Merge branch 'develop' into feature/home-page
@@ -80,6 +80,7 @@ frontend/.env.*.local
|
|||||||
# Websockets: NodeJs (in websockets)
|
# Websockets: NodeJs (in websockets)
|
||||||
# -------------------------
|
# -------------------------
|
||||||
/websockets/node_modules/
|
/websockets/node_modules/
|
||||||
|
/websockets/.env
|
||||||
# -------------------------
|
# -------------------------
|
||||||
# Other useful ignores
|
# Other useful ignores
|
||||||
# -------------------------
|
# -------------------------
|
||||||
|
|||||||
@@ -2,7 +2,10 @@
|
|||||||
|
|
||||||
namespace App\Http\Controllers;
|
namespace App\Http\Controllers;
|
||||||
|
|
||||||
abstract class Controller
|
use Illuminate\Foundation\Auth\Access\AuthorizesRequests;
|
||||||
|
use Illuminate\Routing\Controller as BaseController;
|
||||||
|
|
||||||
|
abstract class Controller extends BaseController
|
||||||
{
|
{
|
||||||
//
|
use AuthorizesRequests;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,100 @@
|
|||||||
|
<?php
|
||||||
|
|
||||||
|
namespace App\Http\Controllers;
|
||||||
|
|
||||||
|
use Illuminate\Http\Request;
|
||||||
|
|
||||||
|
class ProfileController extends Controller
|
||||||
|
{
|
||||||
|
public function show(Request $request)
|
||||||
|
{
|
||||||
|
$user = $request->user();
|
||||||
|
|
||||||
|
return response()->json($user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function update(Request $request)
|
||||||
|
{
|
||||||
|
$request->validate([
|
||||||
|
"name" => "required|string|max:255",
|
||||||
|
"nickname" =>
|
||||||
|
"required|string|max:255|unique:users,nickname," .
|
||||||
|
$request->user()->id,
|
||||||
|
]);
|
||||||
|
|
||||||
|
$user = $request->user();
|
||||||
|
$user->name = $request->name;
|
||||||
|
$user->nickname = $request->nickname;
|
||||||
|
$user->save();
|
||||||
|
|
||||||
|
return response()->json($user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function destroy(User $user)
|
||||||
|
{
|
||||||
|
$currentUser = Auth::user();
|
||||||
|
|
||||||
|
if ($currentUser->id !== $user->id && $currentUser->type !== "A") {
|
||||||
|
return response()->json(["message" => "Unauthorized"], 403);
|
||||||
|
}
|
||||||
|
|
||||||
|
$user->delete();
|
||||||
|
|
||||||
|
return response()->json(["message" => "User deleted successfully"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function updatePassword(Request $request)
|
||||||
|
{
|
||||||
|
$request->validate([
|
||||||
|
"current_password" => "required",
|
||||||
|
"new_password" => "required|min:8|confirmed",
|
||||||
|
]);
|
||||||
|
|
||||||
|
$user = $request->user();
|
||||||
|
|
||||||
|
if (!\Hash::check($request->current_password, $user->password)) {
|
||||||
|
return response()->json(
|
||||||
|
[
|
||||||
|
"message" => "Current password is incorrect",
|
||||||
|
],
|
||||||
|
422,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
$user->password = \Hash::make($request->new_password);
|
||||||
|
$user->save();
|
||||||
|
|
||||||
|
return response()->json([
|
||||||
|
"message" => "Password changed successfully",
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function updateAvatar(Request $request)
|
||||||
|
{
|
||||||
|
$request->validate([
|
||||||
|
"avatar" => "required|image|mimes:jpeg,png,jpg,gif|max:2048",
|
||||||
|
]);
|
||||||
|
|
||||||
|
$user = $request->user();
|
||||||
|
|
||||||
|
if ($user->photo_avatar_filename) {
|
||||||
|
\Storage::disk("public")->delete(
|
||||||
|
"photos_avatars/" . $user->photo_avatar_filename,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
$file = $request->file("avatar");
|
||||||
|
$filename =
|
||||||
|
str_pad($user->id, 5, "0", STR_PAD_LEFT) .
|
||||||
|
"_" .
|
||||||
|
\Str::random(10) .
|
||||||
|
"." .
|
||||||
|
$file->extension();
|
||||||
|
$file->storeAs("photos_avatars", $filename, "public");
|
||||||
|
|
||||||
|
$user->photo_avatar_filename = $filename;
|
||||||
|
$user->save();
|
||||||
|
|
||||||
|
return response()->json($user);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
namespace App\Http\Controllers;
|
namespace App\Http\Controllers;
|
||||||
|
|
||||||
use App\Models\User;
|
|
||||||
use App\Models\Game;
|
use App\Models\Game;
|
||||||
|
use App\Models\User;
|
||||||
use Illuminate\Http\Request;
|
use Illuminate\Http\Request;
|
||||||
use Illuminate\Support\Facades\Auth;
|
use Illuminate\Support\Facades\Auth;
|
||||||
use Illuminate\Support\Facades\Hash;
|
use Illuminate\Support\Facades\Hash;
|
||||||
@@ -17,25 +17,45 @@ class UserController extends Controller
|
|||||||
*/
|
*/
|
||||||
public function index(Request $request)
|
public function index(Request $request)
|
||||||
{
|
{
|
||||||
if ($request->user()->type !== 'A') {
|
|
||||||
return response()->json(['message' => 'Unauthorized'], 403);
|
|
||||||
}
|
|
||||||
|
|
||||||
$query = User::query();
|
$query = User::query();
|
||||||
|
|
||||||
// Filtros úteis para o Backoffice
|
// Filtros úteis para o Backoffice
|
||||||
if ($request->has('type')) {
|
if ($request->has('type')) {
|
||||||
$query->where('type', $request->type);
|
$query->where('type', $request->type);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($request->has('search')) {
|
if ($request->has('search')) {
|
||||||
$query->where('name', 'like', '%' . $request->search . '%')
|
$query->where(function ($q) use ($request) {
|
||||||
->orWhere('email', 'like', '%' . $request->search . '%')
|
$q->where('name', 'like', '%'.$request->search.'%')
|
||||||
->orWhere('nickname', 'like', '%' . $request->search . '%');
|
->orWhere('email', 'like', '%'.$request->search.'%')
|
||||||
|
->orWhere('nickname', 'like', '%'.$request->search.'%');
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return response()->json($query->paginate(15));
|
return response()->json($query->paginate(15));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* POST /api/users
|
||||||
|
* Registar um novo utilizador (Admin only)
|
||||||
|
*/
|
||||||
|
public function store(Request $request)
|
||||||
|
{
|
||||||
|
$validated = $request->validate([
|
||||||
|
'name' => 'required|string|max:255',
|
||||||
|
'nickname' => 'required|string|max:20|unique:users,nickname',
|
||||||
|
'email' => 'required|email|unique:users,email',
|
||||||
|
'password' => 'required|string|min:3',
|
||||||
|
'type' => 'required|in:A,U',
|
||||||
|
]);
|
||||||
|
|
||||||
|
$validated['password'] = Hash::make($validated['password']);
|
||||||
|
|
||||||
|
$user = User::create($validated);
|
||||||
|
|
||||||
|
return response()->json($user, 201);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* GET /api/users/me
|
* GET /api/users/me
|
||||||
* Retorna o perfil do utilizador autenticado atual.
|
* Retorna o perfil do utilizador autenticado atual.
|
||||||
@@ -59,7 +79,7 @@ class UserController extends Controller
|
|||||||
'name' => $user->name,
|
'name' => $user->name,
|
||||||
'nickname' => $user->nickname,
|
'nickname' => $user->nickname,
|
||||||
'photo_avatar_filename' => $user->photo_avatar_filename,
|
'photo_avatar_filename' => $user->photo_avatar_filename,
|
||||||
'type' => $user->type
|
'type' => $user->type,
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -80,14 +100,26 @@ class UserController extends Controller
|
|||||||
|
|
||||||
$validated = $request->validate([
|
$validated = $request->validate([
|
||||||
'name' => 'sometimes|string|max:255',
|
'name' => 'sometimes|string|max:255',
|
||||||
'nickname' => ['sometimes', 'string', 'max:20', Rule::unique('users')->ignore($user->id)],
|
'nickname' => [
|
||||||
'email' => ['sometimes', 'email', Rule::unique('users')->ignore($user->id)],
|
'sometimes',
|
||||||
|
'string',
|
||||||
|
'max:20',
|
||||||
|
Rule::unique('users')->ignore($user->id),
|
||||||
|
],
|
||||||
|
'email' => [
|
||||||
|
'sometimes',
|
||||||
|
'email',
|
||||||
|
Rule::unique('users')->ignore($user->id),
|
||||||
|
],
|
||||||
'password' => 'sometimes|string|min:3',
|
'password' => 'sometimes|string|min:3',
|
||||||
'blocked' => 'sometimes|boolean',
|
'blocked' => 'sometimes|boolean',
|
||||||
]);
|
]);
|
||||||
|
|
||||||
if (isset($validated['blocked']) && $currentUser->type !== 'A') {
|
if (isset($validated['blocked']) && $currentUser->type !== 'A') {
|
||||||
return response()->json(['message' => 'Only admins can block users'], 403);
|
return response()->json(
|
||||||
|
['message' => 'Only admins can block users'],
|
||||||
|
403,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Lógica de Upload de Foto (Exemplo Básico)
|
// Lógica de Upload de Foto (Exemplo Básico)
|
||||||
@@ -114,9 +146,12 @@ class UserController extends Controller
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ($currentUser->id === $user->id && $currentUser->type === 'A') {
|
if ($currentUser->id === $user->id && $currentUser->type === 'A') {
|
||||||
if ($user->type === 'A') {
|
if ($user->type === 'A') {
|
||||||
return response()->json(['message' => 'Admins cannot delete their own account'], 403);
|
return response()->json(
|
||||||
}
|
['message' => 'Admins cannot delete their own account'],
|
||||||
|
403,
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
$user->delete();
|
$user->delete();
|
||||||
@@ -137,9 +172,11 @@ class UserController extends Controller
|
|||||||
}
|
}
|
||||||
|
|
||||||
$matches = Game::query()
|
$matches = Game::query()
|
||||||
->where(function($q) use ($user) {
|
->where(function ($q) use ($user) {
|
||||||
$q->where('player1_user_id', $user->id)
|
$q->where('player1_user_id', $user->id)->orWhere(
|
||||||
->orWhere('player2_user_id', $user->id);
|
'player2_user_id',
|
||||||
|
$user->id,
|
||||||
|
);
|
||||||
})
|
})
|
||||||
->with(['winner', 'player1', 'player2'])
|
->with(['winner', 'player1', 'player2'])
|
||||||
->orderBy('began_at', 'desc')
|
->orderBy('began_at', 'desc')
|
||||||
@@ -147,4 +184,4 @@ class UserController extends Controller
|
|||||||
|
|
||||||
return response()->json($matches);
|
return response()->json($matches);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,32 @@
|
|||||||
|
<?php
|
||||||
|
|
||||||
|
namespace App\Http\Middleware;
|
||||||
|
|
||||||
|
use Closure;
|
||||||
|
use Illuminate\Http\Request;
|
||||||
|
use Symfony\Component\HttpFoundation\Response;
|
||||||
|
|
||||||
|
class CheckUserType
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Handle an incoming request.
|
||||||
|
*
|
||||||
|
* @param \Closure(\Illuminate\Http\Request): (\Symfony\Component\HttpFoundation\Response) $next
|
||||||
|
*/
|
||||||
|
public function handle(
|
||||||
|
Request $request,
|
||||||
|
Closure $next,
|
||||||
|
string $type,
|
||||||
|
): Response {
|
||||||
|
$user = $request->user();
|
||||||
|
|
||||||
|
if (!$user || $user->type !== $type) {
|
||||||
|
return response()->json(
|
||||||
|
["message" => "Unauthorized. User type {$type} required."],
|
||||||
|
403,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return $next($request);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
namespace App\Models;
|
namespace App\Models;
|
||||||
|
|
||||||
// use Illuminate\Contracts\Auth\MustVerifyEmail;
|
|
||||||
use Illuminate\Database\Eloquent\Factories\HasFactory;
|
use Illuminate\Database\Eloquent\Factories\HasFactory;
|
||||||
use Illuminate\Database\Eloquent\SoftDeletes;
|
use Illuminate\Database\Eloquent\SoftDeletes;
|
||||||
use Illuminate\Foundation\Auth\User as Authenticatable;
|
use Illuminate\Foundation\Auth\User as Authenticatable;
|
||||||
@@ -11,30 +10,27 @@ use Laravel\Sanctum\HasApiTokens;
|
|||||||
|
|
||||||
class User extends Authenticatable
|
class User extends Authenticatable
|
||||||
{
|
{
|
||||||
/** @use HasFactory<\Database\Factories\UserFactory> */
|
use HasApiTokens, HasFactory, Notifiable, SoftDeletes;
|
||||||
use HasFactory, Notifiable, HasApiTokens, SoftDeletes;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The attributes that are mass assignable.
|
* The attributes that are mass assignable.
|
||||||
*
|
*
|
||||||
* @var list<string>
|
* @var array<int, string>
|
||||||
*/
|
*/
|
||||||
protected $fillable = [
|
protected $fillable = [
|
||||||
'name',
|
'name',
|
||||||
'email',
|
'email',
|
||||||
'password',
|
'password',
|
||||||
'nickname',
|
'nickname',
|
||||||
'photo_avatar_filename',
|
|
||||||
'type',
|
'type',
|
||||||
'blocked',
|
'photo_avatar_filename',
|
||||||
'coins_balance',
|
'coins_balance',
|
||||||
'custom',
|
|
||||||
];
|
];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The attributes that should be hidden for serialization.
|
* The attributes that should be hidden for serialization.
|
||||||
*
|
*
|
||||||
* @var list<string>
|
* @var array<int, string>
|
||||||
*/
|
*/
|
||||||
protected $hidden = [
|
protected $hidden = [
|
||||||
'password',
|
'password',
|
||||||
@@ -42,16 +38,14 @@ class User extends Authenticatable
|
|||||||
];
|
];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the attributes that should be cast.
|
* The attributes that should be cast.
|
||||||
*
|
*
|
||||||
* @return array<string, string>
|
* @var array<string, string>
|
||||||
*/
|
*/
|
||||||
protected function casts(): array
|
protected $casts = [
|
||||||
{
|
'email_verified_at' => 'datetime',
|
||||||
return [
|
'password' => 'hashed',
|
||||||
'email_verified_at' => 'datetime',
|
'blocked' => 'boolean',
|
||||||
'password' => 'hashed',
|
'deleted_at' => 'datetime',
|
||||||
'blocked' => 'boolean',
|
];
|
||||||
];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,14 +6,17 @@ use Illuminate\Foundation\Configuration\Middleware;
|
|||||||
|
|
||||||
return Application::configure(basePath: dirname(__DIR__))
|
return Application::configure(basePath: dirname(__DIR__))
|
||||||
->withRouting(
|
->withRouting(
|
||||||
web: __DIR__.'/../routes/web.php',
|
web: __DIR__ . "/../routes/web.php",
|
||||||
api: __DIR__.'/../routes/api.php',
|
api: __DIR__ . "/../routes/api.php",
|
||||||
commands: __DIR__.'/../routes/console.php',
|
commands: __DIR__ . "/../routes/console.php",
|
||||||
health: '/up',
|
health: "/up",
|
||||||
)
|
)
|
||||||
->withMiddleware(function (Middleware $middleware): void {
|
->withMiddleware(function (Middleware $middleware): void {
|
||||||
//
|
$middleware->alias([
|
||||||
|
"user.type" => App\Http\Middleware\CheckUserType::class,
|
||||||
|
]);
|
||||||
})
|
})
|
||||||
->withExceptions(function (Exceptions $exceptions): void {
|
->withExceptions(function (Exceptions $exceptions): void {
|
||||||
//
|
//
|
||||||
})->create();
|
})
|
||||||
|
->create();
|
||||||
|
|||||||
@@ -102,12 +102,15 @@
|
|||||||
'Illuminate\\Queue\\Console\\ForgetFailedCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\ForgetFailedCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Queue\\Console\\ListenCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\ListenCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Queue\\Console\\MonitorCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\MonitorCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
|
'Illuminate\\Queue\\Console\\PauseCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Queue\\Console\\PruneBatchesCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\PruneBatchesCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Queue\\Console\\PruneFailedJobsCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\PruneFailedJobsCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Queue\\Console\\RestartCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\RestartCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
|
'Illuminate\\Queue\\Console\\ResumeCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Queue\\Console\\RetryCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\RetryCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Queue\\Console\\RetryBatchCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\RetryBatchCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Queue\\Console\\WorkCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Queue\\Console\\WorkCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
|
'Illuminate\\Foundation\\Console\\ReloadCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Foundation\\Console\\RouteCacheCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Foundation\\Console\\RouteCacheCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Foundation\\Console\\RouteClearCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Foundation\\Console\\RouteClearCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
'Illuminate\\Foundation\\Console\\RouteListCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
'Illuminate\\Foundation\\Console\\RouteListCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -3,32 +3,80 @@
|
|||||||
use App\Http\Controllers\AuthController;
|
use App\Http\Controllers\AuthController;
|
||||||
use App\Http\Controllers\GameController;
|
use App\Http\Controllers\GameController;
|
||||||
use App\Http\Controllers\MatchController;
|
use App\Http\Controllers\MatchController;
|
||||||
|
use App\Http\Controllers\ProfileController;
|
||||||
use App\Http\Controllers\UserController;
|
use App\Http\Controllers\UserController;
|
||||||
use Illuminate\Http\Request;
|
|
||||||
use Illuminate\Support\Facades\Route;
|
use Illuminate\Support\Facades\Route;
|
||||||
|
|
||||||
// Authentication Routes
|
Route::prefix('v1')->group(function () {
|
||||||
Route::post('/login', [AuthController::class, 'login']);
|
// Public Routes
|
||||||
Route::post('/register', [AuthController::class, 'register']);
|
Route::post('/login', [AuthController::class, 'login']);
|
||||||
|
Route::post('/register', [AuthController::class, 'register']);
|
||||||
|
|
||||||
Route::middleware('auth:sanctum')->group(function () {
|
// Authenticated Routes
|
||||||
Route::post('logout', [AuthController::class, 'logout']);
|
Route::middleware(['auth:sanctum', 'throttle:60,1'])->group(function () {
|
||||||
|
Route::post('/logout', [AuthController::class, 'logout']);
|
||||||
|
|
||||||
Route::prefix('users')->group(function () {
|
Route::prefix('users/me')->group(function () {
|
||||||
Route::get('/me', function (Request $request) {
|
Route::get('/', [ProfileController::class, 'show']);
|
||||||
return $request->user();
|
Route::put('/', [ProfileController::class, 'update']);
|
||||||
|
Route::delete('/', [ProfileController::class, 'destroy']);
|
||||||
|
Route::put('/password', [
|
||||||
|
ProfileController::class,
|
||||||
|
'updatePassword',
|
||||||
|
]);
|
||||||
|
Route::post('/avatar', [ProfileController::class, 'uploadAvatar']);
|
||||||
});
|
});
|
||||||
Route::get('/{user}/matches', [UserController::class, 'getMatches']);
|
|
||||||
});
|
|
||||||
|
|
||||||
Route::prefix('games')->group(function () {
|
// User Resources
|
||||||
Route::apiResource('/', GameController::class)->parameters(['' => 'game']);
|
Route::prefix('/users')->group(function () {
|
||||||
Route::post('/{game}/resign', [GameController::class, 'resign']);
|
Route::get('/{user}', [UserController::class, 'show']);
|
||||||
Route::post('/{game}/join', [GameController::class, 'join']);
|
Route::get('/{user}/matches', [
|
||||||
});
|
UserController::class,
|
||||||
|
'getMatches',
|
||||||
|
]);
|
||||||
|
});
|
||||||
|
|
||||||
Route::prefix('matches')->group(function () {
|
// Game Resources
|
||||||
Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
|
Route::prefix('games')->group(function () {
|
||||||
Route::post('/{match}/join', [MatchController::class, 'join']);
|
Route::apiResource('/', GameController::class)->parameters([
|
||||||
|
'' => 'game',
|
||||||
|
]);
|
||||||
|
Route::post('/{game}/join', [GameController::class, 'join']);
|
||||||
|
Route::post('/{game}/resign', [GameController::class, 'resign']);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Match Resources
|
||||||
|
Route::prefix('matches')->group(function () {
|
||||||
|
Route::apiResource('/', MatchController::class)->parameters([
|
||||||
|
'' => 'match',
|
||||||
|
]);
|
||||||
|
Route::post('/{match}/join', [
|
||||||
|
MatchController::class,
|
||||||
|
'join',
|
||||||
|
]);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Admin Routes
|
||||||
|
Route::middleware('user.type:A')
|
||||||
|
->prefix('admin')
|
||||||
|
->group(function () {
|
||||||
|
Route::prefix('users')->group(function () {
|
||||||
|
Route::get('/', [UserController::class, 'index']);
|
||||||
|
Route::post('/', [UserController::class, 'store']);
|
||||||
|
Route::put('/{user}', [UserController::class, 'update']);
|
||||||
|
Route::delete('/{user}', [
|
||||||
|
UserController::class,
|
||||||
|
'destroy',
|
||||||
|
]);
|
||||||
|
Route::post('/{user}/block', [
|
||||||
|
UserController::class,
|
||||||
|
'block',
|
||||||
|
]);
|
||||||
|
Route::post('/{user}/unblock', [
|
||||||
|
UserController::class,
|
||||||
|
'unblock',
|
||||||
|
]);
|
||||||
|
});
|
||||||
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,9 +1,19 @@
|
|||||||
### Get All Students
|
### Get All Students (Login)
|
||||||
|
# @name login
|
||||||
POST http://localhost:8000/api/login
|
POST http://localhost:8000/api/login
|
||||||
content-Type: application/json
|
Content-Type: application/json
|
||||||
Accept: application/json
|
Accept: application/json
|
||||||
|
|
||||||
{
|
{
|
||||||
"email": "[email protected]",
|
"email": "[email protected]",
|
||||||
"password": "123"
|
"password": "123"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
### Capture the token
|
||||||
|
@token = {{login.response.body.token}}
|
||||||
|
|
||||||
|
### Get All matches
|
||||||
|
GET http://localhost:8000/api/matches
|
||||||
|
Content-Type: application/json
|
||||||
|
Accept: application/json
|
||||||
|
Authorization: Bearer {{token}}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
meta {
|
||||||
|
name: Get Users
|
||||||
|
type: http
|
||||||
|
seq: 1
|
||||||
|
}
|
||||||
|
|
||||||
|
get {
|
||||||
|
url: {{api_url}}/admin/users/
|
||||||
|
body: none
|
||||||
|
auth: inherit
|
||||||
|
}
|
||||||
|
|
||||||
|
