Merge branch 'develop' into feature/websockets-matches
This commit is contained in:
@@ -17,15 +17,12 @@ class GameController extends Controller
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$user = Auth::user();
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$user = Auth::user();
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$query = Game::query()->with(["winner", "player1", "player2"]);
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$query = Game::query()->with(["winner", "player1", "player2"]);
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// Filter games based on user type
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if ($user->type !== 'A') {
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if ($user->type !== 'A') {
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// Players can only see games they participate in
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$query->where(function ($q) use ($user) {
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$query->where(function ($q) use ($user) {
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$q->where('player1_user_id', $user->id)
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$q->where('player1_user_id', $user->id)
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->orWhere('player2_user_id', $user->id);
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->orWhere('player2_user_id', $user->id);
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});
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});
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}
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}
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// Admins see all games (no filter needed)
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if ($request->has("type") && in_array($request->type, ["3", "9"])) {
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if ($request->has("type") && in_array($request->type, ["3", "9"])) {
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$query->where("type", $request->type);
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$query->where("type", $request->type);
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@@ -92,32 +89,24 @@ class GameController extends Controller
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], 201);
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], 201);
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}
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}
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public function join(Game $game)
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public function join(Request $request, Game $game)
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{
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{
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$this->authorize('join', $game);
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// Prevent joining if already full or started
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if ($game->status !== 'Pending' || $game->player2_user_id !== 1) {
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$user = Auth::user();
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return response()->json(['message' => 'Game is not available'], 400);
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if ($game->player1_user_id == $user->id) {
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return response()->json([
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"message" => "You are the host. Waiting for opponent...",
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"game" => $game
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], 200);
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}
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}
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if ($game->player2_user_id !== self::GHOST_ID) {
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// Prevent joining your own game
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return response()->json(["message" => "Game is full"], 400);
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if ($game->player1_user_id === $request->user()->id) {
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return response()->json(['message' => 'Cannot join your own game'], 400);
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}
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}
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$game->update([
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$game->update([
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"status" => "Playing",
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'player2_user_id' => $request->user()->id,
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"player2_user_id" => $user->id,
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'status' => 'Playing',
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]);
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]);
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return response()->json([
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return response()->json($game);
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"message" => "Joined successfully!",
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"game" => $game,
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], 200);
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}
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}
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public function show(Game $game)
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public function show(Game $game)
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@@ -0,0 +1,31 @@
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<?php
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namespace App\Http\Controllers;
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use App\Models\CoinTransaction;
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use Illuminate\Http\Request;
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class TransactionController extends Controller
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{
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public function index(Request $request)
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{
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$this->authorize('viewAny', CoinTransaction::class);
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$query = CoinTransaction::with('user:id,nickname,email', 'type:id,name');
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if ($request->has('sort_coins')) {
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$direction = $request->get('sort_coins') === 'asc' ? 'asc' : 'desc';
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$query->orderBy('coins', $direction);
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}
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$dateDirection = $request->get('sort_datetime') === 'asc' ? 'asc' : 'desc';
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$query->orderBy('transaction_datetime', $dateDirection);
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$transactions = $query->paginate(15);
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return response()->json($transactions);
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}
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}
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@@ -21,11 +21,14 @@ class UserController extends Controller
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$query = User::query();
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$query = User::query();
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// Filtros úteis para o Backoffice
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if ($request->has('type')) {
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if ($request->has('type')) {
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$query->where('type', $request->type);
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$query->where('type', $request->type);
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}
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}
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if ($request->has('blocked')) {
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$query->where('blocked', $request->type);
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}
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if ($request->has('search')) {
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if ($request->has('search')) {
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$query->where(function ($q) use ($request) {
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$query->where(function ($q) use ($request) {
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$q->where('name', 'like', '%'.$request->search.'%')
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$q->where('name', 'like', '%'.$request->search.'%')
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@@ -47,7 +50,6 @@ class UserController extends Controller
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$validated = $request->validate([
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$validated = $request->validate([
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'name' => 'required|string|max:255',
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'name' => 'required|string|max:255',
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'nickname' => 'required|string|max:20|unique:users,nickname',
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'email' => 'required|email|unique:users,email',
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'email' => 'required|email|unique:users,email',
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'password' => 'required|string|min:3',
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'password' => 'required|string|min:3',
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'type' => 'required|in:A,U',
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'type' => 'required|in:A,U',
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@@ -29,11 +29,22 @@ class Game extends Model
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'match_id'
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'match_id'
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];
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];
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protected $casts = [
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'began_at' => 'datetime',
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'ended_at' => 'datetime',
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'is_draw' => 'boolean',
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];
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public function winner()
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public function winner()
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{
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{
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return $this->belongsTo(User::class, "winner_user_id");
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return $this->belongsTo(User::class, "winner_user_id");
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}
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}
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public function loser()
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{
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return $this->belongsTo(User::class, "loser_user_id");
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}
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public function player1()
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public function player1()
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{
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{
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return $this->belongsTo(User::class, 'player1_user_id');
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return $this->belongsTo(User::class, 'player1_user_id');
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@@ -0,0 +1,18 @@
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<?php
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namespace App\Policies;
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use App\Models\CoinTransaction;
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use App\Models\User;
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use Illuminate\Auth\Access\Response;
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class CoinTransactionPolicy
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{
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/**
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* Determine whether the user can view any models.
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*/
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public function viewAny(User $user): bool
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{
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return $user->type === 'A' ? true : false;
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}
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}
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+40
-12
@@ -7,6 +7,7 @@ use App\Http\Controllers\ProfileController;
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use App\Http\Controllers\StatisticsController;
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use App\Http\Controllers\StatisticsController;
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use App\Http\Controllers\UserController;
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use App\Http\Controllers\UserController;
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use App\Http\Controllers\CoinPurchaseController;
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use App\Http\Controllers\CoinPurchaseController;
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use App\Http\Controllers\TransactionController;
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use Illuminate\Support\Facades\Route;
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use Illuminate\Support\Facades\Route;
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Route::prefix('v1')->group(function () {
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Route::prefix('v1')->group(function () {
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@@ -46,24 +47,50 @@ Route::prefix('v1')->group(function () {
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Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
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Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
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});
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});
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// Game Resources
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Route::prefix('games')->group(function () {
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Route::prefix('games')->group(function () {
