Merge pull request 'feature/multiplayer-game-interface' (#94) from feature/multiplayer-game-interface into develop
Reviewed-on: https://gitea.fernandovideira.com/SyntaxSquad/DADProject/pulls/94 Reviewed-by: FernandoJVideira <[email protected]> Reviewed-by: Edd <[email protected]> Reviewed-by: KZix <[email protected]>
This commit was merged in pull request #94.
This commit is contained in:
@@ -89,34 +89,26 @@ class GameController extends Controller
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], 201);
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], 201);
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}
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}
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public function join(Game $game)
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public function join(Request $request, Game $game)
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{
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{
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$this->authorize('join', $game);
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// Prevent joining if already full or started
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if ($game->status !== 'Pending' || $game->player2_user_id !== 1) {
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$user = Auth::user();
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return response()->json(['message' => 'Game is not available'], 400);
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if ($game->player1_user_id == $user->id) {
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return response()->json([
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"message" => "You are the host. Waiting for opponent...",
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"game" => $game
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], 200);
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}
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if ($game->player2_user_id !== self::GHOST_ID) {
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return response()->json(["message" => "Game is full"], 400);
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}
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$game->update([
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"status" => "Playing",
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"player2_user_id" => $user->id,
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]);
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return response()->json([
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"message" => "Joined successfully!",
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"game" => $game,
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], 200);
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}
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}
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// Prevent joining your own game
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if ($game->player1_user_id === $request->user()->id) {
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return response()->json(['message' => 'Cannot join your own game'], 400);
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}
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$game->update([
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'player2_user_id' => $request->user()->id,
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'status' => 'Playing',
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]);
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return response()->json($game);
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}
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public function show(Game $game)
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public function show(Game $game)
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{
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{
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$this->authorize('view', $game);
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$this->authorize('view', $game);
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@@ -29,11 +29,22 @@ class Game extends Model
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'match_id'
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'match_id'
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];
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];
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protected $casts = [
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'began_at' => 'datetime',
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'ended_at' => 'datetime',
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'is_draw' => 'boolean',
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];
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public function winner()
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public function winner()
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{
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{
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return $this->belongsTo(User::class, "winner_user_id");
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return $this->belongsTo(User::class, "winner_user_id");
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}
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}
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public function loser()
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{
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return $this->belongsTo(User::class, "loser_user_id");
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}
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public function player1()
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public function player1()
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{
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{
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return $this->belongsTo(User::class, 'player1_user_id');
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return $this->belongsTo(User::class, 'player1_user_id');
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+39
-13
@@ -47,24 +47,50 @@ Route::prefix('v1')->group(function () {
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Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
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Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
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});
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});
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// Game Resources
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Route::prefix('games')->group(function () {
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Route::prefix('games')->group(function () {
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Route::apiResource('/', GameController::class)->parameters([
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//Host a new multiplayer game - MUST come before resource routes
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'' => 'game',
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Route::post('host', function (\Illuminate\Http\Request $request) {
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]);
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$request->validate([
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Route::post('/{game}/join', [GameController::class, 'join']);
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'type' => 'required|in:3,9'
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]);
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$game = \App\Models\Game::create([
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'type' => $request->type,
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'status' => 'Pending',
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'player1_user_id' => $request->user()->id,
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'player2_user_id' => 1, // Ghost player
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'began_at' => now(),
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]);
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return response()->json($game);
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});
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// List open games (available to join)
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Route::get('open', function (\Illuminate\Http\Request $request) {
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$type = $request->query('type', '9');
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$games = \App\Models\Game::where('status', 'Pending')
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->where('player2_user_id', 1) // Only games waiting for a second player
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->where('type', $type)
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->with('player1') // Load player1 relationship
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->orderBy('began_at', 'asc')
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->paginate(10);
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return response()->json($games);
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});
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Route::get('/', [GameController::class, 'index']);
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Route::get('/{game}', [GameController::class, 'show']);
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Route::post('/', [GameController::class, 'store']);
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Route::put('/{game}', [GameController::class, 'update']);
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Route::delete('/{game}', [GameController::class, 'destroy']);
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Route::post('/{game}/resign', [GameController::class, 'resign']);
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Route::post('/{game}/resign', [GameController::class, 'resign']);
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Route::post('/{game}/join', [GameController::class, 'join']);
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});
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});
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// Match Resources
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Route::prefix('matches')->group(function () {
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Route::prefix('matches')->group(function () {
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Route::apiResource('/', MatchController::class)->parameters([
