Multiple meeting lobbies and beta-gated features (3.5.2)

- /meeting add-lobby, remove-lobby, lobbies: up to 10 lobbies per server, capped in the database
- Deleted voice channels are dropped from the lobbies
- Beta features: registered only in the beta server and usable only with the Beta Tester role (BETA_GUILD_ID, BETA_ROLE_ID); fails closed
- /beta (bot owner only) shows how beta access is set up

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
This commit is contained in:
FernandoJVideiraandClaude Sonnet 5.5 committed 2026-10-23 00:38:48 +01:00
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commit a364435bab
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// Package beta gates features that are still being tried out. A beta feature
// works only for members of the beta server who have the Beta Tester role:
// the server comes from BETA_GUILD_ID and the role from BETA_ROLE_ID, both set
// by the bot's owner in its environment, so nobody can change them from
// Discord.
//
// Everything fails closed. With no role configured, or an ID that isn't a
// Discord ID, nobody gets access.
package beta
import (
"log"
"regexp"
"strings"
"sync/atomic"
"github.com/bwmarrin/discordgo"
)
// Handler is a slash command handler.
type Handler = func(s *discordgo.Session, i *discordgo.InteractionCreate)
type settings struct{ guildID, roleID string }
var current atomic.Pointer[settings]
var snowflake = regexp.MustCompile(`^[0-9]{1,20}$`)
// idOrEmpty keeps a Discord ID and drops anything else, so a typo in the
// environment turns beta features off instead of matching something odd.
func idOrEmpty(name, v string) string {
v = strings.TrimSpace(v)
if v == "" {
return ""
}
if !snowflake.MatchString(v) {
log.Printf("beta: %s %q isn't a Discord ID; beta features stay locked", name, v)
return ""
}
return v
}
// Configure sets the beta server and the Beta Tester role. Call it once at
// startup.
func Configure(guildID, roleID string) {
current.Store(&settings{
guildID: idOrEmpty("BETA_GUILD_ID", guildID),
roleID: idOrEmpty("BETA_ROLE_ID", roleID),
})
}
func get() settings {
if s := current.Load(); s != nil {
return *s
}
return settings{}
}
// GuildID is the beta server, or "" when beta features are off.
func GuildID() string { return get().guildID }
// Status describes where a member stands, for the /beta command.
type Status struct {
InBetaGuild bool // the interaction came from the beta server
RoleConfigured bool // the owner has set a Beta Tester role
HasRole bool // the member has it
}
// StatusOf reports a member's standing in the guild they're acting in.
func StatusOf(guildID string, member *discordgo.Member) Status {
c := get()
st := Status{
InBetaGuild: c.guildID != "" && guildID == c.guildID,
RoleConfigured: c.roleID != "",
}
if st.InBetaGuild && st.RoleConfigured && member != nil {
for _, r := range member.Roles {
if r == c.roleID {
st.HasRole = true
break
}
}
}
return st
}
// Allowed reports whether a member may use beta features in guildID: it has
// to be the beta server, and the member has to have the Beta Tester role.
// Use it for anything that isn't a command, such as an event handler.
func Allowed(guildID string, member *discordgo.Member) bool {
st := StatusOf(guildID, member)
return st.InBetaGuild && st.RoleConfigured && st.HasRole
}
// AllowedInteraction is Allowed for an interaction. A DM has no member, so it
// never qualifies. The member and their roles come from Discord with the
// interaction, not from anything the user typed.
func AllowedInteraction(i *discordgo.InteractionCreate) bool {
return i != nil && i.Interaction != nil && Allowed(i.GuildID, i.Member)
}
// respond is how a refusal is sent; tests replace it.
var respond = func(s *discordgo.Session, i *discordgo.InteractionCreate, msg string) {
if i.Type == discordgo.InteractionApplicationCommandAutocomplete {
// Nothing to suggest, and a message isn't a valid reply here.
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionApplicationCommandAutocompleteResult,
Data: &discordgo.InteractionResponseData{Choices: []*discordgo.ApplicationCommandOptionChoice{}},
})
return
}
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: msg,
Flags: discordgo.MessageFlagsEphemeral,
AllowedMentions: &discordgo.MessageAllowedMentions{},
},
})
}
const denied = "This feature is in beta and isn't available to you yet."
