Merge pull request 'removed comments' (#101) from na/comment-removal into develop
Reviewed-on: https://gitea.fernandovideira.com/SyntaxSquad/DADProject/pulls/101 Reviewed-by: Edd <[email protected]> Reviewed-by: FernandoJVideira <[email protected]>
This commit was merged in pull request #101.
This commit is contained in:
@@ -17,7 +17,6 @@ class GameController extends Controller
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$user = Auth::user();
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$user = Auth::user();
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$query = Game::query()->with(["winner", "player1", "player2"]);
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$query = Game::query()->with(["winner", "player1", "player2"]);
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// Se não for Admin, mostra apenas os jogos do utilizador
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if ($user->type !== 'A') {
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if ($user->type !== 'A') {
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$query->where(function ($q) use ($user) {
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$query->where(function ($q) use ($user) {
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$q->where('player1_user_id', $user->id)
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$q->where('player1_user_id', $user->id)
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@@ -50,9 +49,6 @@ class GameController extends Controller
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return response()->json($query->paginate(15));
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return response()->json($query->paginate(15));
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}
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}
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// --- MÉTODOS ADICIONADOS ---
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// Host a new multiplayer Game
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public function host(Request $request)
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public function host(Request $request)
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{
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{
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$request->validate([
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$request->validate([
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@@ -61,7 +57,6 @@ class GameController extends Controller
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$user = $request->user();
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$user = $request->user();
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// Check for active game
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$activeGame = Game::where(function ($q) use ($user) {
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$activeGame = Game::where(function ($q) use ($user) {
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$q->where("player1_user_id", $user->id)
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$q->where("player1_user_id", $user->id)
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->orWhere("player2_user_id", $user->id);
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->orWhere("player2_user_id", $user->id);
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@@ -77,7 +72,7 @@ class GameController extends Controller
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'type' => $request->type,
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'type' => $request->type,
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'status' => 'Pending',
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'status' => 'Pending',
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'player1_user_id' => $user->id,
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'player1_user_id' => $user->id,
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'player2_user_id' => self::GHOST_ID, // Ghost ID = 1 (Waiting for player)
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'player2_user_id' => self::GHOST_ID,
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'began_at' => now(),
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'began_at' => now(),
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'player1_points' => 0,
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'player1_points' => 0,
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'player2_points' => 0,
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'player2_points' => 0,
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@@ -86,14 +81,13 @@ class GameController extends Controller
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return response()->json($game, 201);
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return response()->json($game, 201);
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}
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}
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// List open games (Available to join)
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public function open(Request $request)
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public function open(Request $request)
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{
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{
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$type = $request->query('type', '9');
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$type = $request->query('type', '9');
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$GHOST_ID = 1;
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$GHOST_ID = 1;
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$games = Game::where('status', 'Pending')
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$games = Game::where('status', 'Pending')
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->where('player2_user_id', $GHOST_ID) // Games waiting for P2
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->where('player2_user_id', $GHOST_ID)
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->where('type', $type)
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->where('type', $type)
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->with('player1')
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->with('player1')
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->orderBy('began_at', 'asc')
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->orderBy('began_at', 'asc')
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@@ -101,7 +95,6 @@ class GameController extends Controller
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return response()->json($games);
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return response()->json($games);
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}
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}
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// ---------------------------
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public function store(Request $request)
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public function store(Request $request)
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{
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{
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@@ -132,7 +125,6 @@ class GameController extends Controller
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$initialStatus = $request->input('status', 'Pending');
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$initialStatus = $request->input('status', 'Pending');
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// If specific player 2 is provided, auto-start game
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if ($player2Id !== self::GHOST_ID && !$request->has('status')) {
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if ($player2Id !== self::GHOST_ID && !$request->has('status')) {
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$initialStatus = 'Playing';
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$initialStatus = 'Playing';
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}
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}
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@@ -159,17 +151,14 @@ class GameController extends Controller
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public function join(Request $request, Game $game)
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public function join(Request $request, Game $game)
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{
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{
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// Prevent joining if already full or started
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if ($game->status !== 'Pending' || $game->player2_user_id !== self::GHOST_ID) {
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if ($game->status !== 'Pending' || $game->player2_user_id !== self::GHOST_ID) {
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return response()->json(['message' => 'Game is not available'], 400);
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return response()->json(['message' => 'Game is not available'], 400);
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}
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}
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// Prevent joining your own game
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if ($game->player1_user_id === $request->user()->id) {
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if ($game->player1_user_id === $request->user()->id) {
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return response()->json(['message' => 'Cannot join your own game'], 400);
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return response()->json(['message' => 'Cannot join your own game'], 400);
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}
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}
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// Check if joining user has another active game
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$activeGame = Game::where(function ($q) use ($request) {
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$activeGame = Game::where(function ($q) use ($request) {
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$q->where("player1_user_id", $request->user()->id)
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$q->where("player1_user_id", $request->user()->id)
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->orWhere("player2_user_id", $request->user()->id);
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->orWhere("player2_user_id", $request->user()->id);
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@@ -247,7 +236,6 @@ class GameController extends Controller
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public function destroy(Game $game)
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public function destroy(Game $game)
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{
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{
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// Ensure only the host can delete, and ONLY if it's still Pending
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if ($game->player1_user_id !== auth()->id()) {
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if ($game->player1_user_id !== auth()->id()) {
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return response()->json(['message' => 'Unauthorized'], 403);
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return response()->json(['message' => 'Unauthorized'], 403);
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}
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}
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@@ -70,7 +70,7 @@ class MatchController extends Controller
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$stakeType = CoinTransactionType::firstOrCreate(
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$stakeType = CoinTransactionType::firstOrCreate(
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["name" => "Match stake"],
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["name" => "Match stake"],
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["type" => "D"], // Debit
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["type" => "D"],
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);
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);
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$match = MatchGame::create([
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$match = MatchGame::create([
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@@ -213,7 +213,7 @@ class MatchController extends Controller
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) {
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) {
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$payoutType = CoinTransactionType::firstOrCreate(
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$payoutType = CoinTransactionType::firstOrCreate(
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["name" => "Match payout"],
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["name" => "Match payout"],
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["type" => "C"], // Credit
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["type" => "C"],
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);
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);
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$totalPrize = $match->stake * 2;
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$totalPrize = $match->stake * 2;
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@@ -273,7 +273,7 @@ class MatchController extends Controller
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$stakeType = CoinTransactionType::firstOrCreate(
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$stakeType = CoinTransactionType::firstOrCreate(
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["name" => "Match stake"],
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["name" => "Match stake"],
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["type" => "D"], // Debit
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["type" => "D"],
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);
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);
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$match = MatchGame::create([
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$match = MatchGame::create([
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@@ -307,7 +307,7 @@ class MatchController extends Controller
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$query = MatchGame::where('status', 'Pending')
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$query = MatchGame::where('status', 'Pending')
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->where(function($q) {
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->where(function($q) {
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$q->whereNull('player2_user_id')
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$q->whereNull('player2_user_id')
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->orWhere('player2_user_id', 1); // 1 = Ghost ID
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->orWhere('player2_user_id', 1);
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});
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});
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if ($request->has('type')) {
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if ($request->has('type')) {
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@@ -321,7 +321,6 @@ class MatchController extends Controller
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return response()->json($matches);
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return response()->json($matches);
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}
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}
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// --- FIX: Safely Delete Match by removing dependencies first ---
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public function destroy(MatchGame $match)
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public function destroy(MatchGame $match)
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{
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{
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$user = request()->user();
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$user = request()->user();
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@@ -335,13 +334,10 @@ class MatchController extends Controller
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}
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}
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return DB::transaction(function () use ($match, $user) {
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return DB::transaction(function () use ($match, $user) {
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// 1. Delete associated Games first (The FK constraint cause)
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DB::table('games')->where('match_id', $match->id)->delete();
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DB::table('games')->where('match_id', $match->id)->delete();
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// 2. Unlink existing Coin Transactions (Set match_id to NULL)
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CoinTransaction::where('match_id', $match->id)->update(['match_id' => null]);
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CoinTransaction::where('match_id', $match->id)->update(['match_id' => null]);
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// 3. Process Refund
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if ($match->stake > 0) {
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if ($match->stake > 0) {
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$user->increment('coins_balance', $match->stake);
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$user->increment('coins_balance', $match->stake);
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@@ -350,10 +346,9 @@ class MatchController extends Controller
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['type' => 'C']
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['type' => 'C']
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);
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);
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// Create Refund Transaction with NO LINK to the deleted match
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CoinTransaction::create([
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CoinTransaction::create([
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'user_id' => $user->id,
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'user_id' => $user->id,
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'match_id' => null, // IMPORTANT: Must be null
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'match_id' => null,
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'coin_transaction_type_id' => $refundType->id,
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'coin_transaction_type_id' => $refundType->id,
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'transaction_datetime' => now(),
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'transaction_datetime' => now(),
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'coins' => $match->stake,
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'coins' => $match->stake,
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@@ -361,7 +356,6 @@ class MatchController extends Controller
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]);
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]);
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}
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}
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// 4. Finally delete the match
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$match->delete();
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$match->delete();
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return response()->json([
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return response()->json([
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@@ -65,7 +65,7 @@ class StatisticsController extends Controller
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->where('winner_user_id', $user->id)
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->where('winner_user_id', $user->id)
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->count();
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->count();
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$totalLosses = $totalGames - $totalWins; // Simplest math
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$totalLosses = $totalGames - $totalWins;
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$winRate = 0;
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$winRate = 0;
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if ($totalGames > 0) {
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if ($totalGames > 0) {
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@@ -78,7 +78,7 @@ class StatisticsController extends Controller
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'total_wins' => $totalWins,
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'total_wins' => $totalWins,
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'total_losses' => $totalLosses,
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'total_losses' => $totalLosses,
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'win_rate' => $winRate . '%',
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'win_rate' => $winRate . '%',
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'current_balance' => $user->coins_balance, // Extra info
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'current_balance' => $user->coins_balance,
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]);
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]);
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}
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}
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@@ -12,10 +12,6 @@ use Illuminate\Validation\Rule;
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class UserController extends Controller
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class UserController extends Controller
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{
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{
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/**
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* GET /api/users
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* Lista todos os utilizadores (Apenas para Admins)
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*/
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public function index(Request $request)
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public function index(Request $request)
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{
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{
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$this->authorize("viewAny", User::class);
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$this->authorize("viewAny", User::class);
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@@ -41,10 +37,6 @@ class UserController extends Controller
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return response()->json($query->paginate(15));
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return response()->json($query->paginate(15));
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}
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}
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/**
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* POST /api/users
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* Registar um novo utilizador (Admin only)
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*/
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public function store(Request $request)
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public function store(Request $request)
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{
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{
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$this->authorize("create", User::class);
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$this->authorize("create", User::class);
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@@ -63,25 +55,15 @@ class UserController extends Controller
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return response()->json($user, 201);
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return response()->json($user, 201);
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}
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}
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/**
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* GET /api/users/me
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* Retorna o perfil do utilizador autenticado atual.
