Merge branch 'develop' into feature/home-page

This commit is contained in:
Edd
2025-12-24 23:42:00 +00:00
85 changed files with 4584 additions and 667 deletions
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@@ -3,8 +3,8 @@
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
<div class="align-middle text-xl">
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
<span class="text-xs" v-if="authStore.currentUser">&nbsp;&nbsp;&nbsp;
({{ authStore.currentUser?.name }})
<span class="text-xs" v-if="authStore.currentUser"
>&nbsp;&nbsp;&nbsp; ({{ authStore.currentUser?.name }})
</span>
</div>
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
@@ -17,26 +17,22 @@
</template>
<script setup>
import { RouterLink, RouterView } from 'vue-router';
import { toast } from 'vue-sonner';
import { RouterLink, RouterView } from 'vue-router'
import { toast } from 'vue-sonner'
import 'vue-sonner/style.css'
import { ref, onMounted } from 'vue';
import { ref, onMounted } from 'vue'
import { Toaster } from '@/components/ui/sonner'
import NavBar from './components/layout/NavBar.vue';
import { useAuthStore } from './stores/auth';
import { useSocketStore } from './stores/socket';
import NavBar from './components/layout/NavBar.vue'
import { useAuthStore } from './stores/auth'
import { useSocketStore } from './stores/socket'
const authStore = useAuthStore()
const socketStore = useSocketStore()
const year = new Date().getFullYear()
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
const logout = () => {
toast.promise(authStore.logout(), {
loading: 'Calling API',
success: () => {
@@ -44,15 +40,12 @@ const logout = () => {
},
error: (data) => `[API] Error - ${data?.response?.data?.message}`,
})
}
onMounted(async () => {
await authStore.restoreSession()
socketStore.handleConnection()
})
</script>
<style></style>`
<style></style>
+114
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@@ -0,0 +1,114 @@
<template>
<div class="relative flex items-center justify-center w-64 h-48">
<div
v-if="trumpCard"
class="absolute rotate-90 origin-center transition-all duration-700"
:class="[trumpReveal && 'scale-110']"
>
<div
class="ring-2 ring-amber-400/60 ring-offset-2 rounded-lg transition-all duration-700"
:class="[
trumpReveal &&
'ring-4 ring-amber-400 shadow-[0_0_30px_rgba(251,191,36,0.8)] animate-pulse',
]"
>
<GameCard :suit="trumpCard.suit" :rank="trumpCard.rank" />
</div>
<div
v-if="trumpReveal"
class="absolute -bottom-8 left-1/2 -translate-x-1/2 bg-amber-500/90 text-white text-[10px] font-bold px-3 py-1 rounded-full whitespace-nowrap animate-pulse"
>
TRUMP
</div>
</div>
<div
v-if="!isEmpty && cardsRemaining > 0"
class="absolute -translate-x-8 -translate-y-4 transition-all duration-300"
:class="[cardsRemaining === 0 && 'opacity-0 scale-95', deckPulse && 'scale-105']"
>
<div class="relative">
<div
class="absolute inset-0 bg-gray-800 rounded-lg opacity-20 translate-x-1 translate-y-1"
></div>
<div
class="absolute inset-0 bg-gray-800 rounded-lg opacity-15 translate-x-2 translate-y-2"
></div>
<div
class="absolute inset-0 bg-gray-800 rounded-lg opacity-10 translate-x-3 translate-y-3"
></div>
<div class="relative">
<GameCard suit="c" :rank="1" :face-down="true" />
<div
class="absolute -top-2 -right-2 bg-blue-600 text-white text-xs font-bold rounded-full w-8 h-8 flex items-center justify-center shadow-lg border-2 border-white transition-all duration-300"
>
<Transition
enter-active-class="transition-all duration-200"
enter-from-class="scale-150 opacity-0"
enter-to-class="scale-100 opacity-100"
leave-active-class="transition-all duration-200"
leave-from-class="scale-100 opacity-100"
leave-to-class="scale-50 opacity-0"
mode="out-in"
>
<span :key="cardsRemaining">{{ cardsRemaining }}</span>
</Transition>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup>
import { ref, watch } from 'vue'
import GameCard from './GameCard.vue'
const props = defineProps({
trumpCard: {
type: Object,
default: null,
},
cardsRemaining: {
type: Number,
required: true,
},
isEmpty: {
type: Boolean,
required: true,
},
revealTrump: {
type: Boolean,
default: false,
},
})
const deckPulse = ref(false)
const trumpReveal = ref(false)
// Pulse animation when cards remaining changes
watch(
() => props.cardsRemaining,
() => {
deckPulse.value = true
setTimeout(() => {
deckPulse.value = false
}, 300)
},
)
// Trump reveal animation
watch(
() => props.revealTrump,
(newValue) => {
if (newValue) {
trumpReveal.value = true
setTimeout(() => {
trumpReveal.value = false
}, 3000) // Show for 3 seconds
}
},
)
</script>
@@ -0,0 +1,76 @@
<template>
<Teleport to="body">
<div
v-if="isVisible"
class="fixed pointer-events-none z-[9999]"
:style="{
left: currentPosition.x + 'px',
top: currentPosition.y + 'px',
transition: isAnimating ? `all ${duration}ms ease-out` : 'none',
}"
>
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
</div>
</Teleport>
</template>
<script setup>
import { ref, onMounted, watch } from 'vue'
import GameCard from './GameCard.vue'
const props = defineProps({
card: {
type: Object,
required: true,
},
startPosition: {
type: Object,
required: true,
validator: (value) => 'x' in value && 'y' in value,
},
endPosition: {
type: Object,
required: true,
validator: (value) => 'x' in value && 'y' in value,
},
duration: {
type: Number,
default: 500,
},
faceDown: {
type: Boolean,
default: true,
},
delay: {
type: Number,
default: 0,
},
})
const emit = defineEmits(['complete'])
const isVisible = ref(false)
const isAnimating = ref(false)
const currentPosition = ref({ x: 0, y: 0 })
onMounted(() => {
// Start at the deck position
currentPosition.value = { ...props.startPosition }
isVisible.value = true
// Wait for delay, then start animation
setTimeout(() => {
// Force a reflow to ensure starting position is set
requestAnimationFrame(() => {
isAnimating.value = true
currentPosition.value = { ...props.endPosition }
// After animation completes, emit event and hide
setTimeout(() => {
emit('complete')
isVisible.value = false
}, props.duration)
})
}, props.delay)
})
</script>
@@ -0,0 +1,77 @@
<template>
<div
class="min-h-screen bg-linear-to-br from-green-700 via-green-800 to-green-900 grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8"
>
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
<ScoreDisplay
:player-score="playerScore"
:opponent-score="opponentScore"
:current-turn="currentTurn"
:round-number="1"
/>
</div>
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
<PlayerHand
:cards="opponentHand"
:face-down="true"
:max-cards="maxCards"
/>
</div>
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
<PlayArea
:player-card="currentTrick.playerCard"
:opponent-card="currentTrick.opponentCard"
:winner="currentTrick.winner"
/>
</div>
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
<DeckArea :trump-card="trumpCard" :cards-remaining="cardsRemaining" :is-empty="deckIsEmpty" />
</div>
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
<PlayerHand
:cards="playerHand"
:face-down="false"
:max-cards="maxCards"
@card-clicked="handleCardClick"
/>
</div>
</div>
</template>
<script setup>
import PlayerHand from './PlayerHand.vue'
import PlayArea from './PlayArea.vue'
import DeckArea from './DeckArea.vue'
import ScoreDisplay from './ScoreDisplay.vue'
const props = defineProps({
playerHand: { type: Array, default: () => [] },
opponentHand: { type: Array, default: () => [] },
currentTrick: {
type: Object,
default: () => ({ playerCard: null, opponentCard: null, winner: null }),
},
trumpCard: { type: Object, required: true },
cardsRemaining: { type: Number, default: 0 },
deckIsEmpty: { type: Boolean, default: false },
maxCards: { type: Number, default: 3 },
// REMOVIDO: playableCardIndices (já não precisamos dele)
playerScore: { type: Number, default: 0 },
opponentScore: { type: Number, default: 0 },
currentTurn: {
type: String,
default: 'player',
validator: (value) => ['player', 'opponent'].includes(value),
},
})
const emit = defineEmits(['play-card'])
const handleCardClick = (payload) => {
emit('play-card', payload.card)
}
</script>
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@@ -0,0 +1,39 @@
<template>
<div
class="relative w-32 aspect-[2.5/3.5] cursor-pointer transition-all duration-300 ease-in-out hover:scale-105 hover:-translate-y-2 hover:shadow-2xl"
>
<img
:src="cardImage"
:alt="faceDown ? 'Card back' : `${suit} ${rank}`"
class="w-full h-full object-cover rounded-lg shadow-lg select-none"
draggable="false"
/>
</div>
</template>
<script setup>
import { computed } from 'vue'
const props = defineProps({
suit: {
type: String,
required: true,
},
rank: {
type: Number,
required: true,
},
faceDown: {
type: Boolean,
default: false,
},
})
const cardImage = computed(() => {
if (props.faceDown) {
return '/cards/semFace.png'
} else {
return `/cards/${props.suit}${props.rank}.png`
}
})
</script>
+308
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@@ -0,0 +1,308 @@
<template>
<Teleport to="body">
<Transition
enter-active-class="transition-all duration-500 ease-out"
enter-from-class="opacity-0"
enter-to-class="opacity-100"
leave-active-class="transition-all duration-300 ease-in"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<div
v-if="isVisible"
class="fixed inset-0 bg-black/70 backdrop-blur-sm z-[9998] flex items-center justify-center p-4"
@click.self="handleClose"
>
<Transition
enter-active-class="transition-all duration-500 ease-out delay-100"
enter-from-class="opacity-0 scale-75 -translate-y-10"
enter-to-class="opacity-100 scale-100 translate-y-0"
leave-active-class="transition-all duration-300 ease-in"
leave-from-class="opacity-100 scale-100"
leave-to-class="opacity-0 scale-90"
>
<div
v-if="isVisible"
class="bg-gradient-to-br from-gray-900 via-gray-800 to-gray-900 rounded-2xl shadow-2xl border-2 max-w-md w-full p-8 relative overflow-hidden"
:class="[
winner === 'player'
? 'border-emerald-500/50'
: winner === 'opponent'
? 'border-rose-500/50'
: 'border-gray-600/50',
]"
>
<!-- Confetti Effect (if player wins) -->
<div
v-if="winner === 'player' && showConfetti"
class="absolute inset-0 pointer-events-none"
>
<div
v-for="i in 30"
:key="i"
class="absolute w-2 h-2 animate-confetti"
:style="{
left: Math.random() * 100 + '%',
top: '-10px',
backgroundColor: ['#fbbf24', '#34d399', '#60a5fa', '#f472b6', '#a78bfa'][
Math.floor(Math.random() * 5)
],
animationDelay: Math.random() * 2 + 's',
animationDuration: 3 + Math.random() * 2 + 's',
}"
></div>
</div>
<!-- Winner Icon/Badge -->
<div class="flex justify-center mb-6">
<div
class="relative"
:class="[winner === 'player' ? 'animate-bounce' : 'animate-pulse']"
>
<div
v-if="winner === 'player'"
class="w-24 h-24 rounded-full bg-gradient-to-br from-emerald-400 to-emerald-600 flex items-center justify-center shadow-lg shadow-emerald-500/50"
>
<span class="text-5xl">🏆</span>
</div>
<div
v-else-if="winner === 'opponent'"
class="w-24 h-24 rounded-full bg-gradient-to-br from-rose-400 to-rose-600 flex items-center justify-center shadow-lg shadow-rose-500/50"
>
<span class="text-5xl">😔</span>
</div>
<div
v-else
class="w-24 h-24 rounded-full bg-gradient-to-br from-gray-400 to-gray-600 flex items-center justify-center shadow-lg"
>
<span class="text-5xl">🤝</span>
</div>
</div>
</div>
<!-- Title -->
<h2
class="text-4xl font-black text-center mb-2 bg-clip-text text-transparent bg-gradient-to-r"
:class="[
winner === 'player'
? 'from-emerald-300 to-emerald-500'
: winner === 'opponent'
? 'from-rose-300 to-rose-500'
: 'from-gray-300 to-gray-500',
]"
>
{{ title }}
</h2>
<!-- Subtitle -->
<p class="text-center text-gray-400 mb-8">{{ subtitle }}</p>
<!-- Scores -->
<div class="bg-black/30 rounded-xl p-6 mb-8 space-y-4">
<div class="flex items-center justify-between">
<span class="text-gray-300 font-medium">{{ playerName }}</span>
<span
class="text-3xl font-black tabular-nums transition-all duration-500"
:class="[
playerScore > opponentScore
? 'text-emerald-400 drop-shadow-[0_0_12px_rgba(52,211,153,0.6)]'
: 'text-white',
]"
>
{{ displayPlayerScore }}
</span>
</div>
<div class="h-px bg-gray-700"></div>
<div class="flex items-center justify-between">
<span class="text-gray-300 font-medium">{{ opponentName }}</span>
<span
class="text-3xl font-black tabular-nums transition-all duration-500"
:class="[
opponentScore > playerScore
? 'text-rose-400 drop-shadow-[0_0_12px_rgba(251,113,133,0.6)]'
: 'text-white',
]"
>
{{ displayOpponentScore }}
</span>
</div>
</div>
<!-- Stats (optional) -->
<div v-if="stats" class="grid grid-cols-2 gap-4 mb-8">
<div class="bg-black/20 rounded-lg p-3 text-center">
<p class="text-gray-400 text-xs mb-1">Your Tricks</p>
<p class="text-2xl font-bold text-white">{{ stats.playerTricks }}</p>
</div>
<div class="bg-black/20 rounded-lg p-3 text-center">
<p class="text-gray-400 text-xs mb-1">Opponent Tricks</p>
<p class="text-2xl font-bold text-white">{{ stats.opponentTricks }}</p>
</div>
</div>
<!-- Actions -->
<div class="flex gap-3">
<button
v-if="!isLoggingOut"
@click="$emit('play-again')"
class="flex-1 bg-gradient-to-r from-emerald-500 to-emerald-600 hover:from-emerald-600 hover:to-emerald-700 text-white font-bold py-3 px-6 rounded-lg transition-all shadow-lg"
>
Play Again
</button>
<button
v-if="!hideClose"
@click="handleClose"
class="flex-1 font-bold py-3 px-6 rounded-lg transition-all"
:class="[
isLoggingOut
? 'bg-red-600 hover:bg-red-700 text-white w-full'
: 'bg-gray-700 hover:bg-gray-600 text-white',
]"
>
{{ isLoggingOut ? 'Confirm Logout' : 'Close' }}
</button>
</div>
</div>
</Transition>
</div>
</Transition>
</Teleport>
</template>
<script setup>
import { ref, computed, watch, onMounted } from 'vue'
const props = defineProps({
isVisible: {
type: Boolean,
required: true,
},
winner: {
type: String,
required: true,
validator: (value) => ['player', 'opponent', 'draw'].includes(value),
},
playerScore: {
type: Number,
required: true,
},
opponentScore: {
type: Number,
required: true,
},
playerName: {
type: String,
default: 'You',
},
opponentName: {
type: String,
default: 'Bot',
},
stats: {
type: Object,
default: null,
},
hideClose: {
type: Boolean,
default: false,
},
isLoggingOut: {
type: Boolean,
default: false,
},
})
const emit = defineEmits(['close', 'play-again'])
const showConfetti = ref(false)
const displayPlayerScore = ref(0)
const displayOpponentScore = ref(0)
// Computed title based on winner
const title = computed(() => {
if (props.winner === 'player') return 'Victory!'