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Route::apiResource('/', GameController::class)->parameters([
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//Host a new multiplayer game - MUST come before resource routes
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'' => 'game',
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Route::post('host', function (\Illuminate\Http\Request $request) {
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$request->validate([
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'type' => 'required|in:3,9'
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]);
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]);
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$game = \App\Models\Game::create([
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'type' => $request->type,
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'status' => 'Pending',
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'player1_user_id' => $request->user()->id,
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'player2_user_id' => 1, // Ghost player
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'began_at' => now(),
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]);
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return response()->json($game);
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});
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// List open games (available to join)
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Route::get('open', function (\Illuminate\Http\Request $request) {
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$type = $request->query('type', '9');
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$games = \App\Models\Game::where('status', 'Pending')
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->where('player2_user_id', 1) // Only games waiting for a second player
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->where('type', $type)
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->with('player1') // Load player1 relationship
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->orderBy('began_at', 'asc')
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->paginate(10);
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return response()->json($games);
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});
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Route::get('/', [GameController::class, 'index']);
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Route::get('/{game}', [GameController::class, 'show']);
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Route::post('/', [GameController::class, 'store']);
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Route::put('/{game}', [GameController::class, 'update']);
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Route::delete('/{game}', [GameController::class, 'destroy']);
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Route::post('/{game}/resign', [GameController::class, 'resign']);
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Route::post('/{game}/join', [GameController::class, 'join']);
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Route::post('/{game}/join', [GameController::class, 'join']);
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Route::post('/{game}/resign', [GameController::class, 'resign']);
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});
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});
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// Match Resources
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Route::prefix('matches')->group(function () {
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Route::prefix('matches')->group(function () {
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Route::apiResource('/', MatchController::class)->parameters([
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Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
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'' => 'match',
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Route::post('/{match}/join', [MatchController::class, 'join']);
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]);
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Route::post('/{match}/join', [
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MatchController::class,
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'join',
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]);
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});
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});
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// Admin Routes
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// Admin Routes
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@@ -71,6 +98,7 @@ Route::prefix('v1')->group(function () {
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->prefix('admin')
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->prefix('admin')
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->group(function () {
|
->group(function () {
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Route::get('/statistics', [StatisticsController::class, 'getAdminStats']);
|
Route::get('/statistics', [StatisticsController::class, 'getAdminStats']);
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|
Route::get('/transactions', [TransactionController::class, 'index']);
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Route::prefix('users')->group(function () {
|
Route::prefix('users')->group(function () {
|
||||||
Route::get('/', [UserController::class, 'index']);
|
Route::get('/', [UserController::class, 'index']);
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Route::post('/', [UserController::class, 'store']);
|
Route::post('/', [UserController::class, 'store']);
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@@ -5,7 +5,7 @@ Content-Type: application/json
|
|||||||
Accept: application/json
|
Accept: application/json
|
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|
|
||||||
{
|
{
|
||||||
"email": "p[email protected]",
|
"email": "a1@mail.pt",
|
||||||
"password": "123"
|
"password": "123"
|
||||||
}
|
}
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|
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||||||
@@ -14,7 +14,7 @@ Accept: application/json
|
|||||||
@id = {{login.response.body.user.id}}
|
@id = {{login.response.body.user.id}}
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||||||
|
|
||||||
### Get All matches
|
### Get All matches
|
||||||
GET http://localhost:8000/api/v1/matches
|
GET http://localhost:8000/api/v1/games
|
||||||
Content-Type: application/json
|
Content-Type: application/json
|
||||||
Accept: application/json
|
Accept: application/json
|
||||||
Authorization: Bearer {{token}}
|
Authorization: Bearer {{token}}
|
||||||
@@ -55,7 +55,7 @@ Authorization: Bearer {{token}}
|
|||||||
"payment_reference": "912345678"
|
"payment_reference": "912345678"
|
||||||
}
|
}
|
||||||
|
|
||||||
### Get public stats
|
### Get leaderboard
|
||||||
GET http://localhost:8000/api/v1/leaderboard
|
GET http://localhost:8000/api/v1/leaderboard
|
||||||
Content-Type: application/json
|
Content-Type: application/json
|
||||||
Accept: application/json
|
Accept: application/json
|
||||||
@@ -65,3 +65,20 @@ GET http://localhost:8000/api/v1/statistics/me
|
|||||||
Content-Type: application/json
|
Content-Type: application/json
|
||||||
Accept: application/json
|
Accept: application/json
|
||||||
Authorization: Bearer {{token}}
|
Authorization: Bearer {{token}}
|
||||||
|
|
||||||
|
### Get public stats
|
||||||
|
GET http://localhost:8000/api/v1/statistics/public
|
||||||
|
Content-Type: application/json
|
||||||
|
Accept: application/json
|
||||||
|
|
||||||
|
### Get admin stats
|
||||||
|
GET http://localhost:8000/api/v1/admin/statistics
|
||||||
|
Content-Type: application/json
|
||||||
|
Accept: application/json
|
||||||
|
Authorization: Bearer {{token}}
|
||||||
|
|
||||||
|
### Get admin stats
|
||||||
|
GET http://localhost:8000/api/v1/admin/users
|
||||||
|
Content-Type: application/json
|
||||||
|
Accept: application/json
|
||||||
|
Authorization: Bearer {{token}}
|
||||||
@@ -3,8 +3,7 @@
|
|||||||
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
|
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
|
||||||
<div class="align-middle text-xl">
|
<div class="align-middle text-xl">
|
||||||
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
|
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
|
||||||
<span class="text-xs" v-if="authStore.currentUser"
|
<span class="text-xs" v-if="authStore.currentUser"> ({{ authStore.currentUser?.name }})
|
||||||
> ({{ authStore.currentUser?.name }})
|
|
||||||
</span>
|
</span>
|
||||||
</div>
|
</div>
|
||||||
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
|
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
|
||||||
@@ -29,8 +28,7 @@ import { useSocketStore } from './stores/socket'
|
|||||||
const authStore = useAuthStore()
|
const authStore = useAuthStore()
|
||||||
const socketStore = useSocketStore()
|
const socketStore = useSocketStore()
|
||||||
|
|
||||||
const year = new Date().getFullYear()
|
const pageTitle = ref(`DAD 2025/26`)
|
||||||
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
|
|
||||||
|
|
||||||
const logout = () => {
|
const logout = () => {
|
||||||
toast.promise(authStore.logout(), {
|
toast.promise(authStore.logout(), {
|
||||||
@@ -44,7 +42,8 @@ const logout = () => {
|
|||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
await authStore.restoreSession()
|
await authStore.restoreSession()
|
||||||
socketStore.handleConnection()
|
// REMOVED - The WebSocket for multiplayer is handled separately in the WebSocketStore
|
||||||
|
// socketStore.handleConnection()
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,8 @@
|
|||||||
:player-score="playerScore"
|
:player-score="playerScore"
|
||||||
:opponent-score="opponentScore"
|
:opponent-score="opponentScore"
|
||||||
:current-turn="currentTurn"
|
:current-turn="currentTurn"
|
||||||
|
:player-name="playerName"
|
||||||
|
:opponent-name="opponentName"
|
||||||
:round-number="1"
|
:round-number="1"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
@@ -62,16 +64,20 @@ const props = defineProps({
|
|||||||
// REMOVIDO: playableCardIndices (já não precisamos dele)
|
// REMOVIDO: playableCardIndices (já não precisamos dele)
|
||||||
playerScore: { type: Number, default: 0 },
|
playerScore: { type: Number, default: 0 },
|
||||||
opponentScore: { type: Number, default: 0 },
|
opponentScore: { type: Number, default: 0 },
|
||||||
|
playerName: { type: String, default: 'You' },
|
||||||
|
opponentName: { type: String, default: 'Bot' },
|
||||||
currentTurn: {
|
currentTurn: {
|
||||||
type: String,
|
type: String,
|
||||||
default: 'player',
|
default: 'player',
|
||||||
validator: (value) => ['player', 'opponent'].includes(value),
|
validator: (value) => ['player', 'opponent'].includes(value),
|
||||||
},
|
},
|
||||||
|
isMyTurn: { type: Boolean, default: false },
|
||||||
})
|
})
|
||||||
|
|
||||||
const emit = defineEmits(['play-card'])
|
const emit = defineEmits(['play-card'])
|
||||||
|
|
||||||
const handleCardClick = (payload) => {
|
const handleCardClick = (payload) => {
|
||||||
|
if (!props.isMyTurn) return
|
||||||
emit('play-card', payload.card)
|
emit('play-card', payload.card)
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
@@ -51,6 +51,10 @@ const props = defineProps({
|
|||||||
default: 3,
|
default: 3,
|
||||||
validator: (value) => [3, 9].includes(value),
|
validator: (value) => [3, 9].includes(value),
|
||||||
},
|
},
|
||||||
|
isDisabled: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
const emit = defineEmits(['card-clicked'])
|
const emit = defineEmits(['card-clicked'])
|
||||||
|
|||||||
@@ -33,7 +33,8 @@
|
|||||||
turnChanged && 'animate-pulse',
|
turnChanged && 'animate-pulse',
|
||||||
]"
|
]"
|
||||||
>
|
>
|
||||||
{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }}
|
<!-- You can replace the above line with the following if you want to show names instead -->
|
||||||
|
{{ currentTurn === 'player' ? playerName + "'s Turn" : opponentName + "'s Turn" }}
|
||||||
</div>
|
</div>
|
||||||
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
|
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
|
||||||
Round {{ roundNumber }}
|
Round {{ roundNumber }}
|
||||||
|
|||||||
@@ -0,0 +1,752 @@
|
|||||||
|
<template>
|
||||||
|
<div class="min-h-screen p-4 md:p-8 flex flex-col items-center font-sans text-black">
|
||||||
|
|
||||||
|
<div class="max-w-7xl w-full mb-8">
|
||||||
|
<div class="flex flex-col md:flex-row md:justify-between md:items-end gap-6 mb-8">
|
||||||
|
<div>
|
||||||
|
<h1 class="text-4xl font-black uppercase tracking-tighter">Admin Panel</h1>
|
||||||
|
<p class="text-gray-500 text-xs mt-1 uppercase tracking-[0.2em] font-bold">Platform Oversight</p>
|
||||||
|
</div>
|
||||||
|
<button @click="showCreateModal = true"
|
||||||
|
class="px-6 py-3 bg-black text-white text-xs font-bold uppercase tracking-widest hover:bg-gray-800 transition-all active:scale-95 border border-black">
|
||||||
|
+ Create Admin
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-4">
|
||||||
|
<div class="bg-white border border-gray-300 p-6 shadow-sm">
|
||||||
|
<span class="text-[10px] font-bold uppercase tracking-widest text-gray-400 block mb-1">Total
|
||||||
|
Players</span>
|
||||||
|
<span class="text-3xl font-black">{{ stats.global_counters?.total_players ?? 'Loading' }}</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="bg-white border border-gray-300 p-6 shadow-sm">
|
||||||
|
<span class="text-[10px] font-bold uppercase tracking-widest text-gray-400 block mb-1">Active
|
||||||
|
Games</span>
|
||||||
|
<span class="text-3xl font-black">{{ stats.global_counters?.active_games ?? 'Loading' }}</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div @click="openChart('games')"
|
||||||
|
class="bg-white border border-gray-300 p-6 shadow-sm cursor-pointer hover:border-black transition-colors group">
|
||||||
|
<div class="flex justify-between items-start">
|
||||||
|
<span class="text-[10px] font-bold uppercase tracking-widest text-gray-400 mb-1">Total
|
||||||
|
Games</span>
|
||||||
|
<svg class="w-4 h-4 text-gray-300 group-hover:text-black" fill="none" stroke="currentColor"
|
||||||
|
viewBox="0 0 24 24">
|
||||||
|
<path d="M7 12l5 5L22 7"></path>
|
||||||
|
</svg>
|
||||||
|
</div>
|
||||||
|
<span class="text-3xl font-black">{{ stats.global_counters?.total_games ?? 'Loading' }}</span>
|
||||||
|
<span
|
||||||
|
class="block text-[10px] mt-2 underline opacity-0 group-hover:opacity-100 transition-opacity">View
|
||||||
|
Volume Chart</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div @click="openChart('revenue')"
|
||||||
|
class="bg-black text-white p-6 shadow-lg cursor-pointer hover:bg-gray-900 transition-colors group">
|
||||||
|
<div class="flex justify-between items-start">
|
||||||
|
<span class="text-[10px] font-bold uppercase tracking-widest opacity-60 mb-1">Estimated
|
||||||
|
Revenue</span>
|
||||||
|
<svg class="w-4 h-4 opacity-40 group-hover:opacity-100" fill="none" stroke="currentColor"
|
||||||
|
viewBox="0 0 24 24">
|
||||||
|
<path
|
||||||
|