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* Usado pelo VueJS para saber quem está logado.
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*/
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public function me(Request $request)
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public function me(Request $request)
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{
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{
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return response()->json($request->user());
|
return response()->json($request->user());
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}
|
}
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|
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/**
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* GET /api/users/{user}
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* Mostra um perfil específico.
|
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*/
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public function show(User $user)
|
public function show(User $user)
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{
|
{
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$currentUser = Auth::user();
|
$currentUser = Auth::user();
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|
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// Admins and owners get full profile, others get limited view
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if ($currentUser->type === "A" || $currentUser->id === $user->id) {
|
if ($currentUser->type === "A" || $currentUser->id === $user->id) {
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return response()->json($user);
|
return response()->json($user);
|
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} else {
|
} else {
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@@ -95,10 +77,6 @@ class UserController extends Controller
|
|||||||
}
|
}
|
||||||
}
|
}
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|
|
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/**
|
|
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* PUT/PATCH /api/users/{user}
|
|
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* Atualizar perfil (Nome, Nickname, Password, Foto)
|
|
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*/
|
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public function update(Request $request, User $user)
|
public function update(Request $request, User $user)
|
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{
|
{
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$this->authorize("update", $user);
|
$this->authorize("update", $user);
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@@ -119,12 +97,6 @@ class UserController extends Controller
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"password" => "sometimes|string|min:3",
|
"password" => "sometimes|string|min:3",
|
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]);
|
]);
|
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|
|
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// Lógica de Upload de Foto (Exemplo Básico)
|
|
||||||
// if ($request->hasFile('photo_avatar')) {
|
|
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// $path = $request->file('photo_avatar')->store('avatars', 'public');
|
|
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// $validated['photo_avatar_filename'] = basename($path);
|
|
||||||
// }
|
|
||||||
|
|
||||||
$user->update($validated);
|
$user->update($validated);
|
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|
|
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return response()->json($user);
|
return response()->json($user);
|
||||||
@@ -139,7 +111,6 @@ class UserController extends Controller
|
|||||||
"new_password" => "required|string|min:3|confirmed",
|
"new_password" => "required|string|min:3|confirmed",
|
||||||
]);
|
]);
|
||||||
|
|
||||||
// Verificar se a password atual está correta
|
|
||||||
if (!Hash::check($validated["current_password"], $user->password)) {
|
if (!Hash::check($validated["current_password"], $user->password)) {
|
||||||
return response()->json(
|
return response()->json(
|
||||||
["message" => "Current password is incorrect"],
|
["message" => "Current password is incorrect"],
|
||||||
@@ -147,22 +118,16 @@ class UserController extends Controller
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Atualizar para a nova password
|
|
||||||
$user->password = Hash::make($validated["new_password"]);
|
$user->password = Hash::make($validated["new_password"]);
|
||||||
$user->save();
|
$user->save();
|
||||||
|
|
||||||
return response()->json(["message" => "Password updated successfully"]);
|
return response()->json(["message" => "Password updated successfully"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* DELETE /api/users/{user}
|
|
||||||
* Apagar conta (Soft Delete)
|
|
||||||
*/
|
|
||||||
public function destroy(User $user)
|
public function destroy(User $user)
|
||||||
{
|
{
|
||||||
$this->authorize("delete", $user);
|
$this->authorize("delete", $user);
|
||||||
|
|
||||||
// Check if user has transactions or games - if so, soft delete
|
|
||||||
$hasTransactions = $user->transactions()->exists();
|
$hasTransactions = $user->transactions()->exists();
|
||||||
$hasGames = Game::where(function ($q) use ($user) {
|
$hasGames = Game::where(function ($q) use ($user) {
|
||||||
$q->where("player1_user_id", $user->id)->orWhere(
|
$q->where("player1_user_id", $user->id)->orWhere(
|
||||||
@@ -172,26 +137,21 @@ class UserController extends Controller
|
|||||||
})->exists();
|
})->exists();
|
||||||
|
|
||||||
if ($hasTransactions || $hasGames) {
|
if ($hasTransactions || $hasGames) {
|
||||||
$user->delete(); // Soft delete
|
$user->delete();
|
||||||
$message =
|
$message =
|
||||||
"User account deactivated (soft-deleted due to transaction/game history)";
|
"User account deactivated (soft-deleted due to transaction/game history)";
|
||||||
} else {
|
} else {
|
||||||
$user->forceDelete(); // Hard delete
|
$user->forceDelete();
|
||||||
$message = "User permanently deleted";
|
$message = "User permanently deleted";
|
||||||
}
|
}
|
||||||
|
|
||||||
return response()->json(["message" => $message]);
|
return response()->json(["message" => $message]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* GET /api/users/{user}/games
|
|
||||||
* Histórico de Partidas Individuais (Cartas)
|
|
||||||
*/
|
|
||||||
public function getGames(Request $request, User $user)
|
public function getGames(Request $request, User $user)
|
||||||
{
|
{
|
||||||
$this->authorize("view", $user);
|
$this->authorize("view", $user);
|
||||||
|
|
||||||
// Define a query base para GAMES
|
|
||||||
$query = \App\Models\Game::query()
|
$query = \App\Models\Game::query()
|
||||||
->where(function ($q) use ($user) {
|
->where(function ($q) use ($user) {
|
||||||
$q->where("player1_user_id", $user->id)->orWhere(
|
$q->where("player1_user_id", $user->id)->orWhere(
|
||||||
@@ -209,7 +169,6 @@ class UserController extends Controller
|
|||||||
$query->where("status", $request->status);
|
$query->where("status", $request->status);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Date filtering
|
|
||||||
if ($request->has("date_from")) {
|
if ($request->has("date_from")) {
|
||||||
$query->whereDate("began_at", ">=", $request->date_from);
|
$query->whereDate("began_at", ">=", $request->date_from);
|
||||||
}
|
}
|
||||||
@@ -218,11 +177,9 @@ class UserController extends Controller
|
|||||||
$query->whereDate("began_at", "<=", $request->date_to);
|
$query->whereDate("began_at", "<=", $request->date_to);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Flexible sorting
|
|
||||||
$sortColumn = $request->get("sort_by", "began_at");
|
$sortColumn = $request->get("sort_by", "began_at");
|
||||||
$sortDirection = $request->get("sort_direction", "desc");
|
$sortDirection = $request->get("sort_direction", "desc");
|
||||||
|
|
||||||
// Whitelist sortable columns for security
|
|
||||||
$allowedColumns = [
|
$allowedColumns = [
|
||||||
"began_at",
|
"began_at",
|
||||||
"ended_at",
|
"ended_at",
|
||||||
@@ -251,10 +208,6 @@ class UserController extends Controller
|
|||||||
return response()->json($games);
|
return response()->json($games);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* GET /api/users/{user}/matches
|
|
||||||
* Histórico de Matches (Apostas / Marcas)
|
|
||||||
*/
|
|
||||||
public function getMatches(Request $request, User $user)
|
public function getMatches(Request $request, User $user)
|
||||||
{
|
{
|
||||||
$this->authorize("view", $user);
|
$this->authorize("view", $user);
|
||||||
@@ -276,7 +229,6 @@ class UserController extends Controller
|
|||||||
$query->where("status", $request->status);
|
$query->where("status", $request->status);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Date filtering
|
|
||||||
if ($request->has("date_from")) {
|
if ($request->has("date_from")) {
|
||||||
$query->whereDate("began_at", ">=", $request->date_from);
|
$query->whereDate("began_at", ">=", $request->date_from);
|
||||||
}
|
}
|
||||||
@@ -285,11 +237,9 @@ class UserController extends Controller
|
|||||||
$query->whereDate("began_at", "<=", $request->date_to);
|
$query->whereDate("began_at", "<=", $request->date_to);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Flexible sorting
|
|
||||||
$sortColumn = $request->get("sort_by", "began_at");
|
$sortColumn = $request->get("sort_by", "began_at");
|
||||||
$sortDirection = $request->get("sort_direction", "desc");
|
$sortDirection = $request->get("sort_direction", "desc");
|
||||||
|
|
||||||
// Whitelist sortable columns for security
|
|
||||||
$allowedColumns = ["began_at", "ended_at", "stake", "total_time"];
|
$allowedColumns = ["began_at", "ended_at", "stake", "total_time"];
|
||||||
if (in_array($sortColumn, $allowedColumns)) {
|
if (in_array($sortColumn, $allowedColumns)) {
|
||||||
$query->orderBy($sortColumn, $sortDirection);
|
$query->orderBy($sortColumn, $sortDirection);
|
||||||
@@ -308,7 +258,7 @@ class UserController extends Controller
|
|||||||
) {
|
) {
|
||||||
$match->outcome = "loss";
|
$match->outcome = "loss";
|
||||||
} else {
|
} else {
|
||||||
$match->outcome = "interrupted"; // Matches geralmente não empatam (alguém chega a 4 marcas)
|
$match->outcome = "interrupted";
|
||||||
}
|
}
|
||||||
return $match;
|
return $match;
|
||||||
});
|
});
|
||||||
@@ -323,7 +273,6 @@ class UserController extends Controller
|
|||||||
$user->blocked = true;
|
$user->blocked = true;
|
||||||
$user->save();
|
$user->save();
|
||||||
|
|
||||||
// Revoke all active tokens for immediate effect
|
|
||||||
$user->tokens()->delete();
|
$user->tokens()->delete();
|
||||||
|
|
||||||
return response()->json(["message" => "User blocked successfully"]);
|
return response()->json(["message" => "User blocked successfully"]);
|
||||||
|
|||||||
@@ -7,31 +7,18 @@ use Illuminate\Support\Facades\Auth;
|
|||||||
|
|
||||||
class StoreGameRequest extends FormRequest
|
class StoreGameRequest extends FormRequest
|
||||||
{
|
{
|
||||||
/**
|
|
||||||
* Determine if the user is authorized to make this request.
|
|
||||||
*/
|
|
||||||
public function authorize(): bool
|
public function authorize(): bool
|
||||||
{
|
{
|
||||||
// Só utilizadores autenticados podem criar jogos
|
|
||||||
return Auth::check();
|
return Auth::check();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the validation rules that apply to the request.
