merge
This commit is contained in:
@@ -3,7 +3,7 @@ apiVersion: apps/v1
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|||||||
kind: Deployment
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kind: Deployment
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metadata:
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metadata:
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||||||
name: mysql
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name: mysql
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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selector:
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selector:
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matchLabels:
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matchLabels:
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@@ -37,7 +37,7 @@ apiVersion: v1
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|||||||
kind: Service
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kind: Service
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metadata:
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metadata:
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name: mysql
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name: mysql
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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ports:
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ports:
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- port: 3306
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- port: 3306
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@@ -3,10 +3,10 @@ apiVersion: networking.k8s.io/v1
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kind: Ingress
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kind: Ingress
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metadata:
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metadata:
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name: app-ingress
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name: app-ingress
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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rules:
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rules:
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- host: web-dad-group-x-172.22.21.253.sslip.io
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- host: web-dad-group-46-172.22.21.253.sslip.io
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http:
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http:
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paths:
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paths:
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- path: /
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- path: /
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@@ -16,7 +16,7 @@ spec:
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name: vue-app
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name: vue-app
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port:
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port:
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number: 80
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number: 80
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- host: api-dad-group-x-172.22.21.253.sslip.io
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- host: api-dad-group-46-172.22.21.253.sslip.io
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http:
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http:
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paths:
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paths:
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- path: /
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- path: /
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@@ -26,7 +26,7 @@ spec:
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name: laravel-app
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name: laravel-app
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port:
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port:
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number: 80
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number: 80
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- host: ws-dad-group-x-172.22.21.253.sslip.io
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- host: ws-dad-group-46-172.22.21.253.sslip.io
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http:
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http:
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paths:
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paths:
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- path: /
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- path: /
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@@ -3,7 +3,7 @@ apiVersion: apps/v1
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kind: Deployment
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kind: Deployment
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metadata:
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metadata:
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name: laravel-app
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name: laravel-app
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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replicas: 1
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replicas: 1
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selector:
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selector:
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@@ -17,7 +17,7 @@ spec:
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priorityClassName: high-priority
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priorityClassName: high-priority
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containers:
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containers:
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- name: api
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- name: api
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image: registry-172.22.21.115.sslip.io/dad-group-x/api:v1.0.0
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image: registry-172.22.21.115.sslip.io/dad-group-46/api:v2.0.2
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resources:
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resources:
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requests:
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requests:
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memory: "256Mi"
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memory: "256Mi"
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@@ -31,7 +31,7 @@ apiVersion: v1
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kind: Service
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kind: Service
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metadata:
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metadata:
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name: laravel-app
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name: laravel-app
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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ports:
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ports:
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- port: 80
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- port: 80
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@@ -3,7 +3,7 @@ apiVersion: apps/v1
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kind: Deployment
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kind: Deployment
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metadata:
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metadata:
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name: vue-app
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name: vue-app
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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replicas: 1
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replicas: 1
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selector:
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selector:
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@@ -17,7 +17,7 @@ spec:
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priorityClassName: low-priority
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priorityClassName: low-priority
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containers:
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containers:
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- name: web
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- name: web