d="M12 8c-1.657 0-3 .895-3 2s1.343 2 3 2 3 .895 3 2-1.343 2-3 2m0-8c1.11 0 2.08.402 2.599 1M12 8V7m0 1v8m0 0v1m0-1c-1.11 0-2.08-.402-2.599-1M21 12a9 9 0 11-18 0 9 9 0 0118 0z">
|
||||||
|
</path>
|
||||||
|
</svg>
|
||||||
|
</div>
|
||||||
|
<span class="text-3xl font-black">€ {{ (stats.global_counters?.total_coins_purchased /
|
||||||
|
10).toLocaleString() ?? 'Loading' }}</span>
|
||||||
|
<span
|
||||||
|
class="block text-[10px] mt-2 underline opacity-60 group-hover:opacity-100 transition-opacity">View
|
||||||
|
Purchase History</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="activeChart"
|
||||||
|
class="fixed inset-0 bg-black/80 backdrop-blur-md z-[60] flex items-center justify-center p-4"
|
||||||
|
@click.self="activeChart = null">
|
||||||
|
<div class="bg-white border border-gray-300 w-full max-w-5xl overflow-hidden shadow-2xl">
|
||||||
|
|
||||||
|
<div class="p-6 border-b border-gray-300 flex justify-between items-center bg-white">
|
||||||
|
<div>
|
||||||
|
<h3 class="text-2xl font-black uppercase tracking-tighter">
|
||||||
|
{{ activeChart === 'games' ? 'Games Volume' : 'Purchases History' }}
|
||||||
|
</h3>
|
||||||
|
<p class="text-[10px] font-bold text-gray-400 uppercase tracking-[0.2em]">Last 12 Months
|
||||||
|
Activity</p>
|
||||||
|
</div>
|
||||||
|
<button @click="activeChart = null"
|
||||||
|
class="w-12 h-12 flex items-center justify-center border border-black hover:bg-black hover:text-white transition-all group">
|
||||||
|
<span class="text-xl group-hover:rotate-90 transition-transform">✕</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="p-12 min-h-[400px] flex flex-col justify-end">
|
||||||
|
|
||||||
|
<div v-if="chartData.length > 0" class="flex items-end gap-3 h-64 w-full">
|
||||||
|
<div v-for="(data, index) in chartData" :key="data.month"
|
||||||
|
class="flex-1 flex flex-col items-center group relative h-full justify-end">
|
||||||
|
|
||||||
|
<div
|
||||||
|
class="absolute -top-12 bg-black text-white text-[10px] py-2 px-3 opacity-0 group-hover:opacity-100 transition-opacity pointer-events-none z-10 font-bold">
|
||||||
|
{{ data.total || data.total_coins }}
|
||||||
|
<div class="absolute -bottom-1 left-1/2 -translate-x-1/2 w-2 h-2 bg-black rotate-45">
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="w-full bg-black hover:bg-gray-700 transition-all ease-out" :style="{
|
||||||
|
height: showBars ? `${calculateHeight(data.total || data.total_coins)}%` : '0%',
|
||||||
|
transitionDelay: `${index * 50}ms`,
|
||||||
|
transitionDuration: '800ms'
|
||||||
|
}"></div>
|
||||||
|
|
||||||
|
<div class="h-8 flex items-center">
|
||||||
|
<span class="text-[9px] font-black uppercase text-gray-400">
|
||||||
|
{{ formatMonth(data.month) }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-else
|
||||||
|
class="h-64 flex flex-col items-center justify-center text-gray-400 border-2 border-dashed border-gray-100">
|
||||||
|
<p class="text-xs font-bold uppercase tracking-widest">No data available for this period</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="bg-gray-50 p-8 border-t border-gray-300 flex justify-between items-center">
|
||||||
|
<div class="flex gap-12">
|
||||||
|
<div v-if="activeChart === 'games'" v-for="gt in stats.charts.games_by_type" :key="gt.type">
|
||||||
|
<span class="text-[10px] font-bold uppercase text-gray-400 block tracking-widest">Bisca {{
|
||||||
|
gt.type }}</span>
|
||||||
|
<span class="text-2xl font-black">{{ gt.total.toLocaleString() }}</span>
|
||||||
|
</div>
|
||||||
|
<div v-if="activeChart === 'revenue'">
|
||||||
|
<span class="text-[10px] font-bold uppercase text-gray-400 block tracking-widest">Total
|
||||||
|
Period Volume</span>
|
||||||
|
<span class="text-2xl font-black">{{
|
||||||
|
stats.global_counters.total_coins_purchased.toLocaleString() }} Coins</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="text-[10px] font-bold text-gray-400 uppercase italic">
|
||||||
|
* Admin Full-Access View
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="bg-white border border-gray-300 shadow-2xl max-w-7xl w-full overflow-hidden">
|
||||||
|
<div class="flex border-b border-gray-300 bg-gray-50 overflow-x-auto scrollbar-hide">
|
||||||
|
<button v-for="tab in tabs" :key="tab.id" @click="activeTab = tab.id" :class="[
|
||||||
|
'flex-1 min-w-[150px] p-5 text-xs font-bold uppercase tracking-widest transition-all outline-none',
|
||||||
|
activeTab === tab.id
|
||||||
|
? 'bg-white border-b-2 border-black text-black'
|
||||||
|
: 'text-gray-400 hover:text-black hover:bg-gray-100 border-b-2 border-transparent'
|
||||||
|
]">
|
||||||
|
{{ tab.name }}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="min-h-[400px]">
|
||||||
|
<div v-if="activeTab === 'users'" class="animate-in fade-in slide-in-from-bottom-2 duration-300">
|
||||||
|
<div class="overflow-x-auto">
|
||||||
|
<div id="table-scroll-container"
|
||||||
|
class="overflow-y-auto h-[500px] scrollbar-thin scrollbar-thumb-black">
|
||||||
|
<table class="w-full text-left border-collapse sticky-header">
|
||||||
|
<thead class="bg-gray-50 border-b border-gray-300">
|
||||||
|
<tr>
|
||||||
|
<th
|
||||||
|
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||||
|
Name</th>
|
||||||
|
<th
|
||||||
|
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||||
|
Coins</th>
|
||||||
|
<th @click="handleSort('type')"
|
||||||
|
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||||
|
Role
|
||||||
|
<span class="ml-1">
|
||||||
|
<template v-if="filters.type === 'A'"> (Admins)</template>
|
||||||
|
<template v-else-if="filters.type === 'P'"> (Players)</template>
|
||||||
|
<template v-else> ↕</template>
|
||||||
|
</span>
|
||||||
|
</th>
|
||||||
|
|
||||||
|
<th @click="handleSort('blocked')"
|
||||||
|
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||||
|
Status
|
||||||
|
<span class="ml-1">
|
||||||
|
<template v-if="filters.blocked === true"> (Blocked)</template>
|
||||||
|
<template v-else-if="filters.blocked === false"> (Active)</template>
|
||||||
|
<template v-else> ↕</template>
|
||||||
|
</span>
|
||||||
|
</th>
|
||||||
|
<th></th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody class="divide-y divide-gray-100">
|
||||||
|
<template v-if="filteredUsers.length > 0">
|
||||||
|
<tr v-for="user in filteredUsers" :key="user.id"
|
||||||
|
class="hover:bg-gray-50/80 transition-colors">
|
||||||
|
<td class="p-4">
|
||||||
|
<div class="flex items-center gap-3">
|
||||||
|
<div
|
||||||
|
class="w-10 h-10 bg-black text-white flex items-center justify-center font-bold text-sm border-2 border-black">
|
||||||
|
{{ user.name.charAt(0) }}
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<div class="text-sm font-bold">{{ user.name }}</div>
|
||||||
|
<div v-if="user.nickname"
|
||||||
|
class="text-xs text-gray-500 font-mono">@{{ user.nickname
|
||||||
|
}}</div>
|
||||||
|
<div class="text-xs text-gray-500 font-mono">{{ user.email }}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
<td class="p-4">
|
||||||
|
<div v-if="user.coins_balance" class="flex items-center gap-2">
|
||||||
|
<div
|
||||||
|
class="flex items-center justify-center w-5 h-5 bg-purple-400 rounded-full shadow-sm">
|
||||||
|
<span class="text-[10px] font-bold text-purple-900">$</span>
|
||||||
|
</div>
|
||||||
|
<span class="text-[10px] uppercase font-bold tracking-tight">{{
|
||||||
|
user.coins_balance }}</span>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
<td class="p-4">
|
||||||
|
<span :class="[
|
||||||
|
'px-2 py-1 text-[10px] font-bold border',
|
||||||
|
user.type === 'A' ? 'bg-black text-white border-black' : 'bg-white text-gray-600 border-gray-300'
|
||||||
|
]">
|
||||||
|
{{ user.type === 'A' ? 'ADMIN' : 'PLAYER' }}
|
||||||
|
</span>
|
||||||
|
</td>
|
||||||
|
<td class="p-4">
|
||||||
|
<div class="flex items-center gap-2">
|
||||||
|
<div
|
||||||
|
:class="['w-2 h-2 rounded-full', user.blocked ? 'bg-red-600' : 'bg-green-500']">
|
||||||
|
</div>
|
||||||
|
<span class="text-[10px] uppercase font-bold tracking-tight">{{
|
||||||
|
user.blocked
|
||||||
|
? 'Blocked' : 'Active' }}</span>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
<td class="p-4 text-right">
|
||||||
|
<div v-if="user.type != 'A'" class="space-x-2 flex justify-end">
|
||||||
|
<button @click="toggleBlock(user)"
|
||||||
|
class="text-[10px] font-bold uppercase tracking-tighter border-2 border-black px-3 py-1 hover:bg-black hover:text-white transition-all">{{
|
||||||
|
user.blocked ? 'Unblock' : 'Block' }}</button>
|
||||||
|
<button @click=" confirmDelete(user)"
|
||||||
|
class="text-[10px] font-bold uppercase tracking-tighter bg-red-600 text-white border-2 border-red-600 px-3 py-1 hover:bg-red-700 transition-all">Remove</button>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</template>
|
||||||
|
<tr v-else-if="!isLoading">
|
||||||
|
<td colspan="3"
|
||||||
|
class="p-12 text-center text-gray-400 uppercase text-xs font-bold tracking-widest">
|
||||||
|
No users found
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr ref="loadMoreTrigger">
|
||||||
|
<td colspan="4" class="p-4 text-center">
|
||||||
|
<span v-if="isLoading"
|
||||||
|
class="text-[10px] font-bold uppercase animate-pulse">Loading
|
||||||
|
more...</span>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div v-else-if="activeTab === 'transactions'"
|
||||||
|
class="animate-in fade-in slide-in-from-bottom-2 duration-300">
|
||||||
|
<div class="overflow-x-auto">
|
||||||
|
<div id="table-scroll-container"
|
||||||
|
class="overflow-y-auto h-[500px] scrollbar-thin scrollbar-thumb-black">
|
||||||
|
<table class="w-full text-left border-collapse sticky-header">
|
||||||
|
<thead class="bg-gray-50 border-b border-gray-300">
|
||||||
|
<tr>
|
||||||
|
<th @click="handleSort('datetime')"
|
||||||
|
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||||
|
Date Time
|
||||||
|
<span>{{ filters.sort_datetime === 'desc' ? ' ↓' : ' ↑' }}</span>
|
||||||
|
</th>
|
||||||
|
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||||
|
User
|
||||||
|
</th>
|
||||||
|
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||||
|
Transaction type
|
||||||
|
</th>
|
||||||
|
<th @click="handleSort('coins')"
|
||||||
|
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||||
|
Coins
|
||||||
|
<span v-if="filters.sort_coins">
|
||||||
|
{{ filters.sort_coins === 'desc' ? ' ↓' : '↑' }}</span>
|
||||||
|
<span v-else> ↕</span>
|
||||||
|
</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody class="divide-y divide-gray-100">
|
||||||
|
<template v-if="transactions.length > 0">
|
||||||
|
<tr v-for="tx in transactions" :key="tx.id"
|
||||||
|
class="hover:bg-gray-50/80 transition-colors">
|
||||||
|
<td class="p-4 text-xs font-mono text-gray-600">
|
||||||
|
{{ new Date(tx.transaction_datetime).toLocaleDateString() }} •
|
||||||
|
{{ new Date(tx.transaction_datetime).toLocaleTimeString([], {
|
||||||
|
hour:
|
||||||
|
'2-digit', minute: '2-digit'
|
||||||
|
}) }}
|
||||||
|
</td>
|
||||||
|
<td class="p-4">
|
||||||
|
<div class="text-sm font-bold">{{ tx.user?.nickname || 'Guest' }}</div>
|
||||||
|
<div class="text-[10px] text-gray-500 font-mono">{{ tx.user?.email }}
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
<td class="p-4">
|
||||||
|
<div class="flex items-center gap-4">
|
||||||
|
<div
|
||||||
|
class="px-2 py-1 bg-gray-100 border border-gray-300 text-[9px] font-black uppercase tracking-tighter text-gray-500 min-w-[80px] text-center">
|
||||||
|
{{ tx.type?.name || 'Manual' }}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
<td class="p-4">
|
||||||
|
<div class="inline-flex items-center gap-2">
|
||||||
|
<span :class="[
|
||||||
|
'text-sm font-black tracking-tighter',
|
||||||
|
tx.coins >= 0 ? 'text-green-400' : 'text-red-400'
|
||||||
|
]">
|
||||||
|
{{ tx.coins > 0 ? '+' : '' }}{{ tx.coins.toLocaleString() }}
|
||||||
|
</span>
|
||||||
|
|
||||||
|
<span
|
||||||
|
class="text-[10px] font-bold text-gray-400 uppercase tracking-widest">Coins</span>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</template>
|
||||||
|
<tr v-else-if="!isLoading">
|
||||||
|
<td colspan="3"
|
||||||
|
class="w-1 p-12 text-center text-gray-400 uppercase text-xs font-bold tracking-widest">
|
||||||
|
No transactions found
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr ref="loadMoreTrigger">
|
||||||
|
<td colspan="4" class="p-4 text-center">
|
||||||
|
<span v-if="isLoading"
|
||||||
|
class="text-[10px] font-bold uppercase animate-pulse">Loading
|
||||||
|
more...</span>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-else-if="activeTab === 'games'" class="animate-in fade-in slide-in-from-bottom-2 duration-300">
|
||||||
|
<div class="overflow-x-auto">
|
||||||
|
<div id="table-scroll-container"
|
||||||
|
class="overflow-y-auto h-[500px] scrollbar-thin scrollbar-thumb-black">
|
||||||
|
<table class="w-full text-left border-collapse sticky-header">
|
||||||
|
<thead class="bg-gray-50 border-b border-gray-300">
|
||||||
|
<tr>
|
||||||
|
<th @click="handleSort('date')"
|
||||||
|
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||||
|
Timeline
|
||||||
|
<span>{{ filters.game_sort_date === 'desc' ? ' ↓' : ' ↑' }}</span>
|
||||||
|
</th>
|
||||||
|
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||||
|
Player 1</th>
|
||||||
|
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||||
|
Player 2</th>
|
||||||
|
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||||
|
Result</th>
|
||||||
|
<th @click="handleSort('type')"
|
||||||
|
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||||
|
Variant
|
||||||
|
<span v-if="filters.game_filter_type"> (Bisca {{ filters.game_filter_type
|
||||||
|
}})</span>
|
||||||
|
<span v-else> ↕</span>
|
||||||
|
</th>
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody class="divide-y divide-gray-100">
|
||||||
|
<template v-if="games.length > 0">
|
||||||
|
<tr v-for="game in games" :key="game.id"
|
||||||
|
class="hover:bg-gray-50/80 transition-colors">
|
||||||
|
<td class="p-4">
|
||||||
|
<div class="text-[10px] font-mono text-black font-bold">
|
||||||
|
{{ new Date(game.began_at).toLocaleDateString() }}</div>
|
||||||
|
<div class="text-[10px] font-mono text-gray-400 italic">
|
||||||
|
{{ new Date(game.began_at).toLocaleTimeString([], {
|
||||||
|
hour: '2-digit',
|
||||||
|
minute: '2-digit'
|
||||||
|
}) }} •
|
||||||
|
{{ new Date(game.ended_at).toLocaleTimeString([], {
|
||||||
|
hour: '2-digit',
|
||||||
|
minute: '2-digit'
|
||||||
|
}) }}
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
|
||||||
|
<td class="p-4">
|
||||||
|
<div class="text-sm font-bold text-black">{{ game.player1?.nickname }}
|
||||||
|
</div>
|
||||||
|
<div
|
||||||
|
class="text-[10px] font-black text-gray-400 uppercase tracking-tighter">
|
||||||
|
{{ game.player1_points }} Points
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
|
||||||
|
<td class="p-4">
|
||||||
|
<div class="text-sm font-bold text-black">{{ game.player2?.nickname }}
|
||||||
|
</div>
|
||||||
|
<div
|
||||||
|
class="text-[10px] font-black text-gray-400 uppercase tracking-tighter">
|
||||||
|
{{ game.player2_points }} Points
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
|
||||||
|
<td class="p-4">
|
||||||
|
<div v-if="game.is_draw" class="text-xs font-bold text-gray-400">— Draw
|
||||||
|
—</div>
|
||||||
|
<div v-else class="flex flex-col">
|
||||||
|
<span
|
||||||