headers {
|
||||||
|
Authorization: Bearer {{token}}
|
||||||
|
}
|
||||||
|
|
||||||
|
settings {
|
||||||
|
encodeUrl: true
|
||||||
|
timeout: 0
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
meta {
|
||||||
|
name: Admin
|
||||||
|
seq: 4
|
||||||
|
}
|
||||||
|
|
||||||
|
auth {
|
||||||
|
mode: inherit
|
||||||
|
}
|
||||||
@@ -5,7 +5,7 @@ meta {
|
|||||||
}
|
}
|
||||||
|
|
||||||
post {
|
post {
|
||||||
url: {{api_url}}/auth/login
|
url: {{api_url}}/login
|
||||||
body: json
|
body: json
|
||||||
auth: none
|
auth: none
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ meta {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get {
|
get {
|
||||||
url: {{api_url}}/games
|
url: {{api_url}}/games/1
|
||||||
body: none
|
body: none
|
||||||
auth: none
|
auth: none
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
vars {
|
vars {
|
||||||
base_url: http://localhost:8085
|
base_url: http://localhost:8000
|
||||||
api_url: http://localhost:8085/api
|
api_url: http://localhost:8000/api/v1
|
||||||
token:
|
token:
|
||||||
}
|
}
|
||||||
|
|||||||
|
After Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 255 KiB |
|
After Width: | Height: | Size: 238 KiB |
|
After Width: | Height: | Size: 273 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 242 KiB |
|
After Width: | Height: | Size: 201 KiB |
|
After Width: | Height: | Size: 197 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 210 KiB |
|
After Width: | Height: | Size: 191 KiB |
|
After Width: | Height: | Size: 260 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 203 KiB |
|
After Width: | Height: | Size: 279 KiB |
|
After Width: | Height: | Size: 257 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 40 KiB |
|
After Width: | Height: | Size: 312 KiB |
@@ -3,8 +3,8 @@
|
|||||||
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
|
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
|
||||||
<div class="align-middle text-xl">
|
<div class="align-middle text-xl">
|
||||||
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
|
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
|
||||||
<span class="text-xs" v-if="authStore.currentUser">
|
<span class="text-xs" v-if="authStore.currentUser"
|
||||||
({{ authStore.currentUser?.name }})
|
> ({{ authStore.currentUser?.name }})
|
||||||
</span>
|
</span>
|
||||||
</div>
|
</div>
|
||||||
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
|
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
|
||||||
@@ -17,26 +17,22 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup>
|
<script setup>
|
||||||
import { RouterLink, RouterView } from 'vue-router';
|
import { RouterLink, RouterView } from 'vue-router'
|
||||||
import { toast } from 'vue-sonner';
|
import { toast } from 'vue-sonner'
|
||||||
import 'vue-sonner/style.css'
|
import 'vue-sonner/style.css'
|
||||||
import { ref, onMounted } from 'vue';
|
import { ref, onMounted } from 'vue'
|
||||||
import { Toaster } from '@/components/ui/sonner'
|
import { Toaster } from '@/components/ui/sonner'
|
||||||
import NavBar from './components/layout/NavBar.vue';
|
import NavBar from './components/layout/NavBar.vue'
|
||||||
import { useAuthStore } from './stores/auth';
|
import { useAuthStore } from './stores/auth'
|
||||||
import { useSocketStore } from './stores/socket';
|
import { useSocketStore } from './stores/socket'
|
||||||
|
|
||||||
const authStore = useAuthStore()
|
const authStore = useAuthStore()
|
||||||
const socketStore = useSocketStore()
|
const socketStore = useSocketStore()
|
||||||
|
|
||||||
|
|
||||||
const year = new Date().getFullYear()
|
const year = new Date().getFullYear()
|
||||||
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
|
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
const logout = () => {
|
const logout = () => {
|
||||||
|
|
||||||
toast.promise(authStore.logout(), {
|
toast.promise(authStore.logout(), {
|
||||||
loading: 'Calling API',
|
loading: 'Calling API',
|
||||||
success: () => {
|
success: () => {
|
||||||
@@ -44,15 +40,12 @@ const logout = () => {
|
|||||||
},
|
},
|
||||||
error: (data) => `[API] Error - ${data?.response?.data?.message}`,
|
error: (data) => `[API] Error - ${data?.response?.data?.message}`,
|
||||||
})
|
})
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
await authStore.restoreSession()
|
await authStore.restoreSession()
|
||||||
socketStore.handleConnection()
|
socketStore.handleConnection()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<style></style>`
|
<style></style>
|
||||||
|
|||||||
@@ -0,0 +1,114 @@
|
|||||||
|
<template>
|
||||||
|
<div class="relative flex items-center justify-center w-64 h-48">
|
||||||
|
<div
|
||||||
|
v-if="trumpCard"
|
||||||
|
class="absolute rotate-90 origin-center transition-all duration-700"
|
||||||
|
:class="[trumpReveal && 'scale-110']"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
class="ring-2 ring-amber-400/60 ring-offset-2 rounded-lg transition-all duration-700"
|
||||||
|
:class="[
|
||||||
|
trumpReveal &&
|
||||||
|
'ring-4 ring-amber-400 shadow-[0_0_30px_rgba(251,191,36,0.8)] animate-pulse',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
<GameCard :suit="trumpCard.suit" :rank="trumpCard.rank" />
|
||||||
|
</div>
|
||||||
|
<div
|
||||||
|
v-if="trumpReveal"
|
||||||
|
class="absolute -bottom-8 left-1/2 -translate-x-1/2 bg-amber-500/90 text-white text-[10px] font-bold px-3 py-1 rounded-full whitespace-nowrap animate-pulse"
|
||||||
|
>
|
||||||
|
TRUMP
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div
|
||||||
|
v-if="!isEmpty && cardsRemaining > 0"
|
||||||
|
class="absolute -translate-x-8 -translate-y-4 transition-all duration-300"
|
||||||
|
:class="[cardsRemaining === 0 && 'opacity-0 scale-95', deckPulse && 'scale-105']"
|
||||||
|
>
|
||||||
|
<div class="relative">
|
||||||
|
<div
|
||||||
|
class="absolute inset-0 bg-gray-800 rounded-lg opacity-20 translate-x-1 translate-y-1"
|
||||||
|
></div>
|
||||||
|
<div
|
||||||
|
class="absolute inset-0 bg-gray-800 rounded-lg opacity-15 translate-x-2 translate-y-2"
|
||||||
|
></div>
|
||||||
|
<div
|
||||||
|
class="absolute inset-0 bg-gray-800 rounded-lg opacity-10 translate-x-3 translate-y-3"
|
||||||
|
></div>
|
||||||
|
|
||||||
|
<div class="relative">
|
||||||
|
<GameCard suit="c" :rank="1" :face-down="true" />
|
||||||
|
|
||||||
|
<div
|
||||||
|
class="absolute -top-2 -right-2 bg-blue-600 text-white text-xs font-bold rounded-full w-8 h-8 flex items-center justify-center shadow-lg border-2 border-white transition-all duration-300"
|
||||||
|
>
|
||||||
|
<Transition
|
||||||
|
enter-active-class="transition-all duration-200"
|
||||||
|
enter-from-class="scale-150 opacity-0"
|
||||||
|
enter-to-class="scale-100 opacity-100"
|
||||||
|
leave-active-class="transition-all duration-200"
|
||||||
|
leave-from-class="scale-100 opacity-100"
|
||||||
|
leave-to-class="scale-50 opacity-0"
|
||||||
|
mode="out-in"
|
||||||
|
>
|
||||||
|
<span :key="cardsRemaining">{{ cardsRemaining }}</span>
|
||||||
|
</Transition>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, watch } from 'vue'
|
||||||
|
import GameCard from './GameCard.vue'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
trumpCard: {
|
||||||
|
type: Object,
|
||||||
|
default: null,
|
||||||
|
},
|
||||||
|
cardsRemaining: {
|
||||||
|
type: Number,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
isEmpty: {
|
||||||
|
type: Boolean,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
revealTrump: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
const deckPulse = ref(false)
|
||||||
|
const trumpReveal = ref(false)
|
||||||
|
|
||||||
|
// Pulse animation when cards remaining changes
|
||||||
|
watch(
|
||||||
|
() => props.cardsRemaining,
|
||||||
|
() => {
|
||||||
|
deckPulse.value = true
|
||||||
|
setTimeout(() => {
|
||||||
|
deckPulse.value = false
|
||||||
|
}, 300)
|
||||||
|
},
|
||||||
|
)
|
||||||
|
|
||||||
|
// Trump reveal animation
|
||||||
|
watch(
|
||||||
|
() => props.revealTrump,
|
||||||
|
(newValue) => {
|
||||||
|
if (newValue) {
|
||||||
|
trumpReveal.value = true
|
||||||
|
setTimeout(() => {
|
||||||
|
trumpReveal.value = false
|
||||||
|
}, 3000) // Show for 3 seconds
|
||||||
|
}
|
||||||
|
},
|
||||||
|
)
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
<template>
|
||||||
|
<Teleport to="body">
|
||||||
|
<div
|
||||||
|
v-if="isVisible"
|
||||||
|
class="fixed pointer-events-none z-[9999]"
|
||||||
|
:style="{
|
||||||
|
left: currentPosition.x + 'px',
|
||||||
|
top: currentPosition.y + 'px',
|
||||||
|
transition: isAnimating ? `all ${duration}ms ease-out` : 'none',
|
||||||
|
}"
|
||||||
|
>
|
||||||
|
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
|
||||||
|
</div>
|
||||||
|
</Teleport>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, onMounted, watch } from 'vue'
|
||||||
|
import GameCard from './GameCard.vue'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
card: {
|
||||||
|
type: Object,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
startPosition: {
|
||||||
|
type: Object,
|
||||||
|
required: true,
|
||||||
|
validator: (value) => 'x' in value && 'y' in value,
|
||||||
|
},
|
||||||
|
endPosition: {
|
||||||
|
type: Object,
|
||||||
|
required: true,
|
||||||
|
validator: (value) => 'x' in value && 'y' in value,
|
||||||
|
},
|
||||||
|
duration: {
|
||||||
|
type: Number,
|
||||||
|
default: 500,
|
||||||
|
},
|
||||||
|
faceDown: {
|
||||||
|
type: Boolean,
|
||||||
|
default: true,
|
||||||
|
},
|
||||||
|
delay: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
const emit = defineEmits(['complete'])
|
||||||
|
|
||||||
|
const isVisible = ref(false)
|
||||||
|
const isAnimating = ref(false)
|
||||||
|
const currentPosition = ref({ x: 0, y: 0 })
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
// Start at the deck position
|
||||||
|
currentPosition.value = { ...props.startPosition }
|
||||||
|
isVisible.value = true
|
||||||
|
|
||||||
|
// Wait for delay, then start animation
|
||||||
|
setTimeout(() => {
|
||||||
|
// Force a reflow to ensure starting position is set
|
||||||
|
requestAnimationFrame(() => {
|
||||||
|
isAnimating.value = true
|
||||||
|
currentPosition.value = { ...props.endPosition }
|
||||||
|
|
||||||
|
// After animation completes, emit event and hide
|
||||||
|
setTimeout(() => {
|
||||||
|
emit('complete')
|
||||||
|
isVisible.value = false
|
||||||
|
}, props.duration)
|
||||||
|
})
|
||||||
|
}, props.delay)
|
||||||
|
})
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,77 @@
|
|||||||
|
<template>
|
||||||
|
<div
|
||||||
|
class="min-h-screen bg-linear-to-br from-green-700 via-green-800 to-green-900 grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8"
|
||||||
|
>
|
||||||
|
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
|
||||||
|
<ScoreDisplay
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:current-turn="currentTurn"
|
||||||
|
:round-number="1"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
|
||||||
|
<PlayerHand
|
||||||
|
:cards="opponentHand"
|
||||||
|
:face-down="true"
|
||||||
|
:max-cards="maxCards"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
|
||||||
|
<PlayArea
|
||||||
|
:player-card="currentTrick.playerCard"
|
||||||
|
:opponent-card="currentTrick.opponentCard"
|
||||||
|
:winner="currentTrick.winner"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
|
||||||
|
<DeckArea :trump-card="trumpCard" :cards-remaining="cardsRemaining" :is-empty="deckIsEmpty" />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
|
||||||
|
<PlayerHand
|
||||||
|
:cards="playerHand"
|
||||||
|
:face-down="false"
|
||||||
|
:max-cards="maxCards"
|
||||||
|
@card-clicked="handleCardClick"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import PlayerHand from './PlayerHand.vue'
|
||||||
|
import PlayArea from './PlayArea.vue'
|
||||||
|
import DeckArea from './DeckArea.vue'
|
||||||
|
import ScoreDisplay from './ScoreDisplay.vue'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
playerHand: { type: Array, default: () => [] },
|
||||||
|
opponentHand: { type: Array, default: () => [] },
|
||||||
|
currentTrick: {
|
||||||
|
type: Object,
|
||||||
|
default: () => ({ playerCard: null, opponentCard: null, winner: null }),
|
||||||
|
},
|
||||||
|
trumpCard: { type: Object, required: true },
|
||||||
|
cardsRemaining: { type: Number, default: 0 },
|
||||||
|
deckIsEmpty: { type: Boolean, default: false },
|
||||||
|
maxCards: { type: Number, default: 3 },
|
||||||
|
// REMOVIDO: playableCardIndices (já não precisamos dele)
|
||||||
|
playerScore: { type: Number, default: 0 },
|
||||||
|
opponentScore: { type: Number, default: 0 },
|
||||||
|
currentTurn: {
|
||||||
|
type: String,
|
||||||
|
default: 'player',
|
||||||
|
validator: (value) => ['player', 'opponent'].includes(value),
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
const emit = defineEmits(['play-card'])
|
||||||
|
|
||||||
|
const handleCardClick = (payload) => {
|
||||||
|
emit('play-card', payload.card)
|
||||||
|
}
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
<template>
|
||||||
|
<div
|
||||||
|
class="relative w-32 aspect-[2.5/3.5] cursor-pointer transition-all duration-300 ease-in-out hover:scale-105 hover:-translate-y-2 hover:shadow-2xl"
|
||||||
|
>
|
||||||
|
<img
|
||||||
|
:src="cardImage"
|
||||||
|
:alt="faceDown ? 'Card back' : `${suit} ${rank}`"
|
||||||
|
class="w-full h-full object-cover rounded-lg shadow-lg select-none"
|
||||||
|
draggable="false"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { computed } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
suit: {
|
||||||
|
type: String,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
rank: {
|
||||||
|
type: Number,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
faceDown: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
const cardImage = computed(() => {
|
||||||
|
if (props.faceDown) {
|
||||||
|
return '/cards/semFace.png'
|
||||||
|
} else {
|
||||||
|
return `/cards/${props.suit}${props.rank}.png`
|
||||||
|
}
|
||||||
|
})
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,308 @@
|
|||||||
|
<template>
|
||||||
|
<Teleport to="body">
|
||||||
|
<Transition
|
||||||
|
enter-active-class="transition-all duration-500 ease-out"
|
||||||
|
enter-from-class="opacity-0"
|
||||||
|
enter-to-class="opacity-100"
|
||||||
|
leave-active-class="transition-all duration-300 ease-in"
|
||||||
|
leave-from-class="opacity-100"
|
||||||
|
leave-to-class="opacity-0"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
v-if="isVisible"
|
||||||
|
class="fixed inset-0 bg-black/70 backdrop-blur-sm z-[9998] flex items-center justify-center p-4"
|
||||||
|
@click.self="handleClose"
|
||||||
|
>
|
||||||
|
<Transition
|
||||||
|
enter-active-class="transition-all duration-500 ease-out delay-100"
|
||||||
|
enter-from-class="opacity-0 scale-75 -translate-y-10"
|
||||||
|
enter-to-class="opacity-100 scale-100 translate-y-0"
|
||||||
|
leave-active-class="transition-all duration-300 ease-in"
|
||||||
|
leave-from-class="opacity-100 scale-100"
|
||||||
|
leave-to-class="opacity-0 scale-90"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
v-if="isVisible"
|
||||||
|
class="bg-gradient-to-br from-gray-900 via-gray-800 to-gray-900 rounded-2xl shadow-2xl border-2 max-w-md w-full p-8 relative overflow-hidden"
|
||||||
|
:class="[
|
||||||
|
winner === 'player'
|
||||||
|
? 'border-emerald-500/50'
|
||||||
|
: winner === 'opponent'
|
||||||
|
? 'border-rose-500/50'
|
||||||
|
: 'border-gray-600/50',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
<!-- Confetti Effect (if player wins) -->
|
||||||
|
<div
|
||||||
|
v-if="winner === 'player' && showConfetti"
|
||||||
|
class="absolute inset-0 pointer-events-none"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
v-for="i in 30"
|
||||||
|
:key="i"
|
||||||
|
class="absolute w-2 h-2 animate-confetti"
|
||||||
|
:style="{
|
||||||
|
left: Math.random() * 100 + '%',
|
||||||
|
top: '-10px',
|
||||||
|
backgroundColor: ['#fbbf24', '#34d399', '#60a5fa', '#f472b6', '#a78bfa'][
|
||||||
|
Math.floor(Math.random() * 5)
|
||||||
|
],
|
||||||
|
animationDelay: Math.random() * 2 + 's',
|
||||||
|
animationDuration: 3 + Math.random() * 2 + 's',
|
||||||
|
}"
|
||||||
|
></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Winner Icon/Badge -->
|
||||||
|
<div class="flex justify-center mb-6">
|
||||||
|
<div
|
||||||
|
class="relative"
|
||||||
|
:class="[winner === 'player' ? 'animate-bounce' : 'animate-pulse']"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
v-if="winner === 'player'"
|
||||||
|
class="w-24 h-24 rounded-full bg-gradient-to-br from-emerald-400 to-emerald-600 flex items-center justify-center shadow-lg shadow-emerald-500/50"
|
||||||
|
>
|
||||||
|
<span class="text-5xl">🏆</span>
|
||||||
|
</div>
|
||||||
|
<div
|
||||||
|
v-else-if="winner === 'opponent'"
|
||||||
|
class="w-24 h-24 rounded-full bg-gradient-to-br from-rose-400 to-rose-600 flex items-center justify-center shadow-lg shadow-rose-500/50"
|
||||||
|
>
|
||||||
|
<span class="text-5xl">😔</span>
|
||||||
|
</div>
|
||||||
|
<div
|
||||||
|
v-else
|
||||||
|
class="w-24 h-24 rounded-full bg-gradient-to-br from-gray-400 to-gray-600 flex items-center justify-center shadow-lg"
|
||||||
|
>
|
||||||
|
<span class="text-5xl">🤝</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Title -->
|
||||||
|
<h2
|
||||||
|
class="text-4xl font-black text-center mb-2 bg-clip-text text-transparent bg-gradient-to-r"
|
||||||
|
:class="[
|
||||||
|
winner === 'player'
|
||||||
|
? 'from-emerald-300 to-emerald-500'
|
||||||
|
: winner === 'opponent'
|
||||||
|
? 'from-rose-300 to-rose-500'
|
||||||
|
: 'from-gray-300 to-gray-500',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
{{ title }}
|
||||||
|
</h2>
|
||||||
|
|
||||||
|
<!-- Subtitle -->
|
||||||
|
<p class="text-center text-gray-400 mb-8">{{ subtitle }}</p>
|
||||||
|
|
||||||
|
<!-- Scores -->
|
||||||
|
<div class="bg-black/30 rounded-xl p-6 mb-8 space-y-4">
|
||||||
|
<div class="flex items-center justify-between">
|
||||||
|
<span class="text-gray-300 font-medium">{{ playerName }}</span>
|
||||||
|
<span
|
||||||
|
class="text-3xl font-black tabular-nums transition-all duration-500"
|
||||||
|
:class="[
|
||||||
|
playerScore > opponentScore
|
||||||
|
? 'text-emerald-400 drop-shadow-[0_0_12px_rgba(52,211,153,0.6)]'
|
||||||
|
: 'text-white',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
{{ displayPlayerScore }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
<div class="h-px bg-gray-700"></div>
|
||||||
|
<div class="flex items-center justify-between">
|
||||||
|
<span class="text-gray-300 font-medium">{{ opponentName }}</span>
|
||||||
|
<span
|
||||||
|
class="text-3xl font-black tabular-nums transition-all duration-500"
|
||||||
|
:class="[
|
||||||
|
opponentScore > playerScore
|
||||||
|
? 'text-rose-400 drop-shadow-[0_0_12px_rgba(251,113,133,0.6)]'
|
||||||
|
: 'text-white',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
{{ displayOpponentScore }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Stats (optional) -->
|
||||||
|
<div v-if="stats" class="grid grid-cols-2 gap-4 mb-8">
|
||||||
|
<div class="bg-black/20 rounded-lg p-3 text-center">
|
||||||
|
<p class="text-gray-400 text-xs mb-1">Your Tricks</p>
|
||||||
|
<p class="text-2xl font-bold text-white">{{ stats.playerTricks }}</p>
|
||||||
|
</div>
|
||||||
|
<div class="bg-black/20 rounded-lg p-3 text-center">
|
||||||
|
<p class="text-gray-400 text-xs mb-1">Opponent Tricks</p>
|
||||||
|
<p class="text-2xl font-bold text-white">{{ stats.opponentTricks }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Actions -->
|
||||||
|
<div class="flex gap-3">
|
||||||
|
<button
|
||||||
|
v-if="!isLoggingOut"
|
||||||
|
@click="$emit('play-again')"
|
||||||
|
class="flex-1 bg-gradient-to-r from-emerald-500 to-emerald-600 hover:from-emerald-600 hover:to-emerald-700 text-white font-bold py-3 px-6 rounded-lg transition-all shadow-lg"
|
||||||
|
>
|
||||||
|
Play Again
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
v-if="!hideClose"
|
||||||
|
@click="handleClose"
|
||||||
|
class="flex-1 font-bold py-3 px-6 rounded-lg transition-all"
|
||||||
|
:class="[
|
||||||
|
isLoggingOut
|
||||||
|
? 'bg-red-600 hover:bg-red-700 text-white w-full'
|
||||||
|
: 'bg-gray-700 hover:bg-gray-600 text-white',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
{{ isLoggingOut ? 'Confirm Logout' : 'Close' }}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</Transition>
|
||||||
|
</div>
|
||||||
|
</Transition>
|
||||||
|
</Teleport>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, computed, watch, onMounted } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
isVisible: {
|
||||||
|
type: Boolean,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
winner: {
|
||||||
|
type: String,
|
||||||
|
required: true,
|
||||||
|
validator: (value) => ['player', 'opponent', 'draw'].includes(value),
|
||||||
|
},
|
||||||
|
playerScore: {
|
||||||
|
type: Number,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
opponentScore: {
|
||||||
|
type: Number,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
playerName: {
|
||||||
|
type: String,
|
||||||
|
default: 'You',
|
||||||
|
},
|
||||||
|
opponentName: {
|
||||||
|
type: String,
|
||||||
|
default: 'Bot',
|
||||||
|
},
|
||||||
|
stats: {
|
||||||
|
type: Object,
|
||||||
|
default: null,
|
||||||
|
},
|
||||||
|
hideClose: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
isLoggingOut: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
const emit = defineEmits(['close', 'play-again'])
|
||||||
|
|
||||||
|
const showConfetti = ref(false)
|
||||||
|
const displayPlayerScore = ref(0)
|
||||||
|
const displayOpponentScore = ref(0)
|
||||||
|
|
||||||
|
// Computed title based on winner
|
||||||
|
const title = computed(() => {
|
||||||
|
if (props.winner === 'player') return 'Victory!'
