package level import ( "context" "bytes" "strconv" "fmt" "velox-bot/internal/db/services" "velox-bot/internal/rankcard" "github.com/bwmarrin/discordgo" ) var RankCommand = &discordgo.ApplicationCommand{ Name: "rank", Description: "Get your level card", Options: []*discordgo.ApplicationCommandOption{ { Type: discordgo.ApplicationCommandOptionUser, Name: "user", Description: "The user to get the rank card of", Required: false, }, }, } var LeaderboardCommand = &discordgo.ApplicationCommand{ Name: "leaderboard", Description: "Top 10 levels in this server", } var RewardsCommand = &discordgo.ApplicationCommand{ Name: "rewards", Description: "View level rewards in this server", } func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) { if !requireLevelServices(s, i) { return } if i.GuildID != "" && !requireLevelSystemEnabled(s, i) { respondEphemeral(s, i, "Leveling system is disabled on this server.") return } // Determine target user: option or caller. target := i.User if i.Member != nil && i.Member.User != nil { target = i.Member.User } if len(i.ApplicationCommandData().Options) > 0 { if u := i.ApplicationCommandData().Options[0].UserValue(s); u != nil { target = u } } if target == nil { return } guildID, ok := parseGuildID(s, i) if !ok { return } userID, err := strconv.ParseInt(target.ID, 10, 64) if err != nil { respondEphemeral(s, i, "Invalid user ID.") return } ctx := context.Background() lvl, err := services.Global.Level.GetLevel(ctx, guildID, userID) if err != nil { respondEphemeral(s, i, "Failed to load level.") return } percent := float64(lvl.XP) / 100.0 avatarURL := target.AvatarURL("256") pngBytes, err := rankcard.RenderPNG(ctx, rankcard.Data{ Name: target.Username, Level: lvl.Level, XP: lvl.XP, Percent: percent, Avatar: avatarURL, }) if err != nil { respondEphemeral(s, i, "Failed to render rank card.") return } s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{ Files: []*discordgo.File{ { Name: "levelcard.png", Reader: bytes.NewReader(pngBytes), }, }, }, }) } func HandleLeaderboard(s *discordgo.Session, i *discordgo.InteractionCreate) { if !requireGuild(s, i) { return } if !requireLevelServices(s, i) { return } guildID, ok := parseGuildID(s, i) if !ok { return } ctx := context.Background() if !requireLevelSystemEnabled(s, i) { return } top, err := services.Global.Level.TopLevels(ctx, guildID, 10) if err != nil { respondEphemeral(s, i, "Failed to load leaderboard.") return } if len(top) == 0 { respondEphemeral(s, i, "No leaderboard data yet.") return } fields := make([]*discordgo.MessageEmbedField, 0, len(top)) for idx, entry := range top { display := fmt.Sprintf("<@%d>", entry.UserID) if u, err := s.User(strconv.FormatInt(entry.UserID, 10)); err == nil && u != nil && u.Username != "" { display = u.Username } fields = append(fields, &discordgo.MessageEmbedField{ Name: fmt.Sprintf("%d. %s", idx+1, display), Value: fmt.Sprintf("Level: **%d** | XP: **%d**", entry.Level, entry.XP), Inline: false, }) } embed := &discordgo.MessageEmbed{ Title: "Leaderboard", Description: fmt.Sprintf("These are the top %d users in the server", len(top)), Fields: fields, Color: 0xF59E0B, } s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{ Embeds: []*discordgo.MessageEmbed{embed}, }, }) } func HandleRewards(s *discordgo.Session, i *discordgo.InteractionCreate) { if !requireGuild(s, i) { return } if !requireLevelSettingsService(s, i) { return } guildID, ok := parseGuildID(s, i) if !ok { return } ctx := context.Background() if !requireLevelSystemEnabled(s, i) { return } rewards, err := services.Global.LevelSettings.ListRoleRewards(ctx, guildID, 25) if err != nil { respondEphemeral(s, i, "Failed to load rewards.") return } if len(rewards) == 0 { respondEphemeral(s, i, "No rewards configured yet.") return } fields := make([]*discordgo.MessageEmbedField, 0, len(rewards)) for _, r := range rewards { fields = append(fields, &discordgo.MessageEmbedField{ Name: fmt.Sprintf("Level %d", r.Level), Value: fmt.Sprintf("<@&%d>", r.RoleID), Inline: true, }) } embed := &discordgo.MessageEmbed{ Title: "Level Rewards", Description: "Roles granted when you reach a level.", Fields: fields, Color: 0xF59E0B, } s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{ Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{ Embeds: []*discordgo.MessageEmbed{embed}, }, }) }