|
class="text-[9px] font-bold uppercase text-gray-400 tracking-widest mb-0.5">Winner</span>
|
||||||
|
<span
|
||||||
|
class="text-xs font-black bg-black text-white px-2 py-0.5 w-fit uppercase tracking-tighter">
|
||||||
|
{{ game.winner_user_id === game.player1_user_id ?
|
||||||
|
game.player1?.nickname : game.player2?.nickname }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
|
||||||
|
<td class="p-4">
|
||||||
|
<div
|
||||||
|
class="px-2 py-1 bg-gray-100 border border-gray-300 text-[10px] font-black text-center w-20">
|
||||||
|
BISCA {{ game.type }}
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
<tr ref="loadMoreTrigger">
|
||||||
|
<td colspan="5" class="p-8 text-center border-none">
|
||||||
|
<div v-if="isLoading" class="flex flex-col items-center gap-2">
|
||||||
|
<div
|
||||||
|
class="w-5 h-5 border-2 border-black border-t-transparent rounded-full animate-spin">
|
||||||
|
</div>
|
||||||
|
<span
|
||||||
|
class="text-[10px] font-black uppercase tracking-[0.2em]">Retrieving
|
||||||
|
match data...</span>
|
||||||
|
</div>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</template>
|
||||||
|
<tr v-else-if="!isLoading">
|
||||||
|
<td colspan="5"
|
||||||
|
class="p-12 text-center text-gray-400 uppercase text-xs font-bold tracking-widest border-none">
|
||||||
|
No match history found
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-else class="p-12 text-center animate-in fade-in duration-500">
|
||||||
|
<svg class="w-12 h-12 mx-auto mb-4 text-gray-300" fill="none" stroke="currentColor"
|
||||||
|
viewBox="0 0 24 24">
|
||||||
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="1"
|
||||||
|
d="M9 17v-2m3 2v-4m3 4v-6m2 10H7a2 2 0 01-2-2V5a2 2 0 012-2h5.586a1 1 0 01.707.293l5.414 5.414a1 1 0 01.293.707V19a2 2 0 01-2 2z" />
|
||||||
|
</svg>
|
||||||
|
<h2 class="text-sm font-bold uppercase tracking-widest text-gray-400">Detailed logs for {{ activeTab
|
||||||
|
}} pending API</h2>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="showCreateModal"
|
||||||
|
class="fixed inset-0 bg-black/60 backdrop-blur-sm z-50 flex items-center justify-center p-4">
|
||||||
|
<div class="bg-white border border-gray-300 w-full max-w-md shadow-2xl animate-in zoom-in-95 duration-200">
|
||||||
|
<div class="p-6 border-b border-gray-300 bg-black text-white">
|
||||||
|
<h3 class="text-xl font-black uppercase tracking-tighter">New Admin</h3>
|
||||||
|
</div>
|
||||||
|
<form @submit.prevent="handleSubmitAdmin" class="p-6 space-y-4">
|
||||||
|
<div>
|
||||||
|
<label class="block text-[10px] font-bold uppercase text-gray-500 mb-1">Full Name</label>
|
||||||
|
<input v-model="adminForm.name" type="text" required
|
||||||
|
class="w-full border border-gray-300 p-3 text-sm focus:border-black outline-none transition-colors" />
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="block text-[10px] font-bold uppercase text-gray-500 mb-1">Email Address</label>
|
||||||
|
<input v-model="adminForm.email" type="email" required
|
||||||
|
class="w-full border border-gray-300 p-3 text-sm focus:border-black outline-none transition-colors" />
|
||||||
|
</div>
|
||||||
|
<div class="flex gap-3 pt-4">
|
||||||
|
<button type="button" @click="showCreateModal = false"
|
||||||
|
class="flex-1 px-4 py-3 border border-gray-300 font-bold uppercase text-xs hover:bg-gray-50 transition-all">Cancel</button>
|
||||||
|
<button type="submit"
|
||||||
|
class="flex-1 px-4 py-3 bg-black text-white font-bold uppercase text-xs hover:bg-gray-800 transition-all">Create
|
||||||
|
Account</button>
|
||||||
|
</div>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, reactive, computed, onMounted, watch, nextTick } from 'vue'
|
||||||
|
import { useAPIStore } from '@/stores/api'
|
||||||
|
import { useAuthStore } from '@/stores/auth'
|
||||||
|
import { toast } from 'vue-sonner'
|
||||||
|
|
||||||
|
const activeTab = ref('users')
|
||||||
|
const showCreateModal = ref(false)
|
||||||
|
const activeChart = ref(null)
|
||||||
|
const showBars = ref(false)
|
||||||
|
const stats = ref({})
|
||||||
|
const users = ref([])
|
||||||
|
const transactions = ref([])
|
||||||
|
const games = ref([])
|
||||||
|
const isLoading = ref(false)
|
||||||
|
const loadMoreTrigger = ref(null)
|
||||||
|
|
||||||
|
const apiStore = useAPIStore()
|
||||||
|
|
||||||
|
const pagination = reactive({
|
||||||
|
users: { page: 1, lastPage: 1 },
|
||||||
|
transactions: { page: 1, lastPage: 1 },
|
||||||
|
games: { page: 1, lastPage: 1 }
|
||||||
|
})
|
||||||
|
|
||||||
|
const filters = reactive({
|
||||||
|
type: null,
|
||||||
|
blocked: null,
|
||||||
|
sort_datetime: 'desc',
|
||||||
|
sort_coins: null,
|
||||||
|
game_sort_direction: 'desc',
|
||||||
|
game_type: null
|
||||||
|
})
|
||||||
|
|
||||||
|
watch(activeTab, async () => {
|
||||||
|
resetPagination();
|
||||||
|
await fetchData();
|
||||||
|
await nextTick();
|
||||||
|
setupObserver();
|
||||||
|
});
|
||||||
|
|
||||||
|
const tabs = [
|
||||||
|
{ id: 'users', name: 'User Management' },
|
||||||
|
{ id: 'transactions', name: 'Transactions' },
|
||||||
|
{ id: 'games', name: 'Games History' }
|
||||||
|
]
|
||||||
|
|
||||||
|
const chartData = computed(() => {
|
||||||
|
if (!stats.value) return []
|
||||||
|
if (activeChart.value === 'games') return [...stats.value.charts.games_per_month].reverse()
|
||||||
|
if (activeChart.value === 'revenue') return [...stats.value.charts.purchases_per_month].reverse()
|
||||||
|
return []
|
||||||
|
})
|
||||||
|
|
||||||
|
const openChart = (type) => {
|
||||||
|
activeChart.value = type
|
||||||
|
showBars.value = false
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
showBars.value = true
|
||||||
|
}, 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
const calculateHeight = (value) => {
|
||||||
|
const max = Math.max(...chartData.value.map(d => d.total || d.total_coins))
|
||||||
|
return (value / max) * 100
|
||||||
|
}
|
||||||
|
|
||||||
|
const formatMonth = (monthStr) => {
|
||||||
|
const [_, month] = monthStr.split('-')
|
||||||
|
const months = ['JAN', 'FEB', 'MAR', 'APR', 'MAY', 'JUN', 'JUL', 'AUG', 'SEP', 'OCT', 'NOV', 'DEC']
|
||||||
|
return months[parseInt(month) - 1]
|
||||||
|
}
|
||||||
|
|
||||||
|
const adminForm = reactive({ name: '', nickname: '', email: '' })
|
||||||
|
|
||||||
|
const toggleBlock = (user) => {
|
||||||
|
user.blocked == false ? apiStore.blockUser(user) : apiStore.unblockUser(user)
|
||||||
|
user.blocked = !user.blocked
|
||||||
|
}
|
||||||
|
|
||||||
|
const confirmDelete = (user) => {
|
||||||
|
if (confirm(`Remove ${user.name}? This action follows platform rules for ${user.type === 'P' ? 'soft-deletion' : 'permanent removal'}.`)) {
|
||||||
|
apiStore.deleteUser(user)
|
||||||
|
users.value = users.value.filter(u => u.id !== user.id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleSubmitAdmin = () => {
|
||||||
|
adminForm.type = 'A'
|
||||||
|
adminForm.password = '123'
|
||||||
|
adminForm.blocked = false
|
||||||
|
|
||||||
|
const promise = apiStore.postAdmin(adminForm)
|
||||||
|
toast.promise(promise, {
|
||||||
|
loading: 'Calling API',
|
||||||
|
success: () => {
|
||||||
|
return `Admin created with success`
|
||||||
|
},
|
||||||
|
error: (error) =>
|
||||||
|
error.response?.data?.message
|
||||||
|
})
|
||||||
|
|
||||||
|
showCreateModal.value = false
|
||||||
|
adminForm.name = ''; adminForm.email = '';
|
||||||
|
}
|
||||||
|
|
||||||
|
const resetPagination = () => {
|
||||||
|
pagination[activeTab.value].page = 1
|
||||||
|
if (activeTab.value === 'users') users.value = []
|
||||||
|
if (activeTab.value === 'transactions') transactions.value = []
|
||||||
|
if (activeTab.value === 'games') games.value = []
|
||||||
|
}
|
||||||
|
|
||||||
|
const filteredUsers = computed(() => {
|
||||||
|
return users.value.filter(user => user.id !== useAuthStore().currentUserID);
|
||||||
|
});
|
||||||
|
|
||||||
|
const fetchData = async () => {
|
||||||
|
if (isLoading.value) return
|
||||||
|
const currentTab = activeTab.value
|
||||||
|
if (pagination[currentTab].page > pagination[currentTab].lastPage && pagination[currentTab].page !== 1) return
|
||||||
|
|
||||||
|
isLoading.value = true
|
||||||
|
try {
|
||||||
|
let response
|
||||||
|
if (currentTab === 'users') {
|
||||||
|
const params = { page: pagination[currentTab].page, type: filters.type, blocked: filters.blocked };
|
||||||
|
response = await apiStore.getAdminUsers(params);
|
||||||
|
users.value.push(...response.data.data);
|
||||||
|
}
|
||||||
|
else if (currentTab === 'transactions') {
|
||||||
|
const params = {
|
||||||
|
page: pagination[currentTab].page,
|
||||||
|
sort_datetime: filters.sort_datetime,
|
||||||
|
sort_coins: filters.sort_coins
|
||||||
|
};
|
||||||
|
response = await apiStore.getAdminTransactions(params);
|
||||||
|
transactions.value.push(...response.data.data);
|
||||||
|
}
|
||||||
|
else if (currentTab === 'games') {
|
||||||
|
const params = {
|
||||||
|
page: pagination[currentTab].page,
|
||||||
|
sort_direction: filters.game_sort_direction,
|
||||||
|
type: filters.game_type
|
||||||
|
};
|
||||||
|
response = await apiStore.getAdminGames(params);
|
||||||
|
games.value.push(...response.data.data);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
pagination[currentTab].lastPage = response.data.last_page
|
||||||
|
pagination[currentTab].page++
|
||||||
|
} catch (error) {
|
||||||
|
console.error("Fetch failed", error)
|
||||||
|
} finally {
|
||||||
|
isLoading.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleSort = async (column) => {
|
||||||
|
if (activeTab.value === 'users') {
|
||||||
|
if (column === 'type') {
|
||||||
|
filters.type = filters.type === null ? 'A' : (filters.type === 'A' ? 'P' : null);
|
||||||
|
} else if (column === 'blocked') {
|
||||||
|
filters.blocked = filters.blocked === null ? true : (filters.blocked === true ? false : null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (activeTab.value === 'transactions') {
|
||||||
|
if (column === 'datetime') {
|
||||||
|
filters.sort_datetime = filters.sort_datetime === 'desc' ? 'asc' : 'desc';
|
||||||
|
} else if (column === 'coins') {
|
||||||
|
if (filters.sort_coins === null) filters.sort_coins = 'desc';
|
||||||
|
else if (filters.sort_coins === 'desc') filters.sort_coins = 'asc';
|
||||||
|
else filters.sort_coins = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (activeTab.value === 'games') {
|
||||||
|
if (column === 'date') {
|
||||||
|
filters.game_sort_direction = filters.game_sort_direction === 'desc' ? 'asc' : 'desc';
|
||||||
|
} else if (column === 'type') {
|
||||||
|
if (filters.game_type === null) filters.game_type = '9';
|
||||||
|
else if (filters.game_type === '9') filters.game_type = '3';
|
||||||
|
else filters.game_type = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
resetPagination();
|
||||||
|
await fetchData();
|
||||||
|
await nextTick();
|
||||||
|
setupObserver();
|
||||||
|
};
|
||||||
|
|
||||||
|
const setupObserver = () => {
|
||||||
|
if (window.adminTableObserver) window.adminTableObserver.disconnect();
|
||||||
|
|
||||||
|
const container = document.querySelector('#table-scroll-container');
|
||||||
|
|
||||||
|
const observer = new IntersectionObserver((entries) => {
|
||||||
|
const currentTab = activeTab.value;
|
||||||
|
const hasMore = pagination[currentTab].page <= pagination[currentTab].lastPage;
|
||||||
|
|
||||||
|
if (entries[0].isIntersecting && !isLoading.value && hasMore) {
|
||||||
|
fetchData();
|
||||||
|
}
|
||||||
|
}, {
|
||||||
|
root: container,
|
||||||
|
threshold: 0.1,
|
||||||
|
rootMargin: '100px'
|
||||||
|
});
|
||||||
|
|
||||||
|
if (loadMoreTrigger.value) {
|
||||||
|
observer.observe(loadMoreTrigger.value);
|
||||||
|
window.adminTableObserver = observer;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
const statsResponse = await apiStore.getAdminStats()
|
||||||
|
const globalResponse = await apiStore.getPublicStats()
|
||||||
|
stats.value = statsResponse.data
|
||||||
|
stats.value.global_counters.active_games = globalResponse.data.active_games
|
||||||
|
|
||||||
|
await fetchData()
|
||||||
|
await nextTick()
|
||||||
|
setupObserver()
|
||||||
|
})
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.sticky-header thead th {
|
||||||
|
position: sticky;
|
||||||
|
top: 0;
|
||||||
|
background-color: #f9fafb;
|
||||||
|
box-shadow: inset 0 -1px 0 #d1d5db;
|
||||||
|
}
|
||||||
|
|
||||||
|
#table-scroll-container::-webkit-scrollbar {
|
||||||
|
width: 6px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#table-scroll-container::-webkit-scrollbar-thumb {
|
||||||
|
background-color: black;
|
||||||
|
}
|
||||||
|
|
||||||
|
#table-scroll-container::-webkit-scrollbar-track {
|
||||||
|
background-color: #f3f4f6;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,323 @@
|
|||||||
|
<template>
|
||||||
|
<div class="relative min-h-screen overflow-hidden bg-green-900">
|
||||||
|
<div v-if="shouldShowBoard && !gameOver" class="absolute top-4 right-4 z-50">
|
||||||
|
<button
|
||||||
|
@click="handleSurrender"
|
||||||
|
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
|
||||||
|
>
|
||||||
|
<span>🏳️</span> Surrender
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="!wsStore.connected && hasConnectedOnce" class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl">
|
||||||
|
<div class="w-3 h-3 rounded-full bg-red-500 animate-pulse"></div>
|
||||||
|
<span class="text-white text-sm">Reconnecting...</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="shouldShowBoard && !gameOver && isMyTurn" class="absolute top-4 left-1/2 -translate-x-1/2 z-50">
|
||||||
|
<div class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
|
||||||
|
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'">
|
||||||
|
<div class="flex items-center gap-3">
|
||||||
|
<svg class="w-6 h-6" :class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'" viewBox="0 0 24 24" fill="none" stroke="currentColor">
|
||||||
|
<circle cx="12" cy="12" r="10" stroke-width="2"/>
|
||||||
|
<polyline points="12 6 12 12 16 14" stroke-width="2"/>
|
||||||
|
</svg>
|
||||||
|
<span :class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']">
|
||||||
|
{{ timeLeft }}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-if="shouldShowBoard">
|
||||||
|
<GameBoard
|
||||||
|
:trump-card="trumpCard"
|
||||||
|
:cards-remaining="deckCount + (trumpCard ? 1 : 0)"
|
||||||
|
|
||||||
|
:player-hand="visibleHand"
|
||||||
|
:opponent-hand="opponentHand"
|
||||||
|
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
|
||||||
|
:player-name="myDisplayName"
|
||||||
|
:opponent-name="opponentDisplayName"
|
||||||
|
:current-turn="currentTurnLabel"
|
||||||
|
|
||||||
|
:current-trick="displayedTrick"
|
||||||
|
:is-my-turn="isMyTurn"
|
||||||
|
@play-card="handlePlayCard"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div v-else-if="!gameOver" class="flex h-screen items-center justify-center bg-green-900 text-white">
|
||||||
|
<div class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm">
|
||||||
|
<div class="relative mx-auto mb-6 h-16 w-16">
|
||||||
|
<div class="absolute inset-0 rounded-full border-4 border-green-600"></div>
|
||||||
|
<div class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin"></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h2 class="text-2xl font-bold mb-2">
|
||||||
|
Waiting for Opponent...