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Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
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'' => 'match',
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Route::post('/{match}/join', [MatchController::class, 'join']);
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]);
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Route::post('/{match}/join', [
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MatchController::class,
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'join',
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]);
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});
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});
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// Admin Routes
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// Admin Routes
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@@ -42,7 +42,8 @@ const logout = () => {
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onMounted(async () => {
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onMounted(async () => {
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await authStore.restoreSession()
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await authStore.restoreSession()
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socketStore.handleConnection()
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// REMOVED - The WebSocket for multiplayer is handled separately in the WebSocketStore
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// socketStore.handleConnection()
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})
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})
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</script>
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</script>
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@@ -7,6 +7,8 @@
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:player-score="playerScore"
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:player-score="playerScore"
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:opponent-score="opponentScore"
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:opponent-score="opponentScore"
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:current-turn="currentTurn"
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:current-turn="currentTurn"
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:player-name="playerName"
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:opponent-name="opponentName"
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:round-number="1"
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:round-number="1"
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/>
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/>
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</div>
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</div>
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@@ -62,16 +64,20 @@ const props = defineProps({
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// REMOVIDO: playableCardIndices (já não precisamos dele)
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// REMOVIDO: playableCardIndices (já não precisamos dele)
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playerScore: { type: Number, default: 0 },
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playerScore: { type: Number, default: 0 },
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opponentScore: { type: Number, default: 0 },
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opponentScore: { type: Number, default: 0 },
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playerName: { type: String, default: 'You' },
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opponentName: { type: String, default: 'Bot' },
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currentTurn: {
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currentTurn: {
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type: String,
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type: String,
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default: 'player',
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default: 'player',
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validator: (value) => ['player', 'opponent'].includes(value),
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validator: (value) => ['player', 'opponent'].includes(value),
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},
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},
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isMyTurn: { type: Boolean, default: false },
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})
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})
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const emit = defineEmits(['play-card'])
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const emit = defineEmits(['play-card'])
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const handleCardClick = (payload) => {
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const handleCardClick = (payload) => {
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if (!props.isMyTurn) return
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emit('play-card', payload.card)
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emit('play-card', payload.card)
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}
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}
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</script>
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</script>
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@@ -51,6 +51,10 @@ const props = defineProps({
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default: 3,
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default: 3,
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validator: (value) => [3, 9].includes(value),
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validator: (value) => [3, 9].includes(value),
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},
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},
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isDisabled: {
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type: Boolean,
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default: false,
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},
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})
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})
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const emit = defineEmits(['card-clicked'])
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const emit = defineEmits(['card-clicked'])
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@@ -33,7 +33,8 @@
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turnChanged && 'animate-pulse',
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turnChanged && 'animate-pulse',
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]"
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]"
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>
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>
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{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }}
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<!-- You can replace the above line with the following if you want to show names instead -->
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{{ currentTurn === 'player' ? playerName + "'s Turn" : opponentName + "'s Turn" }}
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</div>
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</div>
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<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
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<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
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Round {{ roundNumber }}
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Round {{ roundNumber }}
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@@ -0,0 +1,323 @@
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<template>
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<div class="relative min-h-screen overflow-hidden bg-green-900">
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<div v-if="shouldShowBoard && !gameOver" class="absolute top-4 right-4 z-50">
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<button
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@click="handleSurrender"
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class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
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>
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<span>🏳️</span> Surrender
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</button>
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</div>
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<div v-if="!wsStore.connected && hasConnectedOnce" class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl">
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<div class="w-3 h-3 rounded-full bg-red-500 animate-pulse"></div>
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<span class="text-white text-sm">Reconnecting...</span>
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</div>
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<div v-if="shouldShowBoard && !gameOver && isMyTurn" class="absolute top-4 left-1/2 -translate-x-1/2 z-50">
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<div class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
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|
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'">
|
||||||
|
<div class="flex items-center gap-3">
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|
<svg class="w-6 h-6" :class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'" viewBox="0 0 24 24" fill="none" stroke="currentColor">
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|
<circle cx="12" cy="12" r="10" stroke-width="2"/>
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|
<polyline points="12 6 12 12 16 14" stroke-width="2"/>
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|
</svg>
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|
<span :class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']">
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|
{{ timeLeft }}
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|
</span>
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|
</div>
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|
</div>
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|
</div>
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|
|
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|
<div v-if="shouldShowBoard">
|