if (props.winner === 'opponent') return 'Defeat'
return 'Draw!'
})
// Computed subtitle
const subtitle = computed(() => {
if (props.winner === 'player') return 'Congratulations! You won the game!'
if (props.winner === 'opponent') return 'Better luck next time!'
return 'The game ended in a draw'
})
// Animate score count-up
const animateScore = (fromValue, toValue, callback) => {
const duration = 1000
const steps = 30
const stepDuration = duration / steps
const increment = (toValue - fromValue) / steps
let current = fromValue
let step = 0
const interval = setInterval(() => {
step++
current += increment
if (step >= steps) {
current = toValue
clearInterval(interval)
}
callback(Math.round(current))
}, stepDuration)
}
// Watch for visibility and trigger animations
watch(
() => props.isVisible,
(newValue) => {
if (newValue) {
// Start confetti if player wins
if (props.winner === 'player') {
setTimeout(() => {
showConfetti.value = true
}, 300)
}
// Animate scores counting up
setTimeout(() => {
animateScore(0, props.playerScore, (value) => {
displayPlayerScore.value = value
})
animateScore(0, props.opponentScore, (value) => {
displayOpponentScore.value = value
})
}, 400)
} else {
showConfetti.value = false
displayPlayerScore.value = 0
displayOpponentScore.value = 0
}
},
{ immediate: true },
)
const handleClose = () => {
emit('close')
}
</script>
<style scoped>
@keyframes confetti {
0% {
transform: translateY(0) rotate(0deg);
opacity: 1;
}
100% {
transform: translateY(100vh) rotate(720deg);
opacity: 0;
}
}
.animate-confetti {
animation: confetti linear forwards;
}
</style>
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<template>
<div class="flex items-center justify-center h-64 relative">
<div class="relative w-96 h-full flex items-center justify-center">
<!-- Opponent Card Slot -->
<div
class="absolute top-4"
:class="[
winner === 'opponent' && 'ring-4 ring-green-400 ring-offset-4 rounded-lg animate-pulse',
]"
:style="{ zIndex: opponentCard ? (firstPlayer === 'opponent' ? 1 : 2) : 0 }"
>
<div
v-if="!opponentCard"
class="w-32 aspect-[2.5/3.5] border-4 border-dashed border-gray-400/40 rounded-lg bg-gray-100/20 flex items-center justify-center"
>
<span class="text-gray-400 text-xs font-medium">Opponent</span>
</div>
<Transition
enter-active-class="transition-all duration-500 ease-out"
enter-from-class="opacity-0 -translate-y-[200px] scale-75"
enter-to-class="opacity-100 translate-y-0 scale-100 rotate-6"
leave-active-class="transition-all duration-500 ease-in"
:leave-from-class="`opacity-100 translate-y-0 scale-100 rotate-6`"
:leave-to-class="
winner === 'opponent'
? 'opacity-0 -translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
: 'opacity-0 translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
"
mode="out-in"
>
<div
v-if="opponentCard"
:key="`${opponentCard.suit}-${opponentCard.rank}`"
class="rotate-6"
>
<GameCard :suit="opponentCard.suit" :rank="opponentCard.rank" />
</div>
</Transition>
</div>
<!-- Player Card Slot -->
<div
class="absolute bottom-4"
:class="[
winner === 'player' && 'ring-4 ring-green-400 ring-offset-4 rounded-lg animate-pulse',
]"
:style="{ zIndex: playerCard ? (firstPlayer === 'player' ? 1 : 2) : 0 }"
>
<div
v-if="!playerCard"
class="w-32 aspect-[2.5/3.5] border-4 border-dashed border-gray-400/40 rounded-lg bg-gray-100/20 flex items-center justify-center"
>
<span class="text-gray-400 text-xs font-medium">You</span>
</div>
<Transition
enter-active-class="transition-all duration-500 ease-out"
enter-from-class="opacity-0 translate-y-[200px] scale-75"
enter-to-class="opacity-100 translate-y-0 scale-100 -rotate-6"
leave-active-class="transition-all duration-500 ease-in"
:leave-from-class="`opacity-100 translate-y-0 scale-100 -rotate-6`"
:leave-to-class="
winner === 'opponent'
? 'opacity-0 -translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
: 'opacity-0 translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
"
mode="out-in"
>
<div v-if="playerCard" :key="`${playerCard.suit}-${playerCard.rank}`" class="-rotate-6">
<GameCard :suit="playerCard.suit" :rank="playerCard.rank" />
</div>
</Transition>
</div>
</div>
</div>
</template>
<script setup>
import GameCard from './GameCard.vue'
const props = defineProps({
playerCard: {
type: Object,
default: null,
},
opponentCard: {
type: Object,
default: null,
},
winner: {
type: String,
default: null,
validator: (value) => [null, 'player', 'opponent'].includes(value),
},
firstPlayer: {
type: String,
default: null,
validator: (value) => [null, 'player', 'opponent'].includes(value),
},
})
</script>
+108
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@@ -0,0 +1,108 @@
<template>
<div class="flex justify-center items-end relative h-40">
<TransitionGroup
enter-active-class="transition-all duration-500 ease-out"
enter-from-class="opacity-0 -translate-y-8 scale-75"
enter-to-class="opacity-100 translate-y-0 scale-100"
>
<div
v-for="(card, index) in cards"
:key="`${card.suit}-${card.rank}-${index}`"
class="absolute transition-all duration-300 ease-out"
:style="getCardStyle(index)"
@mouseenter="hoveredIndex = index"
@mouseleave="hoveredIndex = null"
@click="handleCardClick(card, index)"
>
<div
:class="[
'transition-all duration-300 rounded-lg',
isValid(card)
? 'cursor-pointer hover:shadow-xl ring-2 ring-transparent hover:ring-yellow-400/50'
: 'cursor-not-allowed opacity-60 grayscale brightness-75',
hoveredIndex === index && isValid(card) && 'scale-110 -translate-y-4 z-50',
]"
>
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
</div>
</div>
</TransitionGroup>
</div>
</template>
<script setup>
import { ref, computed } from 'vue'
import GameCard from './GameCard.vue'
import { toast } from 'vue-sonner'
import { useBiscaStore } from '@/stores/bisca'
const props = defineProps({
cards: {
type: Array,
required: true,
default: () => [],
},
faceDown: {
type: Boolean,
default: false,
},
maxCards: {
type: Number,
default: 3,
validator: (value) => [3, 9].includes(value),
},
})
const emit = defineEmits(['card-clicked'])
const store = useBiscaStore()
const hoveredIndex = ref(null)
const isValid = (card) => {
if (props.faceDown) return false
return store.canPlayCard(card)
}
const handleCardClick = (card, index) => {
if (props.faceDown) return
if (store.canPlayCard(card)) {
emit('card-clicked', { card, index })
} else {
toast.warning('Jogada Inválida', {
description: 'Tens de assistir ao naipe jogado!',
duration: 2000,
})
}
}
const overlapPercentage = computed(() => {
return props.maxCards === 3 ? 0.7 : 0.85
})
const cardWidth = 128
const getCardStyle = (index) => {
const totalCards = props.cards.length
const overlapOffset = cardWidth * (1 - overlapPercentage.value)
const totalWidth = cardWidth + (totalCards - 1) * overlapOffset
const startOffset = -totalWidth / 2 + cardWidth / 2
let left = startOffset + index * overlapOffset
if (hoveredIndex.value !== null && hoveredIndex.value !== index) {
if (isValid(props.cards[hoveredIndex.value])) {
if (index < hoveredIndex.value) {
left -= 10
} else if (index > hoveredIndex.value) {
left += 10
}
}
}
return {
left: `calc(50% + ${left}px)`,
zIndex: hoveredIndex.value === index ? 50 : index + 1,
}
}
</script>
@@ -0,0 +1,176 @@
<template>
<div
class="inline-flex bg-gray-900/80 backdrop-blur-sm border border-gray-700/50 shadow-xl rounded-md px-4 py-1.5 items-center gap-4"
>
<!-- Opponent Score (Left) -->
<div class="flex items-center gap-2">
<div class="flex flex-col items-start">
<span class="text-gray-400 text-[10px] uppercase tracking-wide mb-0.5">{{
opponentName
}}</span>
<span
class="text-2xl font-black tabular-nums transition-all duration-300"
:class="[
opponentScore > playerScore
? 'text-amber-400 drop-shadow-[0_0_12px_rgba(251,191,36,0.6)]'
: 'text-white',
scoreChanged === 'opponent' && 'scale-110',
]"
>
{{ displayOpponentScore }}
</span>
</div>
</div>
<!-- Center Turn Indicator -->
<div class="flex flex-col items-center gap-1">
<div
class="px-3 py-0.5 rounded-full text-[9px] font-bold uppercase tracking-wider transition-all duration-300"
:class="[
currentTurn === 'player'
? 'bg-emerald-500/20 text-emerald-400 border border-emerald-500/40 shadow-[0_0_10px_rgba(52,211,153,0.4)]'
: 'bg-rose-500/20 text-rose-400 border border-rose-500/40 shadow-[0_0_10px_rgba(251,113,133,0.4)]',
turnChanged && 'animate-pulse',
]"
>
{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }}
</div>
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
Round {{ roundNumber }}
</span>
</div>
<!-- Player Score (Right) -->
<div class="flex items-center gap-2">
<div class="flex flex-col items-end">
<span class="text-gray-400 text-[10px] uppercase tracking-wide mb-0.5">{{
playerName
}}</span>
<span
class="text-2xl font-black tabular-nums transition-all duration-300"
:class="[
playerScore > opponentScore
? 'text-amber-400 drop-shadow-[0_0_12px_rgba(251,191,36,0.6)]'
: 'text-white',
scoreChanged === 'player' && 'scale-110',
]"
>
{{ displayPlayerScore }}
</span>
</div>
</div>
</div>
</template>
<script setup>
import { ref, watch, computed } from 'vue'
const props = defineProps({
playerScore: {
type: Number,
required: true,
},
opponentScore: {
type: Number,
required: true,
},
playerName: {
type: String,
default: 'You',
},
opponentName: {
type: String,
default: 'Bot',
},
currentTurn: {
type: String,
default: 'player',
validator: (value) => ['player', 'opponent'].includes(value),
},
roundNumber: {
type: Number,
default: null,
},
})
const scoreChanged = ref(null)
const turnChanged = ref(false)
const displayPlayerScore = ref(props.playerScore)
const displayOpponentScore = ref(props.opponentScore)
// Animate score count-up
const animateScore = (fromValue, toValue, callback) => {
const duration = 500 // Total animation duration in ms
const steps = 20 // Number of increments
const stepDuration = duration / steps
const increment = (toValue - fromValue) / steps
let current = fromValue
let step = 0
const interval = setInterval(() => {
step++
current += increment
if (step >= steps) {
current = toValue
clearInterval(interval)
}
callback(Math.round(current))
}, stepDuration)
}
// Watch for player score changes and trigger count-up animation
watch(
() => props.playerScore,
(newScore, oldScore) => {
scoreChanged.value = 'player'
if (oldScore !== undefined && newScore !== oldScore) {
animateScore(oldScore, newScore, (value) => {
displayPlayerScore.value = value
})
} else {
displayPlayerScore.value = newScore
}
setTimeout(() => {
scoreChanged.value = null
}, 300)
},
{ immediate: true },
)
// Watch for opponent score changes and trigger count-up animation
watch(
() => props.opponentScore,
(newScore, oldScore) => {
scoreChanged.value = 'opponent'
if (oldScore !== undefined && newScore !== oldScore) {
animateScore(oldScore, newScore, (value) => {
displayOpponentScore.value = value
})
} else {
displayOpponentScore.value = newScore
}
setTimeout(() => {
scoreChanged.value = null
}, 300)
},
{ immediate: true },
)
// Watch for turn changes and trigger pulse animation
watch(
() => props.currentTurn,
() => {
turnChanged.value = true
setTimeout(() => {
turnChanged.value = false
}, 1000)
},
)
</script>
+24 -2
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@@ -15,14 +15,19 @@
</li>
</NavigationMenuContent>
</NavigationMenuItem>
<NavigationMenuItem v-if="!userLoggedIn">
<NavigationMenuLink>
<RouterLink to="/login">Login</RouterLink>
</NavigationMenuLink>
</NavigationMenuItem>
<NavigationMenuItem v-else>
<NavigationMenuLink>
<a @click.prevent="logoutClickHandler">Logout</a>
<a href="/home" @click.prevent="logoutClickHandler" class="cursor-pointer">Logout</a>
</NavigationMenuLink>
<NavigationMenuLink>
<RouterLink to="/user">Profile</RouterLink>
</NavigationMenuLink>
</NavigationMenuItem>
</NavigationMenuList>
@@ -31,6 +36,8 @@
</template>
<script setup>
import { useRouter } from 'vue-router'
import { useBiscaStore } from '@/stores/bisca'
import {
NavigationMenu,
NavigationMenuContent,
@@ -45,8 +52,23 @@ import router from '@/router';
const emits = defineEmits(['logout'])
const { userLoggedIn } = defineProps(['userLoggedIn'])
const biscaStore = useBiscaStore()
const logoutClickHandler = () => {
if (biscaStore.isGameRunning) {
const confirmLogout = window.confirm(
'⚠️ Jogo em Progresso!\n\nSe fizeres Logout agora, perderás o jogo atual e serás considerado PERDEDOR.\n\nQueres mesmo sair?'