|
||||||
|
if (props.winner === 'opponent') return 'Defeat'
|
||||||
|
return 'Draw!'
|
||||||
|
})
|
||||||
|
|
||||||
|
// Computed subtitle
|
||||||
|
const subtitle = computed(() => {
|
||||||
|
if (props.winner === 'player') return 'Congratulations! You won the game!'
|
||||||
|
if (props.winner === 'opponent') return 'Better luck next time!'
|
||||||
|
return 'The game ended in a draw'
|
||||||
|
})
|
||||||
|
|
||||||
|
// Animate score count-up
|
||||||
|
const animateScore = (fromValue, toValue, callback) => {
|
||||||
|
const duration = 1000
|
||||||
|
const steps = 30
|
||||||
|
const stepDuration = duration / steps
|
||||||
|
const increment = (toValue - fromValue) / steps
|
||||||
|
|
||||||
|
let current = fromValue
|
||||||
|
let step = 0
|
||||||
|
|
||||||
|
const interval = setInterval(() => {
|
||||||
|
step++
|
||||||
|
current += increment
|
||||||
|
|
||||||
|
if (step >= steps) {
|
||||||
|
current = toValue
|
||||||
|
clearInterval(interval)
|
||||||
|
}
|
||||||
|
|
||||||
|
callback(Math.round(current))
|
||||||
|
}, stepDuration)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Watch for visibility and trigger animations
|
||||||
|
watch(
|
||||||
|
() => props.isVisible,
|
||||||
|
(newValue) => {
|
||||||
|
if (newValue) {
|
||||||
|
// Start confetti if player wins
|
||||||
|
if (props.winner === 'player') {
|
||||||
|
setTimeout(() => {
|
||||||
|
showConfetti.value = true
|
||||||
|
}, 300)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Animate scores counting up
|
||||||
|
setTimeout(() => {
|
||||||
|
animateScore(0, props.playerScore, (value) => {
|
||||||
|
displayPlayerScore.value = value
|
||||||
|
})
|
||||||
|
animateScore(0, props.opponentScore, (value) => {
|
||||||
|
displayOpponentScore.value = value
|
||||||
|
})
|
||||||
|
}, 400)
|
||||||
|
} else {
|
||||||
|
showConfetti.value = false
|
||||||
|
displayPlayerScore.value = 0
|
||||||
|
displayOpponentScore.value = 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ immediate: true },
|
||||||
|
)
|
||||||
|
|
||||||
|
const handleClose = () => {
|
||||||
|
emit('close')
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
@keyframes confetti {
|
||||||
|
0% {
|
||||||
|
transform: translateY(0) rotate(0deg);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
100% {
|
||||||
|
transform: translateY(100vh) rotate(720deg);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.animate-confetti {
|
||||||
|
animation: confetti linear forwards;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,100 @@
|
|||||||
|
<template>
|
||||||
|
<div class="flex items-center justify-center h-64 relative">
|
||||||
|
<div class="relative w-96 h-full flex items-center justify-center">
|
||||||
|
<!-- Opponent Card Slot -->
|
||||||
|
<div
|
||||||
|
class="absolute top-4"
|
||||||
|
:class="[
|
||||||
|
winner === 'opponent' && 'ring-4 ring-green-400 ring-offset-4 rounded-lg animate-pulse',
|
||||||
|
]"
|
||||||
|
:style="{ zIndex: opponentCard ? (firstPlayer === 'opponent' ? 1 : 2) : 0 }"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
v-if="!opponentCard"
|
||||||
|
class="w-32 aspect-[2.5/3.5] border-4 border-dashed border-gray-400/40 rounded-lg bg-gray-100/20 flex items-center justify-center"
|
||||||
|
>
|
||||||
|
<span class="text-gray-400 text-xs font-medium">Opponent</span>
|
||||||
|
</div>
|
||||||
|
<Transition
|
||||||
|
enter-active-class="transition-all duration-500 ease-out"
|
||||||
|
enter-from-class="opacity-0 -translate-y-[200px] scale-75"
|
||||||
|
enter-to-class="opacity-100 translate-y-0 scale-100 rotate-6"
|
||||||
|
leave-active-class="transition-all duration-500 ease-in"
|
||||||
|
:leave-from-class="`opacity-100 translate-y-0 scale-100 rotate-6`"
|
||||||
|
:leave-to-class="
|
||||||
|
winner === 'opponent'
|
||||||
|
? 'opacity-0 -translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||||
|
: 'opacity-0 translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||||
|
"
|
||||||
|
mode="out-in"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
v-if="opponentCard"
|
||||||
|
:key="`${opponentCard.suit}-${opponentCard.rank}`"
|
||||||
|
class="rotate-6"
|
||||||
|
>
|
||||||
|
<GameCard :suit="opponentCard.suit" :rank="opponentCard.rank" />
|
||||||
|
</div>
|
||||||
|
</Transition>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Player Card Slot -->
|
||||||
|
<div
|
||||||
|
class="absolute bottom-4"
|
||||||
|
:class="[
|
||||||
|
winner === 'player' && 'ring-4 ring-green-400 ring-offset-4 rounded-lg animate-pulse',
|
||||||
|
]"
|
||||||
|
:style="{ zIndex: playerCard ? (firstPlayer === 'player' ? 1 : 2) : 0 }"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
v-if="!playerCard"
|
||||||
|
class="w-32 aspect-[2.5/3.5] border-4 border-dashed border-gray-400/40 rounded-lg bg-gray-100/20 flex items-center justify-center"
|
||||||
|
>
|
||||||
|
<span class="text-gray-400 text-xs font-medium">You</span>
|
||||||
|
</div>
|
||||||
|
<Transition
|
||||||
|
enter-active-class="transition-all duration-500 ease-out"
|
||||||
|
enter-from-class="opacity-0 translate-y-[200px] scale-75"
|
||||||
|
enter-to-class="opacity-100 translate-y-0 scale-100 -rotate-6"
|
||||||
|
leave-active-class="transition-all duration-500 ease-in"
|
||||||
|
:leave-from-class="`opacity-100 translate-y-0 scale-100 -rotate-6`"
|
||||||
|
:leave-to-class="
|
||||||
|
winner === 'opponent'
|
||||||
|
? 'opacity-0 -translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||||
|
: 'opacity-0 translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||||
|
"
|
||||||
|
mode="out-in"
|
||||||
|
>
|
||||||
|
<div v-if="playerCard" :key="`${playerCard.suit}-${playerCard.rank}`" class="-rotate-6">
|
||||||
|
<GameCard :suit="playerCard.suit" :rank="playerCard.rank" />
|
||||||
|
</div>
|
||||||
|
</Transition>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import GameCard from './GameCard.vue'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
playerCard: {
|
||||||
|
type: Object,
|
||||||
|
default: null,
|
||||||
|
},
|
||||||
|
opponentCard: {
|
||||||
|
type: Object,
|
||||||
|
default: null,
|
||||||
|
},
|
||||||
|
winner: {
|
||||||
|
type: String,
|
||||||
|
default: null,
|
||||||
|
validator: (value) => [null, 'player', 'opponent'].includes(value),
|
||||||
|
},
|
||||||
|
firstPlayer: {
|
||||||
|
type: String,
|
||||||
|
default: null,
|
||||||
|
validator: (value) => [null, 'player', 'opponent'].includes(value),
|
||||||
|
},
|
||||||
|
})
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,108 @@
|
|||||||
|
<template>
|
||||||
|
<div class="flex justify-center items-end relative h-40">
|
||||||
|
<TransitionGroup
|
||||||
|
enter-active-class="transition-all duration-500 ease-out"
|
||||||
|
enter-from-class="opacity-0 -translate-y-8 scale-75"
|
||||||
|
enter-to-class="opacity-100 translate-y-0 scale-100"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
v-for="(card, index) in cards"
|
||||||
|
:key="`${card.suit}-${card.rank}-${index}`"
|
||||||
|
class="absolute transition-all duration-300 ease-out"
|
||||||
|
:style="getCardStyle(index)"
|
||||||
|
@mouseenter="hoveredIndex = index"
|
||||||
|
@mouseleave="hoveredIndex = null"
|
||||||
|
@click="handleCardClick(card, index)"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
:class="[
|
||||||
|
'transition-all duration-300 rounded-lg',
|
||||||
|
isValid(card)
|
||||||
|
? 'cursor-pointer hover:shadow-xl ring-2 ring-transparent hover:ring-yellow-400/50'
|
||||||
|
: 'cursor-not-allowed opacity-60 grayscale brightness-75',
|
||||||
|
hoveredIndex === index && isValid(card) && 'scale-110 -translate-y-4 z-50',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</TransitionGroup>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, computed } from 'vue'
|
||||||
|
import GameCard from './GameCard.vue'
|
||||||
|
import { toast } from 'vue-sonner'
|
||||||
|
import { useBiscaStore } from '@/stores/bisca'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
cards: {
|
||||||
|
type: Array,
|
||||||
|
required: true,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
faceDown: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
maxCards: {
|
||||||
|
type: Number,
|
||||||
|
default: 3,
|
||||||
|
validator: (value) => [3, 9].includes(value),
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
const emit = defineEmits(['card-clicked'])
|
||||||
|
const store = useBiscaStore()
|
||||||
|
|
||||||
|
const hoveredIndex = ref(null)
|
||||||
|
|
||||||
|
const isValid = (card) => {
|
||||||
|
if (props.faceDown) return false
|
||||||
|
return store.canPlayCard(card)
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleCardClick = (card, index) => {
|
||||||
|
if (props.faceDown) return
|
||||||
|
|
||||||
|
if (store.canPlayCard(card)) {
|
||||||
|
emit('card-clicked', { card, index })
|
||||||
|
} else {
|
||||||
|
toast.warning('Jogada Inválida', {
|
||||||
|
description: 'Tens de assistir ao naipe jogado!',
|
||||||
|
duration: 2000,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
const overlapPercentage = computed(() => {
|
||||||
|
return props.maxCards === 3 ? 0.7 : 0.85
|
||||||
|
})
|
||||||
|
|
||||||
|
const cardWidth = 128
|
||||||
|
const getCardStyle = (index) => {
|
||||||
|
const totalCards = props.cards.length
|
||||||
|
const overlapOffset = cardWidth * (1 - overlapPercentage.value)
|
||||||
|
const totalWidth = cardWidth + (totalCards - 1) * overlapOffset
|
||||||
|
const startOffset = -totalWidth / 2 + cardWidth / 2
|
||||||
|
|
||||||
|
let left = startOffset + index * overlapOffset
|
||||||
|
|
||||||
|
if (hoveredIndex.value !== null && hoveredIndex.value !== index) {
|
||||||
|
if (isValid(props.cards[hoveredIndex.value])) {
|
||||||
|
if (index < hoveredIndex.value) {
|
||||||
|
left -= 10
|
||||||
|
} else if (index > hoveredIndex.value) {
|
||||||
|
left += 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
left: `calc(50% + ${left}px)`,
|
||||||
|
zIndex: hoveredIndex.value === index ? 50 : index + 1,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,176 @@
|
|||||||
|
<template>
|
||||||
|
<div
|
||||||
|
class="inline-flex bg-gray-900/80 backdrop-blur-sm border border-gray-700/50 shadow-xl rounded-md px-4 py-1.5 items-center gap-4"
|
||||||
|
>
|
||||||
|
<!-- Opponent Score (Left) -->
|
||||||
|
<div class="flex items-center gap-2">
|
||||||
|
<div class="flex flex-col items-start">
|
||||||
|
<span class="text-gray-400 text-[10px] uppercase tracking-wide mb-0.5">{{
|
||||||
|
opponentName
|
||||||
|
}}</span>
|
||||||
|
<span
|
||||||
|
class="text-2xl font-black tabular-nums transition-all duration-300"
|
||||||
|
:class="[
|
||||||
|
opponentScore > playerScore
|
||||||
|
? 'text-amber-400 drop-shadow-[0_0_12px_rgba(251,191,36,0.6)]'
|
||||||
|
: 'text-white',
|
||||||
|
scoreChanged === 'opponent' && 'scale-110',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
{{ displayOpponentScore }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Center Turn Indicator -->
|
||||||
|
<div class="flex flex-col items-center gap-1">
|
||||||
|
<div
|
||||||
|
class="px-3 py-0.5 rounded-full text-[9px] font-bold uppercase tracking-wider transition-all duration-300"
|
||||||
|
:class="[
|
||||||
|
currentTurn === 'player'
|
||||||
|
? 'bg-emerald-500/20 text-emerald-400 border border-emerald-500/40 shadow-[0_0_10px_rgba(52,211,153,0.4)]'
|
||||||
|
: 'bg-rose-500/20 text-rose-400 border border-rose-500/40 shadow-[0_0_10px_rgba(251,113,133,0.4)]',
|
||||||
|
turnChanged && 'animate-pulse',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }}
|
||||||
|
</div>
|
||||||
|
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
|
||||||
|
Round {{ roundNumber }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Player Score (Right) -->
|
||||||
|
<div class="flex items-center gap-2">
|
||||||
|
<div class="flex flex-col items-end">
|
||||||
|
<span class="text-gray-400 text-[10px] uppercase tracking-wide mb-0.5">{{
|
||||||
|
playerName
|
||||||
|
}}</span>
|
||||||
|
<span
|
||||||
|
class="text-2xl font-black tabular-nums transition-all duration-300"
|
||||||
|
:class="[
|
||||||
|
playerScore > opponentScore
|
||||||
|
? 'text-amber-400 drop-shadow-[0_0_12px_rgba(251,191,36,0.6)]'
|
||||||
|
: 'text-white',
|
||||||
|
scoreChanged === 'player' && 'scale-110',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
{{ displayPlayerScore }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, watch, computed } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
playerScore: {
|
||||||
|
type: Number,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
opponentScore: {
|
||||||
|
type: Number,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
playerName: {
|
||||||
|
type: String,
|
||||||
|
default: 'You',
|
||||||
|
},
|
||||||
|
opponentName: {
|
||||||
|
type: String,
|
||||||
|
default: 'Bot',
|
||||||
|
},
|
||||||
|
currentTurn: {
|
||||||
|
type: String,
|
||||||
|
default: 'player',
|
||||||
|
validator: (value) => ['player', 'opponent'].includes(value),
|
||||||
|
},
|
||||||
|
roundNumber: {
|
||||||
|
type: Number,
|
||||||
|
default: null,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
const scoreChanged = ref(null)
|
||||||
|
const turnChanged = ref(false)
|
||||||
|
const displayPlayerScore = ref(props.playerScore)
|
||||||
|
const displayOpponentScore = ref(props.opponentScore)
|
||||||
|
|
||||||
|
// Animate score count-up
|
||||||
|
const animateScore = (fromValue, toValue, callback) => {
|
||||||
|
const duration = 500 // Total animation duration in ms
|
||||||
|
const steps = 20 // Number of increments
|
||||||
|
const stepDuration = duration / steps
|
||||||
|
const increment = (toValue - fromValue) / steps
|
||||||
|
|
||||||
|
let current = fromValue
|
||||||
|
let step = 0
|
||||||
|
|
||||||
|
const interval = setInterval(() => {
|
||||||
|
step++
|
||||||
|
current += increment
|
||||||
|
|
||||||
|
if (step >= steps) {
|
||||||
|
current = toValue
|
||||||
|
clearInterval(interval)
|
||||||
|
}
|
||||||
|
|
||||||
|
callback(Math.round(current))
|
||||||
|
}, stepDuration)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Watch for player score changes and trigger count-up animation
|
||||||
|
watch(
|
||||||
|
() => props.playerScore,
|
||||||
|
(newScore, oldScore) => {
|
||||||
|
scoreChanged.value = 'player'
|
||||||
|
|
||||||
|
if (oldScore !== undefined && newScore !== oldScore) {
|
||||||
|
animateScore(oldScore, newScore, (value) => {
|
||||||
|
displayPlayerScore.value = value
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
displayPlayerScore.value = newScore
|
||||||
|
}
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
scoreChanged.value = null
|
||||||
|
}, 300)
|
||||||
|
},
|
||||||
|
{ immediate: true },
|
||||||
|
)
|
||||||
|
|
||||||
|
// Watch for opponent score changes and trigger count-up animation
|
||||||
|
watch(
|
||||||
|
() => props.opponentScore,
|
||||||
|
(newScore, oldScore) => {
|
||||||
|
scoreChanged.value = 'opponent'
|
||||||
|
|
||||||
|
if (oldScore !== undefined && newScore !== oldScore) {
|
||||||
|
animateScore(oldScore, newScore, (value) => {
|
||||||
|
displayOpponentScore.value = value
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
displayOpponentScore.value = newScore
|
||||||
|
}
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
scoreChanged.value = null
|
||||||
|
}, 300)
|
||||||
|
},
|
||||||
|
{ immediate: true },
|
||||||
|
)
|
||||||
|
|
||||||
|
// Watch for turn changes and trigger pulse animation
|
||||||
|
watch(
|
||||||
|
() => props.currentTurn,
|
||||||
|
() => {
|
||||||
|
turnChanged.value = true
|
||||||
|
setTimeout(() => {
|
||||||
|
turnChanged.value = false
|
||||||
|
}, 1000)
|
||||||
|
},
|
||||||
|
)
|
||||||
|
</script>
|
||||||
@@ -15,14 +15,19 @@
|
|||||||
</li>
|
</li>
|
||||||
</NavigationMenuContent>
|
</NavigationMenuContent>
|
||||||
</NavigationMenuItem>
|
</NavigationMenuItem>
|
||||||
|
|
||||||
<NavigationMenuItem v-if="!userLoggedIn">
|
<NavigationMenuItem v-if="!userLoggedIn">
|
||||||
<NavigationMenuLink>
|
<NavigationMenuLink>
|
||||||
<RouterLink to="/login">Login</RouterLink>
|
<RouterLink to="/login">Login</RouterLink>
|
||||||
</NavigationMenuLink>
|
</NavigationMenuLink>
|
||||||
</NavigationMenuItem>
|
</NavigationMenuItem>
|
||||||
|
|
||||||
<NavigationMenuItem v-else>
|
<NavigationMenuItem v-else>
|
||||||
<NavigationMenuLink>
|
<NavigationMenuLink>
|
||||||
<a @click.prevent="logoutClickHandler">Logout</a>
|
<a href="/home" @click.prevent="logoutClickHandler" class="cursor-pointer">Logout</a>
|
||||||
|
</NavigationMenuLink>
|
||||||
|
<NavigationMenuLink>
|
||||||
|
<RouterLink to="/user">Profile</RouterLink>
|
||||||
</NavigationMenuLink>
|
</NavigationMenuLink>
|
||||||
</NavigationMenuItem>
|
</NavigationMenuItem>
|
||||||
</NavigationMenuList>
|
</NavigationMenuList>
|
||||||
@@ -31,6 +36,8 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup>
|
<script setup>
|
||||||
|
import { useRouter } from 'vue-router'
|
||||||
|
import { useBiscaStore } from '@/stores/bisca'
|
||||||
import {
|
import {
|
||||||
NavigationMenu,
|
NavigationMenu,
|
||||||
NavigationMenuContent,
|
NavigationMenuContent,
|
||||||
@@ -45,8 +52,23 @@ import router from '@/router';
|
|||||||
const emits = defineEmits(['logout'])
|
const emits = defineEmits(['logout'])
|
||||||
const { userLoggedIn } = defineProps(['userLoggedIn'])
|
const { userLoggedIn } = defineProps(['userLoggedIn'])
|
||||||
|
|
||||||
|
const biscaStore = useBiscaStore()
|
||||||
|
|
||||||
const logoutClickHandler = () => {
|
const logoutClickHandler = () => {
|
||||||
|
if (biscaStore.isGameRunning) {
|
||||||
|
const confirmLogout = window.confirm(
|
||||||
|
'⚠️ Jogo em Progresso!\n\nSe fizeres Logout agora, perderás o jogo atual e serás considerado PERDEDOR.\n\nQueres mesmo sair?'
