feat: leveling system

This commit is contained in:
2026-03-17 15:17:36 +00:00
parent 0354fdc032
commit 2bce787c05
24 changed files with 1840 additions and 3 deletions
+196
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@@ -0,0 +1,196 @@
package level
import (
"context"
"bytes"
"strconv"
"fmt"
"velox-bot/internal/db/services"
"velox-bot/internal/rankcard"
"github.com/bwmarrin/discordgo"
)
var RankCommand = &discordgo.ApplicationCommand{
Name: "rank",
Description: "Get your level card",
Options: []*discordgo.ApplicationCommandOption{
{
Type: discordgo.ApplicationCommandOptionUser,
Name: "user",
Description: "The user to get the rank card of",
Required: false,
},
},
}
var LeaderboardCommand = &discordgo.ApplicationCommand{
Name: "leaderboard",
Description: "Top 10 levels in this server",
}
func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
// Determine target user: option or caller.
target := i.User
if i.Member != nil && i.Member.User != nil {
target = i.Member.User
}
if len(i.ApplicationCommandData().Options) > 0 {
if u := i.ApplicationCommandData().Options[0].UserValue(s); u != nil {
target = u
}
}
if target == nil {
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
return
}
userID, err := strconv.ParseInt(target.ID, 10, 64)
if err != nil {
return
}
ctx := context.Background()
lvl, err := services.Global.Level.GetLevel(ctx, guildID, userID)
if err != nil {
return
}
percent := float64(lvl.XP) / 100.0
avatarURL := target.AvatarURL("256")
pngBytes, err := rankcard.RenderPNG(ctx, rankcard.Data{
Name: target.Username,
Level: lvl.Level,
XP: lvl.XP,
Percent: percent,
Avatar: avatarURL,
})
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to render rank card.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Files: []*discordgo.File{
{
Name: "levelcard.png",
Reader: bytes.NewReader(pngBytes),
},
},
},
})
}
func HandleLeaderboard(s *discordgo.Session, i *discordgo.InteractionCreate) {
if i.GuildID == "" {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "This command can only be used in a server.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
ctx := context.Background()
top, err := services.Global.Level.TopLevels(ctx, guildID, 10)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to load leaderboard.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
if len(top) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "No leaderboard data yet.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
fields := make([]*discordgo.MessageEmbedField, 0, len(top))
for idx, entry := range top {
display := fmt.Sprintf("<@%d>", entry.UserID)
if u, err := s.User(strconv.FormatInt(entry.UserID, 10)); err == nil && u != nil && u.Username != "" {
display = u.Username
}
fields = append(fields, &discordgo.MessageEmbedField{
Name: fmt.Sprintf("%d. %s", idx+1, display),
Value: fmt.Sprintf("Level: **%d** | XP: **%d**", entry.Level, entry.XP),
Inline: false,
})
}
embed := &discordgo.MessageEmbed{
Title: "Leaderboard",
Description: fmt.Sprintf("These are the top %d users in the server", len(top)),
Fields: fields,
Color: 0xF59E0B,
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Embeds: []*discordgo.MessageEmbed{embed},
},
})
}
+597
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@@ -0,0 +1,597 @@
package level
import (
"context"
"strconv"
"velox-bot/internal/db/services"
"github.com/bwmarrin/discordgo"
)
var LevelConfigCommand = &discordgo.ApplicationCommand{
Name: "slvl",
Description: "Leveling System",
Options: []*discordgo.ApplicationCommandOption{
{
Type: discordgo.ApplicationCommandOptionSubCommand,
Name: "toggle",
Description: "Toggle the leveling system",
},
{
Type: discordgo.ApplicationCommandOptionSubCommand,
Name: "set",
Description: "Set the level of a user",
Options: []*discordgo.ApplicationCommandOption{
{
Type: discordgo.ApplicationCommandOptionUser,
Name: "user",
Description: "The user to set the level of",
Required: true,
},
{
Type: discordgo.ApplicationCommandOptionInteger,
Name: "level",
Description: "The level to set the user to",
Required: true,
},
},
},
{
Type: discordgo.ApplicationCommandOptionSubCommand,
Name: "set-channel",
Description: "Set the level up channel",
Options: []*discordgo.ApplicationCommandOption{
{
Type: discordgo.ApplicationCommandOptionChannel,
Name: "channel",
Description: "The channel to set the level up channel to. If not provided, the current channel will be used.",
Required: true,
},
},
},
{
Type: discordgo.ApplicationCommandOptionSubCommand,
Name: "set-message",
Description: "Set the level up message",
Options: []*discordgo.ApplicationCommandOption{
{
Type: discordgo.ApplicationCommandOptionString,
Name: "message",
Description: "Level-up message. Variables: {user}, {level}",
Required: true,
},
},
},
{
Type: discordgo.ApplicationCommandOptionSubCommand,
Name: "set-reward",
Description: "Set role reward for a level",
Options: []*discordgo.ApplicationCommandOption{
{
Type: discordgo.ApplicationCommandOptionInteger,
Name: "level",
Description: "Level to reward",
Required: true,
},
{
Type: discordgo.ApplicationCommandOptionRole,
Name: "role",
Description: "Role to grant",
Required: true,
},
},
},
},
}
func HandleLevelConfig(s *discordgo.Session, i *discordgo.InteractionCreate) {
data := i.ApplicationCommandData()
subCommand := data.Options[0].Name
switch subCommand {
case "toggle":
HandleLevelToggle(s, i)
case "set":
HandleLevelSet(s, i)
case "set-channel":
HandleLevelSetChannel(s, i)
case "set-message":
HandleLevelSetMessage(s, i)
case "set-reward":
HandleLevelSetReward(s, i)
default:
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid subcommand.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
}
func HandleLevelToggle(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
if services.Global == nil || services.Global.LevelSettings == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