|
||||||
|
</h2>
|
||||||
|
|
||||||
|
<p class="text-green-100 mb-8 max-w-sm">
|
||||||
|
Share the game code or wait for a player to join your lobby.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<button
|
||||||
|
@click="handleCloseModal"
|
||||||
|
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20"
|
||||||
|
>
|
||||||
|
Cancel & Return Home
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<GameOver
|
||||||
|
:is-visible="gameOver"
|
||||||
|
:winner="winnerResult"
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:player-name="myDisplayName"
|
||||||
|
:opponent-name="opponentDisplayName"
|
||||||
|
:stats="{ playerTricks: 0, opponentTricks: 0 }"
|
||||||
|
:is-logging-out="false"
|
||||||
|
@play-again="handleCloseModal"
|
||||||
|
@close="handleCloseModal"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup>
|
||||||
|
import { ref, computed, onMounted, onUnmounted, watch, inject } from 'vue'
|
||||||
|
import { useRoute, useRouter } from 'vue-router'
|
||||||
|
import { useSocketStore } from '@/stores/socket'
|
||||||
|
import { useAuthStore } from '@/stores/auth'
|
||||||
|
import { toast } from 'vue-sonner'
|
||||||
|
import axios from 'axios'
|
||||||
|
import GameBoard from '@/components/game/GameBoard.vue'
|
||||||
|
import GameOver from '@/components/game/GameOver.vue'
|
||||||
|
|
||||||
|
const route = useRoute()
|
||||||
|
const router = useRouter()
|
||||||
|
const wsStore = useSocketStore()
|
||||||
|
const authStore = useAuthStore()
|
||||||
|
const API_BASE_URL = inject('apiBaseURL')
|
||||||
|
|
||||||
|
const gameId = ref(route.params.id)
|
||||||
|
const visibleHand = ref([])
|
||||||
|
const gameOver = ref(false)
|
||||||
|
const isDealing = ref(false)
|
||||||
|
const hasInitialDealHappened = ref(false)
|
||||||
|
const winnerResult = ref('draw')
|
||||||
|
const timeLeft = ref(20)
|
||||||
|
const timerInterval = ref(null)
|
||||||
|
const hasConnectedOnce = ref(false)
|
||||||
|
|
||||||
|
const gameMetadata = ref({
|
||||||
|
p1_id: null,
|
||||||
|
p1_name: 'Player 1',
|
||||||
|
p2_id: null,
|
||||||
|
p2_name: 'Opponent'
|
||||||
|
})
|
||||||
|
|
||||||
|
const displayedTrick = ref({ playerCard: null, opponentCard: null })
|
||||||
|
const trickClearTimer = ref(null)
|
||||||
|
|
||||||
|
// --- COMPUTED ---
|
||||||
|
|
||||||
|
const myUserId = computed(() => authStore.currentUser?.id)
|
||||||
|
|
||||||
|
const shouldShowBoard = computed(() => {
|
||||||
|
const s = wsStore.gameState;
|
||||||
|
if (s && s.player2 && s.player2.id > 1) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
})
|
||||||
|
|
||||||
|
const amIHost = computed(() => {
|
||||||
|
if (gameMetadata.value.p1_id) {
|
||||||
|
return String(gameMetadata.value.p1_id) === String(myUserId.value)
|
||||||
|
}
|
||||||
|
const p1Id = wsStore.gameState?.player1_user_id || wsStore.gameState?.player1?.id
|
||||||
|
return String(p1Id) === String(myUserId.value)
|
||||||
|
})
|
||||||
|
|
||||||
|
const myDisplayName = computed(() => amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name)
|
||||||
|
const opponentDisplayName = computed(() => amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name)
|
||||||
|
|
||||||
|
const mappedTrick = computed(() => {
|
||||||
|
const table = wsStore.gameState?.table
|
||||||
|
if (!table) return { playerCard: null, opponentCard: null }
|
||||||
|
if (amIHost.value) {
|
||||||
|
return { playerCard: table.playerCard, opponentCard: table.opponentCard }
|
||||||
|
} else {
|
||||||
|
return { playerCard: table.opponentCard, opponentCard: table.playerCard }
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
const currentTurnLabel = computed(() => {
|
||||||
|
const turnId = wsStore.gameState?.currentTurn
|
||||||
|
if (!turnId) return 'player'
|
||||||
|
return String(turnId) === String(myUserId.value) ? 'player' : 'opponent'
|
||||||
|
})
|
||||||
|
|
||||||
|
const trumpCard = computed(() => wsStore.gameState?.trumpCard || null)
|
||||||
|
const deckCount = computed(() => wsStore.gameState?.deckCount || 0)
|
||||||
|
const playerScore = computed(() => wsStore.gameState?.points || 0)
|
||||||
|
const opponentScore = computed(() => wsStore.gameState?.opponent?.points || 0)
|
||||||
|
const serverHand = computed(() => wsStore.gameState?.hand || [])
|
||||||
|
const isMyTurn = computed(() => String(wsStore.gameState?.currentTurn) === String(myUserId.value))
|
||||||
|
const opponentHand = computed(() => {
|
||||||
|
const count = wsStore.gameState?.opponent?.cardCount || 0
|
||||||
|
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
|
||||||
|
})
|
||||||
|
|
||||||
|
// --- WATCHERS ---
|
||||||
|
|
||||||
|
watch(() => wsStore.connected, (isConnected) => {
|
||||||
|
if (isConnected) {
|
||||||
|
hasConnectedOnce.value = true
|
||||||
|
wsStore.joinGame(gameId.value)
|
||||||
|
}
|
||||||
|
}, { immediate: true })
|
||||||
|
|
||||||
|
watch(() => wsStore.gameState, async (newState, oldState) => {
|
||||||
|
const oldP2 = oldState?.player2?.id;
|
||||||
|
const newP2 = newState?.player2?.id;
|
||||||
|
if (newP2 && newP2 > 1 && newP2 !== oldP2) {
|
||||||
|
await fetchGameMetadata();
|
||||||
|
}
|
||||||
|
}, { deep: true })
|
||||||
|
|
||||||
|
watch(mappedTrick, (newVal) => {
|
||||||
|
if (newVal.playerCard || newVal.opponentCard) {
|
||||||
|
if (trickClearTimer.value) clearTimeout(trickClearTimer.value)
|
||||||
|
displayedTrick.value = { ...newVal }
|
||||||
|
} else {
|
||||||
|
const currentlyShowing = displayedTrick.value.playerCard || displayedTrick.value.opponentCard
|
||||||
|
if (currentlyShowing) {
|
||||||
|
trickClearTimer.value = setTimeout(() => {
|
||||||
|
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||||
|
}, 1500)
|
||||||
|
} else {
|
||||||
|
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, { deep: true })
|
||||||
|
|
||||||
|
// --- FIX: TIMER GHOSTING ---
|
||||||
|
const startTimer = () => {
|
||||||
|
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||||
|
|
||||||
|
if (!shouldShowBoard.value && wsStore.gameState?.status !== 'playing') {
|
||||||
|
timeLeft.value = 20;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// FORCE RESET to avoid showing old time for 1 frame
|
||||||
|
timeLeft.value = 20;
|
||||||
|
|
||||||
|
const startAt = wsStore.gameState?.turnStartedAt ? new Date(wsStore.gameState.turnStartedAt).getTime() : Date.now()
|
||||||
|
|
||||||
|
// Define update function
|
||||||
|
const update = () => {
|
||||||
|
const now = Date.now()
|
||||||
|
const elapsed = Math.floor((now - startAt) / 1000)
|
||||||
|
timeLeft.value = Math.max(0, 20 - elapsed)
|
||||||
|
if (timeLeft.value <= 0) clearInterval(timerInterval.value)
|
||||||
|
}
|
||||||
|
|
||||||
|
// EXECUTE IMMEDIATELY
|
||||||
|
update();
|
||||||
|
|
||||||
|
// Then set interval
|
||||||
|
timerInterval.value = setInterval(update, 1000)
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(() => wsStore.gameState?.currentTurn, (newTurn) => {
|
||||||
|
if (newTurn) startTimer()
|
||||||
|
}, { immediate: true })
|
||||||
|
|
||||||
|
const animateDeal = async (cards) => {
|
||||||
|
if (isDealing.value) return
|
||||||
|
isDealing.value = true
|
||||||
|
visibleHand.value = []
|
||||||
|
for (const card of cards) {
|
||||||
|
visibleHand.value.push(card)
|
||||||
|
await new Promise(r => setTimeout(r, 150))
|
||||||
|
}
|
||||||
|
isDealing.value = false
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(serverHand, (newHand) => {
|
||||||
|
if (visibleHand.value.length === 0 && newHand.length > 0 && !hasInitialDealHappened.value) {
|
||||||
|
animateDeal(newHand)
|
||||||
|
hasInitialDealHappened.value = true
|
||||||
|
} else if (!isDealing.value) {
|
||||||
|
visibleHand.value = [...newHand]
|
||||||
|
}
|
||||||
|
}, { deep: true })
|
||||||
|
|
||||||
|
// --- METHODS ---
|
||||||
|
|
||||||
|
const fetchGameMetadata = async () => {
|
||||||
|
try {
|
||||||
|
const response = await axios.get(`${API_BASE_URL}/games/${gameId.value}`)
|
||||||
|
const game = response.data.data || response.data
|
||||||
|
gameMetadata.value = {
|
||||||
|
p1_id: game.player1_user_id,
|
||||||
|
p1_name: game.player1?.nickname || 'Host',
|
||||||
|
p2_id: game.player2_user_id,
|
||||||
|
p2_name: game.player2?.nickname || 'Opponent'
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
console.error("Failed to load metadata", e)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handlePlayCard = (card) => {
|
||||||
|
if (!isMyTurn.value || gameOver.value) return
|
||||||
|
visibleHand.value = visibleHand.value.filter(c => c.id !== card.id)
|
||||||
|
wsStore.playCard(gameId.value, card.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- FIX: SURRENDER LOGIC ---
|
||||||
|
const handleSurrender = () => {
|
||||||
|
if(confirm('Are you sure you want to surrender? You will lose.')) {
|
||||||
|
// Send event to server. Do NOT disconnect locally yet.
|
||||||
|
// Wait for the server to send "Game Over" event back.
|
||||||
|
wsStore.surrender(gameId.value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleCloseModal = () => {
|
||||||
|
wsStore.disconnect()
|
||||||
|
router.push({ name: 'home' })
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- LIFECYCLE ---
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
await fetchGameMetadata()
|
||||||
|
wsStore.connect()
|
||||||
|
|
||||||
|
wsStore.onTrickEnd((result) => {
|
||||||
|
const winnerName = result.winnerId == authStore.currentUser?.id ? "You" : "Opponent"
|
||||||
|
toast.success(`${winnerName} won the trick!`, { position: 'top-center', duration: 1500 })
|
||||||
|
})
|
||||||
|
|
||||||
|
wsStore.onGameOver((result) => {
|
||||||
|
gameOver.value = true
|
||||||
|
if (result.isDraw) winnerResult.value = 'draw'
|
||||||
|
else winnerResult.value = result.winnerId == authStore.currentUser?.id ? 'player' : 'opponent'
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||||
|
wsStore.disconnect()
|
||||||
|
})
|
||||||
|
</script>
|
||||||
@@ -12,6 +12,7 @@ import {
|
|||||||
import { useAPIStore } from '@/stores/api'
|
import { useAPIStore } from '@/stores/api'
|
||||||
import { useRouter } from 'vue-router'
|
import { useRouter } from 'vue-router'
|
||||||
import { useAuthStore } from '@/stores/auth'
|
import { useAuthStore } from '@/stores/auth'
|
||||||
|
import axios from 'axios'
|
||||||
|
|
||||||
const API_BASE_URL = inject('apiBaseURL')
|
const API_BASE_URL = inject('apiBaseURL')
|
||||||
const apiStore = useAPIStore()
|
const apiStore = useAPIStore()
|
||||||
@@ -36,6 +37,7 @@ const lbPage = ref(1)
|
|||||||
const lbObserverTarget = ref(null)
|
const lbObserverTarget = ref(null)
|
||||||
const lbObserver = ref(null)
|
const lbObserver = ref(null)
|
||||||
const lbMorePages = ref(true)
|
const lbMorePages = ref(true)
|
||||||
|
const publicStats = ref(null)
|
||||||
|
|
||||||
const setupGamesObserver = () => {
|
const setupGamesObserver = () => {
|
||||||
if (gObserver.value) gObserver.value.disconnect();
|
if (gObserver.value) gObserver.value.disconnect();
|
||||||
@@ -55,19 +57,33 @@ const getPendingGames = async (mode = selectedMode.value) => {
|
|||||||
if (gLoading.value) return;
|
if (gLoading.value) return;
|
||||||
gLoading.value = true;
|
gLoading.value = true;
|
||||||
|
|
||||||
apiStore.gameQueryParameters.page = gPage.value++;
|
|
||||||
apiStore.gameQueryParameters.filters.sort_direction = "asc"
|
|
||||||
apiStore.gameQueryParameters.filters.type = mode
|
|
||||||
apiStore.gameQueryParameters.filters.status = 'Pending'
|
|
||||||
try {
|
try {
|
||||||
const response = await apiStore.getGames();
|
const response = await axios.get(`${API_BASE_URL}/games/open`, {
|
||||||
|
params: {
|
||||||
|
type: mode,
|
||||||
|
page: gPage.value
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
const newGames = response.data.data;
|
const newGames = response.data.data;
|
||||||
openGames.value = [...openGames.value, ...newGames];
|
openGames.value = [...openGames.value, ...newGames];
|
||||||
|
gPage.value++;
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to fetch games:', error);
|
||||||
} finally {
|
} finally {
|
||||||
gLoading.value = false;
|
gLoading.value = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const fetchPublicStats = async () => {
|
||||||
|
try {
|
||||||
|
const response = await apiStore.getPublicStats()
|
||||||
|
publicStats.value = response.data
|
||||||
|
} catch (error) {
|
||||||
|
console.error("Failed to fetch public stats", error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const openStats = async () => {
|
const openStats = async () => {
|
||||||
showStatsModal.value = true
|
showStatsModal.value = true
|
||||||
statsLoading.value = true
|
statsLoading.value = true
|
||||||
@@ -155,10 +171,57 @@ const toggleReady = () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
|
await fetchPublicStats();
|
||||||
await getPendingGames();
|
await getPendingGames();
|
||||||
await nextTick();
|
await nextTick();
|
||||||
setupGamesObserver();
|
setupGamesObserver();
|
||||||
})
|
})
|
||||||
|
|
||||||
|
const hostGame = async () => {
|
||||||
|
showHostModal.value = true
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await axios.post(`${API_BASE_URL}/games/host`, {
|
||||||
|
type: selectedMode.value
|
||||||
|
})
|
||||||
|
|
||||||
|
const gameId = response.data.id
|
||||||
|
|
||||||
|
console.log('Game hosted:', gameId)
|
||||||
|
|
||||||
|
router.push({
|
||||||
|
name: 'multiplayer-game',
|
||||||
|
params: { id: gameId },
|
||||||
|
query: { type: selectedMode.value }
|
||||||
|
})
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to host game:', error)
|
||||||
|
console.error('Error details:', error.response?.data)
|
||||||
|
showHostModal.value = false
|
||||||
|