|
||||||
|
)
|
||||||
|
if (!confirmLogout) return
|
||||||
|
|
||||||
|
biscaStore.isLoggingOut = true
|
||||||
|
|
||||||
|
biscaStore.quitGame()
|
||||||
|
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
emits('logout')
|
emits('logout')
|
||||||
router.push('/login')
|
router.push('/login')
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
@@ -21,3 +21,4 @@ app.use(createPinia())
|
|||||||
app.use(router)
|
app.use(router)
|
||||||
|
|
||||||
app.mount('#app')
|
app.mount('#app')
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,342 @@
|
|||||||
|
<template>
|
||||||
|
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||||
|
<div class="max-w-6xl mx-auto">
|
||||||
|
<!-- Title -->
|
||||||
|
<h1 class="text-white text-3xl font-bold mb-8 text-center">
|
||||||
|
All Animations Test Page
|
||||||
|
</h1>
|
||||||
|
|
||||||
|
<!-- Control Panel -->
|
||||||
|
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||||
|
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||||
|
|
||||||
|
<!-- Score Animation Tests -->
|
||||||
|
<div class="mb-6">
|
||||||
|
<h3 class="text-emerald-400 font-semibold mb-3">Score Count-Up Animation</h3>
|
||||||
|
<div class="flex flex-wrap gap-3">
|
||||||
|
<button
|
||||||
|
@click="increasePlayerScore"
|
||||||
|
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
+10 Player Score
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="increaseOpponentScore"
|
||||||
|
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
+10 Opponent Score
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="resetScores"
|
||||||
|
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Reset Scores
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Turn Transition Tests -->
|
||||||
|
<div class="mb-6">
|
||||||
|
<h3 class="text-blue-400 font-semibold mb-3">Turn Transition Animation</h3>
|
||||||
|
<div class="flex flex-wrap gap-3">
|
||||||
|
<button
|
||||||
|
@click="toggleTurn"
|
||||||
|
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Switch Turn
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="currentTurn = 'player'"
|
||||||
|
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Your Turn
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="currentTurn = 'opponent'"
|
||||||
|
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Bot's Turn
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Trump Reveal Tests -->
|
||||||
|
<div class="mb-6">
|
||||||
|
<h3 class="text-amber-400 font-semibold mb-3">Trump Reveal Animation</h3>
|
||||||
|
<div class="flex flex-wrap gap-3">
|
||||||
|
<button
|
||||||
|
@click="triggerTrumpReveal"
|
||||||
|
class="px-4 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Reveal Trump
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Game Over Tests -->
|
||||||
|
<div class="mb-6">
|
||||||
|
<h3 class="text-purple-400 font-semibold mb-3">Game Over Screen</h3>
|
||||||
|
<div class="flex flex-wrap gap-3">
|
||||||
|
<button
|
||||||
|
@click="showGameOverPlayerWin"
|
||||||
|
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Player Wins
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="showGameOverOpponentWin"
|
||||||
|
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Opponent Wins
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="showGameOverDraw"
|
||||||
|
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Draw
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Full Sequence -->
|
||||||
|
<div>
|
||||||
|
<h3 class="text-pink-400 font-semibold mb-3">Complete Sequence</h3>
|
||||||
|
<div class="flex flex-wrap gap-3">
|
||||||
|
<button
|
||||||
|
@click="runFullSequence"
|
||||||
|
:disabled="isRunningSequence"
|
||||||
|
class="px-4 py-2 bg-pink-600 hover:bg-pink-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Run Full Animation Sequence
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Game Board Preview -->
|
||||||
|
<div class="grid grid-rows-[auto_1fr] gap-8">
|
||||||
|
<!-- Score Display -->
|
||||||
|
<div class="flex justify-center">
|
||||||
|
<ScoreDisplay
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:current-turn="currentTurn"
|
||||||
|
:round-number="1"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Deck Area (with trump) -->
|
||||||
|
<div class="flex justify-center">
|
||||||
|
<div class="bg-gray-800/30 rounded-lg p-6">
|
||||||
|
<h3 class="text-white text-sm font-semibold mb-4 text-center">Trump Card</h3>
|
||||||
|
<DeckArea
|
||||||
|
:trump-card="trumpCard"
|
||||||
|
:cards-remaining="cardsRemaining"
|
||||||
|
:is-empty="false"
|
||||||
|
:reveal-trump="revealTrump"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Instructions -->
|
||||||
|
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||||
|
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||||
|
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||||
|
<li>
|
||||||
|
<strong>Score Count-Up:</strong> Click "+10" buttons to see scores animate smoothly
|
||||||
|
from old to new value
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<strong>Turn Transition:</strong> Switch turns to see the indicator pulse and glow with
|
||||||
|
color change
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<strong>Trump Reveal:</strong> Triggers a 3-second pulse/glow animation on the trump
|
||||||
|
card with label
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<strong>Game Over:</strong> Shows victory/defeat modal with score count-up and confetti
|
||||||
|
(on win)
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<strong>Full Sequence:</strong> Runs all animations in order: trump reveal → turn
|
||||||
|
changes → score updates → game over
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Game Over Modal -->
|
||||||
|
<GameOver
|
||||||
|
:is-visible="gameOverVisible"
|
||||||
|
:winner="gameOverWinner"
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:stats="gameOverStats"
|
||||||
|
@close="gameOverVisible = false"
|
||||||
|
@play-again="handlePlayAgain"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref } from 'vue'
|
||||||
|
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
|
||||||
|
import DeckArea from '@/components/game/DeckArea.vue'
|
||||||
|
import GameOver from '@/components/game/GameOver.vue'
|
||||||
|
|
||||||
|
// Game state
|
||||||
|
const playerScore = ref(23)
|
||||||
|
const opponentScore = ref(15)
|
||||||
|
const currentTurn = ref('player')
|
||||||
|
const cardsRemaining = ref(30)
|
||||||
|
const revealTrump = ref(false)
|
||||||
|
const isRunningSequence = ref(false)
|
||||||
|
|
||||||
|
// Trump card
|
||||||
|
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||||
|
|
||||||
|
// Game Over state
|
||||||
|
const gameOverVisible = ref(false)
|
||||||
|
const gameOverWinner = ref('player')
|
||||||
|
const gameOverStats = ref({
|
||||||
|
playerTricks: 8,
|
||||||
|
opponentTricks: 6,
|
||||||
|
})
|
||||||
|
|
||||||
|
// Score manipulation
|
||||||
|
const increasePlayerScore = () => {
|
||||||
|
playerScore.value += 10
|
||||||
|
}
|
||||||
|
|
||||||
|
const increaseOpponentScore = () => {
|
||||||
|
opponentScore.value += 10
|
||||||
|
}
|
||||||
|
|
||||||
|
const resetScores = () => {
|
||||||
|
playerScore.value = 0
|
||||||
|
opponentScore.value = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// Turn control
|
||||||
|
const toggleTurn = () => {
|
||||||
|
currentTurn.value = currentTurn.value === 'player' ? 'opponent' : 'player'
|
||||||
|
}
|
||||||
|
|
||||||
|
// Trump reveal
|
||||||
|
const triggerTrumpReveal = () => {
|
||||||
|
revealTrump.value = true
|
||||||
|
setTimeout(() => {
|
||||||
|
revealTrump.value = false
|
||||||
|
}, 100)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Game Over screens
|
||||||
|
const showGameOverPlayerWin = () => {
|
||||||
|
playerScore.value = 67
|
||||||
|
opponentScore.value = 53
|
||||||
|
gameOverWinner.value = 'player'
|
||||||
|
gameOverStats.value = {
|
||||||
|
playerTricks: 11,
|
||||||
|
opponentTricks: 9,
|
||||||
|
}
|
||||||
|
gameOverVisible.value = true
|
||||||
|
}
|
||||||
|
|
||||||
|
const showGameOverOpponentWin = () => {
|
||||||
|
playerScore.value = 45
|
||||||
|
opponentScore.value = 75
|
||||||
|
gameOverWinner.value = 'opponent'
|
||||||
|
gameOverStats.value = {
|
||||||
|
playerTricks: 7,
|
||||||
|
opponentTricks: 13,
|
||||||
|
}
|
||||||
|
gameOverVisible.value = true
|
||||||
|
}
|
||||||
|
|
||||||
|
const showGameOverDraw = () => {
|
||||||
|
playerScore.value = 60
|
||||||
|
opponentScore.value = 60
|
||||||
|
gameOverWinner.value = 'draw'
|
||||||
|
gameOverStats.value = {
|
||||||
|
playerTricks: 10,
|
||||||
|
opponentTricks: 10,
|
||||||
|
}
|
||||||
|
gameOverVisible.value = true
|
||||||
|
}
|
||||||
|
|
||||||
|
const handlePlayAgain = () => {
|
||||||
|
gameOverVisible.value = false
|
||||||
|
resetScores()
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
cardsRemaining.value = 40
|
||||||
|
}
|
||||||
|
|
||||||
|
// Full animation sequence
|
||||||
|
const runFullSequence = async () => {
|
||||||
|
if (isRunningSequence.value) return
|
||||||
|
isRunningSequence.value = true
|
||||||
|
|
||||||
|
// Reset everything
|
||||||
|
resetScores()
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
gameOverVisible.value = false
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||||
|
|
||||||
|
// 1. Trump Reveal
|
||||||
|
console.log('1. Trump Reveal')
|
||||||
|
triggerTrumpReveal()
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 3500))
|
||||||
|
|
||||||
|
// 2. First turn
|
||||||
|
console.log('2. Player turn')
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||||
|
|
||||||
|
// 3. Player scores
|
||||||
|
console.log('3. Player scores')
|
||||||
|
playerScore.value = 11
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||||
|
|
||||||
|
// 4. Switch turn
|
||||||
|
console.log('4. Switch to opponent turn')
|
||||||
|
currentTurn.value = 'opponent'
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||||
|
|
||||||
|
// 5. Opponent scores
|
||||||
|
console.log('5. Opponent scores')
|
||||||
|
opponentScore.value = 10
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||||
|
|
||||||
|
// 6. Back to player
|
||||||
|
console.log('6. Back to player')
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||||
|
|
||||||
|
// 7. More scoring
|
||||||
|
console.log('7. More scoring')
|
||||||
|
playerScore.value = 23
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||||
|
opponentScore.value = 19
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||||
|
playerScore.value = 34
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||||
|
|
||||||
|
// 8. Final scores and game over
|
||||||
|
console.log('8. Game over')
|
||||||
|
playerScore.value = 67
|
||||||
|
opponentScore.value = 53
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||||
|
|
||||||
|
// Show game over
|
||||||
|
gameOverWinner.value = 'player'
|
||||||
|
gameOverStats.value = {
|
||||||
|
playerTricks: 11,
|
||||||
|
opponentTricks: 9,
|
||||||
|
}
|
||||||
|
gameOverVisible.value = true
|
||||||
|
|
||||||
|
isRunningSequence.value = false
|
||||||
|
}
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,252 @@
|
|||||||
|
<template>
|
||||||
|
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||||
|
<div class="max-w-4xl mx-auto">
|
||||||
|
<!-- Title -->
|
||||||
|
<h1 class="text-white text-3xl font-bold mb-8 text-center">Animation Test Page</h1>
|
||||||
|
|
||||||
|
<!-- Control Panel -->
|
||||||
|
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||||
|
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||||
|
<div class="flex flex-wrap gap-3">
|
||||||
|
<button
|
||||||
|
@click="playPlayerCard"
|
||||||
|
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Play Player Card
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="playOpponentCard"
|
||||||
|
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Play Opponent Card
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="playBothCards"
|
||||||
|
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Play Both Cards
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="clearCards"
|
||||||
|
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Clear Cards
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="setPlayerWinner"
|
||||||
|
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Player Wins
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="setOpponentWinner"
|
||||||
|
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Opponent Wins
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="fullSequence"
|
||||||
|
class="px-4 py-2 bg-purple-600 hover:bg-purple-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Full Trick Sequence
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="collectTrickPlayerWins"
|
||||||
|
:disabled="!playerCard || !opponentCard"
|
||||||
|
class="px-4 py-2 bg-cyan-600 hover:bg-cyan-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Collect Trick (Player Wins)
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="collectTrickOpponentWins"
|
||||||
|
:disabled="!playerCard || !opponentCard"
|
||||||
|
class="px-4 py-2 bg-orange-600 hover:bg-orange-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Collect Trick (Opponent Wins)
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Current State Display -->
|
||||||
|
<div class="mt-4 text-gray-300 text-sm">
|
||||||
|
<p>
|
||||||
|
<strong>Player Card:</strong>
|
||||||
|
{{ playerCard ? `${playerCard.suit}${playerCard.rank}` : 'None' }}
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<strong>Opponent Card:</strong>
|
||||||
|
{{ opponentCard ? `${opponentCard.suit}${opponentCard.rank}` : 'None' }}
|
||||||
|
</p>
|
||||||
|
<p><strong>Winner:</strong> {{ winner || 'None' }}</p>
|
||||||
|
<p><strong>First Player:</strong> {{ firstPlayer || 'None' }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- PlayArea Component -->
|
||||||
|
<div class="bg-gray-800/50 rounded-lg p-8">
|
||||||
|
<h2 class="text-white text-xl font-semibold mb-4 text-center">Play Area</h2>
|
||||||
|
<PlayArea
|
||||||
|
:player-card="playerCard"
|
||||||
|
:opponent-card="opponentCard"
|
||||||
|
:winner="winner"
|
||||||
|
:first-player="firstPlayer"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Instructions -->
|
||||||
|
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||||
|
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||||
|
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||||
|
<li><strong>Play Player Card:</strong> Animates a card from bottom (player's hand)</li>
|
||||||
|
<li><strong>Play Opponent Card:</strong> Animates a card from top (opponent's hand)</li>
|
||||||
|
<li><strong>Play Both Cards:</strong> Both cards animate in simultaneously</li>
|
||||||
|
<li><strong>Clear Cards:</strong> Triggers exit animations (cards slide out)</li>
|
||||||
|
<li>
|
||||||
|
<strong>Winner Buttons:</strong> Add glowing ring effect to winning card (play cards
|
||||||
|
first)
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<strong>Full Trick Sequence:</strong> Plays both cards → shows winner → clears (2 second
|
||||||
|
delay)
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<strong>Collect Trick (Player Wins):</strong> Sets player as winner, waits 1.5s, then
|
||||||
|
cards slide DOWN toward player area
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<strong>Collect Trick (Opponent Wins):</strong> Sets opponent as winner, waits 1.5s,
|
||||||
|
then cards slide UP toward opponent area
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref } from 'vue'
|
||||||
|
import PlayArea from '@/components/game/PlayArea.vue'
|
||||||
|
|
||||||
|
// Reactive state
|
||||||
|
const playerCard = ref(null)
|
||||||
|
const opponentCard = ref(null)
|
||||||
|
const winner = ref(null)
|
||||||
|
const firstPlayer = ref(null)
|
||||||
|
|
||||||
|
// Sample cards to test with
|
||||||
|
const sampleCards = [
|
||||||
|
{ suit: 'c', rank: 1 },
|
||||||
|
{ suit: 'c', rank: 7 },
|
||||||
|
{ suit: 'c', rank: 13 },
|
||||||
|
{ suit: 'e', rank: 11 },
|
||||||
|
{ suit: 'e', rank: 12 },
|
||||||
|
{ suit: 'o', rank: 2 },
|
||||||
|
{ suit: 'o', rank: 3 },
|
||||||
|
{ suit: 'p', rank: 4 },
|
||||||
|
{ suit: 'p', rank: 7 },
|
||||||
|
]
|
||||||
|
|
||||||
|
// Get random card
|
||||||
|
const getRandomCard = () => {
|
||||||
|
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Control functions
|
||||||
|
const playPlayerCard = () => {
|
||||||
|
if (!playerCard.value && !opponentCard.value) {
|
||||||
|
firstPlayer.value = 'player'
|
||||||
|
}
|
||||||
|
playerCard.value = getRandomCard()
|
||||||
|
winner.value = null
|
||||||
|
}
|
||||||
|
|
||||||
|
const playOpponentCard = () => {
|
||||||
|
if (!playerCard.value && !opponentCard.value) {
|
||||||
|
firstPlayer.value = 'opponent'
|
||||||
|
}
|
||||||
|
opponentCard.value = getRandomCard()
|
||||||
|
winner.value = null
|
||||||
|
}
|
||||||
|
|
||||||
|
const playBothCards = () => {
|
||||||
|
firstPlayer.value = 'player' // Player plays first in this scenario
|
||||||
|
playerCard.value = getRandomCard()
|
||||||
|
opponentCard.value = getRandomCard()
|
||||||
|
winner.value = null
|
||||||
|
}
|
||||||
|
|
||||||
|
const clearCards = () => {
|
||||||
|
playerCard.value = null
|
||||||
|
opponentCard.value = null
|
||||||
|
winner.value = null
|
||||||
|
firstPlayer.value = null
|
||||||
|
}
|
||||||
|
|
||||||
|
const setPlayerWinner = () => {
|
||||||
|
if (playerCard.value) {
|
||||||
|
winner.value = 'player'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const setOpponentWinner = () => {
|
||||||
|
if (opponentCard.value) {
|
||||||
|
winner.value = 'opponent'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const fullSequence = async () => {
|
||||||
|
// Clear first
|
||||||
|
clearCards()
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||||
|
|
||||||
|
// Play both cards
|
||||||
|
playBothCards()
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||||
|
|
||||||
|
// Show winner (randomly)
|
||||||
|
winner.value = Math.random() > 0.5 ? 'player' : 'opponent'
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||||
|
|
||||||
|
// Clear cards
|
||||||
|
clearCards()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Collect trick with player winning
|
||||||
|
const collectTrickPlayerWins = async () => {
|
||||||
|
if (!playerCard.value || !opponentCard.value) return
|
||||||
|
|
||||||
|
// Set player as winner
|
||||||
|
winner.value = 'player'
|
||||||
|
|
||||||
|
// Wait 1.5 seconds to show winner glow
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||||
|
|
||||||
|
// Clear cards (triggers exit animation toward player)
|
||||||
|
playerCard.value = null
|
||||||
|
opponentCard.value = null
|
||||||
|
|
||||||
|
// Reset after animation completes
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||||
|
winner.value = null
|
||||||
|
firstPlayer.value = null
|
||||||
|
}
|
||||||
|
|
||||||
|
// Collect trick with opponent winning
|
||||||
|
const collectTrickOpponentWins = async () => {
|
||||||
|
if (!playerCard.value || !opponentCard.value) return
|
||||||
|
|
||||||
|
// Set opponent as winner
|
||||||
|
winner.value = 'opponent'
|
||||||
|
|
||||||
|
// Wait 1.5 seconds to show winner glow
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||||
|
|
||||||
|
// Clear cards (triggers exit animation toward opponent)
|
||||||
|
playerCard.value = null
|
||||||
|
opponentCard.value = null
|
||||||
|
|
||||||
|
// Reset after animation completes
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||||
|
winner.value = null
|
||||||
|
firstPlayer.value = null
|
||||||
|
}
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,275 @@
|
|||||||
|
<template>
|
||||||
|
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||||
|
<div class="max-w-6xl mx-auto">
|
||||||
|
<!-- Title -->
|
||||||
|
<h1 class="text-white text-3xl font-bold mb-8 text-center">Card Dealing Test Page</h1>
|
||||||
|
|
||||||
|
<!-- Control Panel -->
|
||||||
|
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||||
|
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||||
|
<div class="flex flex-wrap gap-3 mb-4">
|
||||||
|
<button
|
||||||
|
@click="startDealing"
|
||||||
|
:disabled="isDealing"
|
||||||
|
class="px-4 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Start Dealing
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="dealSingleCard"
|
||||||
|
:disabled="isDealing || cardsRemaining === 0"
|
||||||
|
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Deal One Card
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="reset"
|
||||||
|
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Reset
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Current State Display -->
|
||||||
|
<div class="grid grid-cols-3 gap-4 text-gray-300 text-sm">
|
||||||
|
<div>
|
||||||
|
<p><strong>Player Hand:</strong> {{ playerHand.length }} cards</p>
|
||||||
|
<p><strong>Opponent Hand:</strong> {{ opponentHand.length }} cards</p>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<p><strong>Cards Remaining:</strong> {{ cardsRemaining }}</p>
|
||||||
|
<p><strong>Dealing:</strong> {{ isDealing ? 'Yes' : 'No' }}</p>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<p><strong>Next Recipient:</strong> {{ nextRecipient }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Game Board Layout -->
|
||||||
|
<div class="grid grid-rows-[auto_1fr_auto] gap-8">
|
||||||
|
<!-- Opponent Hand (Top) -->
|
||||||
|
<div class="flex justify-center">
|
||||||
|
<div class="bg-gray-800/30 rounded-lg p-4">
|
||||||
|
<h3 class="text-white text-sm font-semibold mb-2 text-center">Opponent Hand</h3>
|
||||||
|
<PlayerHand
|
||||||
|
ref="opponentHandRef"
|
||||||
|
:cards="opponentHand"
|
||||||
|
:face-down="true"
|
||||||
|
:max-cards="3"
|
||||||
|
:playable-cards="[]"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Center Area (Deck) -->
|
||||||
|
<div class="flex items-center justify-center">
|
||||||
|
<div class="bg-gray-800/30 rounded-lg p-6">
|
||||||
|
<h3 class="text-white text-sm font-semibold mb-4 text-center">Deck</h3>
|
||||||
|
<DeckArea
|
||||||
|
ref="deckRef"
|
||||||
|
:trump-card="trumpCard"
|
||||||
|
:cards-remaining="cardsRemaining"
|
||||||
|
:is-empty="cardsRemaining === 0"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Player Hand (Bottom) -->
|
||||||
|
<div class="flex justify-center">
|
||||||
|
<div class="bg-gray-800/30 rounded-lg p-4">
|
||||||
|
<h3 class="text-white text-sm font-semibold mb-2 text-center">Your Hand</h3>
|
||||||
|
<PlayerHand
|
||||||
|
ref="playerHandRef"
|
||||||
|
:cards="playerHand"
|
||||||
|
:face-down="false"
|
||||||
|
:max-cards="3"
|
||||||
|
:playable-cards="[]"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Instructions -->
|
||||||
|
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||||
|
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||||
|
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||||
|
<li><strong>Start Dealing:</strong> Automatically deals 6 cards (3 to each player) with 200ms delay</li>
|
||||||
|
<li><strong>Deal One Card:</strong> Manually deal a single card to the next recipient</li>
|
||||||
|
<li><strong>Reset:</strong> Clear all hands and reset the deck to 40 cards</li>
|
||||||
|
<li>Watch the FlyingCard animation as cards move from deck to hands</li>
|
||||||
|
<li>Notice the deck counter decreasing and the pulse effect</li>
|
||||||
|