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|
<GameBoard
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|
:trump-card="trumpCard"
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|
:cards-remaining="deckCount + (trumpCard ? 1 : 0)"
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|
|
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:player-hand="visibleHand"
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|
:opponent-hand="opponentHand"
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|
|
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|
:player-score="playerScore"
|
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|
:opponent-score="opponentScore"
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|
|
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|
:player-name="myDisplayName"
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:opponent-name="opponentDisplayName"
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|
:current-turn="currentTurnLabel"
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|
|
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|
:current-trick="displayedTrick"
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:is-my-turn="isMyTurn"
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|
@play-card="handlePlayCard"
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|
/>
|
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|
</div>
|
||||||
|
|
||||||
|
<div v-else-if="!gameOver" class="flex h-screen items-center justify-center bg-green-900 text-white">
|
||||||
|
<div class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm">
|
||||||
|
<div class="relative mx-auto mb-6 h-16 w-16">
|
||||||
|
<div class="absolute inset-0 rounded-full border-4 border-green-600"></div>
|
||||||
|
<div class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin"></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h2 class="text-2xl font-bold mb-2">
|
||||||
|
Waiting for Opponent...
|
||||||
|
</h2>
|
||||||
|
|
||||||
|
<p class="text-green-100 mb-8 max-w-sm">
|
||||||
|
Share the game code or wait for a player to join your lobby.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<button
|
||||||
|
@click="handleCloseModal"
|
||||||
|
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20"
|
||||||
|
>
|
||||||
|
Cancel & Return Home
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<GameOver
|
||||||
|
:is-visible="gameOver"
|
||||||
|
:winner="winnerResult"
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:player-name="myDisplayName"
|
||||||
|
:opponent-name="opponentDisplayName"
|
||||||
|
:stats="{ playerTricks: 0, opponentTricks: 0 }"
|
||||||
|
:is-logging-out="false"
|
||||||
|
@play-again="handleCloseModal"
|
||||||
|
@close="handleCloseModal"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, computed, onMounted, onUnmounted, watch, inject } from 'vue'
|
||||||
|
import { useRoute, useRouter } from 'vue-router'
|
||||||
|
import { useSocketStore } from '@/stores/socket'
|
||||||
|
import { useAuthStore } from '@/stores/auth'
|
||||||
|
import { toast } from 'vue-sonner'
|
||||||
|
import axios from 'axios'
|
||||||
|
import GameBoard from '@/components/game/GameBoard.vue'
|
||||||
|
import GameOver from '@/components/game/GameOver.vue'
|
||||||
|
|
||||||
|
const route = useRoute()
|
||||||
|
const router = useRouter()
|
||||||
|
const wsStore = useSocketStore()
|
||||||
|
const authStore = useAuthStore()
|
||||||
|
const API_BASE_URL = inject('apiBaseURL')
|
||||||
|
|
||||||
|
const gameId = ref(route.params.id)
|
||||||
|
const visibleHand = ref([])
|
||||||
|
const gameOver = ref(false)
|
||||||
|
const isDealing = ref(false)
|
||||||
|
const hasInitialDealHappened = ref(false)
|
||||||
|
const winnerResult = ref('draw')
|
||||||
|
const timeLeft = ref(20)
|
||||||
|
const timerInterval = ref(null)
|
||||||
|
const hasConnectedOnce = ref(false)
|
||||||
|
|
||||||
|
const gameMetadata = ref({
|
||||||
|
p1_id: null,
|
||||||
|
p1_name: 'Player 1',
|
||||||
|
p2_id: null,
|
||||||
|
p2_name: 'Opponent'
|
||||||
|
})
|
||||||
|
|
||||||
|
const displayedTrick = ref({ playerCard: null, opponentCard: null })
|
||||||
|
const trickClearTimer = ref(null)
|
||||||
|
|
||||||
|
// --- COMPUTED ---
|
||||||
|
|
||||||
|
const myUserId = computed(() => authStore.currentUser?.id)
|
||||||
|
|
||||||
|
const shouldShowBoard = computed(() => {
|
||||||
|
const s = wsStore.gameState;
|
||||||
|
if (s && s.player2 && s.player2.id > 1) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
})
|
||||||
|
|
||||||
|
const amIHost = computed(() => {
|
||||||
|
if (gameMetadata.value.p1_id) {
|
||||||
|
return String(gameMetadata.value.p1_id) === String(myUserId.value)
|
||||||
|
}
|
||||||
|
const p1Id = wsStore.gameState?.player1_user_id || wsStore.gameState?.player1?.id
|
||||||
|
return String(p1Id) === String(myUserId.value)
|
||||||
|
})
|
||||||
|
|
||||||
|
const myDisplayName = computed(() => amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name)
|
||||||
|
const opponentDisplayName = computed(() => amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name)
|
||||||
|
|
||||||
|
const mappedTrick = computed(() => {
|
||||||
|
const table = wsStore.gameState?.table
|
||||||
|
if (!table) return { playerCard: null, opponentCard: null }
|
||||||
|
if (amIHost.value) {
|
||||||
|
return { playerCard: table.playerCard, opponentCard: table.opponentCard }
|
||||||
|
} else {
|
||||||
|
return { playerCard: table.opponentCard, opponentCard: table.playerCard }
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
const currentTurnLabel = computed(() => {
|
||||||
|
const turnId = wsStore.gameState?.currentTurn
|
||||||
|
if (!turnId) return 'player'
|
||||||
|
return String(turnId) === String(myUserId.value) ? 'player' : 'opponent'
|
||||||
|
})
|
||||||
|
|
||||||
|
const trumpCard = computed(() => wsStore.gameState?.trumpCard || null)
|
||||||
|
const deckCount = computed(() => wsStore.gameState?.deckCount || 0)
|
||||||
|
const playerScore = computed(() => wsStore.gameState?.points || 0)
|
||||||
|
const opponentScore = computed(() => wsStore.gameState?.opponent?.points || 0)
|
||||||
|
const serverHand = computed(() => wsStore.gameState?.hand || [])
|
||||||
|
const isMyTurn = computed(() => String(wsStore.gameState?.currentTurn) === String(myUserId.value))
|
||||||
|
const opponentHand = computed(() => {
|
||||||
|
const count = wsStore.gameState?.opponent?.cardCount || 0
|
||||||
|
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
|
||||||
|
})
|
||||||
|
|
||||||
|
// --- WATCHERS ---
|
||||||
|
|
||||||
|
watch(() => wsStore.connected, (isConnected) => {
|
||||||
|
if (isConnected) {
|
||||||
|
hasConnectedOnce.value = true
|
||||||
|
wsStore.joinGame(gameId.value)
|
||||||
|
}
|
||||||
|
}, { immediate: true })
|
||||||
|
|
||||||
|
watch(() => wsStore.gameState, async (newState, oldState) => {
|
||||||
|
const oldP2 = oldState?.player2?.id;
|
||||||
|
const newP2 = newState?.player2?.id;
|
||||||
|
if (newP2 && newP2 > 1 && newP2 !== oldP2) {
|
||||||
|
await fetchGameMetadata();
|
||||||
|
}
|
||||||
|
}, { deep: true })
|
||||||
|
|
||||||
|
watch(mappedTrick, (newVal) => {
|
||||||
|
if (newVal.playerCard || newVal.opponentCard) {
|
||||||
|
if (trickClearTimer.value) clearTimeout(trickClearTimer.value)
|
||||||
|
displayedTrick.value = { ...newVal }
|
||||||
|
} else {
|
||||||
|
const currentlyShowing = displayedTrick.value.playerCard || displayedTrick.value.opponentCard
|
||||||
|
if (currentlyShowing) {
|
||||||
|
trickClearTimer.value = setTimeout(() => {
|
||||||
|
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||||
|
}, 1500)
|
||||||
|
} else {
|
||||||
|
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, { deep: true })
|
||||||
|
|
||||||
|
// --- FIX: TIMER GHOSTING ---
|
||||||
|
const startTimer = () => {
|
||||||
|
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||||
|
|
||||||
|
if (!shouldShowBoard.value && wsStore.gameState?.status !== 'playing') {
|
||||||
|
timeLeft.value = 20;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// FORCE RESET to avoid showing old time for 1 frame
|
||||||
|
timeLeft.value = 20;
|
||||||
|
|
||||||
|
const startAt = wsStore.gameState?.turnStartedAt ? new Date(wsStore.gameState.turnStartedAt).getTime() : Date.now()
|
||||||
|
|
||||||
|
// Define update function
|
||||||
|
const update = () => {
|
||||||
|
const now = Date.now()
|
||||||
|
const elapsed = Math.floor((now - startAt) / 1000)
|
||||||
|
timeLeft.value = Math.max(0, 20 - elapsed)
|
||||||
|
if (timeLeft.value <= 0) clearInterval(timerInterval.value)
|
||||||
|
}
|
||||||
|
|
||||||
|
// EXECUTE IMMEDIATELY
|
||||||
|
update();
|
||||||
|
|
||||||
|
// Then set interval
|
||||||
|
timerInterval.value = setInterval(update, 1000)
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(() => wsStore.gameState?.currentTurn, (newTurn) => {
|
||||||
|
if (newTurn) startTimer()
|
||||||
|
}, { immediate: true })
|
||||||
|
|
||||||
|
const animateDeal = async (cards) => {
|
||||||
|
if (isDealing.value) return
|
||||||
|
isDealing.value = true
|
||||||
|
visibleHand.value = []
|
||||||
|
for (const card of cards) {
|
||||||
|
visibleHand.value.push(card)
|
||||||
|
await new Promise(r => setTimeout(r, 150))
|
||||||
|
}
|
||||||
|
isDealing.value = false
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(serverHand, (newHand) => {
|
||||||
|
if (visibleHand.value.length === 0 && newHand.length > 0 && !hasInitialDealHappened.value) {
|
||||||
|
animateDeal(newHand)
|
||||||
|
hasInitialDealHappened.value = true
|
||||||
|
} else if (!isDealing.value) {
|
||||||
|
visibleHand.value = [...newHand]
|
||||||
|
}
|
||||||
|
}, { deep: true })
|
||||||
|
|
||||||
|
// --- METHODS ---
|
||||||
|
|
||||||
|
const fetchGameMetadata = async () => {
|
||||||
|
try {
|
||||||
|
const response = await axios.get(`${API_BASE_URL}/games/${gameId.value}`)
|
||||||
|
const game = response.data.data || response.data
|
||||||
|
gameMetadata.value = {
|
||||||
|
p1_id: game.player1_user_id,
|
||||||
|
p1_name: game.player1?.nickname || 'Host',
|
||||||
|
p2_id: game.player2_user_id,
|
||||||
|
p2_name: game.player2?.nickname || 'Opponent'
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
console.error("Failed to load metadata", e)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handlePlayCard = (card) => {
|
||||||
|
if (!isMyTurn.value || gameOver.value) return
|
||||||
|
visibleHand.value = visibleHand.value.filter(c => c.id !== card.id)
|
||||||
|
wsStore.playCard(gameId.value, card.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- FIX: SURRENDER LOGIC ---
|
||||||
|
const handleSurrender = () => {
|
||||||
|
if(confirm('Are you sure you want to surrender? You will lose.')) {
|
||||||
|
// Send event to server. Do NOT disconnect locally yet.
|
||||||
|
// Wait for the server to send "Game Over" event back.
