feat: leveling system refractor
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@@ -0,0 +1,68 @@
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package public
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import (
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"context"
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"fmt"
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"velox-bot/internal/commands/level/shared"
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"velox-bot/internal/db/services"
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"github.com/bwmarrin/discordgo"
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)
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var Rewards = &discordgo.ApplicationCommand{
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Name: "rewards",
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Description: "View level rewards in this server",
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}
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func RewardsHandler(s *discordgo.Session, i *discordgo.InteractionCreate) {
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if !shared.RequireGuild(s, i) {
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return
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}
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if !shared.RequireLevelSettingsService(s, i) {
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return
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}
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if !shared.RequireLevelSystemEnabled(s, i) {
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return
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}
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guildID, ok := shared.ParseGuildID(s, i)
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if !ok {
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return
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}
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ctx := context.Background()
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rewards, err := services.Global.LevelSettings.ListRoleRewards(ctx, guildID, 25)
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if err != nil {
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shared.RespondEphemeral(s, i, "Failed to load rewards.")
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return
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}
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if len(rewards) == 0 {
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shared.RespondEphemeral(s, i, "No rewards configured yet.")
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return
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}
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fields := make([]*discordgo.MessageEmbedField, 0, len(rewards))
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for _, r := range rewards {
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fields = append(fields, &discordgo.MessageEmbedField{
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Name: fmt.Sprintf("Level %d", r.Level),
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Value: fmt.Sprintf("<@&%d>", r.RoleID),
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Inline: true,
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})
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}
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embed := &discordgo.MessageEmbed{
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Title: "Level Rewards",
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Description: "Roles granted when you reach a level.",
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Fields: fields,
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Color: 0xF59E0B,
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}
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Embeds: []*discordgo.MessageEmbed{embed},
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},
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})
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}
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