Use a dropdown and a Create ticket button on the ticket panel, in orange

The panel is now one category dropdown and a Create ticket button
instead of a button per category. Discord doesn't send the dropdown's
value with a button click, so each member's pick is remembered in
memory for 15 minutes (per guild and member, capped). Panels posted
before keep working until they're reposted. Every ticket embed is
orange, closed tickets included.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
FernandoJVideiraandClaude Opus 5.5 committed 2026-10-21 11:58:19 +01:00
1 parent e453a9ba94
commit e10e1f7a86
8 files changed
+178 -50

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+31 -3
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@@ -60,7 +60,7 @@ var Tickets = &discordgo.ApplicationCommand{
{
Type: discordgo.ApplicationCommandOptionSubCommand,
Name: "add",
Description: "Add a category (one button on the panel)",
Description: "Add a category (an option in the panel's dropdown)",
Options: []*discordgo.ApplicationCommandOption{
{Type: discordgo.ApplicationCommandOptionString, Name: "name", Description: "e.g. Support, Report, Appeal", Required: true, MaxLength: 40},
{Type: discordgo.ApplicationCommandOptionRole, Name: "staff-role", Description: "Who handles these tickets"},
@@ -424,7 +424,7 @@ func closeTicket(s *discordgo.Session, i *discordgo.InteractionCreate, reason st
edit(s, i, "Ticket closed.")
}
// HandleComponent handles the panel buttons and dropdown and the Claim and
// HandleComponent handles the panel dropdown and Create ticket button and the Claim and
// Close buttons in a ticket.
func HandleComponent(s *discordgo.Session, i *discordgo.InteractionCreate) {
if Repo == nil {
@@ -434,9 +434,12 @@ func HandleComponent(s *discordgo.Session, i *discordgo.InteractionCreate) {
data := i.MessageComponentData()
switch {
case strings.HasPrefix(data.CustomID, "tickets:open:"):
// Panels posted before the dropdown had one button per category.
showOpenForm(s, i, strings.TrimPrefix(data.CustomID, "tickets:open:"))
case data.CustomID == "tickets:select" && len(data.Values) > 0:
showOpenForm(s, i, data.Values[0])
rememberPick(s, i, data.Values[0])
case data.CustomID == "tickets:create":
createFromPick(s, i)
case data.CustomID == "tickets:claim":
claim(s, i)
case data.CustomID == "tickets:close":
@@ -450,6 +453,31 @@ func HandleComponent(s *discordgo.Session, i *discordgo.InteractionCreate) {
}
}
// rememberPick stores the dropdown choice for the Create ticket button and
// acknowledges it without changing the panel, so the choice stays visible.
func rememberPick(s *discordgo.Session, i *discordgo.InteractionCreate, rawCategory string) {
catID, err := strconv.ParseInt(rawCategory, 10, 64)
if err != nil || i.Member == nil || i.Member.User == nil {
return
}
userID, _ := strconv.ParseInt(i.Member.User.ID, 10, 64)
tickets.RememberPick(guildID(i), userID, catID)
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseDeferredMessageUpdate})
}
func createFromPick(s *discordgo.Session, i *discordgo.InteractionCreate) {
if i.Member == nil || i.Member.User == nil {
return
}
userID, _ := strconv.ParseInt(i.Member.User.ID, 10, 64)
catID, ok := tickets.PickedCategory(guildID(i), userID)
if !ok {
reply(s, i, "Pick a category from the menu first, then press **Create ticket**.")