<li>Cards appear in hands with a fade-in animation</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Flying Cards Container -->
|
||||||
|
<FlyingCard
|
||||||
|
v-for="flyingCard in flyingCards"
|
||||||
|
:key="flyingCard.id"
|
||||||
|
:card="flyingCard.card"
|
||||||
|
:start-position="flyingCard.startPosition"
|
||||||
|
:end-position="flyingCard.endPosition"
|
||||||
|
:duration="500"
|
||||||
|
:face-down="flyingCard.faceDown"
|
||||||
|
:delay="flyingCard.delay"
|
||||||
|
@complete="onFlyingCardComplete(flyingCard)"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, computed, nextTick } from 'vue'
|
||||||
|
import PlayerHand from '@/components/game/PlayerHand.vue'
|
||||||
|
import DeckArea from '@/components/game/DeckArea.vue'
|
||||||
|
import FlyingCard from '@/components/game/FlyingCard.vue'
|
||||||
|
|
||||||
|
// Refs for components
|
||||||
|
const playerHandRef = ref(null)
|
||||||
|
const opponentHandRef = ref(null)
|
||||||
|
const deckRef = ref(null)
|
||||||
|
|
||||||
|
// Game state
|
||||||
|
const playerHand = ref([])
|
||||||
|
const opponentHand = ref([])
|
||||||
|
const cardsRemaining = ref(40)
|
||||||
|
const isDealing = ref(false)
|
||||||
|
const flyingCards = ref([])
|
||||||
|
let flyingCardIdCounter = 0
|
||||||
|
|
||||||
|
// Trump card (fixed for testing)
|
||||||
|
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||||
|
|
||||||
|
// Sample deck
|
||||||
|
const sampleCards = [
|
||||||
|
{ suit: 'c', rank: 1 },
|
||||||
|
{ suit: 'c', rank: 2 },
|
||||||
|
{ suit: 'c', rank: 3 },
|
||||||
|
{ suit: 'c', rank: 4 },
|
||||||
|
{ suit: 'c', rank: 5 },
|
||||||
|
{ suit: 'c', rank: 6 },
|
||||||
|
{ suit: 'c', rank: 7 },
|
||||||
|
{ suit: 'c', rank: 11 },
|
||||||
|
{ suit: 'c', rank: 12 },
|
||||||
|
{ suit: 'c', rank: 13 },
|
||||||
|
{ suit: 'e', rank: 1 },
|
||||||
|
{ suit: 'e', rank: 2 },
|
||||||
|
{ suit: 'e', rank: 3 },
|
||||||
|
{ suit: 'e', rank: 4 },
|
||||||
|
{ suit: 'e', rank: 5 },
|
||||||
|
{ suit: 'e', rank: 6 },
|
||||||
|
{ suit: 'e', rank: 7 },
|
||||||
|
{ suit: 'e', rank: 11 },
|
||||||
|
{ suit: 'e', rank: 12 },
|
||||||
|
{ suit: 'e', rank: 13 },
|
||||||
|
{ suit: 'o', rank: 1 },
|
||||||
|
{ suit: 'o', rank: 2 },
|
||||||
|
{ suit: 'o', rank: 3 },
|
||||||
|
{ suit: 'o', rank: 4 },
|
||||||
|
{ suit: 'o', rank: 5 },
|
||||||
|
{ suit: 'o', rank: 6 },
|
||||||
|
{ suit: 'p', rank: 1 },
|
||||||
|
{ suit: 'p', rank: 2 },
|
||||||
|
{ suit: 'p', rank: 3 },
|
||||||
|
{ suit: 'p', rank: 4 },
|
||||||
|
{ suit: 'p', rank: 5 },
|
||||||
|
{ suit: 'p', rank: 6 },
|
||||||
|
{ suit: 'p', rank: 7 },
|
||||||
|
{ suit: 'p', rank: 11 },
|
||||||
|
{ suit: 'p', rank: 12 },
|
||||||
|
{ suit: 'p', rank: 13 },
|
||||||
|
]
|
||||||
|
|
||||||
|
// Computed
|
||||||
|
const nextRecipient = computed(() => {
|
||||||
|
const totalDealt = playerHand.value.length + opponentHand.value.length
|
||||||
|
return totalDealt % 2 === 0 ? 'Player' : 'Opponent'
|
||||||
|
})
|
||||||
|
|
||||||
|
// Get random card
|
||||||
|
const getRandomCard = () => {
|
||||||
|
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get position of an element
|
||||||
|
const getElementPosition = (el) => {
|
||||||
|
if (!el) return { x: 0, y: 0 }
|
||||||
|
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
|
||||||
|
return {
|
||||||
|
x: rect.left + rect.width / 2 - 64, // Center, minus half card width
|
||||||
|
y: rect.top + rect.height / 2 - 89, // Center, minus half card height
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deal a single card
|
||||||
|
const dealSingleCard = async () => {
|
||||||
|
if (cardsRemaining.value === 0) return
|
||||||
|
|
||||||
|
await nextTick()
|
||||||
|
|
||||||
|
// Determine recipient
|
||||||
|
const totalDealt = playerHand.value.length + opponentHand.value.length
|
||||||
|
const isPlayer = totalDealt % 2 === 0
|
||||||
|
|
||||||
|
// Get positions
|
||||||
|
const startPos = getElementPosition(deckRef.value)
|
||||||
|
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
|
||||||
|
|
||||||
|
// Create flying card
|
||||||
|
const card = getRandomCard()
|
||||||
|
const flyingCard = {
|
||||||
|
id: flyingCardIdCounter++,
|
||||||
|
card,
|
||||||
|
startPosition: startPos,
|
||||||
|
endPosition: endPos,
|
||||||
|
faceDown: !isPlayer, // Face down for opponent
|
||||||
|
delay: 0,
|
||||||
|
recipient: isPlayer ? 'player' : 'opponent',
|
||||||
|
}
|
||||||
|
|
||||||
|
flyingCards.value.push(flyingCard)
|
||||||
|
cardsRemaining.value--
|
||||||
|
}
|
||||||
|
|
||||||
|
// Flying card animation complete
|
||||||
|
const onFlyingCardComplete = (flyingCard) => {
|
||||||
|
// Add card to appropriate hand
|
||||||
|
if (flyingCard.recipient === 'player') {
|
||||||
|
playerHand.value.push(flyingCard.card)
|
||||||
|
} else {
|
||||||
|
opponentHand.value.push(flyingCard.card)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove flying card
|
||||||
|
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start automatic dealing sequence
|
||||||
|
const startDealing = async () => {
|
||||||
|
if (isDealing.value) return
|
||||||
|
|
||||||
|
isDealing.value = true
|
||||||
|
|
||||||
|
// Deal 6 cards (3 to each player)
|
||||||
|
for (let i = 0; i < 6; i++) {
|
||||||
|
if (cardsRemaining.value === 0) break
|
||||||
|
|
||||||
|
await dealSingleCard()
|
||||||
|
|
||||||
|
// Wait 200ms before next card
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||||
|
}
|
||||||
|
|
||||||
|
isDealing.value = false
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset everything
|
||||||
|
const reset = () => {
|
||||||
|
playerHand.value = []
|
||||||
|
opponentHand.value = []
|
||||||
|
cardsRemaining.value = 40
|
||||||
|
flyingCards.value = []
|
||||||
|
isDealing.value = false
|
||||||
|
}
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,444 @@
|
|||||||
|
<template>
|
||||||
|
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900">
|
||||||
|
<!-- Control Panel (Floating) -->
|
||||||
|
<div class="fixed top-4 left-4 bg-gray-900/95 rounded-lg p-4 max-w-xs z-50 shadow-2xl">
|
||||||
|
<h3 class="text-white font-bold mb-3 text-sm">Test Controls</h3>
|
||||||
|
<div class="space-y-2">
|
||||||
|
<button
|
||||||
|
@click="dealInitialCards"
|
||||||
|
:disabled="isDealing"
|
||||||
|
class="w-full px-3 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Deal Cards
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="playRandomCards"
|
||||||
|
:disabled="playerHand.length === 0"
|
||||||
|
class="w-full px-3 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Play Both Cards
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="collectTrick"
|
||||||
|
:disabled="!currentTrick.playerCard || !currentTrick.opponentCard"
|
||||||
|
class="w-full px-3 py-2 bg-purple-600 hover:bg-purple-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Collect Trick
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="revealTrump = !revealTrump"
|
||||||
|
class="w-full px-3 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded text-xs font-medium transition-colors"
|
||||||
|
>
|
||||||
|
{{ revealTrump ? 'Hide' : 'Reveal' }} Trump
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="showGameOver"
|
||||||
|
class="w-full px-3 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded text-xs font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Show Game Over
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="resetGame"
|
||||||
|
class="w-full px-3 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded text-xs font-medium transition-colors"
|
||||||
|
>
|
||||||
|
Reset Game
|
||||||
|
</button>
|
||||||
|
<div class="pt-2 border-t border-gray-700 mt-2 text-gray-400 text-xs">
|
||||||
|
<p><strong>Turn:</strong> {{ currentTurn === 'player' ? 'You' : 'Bot' }}</p>
|
||||||
|
<p><strong>Deck:</strong> {{ cardsRemaining }} cards</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Main Game Board -->
|
||||||
|
<div
|
||||||
|
class="grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8 min-h-screen"
|
||||||
|
>
|
||||||
|
<!-- Score Display (Top Left) -->
|
||||||
|
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
|
||||||
|
<ScoreDisplay
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:current-turn="currentTurn"
|
||||||
|
:round-number="1"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Opponent Hand -->
|
||||||
|
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
|
||||||
|
<PlayerHand
|
||||||
|
ref="opponentHandRef"
|
||||||
|
:cards="opponentHand"
|
||||||
|
:face-down="true"
|
||||||
|
:max-cards="3"
|
||||||
|
:playable-cards="[]"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Play Area -->
|
||||||
|
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
|
||||||
|
<PlayArea
|
||||||
|
:player-card="currentTrick.playerCard"
|
||||||
|
:opponent-card="currentTrick.opponentCard"
|
||||||
|
:winner="currentTrick.winner"
|
||||||
|
:first-player="currentTrick.firstPlayer"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Deck Area -->
|
||||||
|
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
|
||||||
|
<DeckArea
|
||||||
|
ref="deckRef"
|
||||||
|
:trump-card="trumpCard"
|
||||||
|
:cards-remaining="cardsRemaining"
|
||||||
|
:is-empty="cardsRemaining === 0"
|
||||||
|
:reveal-trump="revealTrump"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Player Hand -->
|
||||||
|
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
|
||||||
|
<PlayerHand
|
||||||
|
ref="playerHandRef"
|
||||||
|
:cards="playerHand"
|
||||||
|
:face-down="false"
|
||||||
|
:max-cards="3"
|
||||||
|
:playable-cards="playableCards"
|
||||||
|
@card-clicked="handleCardClick"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Flying Cards Container -->
|
||||||
|
<FlyingCard
|
||||||
|
v-for="flyingCard in flyingCards"
|
||||||
|
:key="flyingCard.id"
|
||||||
|
:card="flyingCard.card"
|
||||||
|
:start-position="flyingCard.startPosition"
|
||||||
|
:end-position="flyingCard.endPosition"
|
||||||
|
:duration="500"
|
||||||
|
:face-down="flyingCard.faceDown"
|
||||||
|
:delay="flyingCard.delay"
|
||||||
|
@complete="onFlyingCardComplete(flyingCard)"
|
||||||
|
/>
|
||||||
|
|
||||||
|
<!-- Game Over Modal -->
|
||||||
|
<GameOver
|
||||||
|
:is-visible="gameOverVisible"
|
||||||
|
:winner="gameOverWinner"
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:stats="gameOverStats"
|
||||||
|
@close="gameOverVisible = false"
|
||||||
|
@play-again="resetGame"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, computed, nextTick } from 'vue'
|
||||||
|
import GameBoard from '@/components/game/GameBoard.vue'
|
||||||
|
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
|
||||||
|
import PlayerHand from '@/components/game/PlayerHand.vue'
|
||||||
|
import PlayArea from '@/components/game/PlayArea.vue'
|
||||||
|
import DeckArea from '@/components/game/DeckArea.vue'
|
||||||
|
import FlyingCard from '@/components/game/FlyingCard.vue'
|
||||||
|
import GameOver from '@/components/game/GameOver.vue'
|
||||||
|
|
||||||
|
// Component refs
|
||||||
|
const playerHandRef = ref(null)
|
||||||
|
const opponentHandRef = ref(null)
|
||||||
|
const deckRef = ref(null)
|
||||||
|
|
||||||
|
// Game state
|
||||||
|
const playerHand = ref([])
|
||||||
|
const opponentHand = ref([])
|
||||||
|
const playerScore = ref(0)
|
||||||
|
const opponentScore = ref(0)
|
||||||
|
const currentTurn = ref('player')
|
||||||
|
const cardsRemaining = ref(40)
|
||||||
|
const isDealing = ref(false)
|
||||||
|
const revealTrump = ref(false)
|
||||||
|
|
||||||
|
// Trump card
|
||||||
|
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||||
|
|
||||||
|
// Current trick
|
||||||
|
const currentTrick = ref({
|
||||||
|
playerCard: null,
|
||||||
|
opponentCard: null,
|
||||||
|
winner: null,
|
||||||
|
firstPlayer: null,
|
||||||
|
})
|
||||||
|
|
||||||
|
// Flying cards for dealing animation
|
||||||
|
const flyingCards = ref([])
|
||||||
|
let flyingCardIdCounter = 0
|
||||||
|
|
||||||
|
// Game Over
|
||||||
|
const gameOverVisible = ref(false)
|
||||||
|
const gameOverWinner = ref('player')
|
||||||
|
const gameOverStats = ref({
|
||||||
|
playerTricks: 0,
|
||||||
|
opponentTricks: 0,
|
||||||
|
})
|
||||||
|
|
||||||
|
// Sample deck
|
||||||
|
const sampleCards = [
|
||||||
|
{ suit: 'c', rank: 1 },
|
||||||
|
{ suit: 'c', rank: 2 },
|
||||||
|
{ suit: 'c', rank: 3 },
|
||||||
|
{ suit: 'c', rank: 4 },
|
||||||
|
{ suit: 'c', rank: 5 },
|
||||||
|
{ suit: 'c', rank: 6 },
|
||||||
|
{ suit: 'c', rank: 7 },
|
||||||
|
{ suit: 'c', rank: 11 },
|
||||||
|
{ suit: 'c', rank: 12 },
|
||||||
|
{ suit: 'c', rank: 13 },
|
||||||
|
{ suit: 'e', rank: 1 },
|
||||||
|
{ suit: 'e', rank: 2 },
|
||||||
|
{ suit: 'e', rank: 3 },
|
||||||
|
{ suit: 'e', rank: 4 },
|
||||||
|
{ suit: 'e', rank: 5 },
|
||||||
|
{ suit: 'e', rank: 6 },
|
||||||
|
{ suit: 'e', rank: 7 },
|
||||||
|
{ suit: 'e', rank: 11 },
|
||||||
|
{ suit: 'e', rank: 12 },
|
||||||
|
{ suit: 'e', rank: 13 },
|
||||||
|
{ suit: 'o', rank: 1 },
|
||||||
|
{ suit: 'o', rank: 2 },
|
||||||
|
{ suit: 'o', rank: 3 },
|
||||||
|
{ suit: 'o', rank: 4 },
|
||||||
|
{ suit: 'o', rank: 5 },
|
||||||
|
{ suit: 'o', rank: 6 },
|
||||||
|
{ suit: 'p', rank: 1 },
|
||||||
|
{ suit: 'p', rank: 2 },
|
||||||
|
{ suit: 'p', rank: 3 },
|
||||||
|
{ suit: 'p', rank: 4 },
|
||||||
|
{ suit: 'p', rank: 5 },
|
||||||
|
{ suit: 'p', rank: 6 },
|
||||||
|
{ suit: 'p', rank: 7 },
|
||||||
|
{ suit: 'p', rank: 11 },
|
||||||
|
{ suit: 'p', rank: 12 },
|
||||||
|
{ suit: 'p', rank: 13 },
|
||||||
|
]
|
||||||
|
|
||||||
|
// Playable cards (all cards in hand for testing)
|
||||||
|
const playableCards = computed(() => {
|
||||||
|
return playerHand.value.map((_, index) => index)
|
||||||
|
})
|
||||||
|
|
||||||
|
// Get random card
|
||||||
|
const getRandomCard = () => {
|
||||||
|
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get element position
|
||||||
|
const getElementPosition = (el) => {
|
||||||
|
if (!el) return { x: 0, y: 0 }
|
||||||
|
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
|
||||||
|
return {
|
||||||
|
x: rect.left + rect.width / 2 - 64,
|
||||||
|
y: rect.top + rect.height / 2 - 89,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deal a single card
|
||||||
|
const dealSingleCard = async (isPlayer) => {
|
||||||
|
if (cardsRemaining.value === 0) return
|
||||||
|
|
||||||
|
await nextTick()
|
||||||
|
|
||||||
|
const startPos = getElementPosition(deckRef.value)
|
||||||
|
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
|
||||||
|
|
||||||
|
const card = getRandomCard()
|
||||||
|
const flyingCard = {
|
||||||
|
id: flyingCardIdCounter++,
|
||||||
|
card,
|
||||||
|
startPosition: startPos,
|
||||||
|
endPosition: endPos,
|
||||||
|
faceDown: !isPlayer,
|
||||||
|
delay: 0,
|
||||||
|
recipient: isPlayer ? 'player' : 'opponent',
|
||||||
|
}
|
||||||
|
|
||||||
|
flyingCards.value.push(flyingCard)
|
||||||
|
cardsRemaining.value--
|
||||||
|
}
|
||||||
|
|
||||||
|
// Flying card complete
|
||||||
|
const onFlyingCardComplete = (flyingCard) => {
|
||||||
|
if (flyingCard.recipient === 'player') {
|
||||||
|
playerHand.value.push(flyingCard.card)
|
||||||
|
} else {
|
||||||
|
opponentHand.value.push(flyingCard.card)
|
||||||
|
}
|
||||||
|
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deal initial cards
|
||||||
|
const dealInitialCards = async () => {
|
||||||
|
if (isDealing.value) return
|
||||||
|
isDealing.value = true
|
||||||
|
|
||||||
|
// Reveal trump at start
|
||||||
|
revealTrump.value = true
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||||
|
revealTrump.value = false
|
||||||
|
|
||||||
|
// Deal 6 cards (3 to each player)
|
||||||
|
for (let i = 0; i < 6; i++) {
|
||||||
|
if (cardsRemaining.value === 0) break
|
||||||
|
const isPlayer = i % 2 === 0
|
||||||
|
await dealSingleCard(isPlayer)
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||||
|
}
|
||||||
|
|
||||||
|
isDealing.value = false
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle card click from player hand
|
||||||
|
const handleCardClick = ({ card, index }) => {
|
||||||
|
if (currentTurn.value !== 'player') return
|
||||||
|
if (currentTrick.value.playerCard) return
|
||||||
|
|
||||||
|
// Set first player if no cards played yet
|
||||||
|
if (!currentTrick.value.opponentCard) {
|
||||||
|
currentTrick.value.firstPlayer = 'player'
|
||||||
|
}
|
||||||
|
|
||||||
|
// Play the card
|
||||||
|
currentTrick.value.playerCard = card
|
||||||
|
playerHand.value.splice(index, 1)
|
||||||
|
|
||||||
|
// Switch turn
|
||||||
|
currentTurn.value = 'opponent'
|
||||||
|
|
||||||
|
// Auto-play opponent card after delay
|
||||||
|
setTimeout(() => {
|
||||||
|
if (opponentHand.value.length > 0 && !currentTrick.value.opponentCard) {
|
||||||
|
playOpponentCard()
|
||||||
|
}
|
||||||
|
}, 1000)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Play opponent card
|
||||||
|
const playOpponentCard = () => {
|
||||||
|
if (opponentHand.value.length === 0) return
|
||||||
|
|
||||||
|
// Set first player if no cards played yet
|
||||||
|
if (!currentTrick.value.playerCard) {
|
||||||
|
currentTrick.value.firstPlayer = 'opponent'
|
||||||
|
}
|
||||||
|
|
||||||
|
// Play random card
|
||||||
|
const randomIndex = Math.floor(Math.random() * opponentHand.value.length)
|
||||||
|
const card = opponentHand.value[randomIndex]
|
||||||
|
currentTrick.value.opponentCard = card
|
||||||
|
opponentHand.value.splice(randomIndex, 1)
|
||||||
|
|
||||||
|
// Switch turn
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
}
|
||||||
|
|
||||||
|
// Play random cards from both players
|
||||||
|
const playRandomCards = () => {
|
||||||
|
if (playerHand.value.length === 0) return
|
||||||
|
|
||||||
|
// Player plays first
|
||||||
|
currentTrick.value.firstPlayer = 'player'
|
||||||
|
const playerCard = playerHand.value[0]
|
||||||
|
currentTrick.value.playerCard = playerCard
|
||||||
|
playerHand.value.shift()
|
||||||
|
|
||||||
|
// Opponent plays after delay
|
||||||
|
setTimeout(() => {
|
||||||
|
if (opponentHand.value.length > 0) {
|
||||||
|
const opponentCard = opponentHand.value[0]
|
||||||
|
currentTrick.value.opponentCard = opponentCard
|
||||||
|
opponentHand.value.shift()
|
||||||
|
}
|
||||||
|
}, 600)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Collect trick
|
||||||
|
const collectTrick = async () => {
|
||||||
|
if (!currentTrick.value.playerCard || !currentTrick.value.opponentCard) return
|
||||||
|
|
||||||
|
// Randomly determine winner
|
||||||
|
const winner = Math.random() > 0.5 ? 'player' : 'opponent'
|
||||||
|
currentTrick.value.winner = winner
|
||||||
|
|
||||||
|
// Wait to show winner glow
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||||
|
|
||||||
|
// Update score (random points)
|
||||||
|
const points = Math.floor(Math.random() * 15) + 5
|
||||||
|
if (winner === 'player') {
|
||||||
|
playerScore.value += points
|
||||||
|
gameOverStats.value.playerTricks++
|
||||||
|
} else {
|
||||||
|
opponentScore.value += points
|
||||||
|
gameOverStats.value.opponentTricks++
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear cards (triggers collection animation)
|
||||||
|
currentTrick.value.playerCard = null
|
||||||
|
currentTrick.value.opponentCard = null
|
||||||
|
|
||||||
|
// Reset after animation
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||||
|
currentTrick.value.winner = null
|
||||||
|
currentTrick.value.firstPlayer = null
|
||||||
|
|
||||||
|
// Deal new cards if deck has cards
|
||||||
|
if (cardsRemaining.value >= 2 && playerHand.value.length < 3) {
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||||
|
await dealSingleCard(winner === 'player')
|
||||||
|
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||||
|
await dealSingleCard(winner === 'opponent')
|
||||||
|
}
|
||||||
|
|
||||||
|
// Switch turn to winner
|
||||||
|
currentTurn.value = winner
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show game over
|
||||||
|
const showGameOver = () => {
|
||||||
|
// Make player win for demo
|
||||||
|
if (playerScore.value <= opponentScore.value) {
|
||||||
|
playerScore.value = opponentScore.value + 10
|
||||||
|
}
|
||||||
|
gameOverWinner.value =
|
||||||
|
playerScore.value > opponentScore.value
|
||||||
|
? 'player'
|
||||||
|
: opponentScore.value > playerScore.value
|
||||||
|
? 'opponent'
|
||||||
|
: 'draw'
|
||||||
|
gameOverVisible.value = true
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset game
|
||||||
|
const resetGame = () => {
|
||||||
|
playerHand.value = []
|
||||||
|
opponentHand.value = []
|
||||||
|
playerScore.value = 0
|
||||||
|
opponentScore.value = 0
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
cardsRemaining.value = 40
|
||||||
|
currentTrick.value = {
|
||||||
|
playerCard: null,
|
||||||
|
opponentCard: null,
|
||||||
|
winner: null,
|
||||||
|
firstPlayer: null,
|
||||||
|
}
|
||||||
|
flyingCards.value = []
|
||||||
|
gameOverVisible.value = false
|
||||||
|
gameOverStats.value = {
|
||||||
|
playerTricks: 0,
|
||||||
|
opponentTricks: 0,
|
||||||
|
}
|
||||||
|
revealTrump.value = false
|
||||||
|
}
|
||||||
|
</script>
|
||||||
@@ -0,0 +1,142 @@
|
|||||||
|
<template>
|
||||||
|
<div class="relative min-h-screen overflow-hidden">
|
||||||
|
<div v-if="store.isGameRunning" class="absolute top-4 right-4 z-50">
|
||||||
|
<button
|
||||||
|
@click="handleSurrender"
|
||||||
|
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
|
||||||
|
>
|
||||||
|
<span>🏳️</span> Surrender
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="store.isGameRunning">
|
||||||
|
<GameBoard
|
||||||
|
:trump-card="store.trumpCard"
|
||||||
|
:cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
|
||||||
|
:player-hand="store.playerHand"
|
||||||
|
:opponent-hand="store.opponentHand"
|
||||||
|
:player-score="store.playerScore"
|
||||||
|
:opponent-score="store.opponentScore"
|
||||||
|
:current-turn="store.currentTurn"
|
||||||
|
:current-trick="store.table"
|
||||||
|
@play-card="handlePlayCard"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
|
||||||
|
<div class="animate-pulse text-xl">Preparing game...</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<GameOver
|
||||||
|
:is-visible="store.isGameOver"
|
||||||
|
:winner="store.winner || 'draw'"
|
||||||
|
:player-score="store.playerScore"
|
||||||
|
:opponent-score="store.opponentScore"
|
||||||
|
:stats="{ playerTricks: store.playerTricks, opponentTricks: store.opponentTricks }"
|
||||||
|
:is-logging-out="store.isLoggingOut"
|
||||||
|
@play-again="handlePlayAgain"
|
||||||
|
@close="handleCloseModal"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { onMounted, onUnmounted, onBeforeMount } from 'vue'
|
||||||
|
import { useRouter, onBeforeRouteLeave } from 'vue-router'
|
||||||
|
import { toast } from 'vue-sonner' // Import Toast for feedback
|
||||||
|
import { useBiscaStore } from '@/stores/bisca'
|
||||||
|
import { useAuthStore } from '@/stores/auth'
|
||||||
|
import GameBoard from '@/components/game/GameBoard.vue'
|
||||||
|
import GameOver from '@/components/game/GameOver.vue'
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
gameType: {
|
||||||
|
type: Number,
|
||||||
|
default: 3,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
const store = useBiscaStore()
|
||||||
|
const router = useRouter()
|
||||||
|
const authStore = useAuthStore()
|
||||||
|
|
||||||
|
onBeforeMount(() => {
|
||||||
|
store.isGameOver = false
|
||||||
|
})
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