)
if (!confirmLogout) return
biscaStore.isLoggingOut = true
biscaStore.quitGame()
return
}
emits('logout')
router.push('/login')
}
</script>
</script>
+1
View File
@@ -21,3 +21,4 @@ app.use(createPinia())
app.use(router)
app.mount('#app')
+342
View File
@@ -0,0 +1,342 @@
<template>
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
<div class="max-w-6xl mx-auto">
<!-- Title -->
<h1 class="text-white text-3xl font-bold mb-8 text-center">
All Animations Test Page
</h1>
<!-- Control Panel -->
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
<!-- Score Animation Tests -->
<div class="mb-6">
<h3 class="text-emerald-400 font-semibold mb-3">Score Count-Up Animation</h3>
<div class="flex flex-wrap gap-3">
<button
@click="increasePlayerScore"
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
>
+10 Player Score
</button>
<button
@click="increaseOpponentScore"
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
>
+10 Opponent Score
</button>
<button
@click="resetScores"
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
>
Reset Scores
</button>
</div>
</div>
<!-- Turn Transition Tests -->
<div class="mb-6">
<h3 class="text-blue-400 font-semibold mb-3">Turn Transition Animation</h3>
<div class="flex flex-wrap gap-3">
<button
@click="toggleTurn"
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
>
Switch Turn
</button>
<button
@click="currentTurn = 'player'"
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
>
Your Turn
</button>
<button
@click="currentTurn = 'opponent'"
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
>
Bot's Turn
</button>
</div>
</div>
<!-- Trump Reveal Tests -->
<div class="mb-6">
<h3 class="text-amber-400 font-semibold mb-3">Trump Reveal Animation</h3>
<div class="flex flex-wrap gap-3">
<button
@click="triggerTrumpReveal"
class="px-4 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded-lg font-medium transition-colors"
>
Reveal Trump
</button>
</div>
</div>
<!-- Game Over Tests -->
<div class="mb-6">
<h3 class="text-purple-400 font-semibold mb-3">Game Over Screen</h3>
<div class="flex flex-wrap gap-3">
<button
@click="showGameOverPlayerWin"
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
>
Player Wins
</button>
<button
@click="showGameOverOpponentWin"
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
>
Opponent Wins
</button>
<button
@click="showGameOverDraw"
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
>
Draw
</button>
</div>
</div>
<!-- Full Sequence -->
<div>
<h3 class="text-pink-400 font-semibold mb-3">Complete Sequence</h3>
<div class="flex flex-wrap gap-3">
<button
@click="runFullSequence"
:disabled="isRunningSequence"
class="px-4 py-2 bg-pink-600 hover:bg-pink-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
>
Run Full Animation Sequence
</button>
</div>
</div>
</div>
<!-- Game Board Preview -->
<div class="grid grid-rows-[auto_1fr] gap-8">
<!-- Score Display -->
<div class="flex justify-center">
<ScoreDisplay
:player-score="playerScore"
:opponent-score="opponentScore"
:current-turn="currentTurn"
:round-number="1"
/>
</div>
<!-- Deck Area (with trump) -->
<div class="flex justify-center">
<div class="bg-gray-800/30 rounded-lg p-6">
<h3 class="text-white text-sm font-semibold mb-4 text-center">Trump Card</h3>
<DeckArea
:trump-card="trumpCard"
:cards-remaining="cardsRemaining"
:is-empty="false"
:reveal-trump="revealTrump"
/>
</div>
</div>
</div>
<!-- Instructions -->
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
<ul class="list-disc list-inside space-y-1 text-sm">
<li>
<strong>Score Count-Up:</strong> Click "+10" buttons to see scores animate smoothly
from old to new value
</li>
<li>
<strong>Turn Transition:</strong> Switch turns to see the indicator pulse and glow with
color change
</li>
<li>
<strong>Trump Reveal:</strong> Triggers a 3-second pulse/glow animation on the trump
card with label
</li>
<li>
<strong>Game Over:</strong> Shows victory/defeat modal with score count-up and confetti
(on win)
</li>
<li>
<strong>Full Sequence:</strong> Runs all animations in order: trump reveal → turn
changes → score updates → game over
</li>
</ul>
</div>
</div>
<!-- Game Over Modal -->
<GameOver
:is-visible="gameOverVisible"
:winner="gameOverWinner"
:player-score="playerScore"
:opponent-score="opponentScore"
:stats="gameOverStats"
@close="gameOverVisible = false"
@play-again="handlePlayAgain"
/>
</div>
</template>
<script setup>
import { ref } from 'vue'
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
import DeckArea from '@/components/game/DeckArea.vue'
import GameOver from '@/components/game/GameOver.vue'
// Game state
const playerScore = ref(23)
const opponentScore = ref(15)
const currentTurn = ref('player')
const cardsRemaining = ref(30)
const revealTrump = ref(false)
const isRunningSequence = ref(false)
// Trump card
const trumpCard = ref({ suit: 'o', rank: 7 })
// Game Over state
const gameOverVisible = ref(false)
const gameOverWinner = ref('player')
const gameOverStats = ref({
playerTricks: 8,
opponentTricks: 6,
})
// Score manipulation
const increasePlayerScore = () => {
playerScore.value += 10
}
const increaseOpponentScore = () => {
opponentScore.value += 10
}
const resetScores = () => {
playerScore.value = 0
opponentScore.value = 0
}
// Turn control
const toggleTurn = () => {
currentTurn.value = currentTurn.value === 'player' ? 'opponent' : 'player'
}
// Trump reveal
const triggerTrumpReveal = () => {
revealTrump.value = true
setTimeout(() => {
revealTrump.value = false
}, 100)
}
// Game Over screens
const showGameOverPlayerWin = () => {
playerScore.value = 67
opponentScore.value = 53
gameOverWinner.value = 'player'
gameOverStats.value = {
playerTricks: 11,
opponentTricks: 9,
}
gameOverVisible.value = true
}
const showGameOverOpponentWin = () => {
playerScore.value = 45
opponentScore.value = 75
gameOverWinner.value = 'opponent'
gameOverStats.value = {
playerTricks: 7,
opponentTricks: 13,
}
gameOverVisible.value = true
}
const showGameOverDraw = () => {
playerScore.value = 60
opponentScore.value = 60
gameOverWinner.value = 'draw'
gameOverStats.value = {
playerTricks: 10,
opponentTricks: 10,
}
gameOverVisible.value = true
}
const handlePlayAgain = () => {
gameOverVisible.value = false
resetScores()
currentTurn.value = 'player'
cardsRemaining.value = 40
}
// Full animation sequence
const runFullSequence = async () => {
if (isRunningSequence.value) return
isRunningSequence.value = true
// Reset everything
resetScores()
currentTurn.value = 'player'
gameOverVisible.value = false
await new Promise((resolve) => setTimeout(resolve, 500))
// 1. Trump Reveal
console.log('1. Trump Reveal')
triggerTrumpReveal()
await new Promise((resolve) => setTimeout(resolve, 3500))
// 2. First turn
console.log('2. Player turn')
currentTurn.value = 'player'
await new Promise((resolve) => setTimeout(resolve, 1500))
// 3. Player scores
console.log('3. Player scores')
playerScore.value = 11
await new Promise((resolve) => setTimeout(resolve, 2000))
// 4. Switch turn
console.log('4. Switch to opponent turn')
currentTurn.value = 'opponent'
await new Promise((resolve) => setTimeout(resolve, 1500))
// 5. Opponent scores
console.log('5. Opponent scores')
opponentScore.value = 10
await new Promise((resolve) => setTimeout(resolve, 2000))
// 6. Back to player
console.log('6. Back to player')
currentTurn.value = 'player'
await new Promise((resolve) => setTimeout(resolve, 1000))
// 7. More scoring
console.log('7. More scoring')
playerScore.value = 23
await new Promise((resolve) => setTimeout(resolve, 1500))
opponentScore.value = 19
await new Promise((resolve) => setTimeout(resolve, 1500))
playerScore.value = 34
await new Promise((resolve) => setTimeout(resolve, 1500))
// 8. Final scores and game over
console.log('8. Game over')
playerScore.value = 67
opponentScore.value = 53
await new Promise((resolve) => setTimeout(resolve, 2000))
// Show game over
gameOverWinner.value = 'player'
gameOverStats.value = {
playerTricks: 11,
opponentTricks: 9,
}
gameOverVisible.value = true
isRunningSequence.value = false
}
</script>
+252
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@@ -0,0 +1,252 @@
<template>
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
<div class="max-w-4xl mx-auto">
<!-- Title -->
<h1 class="text-white text-3xl font-bold mb-8 text-center">Animation Test Page</h1>
<!-- Control Panel -->
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
<div class="flex flex-wrap gap-3">
<button
@click="playPlayerCard"
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
>
Play Player Card
</button>
<button
@click="playOpponentCard"
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
>
Play Opponent Card
</button>
<button
@click="playBothCards"
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
>
Play Both Cards
</button>
<button
@click="clearCards"
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
>
Clear Cards
</button>
<button
@click="setPlayerWinner"
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
>
Player Wins
</button>
<button
@click="setOpponentWinner"
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
>
Opponent Wins
</button>
<button
@click="fullSequence"
class="px-4 py-2 bg-purple-600 hover:bg-purple-700 text-white rounded-lg font-medium transition-colors"
>
Full Trick Sequence
</button>
<button
@click="collectTrickPlayerWins"
:disabled="!playerCard || !opponentCard"
class="px-4 py-2 bg-cyan-600 hover:bg-cyan-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
>
Collect Trick (Player Wins)
</button>
<button
@click="collectTrickOpponentWins"
:disabled="!playerCard || !opponentCard"
class="px-4 py-2 bg-orange-600 hover:bg-orange-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
>
Collect Trick (Opponent Wins)
</button>
</div>
<!-- Current State Display -->
<div class="mt-4 text-gray-300 text-sm">
<p>
<strong>Player Card:</strong>
{{ playerCard ? `${playerCard.suit}${playerCard.rank}` : 'None' }}
</p>
<p>
<strong>Opponent Card:</strong>
{{ opponentCard ? `${opponentCard.suit}${opponentCard.rank}` : 'None' }}
</p>
<p><strong>Winner:</strong> {{ winner || 'None' }}</p>
<p><strong>First Player:</strong> {{ firstPlayer || 'None' }}</p>
</div>
</div>
<!-- PlayArea Component -->
<div class="bg-gray-800/50 rounded-lg p-8">
<h2 class="text-white text-xl font-semibold mb-4 text-center">Play Area</h2>
<PlayArea
:player-card="playerCard"
:opponent-card="opponentCard"
:winner="winner"
:first-player="firstPlayer"
/>
</div>
<!-- Instructions -->
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
<ul class="list-disc list-inside space-y-1 text-sm">
<li><strong>Play Player Card:</strong> Animates a card from bottom (player's hand)</li>
<li><strong>Play Opponent Card:</strong> Animates a card from top (opponent's hand)</li>
<li><strong>Play Both Cards:</strong> Both cards animate in simultaneously</li>
<li><strong>Clear Cards:</strong> Triggers exit animations (cards slide out)</li>
<li>
<strong>Winner Buttons:</strong> Add glowing ring effect to winning card (play cards
first)
</li>
<li>
<strong>Full Trick Sequence:</strong> Plays both cards shows winner clears (2 second
delay)
</li>
<li>
<strong>Collect Trick (Player Wins):</strong> Sets player as winner, waits 1.5s, then
cards slide DOWN toward player area
</li>
<li>
<strong>Collect Trick (Opponent Wins):</strong> Sets opponent as winner, waits 1.5s,
then cards slide UP toward opponent area
</li>
</ul>
</div>
</div>
</div>
</template>
<script setup>
import { ref } from 'vue'
import PlayArea from '@/components/game/PlayArea.vue'
// Reactive state
const playerCard = ref(null)
const opponentCard = ref(null)
const winner = ref(null)
