Files
velox-bot/internal/bot/bot.go
T
FernandoJVideiraandClaude Sonnet 5.5 1fbc38ca56 Prepare for open source: Apache-2.0 license, contributing guide, self-hosting guide, fix Close()
- LICENSE (Apache-2.0), NOTICE, CONTRIBUTING.md
- docs/self-hosting.md and README sections for hosting and contributing
- Close() no longer crashes: it only disconnects and leaves the slash commands registered, so they keep their IDs across restarts
- Tests use a neutral server ID

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-23 01:47:24 +01:00

434 lines
14 KiB
Go

package bot
import (
"context"
"errors"
"log"
"net/http"
"sync"
"time"
"velox-bot/internal/beta"
"velox-bot/internal/commands"
"velox-bot/internal/commands/betacmd"
"velox-bot/internal/db/repos/musicrepo"
"velox-bot/internal/db/services"
"velox-bot/internal/events"
"velox-bot/internal/music"
"velox-bot/internal/security"
"velox-bot/internal/tickets"
"github.com/bwmarrin/discordgo"
)
type Bot struct {
Session *discordgo.Session
AppID string
GuildID string
Commands []*discordgo.ApplicationCommand
Services *services.Services
MusicRepo *musicrepo.Repo
DBHost string
LavalinkHost string
LavalinkPass string
betaRegistered map[string]bool // servers where this run registered the beta commands
betaKnown map[string]bool // servers where they were registered, now or in an earlier run
betaLoaded bool
betaRoles sync.Map // "guild:user" -> cachedRoles
}
func NewBot(token, appID, guildID, lavalinkHost, lavalinkPass string, cmds []*discordgo.ApplicationCommand, services *services.Services, musicRepo *musicrepo.Repo, dbHost string) (*Bot, error) {
session, err := discordgo.New("Bot " + token)
if err != nil {
return nil, err
}
// Intents needed for:
// - InteractionCreate (slash commands): Guilds
// - MessageCreate (leveling): GuildMessages
// - GuildMemberAdd (welcome messages): GuildMembers
// - VoiceStateUpdate (meeting lobby): GuildVoiceStates
session.Identify.Intents = discordgo.IntentsGuilds |
discordgo.IntentsGuildBans |
discordgo.IntentsGuildMembers |
discordgo.IntentsGuildMessages |
discordgo.IntentsMessageContent |
discordgo.IntentsGuildVoiceStates |
discordgo.IntentsDirectMessages
return &Bot{
betaRegistered: map[string]bool{},
betaKnown: map[string]bool{},
Session: session,
AppID: appID,
GuildID: guildID,
Commands: cmds,
Services: services,
MusicRepo: musicRepo,
DBHost: dbHost,
LavalinkHost: lavalinkHost,
LavalinkPass: lavalinkPass,
}, nil
}
func (b *Bot) Start() error {
if err := b.Session.Open(); err != nil {
return err
}
_ = music.Init(b.Session, b.MusicRepo, b.AppID, b.LavalinkHost, b.LavalinkPass)
go func() {
if err := music.StartCommandListener(context.Background(), b.DBHost, b.MusicRepo); err != nil {
log.Printf("music: command listener stopped: %v", err)
}
}()
if st := tickets.Default(); st != nil {
go func() {
// The connection can drop (database restart, network blip):
// reconnect instead of silently ignoring the dashboard from then on.
for {
err := tickets.StartCommandListener(context.Background(), b.DBHost, b.Session, st)
log.Printf("tickets: command listener stopped: %v (retrying in 10s)", err)
time.Sleep(10 * time.Second)
}
}()
}
if eng := security.Start(b.Session, b.Session.State.User.ID); eng != nil {
// Moderators are exempt from heat; their permissions come from the
// gateway cache so a message never costs an API call.
eng.ChannelPerms = b.Session.State.UserChannelPermissions
eng.ResumeRaids(context.Background())
go eng.WatchRaids(context.Background(), 30*time.Second)
go eng.WatchSnapshots(context.Background())
go func() {
// Reconnect if the database connection drops, instead of
// silently ignoring the dashboard from then on.
for {
err := eng.StartCommandListener(context.Background(), b.DBHost)
log.Printf("security: command listener stopped: %v (retrying in 10s)", err)
time.Sleep(10 * time.Second)
}
}()
}
// Registering is an upsert by name: existing commands are updated in
// place and keep their IDs (links like </help:ID> keep working).
for _, cmd := range b.Commands {
if _, err := b.Session.ApplicationCommandCreate(b.AppID, b.GuildID, cmd); err != nil {
log.Printf("Cannot create '%v' command: %v", cmd.Name, err)
}
}
b.Session.AddHandler(commands.HandleInteraction)
b.Session.AddHandler(func(s *discordgo.Session, c *discordgo.ChannelDelete) {
events.HandleChannelDelete(s, c, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
if eng := security.Default(); eng != nil {
eng.OnMessage(context.Background(), m)
}
events.HandleMessageCreate(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildMemberAdd) {
events.HandleBotAddedOnGuild(s, m, b.Services)
// Security runs first: someone it removes (join lock, Join Gate,
// raid) gets no welcome message or default role.