return
}
showOpenForm(s, i, strconv.FormatInt(catID, 10))
}
func showOpenForm(s *discordgo.Session, i *discordgo.InteractionCreate, rawCategory string) {
catID, err := strconv.ParseInt(rawCategory, 10, 64)
if err != nil || i.Member == nil || i.Member.User == nil {
+1 -1
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@@ -182,7 +182,7 @@ func postLog(ctx context.Context, d Discord, st Store, t *ticketrepo.Ticket, tra
embed := &discordgo.MessageEmbed{
Title: fmt.Sprintf("Ticket #%04d closed · %s", t.Number, clip(t.CategoryName, 60)),
Description: "**" + clip(t.Subject, maxSubject) + "**",
Color: 0x6b7280,
Color: accent,
Fields: []*discordgo.MessageEmbedField{
{Name: "Opened by", Value: "<@" + id(t.OpenerID) + ">", Inline: true},
{Name: "Claimed by", Value: claimed, Inline: true},
-1
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@@ -86,7 +86,6 @@ func IntroEmbed(t *ticketrepo.Ticket, details string) *discordgo.MessageEmbed {
Footer: &discordgo.MessageEmbedFooter{Text: "Staff can claim this ticket. Anyone here can close it once it's sorted."},
}
if t.Status == ticketrepo.StatusClosed {
e.Color = 0x6b7280
e.Footer.Text = "This ticket is closed."
}
return e
+17 -28
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@@ -15,8 +15,9 @@ import (
// Custom IDs. Everything starts with "tickets:" so the interaction router can
// hand it to this package.
const (
idOpenPrefix = "tickets:open:" // panel button, + category ID
idSelect = "tickets:select" // panel dropdown (many categories)
idOpenPrefix = "tickets:open:" // older panels: one button per category, + category ID
idSelect = "tickets:select" // panel dropdown
idCreate = "tickets:create" // panel "Create ticket" button
idOpenFormPrefix = "tickets:openform:" // opening form, + category ID
idClaim = "tickets:claim"
idClose = "tickets:close"
@@ -42,8 +43,8 @@ func parseEmoji(s string) *discordgo.ComponentEmoji {
}
// BuildPanel is the message members open tickets from: an embed with the
// guild's text and one button per category, or a dropdown once there are
// more categories than fit comfortably in a row.
// guild's text and each category's description, a dropdown to pick the
// category, and a Create ticket button that opens the form for that pick.
func BuildPanel(s *ticketrepo.Settings, cats []ticketrepo.Category) (*discordgo.MessageEmbed, []discordgo.MessageComponent) {
embed := &discordgo.MessageEmbed{
Title: clip(s.PanelTitle, 256),
@@ -54,27 +55,7 @@ func BuildPanel(s *ticketrepo.Settings, cats []ticketrepo.Category) (*discordgo.
cats = cats[:maxCategories]
}
if len(cats) <= maxPanelButtons {
var buttons []discordgo.MessageComponent
for _, c := range cats {
buttons = append(buttons, discordgo.Button{
Label: clip(c.Name, 80),
Style: discordgo.PrimaryButton,
CustomID: idOpenPrefix + id(c.ID),
Emoji: parseEmoji(c.Emoji),
})
}
// With few categories their descriptions go in the embed, since a
// button has no room for one.
for _, c := range cats {
if c.Description != "" {
embed.Fields = append(embed.Fields, &discordgo.MessageEmbedField{Name: clip(c.Name, 256), Value: clip(c.Description, 1024)})
}
}
return embed, []discordgo.MessageComponent{discordgo.ActionsRow{Components: buttons}}
}
var opts []discordgo.SelectMenuOption
opts := make([]discordgo.SelectMenuOption, 0, len(cats))
for _, c := range cats {
opts = append(opts, discordgo.SelectMenuOption{
Label: clip(c.Name, 100),
@@ -82,10 +63,18 @@ func BuildPanel(s *ticketrepo.Settings, cats []ticketrepo.Category) (*discordgo.