const firstPlayer = ref(null)
// Sample cards to test with
const sampleCards = [
{ suit: 'c', rank: 1 },
{ suit: 'c', rank: 7 },
{ suit: 'c', rank: 13 },
{ suit: 'e', rank: 11 },
{ suit: 'e', rank: 12 },
{ suit: 'o', rank: 2 },
{ suit: 'o', rank: 3 },
{ suit: 'p', rank: 4 },
{ suit: 'p', rank: 7 },
]
// Get random card
const getRandomCard = () => {
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
}
// Control functions
const playPlayerCard = () => {
if (!playerCard.value && !opponentCard.value) {
firstPlayer.value = 'player'
}
playerCard.value = getRandomCard()
winner.value = null
}
const playOpponentCard = () => {
if (!playerCard.value && !opponentCard.value) {
firstPlayer.value = 'opponent'
}
opponentCard.value = getRandomCard()
winner.value = null
}
const playBothCards = () => {
firstPlayer.value = 'player' // Player plays first in this scenario
playerCard.value = getRandomCard()
opponentCard.value = getRandomCard()
winner.value = null
}
const clearCards = () => {
playerCard.value = null
opponentCard.value = null
winner.value = null
firstPlayer.value = null
}
const setPlayerWinner = () => {
if (playerCard.value) {
winner.value = 'player'
}
}
const setOpponentWinner = () => {
if (opponentCard.value) {
winner.value = 'opponent'
}
}
const fullSequence = async () => {
// Clear first
clearCards()
await new Promise((resolve) => setTimeout(resolve, 500))
// Play both cards
playBothCards()
await new Promise((resolve) => setTimeout(resolve, 1000))
// Show winner (randomly)
winner.value = Math.random() > 0.5 ? 'player' : 'opponent'
await new Promise((resolve) => setTimeout(resolve, 2000))
// Clear cards
clearCards()
}
// Collect trick with player winning
const collectTrickPlayerWins = async () => {
if (!playerCard.value || !opponentCard.value) return
// Set player as winner
winner.value = 'player'
// Wait 1.5 seconds to show winner glow
await new Promise((resolve) => setTimeout(resolve, 1500))
// Clear cards (triggers exit animation toward player)
playerCard.value = null
opponentCard.value = null
// Reset after animation completes
await new Promise((resolve) => setTimeout(resolve, 600))
winner.value = null
firstPlayer.value = null
}
// Collect trick with opponent winning
const collectTrickOpponentWins = async () => {
if (!playerCard.value || !opponentCard.value) return
// Set opponent as winner
winner.value = 'opponent'
// Wait 1.5 seconds to show winner glow
await new Promise((resolve) => setTimeout(resolve, 1500))
// Clear cards (triggers exit animation toward opponent)
playerCard.value = null
opponentCard.value = null
// Reset after animation completes
await new Promise((resolve) => setTimeout(resolve, 600))
winner.value = null
firstPlayer.value = null
}
</script>
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<template>
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
<div class="max-w-6xl mx-auto">
<!-- Title -->
<h1 class="text-white text-3xl font-bold mb-8 text-center">Card Dealing Test Page</h1>
<!-- Control Panel -->
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
<div class="flex flex-wrap gap-3 mb-4">
<button
@click="startDealing"
:disabled="isDealing"
class="px-4 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
>
Start Dealing
</button>
<button
@click="dealSingleCard"
:disabled="isDealing || cardsRemaining === 0"
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
>
Deal One Card
</button>
<button
@click="reset"
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
>
Reset
</button>
</div>
<!-- Current State Display -->
<div class="grid grid-cols-3 gap-4 text-gray-300 text-sm">
<div>
<p><strong>Player Hand:</strong> {{ playerHand.length }} cards</p>
<p><strong>Opponent Hand:</strong> {{ opponentHand.length }} cards</p>
</div>
<div>
<p><strong>Cards Remaining:</strong> {{ cardsRemaining }}</p>
<p><strong>Dealing:</strong> {{ isDealing ? 'Yes' : 'No' }}</p>
</div>
<div>
<p><strong>Next Recipient:</strong> {{ nextRecipient }}</p>
</div>
</div>
</div>
<!-- Game Board Layout -->
<div class="grid grid-rows-[auto_1fr_auto] gap-8">
<!-- Opponent Hand (Top) -->
<div class="flex justify-center">
<div class="bg-gray-800/30 rounded-lg p-4">
<h3 class="text-white text-sm font-semibold mb-2 text-center">Opponent Hand</h3>
<PlayerHand
ref="opponentHandRef"
:cards="opponentHand"
:face-down="true"
:max-cards="3"
:playable-cards="[]"
/>
</div>
</div>
<!-- Center Area (Deck) -->
<div class="flex items-center justify-center">
<div class="bg-gray-800/30 rounded-lg p-6">
<h3 class="text-white text-sm font-semibold mb-4 text-center">Deck</h3>
<DeckArea
ref="deckRef"
:trump-card="trumpCard"
:cards-remaining="cardsRemaining"
:is-empty="cardsRemaining === 0"
/>
</div>
</div>
<!-- Player Hand (Bottom) -->
<div class="flex justify-center">
<div class="bg-gray-800/30 rounded-lg p-4">
<h3 class="text-white text-sm font-semibold mb-2 text-center">Your Hand</h3>
<PlayerHand
ref="playerHandRef"
:cards="playerHand"
:face-down="false"
:max-cards="3"
:playable-cards="[]"
/>
</div>
</div>
</div>
<!-- Instructions -->
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
<ul class="list-disc list-inside space-y-1 text-sm">
<li><strong>Start Dealing:</strong> Automatically deals 6 cards (3 to each player) with 200ms delay</li>
<li><strong>Deal One Card:</strong> Manually deal a single card to the next recipient</li>
<li><strong>Reset:</strong> Clear all hands and reset the deck to 40 cards</li>
<li>Watch the FlyingCard animation as cards move from deck to hands</li>
<li>Notice the deck counter decreasing and the pulse effect</li>
<li>Cards appear in hands with a fade-in animation</li>
</ul>
</div>
</div>
<!-- Flying Cards Container -->
<FlyingCard
v-for="flyingCard in flyingCards"
:key="flyingCard.id"
:card="flyingCard.card"
:start-position="flyingCard.startPosition"
:end-position="flyingCard.endPosition"
:duration="500"
:face-down="flyingCard.faceDown"
:delay="flyingCard.delay"
@complete="onFlyingCardComplete(flyingCard)"
/>
</div>
</template>
<script setup>
import { ref, computed, nextTick } from 'vue'
import PlayerHand from '@/components/game/PlayerHand.vue'
import DeckArea from '@/components/game/DeckArea.vue'
import FlyingCard from '@/components/game/FlyingCard.vue'
// Refs for components
const playerHandRef = ref(null)
const opponentHandRef = ref(null)
const deckRef = ref(null)
// Game state
const playerHand = ref([])
const opponentHand = ref([])
const cardsRemaining = ref(40)
const isDealing = ref(false)
const flyingCards = ref([])
let flyingCardIdCounter = 0
// Trump card (fixed for testing)
const trumpCard = ref({ suit: 'o', rank: 7 })
// Sample deck
const sampleCards = [
{ suit: 'c', rank: 1 },
{ suit: 'c', rank: 2 },
{ suit: 'c', rank: 3 },
{ suit: 'c', rank: 4 },
{ suit: 'c', rank: 5 },
{ suit: 'c', rank: 6 },
{ suit: 'c', rank: 7 },
{ suit: 'c', rank: 11 },
{ suit: 'c', rank: 12 },
{ suit: 'c', rank: 13 },
{ suit: 'e', rank: 1 },
{ suit: 'e', rank: 2 },
{ suit: 'e', rank: 3 },
{ suit: 'e', rank: 4 },
{ suit: 'e', rank: 5 },
{ suit: 'e', rank: 6 },
{ suit: 'e', rank: 7 },
{ suit: 'e', rank: 11 },
{ suit: 'e', rank: 12 },
{ suit: 'e', rank: 13 },
{ suit: 'o', rank: 1 },
{ suit: 'o', rank: 2 },
{ suit: 'o', rank: 3 },
{ suit: 'o', rank: 4 },
{ suit: 'o', rank: 5 },
{ suit: 'o', rank: 6 },
{ suit: 'p', rank: 1 },
{ suit: 'p', rank: 2 },
{ suit: 'p', rank: 3 },
{ suit: 'p', rank: 4 },
{ suit: 'p', rank: 5 },
{ suit: 'p', rank: 6 },
{ suit: 'p', rank: 7 },
{ suit: 'p', rank: 11 },
{ suit: 'p', rank: 12 },
{ suit: 'p', rank: 13 },
]
// Computed
const nextRecipient = computed(() => {
const totalDealt = playerHand.value.length + opponentHand.value.length
return totalDealt % 2 === 0 ? 'Player' : 'Opponent'
})
// Get random card
const getRandomCard = () => {
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
}
// Get position of an element
const getElementPosition = (el) => {
if (!el) return { x: 0, y: 0 }
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
return {
x: rect.left + rect.width / 2 - 64, // Center, minus half card width
y: rect.top + rect.height / 2 - 89, // Center, minus half card height
}
}
// Deal a single card
const dealSingleCard = async () => {
if (cardsRemaining.value === 0) return
await nextTick()
// Determine recipient
const totalDealt = playerHand.value.length + opponentHand.value.length
const isPlayer = totalDealt % 2 === 0
// Get positions
const startPos = getElementPosition(deckRef.value)
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
// Create flying card
const card = getRandomCard()
const flyingCard = {
id: flyingCardIdCounter++,
card,
startPosition: startPos,
endPosition: endPos,
faceDown: !isPlayer, // Face down for opponent
delay: 0,
recipient: isPlayer ? 'player' : 'opponent',
}
flyingCards.value.push(flyingCard)
cardsRemaining.value--
}
// Flying card animation complete
const onFlyingCardComplete = (flyingCard) => {
// Add card to appropriate hand
if (flyingCard.recipient === 'player') {
playerHand.value.push(flyingCard.card)
} else {
opponentHand.value.push(flyingCard.card)
}
// Remove flying card
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
}
// Start automatic dealing sequence
const startDealing = async () => {
if (isDealing.value) return
isDealing.value = true
// Deal 6 cards (3 to each player)
for (let i = 0; i < 6; i++) {
if (cardsRemaining.value === 0) break
await dealSingleCard()
// Wait 200ms before next card
await new Promise((resolve) => setTimeout(resolve, 700))
}
isDealing.value = false
}
// Reset everything
const reset = () => {
playerHand.value = []
opponentHand.value = []
cardsRemaining.value = 40
flyingCards.value = []
isDealing.value = false
}
</script>
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<template>
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900">
<!-- Control Panel (Floating) -->
<div class="fixed top-4 left-4 bg-gray-900/95 rounded-lg p-4 max-w-xs z-50 shadow-2xl">
<h3 class="text-white font-bold mb-3 text-sm">Test Controls</h3>
<div class="space-y-2">
<button
@click="dealInitialCards"
:disabled="isDealing"
class="w-full px-3 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
>
Deal Cards
</button>
<button
@click="playRandomCards"
:disabled="playerHand.length === 0"
class="w-full px-3 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
>
Play Both Cards
</button>
<button
@click="collectTrick"
:disabled="!currentTrick.playerCard || !currentTrick.opponentCard"
class="w-full px-3 py-2 bg-purple-600 hover:bg-purple-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
>
Collect Trick
</button>
<button
@click="revealTrump = !revealTrump"
class="w-full px-3 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded text-xs font-medium transition-colors"
>
{{ revealTrump ? 'Hide' : 'Reveal' }} Trump
</button>
<button
@click="showGameOver"
class="w-full px-3 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded text-xs font-medium transition-colors"
>
Show Game Over
</button>
<button
@click="resetGame"
class="w-full px-3 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded text-xs font-medium transition-colors"
>
Reset Game
</button>
<div class="pt-2 border-t border-gray-700 mt-2 text-gray-400 text-xs">
<p><strong>Turn:</strong> {{ currentTurn === 'player' ? 'You' : 'Bot' }}</p>
<p><strong>Deck:</strong> {{ cardsRemaining }} cards</p>
</div>
</div>
</div>
<!-- Main Game Board -->
<div
class="grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8 min-h-screen"
>
<!-- Score Display (Top Left) -->
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
<ScoreDisplay
:player-score="playerScore"
:opponent-score="opponentScore"
:current-turn="currentTurn"
:round-number="1"
/>