alert('Failed to host game: ' + (error.response?.data?.message || error.message))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const joinGame = async (game) => {
|
||||||
|
selectedGame.value = game
|
||||||
|
|
||||||
|
try {
|
||||||
|
await axios.post(`${API_BASE_URL}/games/${game.id}/join`)
|
||||||
|
|
||||||
|
console.log('Joined game:', game.id)
|
||||||
|
|
||||||
|
router.push({
|
||||||
|
name: 'multiplayer-game',
|
||||||
|
params: { id: game.id },
|
||||||
|
query: { type: selectedMode.value }
|
||||||
|
})
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to join game:', error)
|
||||||
|
console.error('Error details:', error.response?.data)
|
||||||
|
alert('Failed to join game: ' + (error.response?.data?.message || error.message))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
@@ -166,6 +229,27 @@ onMounted(async () => {
|
|||||||
|
|
||||||
<div class="flex flex-col justify-center items-center gap-5 pt-10 px-4">
|
<div class="flex flex-col justify-center items-center gap-5 pt-10 px-4">
|
||||||
|
|
||||||
|
<Card v-if="publicStats" class="w-full max-w-2xl border-[#a855f7] bg-[#f8f0ff] shadow-sm">
|
||||||
|
<CardContent class="p-4">
|
||||||
|
<div class="flex justify-around items-center">
|
||||||
|
<div class="text-center">
|
||||||
|
<p class="text-xs uppercase font-bold opacity-70">Players</p>
|
||||||
|
<p class="text-xl font-black">{{ publicStats.total_players }}</p>
|
||||||
|
</div>
|
||||||
|
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
|
||||||
|
<div class="text-center">
|
||||||
|
<p class="text-xs uppercase font-bold opacity-70">Total Games</p>
|
||||||
|
<p class="text-xl font-black">{{ publicStats.total_games }}</p>
|
||||||
|
</div>
|
||||||
|
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
|
||||||
|
<div class="text-center">
|
||||||
|
<p class="text-xs uppercase font-bold opacity-70">Active</p>
|
||||||
|
<p class="text-xl font-black">{{ publicStats.active_games }}</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</CardContent>
|
||||||
|
</Card>
|
||||||
|
|
||||||
<div class="relative w-full max-w-md bg-card rounded-lg border shadow-sm overflow-hidden">
|
<div class="relative w-full max-w-md bg-card rounded-lg border shadow-sm overflow-hidden">
|
||||||
<div class="relative h-14 flex items-center">
|
<div class="relative h-14 flex items-center">
|
||||||
|
|
||||||
@@ -226,7 +310,7 @@ onMounted(async () => {
|
|||||||
</div>
|
</div>
|
||||||
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
||||||
|
|
||||||
<div v-for="(game, index) in openGames" :key="game.id" @click="JoinGameModal(game)"
|
<div v-for="(game, index) in openGames" :key="game.id" @click="joinGame(game)"
|
||||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
|
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||||
|
|
||||||
<div class="flex items-center gap-3">
|
<div class="flex items-center gap-3">
|
||||||
@@ -249,7 +333,7 @@ onMounted(async () => {
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex justify-center">
|
<div class="flex justify-center">
|
||||||
<Button @click="hostGameModal()" size="lg" variant="secondary"
|
<Button @click="hostGame()" size="lg" variant="secondary"
|
||||||
class="hover:bg-purple-500 hover:text-slate-200">
|
class="hover:bg-purple-500 hover:text-slate-200">
|
||||||
Host Game
|
Host Game
|
||||||
</Button>
|
</Button>
|
||||||
|
|||||||
@@ -77,12 +77,12 @@
|
|||||||
@click="activeTab = 'edit'">
|
@click="activeTab = 'edit'">
|
||||||
Edit Profile
|
Edit Profile
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button v-if="!authStore.isAdmin"
|
||||||
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'transaction-history' }]"
|
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'transaction-history' }]"
|
||||||
@click="activeTab = 'transaction-history'">
|
@click="activeTab = 'transaction-history'">
|
||||||
Transaction History
|
Transaction History
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button v-if="!authStore.isAdmin"
|
||||||
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'game-history' }]"
|
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'game-history' }]"
|
||||||
@click="activeTab = 'game-history'">
|
@click="activeTab = 'game-history'">
|
||||||
Game History
|
Game History
|
||||||
@@ -92,7 +92,7 @@
|
|||||||
@click="activeTab = 'password'">
|
@click="activeTab = 'password'">
|
||||||
Change Password
|
Change Password
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button v-if="!authStore.isAdmin"
|
||||||
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'delete' }]"
|
:class="['flex-1 p-4 bg-transparent border-none border-b-2 border-transparent cursor-pointer text-sm font-medium text-gray-600 transition-all hover:bg-gray-100 hover:text-black', { 'border-b-black text-black bg-white': activeTab === 'delete' }]"
|
||||||
@click="activeTab = 'delete'">
|
@click="activeTab = 'delete'">
|
||||||
Delete Account
|
Delete Account
|
||||||
@@ -228,7 +228,7 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Transaction History Tab -->
|
<!-- Transaction History Tab -->
|
||||||
<div v-if="activeTab === 'transaction-history'" class="p-8">
|
<div v-if="activeTab === 'transaction-history' && !authStore.isAdmin" class="p-8">
|
||||||
|
|
||||||
<div class="flex flex-wrap gap-4 mb-6 items-end">
|
<div class="flex flex-wrap gap-4 mb-6 items-end">
|
||||||
<div class="flex flex-col gap-1">
|
<div class="flex flex-col gap-1">
|
||||||
@@ -280,8 +280,7 @@
|
|||||||
{{ transaction.category }} </div>
|
{{ transaction.category }} </div>
|
||||||
<div class="text-xs text-muted-foreground">
|
<div class="text-xs text-muted-foreground">
|
||||||
{{ new Date(transaction.began_at).toLocaleDateString() }} •
|
{{ new Date(transaction.began_at).toLocaleDateString() }} •
|
||||||
{{ new Date(transaction.began_at).toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' })
|
{{ new Date(transaction.began_at).toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' }) }}
|
||||||
}}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -305,7 +304,7 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Game History Tab -->
|
<!-- Game History Tab -->
|
||||||
<div v-if="activeTab === 'game-history'" class="p-8">
|
<div v-if="activeTab === 'game-history' && !authStore.isAdmin" class="p-8">
|
||||||
<div class="flex flex-wrap gap-4 mb-6 items-end">
|
<div class="flex flex-wrap gap-4 mb-6 items-end">
|
||||||
<div class="flex flex-col gap-1">
|
<div class="flex flex-col gap-1">
|
||||||
<label class="text-xs font-medium text-muted-foreground">Variant</label>
|
<label class="text-xs font-medium text-muted-foreground">Variant</label>
|
||||||
@@ -457,7 +456,7 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Delete Account Tab -->
|
<!-- Delete Account Tab -->
|
||||||
<div v-if="activeTab === 'delete'" class="p-8 flex flex-col items-center">
|
<div v-if="activeTab === 'delete' && !authStore.isAdmin" class="p-8 flex flex-col items-center">
|
||||||
<div class="max-w-lg">
|
<div class="max-w-lg">
|
||||||
<div class="border border-red-600 bg-red-50 p-6 mb-6">
|
<div class="border border-red-600 bg-red-50 p-6 mb-6">
|
||||||
<div class="flex items-start gap-3">
|
<div class="flex items-start gap-3">
|
||||||
|
|||||||
@@ -9,8 +9,11 @@ import TestDealing from '@/pages/TestDealing.vue'
|
|||||||
import TestAllAnimations from '@/pages/TestAllAnimations.vue'
|
import TestAllAnimations from '@/pages/TestAllAnimations.vue'
|
||||||
import TestGameBoard from '@/pages/TestGameBoard.vue'
|
import TestGameBoard from '@/pages/TestGameBoard.vue'
|
||||||
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
|
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
|
||||||
|
import MultiplayerGamePage from '@/pages/game/MultiplayerGamePage.vue'
|
||||||
import RegisterPage from '@/pages/register/RegisterPage.vue'
|
import RegisterPage from '@/pages/register/RegisterPage.vue'
|
||||||
import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue'
|
import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue'
|
||||||
|
import { useAuthStore } from '@/stores/auth'
|
||||||
|
import AdminPage from '@/pages/admin/AdminPage.vue'
|
||||||
|
|
||||||
const router = createRouter({
|
const router = createRouter({
|
||||||
history: createWebHistory(import.meta.env.BASE_URL),
|
history: createWebHistory(import.meta.env.BASE_URL),
|
||||||
@@ -19,6 +22,7 @@ const router = createRouter({
|
|||||||
path: '/',
|
path: '/',
|
||||||
name: 'home',
|
name: 'home',
|
||||||
component: HomePage,
|
component: HomePage,
|
||||||
|
meta: { requiresAdmin: false }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '/login',
|
path: '/login',
|
||||||
@@ -35,7 +39,7 @@ const router = createRouter({
|
|||||||
name: 'bisca3',
|
name: 'bisca3',
|
||||||
component: SinglePlayerGamePage,
|
component: SinglePlayerGamePage,
|
||||||
props: { gameType: 3 },
|
props: { gameType: 3 },
|
||||||
meta: { requiresAuth: true },
|
meta: { requiresAuth: true, requiresAdmin: false },
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
path: '/game/9',
|
path: '/game/9',
|
||||||
@@ -44,6 +48,12 @@ const router = createRouter({
|
|||||||
props: { gameType: 9 },
|
props: { gameType: 9 },
|
||||||
meta: { requiresAuth: true },
|
meta: { requiresAuth: true },
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
path: '/game/multiplayer/:id',
|
||||||
|
name: 'multiplayer-game',
|
||||||
|
component: MultiplayerGamePage,
|
||||||
|
meta: { requiresAuth: true }
|
||||||
|
},
|
||||||
{
|
{
|
||||||
path: '/user',
|
path: '/user',
|
||||||
component: UserPage,
|
component: UserPage,
|
||||||
@@ -54,6 +64,12 @@ const router = createRouter({
|
|||||||
component: CoinsPurchasePage,
|
component: CoinsPurchasePage,
|
||||||
meta: { requiresAuth: true },
|
meta: { requiresAuth: true },
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
path: '/admin',
|
||||||
|
name: 'admin',
|
||||||
|
component: AdminPage,
|
||||||
|
meta: { requiresAuth: true, requiresAdmin: true },
|
||||||
|
},
|
||||||
{
|
{
|
||||||
path: '/testing',
|
path: '/testing',
|
||||||
children: [
|
children: [
|
||||||
@@ -88,6 +104,7 @@ const router = createRouter({
|
|||||||
|
|
||||||
router.beforeEach((to, from, next) => {
|
router.beforeEach((to, from, next) => {
|
||||||
const requiresAuth = to.matched.some((record) => record.meta.requiresAuth)
|
const requiresAuth = to.matched.some((record) => record.meta.requiresAuth)
|
||||||
|
const requiresAdmin = to.matched.some((record) => record.meta.requiresAdmin)
|
||||||
|
|
||||||
if (requiresAuth) {
|
if (requiresAuth) {
|
||||||
const token = localStorage.getItem('token')
|
const token = localStorage.getItem('token')
|
||||||
@@ -96,6 +113,10 @@ router.beforeEach((to, from, next) => {
|
|||||||
return next({ name: 'login' })
|
return next({ name: 'login' })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (useAuthStore().isAdmin && to.name === 'home') return next({ name: 'admin' })
|
||||||
|
if (requiresAdmin && !useAuthStore().isAdmin) return next({ name: 'home' })
|
||||||
|
|
||||||
next()
|
next()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|||||||
@@ -95,8 +95,7 @@ export const useAPIStore = defineStore('api', () => {
|
|||||||
const queryParams = new URLSearchParams({
|
const queryParams = new URLSearchParams({
|
||||||
page: params.page || 1,
|
page: params.page || 1,
|
||||||
...(params.type && { type: params.type }),
|
...(params.type && { type: params.type }),
|
||||||
...(params.date_from && { date_from: params.date_from }),
|
...(params.blocked && { blocked: params.blocked }),
|
||||||
...(params.date_to && { date_to: params.date_to }),
|
|
||||||
}).toString()
|
}).toString()
|
||||||
|
|
||||||
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/transactions?${queryParams}`)
|
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/transactions?${queryParams}`)
|
||||||
@@ -114,6 +113,58 @@ export const useAPIStore = defineStore('api', () => {
|
|||||||
return axios.get(`${API_BASE_URL}/statistics/me`)
|
return axios.get(`${API_BASE_URL}/statistics/me`)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const getPublicStats = () => {
|
||||||
|
return axios.get(`${API_BASE_URL}/statistics/public`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const getAdminStats = () => {
|
||||||
|
return axios.get(`${API_BASE_URL}/admin/statistics`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const getAdminUsers = (params) => {
|
||||||
|
const queryParams = new URLSearchParams({
|
||||||
|
page: params.page || 1,
|
||||||
|
...(params.type && { type: params.type }),
|
||||||
|
...(params.blocked && { blocked: params.blocked }),
|
||||||
|
}).toString()
|
||||||
|
return axios.get(`${API_BASE_URL}/admin/users?${queryParams}`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const blockUser = (user) => {
|
||||||
|
return axios.post(`${API_BASE_URL}/admin/users/${user.id}/block`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const unblockUser = (user) => {
|
||||||
|
return axios.post(`${API_BASE_URL}/admin/users/${user.id}/unblock`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const deleteUser = (user) => {
|
||||||
|
return axios.delete(`${API_BASE_URL}/admin/users/${user.id}`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const getAdminTransactions = (params) => {
|
||||||
|
const queryParams = new URLSearchParams({
|
||||||
|
page: params.page || 1,
|
||||||
|
...(params.sort_datetime == 'asc' && { sort_datetime: 'asc' }),
|
||||||
|
...(params.sort_coins && { sort_coins: params.sort_coins }),
|
||||||
|
}).toString()
|
||||||
|
return axios.get(`${API_BASE_URL}/admin/transactions?${queryParams}`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const getAdminGames = (params) => {
|
||||||
|
const queryParams = new URLSearchParams({
|
||||||
|
page: params.page || 1,
|
||||||
|