ctx := context.Background()
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
enabled, err := services.Global.LevelSettings.ToggleLevelSystem(ctx, guildID)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to toggle leveling system.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
status := "disabled"
if enabled {
status = "enabled"
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling system " + status + " for this server.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
func HandleLevelSet(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
// check if the leveling service is available
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
data := i.ApplicationCommandData()
optMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(data.Options[0].Options))
for _, opt := range data.Options[0].Options {
optMap[opt.Name] = opt
}
userOpt, ok := optMap["user"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing user option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
levelOpt, ok := optMap["level"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing level option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
targetUser := userOpt.UserValue(s)
if targetUser == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid user.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
// prevent setting bots (including ourselves)
if targetUser.Bot {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You can't set a bot's level.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
newLevel := int(levelOpt.IntValue())
ctx := context.Background()
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
userID, err := strconv.ParseInt(targetUser.ID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid user ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
err = services.Global.Level.SetLevel(ctx, guildID, userID, newLevel)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to set level.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Level set to " + strconv.Itoa(newLevel) + " for " + targetUser.Mention() + ".",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
func HandleLevelSetChannel(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
// check if the leveling service is available
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
data := i.ApplicationCommandData()
optMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(data.Options[0].Options))
for _, opt := range data.Options[0].Options {
optMap[opt.Name] = opt
}
channelOpt, ok := optMap["channel"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing channel option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
channelID := channelOpt.ChannelValue(s)
if channelID == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid channel.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
ctx := context.Background()
channelIDInt, err := strconv.ParseInt(channelID.ID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid channel ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
err = services.Global.LevelSettings.SetLevelUpChannel(ctx, guildID, channelIDInt)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to set level up channel.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Level up channel set to " + channelID.Mention() + ".",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
func HandleLevelSetMessage(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
// check if the leveling service is available
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
data := i.ApplicationCommandData()
optMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(data.Options[0].Options))
for _, opt := range data.Options[0].Options {
optMap[opt.Name] = opt
}
messageOpt, ok := optMap["message"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing message option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
message := messageOpt.StringValue()
if message == "" {
message = "GG {user}, you reached level {level}!"
}
ctx := context.Background()
err = services.Global.LevelSettings.SetLevelUpMessage(ctx, guildID, message)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to set level up channel.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Level up message set to " + message + ".",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
func HandleLevelSetReward(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
// check if the leveling service is available
if services.Global == nil || services.Global.LevelSettings == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
data := i.ApplicationCommandData()
optMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(data.Options[0].Options))
for _, opt := range data.Options[0].Options {
optMap[opt.Name] = opt
}
levelOpt, ok := optMap["level"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing level option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
roleOpt, ok := optMap["role"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing role option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
level := int(levelOpt.IntValue())
role := roleOpt.RoleValue(s, i.GuildID)
if role == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid role.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
roleID, err := strconv.ParseInt(role.ID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid role ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
ctx := context.Background()
if err := services.Global.LevelSettings.SetRoleRewardForLevel(ctx, guildID, level, roleID); err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to set reward.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Reward set: level " + strconv.Itoa(level) + " -> " + role.Mention(),
Flags: discordgo.MessageFlagsEphemeral,
},
})
}