|
|
||||||
*
|
|
||||||
* @return array<string, \Illuminate\Contracts\Validation\ValidationRule|array<mixed>|string>
|
|
||||||
*/
|
|
||||||
public function rules(): array
|
public function rules(): array
|
||||||
{
|
{
|
||||||
return [
|
return [
|
||||||
// Agora validamos diretamente '3' ou '9' para bater certo com a BD
|
|
||||||
'type' => 'required|in:3,9',
|
'type' => 'required|in:3,9',
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Mensagens personalizadas (Opcional)
|
|
||||||
*/
|
|
||||||
public function messages(): array
|
public function messages(): array
|
||||||
{
|
{
|
||||||
return [
|
return [
|
||||||
|
|||||||
@@ -7,17 +7,11 @@ use App\Models\User;
|
|||||||
|
|
||||||
class GamePolicy
|
class GamePolicy
|
||||||
{
|
{
|
||||||
/**
|
|
||||||
* Determine whether the user can view any models.
|
|
||||||
*/
|
|
||||||
public function viewAny(User $user): bool
|
public function viewAny(User $user): bool
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**2
|
|
||||||
* Determine whether the user can view the model.
|
|
||||||
*/
|
|
||||||
public function view(User $user, Game $game): bool
|
public function view(User $user, Game $game): bool
|
||||||
{
|
{
|
||||||
if ($user->type === "A") {
|
if ($user->type === "A") {
|
||||||
@@ -38,9 +32,6 @@ class GamePolicy
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Determine whether the user can create models.
|
|
||||||
*/
|
|
||||||
public function create(User $user): bool
|
public function create(User $user): bool
|
||||||
{
|
{
|
||||||
if ($user->type === "A") {
|
if ($user->type === "A") {
|
||||||
@@ -86,9 +77,7 @@ class GamePolicy
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
* Determine whether the user can update the model.
|
|
||||||
*/
|
|
||||||
public function update(User $user, Game $game): bool
|
public function update(User $user, Game $game): bool
|
||||||
{
|
{
|
||||||
if ($user->type === "A") {
|
if ($user->type === "A") {
|
||||||
@@ -105,26 +94,17 @@ class GamePolicy
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
/**
|
|
||||||
* Determine whether the user can delete the model.
|
|
||||||
*/
|
|
||||||
public function delete(User $user, Game $game): bool
|
public function delete(User $user, Game $game): bool
|
||||||
{
|
{
|
||||||
// Only admins can delete games
|
|
||||||
return $user->type === "A";
|
return $user->type === "A";
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Determine whether the user can restore the model.
|
|
||||||
*/
|
|
||||||
public function restore(User $user, Game $game): bool
|
public function restore(User $user, Game $game): bool
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Determine whether the user can permanently delete the model.
|
|
||||||
*/
|
|
||||||
public function forceDelete(User $user, Game $game): bool
|
public function forceDelete(User $user, Game $game): bool
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -17,6 +17,5 @@ return Application::configure(basePath: dirname(__DIR__))
|
|||||||
]);
|
]);
|
||||||
})
|
})
|
||||||
->withExceptions(function (Exceptions $exceptions): void {
|
->withExceptions(function (Exceptions $exceptions): void {
|
||||||
//
|
|
||||||
})
|
})
|
||||||
->create();
|
->create();
|
||||||
|
|||||||
@@ -64,11 +64,6 @@ return [
|
|||||||
'driver' => 'eloquent',
|
'driver' => 'eloquent',
|
||||||
'model' => env('AUTH_MODEL', App\Models\User::class),
|
'model' => env('AUTH_MODEL', App\Models\User::class),
|
||||||
],
|
],
|
||||||
|
|
||||||
// 'users' => [
|
|
||||||
// 'driver' => 'database',
|
|
||||||
// 'table' => 'users',
|
|
||||||
// ],
|
|
||||||
],
|
],
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -61,7 +61,6 @@ return [
|
|||||||
env('MEMCACHED_PASSWORD'),
|
env('MEMCACHED_PASSWORD'),
|
||||||
],
|
],
|
||||||
'options' => [
|
'options' => [
|
||||||
// Memcached::OPT_CONNECT_TIMEOUT => 2000,
|
|
||||||
],
|
],
|
||||||
'servers' => [
|
'servers' => [
|
||||||
[
|
[
|
||||||
|
|||||||
+1
-5
@@ -11,14 +11,12 @@ use App\Http\Controllers\TransactionController;
|
|||||||
use Illuminate\Support\Facades\Route;
|
use Illuminate\Support\Facades\Route;
|
||||||
|
|
||||||
Route::prefix('v1')->group(function () {
|
Route::prefix('v1')->group(function () {
|
||||||
// Public Routes
|
|
||||||
Route::post('/login', [AuthController::class, 'login']);
|
Route::post('/login', [AuthController::class, 'login']);
|
||||||
Route::post('/register', [AuthController::class, 'register']);
|
Route::post('/register', [AuthController::class, 'register']);
|
||||||
|
|
||||||
Route::get('/statistics/public', [StatisticsController::class, 'getPublicStats']);
|
Route::get('/statistics/public', [StatisticsController::class, 'getPublicStats']);
|
||||||
Route::get('/leaderboard', [StatisticsController::class, 'getLeaderboard']);
|
Route::get('/leaderboard', [StatisticsController::class, 'getLeaderboard']);
|
||||||
|
|
||||||
// Authenticated Routes
|
|
||||||
Route::middleware(['auth:sanctum', 'throttle:60,1'])->group(function () {
|
Route::middleware(['auth:sanctum', 'throttle:60,1'])->group(function () {
|
||||||
Route::post('/logout', [AuthController::class, 'logout']);
|
Route::post('/logout', [AuthController::class, 'logout']);
|
||||||
Route::post('/coin-purchases', [CoinPurchaseController::class, 'store']);
|
Route::post('/coin-purchases', [CoinPurchaseController::class, 'store']);
|
||||||
@@ -37,7 +35,6 @@ Route::prefix('v1')->group(function () {
|
|||||||
Route::get('/transactions', [UserController::class, 'getMyTransactions']);
|
Route::get('/transactions', [UserController::class, 'getMyTransactions']);
|
||||||
});
|
});
|
||||||
|
|
||||||
// User Resources
|
|
||||||
Route::prefix('/users')->group(function () {
|
Route::prefix('/users')->group(function () {
|
||||||
Route::get('/{user}', [UserController::class, 'show']);
|
Route::get('/{user}', [UserController::class, 'show']);
|
||||||
Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
|
Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
|
||||||
@@ -61,12 +58,11 @@ Route::prefix('v1')->group(function () {
|
|||||||
Route::post('host', [MatchController::class, 'host']);
|
Route::post('host', [MatchController::class, 'host']);
|
||||||
Route::get('open', [MatchController::class, 'open']);
|
Route::get('open', [MatchController::class, 'open']);
|
||||||
Route::post('/{match}/join', [MatchController::class, 'join']);
|
Route::post('/{match}/join', [MatchController::class, 'join']);
|
||||||
Route::post('/{match}/start', [MatchController::class, 'start']); // Changed to /start to be explicit
|
Route::post('/{match}/start', [MatchController::class, 'start']);
|
||||||
Route::delete('/{match}', [MatchController::class, 'destroy']);
|
Route::delete('/{match}', [MatchController::class, 'destroy']);
|
||||||
Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
|
Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Admin Routes
|
|
||||||
Route::middleware('user.type:A')
|
Route::middleware('user.type:A')
|
||||||
->prefix('admin')
|
->prefix('admin')
|
||||||
->group(function () {
|
->group(function () {
|
||||||
|
|||||||
@@ -42,8 +42,6 @@ const logout = () => {
|
|||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
await authStore.restoreSession()
|
await authStore.restoreSession()
|
||||||
// REMOVED - The WebSocket for multiplayer is handled separately in the WebSocketStore
|
|
||||||
// socketStore.handleConnection()
|
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -88,7 +88,6 @@ const props = defineProps({
|
|||||||
const deckPulse = ref(false)
|
const deckPulse = ref(false)
|
||||||
const trumpReveal = ref(false)
|
const trumpReveal = ref(false)
|
||||||
|
|
||||||
// Pulse animation when cards remaining changes
|
|
||||||
watch(
|
watch(
|
||||||
() => props.cardsRemaining,
|
() => props.cardsRemaining,
|
||||||
() => {
|
() => {
|
||||||
@@ -99,7 +98,6 @@ watch(
|
|||||||
},
|
},
|
||||||
)
|
)
|
||||||
|
|
||||||
// Trump reveal animation
|
|
||||||
watch(
|
watch(
|
||||||
() => props.revealTrump,
|
() => props.revealTrump,
|
||||||
(newValue) => {
|
(newValue) => {
|
||||||
@@ -107,7 +105,7 @@ watch(
|
|||||||
trumpReveal.value = true
|
trumpReveal.value = true
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
trumpReveal.value = false
|
trumpReveal.value = false
|
||||||
}, 3000) // Show for 3 seconds
|
}, 3000)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -54,18 +54,14 @@ const isAnimating = ref(false)
|
|||||||
const currentPosition = ref({ x: 0, y: 0 })
|
const currentPosition = ref({ x: 0, y: 0 })
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
// Start at the deck position
|
|
||||||
currentPosition.value = { ...props.startPosition }
|
currentPosition.value = { ...props.startPosition }
|
||||||
isVisible.value = true
|
isVisible.value = true
|
||||||
|
|
||||||
// Wait for delay, then start animation
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
// Force a reflow to ensure starting position is set
|
|
||||||
requestAnimationFrame(() => {
|
requestAnimationFrame(() => {
|
||||||
isAnimating.value = true
|
isAnimating.value = true
|
||||||
currentPosition.value = { ...props.endPosition }
|
currentPosition.value = { ...props.endPosition }
|
||||||
|
|
||||||
// After animation completes, emit event and hide
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
emit('complete')
|
emit('complete')
|
||||||
isVisible.value = false
|
isVisible.value = false
|
||||||
|
|||||||
@@ -61,7 +61,6 @@ const props = defineProps({
|
|||||||
cardsRemaining: { type: Number, default: 0 },
|
cardsRemaining: { type: Number, default: 0 },
|
||||||
deckIsEmpty: { type: Boolean, default: false },
|
deckIsEmpty: { type: Boolean, default: false },
|
||||||
maxCards: { type: Number, default: 3 },
|
maxCards: { type: Number, default: 3 },
|
||||||
// REMOVIDO: playableCardIndices (já não precisamos dele)
|
|
||||||
playerScore: { type: Number, default: 0 },
|
playerScore: { type: Number, default: 0 },
|
||||||
opponentScore: { type: Number, default: 0 },
|
opponentScore: { type: Number, default: 0 },
|
||||||
playerName: { type: String, default: 'You' },
|
playerName: { type: String, default: 'You' },
|
||||||
|
|||||||
@@ -218,21 +218,18 @@ const showConfetti = ref(false)
|
|||||||
const displayPlayerScore = ref(0)
|
const displayPlayerScore = ref(0)
|
||||||
const displayOpponentScore = ref(0)
|
const displayOpponentScore = ref(0)
|
||||||
|
|
||||||
// Computed title based on winner
|
|
||||||
const title = computed(() => {
|
const title = computed(() => {
|
||||||
if (props.winner === 'player') return 'Victory!'
