package generators import ( "encoding/json" "math/rand" "os" ) type GoblinArrays struct { Nm1 []string `json:"nm1"` Nm2 []string `json:"nm2"` Nm3 []string `json:"nm3"` Nm4 []string `json:"nm4"` Nm5 []string `json:"nm5"` Nm6 []string `json:"nm6"` Nm7 []string `json:"nm7"` Nm8 []string `json:"nm8"` Nm9 []string `json:"nm9"` Nm10 []string `json:"nm10"` Nm11 []string `json:"nm11"` Nm12 []string `json:"nm12"` } func LoadGoblinArrays(path string) (GoblinArrays, error) { var arrays GoblinArrays file, err := os.Open(path) if err != nil { return arrays, err } defer file.Close() decoder := json.NewDecoder(file) err = decoder.Decode(&arrays) return arrays, err } func GoblinNameMas(arr *GoblinArrays, swearFilter func(string) bool) string { nTp := rand.Intn(3) rnd := rand.Intn(len(arr.Nm1)) rnd2 := rand.Intn(len(arr.Nm2)) rnd5 := rand.Intn(len(arr.Nm4)) if nTp == 0 { for arr.Nm1[rnd] == "" { rnd = rand.Intn(len(arr.Nm1)) } for arr.Nm4[rnd5] == "" { rnd5 = rand.Intn(len(arr.Nm4)) } nMs := arr.Nm1[rnd] + arr.Nm2[rnd2] + arr.Nm4[rnd5] if swearFilter == nil || !swearFilter(nMs) { return nMs } } else { rnd3 := rand.Intn(len(arr.Nm3)) rnd4 := rand.Intn(len(arr.Nm2)) for arr.Nm3[rnd3] == arr.Nm1[rnd] || arr.Nm3[rnd3] == arr.Nm4[rnd5] { rnd3 = rand.Intn(len(arr.Nm3)) } nMs := arr.Nm1[rnd] + arr.Nm2[rnd2] + arr.Nm3[rnd3] + arr.Nm2[rnd4] + arr.Nm4[rnd5] if swearFilter == nil || !swearFilter(nMs) { return nMs } } return "" } func GoblinNameFem(arr *GoblinArrays, swearFilter func(string) bool) string { nTp := rand.Intn(5) rnd := rand.Intn(len(arr.Nm5)) rnd2 := rand.Intn(len(arr.Nm6)) rnd5 := rand.Intn(len(arr.Nm9)) if nTp == 0 { for arr.Nm5[rnd] == "" { rnd = rand.Intn(len(arr.Nm5)) } for arr.Nm9[rnd5] == "" { rnd5 = rand.Intn(len(arr.Nm9)) } nMs := arr.Nm5[rnd] + arr.Nm6[rnd2] + arr.Nm9[rnd5] if swearFilter == nil || !swearFilter(nMs) { return nMs } } else { rnd3 := rand.Intn(len(arr.Nm7)) rnd4 := rand.Intn(len(arr.Nm6)) for arr.Nm7[rnd3] == arr.Nm5[rnd] || arr.Nm7[rnd3] == arr.Nm9[rnd5] { rnd3 = rand.Intn(len(arr.Nm7)) } if nTp < 4 { nMs := arr.Nm5[rnd] + arr.Nm6[rnd2] + arr.Nm7[rnd3] + arr.Nm6[rnd4] + arr.Nm9[rnd5] if swearFilter == nil || !swearFilter(nMs) { return nMs } } else { rnd6 := rand.Intn(len(arr.Nm8)) rnd7 := rand.Intn(len(arr.Nm6)) for arr.Nm7[rnd3] == arr.Nm8[rnd6] || arr.Nm8[rnd6] == arr.Nm9[rnd5] { rnd6 = rand.Intn(len(arr.Nm8)) } nMs := arr.Nm5[rnd] + arr.Nm6[rnd2] + arr.Nm7[rnd3] + arr.Nm6[rnd4] + arr.Nm8[rnd6] + arr.Nm6[rnd7] + arr.Nm9[rnd5] if swearFilter == nil || !swearFilter(nMs) { return nMs } } } return "" } func GenerateGoblinNames(arr *GoblinArrays, gender string, swearFilter func(string) bool) []string { names := make([]string, 0, 10) for i := 0; i < 10; i++ { var nMs string if i < 5 { if gender == "female" { nMs = GoblinNameFem(arr, swearFilter) for nMs == "" { nMs = GoblinNameFem(arr, swearFilter) } } else { nMs = GoblinNameMas(arr, swearFilter) for nMs == "" { nMs = GoblinNameMas(arr, swearFilter) } } } else { nTp := rand.Intn(2) if nTp == 0 { rnd := rand.Intn(len(arr.Nm10)) nMs = arr.Nm10[rnd] } else { rnd := rand.Intn(len(arr.Nm11)) rnd2 := rand.Intn(len(arr.Nm12)) if arr.Nm11[rnd][len(arr.Nm11[rnd])-1] == 'y' || arr.Nm11[rnd][len(arr.Nm11[rnd])-1] == 'e' { for arr.Nm12[rnd2][0] == 'a' || arr.Nm12[rnd2][0] == 'e' { rnd2 = rand.Intn(len(arr.Nm12)) } } nMs = arr.Nm11[rnd] + arr.Nm12[rnd2] } } names = append(names, nMs) } return names }