</div>
<!-- Opponent Hand -->
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
<PlayerHand
ref="opponentHandRef"
:cards="opponentHand"
:face-down="true"
:max-cards="3"
:playable-cards="[]"
/>
</div>
<!-- Play Area -->
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
<PlayArea
:player-card="currentTrick.playerCard"
:opponent-card="currentTrick.opponentCard"
:winner="currentTrick.winner"
:first-player="currentTrick.firstPlayer"
/>
</div>
<!-- Deck Area -->
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
<DeckArea
ref="deckRef"
:trump-card="trumpCard"
:cards-remaining="cardsRemaining"
:is-empty="cardsRemaining === 0"
:reveal-trump="revealTrump"
/>
</div>
<!-- Player Hand -->
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
<PlayerHand
ref="playerHandRef"
:cards="playerHand"
:face-down="false"
:max-cards="3"
:playable-cards="playableCards"
@card-clicked="handleCardClick"
/>
</div>
</div>
<!-- Flying Cards Container -->
<FlyingCard
v-for="flyingCard in flyingCards"
:key="flyingCard.id"
:card="flyingCard.card"
:start-position="flyingCard.startPosition"
:end-position="flyingCard.endPosition"
:duration="500"
:face-down="flyingCard.faceDown"
:delay="flyingCard.delay"
@complete="onFlyingCardComplete(flyingCard)"
/>
<!-- Game Over Modal -->
<GameOver
:is-visible="gameOverVisible"
:winner="gameOverWinner"
:player-score="playerScore"
:opponent-score="opponentScore"
:stats="gameOverStats"
@close="gameOverVisible = false"
@play-again="resetGame"
/>
</div>
</template>
<script setup>
import { ref, computed, nextTick } from 'vue'
import GameBoard from '@/components/game/GameBoard.vue'
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
import PlayerHand from '@/components/game/PlayerHand.vue'
import PlayArea from '@/components/game/PlayArea.vue'
import DeckArea from '@/components/game/DeckArea.vue'
import FlyingCard from '@/components/game/FlyingCard.vue'
import GameOver from '@/components/game/GameOver.vue'
// Component refs
const playerHandRef = ref(null)
const opponentHandRef = ref(null)
const deckRef = ref(null)
// Game state
const playerHand = ref([])
const opponentHand = ref([])
const playerScore = ref(0)
const opponentScore = ref(0)
const currentTurn = ref('player')
const cardsRemaining = ref(40)
const isDealing = ref(false)
const revealTrump = ref(false)
// Trump card
const trumpCard = ref({ suit: 'o', rank: 7 })
// Current trick
const currentTrick = ref({
playerCard: null,
opponentCard: null,
winner: null,
firstPlayer: null,
})
// Flying cards for dealing animation
const flyingCards = ref([])
let flyingCardIdCounter = 0
// Game Over
const gameOverVisible = ref(false)
const gameOverWinner = ref('player')
const gameOverStats = ref({
playerTricks: 0,
opponentTricks: 0,
})
// Sample deck
const sampleCards = [
{ suit: 'c', rank: 1 },
{ suit: 'c', rank: 2 },
{ suit: 'c', rank: 3 },
{ suit: 'c', rank: 4 },
{ suit: 'c', rank: 5 },
{ suit: 'c', rank: 6 },
{ suit: 'c', rank: 7 },
{ suit: 'c', rank: 11 },
{ suit: 'c', rank: 12 },
{ suit: 'c', rank: 13 },
{ suit: 'e', rank: 1 },
{ suit: 'e', rank: 2 },
{ suit: 'e', rank: 3 },
{ suit: 'e', rank: 4 },
{ suit: 'e', rank: 5 },
{ suit: 'e', rank: 6 },
{ suit: 'e', rank: 7 },
{ suit: 'e', rank: 11 },
{ suit: 'e', rank: 12 },
{ suit: 'e', rank: 13 },
{ suit: 'o', rank: 1 },
{ suit: 'o', rank: 2 },
{ suit: 'o', rank: 3 },
{ suit: 'o', rank: 4 },
{ suit: 'o', rank: 5 },
{ suit: 'o', rank: 6 },
{ suit: 'p', rank: 1 },
{ suit: 'p', rank: 2 },
{ suit: 'p', rank: 3 },
{ suit: 'p', rank: 4 },
{ suit: 'p', rank: 5 },
{ suit: 'p', rank: 6 },
{ suit: 'p', rank: 7 },
{ suit: 'p', rank: 11 },
{ suit: 'p', rank: 12 },
{ suit: 'p', rank: 13 },
]
// Playable cards (all cards in hand for testing)
const playableCards = computed(() => {
return playerHand.value.map((_, index) => index)
})
// Get random card
const getRandomCard = () => {
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
}
// Get element position
const getElementPosition = (el) => {
if (!el) return { x: 0, y: 0 }
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
return {
x: rect.left + rect.width / 2 - 64,
y: rect.top + rect.height / 2 - 89,
}
}
// Deal a single card
const dealSingleCard = async (isPlayer) => {
if (cardsRemaining.value === 0) return
await nextTick()
const startPos = getElementPosition(deckRef.value)
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
const card = getRandomCard()
const flyingCard = {
id: flyingCardIdCounter++,
card,
startPosition: startPos,
endPosition: endPos,
faceDown: !isPlayer,
delay: 0,
recipient: isPlayer ? 'player' : 'opponent',
}
flyingCards.value.push(flyingCard)
cardsRemaining.value--
}
// Flying card complete
const onFlyingCardComplete = (flyingCard) => {
if (flyingCard.recipient === 'player') {
playerHand.value.push(flyingCard.card)
} else {
opponentHand.value.push(flyingCard.card)
}
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
}
// Deal initial cards
const dealInitialCards = async () => {
if (isDealing.value) return
isDealing.value = true
// Reveal trump at start
revealTrump.value = true
await new Promise((resolve) => setTimeout(resolve, 1000))
revealTrump.value = false
// Deal 6 cards (3 to each player)
for (let i = 0; i < 6; i++) {
if (cardsRemaining.value === 0) break
const isPlayer = i % 2 === 0
await dealSingleCard(isPlayer)
await new Promise((resolve) => setTimeout(resolve, 700))
}
isDealing.value = false
}
// Handle card click from player hand
const handleCardClick = ({ card, index }) => {
if (currentTurn.value !== 'player') return
if (currentTrick.value.playerCard) return
// Set first player if no cards played yet
if (!currentTrick.value.opponentCard) {
currentTrick.value.firstPlayer = 'player'
}
// Play the card
currentTrick.value.playerCard = card
playerHand.value.splice(index, 1)
// Switch turn
currentTurn.value = 'opponent'
// Auto-play opponent card after delay
setTimeout(() => {
if (opponentHand.value.length > 0 && !currentTrick.value.opponentCard) {
playOpponentCard()
}
}, 1000)
}
// Play opponent card
const playOpponentCard = () => {
if (opponentHand.value.length === 0) return
// Set first player if no cards played yet
if (!currentTrick.value.playerCard) {
currentTrick.value.firstPlayer = 'opponent'
}
// Play random card
const randomIndex = Math.floor(Math.random() * opponentHand.value.length)
const card = opponentHand.value[randomIndex]
currentTrick.value.opponentCard = card
opponentHand.value.splice(randomIndex, 1)
// Switch turn
currentTurn.value = 'player'
}
// Play random cards from both players
const playRandomCards = () => {
if (playerHand.value.length === 0) return
// Player plays first
currentTrick.value.firstPlayer = 'player'
const playerCard = playerHand.value[0]
currentTrick.value.playerCard = playerCard
playerHand.value.shift()
// Opponent plays after delay
setTimeout(() => {
if (opponentHand.value.length > 0) {
const opponentCard = opponentHand.value[0]
currentTrick.value.opponentCard = opponentCard
opponentHand.value.shift()
}
}, 600)
}
// Collect trick
const collectTrick = async () => {
if (!currentTrick.value.playerCard || !currentTrick.value.opponentCard) return
// Randomly determine winner
const winner = Math.random() > 0.5 ? 'player' : 'opponent'
currentTrick.value.winner = winner
// Wait to show winner glow
await new Promise((resolve) => setTimeout(resolve, 1500))
// Update score (random points)
const points = Math.floor(Math.random() * 15) + 5
if (winner === 'player') {
playerScore.value += points
gameOverStats.value.playerTricks++
} else {
opponentScore.value += points
gameOverStats.value.opponentTricks++
}
// Clear cards (triggers collection animation)
currentTrick.value.playerCard = null
currentTrick.value.opponentCard = null
// Reset after animation
await new Promise((resolve) => setTimeout(resolve, 600))
currentTrick.value.winner = null
currentTrick.value.firstPlayer = null
// Deal new cards if deck has cards
if (cardsRemaining.value >= 2 && playerHand.value.length < 3) {
await new Promise((resolve) => setTimeout(resolve, 500))
await dealSingleCard(winner === 'player')
await new Promise((resolve) => setTimeout(resolve, 700))
await dealSingleCard(winner === 'opponent')
}
// Switch turn to winner
currentTurn.value = winner
}
// Show game over
const showGameOver = () => {
// Make player win for demo
if (playerScore.value <= opponentScore.value) {
playerScore.value = opponentScore.value + 10
}
gameOverWinner.value =
playerScore.value > opponentScore.value
? 'player'
: opponentScore.value > playerScore.value
? 'opponent'
: 'draw'
gameOverVisible.value = true
}
// Reset game
const resetGame = () => {
playerHand.value = []
opponentHand.value = []
playerScore.value = 0
opponentScore.value = 0
currentTurn.value = 'player'
cardsRemaining.value = 40
currentTrick.value = {
playerCard: null,
opponentCard: null,
winner: null,
firstPlayer: null,
}
flyingCards.value = []
gameOverVisible.value = false
gameOverStats.value = {
playerTricks: 0,
opponentTricks: 0,
}
revealTrump.value = false
}
</script>
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<template>
<div class="relative min-h-screen overflow-hidden">
<div v-if="store.isGameRunning" class="absolute top-4 right-4 z-50">
<button
@click="handleSurrender"
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
>
<span>🏳</span> Surrender
</button>
</div>
<div v-if="store.isGameRunning">
<GameBoard
:trump-card="store.trumpCard"
:cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
:player-hand="store.playerHand"
:opponent-hand="store.opponentHand"
:player-score="store.playerScore"
:opponent-score="store.opponentScore"
:current-turn="store.currentTurn"
:current-trick="store.table"
@play-card="handlePlayCard"
/>
</div>
<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
<div class="animate-pulse text-xl">Preparing game...</div>
</div>
<GameOver
:is-visible="store.isGameOver"
:winner="store.winner || 'draw'"
:player-score="store.playerScore"
:opponent-score="store.opponentScore"
:stats="{ playerTricks: store.playerTricks, opponentTricks: store.opponentTricks }"
:is-logging-out="store.isLoggingOut"
@play-again="handlePlayAgain"
@close="handleCloseModal"
/>
</div>
</template>
<script setup>
import { onMounted, onUnmounted, onBeforeMount } from 'vue'
import { useRouter, onBeforeRouteLeave } from 'vue-router'
import { toast } from 'vue-sonner' // Import Toast for feedback
import { useBiscaStore } from '@/stores/bisca'
import { useAuthStore } from '@/stores/auth'
import GameBoard from '@/components/game/GameBoard.vue'
import GameOver from '@/components/game/GameOver.vue'
const props = defineProps({
gameType: {
type: Number,
default: 3,
},
})
const store = useBiscaStore()
const router = useRouter()
const authStore = useAuthStore()
onBeforeMount(() => {
store.isGameOver = false
})
onMounted(() => {
store.startGame(props.gameType)
window.addEventListener('beforeunload', handleBrowserUnload)
})
onUnmounted(() => {
window.removeEventListener('beforeunload', handleBrowserUnload)
store.isGameOver = false
store.isGameRunning = false
store.isLoggingOut = false
})
const handlePlayCard = (card) => {
store.playerPlayCard(card)
}
const handlePlayAgain = () => {
store.startGame(props.gameType)
}
const handleSurrender = () => {
const confirmSurrender = window.confirm(
'Are you sure you want to surrender? Your opponent will be awarded the win.',
)
if (!confirmSurrender) return
store.quitGame()
toast.error('Game Surrendered', {
description: 'You forfeited the match.',
})
router.push({ name: 'home' })
}
const handleCloseModal = () => {
if (store.isLoggingOut) {
localStorage.removeItem('token')
authStore.logout()
store.$reset()
router.push({ name: 'login' })