|
if (props.winner === 'player') return 'Victory!'
|
||||||
if (props.winner === 'opponent') return 'Defeat'
|
if (props.winner === 'opponent') return 'Defeat'
|
||||||
return 'Draw!'
|
return 'Draw!'
|
||||||
})
|
})
|
||||||
|
|
||||||
// Computed subtitle
|
|
||||||
const subtitle = computed(() => {
|
const subtitle = computed(() => {
|
||||||
if (props.winner === 'player') return 'Congratulations! You won the game!'
|
if (props.winner === 'player') return 'Congratulations! You won the game!'
|
||||||
if (props.winner === 'opponent') return 'Better luck next time!'
|
if (props.winner === 'opponent') return 'Better luck next time!'
|
||||||
return 'The game ended in a draw'
|
return 'The game ended in a draw'
|
||||||
})
|
})
|
||||||
|
|
||||||
// Animate score count-up
|
|
||||||
const animateScore = (fromValue, toValue, callback) => {
|
const animateScore = (fromValue, toValue, callback) => {
|
||||||
const duration = 1000
|
const duration = 1000
|
||||||
const steps = 30
|
const steps = 30
|
||||||
@@ -255,19 +252,16 @@ const animateScore = (fromValue, toValue, callback) => {
|
|||||||
}, stepDuration)
|
}, stepDuration)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Watch for visibility and trigger animations
|
|
||||||
watch(
|
watch(
|
||||||
() => props.isVisible,
|
() => props.isVisible,
|
||||||
(newValue) => {
|
(newValue) => {
|
||||||
if (newValue) {
|
if (newValue) {
|
||||||
// Start confetti if player wins
|
|
||||||
if (props.winner === 'player') {
|
if (props.winner === 'player') {
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
showConfetti.value = true
|
showConfetti.value = true
|
||||||
}, 300)
|
}, 300)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Animate scores counting up
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
animateScore(0, props.playerScore, (value) => {
|
animateScore(0, props.playerScore, (value) => {
|
||||||
displayPlayerScore.value = value
|
displayPlayerScore.value = value
|
||||||
|
|||||||
@@ -99,10 +99,9 @@ const turnChanged = ref(false)
|
|||||||
const displayPlayerScore = ref(props.playerScore)
|
const displayPlayerScore = ref(props.playerScore)
|
||||||
const displayOpponentScore = ref(props.opponentScore)
|
const displayOpponentScore = ref(props.opponentScore)
|
||||||
|
|
||||||
// Animate score count-up
|
|
||||||
const animateScore = (fromValue, toValue, callback) => {
|
const animateScore = (fromValue, toValue, callback) => {
|
||||||
const duration = 500 // Total animation duration in ms
|
const duration = 500
|
||||||
const steps = 20 // Number of increments
|
const steps = 20
|
||||||
const stepDuration = duration / steps
|
const stepDuration = duration / steps
|
||||||
const increment = (toValue - fromValue) / steps
|
const increment = (toValue - fromValue) / steps
|
||||||
|
|
||||||
@@ -122,7 +121,6 @@ const animateScore = (fromValue, toValue, callback) => {
|
|||||||
}, stepDuration)
|
}, stepDuration)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Watch for player score changes and trigger count-up animation
|
|
||||||
watch(
|
watch(
|
||||||
() => props.playerScore,
|
() => props.playerScore,
|
||||||
(newScore, oldScore) => {
|
(newScore, oldScore) => {
|
||||||
@@ -143,7 +141,6 @@ watch(
|
|||||||
{ immediate: true },
|
{ immediate: true },
|
||||||
)
|
)
|
||||||
|
|
||||||
// Watch for opponent score changes and trigger count-up animation
|
|
||||||
watch(
|
watch(
|
||||||
() => props.opponentScore,
|
() => props.opponentScore,
|
||||||
(newScore, oldScore) => {
|
(newScore, oldScore) => {
|
||||||
@@ -164,7 +161,6 @@ watch(
|
|||||||
{ immediate: true },
|
{ immediate: true },
|
||||||
)
|
)
|
||||||
|
|
||||||
// Watch for turn changes and trigger pulse animation
|
|
||||||
watch(
|
watch(
|
||||||
() => props.currentTurn,
|
() => props.currentTurn,
|
||||||
() => {
|
() => {
|
||||||
|
|||||||
@@ -13,7 +13,6 @@ console.log('[main.js] ws connection', wsConnection)
|
|||||||
|
|
||||||
const app = createApp(App)
|
const app = createApp(App)
|
||||||
|
|
||||||
//app.provide('socket', io(wsConnection))
|
|
||||||
app.provide('serverBaseURL', `http://${apiDomain}`)
|
app.provide('serverBaseURL', `http://${apiDomain}`)
|
||||||
app.provide('apiBaseURL', `http://${apiDomain}/api/v1`)
|
app.provide('apiBaseURL', `http://${apiDomain}/api/v1`)
|
||||||
|
|
||||||
|
|||||||
@@ -812,7 +812,7 @@ const stats = ref({})
|
|||||||
const users = ref([])
|
const users = ref([])
|
||||||
const transactions = ref([])
|
const transactions = ref([])
|
||||||
const games = ref([])
|
const games = ref([])
|
||||||
const matches = ref([]) // NEW
|
const matches = ref([])
|
||||||
const isLoading = ref(false)
|
const isLoading = ref(false)
|
||||||
const loadMoreTrigger = ref(null)
|
const loadMoreTrigger = ref(null)
|
||||||
|
|
||||||
@@ -822,7 +822,7 @@ const pagination = reactive({
|
|||||||
users: { page: 1, lastPage: 1 },
|
users: { page: 1, lastPage: 1 },
|
||||||
transactions: { page: 1, lastPage: 1 },
|
transactions: { page: 1, lastPage: 1 },
|
||||||
games: { page: 1, lastPage: 1 },
|
games: { page: 1, lastPage: 1 },
|
||||||
matches: { page: 1, lastPage: 1 }, // NEW
|
matches: { page: 1, lastPage: 1 },
|
||||||
})
|
})
|
||||||
|
|
||||||
const filters = reactive({
|
const filters = reactive({
|
||||||
@@ -832,7 +832,6 @@ const filters = reactive({
|
|||||||
sort_coins: null,
|
sort_coins: null,
|
||||||
game_sort_direction: 'desc',
|
game_sort_direction: 'desc',
|
||||||
game_type: null,
|
game_type: null,
|
||||||
// Match filters
|
|
||||||
match_type: null,
|
match_type: null,
|
||||||
match_outcome: null,
|
match_outcome: null,
|
||||||
match_date_from: '',
|
match_date_from: '',
|
||||||
@@ -852,7 +851,7 @@ const tabs = [
|
|||||||
{ id: 'users', name: 'User Management' },
|
{ id: 'users', name: 'User Management' },
|
||||||
{ id: 'transactions', name: 'Transactions' },
|
{ id: 'transactions', name: 'Transactions' },
|
||||||
{ id: 'games', name: 'Games History' },
|
{ id: 'games', name: 'Games History' },
|
||||||
{ id: 'matches', name: 'Matches History' }, // NEW
|
{ id: 'matches', name: 'Matches History' },
|
||||||
]
|
]
|
||||||
|
|
||||||
const chartData = computed(() => {
|
const chartData = computed(() => {
|
||||||
@@ -1028,10 +1027,10 @@ const handleSort = async (column) => {
|
|||||||
filters.match_type =
|
filters.match_type =
|
||||||
filters.match_type === null ? '9' : filters.match_type === '9' ? '3' : null
|
filters.match_type === null ? '9' : filters.match_type === '9' ? '3' : null
|
||||||
} else if (column === 'date') {
|
} else if (column === 'date') {
|
||||||
filters.pot = null // Reset pot sort when sorting by date
|
filters.pot = null
|
||||||
filters.match_sort_direction = filters.match_sort_direction === 'desc' ? 'asc' : 'desc'
|
filters.match_sort_direction = filters.match_sort_direction === 'desc' ? 'asc' : 'desc'
|
||||||
} else if (column === 'pot') {
|
} else if (column === 'pot') {
|
||||||
filters.match_sort_direction = null // Reset date sort when sorting by pot
|
filters.match_sort_direction = null
|
||||||
if (filters.pot === null) filters.pot = 'desc'
|
if (filters.pot === null) filters.pot = 'desc'
|
||||||
else if (filters.pot === 'desc') filters.pot = 'asc'
|
else if (filters.pot === 'desc') filters.pot = 'asc'
|
||||||
else filters.pot = 'desc'
|
else filters.pot = 'desc'
|
||||||
|
|||||||
@@ -1,28 +1,44 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative min-h-screen overflow-hidden bg-green-900">
|
<div class="relative min-h-screen overflow-hidden bg-green-900">
|
||||||
<div v-if="shouldShowBoard && !gameOver" class="absolute top-4 right-4 z-50">
|
<div v-if="shouldShowBoard && !gameOver" class="absolute top-4 right-4 z-50">
|
||||||
<button @click="handleSurrender"
|
<button
|
||||||
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2">
|
@click="handleSurrender"
|
||||||
|
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
|
||||||
|
>
|
||||||
<span>🏳️</span> Surrender
|
<span>🏳️</span> Surrender
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div v-if="!wsStore.connected && hasConnectedOnce"
|
<div
|
||||||
class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl">
|
v-if="!wsStore.connected && hasConnectedOnce"
|
||||||
|
class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl"
|
||||||
|
>
|
||||||
<div class="w-3 h-3 rounded-full bg-red-500 animate-pulse"></div>
|
<div class="w-3 h-3 rounded-full bg-red-500 animate-pulse"></div>
|
||||||
<span class="text-white text-sm">Reconnecting...</span>
|
<span class="text-white text-sm">Reconnecting...</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div v-if="shouldShowBoard && !gameOver && isMyTurn" class="absolute top-4 left-1/2 -translate-x-1/2 z-50">
|
<div
|
||||||
<div class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
|
v-if="shouldShowBoard && !gameOver && isMyTurn"
|
||||||
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'">
|
class="absolute top-4 left-1/2 -translate-x-1/2 z-50"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
|
||||||
|
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'"