Description: clip(c.Description, 100),
Emoji: parseEmoji(c.Emoji),
})
if c.Description != "" {
embed.Fields = append(embed.Fields, &discordgo.MessageEmbedField{Name: clip(c.Name, 256), Value: clip(c.Description, 1024)})
}
}
return embed, []discordgo.MessageComponent{
discordgo.ActionsRow{Components: []discordgo.MessageComponent{
discordgo.SelectMenu{CustomID: idSelect, Placeholder: "Choose what you need help with", Options: opts},
}},
discordgo.ActionsRow{Components: []discordgo.MessageComponent{
discordgo.Button{Label: "Create ticket", Style: discordgo.PrimaryButton, CustomID: idCreate, Emoji: &discordgo.ComponentEmoji{Name: "🎫"}},
}},
}
return embed, []discordgo.MessageComponent{discordgo.ActionsRow{Components: []discordgo.MessageComponent{
discordgo.SelectMenu{CustomID: idSelect, Placeholder: "Choose what you need help with", Options: opts},
}}}
}
// PostPanel posts the panel in the ticket channel, or updates the one it
+59
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@@ -0,0 +1,59 @@
package tickets
import (
"sync"
"time"
)
// Discord doesn't send a dropdown's value along with a button click, so the
// panel's category pick is remembered here between the two interactions:
// per guild and member, for a short while, in memory. A bot restart forgets
// it, which only means picking the category again.
const (
pickTTL = 15 * time.Minute
maxPicks = 10000 // a ceiling, so a flood of picks can't grow this forever
)
type pickKey struct{ guild, user int64 }
type pick struct {
category int64
at time.Time
}
var (
picksMu sync.Mutex
picks = map[pickKey]pick{}
now = time.Now
)
// RememberPick records the category a member chose in the panel dropdown.
func RememberPick(guildID, userID, categoryID int64) {
picksMu.Lock()
defer picksMu.Unlock()
t := now()
k := pickKey{guildID, userID}
if _, ok := picks[k]; !ok && len(picks) >= maxPicks {
for k, p := range picks {
if t.Sub(p.at) > pickTTL {
delete(picks, k)
}
}
if len(picks) >= maxPicks {
return
}
}
picks[k] = pick{categoryID, t}
}
// PickedCategory returns the category a member chose, if they did recently.
func PickedCategory(guildID, userID int64) (int64, bool) {
picksMu.Lock()
defer picksMu.Unlock()
p, ok := picks[pickKey{guildID, userID}]
if !ok || now().Sub(p.at) > pickTTL {
delete(picks, pickKey{guildID, userID})
return 0, false
}
return p.category, true
}
+8 -6
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@@ -1,7 +1,8 @@
// Package tickets is the support ticket system: a panel message with one
// button per category, a short form, and a private thread per ticket that
// staff can claim and anyone involved can close. Closing locks and archives
// the thread and posts a transcript to the log channel.
// Package tickets is the support ticket system: a panel message with a
// category dropdown and a Create ticket button, a short form, and a private
// thread per ticket that staff can claim and anyone involved can close.
// Closing locks and archives the thread and posts a transcript to the log
// channel.
//
// The Discord and database calls go through small interfaces so the flows
// can be tested without either; the slash command and button handlers in
@@ -67,7 +68,9 @@ const (
var (
defaultStore Store
accent = 0x2b7bfa
// Every ticket embed (panel, ticket, log) is orange, so support stands
// apart from the bot's other messages.