|
||||||
|
wsStore.surrender(gameId.value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleCloseModal = () => {
|
||||||
|
wsStore.disconnect()
|
||||||
|
router.push({ name: 'home' })
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- LIFECYCLE ---
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
await fetchGameMetadata()
|
||||||
|
wsStore.connect()
|
||||||
|
|
||||||
|
wsStore.onTrickEnd((result) => {
|
||||||
|
const winnerName = result.winnerId == authStore.currentUser?.id ? "You" : "Opponent"
|
||||||
|
toast.success(`${winnerName} won the trick!`, { position: 'top-center', duration: 1500 })
|
||||||
|
})
|
||||||
|
|
||||||
|
wsStore.onGameOver((result) => {
|
||||||
|
gameOver.value = true
|
||||||
|
if (result.isDraw) winnerResult.value = 'draw'
|
||||||
|
else winnerResult.value = result.winnerId == authStore.currentUser?.id ? 'player' : 'opponent'
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||||
|
wsStore.disconnect()
|
||||||
|
})
|
||||||
|
</script>
|
||||||
@@ -12,6 +12,7 @@ import {
|
|||||||
import { useAPIStore } from '@/stores/api'
|
import { useAPIStore } from '@/stores/api'
|
||||||
import { useRouter } from 'vue-router'
|
import { useRouter } from 'vue-router'
|
||||||
import { useAuthStore } from '@/stores/auth'
|
import { useAuthStore } from '@/stores/auth'
|
||||||
|
import axios from 'axios'
|
||||||
|
|
||||||
const API_BASE_URL = inject('apiBaseURL')
|
const API_BASE_URL = inject('apiBaseURL')
|
||||||
const apiStore = useAPIStore()
|
const apiStore = useAPIStore()
|
||||||
@@ -56,14 +57,19 @@ const getPendingGames = async (mode = selectedMode.value) => {
|
|||||||
if (gLoading.value) return;
|
if (gLoading.value) return;
|
||||||
gLoading.value = true;
|
gLoading.value = true;
|
||||||
|
|
||||||
apiStore.gameQueryParameters.page = gPage.value++;
|
|
||||||
apiStore.gameQueryParameters.filters.sort_direction = "asc"
|
|
||||||
apiStore.gameQueryParameters.filters.type = mode
|
|
||||||
apiStore.gameQueryParameters.filters.status = 'Pending'
|
|
||||||
try {
|
try {
|
||||||
const response = await apiStore.getGames();
|
const response = await axios.get(`${API_BASE_URL}/games/open`, {
|
||||||
|
params: {
|
||||||
|
type: mode,
|
||||||
|
page: gPage.value
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
const newGames = response.data.data;
|
const newGames = response.data.data;
|
||||||
openGames.value = [...openGames.value, ...newGames];
|
openGames.value = [...openGames.value, ...newGames];
|
||||||
|
gPage.value++;
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to fetch games:', error);
|
||||||
} finally {
|
} finally {
|
||||||
gLoading.value = false;
|
gLoading.value = false;
|
||||||
}
|
}
|
||||||
@@ -170,6 +176,52 @@ onMounted(async () => {
|
|||||||
await nextTick();
|
await nextTick();
|
||||||
setupGamesObserver();
|
setupGamesObserver();
|
||||||
})
|
})
|
||||||
|
|
||||||
|
const hostGame = async () => {
|
||||||
|
showHostModal.value = true
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await axios.post(`${API_BASE_URL}/games/host`, {
|
||||||
|
type: selectedMode.value
|
||||||
|
})
|
||||||
|
|
||||||
|
const gameId = response.data.id
|
||||||
|
|
||||||
|
console.log('Game hosted:', gameId)
|
||||||
|
|
||||||
|
router.push({
|
||||||
|
name: 'multiplayer-game',
|
||||||
|
params: { id: gameId },
|
||||||
|
query: { type: selectedMode.value }
|
||||||
|
})
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to host game:', error)
|
||||||
|
console.error('Error details:', error.response?.data)
|
||||||
|
showHostModal.value = false
|
||||||
|
alert('Failed to host game: ' + (error.response?.data?.message || error.message))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const joinGame = async (game) => {
|
||||||
|
selectedGame.value = game
|
||||||
|
|
||||||
|
try {
|
||||||
|
await axios.post(`${API_BASE_URL}/games/${game.id}/join`)
|
||||||
|
|
||||||
|
console.log('Joined game:', game.id)
|
||||||
|
|
||||||
|
router.push({
|
||||||
|
name: 'multiplayer-game',
|
||||||
|
params: { id: game.id },
|
||||||
|
query: { type: selectedMode.value }
|
||||||
|
})
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to join game:', error)
|
||||||
|
console.error('Error details:', error.response?.data)
|
||||||
|
alert('Failed to join game: ' + (error.response?.data?.message || error.message))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
@@ -244,7 +296,7 @@ onMounted(async () => {
|
|||||||
<Card class="w-full max-w-2xl">
|
<Card class="w-full max-w-2xl">
|
||||||
<CardHeader>
|
<CardHeader>
|
||||||
<CardTitle class="text-3xl font-bold text-center">
|
<CardTitle class="text-3xl font-bold text-center">
|
||||||
MultiPlayer
|
Multi Player
|
||||||
</CardTitle>
|
</CardTitle>
|
||||||
<CardDescription class="text-center">
|
<CardDescription class="text-center">
|
||||||
Go one on one with another player!
|
Go one on one with another player!