|
||||||
|
>
|
||||||
<div class="flex items-center gap-3">
|
<div class="flex items-center gap-3">
|
||||||
<svg class="w-6 h-6" :class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'" viewBox="0 0 24 24"
|
<svg
|
||||||
fill="none" stroke="currentColor">
|
class="w-6 h-6"
|
||||||
|
:class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'"
|
||||||
|
viewBox="0 0 24 24"
|
||||||
|
fill="none"
|
||||||
|
stroke="currentColor"
|
||||||
|
>
|
||||||
<circle cx="12" cy="12" r="10" stroke-width="2" />
|
<circle cx="12" cy="12" r="10" stroke-width="2" />
|
||||||
<polyline points="12 6 12 12 16 14" stroke-width="2" />
|
<polyline points="12 6 12 12 16 14" stroke-width="2" />
|
||||||
</svg>
|
</svg>
|
||||||
<span :class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']">
|
<span
|
||||||
|
:class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']"
|
||||||
|
>
|
||||||
{{ timeLeft }}
|
{{ timeLeft }}
|
||||||
</span>
|
</span>
|
||||||
</div>
|
</div>
|
||||||
@@ -30,41 +46,67 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div v-if="shouldShowBoard">
|
<div v-if="shouldShowBoard">
|
||||||
<GameBoard :trump-card="trumpCard" :cards-remaining="deckCount + (trumpCard ? 1 : 0)" :player-hand="visibleHand"
|
<GameBoard
|
||||||
:opponent-hand="opponentHand" :player-score="playerScore" :opponent-score="opponentScore"
|
:trump-card="trumpCard"
|
||||||
:player-name="myDisplayName" :opponent-name="opponentDisplayName" :current-turn="currentTurnLabel"
|
:cards-remaining="deckCount + (trumpCard ? 1 : 0)"
|
||||||
:current-trick="displayedTrick" :is-my-turn="isMyTurn" @play-card="handlePlayCard" />
|
:player-hand="visibleHand"
|
||||||
|
:opponent-hand="opponentHand"
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:player-name="myDisplayName"
|
||||||
|
:opponent-name="opponentDisplayName"
|
||||||
|
:current-turn="currentTurnLabel"
|
||||||
|
:current-trick="displayedTrick"
|
||||||
|
:is-my-turn="isMyTurn"
|
||||||
|
@play-card="handlePlayCard"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div v-else-if="!gameOver" class="flex h-screen items-center justify-center bg-green-900 text-white">
|
<div
|
||||||
<div class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm">
|
v-else-if="!gameOver"
|
||||||
|
class="flex h-screen items-center justify-center bg-green-900 text-white"
|
||||||
|
>
|
||||||
|
<div
|
||||||
|
class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm"
|
||||||
|
>
|
||||||
<div class="relative mx-auto mb-6 h-16 w-16">
|
<div class="relative mx-auto mb-6 h-16 w-16">
|
||||||
<div class="absolute inset-0 rounded-full border-4 border-green-600"></div>
|
<div class="absolute inset-0 rounded-full border-4 border-green-600"></div>
|
||||||
<div
|
<div
|
||||||
class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin">
|
class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin"
|
||||||
</div>
|
></div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<h2 class="text-2xl font-bold mb-2">
|
<h2 class="text-2xl font-bold mb-2">Waiting for Opponent...</h2>
|
||||||
Waiting for Opponent...
|
|
||||||
</h2>
|
|
||||||
|
|
||||||
<p class="text-green-100 mb-8 max-w-sm">
|
<p class="text-green-100 mb-8 max-w-sm">
|
||||||
Share the game code or wait for a player to join your lobby.
|
Share the game code or wait for a player to join your lobby.
|
||||||
</p>
|
</p>
|
||||||
<div class="bg-black/20 p-3 rounded mb-6 font-mono text-sm border border-white/10 text-green-100">
|
<div
|
||||||
|
class="bg-black/20 p-3 rounded mb-6 font-mono text-sm border border-white/10 text-green-100"
|
||||||
|
>
|
||||||
Match ID: <span class="font-bold text-white">{{ matchState.id }}</span>
|
Match ID: <span class="font-bold text-white">{{ matchState.id }}</span>
|
||||||
</div>
|
</div>
|
||||||
<button @click="handleCloseModal"
|
<button
|
||||||
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20">
|
@click="handleCloseModal"
|
||||||
|
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20"
|
||||||
|
>
|
||||||
Cancel & Return Home
|
Cancel & Return Home
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<GameOver :is-visible="gameOver" :winner="winnerResult" :player-score="playerScore" :opponent-score="opponentScore"
|
<GameOver
|
||||||
:player-name="myDisplayName" :opponent-name="opponentDisplayName" :stats="{ playerTricks: 0, opponentTricks: 0 }"
|
:is-visible="gameOver"
|
||||||
:is-logging-out="false" @play-again="handleCloseModal" @close="handleCloseModal" />
|
:winner="winnerResult"
|
||||||
|
:player-score="playerScore"
|
||||||
|
:opponent-score="opponentScore"
|
||||||
|
:player-name="myDisplayName"
|
||||||
|
:opponent-name="opponentDisplayName"
|
||||||
|
:stats="{ playerTricks: 0, opponentTricks: 0 }"
|
||||||
|
:is-logging-out="false"
|
||||||
|
@play-again="handleCloseModal"
|
||||||
|
@close="handleCloseModal"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@@ -94,29 +136,26 @@ const timeLeft = ref(20)
|
|||||||
const timerInterval = ref(null)
|
const timerInterval = ref(null)
|
||||||
const hasConnectedOnce = ref(false)
|
const hasConnectedOnce = ref(false)
|
||||||
|
|
||||||
// --- STATE ---
|
|
||||||
const matchState = computed(() => wsStore.gameState || { id: gameId.value })
|
const matchState = computed(() => wsStore.gameState || { id: gameId.value })
|
||||||
|
|
||||||
const gameMetadata = ref({
|
const gameMetadata = ref({
|
||||||
p1_id: null,
|
p1_id: null,
|
||||||
p1_name: 'Player 1',
|
p1_name: 'Player 1',
|
||||||
p2_id: null,
|
p2_id: null,
|
||||||
p2_name: 'Opponent'
|
p2_name: 'Opponent',
|
||||||
})
|
})
|
||||||
|
|
||||||
const displayedTrick = ref({ playerCard: null, opponentCard: null })
|
const displayedTrick = ref({ playerCard: null, opponentCard: null })
|
||||||
const trickClearTimer = ref(null)
|
const trickClearTimer = ref(null)
|
||||||
|
|
||||||
// --- COMPUTED ---
|
|
||||||
|
|
||||||
const myUserId = computed(() => authStore.currentUser?.id)
|
const myUserId = computed(() => authStore.currentUser?.id)
|
||||||
|
|
||||||
const shouldShowBoard = computed(() => {
|
const shouldShowBoard = computed(() => {
|
||||||
const s = wsStore.gameState;
|
const s = wsStore.gameState
|
||||||
if (s && s.player2 && s.player2.id > 1) {
|
if (s && s.player2 && s.player2.id > 1) {
|
||||||
return true;
|
return true
|
||||||
}
|
}
|
||||||
return false;
|
return false
|
||||||
})
|
})
|
||||||
|
|
||||||
const amIHost = computed(() => {
|
const amIHost = computed(() => {
|
||||||
@@ -127,8 +166,12 @@ const amIHost = computed(() => {
|
|||||||
return String(p1Id) === String(myUserId.value)
|
return String(p1Id) === String(myUserId.value)
|
||||||
})
|
})
|
||||||
|
|
||||||
const myDisplayName = computed(() => amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name)
|
const myDisplayName = computed(() =>
|
||||||
const opponentDisplayName = computed(() => amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name)
|
amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name,
|
||||||
|
)
|
||||||
|
const opponentDisplayName = computed(() =>
|
||||||
|
amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name,
|
||||||
|
)
|
||||||
|
|
||||||
const mappedTrick = computed(() => {
|
const mappedTrick = computed(() => {
|
||||||
const table = wsStore.gameState?.table
|
const table = wsStore.gameState?.table
|
||||||
@@ -157,24 +200,32 @@ const opponentHand = computed(() => {
|
|||||||
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
|
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
|
||||||
})
|
})
|
||||||
|
|
||||||
// --- WATCHERS ---
|
watch(
|
||||||
|
() => wsStore.connected,
|
||||||
watch(() => wsStore.connected, (isConnected) => {
|
(isConnected) => {
|
||||||
if (isConnected) {
|
if (isConnected) {
|
||||||
hasConnectedOnce.value = true
|
hasConnectedOnce.value = true
|
||||||
wsStore.joinGame(gameId.value)
|
wsStore.joinGame(gameId.value)
|
||||||
}
|
}
|
||||||
}, { immediate: true })
|
},
|
||||||
|
{ immediate: true },
|
||||||
|
)
|
||||||
|
|
||||||
watch(() => wsStore.gameState, async (newState, oldState) => {
|
watch(
|
||||||
const oldP2 = oldState?.player2?.id;
|
() => wsStore.gameState,
|
||||||
const newP2 = newState?.player2?.id;
|
async (newState, oldState) => {
|
||||||
|
const oldP2 = oldState?.player2?.id
|
||||||
|
const newP2 = newState?.player2?.id
|
||||||
if (newP2 && newP2 > 1 && newP2 !== oldP2) {
|
if (newP2 && newP2 > 1 && newP2 !== oldP2) {
|
||||||
await fetchGameMetadata();
|
await fetchGameMetadata()
|
||||||
}
|
}
|
||||||
}, { deep: true })
|
},
|
||||||
|
{ deep: true },
|
||||||
|
)
|
||||||
|
|
||||||
watch(mappedTrick, (newVal) => {
|
watch(
|
||||||
|
mappedTrick,
|
||||||
|
(newVal) => {
|
||||||
if (newVal.playerCard || newVal.opponentCard) {
|
if (newVal.playerCard || newVal.opponentCard) {
|
||||||
if (trickClearTimer.value) clearTimeout(trickClearTimer.value)
|
if (trickClearTimer.value) clearTimeout(trickClearTimer.value)
|
||||||
displayedTrick.value = { ...newVal }
|
displayedTrick.value = { ...newVal }
|
||||||
@@ -188,23 +239,24 @@ watch(mappedTrick, (newVal) => {