...(params.sort_direction == 'asc' && { sort_direction: 'asc' }),
|
||||||
|
...(params.type && { type: params.type }),
|
||||||
|
}).toString()
|
||||||
|
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const postAdmin = async (credentials) => {
|
||||||
|
return axios.post(`${API_BASE_URL}/admin/users`, credentials)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
return {
|
return {
|
||||||
postLogin,
|
postLogin,
|
||||||
postLogout,
|
postLogout,
|
||||||
@@ -123,6 +174,15 @@ export const useAPIStore = defineStore('api', () => {
|
|||||||
getCurrentUserTransactions,
|
getCurrentUserTransactions,
|
||||||
getCurrentUserStats,
|
getCurrentUserStats,
|
||||||
getLeaderboard,
|
getLeaderboard,
|
||||||
|
getPublicStats,
|
||||||
|
getAdminStats,
|
||||||
|
getAdminUsers,
|
||||||
|
blockUser,
|
||||||
|
unblockUser,
|
||||||
|
deleteUser,
|
||||||
|
getAdminTransactions,
|
||||||
|
getAdminGames,
|
||||||
|
postAdmin,
|
||||||
gameQueryParameters,
|
gameQueryParameters,
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import { useAPIStore } from './api'
|
|||||||
|
|
||||||
export const useAuthStore = defineStore('auth', () => {
|
export const useAuthStore = defineStore('auth', () => {
|
||||||
|
|
||||||
const DEFAULT_TIMEOUT = 5 * 60 * 1000
|
const DEFAULT_TIMEOUT = 30 * 60 * 1000
|
||||||
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
|
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
|
||||||
|
|
||||||
const currentUser = ref(undefined)
|
const currentUser = ref(undefined)
|
||||||
@@ -20,6 +20,10 @@ export const useAuthStore = defineStore('auth', () => {
|
|||||||
return currentUser.value?.id
|
return currentUser.value?.id
|
||||||
})
|
})
|
||||||
|
|
||||||
|
const isAdmin = computed(() => {
|
||||||
|
return currentUser.value?.type === 'A'
|
||||||
|
})
|
||||||
|
|
||||||
const isTokenAlmostExpired = () => {
|
const isTokenAlmostExpired = () => {
|
||||||
if (!tokenExpiry.value) return false;
|
if (!tokenExpiry.value) return false;
|
||||||
return Date.now() > (tokenExpiry.value - 60 * 1000);
|
return Date.now() > (tokenExpiry.value - 60 * 1000);
|
||||||
@@ -112,10 +116,16 @@ export const useAuthStore = defineStore('auth', () => {
|
|||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const updateCurrentUserCoins = (coins) => {
|
||||||
|
if (!currentUser.value) return;
|
||||||
|
currentUser.value.coins_balance = coins
|
||||||
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
currentUser,
|
currentUser,
|
||||||
isLoggedIn,
|
isLoggedIn,
|
||||||
currentUserID,
|
currentUserID,
|
||||||
|
isAdmin,
|
||||||
token,
|
token,
|
||||||
rememberMe,
|
rememberMe,
|
||||||
getToken,
|
getToken,
|
||||||
@@ -124,5 +134,6 @@ export const useAuthStore = defineStore('auth', () => {
|
|||||||
resetTokenExpiry,
|
resetTokenExpiry,
|
||||||
isTokenAlmostExpired,
|
isTokenAlmostExpired,
|
||||||
restoreSession,
|
restoreSession,
|
||||||
|
updateCurrentUserCoins,
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
+119
-13
@@ -1,24 +1,130 @@
|
|||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
import { inject } from 'vue'
|
import { ref } from 'vue'
|
||||||
|
import { io } from 'socket.io-client'
|
||||||
|
import { useAuthStore } from './auth'
|
||||||
|
|
||||||
export const useSocketStore = defineStore('socket', () => {
|
export const useSocketStore = defineStore('websocket', () => {
|
||||||
const socket = inject('socket')
|
const authStore = useAuthStore()
|
||||||
|
|
||||||
const handleConnection = () => {
|
const socket = ref(null)
|
||||||
try {
|
const connected = ref(false)
|
||||||
socket.on('connect', () => {
|
const gameState = ref(null)
|
||||||
console.log(`[Socket] Connected -- ${socket.id}`)
|
const lastError = ref(null)
|
||||||
|
const currentGameId = ref(null)
|
||||||
|
|
||||||
|
const WS_URL = 'http://localhost:3000'
|
||||||
|
|
||||||
|
const connect = () => {
|
||||||
|
if (socket.value?.connected) return
|
||||||
|
|
||||||
|
const token = authStore.getToken()
|
||||||
|
if (!token) {
|
||||||
|
console.error('No token available for WebSocket connection')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
socket.value = io(WS_URL, {
|
||||||
|
auth: { token: `Bearer ${token}` },
|
||||||
|
reconnection: true,
|
||||||
|
reconnectionAttempts: 5,
|
||||||
|
reconnectionDelay: 1000
|
||||||
})
|
})
|
||||||
socket.on('disconnect', () => {
|
|
||||||
console.log(`[Socket] Disconnected -- ${socket.id}`)
|
socket.value.on('connect', () => {
|
||||||
|
if (currentGameId.value) {
|
||||||
|
console.log("Reconnected to socket. Rejoining game...");
|
||||||
|
socket.emit("join-game", { gameId: currentGameId.value });
|
||||||
|
}
|
||||||
|
|
||||||
|
connected.value = true
|
||||||
|
console.log('[WebSocket] Connected:', socket.value.id)
|
||||||
})
|
})
|
||||||
} catch (error) {
|
|
||||||
console.error('[Socket] Connection error:', error)
|
socket.value.on('disconnect', (reason) => {
|
||||||
|
connected.value = false
|
||||||
|
console.log('[WebSocket] Disconnected:', reason)
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('connect_error', (error) => {
|
||||||
|
console.error('[WebSocket] Connection error:', error.message)
|
||||||
|
lastError.value = error.message
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('heartbeat', () => {
|
||||||
|
socket.value.emit('heartbeat_ack')
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('game-state', (state) => {
|
||||||
|
gameState.value = state
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('game-error', (data) => {
|
||||||
|
lastError.value = data.message
|
||||||
|
console.error('[Game] Error:', data.message)
|
||||||
|
})
|
||||||
|
|
||||||
|
socket.value.on('error', (data) => {
|
||||||
|
lastError.value = data.message
|
||||||
|
console.error('[Socket] Error:', data.message)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const disconnect = () => {
|
||||||
|
if (socket.value) {
|
||||||
|
socket.value.disconnect()
|
||||||
|
socket.value = null
|
||||||
|
connected.value = false
|
||||||
|
gameState.value = null
|
||||||
|
lastError.value = null
|
||||||
|
currentGameId.value = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const joinGame = (gameId) => {
|
||||||
|
currentGameId.value = gameId
|
||||||
|
if (!socket.value?.connected) return
|
||||||
|
console.log('[Game] Joining game:', gameId)
|
||||||
|
socket.value.emit('join-game', { gameId })
|
||||||
|
}
|
||||||
|
|
||||||
|
const playCard = (gameId, cardId) => {
|
||||||
|
if (!socket.value?.connected) return
|
||||||
|
socket.value.emit('play-card', { gameId, cardId })
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- NEW: Surrender Action ---
|
||||||
|
const surrender = (gameId) => {
|
||||||
|
if (!socket.value?.connected) return
|
||||||
|
console.log('[Game] Surrendering:', gameId)
|
||||||
|
socket.value.emit('surrender', { gameId })
|
||||||
|
}
|
||||||
|
|
||||||
|
const onTrickEnd = (callback) => {
|
||||||
|
if (socket.value) {
|
||||||
|
socket.value.off('trick-end')
|
||||||
|
socket.value.on('trick-end', callback)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const onGameOver = (callback) => {
|
||||||
|
if (socket.value) {
|
||||||
|
socket.value.off('game-over')
|
||||||
|
socket.value.on('game-over', callback)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
handleConnection,
|
socket,
|
||||||
|
connected,
|
||||||
|
gameState,
|
||||||
|
lastError,
|
||||||
|
currentGameId,
|
||||||
|
connect,
|
||||||
|
disconnect,
|
||||||
|
joinGame,
|
||||||
|
playCard,
|
||||||
|
surrender, // Exported
|
||||||
|
onTrickEnd,
|
||||||
|
onGameOver
|
||||||
}
|
}
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
import axios from 'axios'
|
import axios from 'axios'
|
||||||
import { inject, ref } from 'vue'
|
import { inject, ref } from 'vue'
|
||||||
|
import { useAuthStore } from './auth'
|
||||||
|
|
||||||
export const useUserStore = defineStore('user', () => {
|
export const useUserStore = defineStore('user', () => {
|
||||||
const API_BASE_URL = inject('apiBaseURL')
|
const API_BASE_URL = inject('apiBaseURL')
|
||||||
@@ -10,6 +11,7 @@ export const useUserStore = defineStore('user', () => {
|
|||||||
try {
|
try {
|
||||||
const response = await axios.get(`${API_BASE_URL}/users/me/coins`)
|
const response = await axios.get(`${API_BASE_URL}/users/me/coins`)
|
||||||
coins.value = response.data?.coins || 0
|
coins.value = response.data?.coins || 0
|
||||||
|
useAuthStore().updateCurrentUserCoins(coins.value)
|
||||||
return response
|
return response
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('Error fetching coins', error)
|
console.error('Error fetching coins', error)
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
import { addUser, removeUser } from "../state/connection.js";
|
import { addUser, removeUser } from "../state/connection.js";
|
||||||
|
import { addUser, removeUser } from "../state/connection.js";
|
||||||
|
|
||||||
|
|
||||||
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
|
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
|
||||||
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
|
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
|
||||||
|
|||||||
+186
-195
@@ -4,6 +4,71 @@ import { getUser } from "../state/connection.js";
|
|||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
|
// --- HELPER: Card Strength for Auto-Play ---
|
||||||
|
const getStrength = (rank) => {
|
||||||
|
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
||||||
|
return strengthMap[rank] || 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
// --- HELPER: Draw Card Logic ---
|
||||||
|
const drawCard = (game, playerId) => {
|
||||||
|
const player = game.players[playerId];
|
||||||
|
if (!player) return;
|
||||||
|
|
||||||
|
if (game.deck && game.deck.length > 0) {
|
||||||
|
const card = game.deck.pop();
|
||||||
|
player.hand.push(card);
|
||||||
|
} else if (game.trumpCard) {
|
||||||
|
player.hand.push(game.trumpCard);
|
||||||
|
game.trumpCard = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// --- HELPER: Sanitize Data ---
|
||||||
|
const sanitizeState = (state, game) => {
|
||||||
|
if (!state) return null;
|
||||||
|
const p1 = game.player1 || state.player1 || {};
|
||||||
|
const p2 = game.player2 || state.player2 || {};
|
||||||
|
|
||||||
|
return {
|
||||||
|
id: state.id,
|
||||||
|
status: state.status || game.status,
|
||||||
|
player1: { id: p1.id, name: p1.name },
|
||||||
|
player2: { id: p2.id, name: p2.name },
|
||||||
|
players: state.players,
|
||||||
|
hand: state.hand,
|
||||||
|
points: state.points,
|
||||||
|
opponent: {
|
||||||
|
id: state.opponent?.id,
|
||||||
|
name: state.opponent?.name,
|
||||||
|
points: state.opponent?.points,
|
||||||
|
cardCount: state.opponent?.cardCount
|
||||||
|
},
|
||||||
|
table: state.table,
|
||||||
|
trumpCard: state.trumpCard,
|
||||||
|
deckCount: game.deck ? game.deck.length : (state.deckCount || 0),
|
||||||
|
currentTurn: state.currentTurn,
|
||||||
|
turnStartedAt: state.turnStartedAt
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
const broadcastState = (io, gameId, game) => {
|
||||||
|
const roomName = `game_${gameId}`;
|
||||||
|
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||||
|
|
||||||
|
if (socketsInRoom) {
|
||||||
|
for (const socketId of socketsInRoom) {
|
||||||
|
const s = io.sockets.sockets.get(socketId);
|
||||||
|
const u = getUser(socketId);
|
||||||
|
if (u && game.players[u.id]) {
|
||||||
|
const rawState = game.getStateForPlayer(u.id);
|
||||||
|
const cleanState = sanitizeState(rawState, game);
|
||||||
|
s.emit("game-state", cleanState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function saveGameResult(gameId, result, token) {
|
async function saveGameResult(gameId, result, token) {
|
||||||
try {
|
try {
|
||||||
const payload = {
|
const payload = {
|
||||||
@@ -13,90 +78,105 @@ async function saveGameResult(gameId, result, token) {
|
|||||||
player1_points: result.player1_points,
|
player1_points: result.player1_points,
|
||||||
player2_points: result.player2_points,
|
player2_points: result.player2_points,
|
||||||
};
|
};
|
||||||
|
|
||||||
if (!result.isDraw && result.winnerId) {
|
if (!result.isDraw && result.winnerId) {
|
||||||
payload.winner_user_id = result.winnerId;
|
payload.winner_user_id = result.winnerId;
|
||||||
payload.loser_user_id = result.loserId;
|
payload.loser_user_id = result.loserId;
|
||||||
}
|
}
|
||||||
|
|
||||||
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
||||||
headers: { Authorization: token },
|
headers: { Authorization: token },
|
||||||
});
|
});
|
||||||
console.log(`[DB] Game ${gameId} saved.`);
|
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --- SHARED END GAME LOGIC ---
|
||||||
|
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
||||||
|
const result = {
|
||||||
|
action: "game_ended",
|
||||||
|
winnerId: parseInt(winnerId),
|
||||||
|
loserId: parseInt(loserId),
|
||||||
|
isDraw: false,
|
||||||
|
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
||||||
|
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
||||||
|
reason: reason
|
||||||
|
};
|
||||||
|
|
||||||
|
game.status = "ended";
|
||||||
|
if (game.timer) clearInterval(game.timer);
|
||||||
|
|
||||||
|
io.to(`game_${gameId}`).emit("game-over", {
|
||||||
|
winnerId: result.winnerId,
|
||||||
|
isDraw: result.isDraw,
|
||||||
|
p1Points: result.player1_points,
|
||||||
|
p2Points: result.player2_points,
|
||||||
|
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over"
|
||||||
|
});
|
||||||
|
|
||||||
|
const anyId = Object.keys(game.players)[0];
|
||||||
|
const token = game.players[anyId]?.token;
|
||||||
|
if (token) saveGameResult(gameId, result, token);
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleTimeout = (io, gameId, userId) => {