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image: registry-172.22.21.115.sslip.io/dad-group-46/web:v1.0.1
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image: registry-172.22.21.115.sslip.io/dad-group-46/web:v2.0.4
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resources:
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resources:
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requests:
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requests:
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memory: "64Mi"
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memory: "64Mi"
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@@ -31,7 +31,7 @@ apiVersion: v1
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kind: Service
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kind: Service
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metadata:
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metadata:
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name: vue-app
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name: vue-app
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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ports:
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ports:
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- port: 80
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- port: 80
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@@ -3,7 +3,7 @@ apiVersion: apps/v1
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kind: Deployment
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kind: Deployment
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metadata:
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metadata:
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name: websocket-server
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name: websocket-server
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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replicas: 1
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replicas: 1
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selector:
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selector:
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@@ -17,7 +17,7 @@ spec:
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priorityClassName: low-priority
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priorityClassName: low-priority
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containers:
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containers:
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- name: web
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- name: web
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image: registry-172.22.21.115.sslip.io/dad-group-x/ws:v1.0.0
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image: registry-172.22.21.115.sslip.io/dad-group-46/ws:v2.0.6
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resources:
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resources:
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requests:
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requests:
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memory: "128Mi"
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memory: "128Mi"
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@@ -31,7 +31,7 @@ apiVersion: v1
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kind: Service
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kind: Service
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metadata:
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metadata:
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name: websocket-server
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name: websocket-server
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namespace: dad-group-x
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namespace: dad-group-46
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spec:
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spec:
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ports:
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ports:
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- port: 3000
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- port: 3000
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@@ -1,15 +1,12 @@
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import { createApp } from 'vue'
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import { createApp } from 'vue'
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import { createPinia } from 'pinia'
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import { createPinia } from 'pinia'
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import { io } from 'socket.io-client'
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import App from './App.vue'
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import App from './App.vue'
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import router from './router'
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import router from './router'
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const apiDomain = import.meta.env.VITE_API_DOMAIN
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const apiDomain = import.meta.env.VITE_API_DOMAIN
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const wsConnection = import.meta.env.VITE_WS_CONNECTION
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console.log('[main.js] api domain', apiDomain)
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console.log('[main.js] api domain', apiDomain)
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console.log('[main.js] ws connection', wsConnection)
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const app = createApp(App)
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const app = createApp(App)
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@@ -20,4 +17,3 @@ app.use(createPinia())
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app.use(router)
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app.use(router)
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app.mount('#app')
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app.mount('#app')
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@@ -12,7 +12,7 @@ export const useSocketStore = defineStore('websocket', () => {
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const lastError = ref(null)
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const lastError = ref(null)
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const currentGameId = ref(null)
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const currentGameId = ref(null)
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const WS_URL = 'http://localhost:3000'
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const WS_URL = import.meta.env.VITE_WS_CONNECTION || 'ws://localhost:3000'
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const connect = () => {
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const connect = () => {
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if (socket.value?.connected) return
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if (socket.value?.connected) return
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@@ -27,13 +27,15 @@ export const useSocketStore = defineStore('websocket', () => {
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auth: { token: `Bearer ${token}` },
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auth: { token: `Bearer ${token}` },
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reconnection: true,
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reconnection: true,
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reconnectionAttempts: 5,
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reconnectionAttempts: 5,
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reconnectionDelay: 1000
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reconnectionDelay: 1000,
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})
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})
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console.log('[WebSocket] Attempting to connect to', WS_URL)
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socket.value.on('connect', () => {
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socket.value.on('connect', () => {
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if (currentGameId.value) {
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if (currentGameId.value) {
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console.log("Reconnected to socket. Rejoining game...");
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console.log('Reconnected to socket. Rejoining game...')