|
|||||||
displayedTrick.value = { playerCard: null, opponentCard: null }
|
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}, { deep: true })
|
},
|
||||||
|
{ deep: true },
|
||||||
|
)
|
||||||
|
|
||||||
// --- FIX: TIMER GHOSTING ---
|
|
||||||
const startTimer = () => {
|
const startTimer = () => {
|
||||||
if (timerInterval.value) clearInterval(timerInterval.value)
|
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||||
|
|
||||||
if (!shouldShowBoard.value && wsStore.gameState?.status !== 'playing') {
|
if (!shouldShowBoard.value && wsStore.gameState?.status !== 'playing') {
|
||||||
timeLeft.value = 20;
|
timeLeft.value = 20
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// FORCE RESET to avoid showing old time for 1 frame
|
timeLeft.value = 20
|
||||||
timeLeft.value = 20;
|
|
||||||
|
|
||||||
const startAt = wsStore.gameState?.turnStartedAt ? new Date(wsStore.gameState.turnStartedAt).getTime() : Date.now()
|
const startAt = wsStore.gameState?.turnStartedAt
|
||||||
|
? new Date(wsStore.gameState.turnStartedAt).getTime()
|
||||||
|
: Date.now()
|
||||||
|
|
||||||
// Define update function
|
|
||||||
const update = () => {
|
const update = () => {
|
||||||
const now = Date.now()
|
const now = Date.now()
|
||||||
const elapsed = Math.floor((now - startAt) / 1000)
|
const elapsed = Math.floor((now - startAt) / 1000)
|
||||||
@@ -212,16 +264,18 @@ const startTimer = () => {
|
|||||||
if (timeLeft.value <= 0) clearInterval(timerInterval.value)
|
if (timeLeft.value <= 0) clearInterval(timerInterval.value)
|
||||||
}
|
}
|
||||||
|
|
||||||
// EXECUTE IMMEDIATELY
|
update()
|
||||||
update();
|
|
||||||
|
|
||||||
// Then set interval
|
|
||||||
timerInterval.value = setInterval(update, 1000)
|
timerInterval.value = setInterval(update, 1000)
|
||||||
}
|
}
|
||||||
|
|
||||||
watch(() => wsStore.gameState?.currentTurn, (newTurn) => {
|
watch(
|
||||||
|
() => wsStore.gameState?.currentTurn,
|
||||||
|
(newTurn) => {
|
||||||
if (newTurn) startTimer()
|
if (newTurn) startTimer()
|
||||||
}, { immediate: true })
|
},
|
||||||
|
{ immediate: true },
|
||||||
|
)
|
||||||
|
|
||||||
const animateDeal = async (cards) => {
|
const animateDeal = async (cards) => {
|
||||||
if (isDealing.value) return
|
if (isDealing.value) return
|
||||||
@@ -229,21 +283,23 @@ const animateDeal = async (cards) => {
|
|||||||
visibleHand.value = []
|
visibleHand.value = []
|
||||||
for (const card of cards) {
|
for (const card of cards) {
|
||||||
visibleHand.value.push(card)
|
visibleHand.value.push(card)
|
||||||
await new Promise(r => setTimeout(r, 150))
|
await new Promise((r) => setTimeout(r, 150))
|
||||||
}
|
}
|
||||||
isDealing.value = false
|
isDealing.value = false
|
||||||
}
|
}
|
||||||
|
|
||||||
watch(serverHand, (newHand) => {
|
watch(
|
||||||
|
serverHand,
|
||||||
|
(newHand) => {
|
||||||
if (visibleHand.value.length === 0 && newHand.length > 0 && !hasInitialDealHappened.value) {
|
if (visibleHand.value.length === 0 && newHand.length > 0 && !hasInitialDealHappened.value) {
|
||||||
animateDeal(newHand)
|
animateDeal(newHand)
|
||||||
hasInitialDealHappened.value = true
|
hasInitialDealHappened.value = true
|
||||||
} else if (!isDealing.value) {
|
} else if (!isDealing.value) {
|
||||||
visibleHand.value = [...newHand]
|
visibleHand.value = [...newHand]
|
||||||
}
|
}
|
||||||
}, { deep: true })
|
},
|
||||||
|
{ deep: true },
|
||||||
// --- METHODS ---
|
)
|
||||||
|
|
||||||
const fetchGameMetadata = async () => {
|
const fetchGameMetadata = async () => {
|
||||||
try {
|
try {
|
||||||
@@ -253,27 +309,26 @@ const fetchGameMetadata = async () => {
|
|||||||
p1_id: game.player1_user_id,
|
p1_id: game.player1_user_id,
|
||||||
p1_name: game.player1?.nickname || 'Host',
|
p1_name: game.player1?.nickname || 'Host',
|
||||||
p2_id: game.player2_user_id,
|
p2_id: game.player2_user_id,
|
||||||
p2_name: game.player2?.nickname || 'Opponent'
|
p2_name: game.player2?.nickname || 'Opponent',
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error("Failed to load metadata", e)
|
console.error('Failed to load metadata', e)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const handlePlayCard = (card) => {
|
const handlePlayCard = (card) => {
|
||||||
if (!isMyTurn.value || gameOver.value) return
|
if (!isMyTurn.value || gameOver.value) return
|
||||||
visibleHand.value = visibleHand.value.filter(c => c.id !== card.id)
|
visibleHand.value = visibleHand.value.filter((c) => c.id !== card.id)
|
||||||
wsStore.playCard(gameId.value, card.id)
|
wsStore.playCard(gameId.value, card.id)
|
||||||
}
|
}
|
||||||
|
|
||||||
const handleBeforeUnload = (event) => {
|
const handleBeforeUnload = (event) => {
|
||||||
if (shouldShowBoard.value && !gameOver.value) {
|
if (shouldShowBoard.value && !gameOver.value) {
|
||||||
event.preventDefault();
|
event.preventDefault()
|
||||||
event.returnValue = '';
|
event.returnValue = ''
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
// --- FIX: SURRENDER LOGIC ---
|
|
||||||
const handleSurrender = () => {
|
const handleSurrender = () => {
|
||||||
if (confirm('Are you sure you want to surrender? You will lose.')) {
|
if (confirm('Are you sure you want to surrender? You will lose.')) {
|
||||||
wsStore.surrender(gameId.value)
|
wsStore.surrender(gameId.value)
|
||||||
@@ -281,93 +336,90 @@ const handleSurrender = () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const handleCloseModal = async () => {
|
const handleCloseModal = async () => {
|
||||||
// 1. If game is still in Lobby (Pending) and I am the Host, DELETE it.
|
|
||||||
if (!shouldShowBoard.value && amIHost.value && !gameOver.value) {
|
if (!shouldShowBoard.value && amIHost.value && !gameOver.value) {
|
||||||
try {
|
try {
|
||||||
// This calls Route::delete('/{game}', ...) in your api.php
|
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`)
|
||||||
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`);
|
console.log('Lobby cancelled and deleted.')
|
||||||
console.log("Lobby cancelled and deleted.");
|
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error("Failed to delete pending game:", e);
|
console.error('Failed to delete pending game:', e)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. Notify server of voluntary exit (to skip the 10s reconnect timer)
|
|
||||||
if (wsStore.socket) {
|
if (wsStore.socket) {
|
||||||
wsStore.socket.emit('notify_disconnect');
|
wsStore.socket.emit('notify_disconnect')
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Disconnect and go home
|
wsStore.disconnect()
|
||||||
wsStore.disconnect();
|
router.push({ name: 'home' })
|
||||||
router.push({ name: 'home' });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- LIFECYCLE ---
|
|
||||||
|
|
||||||
onBeforeRouteLeave(async (to, from, next) => {
|
onBeforeRouteLeave(async (to, from, next) => {
|
||||||
// CASE A: Game is Pending (Waiting Room)
|
|
||||||
if (!shouldShowBoard.value && !gameOver.value) {
|
if (!shouldShowBoard.value && !gameOver.value) {
|
||||||
if (amIHost.value) {
|
if (amIHost.value) {
|
||||||
// Ask for confirmation to close the lobby
|
const confirmClose = window.confirm('This will cancel the lobby. Are you sure?')
|
||||||
const confirmClose = window.confirm("This will cancel the lobby. Are you sure?");
|
|
||||||
if (confirmClose) {
|
if (confirmClose) {
|
||||||
try {
|
try {
|
||||||
// Delete the game from DB so it doesn't get stuck as "Pending"
|
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`)
|
||||||
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`);
|
} catch (e) {
|
||||||
} catch (e) { console.error(e) }
|
console.error(e)
|
||||||
|
|
||||||
if (wsStore.socket) wsStore.socket.emit('notify_disconnect');
|
|
||||||
wsStore.disconnect();
|
|
||||||
next();
|
|
||||||
} else {
|
|
||||||
next(false); // Stay on page
|
|
||||||
}
|
}
|
||||||
return;
|
|
||||||
|
if (wsStore.socket) wsStore.socket.emit('notify_disconnect')
|
||||||
|
wsStore.disconnect()
|
||||||
|
next()
|
||||||
} else {
|
} else {
|
||||||
// If I am NOT host (just a guest waiting), just leave
|
next(false)
|
||||||
if (wsStore.socket) wsStore.socket.emit('notify_disconnect');
|
}
|
||||||
wsStore.disconnect();
|
return
|
||||||
next();
|
} else {
|
||||||
return;
|
if (wsStore.socket) wsStore.socket.emit('notify_disconnect')
|
||||||
|
wsStore.disconnect()
|
||||||
|
next()
|
||||||
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// CASE B: Game is Over (Standard exit)
|
|
||||||
if (gameOver.value) {
|
if (gameOver.value) {
|
||||||
next();
|
next()
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// CASE C: Game is Active/Playing (The Surrender Logic we built before)
|
|
||||||
const answer = window.confirm(
|
const answer = window.confirm(
|
||||||
"If you leave, you will be register has 'losing' or 'surrendered', Are you sure you want to leave?"
|
"If you leave, you will be register has 'losing' or 'surrendered', Are you sure you want to leave?",
|
||||||
);
|
)
|
||||||
|
|
||||||
if (answer) {
|
if (answer) {
|
||||||
// ... (Your existing surrender logic) ...