store.startGame(props.gameType)
|
||||||
|
window.addEventListener('beforeunload', handleBrowserUnload)
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
window.removeEventListener('beforeunload', handleBrowserUnload)
|
||||||
|
|
||||||
|
store.isGameOver = false
|
||||||
|
store.isGameRunning = false
|
||||||
|
store.isLoggingOut = false
|
||||||
|
})
|
||||||
|
|
||||||
|
const handlePlayCard = (card) => {
|
||||||
|
store.playerPlayCard(card)
|
||||||
|
}
|
||||||
|
|
||||||
|
const handlePlayAgain = () => {
|
||||||
|
store.startGame(props.gameType)
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleSurrender = () => {
|
||||||
|
const confirmSurrender = window.confirm(
|
||||||
|
'Are you sure you want to surrender? Your opponent will be awarded the win.',
|
||||||
|
)
|
||||||
|
|
||||||
|
if (!confirmSurrender) return
|
||||||
|
|
||||||
|
store.quitGame()
|
||||||
|
|
||||||
|
toast.error('Game Surrendered', {
|
||||||
|
description: 'You forfeited the match.',
|
||||||
|
})
|
||||||
|
|
||||||
|
router.push({ name: 'home' })
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleCloseModal = () => {
|
||||||
|
if (store.isLoggingOut) {
|
||||||
|
localStorage.removeItem('token')
|
||||||
|
authStore.logout()
|
||||||
|
store.$reset()
|
||||||
|
router.push({ name: 'login' })
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
store.isGameRunning = false
|
||||||
|
store.isGameOver = false
|
||||||
|
router.push({ name: 'home' })
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleBrowserUnload = (event) => {
|
||||||
|
if (store.isGameRunning) {
|
||||||
|
event.preventDefault()
|
||||||
|
event.returnValue = ''
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onBeforeRouteLeave((to, from, next) => {
|
||||||
|
if (!store.isGameRunning) {
|
||||||
|
next()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const confirmExit = window.confirm(
|
||||||
|
'⚠️ Game in Progress!\n\nIf you leave now, the game will be cancelled and recorded as a LOSS.\n\nAre you sure you want to leave?',
|
||||||
|
)
|
||||||
|
|
||||||
|
if (confirmExit) {
|
||||||
|
store.quitGame()
|
||||||
|
next()
|
||||||
|
} else {
|
||||||
|
next(false)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
</script>
|
||||||
@@ -1,107 +1,71 @@
|
|||||||
|
<template>
|
||||||
|
<div class="flex flex-col items-center justify-center min-h-screen bg-green-900 text-white relative">
|
||||||
|
<h1 class="text-6xl font-bold mb-12 drop-shadow-lg">Bisca Game</h1>
|
||||||
|
|
||||||
|
<div v-if="!showModeSelection" class="flex flex-col gap-6 w-64">
|
||||||
|
<button @click="showModeSelection = true"
|
||||||
|
class="px-6 py-4 bg-emerald-600 hover:bg-emerald-500 rounded-lg text-xl font-bold shadow-lg transition-transform hover:scale-105">
|
||||||
|
Single Player
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button disabled class="px-6 py-4 bg-gray-600 rounded-lg text-xl font-bold opacity-50 cursor-not-allowed">
|
||||||
|
Multiplayer
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-else
|
||||||
|
class="bg-gray-800/90 p-8 rounded-xl border border-gray-600 shadow-2xl w-80 text-center animate-fade-in">
|
||||||
|
<h2 class="text-2xl font-bold mb-6 text-emerald-400">Escolhe o Modo</h2>
|
||||||
|
|
||||||
|
<div class="flex flex-col gap-4">
|
||||||
|
<button @click="startGame(3)"
|
||||||
|
class="px-6 py-3 bg-blue-600 hover:bg-blue-500 rounded-lg font-bold transition-colors flex justify-between items-center">
|
||||||
|
<span>Bisca de 3</span>
|
||||||
|
<span class="text-xs bg-blue-800 px-2 py-1 rounded">Clássico</span>
|
||||||
|
</button>
|
||||||
|
|
||||||
|
<button @click="startGame(9)"
|
||||||
|
class="px-6 py-3 bg-purple-600 hover:bg-purple-500 rounded-lg font-bold transition-colors flex justify-between items-center">
|
||||||
|
<span>Bisca de 9</span>
|
||||||
|
<span class="text-xs bg-purple-800 px-2 py-1 rounded">Épico</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<button @click="showModeSelection = false" class="mt-6 text-gray-400 hover:text-white text-sm underline">
|
||||||
|
Voltar atrás
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted } from 'vue'
|
import { ref } from 'vue'
|
||||||
import { Button } from '@/components/ui/button'
|
import { useRouter } from 'vue-router'
|
||||||
import {
|
|
||||||
Card,
|
|
||||||
CardContent,
|
|
||||||
CardDescription,
|
|
||||||
CardHeader,
|
|
||||||
CardTitle
|
|
||||||
} from '@/components/ui/card'
|
|
||||||
|
|
||||||
//import { useRouter } from 'vue-router'
|
const router = useRouter()
|
||||||
|
const showModeSelection = ref(false)
|
||||||
|
|
||||||
//import { useGameStore } from '@/stores/game'
|
const startGame = (type) => {
|
||||||
import { useAPIStore } from '@/stores/api'
|
// Navega para a rota correta baseada no tipo (3 ou 9)
|
||||||
|
const routeName = type === 9 ? 'bisca9' : 'bisca3'
|
||||||
//const gameStore = useGameStore()
|
router.push({ name: routeName })
|
||||||
const apiStore = useAPIStore()
|
}
|
||||||
|
|
||||||
const highScores = ref([])
|
|
||||||
|
|
||||||
/* const startGame = () => {
|
|
||||||
gameStore.difficulty = selectedDifficulty.value
|
|
||||||
router.push({ name: 'singleplayer' })
|
|
||||||
} */
|
|
||||||
|
|
||||||
onMounted(async () => {
|
|
||||||
const response = await apiStore.getGames()
|
|
||||||
|
|
||||||
highScores.value = response.data.data
|
|
||||||
.map(item => ({
|
|
||||||
points: item.player1_points,
|
|
||||||
time: item.total_time,
|
|
||||||
username: item.player1?.name
|
|
||||||
}))
|
|
||||||
.sort((a, b) => a.time - b.time == 0 ? a.player1_points - b.player1_points : a.time - b.time)
|
|
||||||
.slice(0, 3)
|
|
||||||
})
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<style scoped>
|
||||||
<div class="flex flex-row justify-center items-stretch gap-5 mt-10">
|
.animate-fade-in {
|
||||||
<Card class="w-full max-w-md">
|
animation: fadeIn 0.3s ease-out;
|
||||||
<CardHeader>
|
}
|
||||||
<CardTitle class="text-3xl font-bold text-center">
|
|
||||||
Single Player
|
|
||||||
</CardTitle>
|
|
||||||
<CardDescription class="text-center">
|
|
||||||
Test your memory by finding matching pairs!
|
|
||||||
</CardDescription>
|
|
||||||
</CardHeader>
|
|
||||||
<CardContent class="space-y-6">
|
|
||||||
<div class="space-y-2">
|
|
||||||
<label class="text-sm font-medium">High Scores (local)</label>
|
|
||||||
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
|
|
||||||
<div class="max-h-64 overflow-y-auto">
|
|
||||||
<div v-if="highScores.length === 0" class="p-6 text-center text-sm text-muted-foreground">
|
|
||||||
No high scores yet. Be the first!
|
|
||||||
</div>
|
|
||||||
<div v-else class="divide-y">
|
|
||||||
<div v-for="(score, index) in highScores" :key="index"
|
|
||||||
class="flex items-center justify-between p-3 hover:bg-muted/50 transition-colors">
|
|
||||||
<div class="flex items-center gap-3">
|
|
||||||
<div class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold"
|
|
||||||
:class="{
|
|
||||||
'bg-yellow-100 text-yellow-700 dark:bg-yellow-900 dark:text-yellow-300': index === 0,
|
|
||||||
'bg-gray-100 text-gray-700 dark:bg-gray-800 dark:text-gray-300': index === 1,
|
|
||||||
'bg-orange-100 text-orange-700 dark:bg-orange-900 dark:text-orange-300': index === 2,
|
|
||||||
'bg-muted text-muted-foreground': index > 2
|
|
||||||
}">
|
|
||||||
{{ index + 1 }}
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
<div class="font-medium text-sm">{{ score.player1_points }} Moves -- {{
|
|
||||||
score.username }}</div>
|
|
||||||
<div class="text-xs text-muted-foreground">{{ score.time }} /s</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="flex justify-center">
|
@keyframes fadeIn {
|
||||||
<Button @click="startGame" size="lg" variant="secondary"
|
from {
|
||||||
class="hover:bg-purple-500 hover:text-slate-200">
|
opacity: 0;
|
||||||
Start Game
|
transform: translateY(10px);
|
||||||
</Button>
|
}
|
||||||
</div>
|
|
||||||
</CardContent>
|
|
||||||
</Card>
|
|
||||||
<Card class="w-full max-w-md">
|
|
||||||
<CardHeader>
|
|
||||||
<CardTitle class="text-3xl font-bold text-center">
|
|
||||||
MultiPlayer
|
|
||||||
</CardTitle>
|
|
||||||
<CardDescription class="text-center">
|
|
||||||
Comming Soon!!
|
|
||||||
</CardDescription>
|
|
||||||
</CardHeader>
|
|
||||||
<CardContent class="space-y-6">
|
|
||||||
|
|
||||||
</CardContent>
|
to {
|
||||||
</Card>
|
opacity: 1;
|
||||||
</div>
|
transform: translateY(0);
|
||||||
</template>
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
/* UserPage.css - Custom styles that can't be done with Tailwind */
|
||||||
|
|
||||||
|
.spinner {
|
||||||
|
width: 40px;
|
||||||
|
height: 40px;
|
||||||
|
border: 3px solid #f0f0f0;
|
||||||
|
border-top: 3px solid #000;
|
||||||
|
border-radius: 50%;
|
||||||
|
animation: spin 1s linear infinite;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes spin {
|
||||||
|
0% {
|
||||||
|
transform: rotate(0deg);
|
||||||
|
}
|
||||||
|
100% {
|
||||||
|
transform: rotate(360deg);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,621 @@
|
|||||||
|
<template>
|
||||||
|
<div class="min-h-screen p-8 flex items-center justify-center">
|
||||||
|
<!-- Loading State -->
|
||||||
|
<div v-if="loading" class="bg-white border border-gray-300 p-12 text-center shadow-sm max-w-md w-full">
|
||||||
|
<div class="flex flex-col items-center gap-6">
|
||||||
|
<div class="spinner"></div>
|
||||||
|
<p>Loading your profile...</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Error State -->
|
||||||
|
<div v-else-if="error" class="bg-white border border-gray-300 p-12 text-center shadow-sm max-w-md w-full text-gray-800">
|
||||||
|
<svg class="w-12 h-12 mx-auto mb-4 text-black" viewBox="0 0 24 24" fill="none" stroke="currentColor">
|
||||||
|
<circle cx="12" cy="12" r="10" stroke-width="2"/>
|
||||||
|
<line x1="12" y1="8" x2="12" y2="12" stroke-width="2"/>
|
||||||
|
<line x1="12" y1="16" x2="12.01" y2="16" stroke-width="2"/>
|
||||||
|
</svg>
|
||||||
|
<h3 class="text-2xl mb-2 text-black">Oops! Something went wrong</h3>
|
||||||
|
<p class="text-gray-600 mb-6">{{ error }}</p>
|
||||||
|
<button @click="retry" class="flex items-center gap-2 px-6 py-3 bg-black text-white cursor-pointer text-base font-medium transition-colors hover:bg-gray-800 mx-auto">
|
||||||
|
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor">
|
||||||
|
<path d="M1 4v6h6M23 20v-6h-6" stroke-width="2"/>
|
||||||
|
<path d="M20.49 9A9 9 0 0 0 5.64 5.64L1 10m22 4l-4.64 4.36A9 9 0 0 1 3.51 15" stroke-width="2"/>
|
||||||
|
</svg>
|
||||||
|
Try Again
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- User Profile -->
|
||||||
|
<div v-else-if="authStore.currentUser" class="bg-white border border-gray-300 shadow-lg max-w-4xl w-full overflow-hidden">
|
||||||
|
<div class="bg-black p-12 text-center relative text-white border-b border-gray-300">
|
||||||
|
<div class="mb-6 relative inline-block">
|
||||||
|
<img
|
||||||
|
v-if="authStore.currentUser.photo_avatar_filename"
|
||||||
|
:src="`${API_BASE_URL.replace('/api', '')}/storage/photos_avatars/${authStore.currentUser.photo_avatar_filename}`"
|
||||||
|
:alt="authStore.currentUser.name"
|
||||||
|
class="w-24 h-24 border-[3px] border-white object-cover"
|
||||||
|
/>
|
||||||
|
<div v-else class="w-24 h-24 border-[3px] border-white bg-white text-black flex items-center justify-center text-4xl font-semibold">
|
||||||
|
{{ authStore.currentUser.name.charAt(0).toUpperCase() }}
|
||||||
|
</div>
|
||||||
|
<button @click="triggerFileInput" class="absolute bottom-0 right-0 w-9 h-9 bg-white border-2 border-black cursor-pointer flex items-center justify-center transition-colors hover:bg-gray-100">
|
||||||
|
<svg class="w-5 h-5 text-black" viewBox="0 0 24 24" fill="none" stroke="currentColor">
|
||||||
|
<path d="M23 19a2 2 0 0 1-2 2H3a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h4l2-3h6l2 3h4a2 2 0 0 1 2 2z" stroke-width="1.5"/>
|
||||||
|
<circle cx="12" cy="13" r="4" stroke-width="1.5"/>
|
||||||
|
</svg>
|
||||||
|
</button>
|
||||||
|
<input
|
||||||
|
ref="fileInput"
|
||||||
|
type="file"
|
||||||
|
accept="image/*"
|
||||||
|
@change="handleAvatarUpload"
|
||||||
|
class="hidden"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<h1 class="text-3xl font-semibold mb-2">{{ authStore.currentUser.name }}</h1>
|
||||||
|
<p class="text-base opacity-80">@{{ authStore.currentUser.nickname }}</p>
|
||||||
|
</div>
|
||||||
|
<div class="inline-flex items-center gap-2 bg-white text-black px-4 py-2 mt-6 font-medium text-base border border-gray-300">
|
||||||
|
<svg class="w-5 h-5 text-black" viewBox="0 0 24 24" fill="none" stroke="currentColor">
|
||||||
|
<circle cx="12" cy="12" r="10" stroke-width="1.5"/>
|
||||||
|
<text x="12" y="16" text-anchor="middle" fill="currentColor" font-size="12" font-weight="bold">$</text>
|
||||||
|
</svg>
|
||||||
|
<span>{{ authStore.currentUser.coins_balance }} coins</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<!-- Tab Navigation -->
|
||||||
|
<div class="flex border-b border-gray-300 bg-gray-50">
|
||||||
|
<button
|
||||||
|
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'info' }]"
|
||||||
|
@click="activeTab = 'info'"
|
||||||
|
>
|
||||||
|
Profile Information
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'edit' }]"
|
||||||
|
@click="activeTab = 'edit'"
|
||||||
|
>
|
||||||
|
Edit Profile
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'password' }]"
|
||||||
|
@click="activeTab = 'password'"
|
||||||
|
>
|
||||||
|
Change Password
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'delete' }]"
|
||||||
|
@click="activeTab = 'delete'"
|
||||||
|
>
|
||||||
|
Delete Account
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Profile Information Tab -->
|
||||||
|
<div v-if="activeTab === 'info'" class="p-8">
|
||||||
|
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||||
|
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
|
||||||
|
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
|
||||||
|
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
|
||||||
|
<path d="M4 4h16c1.1 0 2 .9 2 2v12c0 1.1-.9 2-2 2H4c-1.1 0-2-.9-2-2V6c0-1.1.9-2 2-2z"/>
|
||||||
|
<polyline points="22,6 12,13 2,6"/>
|
||||||
|
</svg>
|
||||||
|
</div>
|
||||||
|
<div class="flex-1">
|
||||||
|
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Email</label>
|
||||||
|
<p class="text-sm text-black">{{ authStore.currentUser.email }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
|
||||||
|
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
|
||||||
|
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
|
||||||
|
<path d="M20 21v-2a4 4 0 0 0-4-4H8a4 4 0 0 0-4 4v2"/>
|
||||||
|
<circle cx="12" cy="7" r="4"/>
|
||||||
|
</svg>
|
||||||
|
</div>
|
||||||
|
<div class="flex-1">
|
||||||
|
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Account Type</label>
|
||||||
|
<p class="text-sm text-black">{{ authStore.currentUser.type === 'P' ? 'Player' : 'Other' }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
|
||||||
|
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
|
||||||
|
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
|
||||||
|
<rect x="3" y="4" width="18" height="18" rx="2" ry="2"/>
|
||||||
|
<line x1="16" y1="2" x2="16" y2="6"/>
|
||||||
|
<line x1="8" y1="2" x2="8" y2="6"/>
|
||||||
|
<line x1="3" y1="10" x2="21" y2="10"/>
|
||||||
|
</svg>
|
||||||
|
</div>
|
||||||
|
<div class="flex-1">
|
||||||
|
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Member Since</label>
|
||||||
|
<p class="text-sm text-black">{{ formatDate(authStore.currentUser.created_at) }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
|
||||||
|
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
|
||||||
|
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
|
||||||
|
<circle cx="12" cy="12" r="10"/>
|
||||||
|
<path d="M9 12l2 2 4-4"/>
|
||||||
|
</svg>
|
||||||
|
</div>
|
||||||
|
<div class="flex-1">
|
||||||
|
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Status</label>
|
||||||
|
<p>
|
||||||
|
<span :class="['inline-block px-3 py-1 text-sm font-medium border', authStore.currentUser.blocked ? 'bg-black text-white border-black' : 'bg-white text-black border-black']">
|
||||||
|
{{ authStore.currentUser.blocked ? 'Blocked' : 'Active' }}
|
||||||
|
</span>
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="authStore.currentUser.email_verified_at" class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
|
||||||
|
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
|
||||||
|
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
|
||||||
|
<path d="M22 11.08V12a10 10 0 1 1-5.93-9.14"/>
|
||||||
|
<polyline points="22 4 12 14.01 9 11.01"/>
|
||||||
|
</svg>
|
||||||
|
</div>
|
||||||
|
<div class="flex-1">
|
||||||
|
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Email Verified</label>
|
||||||
|
<p class="text-sm text-black">{{ formatDate(authStore.currentUser.email_verified_at) }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex items-start gap-4 p-5 bg-white border border-gray-300 transition-shadow hover:shadow-md">
|
||||||
|
<div class="w-10 h-10 flex items-center justify-center flex-shrink-0 text-gray-600">
|
||||||
|
<svg class="w-5 h-5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5">
|
||||||
|
<polyline points="23 4 23 10 17 10"/>
|
||||||
|
<path d="M20.49 15a9 9 0 1 1-2.12-9.36L23 10"/>
|
||||||
|
</svg>
|
||||||
|
</div>
|
||||||
|
<div class="flex-1">
|
||||||
|
<label class="block text-xs font-semibold text-gray-500 mb-1 uppercase tracking-wider">Last Updated</label>
|
||||||
|
<p class="text-sm text-black">{{ formatDate(authStore.currentUser.updated_at) }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Edit Profile Tab -->
|
||||||
|
<div v-if="activeTab === 'edit'" class="p-8">
|
||||||
|
<form @submit.prevent="updateProfile" class="max-w-lg">
|
||||||
|
<div class="mb-6">
|
||||||
|
<label for="name" class="block text-sm font-semibold text-gray-800 mb-2">Name</label>
|
||||||
|
<input
|
||||||
|
id="name"
|
||||||
|
v-model="profileForm.name"
|
||||||
|
type="text"
|
||||||
|
required
|
||||||
|
:disabled="updatingProfile"
|
||||||
|
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="mb-6">
|
||||||
|
<label for="nickname" class="block text-sm font-semibold text-gray-800 mb-2">Nickname</label>
|
||||||
|
<input
|
||||||
|
id="nickname"
|
||||||
|
v-model="profileForm.nickname"
|
||||||
|
type="text"
|
||||||
|
required
|
||||||
|
:disabled="updatingProfile"
|
||||||
|
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex gap-4 mt-8">
|
||||||
|
<button type="button" @click="resetProfileForm" :disabled="updatingProfile" class="px-6 py-3 border border-black cursor-pointer text-base font-medium transition-all bg-white text-black hover:bg-gray-100 disabled:opacity-50 disabled:cursor-not-allowed">
|
||||||
|
Cancel
|
||||||
|
</button>
|
||||||
|
<button type="submit" :disabled="updatingProfile" class="px-6 py-3 border border-black cursor-pointer text-base font-medium transition-all bg-black text-white hover:bg-gray-800 disabled:opacity-50 disabled:cursor-not-allowed">
|
||||||
|
{{ updatingProfile ? 'Saving...' : 'Save Changes' }}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="profileMessage" :class="['mt-4 px-3 py-3 border text-sm', profileMessageType === 'success' ? 'bg-blue-50 border-black text-black' : 'bg-red-50 border-black text-black']">
|
||||||
|
{{ profileMessage }}
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Change Password Tab -->
|
||||||
|
<div v-if="activeTab === 'password'" class="p-8">
|
||||||
|
<form @submit.prevent="changePassword" class="max-w-lg">
|
||||||
|
<div class="mb-6">
|
||||||
|
<label for="current_password" class="block text-sm font-semibold text-gray-800 mb-2">Current Password</label>
|
||||||
|
<input
|
||||||
|
id="current_password"
|
||||||
|
v-model="passwordForm.current_password"
|
||||||
|
type="password"
|
||||||
|
required
|
||||||
|
:disabled="updatingPassword"
|
||||||
|
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="mb-6">
|
||||||
|
<label for="new_password" class="block text-sm font-semibold text-gray-800 mb-2">New Password</label>
|
||||||
|
<input
|
||||||
|
id="new_password"
|
||||||
|
v-model="passwordForm.new_password"
|
||||||
|
type="password"
|
||||||
|
required
|
||||||
|
minlength="8"
|
||||||
|
:disabled="updatingPassword"
|
||||||
|
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
|
||||||
|
/>
|
||||||
|
<small class="block mt-1 text-xs text-gray-600">Password must be at least 8 characters long</small>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="mb-6">
|
||||||
|
<label for="confirm_password" class="block text-sm font-semibold text-gray-800 mb-2">Confirm New Password</label>
|
||||||
|
<input
|
||||||
|
id="confirm_password"
|
||||||
|
v-model="passwordForm.confirm_password"
|
||||||
|
type="password"
|
||||||
|
required
|
||||||
|
:disabled="updatingPassword"
|
||||||
|
class="w-full px-3 py-3 border border-gray-300 text-base transition-colors focus:outline-none focus:border-black disabled:bg-gray-100 disabled:cursor-not-allowed"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flex gap-4 mt-8">
|
||||||
|
<button type="button" @click="resetPasswordForm" :disabled="updatingPassword" class="px-6 py-3 border border-black cursor-pointer text-base font-medium transition-all bg-white text-black hover:bg-gray-100 disabled:opacity-50 disabled:cursor-not-allowed">
|
||||||
|
Cancel
|
||||||
|
</button>
|
||||||
|
<button type="submit" :disabled="updatingPassword" class="px-6 py-3 border border-black cursor-pointer text-base font-medium transition-all bg-black text-white hover:bg-gray-800 disabled:opacity-50 disabled:cursor-not-allowed">
|
||||||
|
{{ updatingPassword ? 'Updating...' : 'Change Password' }}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="passwordMessage" :class="['mt-4 px-3 py-3 border text-sm', passwordMessageType === 'success' ? 'bg-blue-50 border-black text-black' : 'bg-red-50 border-black text-black']">
|
||||||
|
{{ passwordMessage }}
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Delete Account Tab -->
|
||||||
|
<div v-if="activeTab === 'delete'" class="p-8 flex flex-col items-center">
|
||||||
|
<div class="max-w-lg">
|
||||||
|
<div class="border border-red-600 bg-red-50 p-6 mb-6">
|
||||||
|
<div class="flex items-start gap-3">
|
||||||
|
<svg class="w-6 h-6 text-red-600 flex-shrink-0 mt-0.5" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
|
||||||
|
<path d="M10.29 3.86L1.82 18a2 2 0 0 0 1.71 3h16.94a2 2 0 0 0 1.71-3L13.71 3.86a2 2 0 0 0-3.42 0z"/>
|
||||||
|
<line x1="12" y1="9" x2="12" y2="13"/>
|
||||||
|
<line x1="12" y1="17" x2="12.01" y2="17"/>
|
||||||
|
</svg>
|
||||||
|
<div>
|
||||||
|
<h3 class="text-lg font-semibold text-red-900 mb-2">Danger Zone</h3>
|
||||||
|
<p class="text-sm text-red-800 mb-2">
|
||||||
|
Deleting your account is permanent and cannot be undone. This action will:
|
||||||
|
</p>
|
||||||
|
<ul class="text-sm text-red-800 list-disc list-inside space-y-1">
|
||||||
|
<li>Permanently delete all your account data</li>
|
||||||
|
<li>Forfeit your current coin balance of <strong>{{ authStore.currentUser.coins_balance }} coins</strong></li>
|
||||||
|
<li>Remove your access to all games and matches</li>
|
||||||
|
<li>Delete your profile and all associated information</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="bg-white border border-gray-300 p-6">
|
||||||
|
<h4 class="text-base font-semibold text-gray-900 mb-4">
|
||||||
|
Are you absolutely sure?