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socket.emit("join-game", { gameId: currentGameId.value });
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socket.emit('join-game', { gameId: currentGameId.value })
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}
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}
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connected.value = true
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connected.value = true
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@@ -122,8 +124,8 @@ export const useSocketStore = defineStore('websocket', () => {
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disconnect,
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disconnect,
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joinGame,
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joinGame,
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playCard,
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playCard,
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surrender,
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surrender,
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onTrickEnd,
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onTrickEnd,
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onGameOver
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onGameOver,
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}
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}
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})
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})
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@@ -1,6 +1,6 @@
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GROUP := "dad-group-x"
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GROUP := "dad-group-46"
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VERSION := "1.0.0"
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VERSION := "2.0.6"
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kubectl-pods:
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kubectl-pods:
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@@ -1,2 +0,0 @@
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PORT=
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API_URL=
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@@ -1,13 +1,13 @@
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import BiscaGame from "../classes/BiscaGame.js";
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import BiscaGame from "../classes/BiscaGame.js";
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import axios from "axios";
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import axios from "axios";
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|
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const API_URL = "http://localhost:8000/api/v1";
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const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
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class BiscaMatch {
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class BiscaMatch {
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constructor(apiData, emitStateCallback, token, autoPlayCallback) {
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constructor(apiData, emitStateCallback, token, autoPlayCallback) {
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this.id = apiData.id;
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this.id = apiData.id;
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this.emitStateCallback = emitStateCallback;
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this.emitStateCallback = emitStateCallback;
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this.autoPlayCallback = autoPlayCallback;
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this.autoPlayCallback = autoPlayCallback;
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this.token = token;
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this.token = token;
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this.stake = apiData.stake;
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this.stake = apiData.stake;
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this.type = apiData.type;
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this.type = apiData.type;
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@@ -52,10 +52,10 @@ class BiscaMatch {
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getAuthHeaders() {
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getAuthHeaders() {
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return {
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return {
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headers: {
|
headers: {
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Authorization: this.token,
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Authorization: this.token,
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"Content-Type": "application/json",
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"Content-Type": "application/json",
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"Accept": "application/json"
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Accept: "application/json",