// Guard is for the start of a beta feature's handler, and for its component,
// modal and autocomplete handlers too (the command's gate doesn't cover
// those). It answers the user and returns false when they aren't allowed:
//
// if !beta.Guard(s, i) { return }
func Guard(s *discordgo.Session, i *discordgo.InteractionCreate) bool {
if AllowedInteraction(i) {
return true
}
respond(s, i, denied)
return false
}
// Gate wraps a command handler so it only runs for beta testers.
func Gate(h Handler) Handler {
return func(s *discordgo.Session, i *discordgo.InteractionCreate) {
if !Guard(s, i) {
return
}
h(s, i)
}
}
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package beta
import (
"testing"
"github.com/bwmarrin/discordgo"
)
const (
betaGuild = "1170934850157547600"
testerRol = "555000000000000001"
)
func member(roles ...string) *discordgo.Member { return &discordgo.Member{Roles: roles} }
func interaction(guildID string, m *discordgo.Member) *discordgo.InteractionCreate {
return &discordgo.InteractionCreate{Interaction: &discordgo.Interaction{GuildID: guildID, Member: m}}
}
func TestAllowed(t *testing.T) {
cases := []struct {
name string
guild, role string // configuration
inGuild string
member *discordgo.Member
want bool
inBeta, hasRole bool
}{
{"tester in the beta server", betaGuild, testerRol, betaGuild, member("1", testerRol), true, true, true},
{"member without the role", betaGuild, testerRol, betaGuild, member("1", "2"), false, true, false},
{"member with no roles at all", betaGuild, testerRol, betaGuild, member(), false, true, false},
{"the role in another server doesn't count", betaGuild, testerRol, "999000000000000001", member(testerRol), false, false, false},
{"a DM has no member", betaGuild, testerRol, "", nil, false, false, false},
{"a nil member in the beta server", betaGuild, testerRol, betaGuild, nil, false, true, false},
{"no role configured: nobody", betaGuild, "", betaGuild, member(testerRol, ""), false, true, false},
{"no beta server configured: nobody", "", testerRol, betaGuild, member(testerRol), false, false, false},
{"a role ID that isn't a number is dropped", betaGuild, "tester-role", betaGuild, member("tester-role"), false, true, false},
{"a server ID that isn't a number is dropped", "my-server", testerRol, "my-server", member(testerRol), false, false, false},
{"a role that only contains the ID isn't a match", betaGuild, testerRol, betaGuild, member(testerRol + "9"), false, true, false},
{"stray spaces in the configuration are ignored", " " + betaGuild + " ", " " + testerRol + "\n", betaGuild, member(testerRol), true, true, true},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
Configure(tc.guild, tc.role)
if got := Allowed(tc.inGuild, tc.member); got != tc.want {
t.Errorf("Allowed = %v, want %v", got, tc.want)
}
if got := AllowedInteraction(interaction(tc.inGuild, tc.member)); got != tc.want {
t.Errorf("AllowedInteraction = %v, want %v", got, tc.want)
}
st := StatusOf(tc.inGuild, tc.member)
if st.InBetaGuild != tc.inBeta || st.HasRole != tc.hasRole {
t.Errorf("StatusOf = %+v, want in beta server %v, has role %v", st, tc.inBeta, tc.hasRole)
}
})
}
}
func TestNotConfiguredAtAll(t *testing.T) {
current.Store(nil)
if Allowed(betaGuild, member(testerRol)) || GuildID() != "" {
t.Error("before Configure nothing is allowed and there's no beta server")
}
if AllowedInteraction(nil) || AllowedInteraction(&discordgo.InteractionCreate{}) {
t.Error("a missing interaction is never allowed")
}
}
func TestGateRunsTheHandlerOnlyForTesters(t *testing.T) {
Configure(betaGuild, testerRol)
var answered []string
orig := respond
respond = func(_ *discordgo.Session, _ *discordgo.InteractionCreate, msg string) {
answered = append(answered, msg)
}
t.Cleanup(func() { respond = orig })
ran := 0
h := Gate(func(*discordgo.Session, *discordgo.InteractionCreate) { ran++ })
h(nil, interaction(betaGuild, member(testerRol)))
if ran != 1 || len(answered) != 0 {
t.Fatalf("a tester runs the handler without being refused: ran=%d answered=%v", ran, answered)
}
for name, i := range map[string]*discordgo.InteractionCreate{
"no role": interaction(betaGuild, member("1")),
"wrong server": interaction("999000000000000001", member(testerRol)),
"DM": interaction("", nil),
} {
before := ran
h(nil, i)
if ran != before {
t.Errorf("%s: the handler must not run", name)
}
}
if len(answered) != 3 || answered[0] != denied {
t.Errorf("each refusal is answered with the beta message: %v", answered)
}
}
func TestGuardOnItsOwn(t *testing.T) {
Configure(betaGuild, testerRol)
n := 0
orig := respond
respond = func(*discordgo.Session, *discordgo.InteractionCreate, string) { n++ }
t.Cleanup(func() { respond = orig })
if !Guard(nil, interaction(betaGuild, member(testerRol))) || n != 0 {
t.Error("a tester passes without a reply")
}
if Guard(nil, interaction(betaGuild, member())) || n != 1 {
t.Error("someone else is refused with a reply")
}
}