if eng := security.Default(); eng != nil && m != nil && m.Member != nil {
if eng.OnMemberJoin(context.Background(), m.GuildID, m.Member) {
events.HandleGuildMemberAddLog(s, m, b.Services)
return
}
}
// Ignore bot members for welcome/log onboarding of normal users.
if m != nil && m.Member != nil && m.User != nil && m.User.Bot {
return
}
events.HandleGuildMemberAdd(s, m, b.Services)
events.HandleGuildMemberAddLog(s, m, b.Services)
})
// Anti-nuke and unauthorized bot additions read the audit log as it
// happens (needs the Guild Moderation intent and View Audit Log).
b.Session.AddHandler(func(s *discordgo.Session, ev *discordgo.GuildAuditLogEntryCreate) {
if eng := security.Default(); eng != nil && ev.AuditLogEntry != nil {
eng.OnAuditLogEntry(context.Background(), ev.GuildID, ev.AuditLogEntry)
}
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildMemberRemove) {
events.HandleGuildMemberRemoveLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildMemberUpdate) {
events.HandleGuildMemberUpdateLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageUpdate) {
events.HandleMessageUpdateLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageDelete) {
events.HandleMessageDeleteLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildBanAdd) {
events.HandleGuildBanAddLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildBanRemove) {
events.HandleGuildBanRemoveLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, t *discordgo.ThreadDelete) {
if st := tickets.Default(); st != nil && t.Channel != nil {
tickets.ThreadDeleted(context.Background(), st, t.ID)
}
})
b.Session.AddHandler(func(s *discordgo.Session, vs *discordgo.VoiceStateUpdate) {
events.HandleVoiceStateUpdate(s, vs, b.Services)
music.OnVoiceStateUpdate(vs)
})
b.Session.AddHandler(func(s *discordgo.Session, ev *discordgo.VoiceServerUpdate) {
music.OnVoiceServerUpdate(ev)
})
events.StartScheduleReminderLoop(b.Session, b.Services)
events.StartTwitchLiveLoop(b.Session, b.Services)
return nil
}
// betaPollEvery is how often the bot looks for a change to the beta settings
// made on the dashboard.
const betaPollEvery = 30 * time.Second
// BetaStore is where the bot reads the beta settings the dashboard writes,
// and remembers which servers it registered beta commands in.
type BetaStore interface {
GetBetaSettings(ctx context.Context) (guildID, roleID string, err error)
ListBetaGuilds(ctx context.Context) ([]string, error)
ListBetaRegistered(ctx context.Context) ([]string, error)
SetBetaRegistered(ctx context.Context, guildID string, registered bool) error
}
// WatchBeta keeps the bot's idea of who the beta testers are, and which
// servers opted in, in step with the dashboard. When the list of servers
// changes, the beta commands follow: they appear in servers that opted in and
// are removed from servers that opted out, also if that happened while the bot
// was offline (it remembers where it registered them). If the settings can't
// be read, the last known ones stay in force (and before the first read, beta
// stays off).
func (b *Bot) WatchBeta(ctx context.Context, store BetaStore) {
beta.SetRolesLookup(b.betaMemberRoles)
sync := func() {
guildID, roleID, err := store.GetBetaSettings(ctx)
if err != nil {
log.Printf("beta: cannot read settings, keeping the last ones: %v", err)
return
}
servers, err := store.ListBetaGuilds(ctx)
if err != nil {
log.Printf("beta: cannot read the opted-in servers, keeping the last ones: %v", err)
return
}
beta.Configure(guildID, roleID, servers)
b.syncBetaCommands(ctx, store)
}
sync()
go func() {
t := time.NewTicker(betaPollEvery)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case <-t.C:
sync()
}
}
}()
}
type cachedRoles struct {
roles []string
at time.Time
}
// betaRolesTTL is how long a member's roles in the beta server are remembered
// when they had to be fetched from Discord.
const betaRolesTTL = 30 * time.Second
// betaMemberRoles answers beta.SetRolesLookup: someone's roles in the beta
// server. The gateway cache is used when it has them (it is kept current by
// member updates), otherwise Discord is asked, at most once per
// betaRolesTTL per person.