|
||||||
@@ -258,7 +310,7 @@ onMounted(async () => {
|
|||||||
</div>
|
</div>
|
||||||
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
||||||
|
|
||||||
<div v-for="(game, index) in openGames" :key="game.id" @click="JoinGameModal(game)"
|
<div v-for="(game, index) in openGames" :key="game.id" @click="joinGame(game)"
|
||||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
|
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||||
|
|
||||||
<div class="flex items-center gap-3">
|
<div class="flex items-center gap-3">
|
||||||
@@ -281,7 +333,7 @@ onMounted(async () => {
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex justify-center">
|
<div class="flex justify-center">
|
||||||
<Button @click="hostGameModal()" size="lg" variant="secondary"
|
<Button @click="hostGame()" size="lg" variant="secondary"
|
||||||
class="hover:bg-purple-500 hover:text-slate-200">
|
class="hover:bg-purple-500 hover:text-slate-200">
|
||||||
Host Game
|
Host Game
|
||||||
</Button>
|
</Button>
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ import TestDealing from '@/pages/TestDealing.vue'
|
|||||||
import TestAllAnimations from '@/pages/TestAllAnimations.vue'
|
import TestAllAnimations from '@/pages/TestAllAnimations.vue'
|
||||||
import TestGameBoard from '@/pages/TestGameBoard.vue'
|
import TestGameBoard from '@/pages/TestGameBoard.vue'
|
||||||
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
|
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
|
||||||
|
import MultiplayerGamePage from '@/pages/game/MultiplayerGamePage.vue'
|
||||||
import RegisterPage from '@/pages/register/RegisterPage.vue'
|
import RegisterPage from '@/pages/register/RegisterPage.vue'
|
||||||
import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue'
|
import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue'
|
||||||
import { useAuthStore } from '@/stores/auth'
|
import { useAuthStore } from '@/stores/auth'
|
||||||
@@ -47,6 +48,12 @@ const router = createRouter({
|
|||||||
props: { gameType: 9 },
|
props: { gameType: 9 },
|
||||||
meta: { requiresAuth: true },
|
meta: { requiresAuth: true },
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
path: '/game/multiplayer/:id',
|
||||||
|
name: 'multiplayer-game',
|
||||||
|
component: MultiplayerGamePage,
|
||||||
|
meta: { requiresAuth: true }
|
||||||
|
},
|
||||||
{
|
{
|
||||||
path: '/user',
|
path: '/user',
|
||||||
component: UserPage,
|
component: UserPage,
|
||||||
|
|||||||
+121
-15
@@ -1,24 +1,130 @@
|
|||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
import { inject } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
import { io } from 'socket.io-client'
|
||||||
|
import { useAuthStore } from './auth'
|
||||||
|
|
||||||
export const useSocketStore = defineStore('socket', () => {
|
export const useSocketStore = defineStore('websocket', () => {
|
||||||
const socket = inject('socket')
|
const authStore = useAuthStore()
|
||||||
|
|
||||||
const handleConnection = () => {
|
const socket = ref(null)
|
||||||
try {
|
const connected = ref(false)
|
||||||
socket.on('connect', () => {
|
const gameState = ref(null)
|
||||||
console.log(`[Socket] Connected -- ${socket.id}`)
|
const lastError = ref(null)
|
||||||
})
|
const currentGameId = ref(null)
|
||||||
socket.on('disconnect', () => {
|
|
||||||
console.log(`[Socket] Disconnected -- ${socket.id}`)
|
const WS_URL = 'http://localhost:3000'
|
||||||
})
|
|
||||||
} catch (error) {
|
const connect = () => {
|
||||||
console.error('[Socket] Connection error:', error)
|
if (socket.value?.connected) return
|
||||||
|
|
||||||
|
const token = authStore.getToken()
|
||||||
|
if (!token) {
|
||||||
|
console.error('No token available for WebSocket connection')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
socket.value = io(WS_URL, {
|
||||||
|
auth: { token: `Bearer ${token}` },
|
||||||
|
reconnection: true,
|
||||||
|
reconnectionAttempts: 5,
|
||||||
|
reconnectionDelay: 1000
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('connect', () => {
|
||||||
|
if (currentGameId.value) {
|
||||||
|
console.log("Reconnected to socket. Rejoining game...");
|
||||||
|
socket.emit("join-game", { gameId: currentGameId.value });
|
||||||
|
}
|
||||||
|
|
||||||
|
connected.value = true
|
||||||
|
console.log('[WebSocket] Connected:', socket.value.id)
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('disconnect', (reason) => {
|
||||||
|
connected.value = false
|
||||||
|
console.log('[WebSocket] Disconnected:', reason)
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('connect_error', (error) => {
|
||||||
|
console.error('[WebSocket] Connection error:', error.message)
|
||||||
|
lastError.value = error.message
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('heartbeat', () => {
|
||||||
|
socket.value.emit('heartbeat_ack')
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('game-state', (state) => {
|
||||||
|
gameState.value = state
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('game-error', (data) => {
|
||||||
|
lastError.value = data.message
|
||||||
|
console.error('[Game] Error:', data.message)
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('error', (data) => {
|
||||||
|
lastError.value = data.message
|
||||||
|
console.error('[Socket] Error:', data.message)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const disconnect = () => {
|
||||||
|
if (socket.value) {
|
||||||
|
socket.value.disconnect()
|
||||||
|
socket.value = null
|
||||||
|
connected.value = false
|
||||||
|
gameState.value = null
|
||||||
|
lastError.value = null
|
||||||
|
currentGameId.value = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const joinGame = (gameId) => {
|
||||||
|
currentGameId.value = gameId
|
||||||
|
if (!socket.value?.connected) return
|
||||||
|
console.log('[Game] Joining game:', gameId)
|
||||||
|
socket.value.emit('join-game', { gameId })
|
||||||
|
}
|
||||||
|
|
||||||
|
const playCard = (gameId, cardId) => {
|
||||||
|
if (!socket.value?.connected) return
|
||||||
|
socket.value.emit('play-card', { gameId, cardId })
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- NEW: Surrender Action ---
|
||||||
|
const surrender = (gameId) => {
|
||||||
|
if (!socket.value?.connected) return
|
||||||
|
console.log('[Game] Surrendering:', gameId)
|
||||||
|
socket.value.emit('surrender', { gameId })
|
||||||
|
}
|
||||||
|
|
||||||
|
const onTrickEnd = (callback) => {
|
||||||
|
if (socket.value) {
|
||||||
|
socket.value.off('trick-end')
|
||||||
|
socket.value.on('trick-end', callback)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const onGameOver = (callback) => {
|
||||||
|
if (socket.value) {
|
||||||
|
