feat: gameboard ui

This commit is contained in:
2025-12-20 17:03:18 +00:00
parent 8a6e0d0255
commit 2b161e2099
59 changed files with 2564 additions and 17 deletions
@@ -0,0 +1,98 @@
<template>
<div class="flex justify-center items-end relative h-40">
<TransitionGroup
enter-active-class="transition-all duration-500 ease-out"
enter-from-class="opacity-0 -translate-y-8 scale-75"
enter-to-class="opacity-100 translate-y-0 scale-100"
>
<div
v-for="(card, index) in cards"
:key="`${card.suit}-${card.rank}-${index}`"
class="absolute transition-all duration-300 ease-out"
:style="getCardStyle(index)"
@mouseenter="hoveredIndex = index"
@mouseleave="hoveredIndex = null"
@click="$emit('card-clicked', { card, index })"
>
<div
:class="[
'transition-all duration-300',
isPlayable(index) && 'ring-2 ring-yellow-400 ring-offset-2 rounded-lg',
hoveredIndex === index && 'scale-110 -translate-y-4 z-50',
]"
>
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
</div>
</div>
</TransitionGroup>
</div>
</template>
<script setup>
import { ref, computed } from 'vue'
import GameCard from './GameCard.vue'
const props = defineProps({
cards: {
type: Array,
required: true,
default: () => [],
},
faceDown: {
type: Boolean,
default: false,
},
maxCards: {
type: Number,
default: 3,
validator: (value) => [3, 9].includes(value),
},
playableCards: {
type: Array,
default: () => [],
},
})
defineEmits(['card-clicked'])
const hoveredIndex = ref(null)
// Calculate overlap percentage based on max cards
// 3 cards: 70% overlap, 9 cards: 85% overlap
const overlapPercentage = computed(() => {
return props.maxCards === 3 ? 0.7 : 0.85
})
// Calculate card spacing dynamically
const cardWidth = 128 // w-32 from GameCard component
const getCardStyle = (index) => {
const totalCards = props.cards.length
const overlapOffset = cardWidth * (1 - overlapPercentage.value)
// Calculate total width needed
const totalWidth = cardWidth + (totalCards - 1) * overlapOffset
const startOffset = -totalWidth / 2 + cardWidth / 2
// Base position
let left = startOffset + index * overlapOffset
// If a card is hovered, shift neighbors
if (hoveredIndex.value !== null && hoveredIndex.value !== index) {
if (index < hoveredIndex.value) {
left -= 10 // Push left cards more to the left
} else if (index > hoveredIndex.value) {
left += 10 // Push right cards more to the right
}
}
return {
left: `calc(50% + ${left}px)`,
zIndex: hoveredIndex.value === index ? 50 : index + 1,
}
}
// Check if a card is playable
const isPlayable = (index) => {
return props.playableCards.includes(index)
}
</script>