|
try {
|
||||||
try { await wsStore.surrender(gameId.value); } catch (e) { }
|
await wsStore.surrender(gameId.value)
|
||||||
|
} catch (e) {}
|
||||||
|
|
||||||
if (wsStore.socket) {
|
if (wsStore.socket) {
|
||||||
wsStore.socket.emit('notify_disconnect', () => {
|
wsStore.socket.emit('notify_disconnect', () => {
|
||||||
wsStore.disconnect();
|
wsStore.disconnect()
|
||||||
next();
|
next()
|
||||||
});
|
})
|
||||||
setTimeout(() => { if (wsStore.connected) { wsStore.disconnect(); next(); } }, 500);
|
setTimeout(() => {
|
||||||
return;
|
if (wsStore.connected) {
|
||||||
|
wsStore.disconnect()
|
||||||
|
next()
|
||||||
}
|
}
|
||||||
wsStore.disconnect();
|
}, 500)
|
||||||
next();
|
return
|
||||||
|
}
|
||||||
|
wsStore.disconnect()
|
||||||
|
next()
|
||||||
} else {
|
} else {
|
||||||
next(false);
|
next(false)
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
await fetchGameMetadata()
|
await fetchGameMetadata()
|
||||||
wsStore.connect()
|
wsStore.connect()
|
||||||
|
|
||||||
wsStore.onTrickEnd((result) => {
|
wsStore.onTrickEnd((result) => {
|
||||||
const winnerName = result.winnerId == authStore.currentUser?.id ? "You" : "Opponent"
|
const winnerName = result.winnerId == authStore.currentUser?.id ? 'You' : 'Opponent'
|
||||||
toast.success(`${winnerName} won the trick!`, { position: 'top-center', duration: 1500 })
|
toast.success(`${winnerName} won the trick!`, { position: 'top-center', duration: 1500 })
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|||||||
@@ -1,35 +1,52 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative min-h-screen overflow-hidden">
|
<div class="relative min-h-screen overflow-hidden">
|
||||||
<div v-if="store.isGameRunning" class="absolute top-4 right-4 z-50">
|
<div v-if="store.isGameRunning" class="absolute top-4 right-4 z-50">
|
||||||
<button @click="handleSurrender"
|
<button
|
||||||
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2">
|
@click="handleSurrender"
|
||||||
|
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
|
||||||
|
>
|
||||||
<span>🏳️</span> Surrender
|
<span>🏳️</span> Surrender
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div v-if="store.isGameRunning">
|
<div v-if="store.isGameRunning">
|
||||||
<GameBoard :trump-card="store.trumpCard" :cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
|
<GameBoard
|
||||||
:player-hand="store.playerHand" :opponent-hand="store.opponentHand" :player-score="store.playerScore"
|
:trump-card="store.trumpCard"
|
||||||
:opponent-score="store.opponentScore" :current-turn="'player'" :is-my-turn="true" :current-trick="store.table"
|
:cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
|
||||||
:player-name="'You'" :opponent-name="'CPU'" @play-card="handlePlayCard" />
|
:player-hand="store.playerHand"
|
||||||
|
:opponent-hand="store.opponentHand"
|
||||||
|
:player-score="store.playerScore"
|
||||||
|
:opponent-score="store.opponentScore"
|
||||||
|
:current-turn="'player'"
|
||||||
|
:is-my-turn="true"
|
||||||
|
:current-trick="store.table"
|
||||||
|
:player-name="'You'"
|
||||||
|
:opponent-name="'CPU'"
|
||||||
|
@play-card="handlePlayCard"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
|
<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
|
||||||
<div class="animate-pulse text-xl">Preparing game...</div>
|
<div class="animate-pulse text-xl">Preparing game...</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<GameOver
|
||||||
<GameOver :is-visible="store.isGameOver" :winner="store.winner || 'draw'" :player-score="store.playerScore"
|
:is-visible="store.isGameOver"
|
||||||
|
:winner="store.winner || 'draw'"
|
||||||
|
:player-score="store.playerScore"
|
||||||
:opponent-score="store.opponentScore"
|
:opponent-score="store.opponentScore"
|
||||||
:stats="{ playerTricks: store.playerTricks, opponentTricks: store.opponentTricks }"
|
:stats="{ playerTricks: store.playerTricks, opponentTricks: store.opponentTricks }"
|
||||||
:is-logging-out="store.isLoggingOut" @play-again="handlePlayAgain" @close="handleCloseModal" />
|
:is-logging-out="store.isLoggingOut"
|
||||||
|
@play-again="handlePlayAgain"
|
||||||
|
@close="handleCloseModal"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup>
|
<script setup>
|
||||||
import { onMounted, onUnmounted, onBeforeMount, watch } from 'vue'
|
import { onMounted, onUnmounted, onBeforeMount, watch } from 'vue'
|
||||||
import { useRouter, onBeforeRouteLeave } from 'vue-router'
|
import { useRouter, onBeforeRouteLeave } from 'vue-router'
|
||||||
import { toast } from 'vue-sonner' // Import Toast for feedback
|
import { toast } from 'vue-sonner'
|
||||||
import { useBiscaStore } from '@/stores/bisca'
|
import { useBiscaStore } from '@/stores/bisca'
|
||||||
import { useAuthStore } from '@/stores/auth'
|
import { useAuthStore } from '@/stores/auth'
|
||||||
import GameBoard from '@/components/game/GameBoard.vue'
|
import GameBoard from '@/components/game/GameBoard.vue'
|
||||||
@@ -46,10 +63,13 @@ const store = useBiscaStore()
|
|||||||
const router = useRouter()
|
const router = useRouter()
|
||||||
const authStore = useAuthStore()
|
const authStore = useAuthStore()
|
||||||
|
|
||||||
// DEBUG: Watch the store state
|
watch(
|
||||||
watch(() => store.playerHand, (newHand) => {
|
() => store.playerHand,
|
||||||
|
(newHand) => {
|
||||||
console.log('Player hand updated:', newHand)
|
console.log('Player hand updated:', newHand)
|
||||||
}, { deep: true })
|
},
|
||||||
|
{ deep: true },
|
||||||
|
)
|
||||||
|
|
||||||
onBeforeMount(() => {
|
onBeforeMount(() => {
|
||||||
store.isGameOver = false
|
store.isGameOver = false
|
||||||
@@ -59,12 +79,11 @@ onMounted(() => {
|
|||||||
store.startGame(props.gameType)
|
store.startGame(props.gameType)
|
||||||
window.addEventListener('beforeunload', handleBrowserUnload)
|
window.addEventListener('beforeunload', handleBrowserUnload)
|
||||||
|
|
||||||
// DEBUG: Log initial state
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
console.log('Game state after init:', {
|
console.log('Game state after init:', {
|
||||||
playerHand: store.playerHand,
|
playerHand: store.playerHand,
|
||||||
currentTurn: store.currentTurn,
|
currentTurn: store.currentTurn,
|
||||||
isGameRunning: store.isGameRunning
|
isGameRunning: store.isGameRunning,
|
||||||
})
|
})
|
||||||
}, 500)
|
}, 500)
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1183,22 +1183,17 @@ const fetchData = async () => {
|
|||||||
if (game.is_draw) outcome = 'draw'
|
if (game.is_draw) outcome = 'draw'
|
||||||
else if (game.winner_user_id === authStore.currentUser.id) outcome = 'win'
|
else if (game.winner_user_id === authStore.currentUser.id) outcome = 'win'
|
||||||
|
|
||||||
// LÓGICA CORRIGIDA PARA COINS
|
|
||||||
// A API devolve 'stake' (o valor que cada um apostou)
|
|
||||||
let stakeAmount = 0
|
let stakeAmount = 0
|
||||||
if (game.stake) {
|
if (game.stake) {
|
||||||
stakeAmount = parseFloat(game.stake)
|
stakeAmount = parseFloat(game.stake)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Se Ganhou: O lucro é o valor da stake (ex: apostou 10, recebeu 20, lucro +10)
|
|
||||||
// Se Perdeu: O prejuízo é o valor da stake (ex: -10)
|
|
||||||
// Se Empate: Normalmente devolve-se a aposta, por isso é 0 (ou ajusta conforme a tua regra)
|
|
||||||
let displayAmount = 0
|
let displayAmount = 0
|
||||||
|
|
||||||
if (outcome === 'win') {
|
if (outcome === 'win') {
|
||||||
displayAmount = stakeAmount // Ganhou a aposta do outro
|
displayAmount = stakeAmount
|
||||||
} else if (outcome === 'loss') {
|
} else if (outcome === 'loss') {
|
||||||
displayAmount = stakeAmount // Perdeu a sua aposta (o sinal negativo é adicionado no HTML)
|
displayAmount = stakeAmount
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
@@ -1206,7 +1201,7 @@ const fetchData = async () => {
|
|||||||
variant: `Type ${game.type}`,
|
variant: `Type ${game.type}`,
|
||||||
outcome: outcome,
|
outcome: outcome,
|
||||||
opponent: opponent?.nickname || 'Unknown Player',
|
opponent: opponent?.nickname || 'Unknown Player',
|
||||||
amount: displayAmount, // Valor corrigido
|
amount: displayAmount,
|
||||||
duration: `${Math.floor(game.total_time / 60)}m ${game.total_time % 60}s`,
|
duration: `${Math.floor(game.total_time / 60)}m ${game.total_time % 60}s`,
|
||||||
began_at: game.began_at,
|
began_at: game.began_at,
|
||||||
details: {
|
details: {
|
||||||
|
|||||||
@@ -76,7 +76,6 @@ export const useAPIStore = defineStore('api', () => {
|
|||||||
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
|
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- ADICIONADO: Função que faltava ---
|
|
||||||
const getCurrentUserGames = (params = {}) => {
|
const getCurrentUserGames = (params = {}) => {
|
||||||
const queryParams = new URLSearchParams({
|
const queryParams = new URLSearchParams({
|
||||||
page: params.page || 1,
|
page: params.page || 1,
|
||||||
@@ -91,7 +90,6 @@ export const useAPIStore = defineStore('api', () => {
|
|||||||
|
|
||||||
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/games?${queryParams}`)
|
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/games?${queryParams}`)
|
||||||
}
|
}
|
||||||
// --------------------------------------
|
|
||||||
|
|
||||||
const getCurrentUserMatches = (params = {}) => {
|
const getCurrentUserMatches = (params = {}) => {
|
||||||
const queryParams = new URLSearchParams({
|
const queryParams = new URLSearchParams({
|
||||||
|
|||||||
@@ -3,13 +3,14 @@ import { ref, computed } from 'vue'
|
|||||||
import { useAPIStore } from './api'
|
import { useAPIStore } from './api'
|
||||||
|
|
||||||
export const useAuthStore = defineStore('auth', () => {
|
export const useAuthStore = defineStore('auth', () => {
|
||||||
|
|
||||||
const DEFAULT_TIMEOUT = 30 * 60 * 1000
|
const DEFAULT_TIMEOUT = 30 * 60 * 1000