socket.value.off('game-over')
|
||||||
|
socket.value.on('game-over', callback)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
handleConnection,
|
socket,
|
||||||
|
connected,
|
||||||
|
gameState,
|
||||||
|
lastError,
|
||||||
|
currentGameId,
|
||||||
|
connect,
|
||||||
|
disconnect,
|
||||||
|
joinGame,
|
||||||
|
playCard,
|
||||||
|
surrender, // Exported
|
||||||
|
onTrickEnd,
|
||||||
|
onGameOver
|
||||||
}
|
}
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
import { addUser, removeUser } from '../state/connection.js';
|
import { addUser, removeUser } from "../state/connection.js";
|
||||||
|
|
||||||
|
|
||||||
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
|
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
|
||||||
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
|
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
|
||||||
|
|||||||
+190
-199
@@ -4,6 +4,71 @@ import { getUser } from "../state/connection.js";
|
|||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
|
// --- HELPER: Card Strength for Auto-Play ---
|
||||||
|
const getStrength = (rank) => {
|
||||||
|
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
||||||
|
return strengthMap[rank] || 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
// --- HELPER: Draw Card Logic ---
|
||||||
|
const drawCard = (game, playerId) => {
|
||||||
|
const player = game.players[playerId];
|
||||||
|
if (!player) return;
|
||||||
|
|
||||||
|
if (game.deck && game.deck.length > 0) {
|
||||||
|
const card = game.deck.pop();
|
||||||
|
player.hand.push(card);
|
||||||
|
} else if (game.trumpCard) {
|
||||||
|
player.hand.push(game.trumpCard);
|
||||||
|
game.trumpCard = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// --- HELPER: Sanitize Data ---
|
||||||
|
const sanitizeState = (state, game) => {
|
||||||
|
if (!state) return null;
|
||||||
|
const p1 = game.player1 || state.player1 || {};
|
||||||
|
const p2 = game.player2 || state.player2 || {};
|
||||||
|
|
||||||
|
return {
|
||||||
|
id: state.id,
|
||||||
|
status: state.status || game.status,
|
||||||
|
player1: { id: p1.id, name: p1.name },
|
||||||
|
player2: { id: p2.id, name: p2.name },
|
||||||
|
players: state.players,
|
||||||
|
hand: state.hand,
|
||||||
|
points: state.points,
|
||||||
|
opponent: {
|
||||||
|
id: state.opponent?.id,
|
||||||
|
name: state.opponent?.name,
|
||||||
|
points: state.opponent?.points,
|
||||||
|
cardCount: state.opponent?.cardCount
|
||||||
|
},
|
||||||
|
table: state.table,
|
||||||
|
trumpCard: state.trumpCard,
|
||||||
|
deckCount: game.deck ? game.deck.length : (state.deckCount || 0),
|
||||||
|
currentTurn: state.currentTurn,
|
||||||
|
turnStartedAt: state.turnStartedAt
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
const broadcastState = (io, gameId, game) => {
|
||||||
|
const roomName = `game_${gameId}`;
|
||||||
|
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||||
|
|
||||||
|
if (socketsInRoom) {
|
||||||
|
for (const socketId of socketsInRoom) {
|
||||||
|
const s = io.sockets.sockets.get(socketId);
|
||||||
|
const u = getUser(socketId);
|
||||||
|
if (u && game.players[u.id]) {
|
||||||
|
const rawState = game.getStateForPlayer(u.id);
|
||||||
|
const cleanState = sanitizeState(rawState, game);
|
||||||
|
s.emit("game-state", cleanState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function saveGameResult(gameId, result, token) {
|
async function saveGameResult(gameId, result, token) {
|
||||||
try {
|
try {
|
||||||
const payload = {
|
const payload = {
|
||||||
@@ -13,90 +78,105 @@ async function saveGameResult(gameId, result, token) {
|
|||||||
player1_points: result.player1_points,
|
player1_points: result.player1_points,
|
||||||
player2_points: result.player2_points,
|
player2_points: result.player2_points,
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!result.isDraw && result.winnerId) {
|
if (!result.isDraw && result.winnerId) {
|
||||||
payload.winner_user_id = result.winnerId;
|
payload.winner_user_id = result.winnerId;
|
||||||
payload.loser_user_id = result.loserId;
|
payload.loser_user_id = result.loserId;
|
||||||
}
|
}
|
||||||
|
|
||||||
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
||||||
headers: { Authorization: token },
|
headers: { Authorization: token },
|
||||||
});
|
});
|
||||||
console.log(`[DB] Game ${gameId} saved.`);
|
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --- SHARED END GAME LOGIC ---
|
||||||
|
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
||||||
|
const result = {
|
||||||
|
action: "game_ended",
|
||||||
|
winnerId: parseInt(winnerId),
|
||||||
|
loserId: parseInt(loserId),
|
||||||
|
isDraw: false,
|
||||||
|
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
||||||
|
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
||||||
|
reason: reason
|
||||||
|
};
|
||||||
|
|
||||||
|
game.status = "ended";
|
||||||
|
if (game.timer) clearInterval(game.timer);
|
||||||
|
|
||||||
|
io.to(`game_${gameId}`).emit("game-over", {
|
||||||
|
winnerId: result.winnerId,
|
||||||
|
isDraw: result.isDraw,
|
||||||
|
p1Points: result.player1_points,
|
||||||
|
p2Points: result.player2_points,
|
||||||
|
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over"
|
||||||
|
});
|
||||||
|
|
||||||
|
const anyId = Object.keys(game.players)[0];
|
||||||
|
const token = game.players[anyId]?.token;
|
||||||
|
if (token) saveGameResult(gameId, result, token);
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleTimeout = (io, gameId, userId) => {
|
||||||
|
const game = getGame(gameId);
|
||||||
|
if (!game || game.status === 'ended') return;
|
||||||
|
|
||||||
|
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
||||||
|
|
||||||
|
const player = game.players[userId];
|
||||||
|
if (!player || !player.hand || player.hand.length === 0) return;
|
||||||
|
|
||||||
|
const trumpSuit = game.trumpCard?.suit || '';
|
||||||
|
|
||||||
|
const sortedHand = [...player.hand].sort((a, b) => {
|
||||||
|
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
||||||
|
const strengthB = getStrength(b.rank) + (b.suit === trumpSuit ? 100 : 0);
|
||||||
|
return strengthA - strengthB;
|
||||||
|
});
|
||||||
|
|
||||||
|
const cardToPlay = sortedHand[0];
|
||||||
|
if (cardToPlay) {
|
||||||
|
handleGameMove(io, gameId, userId, cardToPlay.id);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
const handleGameMove = (io, gameId, userId, cardId) => {
|
const handleGameMove = (io, gameId, userId, cardId) => {
|
||||||
const game = getGame(gameId);
|
const game = getGame(gameId);
|
||||||
if (!game) return;
|
if (!game) return;
|
||||||
|
|
||||||
const result = game.playCard(userId, cardId);
|