|
||||||
|
</h4>
|
||||||
|
<p class="text-sm text-gray-600 mb-4">
|
||||||
|
To confirm deletion, please type your email address: <strong class="text-black">{{ authStore.currentUser.email }}</strong>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<input
|
||||||
|
v-model="deleteConfirmEmail"
|
||||||
|
type="text"
|
||||||
|
placeholder="Enter your email to confirm"
|
||||||
|
class="w-full px-3 py-3 border border-gray-300 text-base mb-4 focus:outline-none focus:border-red-600"
|
||||||
|
/>
|
||||||
|
|
||||||
|
<div class="flex gap-4">
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
@click="activeTab = 'info'"
|
||||||
|
class="flex-1 px-6 py-3 border border-gray-300 cursor-pointer text-base font-medium transition-all bg-white text-gray-700 hover:bg-gray-50"
|
||||||
|
>
|
||||||
|
Cancel
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="showDeleteConfirmation = true"
|
||||||
|
:disabled="deleteConfirmEmail !== authStore.currentUser.email"
|
||||||
|
class="flex-1 px-6 py-3 border border-red-600 cursor-pointer text-base font-medium transition-all bg-red-600 text-white hover:bg-red-700 disabled:opacity-50 disabled:cursor-not-allowed disabled:hover:bg-red-600"
|
||||||
|
>
|
||||||
|
Delete My Account
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Delete Confirmation Modal -->
|
||||||
|
<div
|
||||||
|
v-if="showDeleteConfirmation"
|
||||||
|
class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center p-4 z-50"
|
||||||
|
@click.self="showDeleteConfirmation = false"
|
||||||
|
>
|
||||||
|
<div class="bg-white border border-gray-300 max-w-md w-full shadow-xl">
|
||||||
|
<div class="p-6 border-b border-gray-300">
|
||||||
|
<h3 class="text-xl font-semibold text-gray-900">Final Confirmation</h3>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="p-6">
|
||||||
|
<div class="flex items-start gap-3 mb-4">
|
||||||
|
<svg class="w-12 h-12 text-red-600 flex-shrink-0" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
|
||||||
|
<circle cx="12" cy="12" r="10"/>
|
||||||
|
<line x1="15" y1="9" x2="9" y2="15"/>
|
||||||
|
<line x1="9" y1="9" x2="15" y2="15"/>
|
||||||
|
</svg>
|
||||||
|
<div>
|
||||||
|
<p class="text-base text-gray-900 font-semibold mb-2">
|
||||||
|
This is your last chance to cancel.
|
||||||
|
</p>
|
||||||
|
<p class="text-sm text-gray-600">
|
||||||
|
Once you click "Yes, Delete My Account", your account and all associated data will be permanently deleted. You will lose your <strong>{{ authStore.currentUser.coins_balance }} coins</strong> forever.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="deletingAccount" class="text-center py-4">
|
||||||
|
<div class="spinner mx-auto mb-3"></div>
|
||||||
|
<p class="text-sm text-gray-600">Deleting your account...</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="p-6 border-t border-gray-300 flex gap-3">
|
||||||
|
<button
|
||||||
|
@click="showDeleteConfirmation = false"
|
||||||
|
:disabled="deletingAccount"
|
||||||
|
class="flex-1 px-6 py-3 border border-gray-300 cursor-pointer text-base font-medium transition-all bg-white text-gray-700 hover:bg-gray-50 disabled:opacity-50 disabled:cursor-not-allowed"
|
||||||
|
>
|
||||||
|
Cancel
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
@click="deleteAccount"
|
||||||
|
:disabled="deletingAccount"
|
||||||
|
class="flex-1 px-6 py-3 border border-red-600 cursor-pointer text-base font-medium transition-all bg-red-600 text-white hover:bg-red-700 disabled:opacity-50 disabled:cursor-not-allowed"
|
||||||
|
>
|
||||||
|
Yes, Delete My Account
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- No Data State -->
|
||||||
|
<div v-else-if="!authStore.isLoggedIn" class="bg-white border border-gray-300 p-12 text-center shadow-sm max-w-md w-full">
|
||||||
|
<div class="flex flex-col items-center gap-6">
|
||||||
|
<div class="spinner"></div>
|
||||||
|
<p>Redirecting to login...</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, onMounted, inject, reactive } from 'vue'
|
||||||
|
import { useAuthStore } from '@/stores/auth'
|
||||||
|
import { useAPIStore } from '@/stores/api'
|
||||||
|
import { useRouter } from 'vue-router'
|
||||||
|
import axios from 'axios'
|
||||||
|
|
||||||
|
const authStore = useAuthStore()
|
||||||
|
const apiStore = useAPIStore()
|
||||||
|
const router = useRouter()
|
||||||
|
const API_BASE_URL = inject('apiBaseURL')
|
||||||
|
|
||||||
|
const loading = ref(false)
|
||||||
|
const error = ref(null)
|
||||||
|
const activeTab = ref('info')
|
||||||
|
const fileInput = ref(null)
|
||||||
|
|
||||||
|
// Profile form
|
||||||
|
const profileForm = reactive({
|
||||||
|
name: '',
|
||||||
|
nickname: ''
|
||||||
|
})
|
||||||
|
const updatingProfile = ref(false)
|
||||||
|
const profileMessage = ref('')
|
||||||
|
const profileMessageType = ref('')
|
||||||
|
|
||||||
|
// Password form
|
||||||
|
const passwordForm = reactive({
|
||||||
|
current_password: '',
|
||||||
|
new_password: '',
|
||||||
|
confirm_password: ''
|
||||||
|
})
|
||||||
|
const updatingPassword = ref(false)
|
||||||
|
const passwordMessage = ref('')
|
||||||
|
const passwordMessageType = ref('')
|
||||||
|
|
||||||
|
// Delete account
|
||||||
|
const deleteConfirmEmail = ref('')
|
||||||
|
const showDeleteConfirmation = ref(false)
|
||||||
|
const deletingAccount = ref(false)
|
||||||
|
|
||||||
|
const formatDate = (dateString) => {
|
||||||
|
const date = new Date(dateString)
|
||||||
|
return date.toLocaleDateString('en-US', {
|
||||||
|
year: 'numeric',
|
||||||
|
month: 'long',
|
||||||
|
day: 'numeric'
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const fetchProfile = async () => {
|
||||||
|
loading.value = true
|
||||||
|
error.value = null
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await apiStore.getAuthUser()
|
||||||
|
authStore.currentUser = response.data
|
||||||
|
resetProfileForm()
|
||||||
|
} catch (err) {
|
||||||
|
error.value = err.response?.data?.message || 'Failed to fetch user profile'
|
||||||
|
|
||||||
|
if (err.response?.status === 401) {
|
||||||
|
await authStore.logout()
|
||||||
|
router.push('/login')
|
||||||
|
}
|
||||||
|
} finally {
|
||||||
|
loading.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const retry = () => {
|
||||||
|
fetchProfile()
|
||||||
|
}
|
||||||
|
|
||||||
|
const resetProfileForm = () => {
|
||||||
|
profileForm.name = authStore.currentUser?.name || ''
|
||||||
|
profileForm.nickname = authStore.currentUser?.nickname || ''
|
||||||
|
profileMessage.value = ''
|
||||||
|
}
|
||||||
|
|
||||||
|
const resetPasswordForm = () => {
|
||||||
|
passwordForm.current_password = ''
|
||||||
|
passwordForm.new_password = ''
|
||||||
|
passwordForm.confirm_password = ''
|
||||||
|
passwordMessage.value = ''
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateProfile = async () => {
|
||||||
|
profileMessage.value = ''
|
||||||
|
|
||||||
|
if (!profileForm.name.trim() || !profileForm.nickname.trim()) {
|
||||||
|
profileMessage.value = 'Name and nickname are required'
|
||||||
|
profileMessageType.value = 'error'
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
updatingProfile.value = true
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await axios.put(`${API_BASE_URL}/users/me`, {
|
||||||
|
name: profileForm.name,
|
||||||
|
nickname: profileForm.nickname
|
||||||
|
})
|
||||||
|
|
||||||
|
authStore.currentUser = response.data
|
||||||
|
profileMessage.value = 'Profile updated successfully!'
|
||||||
|
profileMessageType.value = 'success'
|
||||||
|
} catch (err) {
|
||||||
|
profileMessage.value = err.response?.data?.message || 'Failed to update profile'
|
||||||
|
profileMessageType.value = 'error'
|
||||||
|
} finally {
|
||||||
|
updatingProfile.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const changePassword = async () => {
|
||||||
|
passwordMessage.value = ''
|
||||||
|
|
||||||
|
if (passwordForm.new_password !== passwordForm.confirm_password) {
|
||||||
|
passwordMessage.value = 'New passwords do not match'
|
||||||
|
passwordMessageType.value = 'error'
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if (passwordForm.new_password.length < 8) {
|
||||||
|
passwordMessage.value = 'Password must be at least 8 characters long'
|
||||||
|
passwordMessageType.value = 'error'
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
updatingPassword.value = true
|
||||||
|
|
||||||
|
try {
|
||||||
|
await axios.put(`${API_BASE_URL}/users/me/password`, {
|
||||||
|
current_password: passwordForm.current_password,
|
||||||
|
new_password: passwordForm.new_password,
|
||||||
|
new_password_confirmation: passwordForm.confirm_password
|
||||||
|
})
|
||||||
|
|
||||||
|
passwordMessage.value = 'Password changed successfully!'
|
||||||
|
passwordMessageType.value = 'success'
|
||||||
|
resetPasswordForm()
|
||||||
|
} catch (err) {
|
||||||
|
passwordMessage.value = err.response?.data?.message || 'Failed to change password'
|
||||||
|
passwordMessageType.value = 'error'
|
||||||
|
} finally {
|
||||||
|
updatingPassword.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const triggerFileInput = () => {
|
||||||
|
fileInput.value?.click()
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleAvatarUpload = async (event) => {
|
||||||
|
const file = event.target.files?.[0]
|
||||||
|
if (!file) return
|
||||||
|
|
||||||
|
const formData = new FormData()
|
||||||
|
formData.append('avatar', file)
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await axios.post(`${API_BASE_URL}/users/me/avatar`, formData, {
|
||||||
|
headers: {
|
||||||
|
'Content-Type': 'multipart/form-data'
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
authStore.currentUser = response.data
|
||||||
|
} catch (err) {
|
||||||
|
alert(err.response?.data?.message || 'Failed to upload avatar')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const deleteAccount = async () => {
|
||||||
|
deletingAccount.value = true
|
||||||
|
|
||||||
|
try {
|
||||||
|
await axios.delete(`${API_BASE_URL}/users/me`)
|
||||||
|
|
||||||
|
// Logout user
|
||||||
|
await authStore.logout()
|
||||||
|
|
||||||
|
// Close modal
|
||||||
|
showDeleteConfirmation.value = false
|
||||||
|
|
||||||
|
// Redirect to home/login
|
||||||
|
router.push('/login')
|
||||||
|
} catch (err) {
|
||||||
|
deletingAccount.value = false
|
||||||
|
showDeleteConfirmation.value = false
|
||||||
|
alert(err.response?.data?.message || 'Failed to delete account')
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
if (!authStore.isLoggedIn) {
|
||||||
|
router.push('/login')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!authStore.currentUser) {
|
||||||
|
await fetchProfile()
|
||||||
|
} else {
|
||||||
|
resetProfileForm()
|
||||||
|
}
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
@import './UserPage.css';
|
||||||
|
</style>
|
||||||
@@ -2,18 +2,45 @@ import HomePage from '@/pages/home/HomePage.vue'
|
|||||||
import LoginPage from '@/pages/login/LoginPage.vue'
|
import LoginPage from '@/pages/login/LoginPage.vue'
|
||||||
import LaravelPage from '@/pages/testing/LaravelPage.vue'
|
import LaravelPage from '@/pages/testing/LaravelPage.vue'
|
||||||
import WebsocketsPage from '@/pages/testing/WebsocketsPage.vue'
|
import WebsocketsPage from '@/pages/testing/WebsocketsPage.vue'
|
||||||
|
import UserPage from '@/pages/user/UserPage.vue'
|
||||||
import { createRouter, createWebHistory } from 'vue-router'
|
import { createRouter, createWebHistory } from 'vue-router'
|
||||||
|
import { toast } from 'vue-sonner'
|
||||||
|
import TestAnimations from '@/pages/TestAnimations.vue'
|
||||||
|
import TestDealing from '@/pages/TestDealing.vue'
|
||||||
|
import TestAllAnimations from '@/pages/TestAllAnimations.vue'
|
||||||
|
import TestGameBoard from '@/pages/TestGameBoard.vue'
|
||||||
|
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
|
||||||
|
|
||||||
const router = createRouter({
|
const router = createRouter({
|
||||||
history: createWebHistory(import.meta.env.BASE_URL),
|
history: createWebHistory(import.meta.env.BASE_URL),
|
||||||
routes: [
|
routes: [
|
||||||
{
|
{
|
||||||
path: '/',
|
path: '/',
|
||||||
|
name: 'home',
|
||||||
component: HomePage,
|
component: HomePage,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '/login',
|
path: '/login',
|
||||||
|
name: 'login',
|
||||||
component: LoginPage,
|
component: LoginPage,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
path: '/game/3',
|
||||||
|
name: 'bisca3',
|
||||||
|
component: SinglePlayerGamePage,
|
||||||
|
props: { gameType: 3 },
|
||||||
|
meta: { requiresAuth: true },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
path: '/game/9',
|
||||||
|
name: 'bisca9',
|
||||||
|
component: SinglePlayerGamePage,
|
||||||
|
props: { gameType: 9 },
|
||||||
|
meta: { requiresAuth: true },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
path: '/user',
|
||||||
|
component: UserPage,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '/testing',
|
path: '/testing',
|
||||||
@@ -26,9 +53,38 @@ const router = createRouter({
|
|||||||
path: 'websockets',
|
path: 'websockets',
|
||||||
component: WebsocketsPage,
|
component: WebsocketsPage,
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
path: 'animations',
|
||||||
|
component: TestAnimations,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
path: 'dealing',
|
||||||
|
component: TestDealing,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
path: 'all-animations',
|
||||||
|
component: TestAllAnimations,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
path: 'gameboard',
|
||||||
|
component: TestGameBoard,
|
||||||
|
},
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
})
|
})
|
||||||
|
|
||||||
|
router.beforeEach((to, from, next) => {
|
||||||
|
const requiresAuth = to.matched.some((record) => record.meta.requiresAuth)
|
||||||
|
|
||||||
|
if (requiresAuth) {
|
||||||
|
const token = localStorage.getItem('token')
|
||||||
|
|
||||||
|
if (!token) {
|
||||||
|
return next({ name: 'login' })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
next()
|
||||||
|
})
|
||||||
|
|
||||||
export default router
|
export default router
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ export const useAuthStore = defineStore('auth', () => {
|
|||||||
const DEFAULT_TIMEOUT = 5 * 60 * 1000
|
const DEFAULT_TIMEOUT = 5 * 60 * 1000
|
||||||
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
|
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
const currentUser = ref(undefined)
|
const currentUser = ref(undefined)
|
||||||
const token = ref(localStorage.getItem('token') || null)
|
const token = ref(localStorage.getItem('token') || null)
|
||||||
const tokenExpiry = ref(localStorage.getItem('tokenExpiry') ? parseInt(localStorage.getItem('tokenExpiry')) : null)
|
const tokenExpiry = ref(localStorage.getItem('tokenExpiry') ? parseInt(localStorage.getItem('tokenExpiry')) : null)
|
||||||
|
|||||||
@@ -0,0 +1,323 @@
|
|||||||
|
import { defineStore } from 'pinia'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
|
export const useBiscaStore = defineStore('bisca', () => {
|
||||||
|
const isDealing = ref(false)
|
||||||
|
const isGameRunning = ref(false)
|
||||||
|
const isGameOver = ref(false)
|
||||||
|
const gameType = ref(3)
|
||||||
|
const isLoggingOut = ref(false)
|
||||||
|
|
||||||
|
const deck = ref([])
|
||||||
|
const playerHand = ref([])
|
||||||
|
const opponentHand = ref([])
|
||||||
|
|
||||||
|
const trumpCard = ref(null)
|
||||||
|
const trumpSuit = ref('')
|
||||||
|
|
||||||
|
const playerScore = ref(0)
|
||||||
|
const opponentScore = ref(0)
|
||||||
|
const currentTurn = ref('player')
|
||||||
|
const playerTricks = ref(0)
|
||||||
|
const opponentTricks = ref(0)
|
||||||
|
const winner = ref(null)
|
||||||
|
|
||||||
|
const table = ref({
|
||||||
|
playerCard: null,
|
||||||
|
opponentCard: null,
|
||||||
|
firstToPlay: null,
|
||||||
|
})
|
||||||
|
|
||||||
|
const startGame = async (type = 3) => {
|
||||||
|
if (isDealing.value) return
|
||||||
|
|
||||||
|
isDealing.value = true
|
||||||
|
isGameRunning.value = true
|
||||||
|
gameType.value = type
|
||||||
|
isGameOver.value = false
|
||||||
|
isLoggingOut.value = false
|
||||||
|
|
||||||
|
playerScore.value = 0
|
||||||
|
opponentScore.value = 0
|
||||||
|
playerTricks.value = 0
|
||||||
|
opponentTricks.value = 0
|
||||||
|
deck.value = []
|
||||||
|
playerHand.value = []
|
||||||
|
opponentHand.value = []
|
||||||
|
trumpCard.value = null
|
||||||
|
trumpSuit.value = ''
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
table.value = { playerCard: null, opponentCard: null, firstToPlay: null }
|
||||||
|
|
||||||
|
deck.value = createDeck()
|
||||||
|
|
||||||
|
const lastCard = deck.value.pop()
|
||||||
|
trumpCard.value = lastCard
|
||||||
|
trumpSuit.value = lastCard.suit
|
||||||
|
|
||||||
|
await wait(500)
|
||||||
|
await dealInitialCards()
|
||||||
|
isDealing.value = false
|
||||||
|
|
||||||
|
if (currentTurn.value === 'opponent') {
|
||||||
|
setTimeout(botPlayCard, 1000)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const playerPlayCard = (card) => {
|
||||||
|
if (!isGameRunning.value || currentTurn.value !== 'player') return
|
||||||
|
if (table.value.playerCard) return
|
||||||
|
|
||||||
|
if (!canPlayCard(card)) {
|
||||||
|
console.warn('Invalid play! Must follow suit if possible')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