return
}
store.isGameRunning = false
store.isGameOver = false
router.push({ name: 'home' })
}
const handleBrowserUnload = (event) => {
if (store.isGameRunning) {
event.preventDefault()
event.returnValue = ''
}
}
onBeforeRouteLeave((to, from, next) => {
if (!store.isGameRunning) {
next()
return
}
const confirmExit = window.confirm(
'⚠️ Game in Progress!\n\nIf you leave now, the game will be cancelled and recorded as a LOSS.\n\nAre you sure you want to leave?',
)
if (confirmExit) {
store.quitGame()
next()
} else {
next(false)
}
})
</script>
+64 -100
View File
@@ -1,107 +1,71 @@
<template>
<div class="flex flex-col items-center justify-center min-h-screen bg-green-900 text-white relative">
<h1 class="text-6xl font-bold mb-12 drop-shadow-lg">Bisca Game</h1>
<div v-if="!showModeSelection" class="flex flex-col gap-6 w-64">
<button @click="showModeSelection = true"
class="px-6 py-4 bg-emerald-600 hover:bg-emerald-500 rounded-lg text-xl font-bold shadow-lg transition-transform hover:scale-105">
Single Player
</button>
<button disabled class="px-6 py-4 bg-gray-600 rounded-lg text-xl font-bold opacity-50 cursor-not-allowed">
Multiplayer
</button>
</div>
<div v-else
class="bg-gray-800/90 p-8 rounded-xl border border-gray-600 shadow-2xl w-80 text-center animate-fade-in">
<h2 class="text-2xl font-bold mb-6 text-emerald-400">Escolhe o Modo</h2>
<div class="flex flex-col gap-4">
<button @click="startGame(3)"
class="px-6 py-3 bg-blue-600 hover:bg-blue-500 rounded-lg font-bold transition-colors flex justify-between items-center">
<span>Bisca de 3</span>
<span class="text-xs bg-blue-800 px-2 py-1 rounded">Clássico</span>
</button>
<button @click="startGame(9)"
class="px-6 py-3 bg-purple-600 hover:bg-purple-500 rounded-lg font-bold transition-colors flex justify-between items-center">
<span>Bisca de 9</span>
<span class="text-xs bg-purple-800 px-2 py-1 rounded">Épico</span>
</button>
</div>
<button @click="showModeSelection = false" class="mt-6 text-gray-400 hover:text-white text-sm underline">
Voltar atrás
</button>
</div>
</div>
</template>
<script setup>
import { ref, onMounted } from 'vue'
import { Button } from '@/components/ui/button'
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle
} from '@/components/ui/card'
import { ref } from 'vue'
import { useRouter } from 'vue-router'
//import { useRouter } from 'vue-router'
const router = useRouter()
const showModeSelection = ref(false)
//import { useGameStore } from '@/stores/game'
import { useAPIStore } from '@/stores/api'
//const gameStore = useGameStore()
const apiStore = useAPIStore()
const highScores = ref([])
/* const startGame = () => {
gameStore.difficulty = selectedDifficulty.value
router.push({ name: 'singleplayer' })
} */
onMounted(async () => {
const response = await apiStore.getGames()
highScores.value = response.data.data
.map(item => ({
points: item.player1_points,
time: item.total_time,
username: item.player1?.name
}))
.sort((a, b) => a.time - b.time == 0 ? a.player1_points - b.player1_points : a.time - b.time)
.slice(0, 3)
})
const startGame = (type) => {
// Navega para a rota correta baseada no tipo (3 ou 9)
const routeName = type === 9 ? 'bisca9' : 'bisca3'
router.push({ name: routeName })
}
</script>
<template>
<div class="flex flex-row justify-center items-stretch gap-5 mt-10">
<Card class="w-full max-w-md">
<CardHeader>
<CardTitle class="text-3xl font-bold text-center">
Single Player
</CardTitle>
<CardDescription class="text-center">
Test your memory by finding matching pairs!
</CardDescription>
</CardHeader>
<CardContent class="space-y-6">
<div class="space-y-2">
<label class="text-sm font-medium">High Scores (local)</label>
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
<div class="max-h-64 overflow-y-auto">
<div v-if="highScores.length === 0" class="p-6 text-center text-sm text-muted-foreground">
No high scores yet. Be the first!
</div>
<div v-else class="divide-y">
<div v-for="(score, index) in highScores" :key="index"
class="flex items-center justify-between p-3 hover:bg-muted/50 transition-colors">
<div class="flex items-center gap-3">
<div class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold"
:class="{
'bg-yellow-100 text-yellow-700 dark:bg-yellow-900 dark:text-yellow-300': index === 0,
'bg-gray-100 text-gray-700 dark:bg-gray-800 dark:text-gray-300': index === 1,
'bg-orange-100 text-orange-700 dark:bg-orange-900 dark:text-orange-300': index === 2,
'bg-muted text-muted-foreground': index > 2
}">
{{ index + 1 }}
</div>
<div>
<div class="font-medium text-sm">{{ score.player1_points }} Moves -- {{
score.username }}</div>
<div class="text-xs text-muted-foreground">{{ score.time }} /s</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<style scoped>
.animate-fade-in {
animation: fadeIn 0.3s ease-out;
}
<div class="flex justify-center">
<Button @click="startGame" size="lg" variant="secondary"
class="hover:bg-purple-500 hover:text-slate-200">
Start Game
</Button>
</div>
</CardContent>
</Card>
<Card class="w-full max-w-md">
<CardHeader>
<CardTitle class="text-3xl font-bold text-center">
MultiPlayer
</CardTitle>
<CardDescription class="text-center">
Comming Soon!!
</CardDescription>
</CardHeader>
<CardContent class="space-y-6">
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(10px);
}
</CardContent>
</Card>
</div>
</template>
to {
opacity: 1;
transform: translateY(0);
}
}
</style>
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/* UserPage.css - Custom styles that can't be done with Tailwind */
.spinner {
width: 40px;
height: 40px;
border: 3px solid #f0f0f0;
border-top: 3px solid #000;
border-radius: 50%;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
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<template>
<div class="min-h-screen p-8 flex items-center justify-center">
<!-- Loading State -->
<div v-if="loading" class="bg-white border border-gray-300 p-12 text-center shadow-sm max-w-md w-full">
<div class="flex flex-col items-center gap-6">
<div class="spinner"></div>
<p>Loading your profile...</p>
</div>
</div>
<!-- Error State -->
<div v-else-if="error" class="bg-white border border-gray-300 p-12 text-center shadow-sm max-w-md w-full text-gray-800">
<svg class="w-12 h-12 mx-auto mb-4 text-black" viewBox="0 0 24 24" fill="none" stroke="currentColor">
<circle cx="12" cy="12" r="10" stroke-width="2"/>
<line x1="12" y1="8" x2="12" y2="12" stroke-width="2"/>
<line x1="12" y1="16" x2="12.01" y2="16" stroke-width="2"/>
</svg>
<h3 class="text-2xl mb-2 text-black">Oops! Something went wrong</h3>
<p class="text-gray-600 mb-6">{{ error }}</p>
<button @click="retry" class="flex items-center gap-2 px-6 py-3 bg-black text-white cursor-pointer text-base font-medium transition-colors hover:bg-gray-800 mx-auto">
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor">
<path d="M1 4v6h6M23 20v-6h-6" stroke-width="2"/>
<path d="M20.49 9A9 9 0 0 0 5.64 5.64L1 10m22 4l-4.64 4.36A9 9 0 0 1 3.51 15" stroke-width="2"/>
</svg>
Try Again
</button>
</div>
<!-- User Profile -->
<div v-else-if="authStore.currentUser" class="bg-white border border-gray-300 shadow-lg max-w-4xl w-full overflow-hidden">
<div class="bg-black p-12 text-center relative text-white border-b border-gray-300">
<div class="mb-6 relative inline-block">
<img
v-if="authStore.currentUser.photo_avatar_filename"
:src="`${API_BASE_URL.replace('/api', '')}/storage/photos_avatars/${authStore.currentUser.photo_avatar_filename}`"
:alt="authStore.currentUser.name"
class="w-24 h-24 border-[3px] border-white object-cover"
/>
<div v-else class="w-24 h-24 border-[3px] border-white bg-white text-black flex items-center justify-center text-4xl font-semibold">
{{ authStore.currentUser.name.charAt(0).toUpperCase() }}
</div>
<button @click="triggerFileInput" class="absolute bottom-0 right-0 w-9 h-9 bg-white border-2 border-black cursor-pointer flex items-center justify-center transition-colors hover:bg-gray-100">
<svg class="w-5 h-5 text-black" viewBox="0 0 24 24" fill="none" stroke="currentColor">
<path d="M23 19a2 2 0 0 1-2 2H3a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h4l2-3h6l2 3h4a2 2 0 0 1 2 2z" stroke-width="1.5"/>
<circle cx="12" cy="13" r="4" stroke-width="1.5"/>
</svg>
</button>
<input
ref="fileInput"
type="file"
accept="image/*"
@change="handleAvatarUpload"
class="hidden"
/>
</div>
<div>
<h1 class="text-3xl font-semibold mb-2">{{ authStore.currentUser.name }}</h1>
<p class="text-base opacity-80">@{{ authStore.currentUser.nickname }}</p>
</div>
<div class="inline-flex items-center gap-2 bg-white text-black px-4 py-2 mt-6 font-medium text-base border border-gray-300">
<svg class="w-5 h-5 text-black" viewBox="0 0 24 24" fill="none" stroke="currentColor">
<circle cx="12" cy="12" r="10" stroke-width="1.5"/>
<text x="12" y="16" text-anchor="middle" fill="currentColor" font-size="12" font-weight="bold">$</text>
</svg>
<span>{{ authStore.currentUser.coins_balance }} coins</span>
</div>
</div>
<div>
<!-- Tab Navigation -->
<div class="flex border-b border-gray-300 bg-gray-50">
<button
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'info' }]"
@click="activeTab = 'info'"
>
Profile Information
</button>
<button
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'edit' }]"
@click="activeTab = 'edit'"
>
Edit Profile
</button>
<button
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'password' }]"
@click="activeTab = 'password'"
>
Change Password
</button>
<button
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'delete' }]"
@click="activeTab = 'delete'"
>
Delete Account
</button>
</div>
<!-- Profile Information Tab -->
<div v-if="activeTab === 'info'" class="p-8">
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
<path d="M4 4h16c1.1 0 2 .9 2 2v12c0 1.1-.9 2-2 2H4c-1.1 0-2-.9-2-2V6c0-1.1.9-2 2-2z"/>
<polyline points="22,6 12,13 2,6"/>
</svg>
</div>
<div class="flex-1">
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Email</label>
<p class="text-sm text-black">{{ authStore.currentUser.email }}</p>
</div>
</div>
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
<path d="M20 21v-2a4 4 0 0 0-4-4H8a4 4 0 0 0-4 4v2"/>
<circle cx="12" cy="7" r="4"/>
</svg>
</div>
<div class="flex-1">
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Account Type</label>
<p class="text-sm text-black">{{ authStore.currentUser.type === 'P' ? 'Player' : 'Other' }}</p>
</div>
</div>
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
<rect x="3" y="4" width="18" height="18" rx="2" ry="2"/>
<line x1="16" y1="2" x2="16" y2="6"/>
<line x1="8" y1="2" x2="8" y2="6"/>
<line x1="3" y1="10" x2="21" y2="10"/>
</svg>
</div>
<div class="flex-1">
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Member Since</label>
<p class="text-sm text-black">{{ formatDate(authStore.currentUser.created_at) }}</p>
</div>
</div>
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
<circle cx="12" cy="12" r="10"/>
<path d="M9 12l2 2 4-4"/>
</svg>
</div>
<div class="flex-1">
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Status</label>
<p>
<span :class="['inline-block px-3 py-1 text-sm font-medium border', authStore.currentUser.blocked ? 'bg-black text-white border-black' : 'bg-white text-black border-black']">
{{ authStore.currentUser.blocked ? 'Blocked' : 'Active' }}
</span>
</p>
</div>
</div>
<div v-if="authStore.currentUser.email_verified_at" class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
<path d="M22 11.08V12a10 10 0 1 1-5.93-9.14"/>
<polyline points="22 4 12 14.01 9 11.01"/>
</svg>
</div>
<div class="flex-1">
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Email Verified</label>