const result = game.playCard(userId, cardId);
|
||||||
|
|
||||||
if (result.error) {
|
|
||||||
console.log(`[Game Error] ${result.error}`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const roomName = `game_${gameId}`;
|
const roomName = `game_${gameId}`;
|
||||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
|
||||||
|
|
||||||
if (socketsInRoom) {
|
broadcastState(io, gameId, game);
|
||||||
for (const socketId of socketsInRoom) {
|
|
||||||
const s = io.sockets.sockets.get(socketId);
|
|
||||||
const u = getUser(socketId);
|
|
||||||
if (u && game.players[u.id]) {
|
|
||||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result.action === "trick_resolved") {
|
if (result.action === "trick_resolved") {
|
||||||
io.to(roomName).emit("trick-end", result.trickResult);
|
io.to(roomName).emit("trick-end", result.trickResult);
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
if (game.status !== "ended") {
|
||||||
|
const canDraw = (game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
||||||
|
|
||||||
|
if (canDraw) {
|
||||||
|
const winnerId = result.trickResult.winnerId;
|
||||||
|
const loserId = Object.keys(game.players).find(id => String(id) !== String(winnerId));
|
||||||
|
|
||||||
|
if (winnerId) drawCard(game, winnerId);
|
||||||
|
if (loserId) drawCard(game, loserId);
|
||||||
|
}
|
||||||
|
broadcastState(io, gameId, game);
|
||||||
|
}
|
||||||
|
}, 1500);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result.action === "game_ended") {
|
if (result.action === "game_ended") {
|
||||||
io.to(roomName).emit("game-over", {
|
performGameEnd(io, game, gameId, result.winnerId, result.loserId, "points");
|
||||||
winnerId: result.winnerId,
|
|
||||||
isDraw: result.isDraw,
|
|
||||||
p1Points: result.player1_points,
|
|
||||||
p2Points: result.player2_points,
|
|
||||||
});
|
|
||||||
|
|
||||||
let tokenToUse = null;
|
|
||||||
const playerIds = Object.keys(game.players);
|
|
||||||
|
|
||||||
for (const pid of playerIds) {
|
|
||||||
if (game.players[pid] && game.players[pid].token) {
|
|
||||||
tokenToUse = game.players[pid].token;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tokenToUse) {
|
|
||||||
saveGameResult(gameId, result, tokenToUse);
|
|
||||||
console.log(`[DB] Jogo salvo usando o token de um dos jogadores.`);
|
|
||||||
} else {
|
|
||||||
console.error(
|
|
||||||
`[DB Error] CRÍTICO: Nenhum jogador tem token. O jogo ${gameId} não foi salvo.`
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
||||||
game.startTurnTimer((timeoutUserId, timeoutCardId) => {
|
game.startTurnTimer((timeoutUserId) => {
|
||||||
handleGameMove(io, gameId, timeoutUserId, timeoutCardId);
|
handleTimeout(io, gameId, timeoutUserId);
|
||||||
});
|
});
|
||||||
|
|
||||||
if (socketsInRoom) {
|
|
||||||
for (const socketId of socketsInRoom) {
|
|
||||||
const s = io.sockets.sockets.get(socketId);
|
|
||||||
const u = getUser(socketId);
|
|
||||||
if (u && game.players[u.id])
|
|
||||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -109,181 +189,92 @@ export default (io, socket) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let game = getGame(gameId);
|
let game = getGame(gameId);
|
||||||
|
let gameData = null;
|
||||||
|
|
||||||
if (!game) {
|
try {
|
||||||
try {
|
|
||||||
const token = socket.handshake.auth.token;
|
const token = socket.handshake.auth.token;
|
||||||
const response = await axios.get(`${API_URL}/games/${gameId}`, {
|
const response = await axios.get(`${API_URL}/games/${gameId}`, {
|
||||||
headers: { Authorization: token },
|
headers: { Authorization: token },
|
||||||
});
|
});
|
||||||
|
gameData = response.data.data || response.data;
|
||||||
|
} catch (e) { console.error("DB Sync Failed"); }
|
||||||
|
|
||||||
const gameData = response.data.data || response.data;
|
if (!game && gameData) {
|
||||||
|
const p1Name = gameData.player1?.nickname || "Player 1";
|
||||||
console.log(
|
const p2Name = gameData.player2?.nickname || "Player 2";
|
||||||
`[Join Debug] API Data recebida para Jogo ${gameId}:`,
|
|
||||||
gameData ? "OK" : "NULL"
|
|
||||||
);
|
|
||||||
|
|
||||||
if (
|
|
||||||
gameData.player2_user_id == 1 &&
|
|
||||||
user.id != gameData.player1_user_id
|
|
||||||
) {
|
|
||||||
try {
|
|
||||||
console.log(
|
|
||||||
`[API Sync] A oficializar User ${user.id} como Player 2 na BD...`
|
|
||||||
);
|
|
||||||
await axios.post(
|
|
||||||
`${API_URL}/games/${gameId}/join`,
|
|
||||||
{},
|
|
||||||
{
|
|
||||||
headers: { Authorization: token },
|
|
||||||
}
|
|
||||||
);
|
|
||||||
console.log(`[API Sync] Sucesso! O jogo passou a 'Playing' na BD.`);
|
|
||||||
|
|
||||||
gameData.player2_user_id = user.id;
|
|
||||||
gameData.player2 = { name: user.name };
|
|
||||||
gameData.status = "Playing";
|
|
||||||
} catch (joinError) {
|
|
||||||
console.error(
|
|
||||||
`[API Sync Error] Falha ao fazer join na BD:`,
|
|
||||||
joinError.message
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gameData.status === "Ended") {
|
|
||||||
socket.emit("error", { message: "Game already finished." });
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (
|
|
||||||
gameData.player1_user_id != user.id &&
|
|
||||||
gameData.player2_user_id != user.id &&
|
|
||||||
gameData.player2_user_id !== 1
|
|
||||||
) {
|
|
||||||
socket.emit("error", { message: "You are not in this game." });
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const p1Name = gameData.player1?.name || "Player 1";
|
|
||||||
const p2Name = gameData.player2?.name || "Player 2";
|
|
||||||
const type = gameData.type == "9" ? 9 : 3;
|
const type = gameData.type == "9" ? 9 : 3;
|
||||||
|
|
||||||
game = createGame(
|
game = createGame(
|
||||||
gameId,
|
gameId,
|
||||||
type,
|
type,
|
||||||
{ id: gameData.player1_user_id, name: p1Name },
|
{ id: gameData.player1_user_id, name: p1Name },
|
||||||
{ id: gameData.player2_user_id, name: p2Name }
|
{ id: gameData.player2_user_id, name: p2Name }
|
||||||
);
|
);
|
||||||
console.log(
|
game.status = gameData.status === 'Playing' ? 'playing' : 'pending';
|
||||||
`[Join Debug] Jogo criado?`,
|
|
||||||
game ? "SIM" : "NÃO (Undefined)"
|
|
||||||
);
|
|
||||||
} catch (error) {
|
|
||||||
if (error.response) {
|
|
||||||
console.error(`[Join Error] Status: ${error.response.status}`);
|
|
||||||
console.error(`[Join Error] Data:`, error.response.data);
|
|
||||||
} else {
|
|
||||||
console.error(`[Join Error] Message:`, error.message);
|
|
||||||
}
|
|
||||||
|
|
||||||
socket.emit("error", { message: "Failed to join game." });
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const GHOST_ID = 1;
|
if (!game) {
|
||||||
|
socket.emit("error", { message: "Game not found." });