func (b *Bot) betaMemberRoles(guildID, userID string) ([]string, error) {
if m, err := b.Session.State.Member(guildID, userID); err == nil && m != nil {
return m.Roles, nil
}
key := guildID + ":" + userID
if v, ok := b.betaRoles.Load(key); ok {
if c := v.(cachedRoles); time.Since(c.at) < betaRolesTTL {
return c.roles, nil
}
}
m, err := b.Session.GuildMember(guildID, userID)
if err != nil {
return nil, err
}
b.betaRoles.Store(key, cachedRoles{roles: m.Roles, at: time.Now()})
return m.Roles, nil
}
// syncBetaCommands makes the beta commands exist in exactly the servers where
// beta features are on (the beta server and the ones that opted in), and
// nowhere else. The servers it registered them in are remembered in the
// database, so a server that opted out while the bot was offline is cleaned up
// at the next start. A step that failed is retried on the next round.
func (b *Bot) syncBetaCommands(ctx context.Context, store BetaStore) {
if !b.betaLoaded {
known, err := store.ListBetaRegistered(ctx)
if err != nil {
log.Printf("beta: cannot read where beta commands were registered: %v", err)
return
}
for _, id := range known {
b.betaKnown[id] = true
}
b.betaLoaded = true
}
want := map[string]bool{}
if g := beta.GuildID(); g != "" {
want[g] = true
}
for _, id := range beta.Servers() {
want[id] = true
}
for id := range b.betaKnown {
if want[id] {
continue
}
if !b.removeBetaCommands(id) {
continue
}
if err := store.SetBetaRegistered(ctx, id, false); err != nil {
log.Printf("beta: cannot forget server %s: %v", id, err)
continue
}
delete(b.betaKnown, id)
delete(b.betaRegistered, id)
}
for id := range want {
if b.betaRegistered[id] || !b.addBetaCommands(id) {
continue
}
b.betaRegistered[id] = true
if err := store.SetBetaRegistered(ctx, id, true); err != nil {
log.Printf("beta: cannot remember server %s: %v", id, err)
continue
}
b.betaKnown[id] = true
}
}
// addBetaCommands registers the beta commands in a server. In the beta server
// it also removes commands this bot left there that no longer exist (when the
// beta server is also the bot's main server, its regular commands are kept).
// /beta is for the bot's owner and is only registered in the beta server. It
// reports whether everything was registered.
func (b *Bot) addBetaCommands(guildID string) bool {
isBetaServer := guildID == beta.GuildID()
keep := map[string]bool{}
for _, cmd := range b.Commands {
if b.GuildID == guildID {
keep[cmd.Name] = true
}
}
ok := true
for _, cmd := range commands.BetaCommands {
if cmd.Name == betacmd.Beta.Name && !isBetaServer {
continue
}
keep[cmd.Name] = true
if _, err := b.Session.ApplicationCommandCreate(b.AppID, guildID, cmd); err != nil {
log.Printf("beta: cannot create '%v' command in %s: %v", cmd.Name, guildID, err)
ok = false
}
}
if !isBetaServer {
return ok
}
existing, err := b.Session.ApplicationCommands(b.AppID, guildID)
if err != nil {
log.Printf("beta: cannot list commands, leaving stale ones alone: %v", err)
return ok
}
for _, cmd := range existing {
if keep[cmd.Name] {
continue
}
if err := b.Session.ApplicationCommandDelete(b.AppID, guildID, cmd.ID); err != nil {
log.Printf("beta: cannot remove stale '%v' command: %v", cmd.Name, err)
}
}
return ok
}
// goneFromServer reports whether an error from Discord means the bot isn't in
// that server any more (or it no longer exists), so there is nothing left to
// clean up there.
func goneFromServer(err error) bool {
var rest *discordgo.RESTError
if errors.As(err, &rest) && rest.Response != nil {
return rest.Response.StatusCode == http.StatusForbidden || rest.Response.StatusCode == http.StatusNotFound
}
return false
}
// removeBetaCommands takes the beta commands out of a server that is no longer
// part of the beta, and leaves everything else there alone. It reports whether
// the server is clean (or out of reach for good).
func (b *Bot) removeBetaCommands(guildID string) bool {
isBeta := map[string]bool{}
for _, cmd := range commands.BetaCommands {
isBeta[cmd.Name] = true
}
existing, err := b.Session.ApplicationCommands(b.AppID, guildID)
if err != nil {
if goneFromServer(err) {
return true
}
log.Printf("beta: cannot list commands in %s: %v", guildID, err)
return false
}
clean := true
for _, cmd := range existing {
if !isBeta[cmd.Name] {
continue
}
if err := b.Session.ApplicationCommandDelete(b.AppID, guildID, cmd.ID); err != nil && !goneFromServer(err) {
log.Printf("beta: cannot remove '%v' from %s: %v", cmd.Name, guildID, err)
clean = false
}
}
return clean
}
// Close disconnects from Discord. The slash commands are left registered on
// purpose: deleting them on every shutdown would make them disappear during a
// restart, and registering them again would give them new IDs.
func (b *Bot) Close() error {
return b.Session.Close()
}