accent = 0xf97316
)
func Init(s Store) { defaultStore = s }
@@ -80,7 +83,6 @@ const (
maxSubject = 100
maxDetails = 1000
maxReason = 300
maxPanelButtons = 5 // more categories than this switch the panel to a dropdown
maxCategories = 25
autoArchiveWeek = 10080
)
+61 -10
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@@ -74,26 +74,77 @@ func TestBuildPanel(t *testing.T) {
{ID: 2, Name: "Appeal", Emoji: "<a:party:123>"},
}
embed, comps := BuildPanel(s, cats)
row := comps[0].(discordgo.ActionsRow)
b1, b2 := row.Components[0].(discordgo.Button), row.Components[1].(discordgo.Button)
if embed.Title != "Help" || b1.CustomID != "tickets:open:1" || b1.Emoji.Name != "🛟" {
t.Errorf("first button wrong: %+v", b1)
if embed.Title != "Help" || embed.Color != 0xf97316 {
t.Errorf("panel embed wrong: %+v", embed)
}
if b2.Emoji.ID != "123" || b2.Emoji.Name != "party" || !b2.Emoji.Animated {
t.Errorf("custom emoji not parsed: %+v", b2.Emoji)
if len(comps) != 2 {
t.Fatalf("want a dropdown row and a button row, got %d rows", len(comps))
}
menu := comps[0].(discordgo.ActionsRow).Components[0].(discordgo.SelectMenu)
if menu.CustomID != "tickets:select" || len(menu.Options) != 2 || menu.Options[0].Value != "1" || menu.Options[0].Emoji.Name != "🛟" {
t.Errorf("dropdown wrong: %+v", menu)
}
if e := menu.Options[1].Emoji; e.ID != "123" || e.Name != "party" || !e.Animated {
t.Errorf("custom emoji not parsed: %+v", e)
}
button := comps[1].(discordgo.ActionsRow).Components[0].(discordgo.Button)
if button.CustomID != "tickets:create" || button.Label != "Create ticket" {
t.Errorf("create button wrong: %+v", button)
}
if len(embed.Fields) != 1 || embed.Fields[0].Value != "General help" {
t.Errorf("descriptions belong in the embed: %+v", embed.Fields)
}
var many []ticketrepo.Category
for i := 1; i <= 7; i++ {
for i := 1; i <= 30; i++ {
many = append(many, ticketrepo.Category{ID: int64(i), Name: fmt.Sprint("Cat ", i)})
}
_, comps = BuildPanel(s, many)
menu := comps[0].(discordgo.ActionsRow).Components[0].(discordgo.SelectMenu)
if menu.CustomID != "tickets:select" || len(menu.Options) != 7 || menu.Options[6].Value != "7" {
t.Errorf("more than 5 categories should use a dropdown: %+v", menu)
if n := len(comps[0].(discordgo.ActionsRow).Components[0].(discordgo.SelectMenu).Options); n != 25 {
t.Errorf("a dropdown holds at most 25 options, got %d", n)
}
}
func TestPicks(t *testing.T) {
clock := time.Date(2026, 10, 21, 12, 0, 0, 0, time.UTC)
now = func() time.Time { return clock }
t.Cleanup(func() { now = time.Now; picks = map[pickKey]pick{} })
if _, ok := PickedCategory(guild, 5); ok {
t.Error("nothing picked yet")
}
RememberPick(guild, 5, 3)
RememberPick(guild, 5, 4)
RememberPick(guild, 6, 9)
if c, ok := PickedCategory(guild, 5); !ok || c != 4 {
t.Errorf("the latest pick wins: %d %v", c, ok)
}
if _, ok := PickedCategory(guild+1, 5); ok {
t.Error("picks are per guild")
}
clock = clock.Add(pickTTL + time.Second)
if _, ok := PickedCategory(guild, 5); ok {
t.Error("a pick expires")
}
// Full: new members can't add more, but expired ones make room.
picks = map[pickKey]pick{}
for i := 0; i < maxPicks; i++ {
picks[pickKey{guild + 100, int64(i)}] = pick{1, clock}
}
RememberPick(guild, 7, 1)
if _, ok := PickedCategory(guild, 7); ok {
t.Error("a full map takes no new members")
}
RememberPick(guild+100, 0, 2)
if c, _ := PickedCategory(guild+100, 0); c != 2 {
t.Error("someone already in the map can still change their pick")
}
clock = clock.Add(pickTTL + time.Second)
RememberPick(guild, 7, 1)
if _, ok := PickedCategory(guild, 7); !ok {
t.Error("expired picks should be cleared to make room")
}
}