|
||||||
|
const game = getGame(gameId);
|
||||||
|
if (!game || game.status === 'ended') return;
|
||||||
|
|
||||||
|
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
||||||
|
|
||||||
|
const player = game.players[userId];
|
||||||
|
if (!player || !player.hand || player.hand.length === 0) return;
|
||||||
|
|
||||||
|
const trumpSuit = game.trumpCard?.suit || '';
|
||||||
|
|
||||||
|
const sortedHand = [...player.hand].sort((a, b) => {
|
||||||
|
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
||||||
|
const strengthB = getStrength(b.rank) + (b.suit === trumpSuit ? 100 : 0);
|
||||||
|
return strengthA - strengthB;
|
||||||
|
});
|
||||||
|
|
||||||
|
const cardToPlay = sortedHand[0];
|
||||||
|
if (cardToPlay) {
|
||||||
|
handleGameMove(io, gameId, userId, cardToPlay.id);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
const handleGameMove = (io, gameId, userId, cardId) => {
|
const handleGameMove = (io, gameId, userId, cardId) => {
|
||||||
const game = getGame(gameId);
|
const game = getGame(gameId);
|
||||||
if (!game) return;
|
if (!game) return;
|
||||||
|
|
||||||
const result = game.playCard(userId, cardId);
|
const result = game.playCard(userId, cardId);
|
||||||
|
|
||||||
if (result.error) {
|
|
||||||
console.log(`[Game Error] ${result.error}`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const roomName = `game_${gameId}`;
|
const roomName = `game_${gameId}`;
|
||||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
|
||||||
|
|
||||||
if (socketsInRoom) {
|
broadcastState(io, gameId, game);
|
||||||
for (const socketId of socketsInRoom) {
|
|
||||||
const s = io.sockets.sockets.get(socketId);
|
|
||||||
const u = getUser(socketId);
|
|
||||||
if (u && game.players[u.id]) {
|
|
||||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result.action === "trick_resolved") {
|
if (result.action === "trick_resolved") {
|
||||||
io.to(roomName).emit("trick-end", result.trickResult);
|
io.to(roomName).emit("trick-end", result.trickResult);
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
if (game.status !== "ended") {
|
||||||
|
const canDraw = (game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
||||||
|
|
||||||
|
if (canDraw) {
|
||||||
|
const winnerId = result.trickResult.winnerId;
|
||||||
|
const loserId = Object.keys(game.players).find(id => String(id) !== String(winnerId));
|
||||||
|
|
||||||
|
if (winnerId) drawCard(game, winnerId);
|
||||||
|
if (loserId) drawCard(game, loserId);
|
||||||
|
}
|
||||||
|
broadcastState(io, gameId, game);
|
||||||
|
}
|
||||||
|
}, 1500);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result.action === "game_ended") {
|
if (result.action === "game_ended") {
|
||||||
io.to(roomName).emit("game-over", {
|
performGameEnd(io, game, gameId, result.winnerId, result.loserId, "points");
|
||||||
winnerId: result.winnerId,
|
|
||||||
isDraw: result.isDraw,
|
|
||||||
p1Points: result.player1_points,
|
|
||||||
p2Points: result.player2_points,
|
|
||||||
});
|
|
||||||
|
|
||||||
let tokenToUse = null;
|
|
||||||
const playerIds = Object.keys(game.players);
|
|
||||||
|
|
||||||
for (const pid of playerIds) {
|
|
||||||
if (game.players[pid] && game.players[pid].token) {
|
|
||||||
tokenToUse = game.players[pid].token;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tokenToUse) {
|
|
||||||
saveGameResult(gameId, result, tokenToUse);
|
|
||||||
console.log(`[DB] Jogo salvo usando o token de um dos jogadores.`);
|
|
||||||
} else {
|
|
||||||
console.error(
|
|
||||||
`[DB Error] CRÍTICO: Nenhum jogador tem token. O jogo ${gameId} não foi salvo.`
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
||||||
game.startTurnTimer((timeoutUserId, timeoutCardId) => {
|
game.startTurnTimer((timeoutUserId) => {
|
||||||
handleGameMove(io, gameId, timeoutUserId, timeoutCardId);
|
handleTimeout(io, gameId, timeoutUserId);
|
||||||
});
|
});
|
||||||
|
|
||||||
if (socketsInRoom) {
|
|
||||||
for (const socketId of socketsInRoom) {
|
|
||||||
const s = io.sockets.sockets.get(socketId);
|
|
||||||
const u = getUser(socketId);
|
|
||||||
if (u && game.players[u.id])
|
|
||||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -109,181 +189,92 @@ export default (io, socket) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let game = getGame(gameId);
|
let game = getGame(gameId);
|
||||||
|
let gameData = null;
|
||||||
|
|
||||||
if (!game) {
|
|
||||||
try {
|
try {
|
||||||
const token = socket.handshake.auth.token;
|
const token = socket.handshake.auth.token;
|
||||||
const response = await axios.get(`${API_URL}/games/${gameId}`, {
|
const response = await axios.get(`${API_URL}/games/${gameId}`, {
|
||||||
headers: { Authorization: token },
|
headers: { Authorization: token },
|
||||||
});
|
});
|
||||||
|
gameData = response.data.data || response.data;
|
||||||
|
} catch (e) { console.error("DB Sync Failed"); }
|
||||||
|
|
||||||
const gameData = response.data.data || response.data;
|
if (!game && gameData) {
|
||||||
|
const p1Name = gameData.player1?.nickname || "Player 1";
|
||||||
console.log(
|
const p2Name = gameData.player2?.nickname || "Player 2";
|
||||||
`[Join Debug] API Data recebida para Jogo ${gameId}:`,
|
|
||||||
gameData ? "OK" : "NULL"
|
|
||||||
);
|
|
||||||
|
|
||||||
if (
|
|
||||||
gameData.player2_user_id == 1 &&
|
|
||||||
user.id != gameData.player1_user_id
|
|
||||||
) {
|
|
||||||
try {
|
|
||||||
console.log(
|
|
||||||
`[API Sync] A oficializar User ${user.id} como Player 2 na BD...`
|
|
||||||
);
|
|
||||||
await axios.post(
|
|
||||||
`${API_URL}/games/${gameId}/join`,
|
|
||||||
{},
|
|
||||||
{
|
|
||||||
headers: { Authorization: token },
|
|
||||||
}
|
|
||||||
);
|
|
||||||
console.log(`[API Sync] Sucesso! O jogo passou a 'Playing' na BD.`);
|
|
||||||
|
|
||||||
gameData.player2_user_id = user.id;
|
|
||||||
gameData.player2 = { name: user.name };
|
|
||||||
gameData.status = "Playing";
|
|
||||||
} catch (joinError) {
|
|
||||||
console.error(
|
|
||||||
`[API Sync Error] Falha ao fazer join na BD:`,
|
|
||||||
joinError.message
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gameData.status === "Ended") {
|
|
||||||
socket.emit("error", { message: "Game already finished." });
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (
|
|
||||||
gameData.player1_user_id != user.id &&
|
|
||||||
gameData.player2_user_id != user.id &&
|
|
||||||
gameData.player2_user_id !== 1
|
|
||||||
) {
|
|
||||||
socket.emit("error", { message: "You are not in this game." });
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const p1Name = gameData.player1?.name || "Player 1";
|
|
||||||
const p2Name = gameData.player2?.name || "Player 2";
|
|
||||||
const type = gameData.type == "9" ? 9 : 3;
|
const type = gameData.type == "9" ? 9 : 3;
|
||||||
|
|
||||||
game = createGame(
|
game = createGame(
|
||||||
gameId,
|
gameId,
|
||||||
type,
|
type,
|
||||||
{ id: gameData.player1_user_id, name: p1Name },
|
{ id: gameData.player1_user_id, name: p1Name },
|
||||||
{ id: gameData.player2_user_id, name: p2Name }
|
{ id: gameData.player2_user_id, name: p2Name }
|
||||||
);
|
);
|
||||||
console.log(
|
game.status = gameData.status === 'Playing' ? 'playing' : 'pending';
|
||||||
`[Join Debug] Jogo criado?`,
|
|
||||||
game ? "SIM" : "NÃO (Undefined)"
|
|
||||||
);
|
|
||||||
} catch (error) {
|
|
||||||
if (error.response) {
|
|
||||||
console.error(`[Join Error] Status: ${error.response.status}`);
|
|
||||||
console.error(`[Join Error] Data:`, error.response.data);
|
|
||||||
} else {
|
|
||||||
console.error(`[Join Error] Message:`, error.message);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
socket.emit("error", { message: "Failed to join game." });
|
if (!game) {
|
||||||
|
socket.emit("error", { message: "Game not found." });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const myId = user.id;
|
||||||
|
const ghostKey = Object.keys(game.players).find(key => key == 1);
|
||||||
|
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
||||||
|
|
||||||
|
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
||||||
|
let ghostHand = [];
|
||||||
|
let ghostPoints = 0;
|
||||||
|
let ghostTricks = 0;
|
||||||
|
if (ghostKey && game.players[ghostKey]) {
|
||||||
|
ghostHand = game.players[ghostKey].hand || [];
|
||||||
|
ghostPoints = game.players[ghostKey].points || 0;
|
||||||
|
ghostTricks = game.players[ghostKey].tricks || 0;
|
||||||
|
delete game.players[ghostKey];
|
||||||
}
|
}
|
||||||
|
|
||||||
const GHOST_ID = 1;
|
game.players[myId] = {
|
||||||
|
id: myId,
|
||||||
if (game && game.players) {
|
name: user.nickname,
|
||||||
if (game.players[user.id]) {
|
hand: ghostHand,
|
||||||
game.players[user.id].token = socket.handshake.auth.token;
|
points: ghostPoints,
|
||||||
}
|
tricks: ghostTricks,
|
||||||
|
|
||||||
if (!game.players[user.id] && game.players[GHOST_ID]) {
|
|
||||||
console.log(`[Ghost Swap] User ${user.name} substituiu o Fantasma.`);
|
|
||||||
|
|
||||||
delete game.players[GHOST_ID];
|
|
||||||
game.players[user.id] = {
|
|
||||||
id: user.id,
|
|
||||||
name: user.name,
|
|
||||||
hand: [],
|
|
||||||
points: 0,
|
|
||||||
tricks: 0,
|
|
||||||
token: socket.handshake.auth.token,
|
token: socket.handshake.auth.token,
|
||||||
};
|
};
|
||||||
|
game.player2 = { id: myId, name: user.nickname };
|
||||||
const token = socket.handshake.auth.token;
|
game.status = 'playing';
|
||||||
|
if(!game.timer) {
|
||||||
axios
|
game.startTurnTimer((timeoutUserId) => handleTimeout(io, gameId, timeoutUserId));
|
||||||
.post(
|
|
||||||
`${API_URL}/games/${gameId}/join`,
|
|
||||||
{},
|
|
||||||
{
|
|
||||||
headers: { Authorization: token },
|
|
||||||
}
|
|
||||||
)
|
|
||||||
.then(() =>
|
|
||||||
console.log(`[API Sync] Sucesso! BD atualizada para 'Playing'.`)
|
|
||||||
)
|
|
||||||
.catch((err) => console.error(`[API Sync Error]`, err.message));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
socket.join(`game_${gameId}`);
|
socket.join(`game_${gameId}`);
|
||||||
|
|
||||||
if (game && game.players[user.id]) {
|
if (game.players[myId]) {
|
||||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
game.players[myId].token = socket.handshake.auth.token;
|
||||||
console.log(`--> Estado enviado para User ${user.id}`);
|
|
||||||
game.players[user.id].token = socket.handshake.auth.token;
|
const rawState = game.getStateForPlayer(myId);
|
||||||
if (!game.timer && game.status === "playing") {
|
const cleanState = sanitizeState(rawState, game);
|
||||||
game.startTurnTimer((uId, cId) => handleGameMove(io, gameId, uId, cId));
|
|
||||||
}
|
socket.emit("game-state", cleanState);
|
||||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
broadcastState(io, gameId, game);
|
||||||
} else {
|
|
||||||
socket.emit("error", { message: "Error joining game state." });
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("play-card", ({ gameId, cardId }) => {
|
socket.on("play-card", ({ gameId, cardId }) => {
|
||||||
|
const user = getUser(socket.id);
|
||||||
|
if (user) handleGameMove(io, gameId, user.id, cardId);
|
||||||
|
});
|
||||||
|
|
||||||
|
// --- NEW: SURRENDER HANDLER ---
|
||||||
|
socket.on("surrender", ({ gameId }) => {
|
||||||
const user = getUser(socket.id);
|
const user = getUser(socket.id);
|
||||||
const game = getGame(gameId);
|
const game = getGame(gameId);
|
||||||
|
|
||||||
if (!game || !user) return;
|
if (!game || !user || !game.players[user.id]) return;
|
||||||
|
|
||||||
const result = game.playCard(user.id, cardId);
|
console.log(`[Game] User ${user.nickname} surrendered.`);
|
||||||
|
|
||||||
if (result.error) {
|
const winnerId = Object.keys(game.players).find(id => String(id) !== String(user.id));
|
||||||
socket.emit("game-error", { message: result.error });
|
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
handleGameMove(io, gameId, user.id, cardId);
|
|
||||||
|
|
||||||
const roomName = `game_${gameId}`;
|
|
||||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
|
||||||
if (socketsInRoom) {
|
|
||||||
for (const socketId of socketsInRoom) {
|
|
||||||
const s = io.sockets.sockets.get(socketId);
|
|
||||||
const u = getUser(socketId);
|
|
||||||
if (u && game.players[u.id]) {
|
|
||||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result.action === "trick_resolved") {
|
|
||||||
io.to(roomName).emit("trick-end", result.trickResult);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result.action === "game_ended") {
|
|
||||||
io.to(roomName).emit("game-over", {
|
|
||||||
winnerId: result.winnerId,
|
|
||||||
isDraw: result.isDraw,
|
|
||||||
p1Points: result.player1_points,
|
|
||||||
p2Points: result.player2_points,
|
|
||||||
});
|
|
||||||
saveGameResult(gameId, result, socket.handshake.auth.token);
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,6 +3,13 @@ import BiscaGame from "../classes/BiscaGame.js";
|
|||||||
const activeGames = new Map();
|
const activeGames = new Map();
|
||||||
|
|
||||||
const createGame = (id, type, player1, player2) => {
|
const createGame = (id, type, player1, player2) => {
|
||||||
|
const existingGame = activeGames.get(id);
|
||||||
|
if (existingGame) {
|
||||||
|
console.log(
|
||||||
|
`[Game State] Game ${id} already exists, returning existing instance`,
|
||||||
|
);
|
||||||
|
return existingGame;
|
||||||
|
}
|
||||||
const game = new BiscaGame(id, type, player1, player2);
|
const game = new BiscaGame(id, type, player1, player2);
|
||||||
|
|
||||||
game.init();
|
game.init();
|
||||||
@@ -26,4 +33,9 @@ const removeGame = (id) => {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
export { createGame, getGame, removeGame };
|
module.exports = {
|
||||||
|
createGame,
|
||||||
|
getGame,
|
||||||
|
removeGame,
|
||||||
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user