<p class="text-sm text-black">{{ formatDate(authStore.currentUser.email_verified_at) }}</p>
</div>
</div>
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
<polyline points="23 4 23 10 17 10"/>
<path d="M20.49 15a9 9 0 1 1-2.12-9.36L23 10"/>
</svg>
</div>
<div class="flex-1">
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Last Updated</label>
<p class="text-sm text-black">{{ formatDate(authStore.currentUser.updated_at) }}</p>
</div>
</div>
</div>
</div>
<!-- Edit Profile Tab -->
<div v-if="activeTab === 'edit'" class="p-8">
<form @submit.prevent="updateProfile" class="max-w-lg">
<div class="mb-6">
<label for="name" class="block text-sm font-semibold text-gray-800 mb-2">Name</label>
<input
id="name"
v-model="profileForm.name"
type="text"
required
:disabled="updatingProfile"
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
/>
</div>
<div class="mb-6">
<label for="nickname" class="block text-sm font-semibold text-gray-800 mb-2">Nickname</label>
<input
id="nickname"
v-model="profileForm.nickname"
type="text"
required
:disabled="updatingProfile"
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
/>
</div>
<div class="flex gap-4 mt-8">
<button type="button" @click="resetProfileForm" :disabled="updatingProfile" class="px-6 py-3 border border-black cursor-pointer text-base font-medium transition-all bg-white text-black hover:bg-gray-100 disabled:opacity-50 disabled:cursor-not-allowed">
Cancel
</button>
<button type="submit" :disabled="updatingProfile" class="px-6 py-3 border border-black cursor-pointer text-base font-medium transition-all bg-black text-white hover:bg-gray-800 disabled:opacity-50 disabled:cursor-not-allowed">
{{ updatingProfile ? 'Saving...' : 'Save Changes' }}
</button>
</div>
<div v-if="profileMessage" :class="['mt-4 px-3 py-3 border text-sm', profileMessageType === 'success' ? 'bg-blue-50 border-black text-black' : 'bg-red-50 border-black text-black']">
{{ profileMessage }}
</div>
</form>
</div>
<!-- Change Password Tab -->
<div v-if="activeTab === 'password'" class="p-8">
<form @submit.prevent="changePassword" class="max-w-lg">
<div class="mb-6">
<label for="current_password" class="block text-sm font-semibold text-gray-800 mb-2">Current Password</label>
<input
id="current_password"
v-model="passwordForm.current_password"
type="password"
required
:disabled="updatingPassword"
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
/>
</div>
<div class="mb-6">
<label for="new_password" class="block text-sm font-semibold text-gray-800 mb-2">New Password</label>
<input
id="new_password"
v-model="passwordForm.new_password"
type="password"
required
minlength="8"
:disabled="updatingPassword"
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
/>
<small class="block mt-1 text-xs text-gray-600">Password must be at least 8 characters long</small>
</div>
<div class="mb-6">
<label for="confirm_password" class="block text-sm font-semibold text-gray-800 mb-2">Confirm New Password</label>
<input
id="confirm_password"
v-model="passwordForm.confirm_password"
type="password"
required
:disabled="updatingPassword"
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
/>
</div>
<div class="flex gap-4 mt-8">
<button type="button" @click="resetPasswordForm" :disabled="updatingPassword" class="px-6 py-3 border border-black cursor-pointer text-base font-medium transition-all bg-white text-black hover:bg-gray-100 disabled:opacity-50 disabled:cursor-not-allowed">
Cancel
</button>
<button type="submit" :disabled="updatingPassword" class="px-6 py-3 border border-black cursor-pointer text-base font-medium transition-all bg-black text-white hover:bg-gray-800 disabled:opacity-50 disabled:cursor-not-allowed">
{{ updatingPassword ? 'Updating...' : 'Change Password' }}
</button>
</div>
<div v-if="passwordMessage" :class="['mt-4 px-3 py-3 border text-sm', passwordMessageType === 'success' ? 'bg-blue-50 border-black text-black' : 'bg-red-50 border-black text-black']">
{{ passwordMessage }}
</div>
</form>
</div>
<!-- Delete Account Tab -->
<div v-if="activeTab === 'delete'" class="p-8 flex flex-col items-center">
<div class="max-w-lg">
<div class="border border-red-600 bg-red-50 p-6 mb-6">
<div class="flex items-start gap-3">
<svg class="w-6 h-6 text-red-600 flex-shrink-0 mt-0.5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<path d="M10.29 3.86L1.82 18a2 2 0 0 0 1.71 3h16.94a2 2 0 0 0 1.71-3L13.71 3.86a2 2 0 0 0-3.42 0z"/>
<line x1="12" y1="9" x2="12" y2="13"/>
<line x1="12" y1="17" x2="12.01" y2="17"/>
</svg>
<div>
<h3 class="text-lg font-semibold text-red-900 mb-2">Danger Zone</h3>
<p class="text-sm text-red-800 mb-2">
Deleting your account is permanent and cannot be undone. This action will:
</p>
<ul class="text-sm text-red-800 list-disc list-inside space-y-1">
<li>Permanently delete all your account data</li>
<li>Forfeit your current coin balance of <strong>{{ authStore.currentUser.coins_balance }} coins</strong></li>
<li>Remove your access to all games and matches</li>
<li>Delete your profile and all associated information</li>
</ul>
</div>
</div>
</div>
<div class="bg-white border border-gray-300 p-6">
<h4 class="text-base font-semibold text-gray-900 mb-4">
Are you absolutely sure?
</h4>
<p class="text-sm text-gray-600 mb-4">
To confirm deletion, please type your email address: <strong class="text-black">{{ authStore.currentUser.email }}</strong>
</p>
<input
v-model="deleteConfirmEmail"
type="text"
placeholder="Enter your email to confirm"
class="w-full px-3 py-3 border border-gray-300 text-base mb-4 focus:outline-none focus:border-red-600"
/>
<div class="flex gap-4">
<button
type="button"
@click="activeTab = 'info'"
class="flex-1 px-6 py-3 border border-gray-300 cursor-pointer text-base font-medium transition-all bg-white text-gray-700 hover:bg-gray-50"
>
Cancel
</button>
<button
@click="showDeleteConfirmation = true"
:disabled="deleteConfirmEmail !== authStore.currentUser.email"
class="flex-1 px-6 py-3 border border-red-600 cursor-pointer text-base font-medium transition-all bg-red-600 text-white hover:bg-red-700 disabled:opacity-50 disabled:cursor-not-allowed disabled:hover:bg-red-600"
>
Delete My Account
</button>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Delete Confirmation Modal -->
<div
v-if="showDeleteConfirmation"
class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center p-4 z-50"
@click.self="showDeleteConfirmation = false"
>
<div class="bg-white border border-gray-300 max-w-md w-full shadow-xl">
<div class="p-6 border-b border-gray-300">
<h3 class="text-xl font-semibold text-gray-900">Final Confirmation</h3>
</div>
<div class="p-6">
<div class="flex items-start gap-3 mb-4">
<svg class="w-12 h-12 text-red-600 flex-shrink-0" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
<circle cx="12" cy="12" r="10"/>
<line x1="15" y1="9" x2="9" y2="15"/>
<line x1="9" y1="9" x2="15" y2="15"/>
</svg>
<div>
<p class="text-base text-gray-900 font-semibold mb-2">
This is your last chance to cancel.
</p>
<p class="text-sm text-gray-600">
Once you click "Yes, Delete My Account", your account and all associated data will be permanently deleted. You will lose your <strong>{{ authStore.currentUser.coins_balance }} coins</strong> forever.
</p>
</div>
</div>
<div v-if="deletingAccount" class="text-center py-4">
<div class="spinner mx-auto mb-3"></div>
<p class="text-sm text-gray-600">Deleting your account...</p>
</div>
</div>
<div class="p-6 border-t border-gray-300 flex gap-3">
<button
@click="showDeleteConfirmation = false"
:disabled="deletingAccount"
class="flex-1 px-6 py-3 border border-gray-300 cursor-pointer text-base font-medium transition-all bg-white text-gray-700 hover:bg-gray-50 disabled:opacity-50 disabled:cursor-not-allowed"
>
Cancel
</button>
<button
@click="deleteAccount"
:disabled="deletingAccount"
class="flex-1 px-6 py-3 border border-red-600 cursor-pointer text-base font-medium transition-all bg-red-600 text-white hover:bg-red-700 disabled:opacity-50 disabled:cursor-not-allowed"
>
Yes, Delete My Account
</button>
</div>
</div>
</div>
<!-- No Data State -->
<div v-else-if="!authStore.isLoggedIn" class="bg-white border border-gray-300 p-12 text-center shadow-sm max-w-md w-full">
<div class="flex flex-col items-center gap-6">
<div class="spinner"></div>
<p>Redirecting to login...</p>
</div>
</div>
</div>
</template>
<script setup>
import { ref, onMounted, inject, reactive } from 'vue'
import { useAuthStore } from '@/stores/auth'
import { useAPIStore } from '@/stores/api'
import { useRouter } from 'vue-router'
import axios from 'axios'
const authStore = useAuthStore()
const apiStore = useAPIStore()
const router = useRouter()
const API_BASE_URL = inject('apiBaseURL')
const loading = ref(false)
const error = ref(null)
const activeTab = ref('info')
const fileInput = ref(null)
// Profile form
const profileForm = reactive({
name: '',
nickname: ''
})
const updatingProfile = ref(false)
const profileMessage = ref('')
const profileMessageType = ref('')
// Password form
const passwordForm = reactive({
current_password: '',
new_password: '',
confirm_password: ''
})
const updatingPassword = ref(false)
const passwordMessage = ref('')
const passwordMessageType = ref('')
// Delete account
const deleteConfirmEmail = ref('')
const showDeleteConfirmation = ref(false)
const deletingAccount = ref(false)
const formatDate = (dateString) => {
const date = new Date(dateString)
return date.toLocaleDateString('en-US', {
year: 'numeric',
month: 'long',
day: 'numeric'
})
}
const fetchProfile = async () => {
loading.value = true
error.value = null
try {
const response = await apiStore.getAuthUser()
authStore.currentUser = response.data
resetProfileForm()
} catch (err) {
error.value = err.response?.data?.message || 'Failed to fetch user profile'
if (err.response?.status === 401) {
await authStore.logout()
router.push('/login')
}
} finally {
loading.value = false
}
}
const retry = () => {
fetchProfile()
}
const resetProfileForm = () => {
profileForm.name = authStore.currentUser?.name || ''
profileForm.nickname = authStore.currentUser?.nickname || ''
profileMessage.value = ''
}
const resetPasswordForm = () => {
passwordForm.current_password = ''
passwordForm.new_password = ''
passwordForm.confirm_password = ''
passwordMessage.value = ''
}
const updateProfile = async () => {
profileMessage.value = ''
if (!profileForm.name.trim() || !profileForm.nickname.trim()) {
profileMessage.value = 'Name and nickname are required'
profileMessageType.value = 'error'
return
}
updatingProfile.value = true
try {
const response = await axios.put(`${API_BASE_URL}/users/me`, {
name: profileForm.name,
nickname: profileForm.nickname
})
authStore.currentUser = response.data
profileMessage.value = 'Profile updated successfully!'
profileMessageType.value = 'success'
} catch (err) {
profileMessage.value = err.response?.data?.message || 'Failed to update profile'
profileMessageType.value = 'error'
} finally {
updatingProfile.value = false
}
}
const changePassword = async () => {
passwordMessage.value = ''
if (passwordForm.new_password !== passwordForm.confirm_password) {
passwordMessage.value = 'New passwords do not match'
passwordMessageType.value = 'error'
return
}
if (passwordForm.new_password.length < 8) {
passwordMessage.value = 'Password must be at least 8 characters long'
passwordMessageType.value = 'error'
return
}
updatingPassword.value = true
try {
await axios.put(`${API_BASE_URL}/users/me/password`, {
current_password: passwordForm.current_password,
new_password: passwordForm.new_password,
new_password_confirmation: passwordForm.confirm_password
})
passwordMessage.value = 'Password changed successfully!'