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},
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},
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};
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};
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}
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}
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@@ -72,8 +72,12 @@ class BiscaMatch {
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status: "Playing",
|
status: "Playing",
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began_at: new Date().toISOString(),
|
began_at: new Date().toISOString(),
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};
|
};
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|
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const res = await axios.post(`${API_URL}/games`, payload, this.getAuthHeaders());
|
const res = await axios.post(
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|
`${API_URL}/games`,
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|
payload,
|
||||||
|
this.getAuthHeaders()
|
||||||
|
);
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const gameData = res.data.game || res.data.data || res.data;
|
const gameData = res.data.game || res.data.data || res.data;
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newGameDbId = gameData.id;
|
newGameDbId = gameData.id;
|
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|
|
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@@ -86,17 +90,19 @@ class BiscaMatch {
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{ id: this.player1Id, name: p1Name },
|
{ id: this.player1Id, name: p1Name },
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{ id: this.player2Id, name: p2Name },
|
{ id: this.player2Id, name: p2Name },
|
||||||
newGameDbId,
|
newGameDbId,
|
||||||
(result) => { this.handleGameEnd(result); }
|
(result) => {
|
||||||
|
this.handleGameEnd(result);
|
||||||
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
this.currentGame.init();
|
this.currentGame.init();
|
||||||
|
|
||||||
this.currentGame.startTurnTimer((uid, cid) => {
|
this.currentGame.startTurnTimer((uid, cid) => {
|
||||||
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
||||||
});
|
});
|
||||||
|
|
||||||
if (this.emitStateCallback) {
|
if (this.emitStateCallback) {
|
||||||
this.emitStateCallback("match:new-round-start", null);
|
this.emitStateCallback("match:new-round-start", null);
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(`❌ Start Game Error: ${e.message}`);
|
console.error(`❌ Start Game Error: ${e.message}`);
|
||||||
@@ -104,82 +110,104 @@ class BiscaMatch {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async abortCurrentGame(loserId) {
|
async abortCurrentGame(loserId) {
|
||||||
if (this.currentGame && this.currentGame.dbId) {
|
if (this.currentGame && this.currentGame.dbId) {
|
||||||
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
|
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
|
||||||
try {
|
try {
|
||||||
const winnerId = loserId == this.player1Id ? this.player2Id : this.player1Id;
|
const winnerId =
|
||||||
|
loserId == this.player1Id ? this.player2Id : this.player1Id;
|
||||||
const payload = {
|
|
||||||
status: "Ended",
|
const payload = {
|
||||||
winner_user_id: winnerId,
|
status: "Ended",
|
||||||
loser_user_id: loserId,
|
winner_user_id: winnerId,
|
||||||
is_draw: false,
|
loser_user_id: loserId,
|
||||||
ended_at: new Date().toISOString(),
|
is_draw: false,
|
||||||
};
|
ended_at: new Date().toISOString(),
|
||||||
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
|
};
|
||||||
} catch(e) { console.error("Error aborting game:", e.message); }
|
await axios.put(
|
||||||
|
`${API_URL}/games/${this.currentGame.dbId}`,
|
||||||
|
payload,
|
||||||
|
this.getAuthHeaders()
|
||||||
|
);
|
||||||
|
} catch (e) {
|
||||||
|
console.error("Error aborting game:", e.message);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async handleGameEnd(result) {
|
async handleGameEnd(result) {
|
||||||
console.log(`[Match ${this.id}] Round ended. Winner: ${result.winnerId}`);
|
console.log(`[Match ${this.id}] Round ended. Winner: ${result.winnerId}`);
|
||||||
|
|
||||||
if (this.points[result.player1_id] !== undefined) this.points[result.player1_id] += result.player1_points;
|
if (this.points[result.player1_id] !== undefined)
|
||||||
if (this.points[result.player2_id] !== undefined) this.points[result.player2_id] += result.player2_points;
|
this.points[result.player1_id] += result.player1_points;
|
||||||
|
if (this.points[result.player2_id] !== undefined)
|
||||||
|
this.points[result.player2_id] += result.player2_points;
|
||||||
|
|
||||||
if (this.currentGame && this.currentGame.dbId) {
|
if (this.currentGame && this.currentGame.dbId) {
|
||||||
try {
|
try {
|
||||||
const payload = {
|
const payload = {
|
||||||
status: "Ended",
|
status: "Ended",
|
||||||
winner_user_id: result.winnerId,
|
winner_user_id: result.winnerId,
|
||||||
loser_user_id: result.loserId,
|
loser_user_id: result.loserId,
|
||||||
is_draw: result.isDraw,
|
is_draw: result.isDraw,
|
||||||
player1_points: result.player1_points,
|
player1_points: result.player1_points,
|
||||||
