- /meeting add-lobby, remove-lobby, lobbies: up to 10 lobbies per server, capped in the database - Deleted voice channels are dropped from the lobbies - Beta features: registered only in the beta server and usable only with the Beta Tester role (BETA_GUILD_ID, BETA_ROLE_ID); fails closed - /beta (bot owner only) shows how beta access is set up Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
146 lines
4.5 KiB
Go
146 lines
4.5 KiB
Go
// Package beta gates features that are still being tried out. A beta feature
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// works only for members of the beta server who have the Beta Tester role:
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// the server comes from BETA_GUILD_ID and the role from BETA_ROLE_ID, both set
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// by the bot's owner in its environment, so nobody can change them from
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// Discord.
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//
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// Everything fails closed. With no role configured, or an ID that isn't a
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// Discord ID, nobody gets access.
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package beta
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import (
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"log"
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"regexp"
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"strings"
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"sync/atomic"
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"github.com/bwmarrin/discordgo"
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)
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// Handler is a slash command handler.
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type Handler = func(s *discordgo.Session, i *discordgo.InteractionCreate)
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type settings struct{ guildID, roleID string }
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var current atomic.Pointer[settings]
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var snowflake = regexp.MustCompile(`^[0-9]{1,20}$`)
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// idOrEmpty keeps a Discord ID and drops anything else, so a typo in the
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// environment turns beta features off instead of matching something odd.
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func idOrEmpty(name, v string) string {
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v = strings.TrimSpace(v)
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if v == "" {
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return ""
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}
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if !snowflake.MatchString(v) {
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log.Printf("beta: %s %q isn't a Discord ID; beta features stay locked", name, v)
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return ""
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}
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return v
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}
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// Configure sets the beta server and the Beta Tester role. Call it once at
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// startup.
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func Configure(guildID, roleID string) {
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current.Store(&settings{
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guildID: idOrEmpty("BETA_GUILD_ID", guildID),
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roleID: idOrEmpty("BETA_ROLE_ID", roleID),
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})
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}
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func get() settings {
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if s := current.Load(); s != nil {
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return *s
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}
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return settings{}
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}
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// GuildID is the beta server, or "" when beta features are off.
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func GuildID() string { return get().guildID }
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// Status describes where a member stands, for the /beta command.
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type Status struct {
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InBetaGuild bool // the interaction came from the beta server
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RoleConfigured bool // the owner has set a Beta Tester role
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HasRole bool // the member has it
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}
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// StatusOf reports a member's standing in the guild they're acting in.
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func StatusOf(guildID string, member *discordgo.Member) Status {
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c := get()
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st := Status{
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InBetaGuild: c.guildID != "" && guildID == c.guildID,
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RoleConfigured: c.roleID != "",
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}
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if st.InBetaGuild && st.RoleConfigured && member != nil {
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for _, r := range member.Roles {
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if r == c.roleID {
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st.HasRole = true
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break
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}
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}
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}
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return st
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}
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// Allowed reports whether a member may use beta features in guildID: it has
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// to be the beta server, and the member has to have the Beta Tester role.
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// Use it for anything that isn't a command, such as an event handler.
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func Allowed(guildID string, member *discordgo.Member) bool {
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st := StatusOf(guildID, member)
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return st.InBetaGuild && st.RoleConfigured && st.HasRole
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}
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// AllowedInteraction is Allowed for an interaction. A DM has no member, so it
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// never qualifies. The member and their roles come from Discord with the
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// interaction, not from anything the user typed.
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func AllowedInteraction(i *discordgo.InteractionCreate) bool {
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return i != nil && i.Interaction != nil && Allowed(i.GuildID, i.Member)
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}
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// respond is how a refusal is sent; tests replace it.
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var respond = func(s *discordgo.Session, i *discordgo.InteractionCreate, msg string) {
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if i.Type == discordgo.InteractionApplicationCommandAutocomplete {
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// Nothing to suggest, and a message isn't a valid reply here.
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionApplicationCommandAutocompleteResult,
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Data: &discordgo.InteractionResponseData{Choices: []*discordgo.ApplicationCommandOptionChoice{}},
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})
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return
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}
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: msg,
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Flags: discordgo.MessageFlagsEphemeral,
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AllowedMentions: &discordgo.MessageAllowedMentions{},
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},
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})
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}
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const denied = "This feature is in beta and isn't available to you yet."
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// Guard is for the start of a beta feature's handler, and for its component,
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// modal and autocomplete handlers too (the command's gate doesn't cover
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// those). It answers the user and returns false when they aren't allowed:
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//
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// if !beta.Guard(s, i) { return }
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func Guard(s *discordgo.Session, i *discordgo.InteractionCreate) bool {
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if AllowedInteraction(i) {
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return true
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}
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respond(s, i, denied)
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return false
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}
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// Gate wraps a command handler so it only runs for beta testers.
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func Gate(h Handler) Handler {
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return func(s *discordgo.Session, i *discordgo.InteractionCreate) {
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if !Guard(s, i) {
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return
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}
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h(s, i)
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}
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}
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