passwordMessageType.value = 'success'
resetPasswordForm()
} catch (err) {
passwordMessage.value = err.response?.data?.message || 'Failed to change password'
passwordMessageType.value = 'error'
} finally {
updatingPassword.value = false
}
}
const triggerFileInput = () => {
fileInput.value?.click()
}
const handleAvatarUpload = async (event) => {
const file = event.target.files?.[0]
if (!file) return
const formData = new FormData()
formData.append('avatar', file)
try {
const response = await axios.post(`${API_BASE_URL}/users/me/avatar`, formData, {
headers: {
'Content-Type': 'multipart/form-data'
}
})
authStore.currentUser = response.data
} catch (err) {
alert(err.response?.data?.message || 'Failed to upload avatar')
}
}
const deleteAccount = async () => {
deletingAccount.value = true
try {
await axios.delete(`${API_BASE_URL}/users/me`)
// Logout user
await authStore.logout()
// Close modal
showDeleteConfirmation.value = false
// Redirect to home/login
router.push('/login')
} catch (err) {
deletingAccount.value = false
showDeleteConfirmation.value = false
alert(err.response?.data?.message || 'Failed to delete account')
}
}
onMounted(async () => {
if (!authStore.isLoggedIn) {
router.push('/login')
return
}
if (!authStore.currentUser) {
await fetchProfile()
} else {
resetProfileForm()
}
})
</script>
<style scoped>
@import './UserPage.css';
</style>
+56
View File
@@ -2,18 +2,45 @@ import HomePage from '@/pages/home/HomePage.vue'
import LoginPage from '@/pages/login/LoginPage.vue'
import LaravelPage from '@/pages/testing/LaravelPage.vue'
import WebsocketsPage from '@/pages/testing/WebsocketsPage.vue'
import UserPage from '@/pages/user/UserPage.vue'
import { createRouter, createWebHistory } from 'vue-router'
import { toast } from 'vue-sonner'
import TestAnimations from '@/pages/TestAnimations.vue'
import TestDealing from '@/pages/TestDealing.vue'
import TestAllAnimations from '@/pages/TestAllAnimations.vue'
import TestGameBoard from '@/pages/TestGameBoard.vue'
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
const router = createRouter({
history: createWebHistory(import.meta.env.BASE_URL),
routes: [
{
path: '/',
name: 'home',
component: HomePage,
},
{
path: '/login',
name: 'login',
component: LoginPage,
},
{
path: '/game/3',
name: 'bisca3',
component: SinglePlayerGamePage,
props: { gameType: 3 },
meta: { requiresAuth: true },
},
{
path: '/game/9',
name: 'bisca9',
component: SinglePlayerGamePage,
props: { gameType: 9 },
meta: { requiresAuth: true },
},
{
path: '/user',
component: UserPage,
},
{
path: '/testing',
@@ -26,9 +53,38 @@ const router = createRouter({
path: 'websockets',
component: WebsocketsPage,
},
{
path: 'animations',
component: TestAnimations,
},
{
path: 'dealing',
component: TestDealing,
},
{
path: 'all-animations',
component: TestAllAnimations,
},
{
path: 'gameboard',
component: TestGameBoard,
},
],
},
],
})
router.beforeEach((to, from, next) => {
const requiresAuth = to.matched.some((record) => record.meta.requiresAuth)
if (requiresAuth) {
const token = localStorage.getItem('token')
if (!token) {
return next({ name: 'login' })
}
}
next()
})
export default router
+2
View File
@@ -7,6 +7,8 @@ export const useAuthStore = defineStore('auth', () => {
const DEFAULT_TIMEOUT = 5 * 60 * 1000
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
const currentUser = ref(undefined)
const token = ref(localStorage.getItem('token') || null)
const tokenExpiry = ref(localStorage.getItem('tokenExpiry') ? parseInt(localStorage.getItem('tokenExpiry')) : null)
+323
View File
@@ -0,0 +1,323 @@
import { defineStore } from 'pinia'
import { ref } from 'vue'
export const useBiscaStore = defineStore('bisca', () => {
const isDealing = ref(false)
const isGameRunning = ref(false)
const isGameOver = ref(false)
const gameType = ref(3)
const isLoggingOut = ref(false)
const deck = ref([])
const playerHand = ref([])
const opponentHand = ref([])
const trumpCard = ref(null)
const trumpSuit = ref('')
const playerScore = ref(0)
const opponentScore = ref(0)
const currentTurn = ref('player')
const playerTricks = ref(0)
const opponentTricks = ref(0)
const winner = ref(null)
const table = ref({
playerCard: null,
opponentCard: null,
firstToPlay: null,
})
const startGame = async (type = 3) => {
if (isDealing.value) return
isDealing.value = true
isGameRunning.value = true
gameType.value = type
isGameOver.value = false
isLoggingOut.value = false
playerScore.value = 0
opponentScore.value = 0
playerTricks.value = 0
opponentTricks.value = 0
deck.value = []
playerHand.value = []
opponentHand.value = []
trumpCard.value = null
trumpSuit.value = ''
currentTurn.value = 'player'
table.value = { playerCard: null, opponentCard: null, firstToPlay: null }
deck.value = createDeck()
const lastCard = deck.value.pop()
trumpCard.value = lastCard
trumpSuit.value = lastCard.suit
await wait(500)
await dealInitialCards()
isDealing.value = false
if (currentTurn.value === 'opponent') {
setTimeout(botPlayCard, 1000)
}
}
const playerPlayCard = (card) => {
if (!isGameRunning.value || currentTurn.value !== 'player') return
if (table.value.playerCard) return
if (!canPlayCard(card)) {
console.warn('Invalid play! Must follow suit if possible')
return
}
playerHand.value = playerHand.value.filter((c) => c.id !== card.id)
table.value.playerCard = card
if (!table.value.firstToPlay) table.value.firstToPlay = 'player'
checkEndOfTrick()
}
const botPlayCard = () => {
if (!isGameRunning.value) return
if (opponentHand.value.length === 0) return
let cardToPlay = null
if (table.value.playerCard) {
const pCard = table.value.playerCard
const winningCards = opponentHand.value.filter((botCard) => doesCardWin(botCard, pCard))
if (winningCards.length > 0) {
winningCards.sort((a, b) => a.strength - b.strength)
cardToPlay = winningCards[0]
} else {
const sortedHand = [...opponentHand.value].sort((a, b) => {
if (a.points === b.points) return a.strength - b.strength
return a.points - b.points
})
cardToPlay = sortedHand[0]
}
} else {
const sortedHand = [...opponentHand.value].sort((a, b) => {
if (a.suit === trumpSuit.value && b.suit !== trumpSuit.value) return 1
if (a.suit !== trumpSuit.value && b.suit === trumpSuit.value) return -1
return a.strength - b.strength
})
cardToPlay = sortedHand[0]
table.value.firstToPlay = 'opponent'
}
opponentHand.value = opponentHand.value.filter((c) => c.id !== cardToPlay.id)
table.value.opponentCard = cardToPlay
checkEndOfTrick()
}
const checkEndOfTrick = () => {
if (table.value.playerCard && table.value.opponentCard) {
currentTurn.value = 'resolving'
setTimeout(resolveTrick, 1500)
} else {
if (table.value.playerCard) {
currentTurn.value = 'opponent'
setTimeout(botPlayCard, 1000)
} else {
currentTurn.value = 'player'
}
}
}
const resolveTrick = async () => {
const pCard = table.value.playerCard
const oCard = table.value.opponentCard
let weWon = false
if (table.value.firstToPlay === 'player') {
if (doesCardWin(oCard, pCard)) weWon = false
else weWon = true
} else {
if (doesCardWin(pCard, oCard)) weWon = true
else weWon = false
}
const points = pCard.points + oCard.points
if (weWon) {
playerScore.value += points
playerTricks.value++
currentTurn.value = 'player'
} else {
opponentScore.value += points
opponentTricks.value++
currentTurn.value = 'opponent'
}
table.value = { playerCard: null, opponentCard: null, firstToPlay: null }
if (deck.value.length > 0 || trumpCard.value !== null) {
if (weWon) {
await drawOneCard('player')
await drawOneCard('opponent')
} else {
await drawOneCard('opponent')
await drawOneCard('player')
}
} else if (playerHand.value.length === 0 && opponentHand.value.length === 0) {
endGame()
return
}
if (currentTurn.value === 'opponent') {
setTimeout(botPlayCard, 1000)
}
}
const drawOneCard = async (who) => {
let cardToDraw = null
if (deck.value.length > 0) {
cardToDraw = deck.value.pop()
} else if (trumpCard.value !== null) {
cardToDraw = trumpCard.value
trumpCard.value = null
} else {
return
}
if (who === 'player') {
playerHand.value.push(cardToDraw)
} else {
opponentHand.value.push(cardToDraw)
}
}
const doesCardWin = (attacker, defender) => {
const suit = trumpSuit.value
if (attacker.suit === suit && defender.suit !== suit) return true
if (defender.suit === suit && attacker.suit !== suit) return false
if (attacker.suit === defender.suit) {
return attacker.strength > defender.strength
}
return false
}
const endGame = () => {
isGameRunning.value = false
isGameOver.value = true
if (playerScore.value > opponentScore.value) winner.value = 'player'
else if (opponentScore.value > playerScore.value) winner.value = 'opponent'
else winner.value = 'draw'
}
const dealInitialCards = async () => {
const cardsToDeal = gameType.value === 9 ? 9 : 3
const dealSpeed = gameType.value === 9 ? 200 : 500
for (let i = 0; i < cardsToDeal; i++) {
if (deck.value.length > 0) {
playerHand.value.push(deck.value.pop())
await wait(dealSpeed)
}
if (deck.value.length > 0) {
opponentHand.value.push(deck.value.pop())
await wait(dealSpeed)
}
}
}
const createDeck = () => {
const suits = ['c', 'e', 'o', 'p']
const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13]
let newDeck = []
for (const suit of suits) {
for (const rank of ranks) {
newDeck.push({
id: `${suit}-${rank}`,
suit,
rank,
points: getPoints(rank),
strength: getStrength(rank),
})
}
}
return newDeck.sort(() => Math.random() - 0.5)
}
const getPoints = (rank) => {
if (rank === 1) return 11
if (rank === 7) return 10
if (rank === 13) return 4
if (rank === 11) return 3
if (rank === 12) return 2
return 0
}
const getStrength = (rank) => {
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 }
return strengthMap[rank] || 0
}
const quitGame = () => {
if (!isGameRunning.value) return
opponentScore.value = 120
playerScore.value = 0
winner.value = 'opponent'
// Parar o jogo imediatamente
isGameRunning.value = false
isGameOver.value = true
}
const canPlayCard = (card) => {
if (currentTurn.value !== 'player') return false
if (!table.value.opponentCard) return true
const hasCardsToDraw = deck.value.length > 0 || trumpCard.value !== null
if (hasCardsToDraw) return true
const suitToFollow = table.value.opponentCard.suit
const hasSuit = playerHand.value.some((c) => c.suit === suitToFollow)
if (hasSuit && card.suit !== suitToFollow) {
return false
}
return true
}
const wait = (ms) => new Promise((resolve) => setTimeout(resolve, ms))
return {
isDealing,
isGameRunning,
gameType,
deck,
playerHand,
opponentHand,
isLoggingOut,
trumpCard,
trumpSuit,
playerScore,
opponentScore,
currentTurn,
table,
playerTricks,
opponentTricks,
isGameOver,
winner,
startGame,
quitGame,
resolveTrick,
playerPlayCard,
canPlayCard,
}
})
-8
View File
@@ -1,8 +0,0 @@
import { defineStore } from 'pinia'
import { ref, computed } from 'vue'
import { toast } from 'vue-sonner'
import { useApiStore } from './api'
export const useGameStore = defineStore('game', () => {
})
+58
View File
@@ -0,0 +1,58 @@
import { defineStore } from 'pinia'
import axios from 'axios'
import { useAuthStore } from './auth'
export const useUserStore = defineStore('user', {
state: () => ({
user: null,
loading: false,
error: null
}),
getters: {
currentUser: (state) => state.user
},
actions: {
async fetchUserProfile() {
const authStore = useAuthStore()
const token = authStore.getToken()
if (!token) {
this.error = 'No authentication token found'
throw new Error('No authentication token found')
}
this.loading = true
this.error = null
try {
const response = await axios.get('/api/users/me', {
headers: {
Authorization: `Bearer ${token}`,
Accept: 'application/json'
}
})
this.user = response.data
return response.data
} catch (error) {
this.error = error.response?.data?.message || 'Failed to fetch user profile'
if (error.response?.status === 401) {
authStore.logout()
}
throw error
} finally {
this.loading = false
}
},
clearUser() {
this.user = null
this.error = null
this.loading = false
}
}
})