|
||||||
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
|
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
|
||||||
|
|
||||||
const currentUser = ref(undefined)
|
const currentUser = ref(undefined)
|
||||||
const token = ref(localStorage.getItem('token') || null)
|
const token = ref(localStorage.getItem('token') || null)
|
||||||
const tokenExpiry = ref(localStorage.getItem('tokenExpiry') ? parseInt(localStorage.getItem('tokenExpiry')) : null)
|
const tokenExpiry = ref(
|
||||||
|
localStorage.getItem('tokenExpiry') ? parseInt(localStorage.getItem('tokenExpiry')) : null,
|
||||||
|
)
|
||||||
const rememberMe = ref(false)
|
const rememberMe = ref(false)
|
||||||
|
|
||||||
const isLoggedIn = computed(() => {
|
const isLoggedIn = computed(() => {
|
||||||
@@ -25,9 +26,9 @@ export const useAuthStore = defineStore('auth', () => {
|
|||||||
})
|
})
|
||||||
|
|
||||||
const isTokenAlmostExpired = () => {
|
const isTokenAlmostExpired = () => {
|
||||||
if (!tokenExpiry.value) return false;
|
if (!tokenExpiry.value) return false
|
||||||
return Date.now() > (tokenExpiry.value - 60 * 1000);
|
return Date.now() > tokenExpiry.value - 60 * 1000
|
||||||
};
|
}
|
||||||
|
|
||||||
const resetTokenExpiry = () => {
|
const resetTokenExpiry = () => {
|
||||||
const timeout = rememberMe.value ? REMEMBER_ME_TIMEOUT : DEFAULT_TIMEOUT
|
const timeout = rememberMe.value ? REMEMBER_ME_TIMEOUT : DEFAULT_TIMEOUT
|
||||||
@@ -106,7 +107,6 @@ export const useAuthStore = defineStore('auth', () => {
|
|||||||
currentUser.value = userResp.data
|
currentUser.value = userResp.data
|
||||||
localStorage.setItem('currentUser', JSON.stringify(userResp.data))
|
localStorage.setItem('currentUser', JSON.stringify(userResp.data))
|
||||||
} catch (apiError) {
|
} catch (apiError) {
|
||||||
// API call failed, likely token is invalid
|
|
||||||
logout()
|
logout()
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
@@ -117,7 +117,7 @@ export const useAuthStore = defineStore('auth', () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const updateCurrentUserCoins = (coins) => {
|
const updateCurrentUserCoins = (coins) => {
|
||||||
if (!currentUser.value) return;
|
if (!currentUser.value) return
|
||||||
currentUser.value.coins_balance = coins
|
currentUser.value.coins_balance = coins
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -273,7 +273,6 @@ export const useBiscaStore = defineStore('bisca', () => {
|
|||||||
playerScore.value = 0
|
playerScore.value = 0
|
||||||
winner.value = 'opponent'
|
winner.value = 'opponent'
|
||||||
|
|
||||||
// Parar o jogo imediatamente
|
|
||||||
isGameRunning.value = false
|
isGameRunning.value = false
|
||||||
isGameOver.value = true
|
isGameOver.value = true
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -122,7 +122,7 @@ export const useSocketStore = defineStore('websocket', () => {
|
|||||||
disconnect,
|
disconnect,
|
||||||
joinGame,
|
joinGame,
|
||||||
playCard,
|
playCard,
|
||||||
surrender, // Exported
|
surrender,
|
||||||
onTrickEnd,
|
onTrickEnd,
|
||||||
onGameOver
|
onGameOver
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ import axios from "axios";
|
|||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
class BiscaMatch {
|
class BiscaMatch {
|
||||||
// FIX: Added autoPlayCallback parameter
|
|
||||||
constructor(apiData, emitStateCallback, token, autoPlayCallback) {
|
constructor(apiData, emitStateCallback, token, autoPlayCallback) {
|
||||||
this.id = apiData.id;
|
this.id = apiData.id;
|
||||||
this.emitStateCallback = emitStateCallback;
|
this.emitStateCallback = emitStateCallback;
|
||||||
@@ -92,7 +91,6 @@ class BiscaMatch {
|
|||||||
|
|
||||||
this.currentGame.init();
|
this.currentGame.init();
|
||||||
|
|
||||||
// FIX: Start Timer & Connect Callback
|
|
||||||
this.currentGame.startTurnTimer((uid, cid) => {
|
this.currentGame.startTurnTimer((uid, cid) => {
|
||||||
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
||||||
});
|
});
|
||||||
@@ -105,12 +103,10 @@ class BiscaMatch {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- FIX: Close DB Game row on surrender ---
|
|
||||||
async abortCurrentGame(loserId) {
|
async abortCurrentGame(loserId) {
|
||||||
if (this.currentGame && this.currentGame.dbId) {
|
if (this.currentGame && this.currentGame.dbId) {
|
||||||
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
|
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
|
||||||
try {
|
try {
|
||||||
// Determine winner for the DB record based on who DIDN'T lose
|
|
||||||
const winnerId = loserId == this.player1Id ? this.player2Id : this.player1Id;
|
const winnerId = loserId == this.player1Id ? this.player2Id : this.player1Id;
|
||||||
|
|
||||||
const payload = {
|
const payload = {
|
||||||
@@ -208,7 +204,6 @@ class BiscaMatch {
|
|||||||
|
|
||||||
const result = this.currentGame.playCard(userId, cardId);
|
const result = this.currentGame.playCard(userId, cardId);
|
||||||
|
|
||||||
// FIX: Restart timer if game continues
|
|
||||||
if (result && (result.action === 'next_turn' || result.action === 'trick_resolved')) {
|
if (result && (result.action === 'next_turn' || result.action === 'trick_resolved')) {
|
||||||
this.currentGame.startTurnTimer((uid, cid) => {
|
this.currentGame.startTurnTimer((uid, cid) => {
|
||||||
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import { addUser, removeUser } from "../state/connection.js";
|
import { addUser, removeUser } from "../state/connection.js";
|
||||||
|
|
||||||
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
|
const HEARTBEAT_INTERVAL = 30000;
|
||||||
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
|
const HEARTBEAT_TIMEOUT = 10000;
|
||||||
|
|
||||||
export const handleConnectionEvents = (io, socket) => {
|
export const handleConnectionEvents = (io, socket) => {
|
||||||
let heartbeatInterval;
|
let heartbeatInterval;
|
||||||
|
|||||||
@@ -4,13 +4,11 @@ import { getUser } from "../state/connection.js";
|
|||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
// --- HELPER: Card Strength for Auto-Play ---
|
|
||||||
const getStrength = (rank) => {
|
const getStrength = (rank) => {
|
||||||
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
||||||
return strengthMap[rank] || 0;
|
return strengthMap[rank] || 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
// --- HELPER: Draw Card Logic ---
|
|
||||||
const drawCard = (game, playerId) => {
|
const drawCard = (game, playerId) => {
|
||||||
const player = game.players[playerId];
|
const player = game.players[playerId];
|
||||||
if (!player) return;
|
if (!player) return;
|
||||||
@@ -24,7 +22,6 @@ const drawCard = (game, playerId) => {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// --- HELPER: Sanitize Data ---
|
|
||||||
const sanitizeState = (state, game) => {
|
const sanitizeState = (state, game) => {
|
||||||
if (!state) return null;
|
if (!state) return null;
|
||||||
const p1 = game.player1 || state.player1 || {};
|
const p1 = game.player1 || state.player1 || {};
|
||||||
@@ -90,7 +87,6 @@ async function saveGameResult(gameId, result, token) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- SHARED END GAME LOGIC ---
|
|
||||||
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
||||||
const result = {
|
const result = {
|
||||||
action: "game_ended",
|
action: "game_ended",
|
||||||
@@ -267,7 +263,6 @@ export default (io, socket) => {
|
|||||||
if (user) handleGameMove(io, gameId, user.id, cardId);
|
if (user) handleGameMove(io, gameId, user.id, cardId);
|
||||||
});
|
});
|
||||||
|
|
||||||
// --- NEW: SURRENDER HANDLER ---
|
|
||||||
socket.on("surrender", ({ gameId }) => {
|
socket.on("surrender", ({ gameId }) => {
|
||||||
const user = getUser(socket.id);
|
const user = getUser(socket.id);
|
||||||
const game = getGame(gameId);
|
const game = getGame(gameId);
|
||||||
|
|||||||
@@ -34,7 +34,6 @@ export default (io, socket) => {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// --- FIX: Timer Callback ---
|
|
||||||
const handleAutoPlay = (matchId) => (userId, cardId) => {
|
const handleAutoPlay = (matchId) => (userId, cardId) => {
|
||||||
const match = getMatch(matchId);
|
const match = getMatch(matchId);
|
||||||
if (!match || match.status !== "Playing") return;
|
if (!match || match.status !== "Playing") return;
|
||||||
@@ -66,7 +65,6 @@ export default (io, socket) => {
|
|||||||
});
|
});
|
||||||
const matchData = res.data.data || res.data;
|
const matchData = res.data.data || res.data;
|
||||||
|
|
||||||
// Pass handleAutoPlay to constructor
|
|
||||||
match = new BiscaMatch(
|
match = new BiscaMatch(
|
||||||
matchData,
|
matchData,
|
||||||
createMatchEmitter(matchId),
|
createMatchEmitter(matchId),
|
||||||
@@ -126,7 +124,6 @@ export default (io, socket) => {
|
|||||||
if(!match || match.status !== "Playing") return;
|
if(!match || match.status !== "Playing") return;
|
||||||
const userId = socket.user.id;
|
const userId = socket.user.id;
|
||||||
|
|
||||||
// FIX: Abort current game to remove ghost
|
|
||||||
await match.abortCurrentGame(userId);
|
await match.abortCurrentGame(userId);
|
||||||
|
|
||||||
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
|
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
|
||||||
@@ -144,7 +141,6 @@ export default (io, socket) => {
|
|||||||
if (userId === match.player1Id || userId === match.player2Id) {
|
if (userId === match.player1Id || userId === match.player2Id) {
|
||||||
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
|
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
|
||||||
|
|
||||||
// FIX: Abort current game
|
|
||||||
await match.abortCurrentGame(userId);
|
await match.abortCurrentGame(userId);
|
||||||
|
|
||||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||||
|
|||||||
Reference in New Issue
Block a user