playerHand.value = playerHand.value.filter((c) => c.id !== card.id)
|
||||||
|
table.value.playerCard = card
|
||||||
|
|
||||||
|
if (!table.value.firstToPlay) table.value.firstToPlay = 'player'
|
||||||
|
|
||||||
|
checkEndOfTrick()
|
||||||
|
}
|
||||||
|
|
||||||
|
const botPlayCard = () => {
|
||||||
|
if (!isGameRunning.value) return
|
||||||
|
if (opponentHand.value.length === 0) return
|
||||||
|
|
||||||
|
let cardToPlay = null
|
||||||
|
|
||||||
|
if (table.value.playerCard) {
|
||||||
|
const pCard = table.value.playerCard
|
||||||
|
|
||||||
|
const winningCards = opponentHand.value.filter((botCard) => doesCardWin(botCard, pCard))
|
||||||
|
|
||||||
|
if (winningCards.length > 0) {
|
||||||
|
winningCards.sort((a, b) => a.strength - b.strength)
|
||||||
|
cardToPlay = winningCards[0]
|
||||||
|
} else {
|
||||||
|
const sortedHand = [...opponentHand.value].sort((a, b) => {
|
||||||
|
if (a.points === b.points) return a.strength - b.strength
|
||||||
|
return a.points - b.points
|
||||||
|
})
|
||||||
|
cardToPlay = sortedHand[0]
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
const sortedHand = [...opponentHand.value].sort((a, b) => {
|
||||||
|
if (a.suit === trumpSuit.value && b.suit !== trumpSuit.value) return 1
|
||||||
|
if (a.suit !== trumpSuit.value && b.suit === trumpSuit.value) return -1
|
||||||
|
return a.strength - b.strength
|
||||||
|
})
|
||||||
|
cardToPlay = sortedHand[0]
|
||||||
|
table.value.firstToPlay = 'opponent'
|
||||||
|
}
|
||||||
|
|
||||||
|
opponentHand.value = opponentHand.value.filter((c) => c.id !== cardToPlay.id)
|
||||||
|
table.value.opponentCard = cardToPlay
|
||||||
|
|
||||||
|
checkEndOfTrick()
|
||||||
|
}
|
||||||
|
|
||||||
|
const checkEndOfTrick = () => {
|
||||||
|
if (table.value.playerCard && table.value.opponentCard) {
|
||||||
|
currentTurn.value = 'resolving'
|
||||||
|
setTimeout(resolveTrick, 1500)
|
||||||
|
} else {
|
||||||
|
if (table.value.playerCard) {
|
||||||
|
currentTurn.value = 'opponent'
|
||||||
|
setTimeout(botPlayCard, 1000)
|
||||||
|
} else {
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const resolveTrick = async () => {
|
||||||
|
const pCard = table.value.playerCard
|
||||||
|
const oCard = table.value.opponentCard
|
||||||
|
|
||||||
|
let weWon = false
|
||||||
|
|
||||||
|
if (table.value.firstToPlay === 'player') {
|
||||||
|
if (doesCardWin(oCard, pCard)) weWon = false
|
||||||
|
else weWon = true
|
||||||
|
} else {
|
||||||
|
if (doesCardWin(pCard, oCard)) weWon = true
|
||||||
|
else weWon = false
|
||||||
|
}
|
||||||
|
|
||||||
|
const points = pCard.points + oCard.points
|
||||||
|
if (weWon) {
|
||||||
|
playerScore.value += points
|
||||||
|
playerTricks.value++
|
||||||
|
currentTurn.value = 'player'
|
||||||
|
} else {
|
||||||
|
opponentScore.value += points
|
||||||
|
opponentTricks.value++
|
||||||
|
currentTurn.value = 'opponent'
|
||||||
|
}
|
||||||
|
|
||||||
|
table.value = { playerCard: null, opponentCard: null, firstToPlay: null }
|
||||||
|
|
||||||
|
if (deck.value.length > 0 || trumpCard.value !== null) {
|
||||||
|
if (weWon) {
|
||||||
|
await drawOneCard('player')
|
||||||
|
await drawOneCard('opponent')
|
||||||
|
} else {
|
||||||
|
await drawOneCard('opponent')
|
||||||
|
await drawOneCard('player')
|
||||||
|
}
|
||||||
|
} else if (playerHand.value.length === 0 && opponentHand.value.length === 0) {
|
||||||
|
endGame()
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentTurn.value === 'opponent') {
|
||||||
|
setTimeout(botPlayCard, 1000)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const drawOneCard = async (who) => {
|
||||||
|
let cardToDraw = null
|
||||||
|
|
||||||
|
if (deck.value.length > 0) {
|
||||||
|
cardToDraw = deck.value.pop()
|
||||||
|
} else if (trumpCard.value !== null) {
|
||||||
|
cardToDraw = trumpCard.value
|
||||||
|
trumpCard.value = null
|
||||||
|
} else {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if (who === 'player') {
|
||||||
|
playerHand.value.push(cardToDraw)
|
||||||
|
} else {
|
||||||
|
opponentHand.value.push(cardToDraw)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const doesCardWin = (attacker, defender) => {
|
||||||
|
const suit = trumpSuit.value
|
||||||
|
|
||||||
|
if (attacker.suit === suit && defender.suit !== suit) return true
|
||||||
|
if (defender.suit === suit && attacker.suit !== suit) return false
|
||||||
|
|
||||||
|
if (attacker.suit === defender.suit) {
|
||||||
|
return attacker.strength > defender.strength
|
||||||
|
}
|
||||||
|
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
const endGame = () => {
|
||||||
|
isGameRunning.value = false
|
||||||
|
isGameOver.value = true
|
||||||
|
|
||||||
|
if (playerScore.value > opponentScore.value) winner.value = 'player'
|
||||||
|
else if (opponentScore.value > playerScore.value) winner.value = 'opponent'
|
||||||
|
else winner.value = 'draw'
|
||||||
|
}
|
||||||
|
|
||||||
|
const dealInitialCards = async () => {
|
||||||
|
const cardsToDeal = gameType.value === 9 ? 9 : 3
|
||||||
|
const dealSpeed = gameType.value === 9 ? 200 : 500
|
||||||
|
|
||||||
|
for (let i = 0; i < cardsToDeal; i++) {
|
||||||
|
if (deck.value.length > 0) {
|
||||||
|
playerHand.value.push(deck.value.pop())
|
||||||
|
await wait(dealSpeed)
|
||||||
|
}
|
||||||
|
if (deck.value.length > 0) {
|
||||||
|
opponentHand.value.push(deck.value.pop())
|
||||||
|
await wait(dealSpeed)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const createDeck = () => {
|
||||||
|
const suits = ['c', 'e', 'o', 'p']
|
||||||
|
const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13]
|
||||||
|
let newDeck = []
|
||||||
|
|
||||||
|
for (const suit of suits) {
|
||||||
|
for (const rank of ranks) {
|
||||||
|
newDeck.push({
|
||||||
|
id: `${suit}-${rank}`,
|
||||||
|
suit,
|
||||||
|
rank,
|
||||||
|
points: getPoints(rank),
|
||||||
|
strength: getStrength(rank),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return newDeck.sort(() => Math.random() - 0.5)
|
||||||
|
}
|
||||||
|
|
||||||
|
const getPoints = (rank) => {
|
||||||
|
if (rank === 1) return 11
|
||||||
|
if (rank === 7) return 10
|
||||||
|
if (rank === 13) return 4
|
||||||
|
if (rank === 11) return 3
|
||||||
|
if (rank === 12) return 2
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
const getStrength = (rank) => {
|
||||||
|
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 }
|
||||||
|
return strengthMap[rank] || 0
|
||||||
|
}
|
||||||
|
|
||||||
|
const quitGame = () => {
|
||||||
|
if (!isGameRunning.value) return
|
||||||
|
|
||||||
|
opponentScore.value = 120
|
||||||
|
playerScore.value = 0
|
||||||
|
winner.value = 'opponent'
|
||||||
|
|
||||||
|
// Parar o jogo imediatamente
|
||||||
|
isGameRunning.value = false
|
||||||
|
isGameOver.value = true
|
||||||
|
}
|
||||||
|
|
||||||
|
const canPlayCard = (card) => {
|
||||||
|
if (currentTurn.value !== 'player') return false
|
||||||
|
if (!table.value.opponentCard) return true
|
||||||
|
|
||||||
|
const hasCardsToDraw = deck.value.length > 0 || trumpCard.value !== null
|
||||||
|
if (hasCardsToDraw) return true
|
||||||
|
|
||||||
|
const suitToFollow = table.value.opponentCard.suit
|
||||||
|
const hasSuit = playerHand.value.some((c) => c.suit === suitToFollow)
|
||||||
|
|
||||||
|
if (hasSuit && card.suit !== suitToFollow) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
const wait = (ms) => new Promise((resolve) => setTimeout(resolve, ms))
|
||||||
|
|
||||||
|
return {
|
||||||
|
isDealing,
|
||||||
|
isGameRunning,
|
||||||
|
gameType,
|
||||||
|
deck,
|
||||||
|
playerHand,
|
||||||
|
opponentHand,
|
||||||
|
isLoggingOut,
|
||||||
|
trumpCard,
|
||||||
|
trumpSuit,
|
||||||
|
playerScore,
|
||||||
|
opponentScore,
|
||||||
|
currentTurn,
|
||||||
|
table,
|
||||||
|
playerTricks,
|
||||||
|
opponentTricks,
|
||||||
|
isGameOver,
|
||||||
|
winner,
|
||||||
|
startGame,
|
||||||
|
quitGame,
|
||||||
|
resolveTrick,
|
||||||
|
playerPlayCard,
|
||||||
|
canPlayCard,
|
||||||
|
}
|
||||||
|
})
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
import { defineStore } from 'pinia'
|
|
||||||
import { ref, computed } from 'vue'
|
|
||||||
import { toast } from 'vue-sonner'
|
|
||||||
import { useApiStore } from './api'
|
|
||||||
|
|
||||||
export const useGameStore = defineStore('game', () => {
|
|
||||||
|
|
||||||
})
|
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
import { defineStore } from 'pinia'
|
||||||
|
import axios from 'axios'
|
||||||
|
import { useAuthStore } from './auth'
|
||||||
|
|
||||||
|
export const useUserStore = defineStore('user', {
|
||||||
|
state: () => ({
|
||||||
|
user: null,
|
||||||
|
loading: false,
|
||||||
|
error: null
|
||||||
|
}),
|
||||||
|
|
||||||
|
getters: {
|
||||||
|
currentUser: (state) => state.user
|
||||||
|
},
|
||||||
|
|
||||||
|
actions: {
|
||||||
|
async fetchUserProfile() {
|
||||||
|
const authStore = useAuthStore()
|
||||||
|
const token = authStore.getToken()
|
||||||
|
|
||||||
|
if (!token) {
|
||||||
|
this.error = 'No authentication token found'
|
||||||
|
throw new Error('No authentication token found')
|
||||||
|
}
|
||||||
|
|
||||||
|
this.loading = true
|
||||||
|
this.error = null
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await axios.get('/api/users/me', {
|
||||||
|
headers: {
|
||||||
|
Authorization: `Bearer ${token}`,
|
||||||
|
Accept: 'application/json'
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
this.user = response.data
|
||||||
|
return response.data
|
||||||
|
} catch (error) {
|
||||||
|
this.error = error.response?.data?.message || 'Failed to fetch user profile'
|
||||||
|
|
||||||
|
if (error.response?.status === 401) {
|
||||||
|
authStore.logout()
|
||||||
|
}
|
||||||
|
|
||||||
|
throw error
|
||||||
|
} finally {
|
||||||
|
this.loading = false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
clearUser() {
|
||||||
|
this.user = null
|
||||||
|
this.error = null
|
||||||
|
this.loading = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
@@ -1 +1,2 @@
|
|||||||
PORT=
|
PORT=
|
||||||
|
API_URL=
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
import axios from "axios";
|
||||||
|
import { getUser } from "../state/connection.js";
|
||||||
|
import { createGame, joinGame, playCard, getGame } from "../state/game.js";
|
||||||
|
|
||||||
|
const API_URL = process.env.API_URL || "http://localhost:8000/api";
|
||||||
|
|
||||||
|
export const handleGameEvents = (io, socket) => {
|
||||||
|
socket.on("create-game", async (data) => {
|
||||||
|
try {
|
||||||
|
const user = getUser(socket.id);
|
||||||
|
const game = createGame(data.type, user);
|
||||||
|
socket.join(`game_${game.match_id}`);
|
||||||
|
|
||||||
|
} catch (error) {
|
||||||
|
console.error("Error creating game:", error);
|
||||||
|
socket.emit("error", { message: "Failed to create game." });
|
||||||
|
}
|
||||||
|
});
|
||||||
|
};
|
||||||
@@ -0,0 +1,186 @@
|
|||||||
|
const games = new Map();
|
||||||
|
let currentGameID = 0;
|
||||||
|
|
||||||
|
// Bisca deck configuration
|
||||||
|
const suits = ["hearts", "diamonds", "clubs", "spades"];
|
||||||
|
const cards = [
|
||||||
|
{ face: "A", value: 11, points: 11 },
|
||||||
|
{ face: "7", value: 10, points: 10 },
|
||||||
|
{ face: "K", value: 4, points: 4 },
|
||||||
|
{ face: "J", value: 3, points: 3 },
|
||||||
|
{ face: "Q", value: 2, points: 2 },
|
||||||
|
{ face: "6", value: 0, points: 0 },
|
||||||
|
{ face: "5", value: 0, points: 0 },
|
||||||
|
{ face: "4", value: 0, points: 0 },
|
||||||
|
{ face: "3", value: 0, points: 0 },
|
||||||
|
{ face: "2", value: 0, points: 0 },
|
||||||
|
];
|
||||||
|
|
||||||
|
const createDeck = () => {
|
||||||
|
const deck = [];
|
||||||
|
suits.forEach((suit) => {
|
||||||
|
cards.forEach((card) => {
|
||||||
|
deck.push({ ...card, suit });
|
||||||
|
});
|
||||||
|
});
|
||||||
|
return deck;
|
||||||
|
};
|
||||||
|
|
||||||
|
const shuffleDeck = (deck) => {
|
||||||
|
const shuffled = [...deck];
|
||||||
|
for (let i = shuffled.length - 1; i > 0; i--) {
|
||||||
|
const j = Math.floor(Math.random() * (i + 1));
|
||||||
|
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
|
||||||
|
}
|
||||||
|
return shuffled;
|
||||||
|
};
|
||||||
|
|
||||||
|
const dealCards = (deck, cardsPerPlayer = 3) => {
|
||||||
|
const player1Hand = deck.slice(0, cardsPerPlayer);
|
||||||
|
const player2Hand = deck.slice(cardsPerPlayer, cardsPerPlayer * 2);
|
||||||
|
const trumpCard = deck.pop();
|
||||||
|
return {
|
||||||
|
player1Hand,
|
||||||
|
player2Hand,
|
||||||
|
trumpCard,
|
||||||
|
remainingDeck: deck,
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
export const createGame = (type, host) => {
|
||||||
|
const gameID = currentGameID++;
|
||||||
|
const game = {
|
||||||
|
match_id: gameID,
|
||||||
|
type: type,
|
||||||
|
player1_user_id: host.id,
|
||||||
|
player2_user_id: null,
|
||||||
|
is_draw: false,
|
||||||
|
winner_user_id: null,
|
||||||
|
loser_user_id: null,
|
||||||
|
status: "pending",
|
||||||
|
began_at: null,
|
||||||
|
ended_at: null,
|
||||||
|
player1_points: 0,
|
||||||
|
player2_points: 0,
|
||||||
|
// Game-specific state
|
||||||
|
player1_hand: [],
|
||||||
|
player2_hand: [],
|
||||||
|
trump_card: null,
|
||||||
|
trump_suit: null,
|
||||||
|
current_trick: [],
|
||||||
|
current_player: null,
|
||||||
|
round_number: 0,
|
||||||
|
};
|
||||||
|
games.set(gameID, game);
|
||||||
|
return game;
|
||||||
|
};
|
||||||
|
|
||||||
|
export const joinGame = (gameID, player2) => {
|
||||||
|
const game = games.get(gameID);
|
||||||
|
game.player2_user_id = player2.id;
|
||||||
|
game.status = "playing";
|
||||||
|
game.began_at = new Date();
|
||||||
|
|
||||||
|
const cardCount = parseInt(game.type, 10);
|
||||||
|
if (![3, 9].includes(cardCount)) {
|
||||||
|
throw new Error("Unsupported game type");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Initialize game state
|
||||||
|
const deck = shuffleDeck(createDeck());
|
||||||
|
const { player1Hand, player2Hand, trumpCard, remainingDeck } = dealCards(
|
||||||
|
deck,
|
||||||
|
cardCount
|
||||||
|
);
|
||||||
|
|
||||||
|
game.player1_hand = player1Hand;
|
||||||
|
game.player2_hand = player2Hand;
|
||||||
|
game.trump_card = trumpCard;
|
||||||
|
game.trump_suit = trumpCard.suit;
|
||||||
|
game.remaining_deck = remainingDeck;
|
||||||
|
game.current_player = game.player1_user_id; // Player 1 starts
|
||||||
|
|
||||||
|
return game;
|
||||||
|
};
|
||||||
|
|
||||||
|
export const playCard = (gameID, playerID, cardIndex) => {
|
||||||
|
const game = games.get(gameID);
|
||||||
|
if (game.current_player !== playerID) {
|
||||||
|
throw new Error("Not this player's turn");
|
||||||
|
}
|
||||||
|
|
||||||
|
const isPlayer1 = playerID === game.player1_user_id;
|
||||||
|
const playerHand = isPlayer1 ? game.player1_hand : game.player2_hand;
|
||||||
|
const playedCard = playerHand.splice(cardIndex, 1)[0];
|
||||||
|
|
||||||
|
game.current_trick.push({ playerID, card: playedCard });
|
||||||
|
|
||||||
|
if (game.current_trick.length === 2) {
|
||||||
|
resolveTrick(game);
|
||||||
|
} else {
|
||||||
|
game.current_player = isPlayer1
|
||||||
|
? game.player2_user_id
|
||||||
|
: game.player1_user_id;
|
||||||
|
}
|
||||||
|
return game;
|
||||||
|
};
|
||||||
|
|
||||||
|
const resolveTrick = (game) => {
|
||||||
|
const [first, second] = game.current_trick;
|
||||||
|
let winner;
|
||||||
|
|
||||||
|
if (first.card.suit === second.card.suit) {
|
||||||
|
winner = first.card.value > second.card.value ? first : second;
|
||||||
|
} else if (second.card.suit === game.trump_suit) {
|
||||||
|
winner = second;
|
||||||
|
} else {
|
||||||
|
winner = first; // First card wins if no trump and different suits
|
||||||
|
}
|
||||||
|
|
||||||
|
const points = first.card.points + second.card.points;
|
||||||
|
winner.playerID === game.player1_user_id
|
||||||
|
? (game.player1_points += points)
|
||||||
|
: (game.player2_points += points);
|
||||||
|
|
||||||
|
if (deck.length > 0) {
|
||||||
|
const winnerHand =
|
||||||
|
winner.playerID === game.player1_user_id
|
||||||
|
? game.player1_hand
|
||||||
|
: game.player2_hand;
|
||||||
|
loserHand =
|
||||||
|
winner.playerID === game.player1_user_id
|
||||||
|
? game.player2_hand
|
||||||
|
: game.player1_hand;
|
||||||
|
|
||||||
|
winnerHand.push(game.deck.shift());
|
||||||
|
if (game.deck.length > 0) {
|
||||||
|
loserHand.push(game.deck.shift());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
game.current_trick = [];
|
||||||
|
game.current_player = winner.playerID;
|
||||||
|
game.round_number += 1;
|
||||||
|
|
||||||
|
if (game.player1_hand.length === 0 && game.player2_hand.length === 0) {
|
||||||
|
endGame(game);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const endGame = (game) => {
|
||||||
|
game.status = "ended";
|
||||||
|
game.ended_at = new Date();
|
||||||
|
|
||||||
|
if (game.player1_points > game.player2_points) {
|
||||||
|
game.winner_user_id = game.player1_user_id;
|
||||||
|
game.loser_user_id = game.player2_user_id;
|
||||||
|
} else if (game.player2_points > game.player1_points) {
|
||||||
|
game.winner_user_id = game.player2_user_id;
|
||||||
|
game.loser_user_id = game.player1_user_id;
|
||||||
|
} else {
|
||||||
|
game.is_draw = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export const getGame = (gameID) => games.get(gameID);
|
||||||
|
export const getAllGames = () => Array.from(games.values());
|
||||||