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (game && game.players) {
|
const myId = user.id;
|
||||||
if (game.players[user.id]) {
|
const ghostKey = Object.keys(game.players).find(key => key == 1);
|
||||||
game.players[user.id].token = socket.handshake.auth.token;
|
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
||||||
}
|
|
||||||
|
|
||||||
if (!game.players[user.id] && game.players[GHOST_ID]) {
|
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
||||||
console.log(`[Ghost Swap] User ${user.name} substituiu o Fantasma.`);
|
let ghostHand = [];
|
||||||
|
let ghostPoints = 0;
|
||||||
|
let ghostTricks = 0;
|
||||||
|
if (ghostKey && game.players[ghostKey]) {
|
||||||
|
ghostHand = game.players[ghostKey].hand || [];
|
||||||
|
ghostPoints = game.players[ghostKey].points || 0;
|
||||||
|
ghostTricks = game.players[ghostKey].tricks || 0;
|
||||||
|
delete game.players[ghostKey];
|
||||||
|
}
|
||||||
|
|
||||||
delete game.players[GHOST_ID];
|
game.players[myId] = {
|
||||||
game.players[user.id] = {
|
id: myId,
|
||||||
id: user.id,
|
name: user.nickname,
|
||||||
name: user.name,
|
hand: ghostHand,
|
||||||
hand: [],
|
points: ghostPoints,
|
||||||
points: 0,
|
tricks: ghostTricks,
|
||||||
tricks: 0,
|
token: socket.handshake.auth.token,
|
||||||
token: socket.handshake.auth.token,
|
|
||||||
};
|
};
|
||||||
|
game.player2 = { id: myId, name: user.nickname };
|
||||||
const token = socket.handshake.auth.token;
|
game.status = 'playing';
|
||||||
|
if(!game.timer) {
|
||||||
axios
|
game.startTurnTimer((timeoutUserId) => handleTimeout(io, gameId, timeoutUserId));
|
||||||
.post(
|
}
|
||||||
`${API_URL}/games/${gameId}/join`,
|
|
||||||
{},
|
|
||||||
{
|
|
||||||
headers: { Authorization: token },
|
|
||||||
}
|
|
||||||
)
|
|
||||||
.then(() =>
|
|
||||||
console.log(`[API Sync] Sucesso! BD atualizada para 'Playing'.`)
|
|
||||||
)
|
|
||||||
.catch((err) => console.error(`[API Sync Error]`, err.message));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
socket.join(`game_${gameId}`);
|
socket.join(`game_${gameId}`);
|
||||||
|
|
||||||
if (game && game.players[user.id]) {
|
if (game.players[myId]) {
|
||||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
game.players[myId].token = socket.handshake.auth.token;
|
||||||
console.log(`--> Estado enviado para User ${user.id}`);
|
|
||||||
game.players[user.id].token = socket.handshake.auth.token;
|
const rawState = game.getStateForPlayer(myId);
|
||||||
if (!game.timer && game.status === "playing") {
|
const cleanState = sanitizeState(rawState, game);
|
||||||
game.startTurnTimer((uId, cId) => handleGameMove(io, gameId, uId, cId));
|
|
||||||
}
|
socket.emit("game-state", cleanState);
|
||||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
broadcastState(io, gameId, game);
|
||||||
} else {
|
|
||||||
socket.emit("error", { message: "Error joining game state." });
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("play-card", ({ gameId, cardId }) => {
|
socket.on("play-card", ({ gameId, cardId }) => {
|
||||||
const user = getUser(socket.id);
|
const user = getUser(socket.id);
|
||||||
const game = getGame(gameId);
|
if (user) handleGameMove(io, gameId, user.id, cardId);
|
||||||
|
});
|
||||||
|
|
||||||
if (!game || !user) return;
|
// --- NEW: SURRENDER HANDLER ---
|
||||||
|
socket.on("surrender", ({ gameId }) => {
|
||||||
|
const user = getUser(socket.id);
|
||||||
|
const game = getGame(gameId);
|
||||||
|
|
||||||
const result = game.playCard(user.id, cardId);
|
if (!game || !user || !game.players[user.id]) return;
|
||||||
|
|
||||||
if (result.error) {
|
console.log(`[Game] User ${user.nickname} surrendered.`);
|
||||||
socket.emit("game-error", { message: result.error });
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
handleGameMove(io, gameId, user.id, cardId);
|
const winnerId = Object.keys(game.players).find(id => String(id) !== String(user.id));
|
||||||
|
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
||||||
const roomName = `game_${gameId}`;
|
|
||||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
|
||||||
if (socketsInRoom) {
|
|
||||||
for (const socketId of socketsInRoom) {
|
|
||||||
const s = io.sockets.sockets.get(socketId);
|
|
||||||
const u = getUser(socketId);
|
|
||||||
if (u && game.players[u.id]) {
|
|
||||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result.action === "trick_resolved") {
|
|
||||||
io.to(roomName).emit("trick-end", result.trickResult);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result.action === "game_ended") {
|
|
||||||
io.to(roomName).emit("game-over", {
|
|
||||||
winnerId: result.winnerId,
|
|
||||||
isDraw: result.isDraw,
|
|
||||||
p1Points: result.player1_points,
|
|
||||||
p2Points: result.player2_points,
|
|
||||||
});
|
|
||||||
saveGameResult(gameId, result, socket.handshake.auth.token);
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|||||||
+25
-13
@@ -3,27 +3,39 @@ import BiscaGame from '../classes/BiscaGame.js';
|
|||||||
const activeGames = new Map();
|
const activeGames = new Map();
|
||||||
|
|
||||||
const createGame = (id, type, player1, player2) => {
|
const createGame = (id, type, player1, player2) => {
|
||||||
const game = new BiscaGame(id, type, player1, player2);
|
const existingGame = activeGames.get(id);
|
||||||
|
if (existingGame) {
|
||||||
|
console.log(
|
||||||
|
`[Game State] Game ${id} already exists, returning existing instance`,
|
||||||
|
);
|
||||||
|
return existingGame;
|
||||||
|
}
|
||||||
|
const game = new BiscaGame(id, type, player1, player2);
|
||||||
|
|
||||||
game.init();
|
game.init();
|
||||||
|
|
||||||
activeGames.set(id, game);
|
activeGames.set(id, game);
|
||||||
|
|
||||||
console.log(`[Game State] Game created: ${id} (Type: ${type})`);
|
console.log(`[Game State] Game created: ${id} (Type: ${type})`);
|
||||||
return game;
|
return game;
|
||||||
};
|
};
|
||||||
|
|
||||||
const getGame = (id) => {
|
const getGame = (id) => {
|
||||||
return activeGames.get(id);
|
return activeGames.get(id);
|
||||||
};
|
};
|
||||||
|
|
||||||
const removeGame = (id) => {
|
const removeGame = (id) => {
|
||||||
const game = activeGames.get(id);
|
const game = activeGames.get(id);
|
||||||
if (game) {
|
if (game) {
|
||||||
game.stopTimer();
|
game.stopTimer();
|
||||||
activeGames.delete(id);
|
activeGames.delete(id);
|
||||||
console.log(`[Game State] Game removed: ${id}`);
|
console.log(`[Game State] Game removed: ${id}`);
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
createGame,
|
||||||
|
getGame,
|
||||||
|
removeGame,
|
||||||
};
|
};
|
||||||
|
|
||||||
export { createGame, getGame, removeGame };
|
|
||||||
|
|||||||
Reference in New Issue
Block a user