feat: implement server logging functionality
- Added a logging service to manage server event logs including message edits, deletions, member joins/leaves, and moderation actions. - Introduced commands to configure logging settings, including setting the log channel and enabling/disabling logging. - Updated the README to document the new logging features and commands. - Enhanced moderation commands to log actions taken on members.
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@@ -15,6 +15,12 @@ type LevelReward struct {
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RoleID int64
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}
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type LogSettings struct {
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GuildID int64
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ChannelID int64
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IsEnabled bool
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}
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func NewRepo(db *sql.DB) *Repo {
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return &Repo{db: db}
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}
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@@ -240,6 +246,80 @@ func (r *Repo) SetLevelUpMessage(ctx context.Context, guildID int64, message str
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return err
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}
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func (r *Repo) SetLogChannel(ctx context.Context, guildID int64, channelID int64) error {
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const q = `
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INSERT INTO logsettings (guild_id, log_channel_id, is_enabled)
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VALUES ($1, $2, TRUE)
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ON CONFLICT (guild_id)
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DO UPDATE SET log_channel_id = EXCLUDED.log_channel_id
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`
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_, err := r.db.ExecContext(ctx, q, guildID, channelID)
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return err
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}
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func (r *Repo) SetLogEnabled(ctx context.Context, guildID int64, enabled bool) error {
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const q = `
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INSERT INTO logsettings (guild_id, is_enabled)
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VALUES ($1, $2)
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ON CONFLICT (guild_id)
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DO UPDATE SET is_enabled = EXCLUDED.is_enabled
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`
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_, err := r.db.ExecContext(ctx, q, guildID, enabled)
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return err
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}
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func (r *Repo) GetLogSettings(ctx context.Context, guildID int64) (*LogSettings, error) {
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const q = `
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SELECT log_channel_id, is_enabled
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FROM logsettings
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WHERE guild_id = $1
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`
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row := r.db.QueryRowContext(ctx, q, guildID)
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var channelID sql.NullInt64
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var enabled sql.NullBool
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switch err := row.Scan(&channelID, &enabled); err {
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case nil:
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out := &LogSettings{
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GuildID: guildID,
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ChannelID: 0,
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IsEnabled: false,
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}
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if channelID.Valid {
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out.ChannelID = channelID.Int64
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}
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if enabled.Valid {
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out.IsEnabled = enabled.Bool
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}
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return out, nil
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case sql.ErrNoRows:
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return &LogSettings{
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GuildID: guildID,
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ChannelID: 0,
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IsEnabled: false,
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}, nil
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default:
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return nil, err
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}
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}
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func (r *Repo) HasLogSettings(ctx context.Context, guildID int64) (bool, error) {
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const q = `
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SELECT 1
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FROM logsettings
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WHERE guild_id = $1
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`
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row := r.db.QueryRowContext(ctx, q, guildID)
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var one int
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switch err := row.Scan(&one); err {
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case nil:
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return true, nil
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case sql.ErrNoRows:
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return false, nil
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default:
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return false, err
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}
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}
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func (r *Repo) GetLevelUpMessage(ctx context.Context, guildID int64) (string, error) {
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const q = `
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SELECT message
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