player2_points: result.player2_points,
|
player2_points: result.player2_points,
|
||||||
ended_at: new Date().toISOString(),
|
ended_at: new Date().toISOString(),
|
||||||
};
|
};
|
||||||
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
|
await axios.put(
|
||||||
} catch (e) { console.error("DB Game Update Error:", e.message); }
|
`${API_URL}/games/${this.currentGame.dbId}`,
|
||||||
|
payload,
|
||||||
|
this.getAuthHeaders()
|
||||||
|
);
|
||||||
|
} catch (e) {
|
||||||
|
console.error("DB Game Update Error:", e.message);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let marksToAdd = 0;
|
let marksToAdd = 0;
|
||||||
let roundWinnerId = result.winnerId;
|
let roundWinnerId = result.winnerId;
|
||||||
|
|
||||||
if (roundWinnerId) {
|
if (roundWinnerId) {
|
||||||
const winningScore = roundWinnerId == result.player1_id ? result.player1_points : result.player2_points;
|
const winningScore =
|
||||||
|
roundWinnerId == result.player1_id
|
||||||
|
? result.player1_points
|
||||||
|
: result.player2_points;
|
||||||
if (winningScore === 120) marksToAdd = 4;
|
if (winningScore === 120) marksToAdd = 4;
|
||||||
else if (winningScore > 90) marksToAdd = 2;
|
else if (winningScore > 90) marksToAdd = 2;
|
||||||
else if (winningScore >= 60) marksToAdd = 1;
|
else if (winningScore >= 60) marksToAdd = 1;
|
||||||
|
|
||||||
if (this.marks[roundWinnerId] !== undefined) this.marks[roundWinnerId] += marksToAdd;
|
if (this.marks[roundWinnerId] !== undefined)
|
||||||
|
this.marks[roundWinnerId] += marksToAdd;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.emitStateCallback) {
|
if (this.emitStateCallback) {
|
||||||
this.emitStateCallback("match:round-ended", {
|
this.emitStateCallback("match:round-ended", {
|
||||||
winnerId: roundWinnerId,
|
winnerId: roundWinnerId,
|
||||||
marksAdded: marksToAdd,
|
marksAdded: marksToAdd,
|
||||||
p1Points: result.player1_points,
|
p1Points: result.player1_points,
|
||||||
p2Points: result.player2_points,
|
p2Points: result.player2_points,
|
||||||
p1Marks: this.marks[this.player1Id],
|
p1Marks: this.marks[this.player1Id],
|
||||||
p2Marks: this.marks[this.player2Id],
|
p2Marks: this.marks[this.player2Id],
|
||||||
reason: result.reason || 'points'
|
reason: result.reason || "points",
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
|
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
|
||||||
await this.finishMatch();
|
await this.finishMatch();
|
||||||
if (this.emitStateCallback) this.emitStateCallback("match:ended-signal", null);
|
if (this.emitStateCallback)
|
||||||
|
this.emitStateCallback("match:ended-signal", null);
|
||||||
} else {
|
} else {
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
this.startNewGame();
|
this.startNewGame();
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async finishMatch() {
|
async finishMatch() {
|
||||||
this.status = "Ended";
|
this.status = "Ended";
|
||||||
const winnerId = this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
|
const winnerId =
|
||||||
const loserId = winnerId == this.player1Id ? this.player2Id : this.player1Id;
|
this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
|
||||||
|
const loserId =
|
||||||
|
winnerId == this.player1Id ? this.player2Id : this.player1Id;
|
||||||
|
|
||||||
const payload = {
|
const payload = {
|
||||||
status: "Ended",
|
status: "Ended",
|
||||||
@@ -192,7 +220,11 @@ class BiscaMatch {
|
|||||||
};
|
};
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await axios.put(`${API_URL}/matches/${this.id}`, payload, this.getAuthHeaders());
|
await axios.put(
|
||||||
|
`${API_URL}/matches/${this.id}`,
|
||||||
|
payload,
|
||||||
|
this.getAuthHeaders()
|
||||||
|
);
|
||||||
console.log(`[Match ${this.id}] Match Closed in DB.`);
|
console.log(`[Match ${this.id}] Match Closed in DB.`);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(`Match Close Error: ${e.message}`);
|
console.error(`Match Close Error: ${e.message}`);
|
||||||
@@ -201,21 +233,25 @@ class BiscaMatch {
|
|||||||
|
|
||||||
playCard(userId, cardId) {
|
playCard(userId, cardId) {
|
||||||
if (!this.currentGame || this.status !== "Playing") return;
|
if (!this.currentGame || this.status !== "Playing") return;
|
||||||
|
|
||||||
const result = this.currentGame.playCard(userId, cardId);
|
const result = this.currentGame.playCard(userId, cardId);
|
||||||
|
|
||||||
if (result && (result.action === 'next_turn' || result.action === 'trick_resolved')) {
|
if (
|
||||||
this.currentGame.startTurnTimer((uid, cid) => {
|
result &&
|
||||||
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
(result.action === "next_turn" || result.action === "trick_resolved")
|
||||||
});
|
) {
|
||||||
|
this.currentGame.startTurnTimer((uid, cid) => {
|
||||||
|
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
getGameState(userId) {
|
getGameState(userId) {
|
||||||
if (!this.currentGame) return null;
|
if (!this.currentGame) return null;
|
||||||
if (this.currentGame.players[userId]) return this.currentGame.getStateForPlayer(userId);
|
if (this.currentGame.players[userId])
|
||||||
|
return this.currentGame.getStateForPlayer(userId);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -226,7 +262,7 @@ class BiscaMatch {
|
|||||||
marks: this.marks,
|
marks: this.marks,
|
||||||
points: this.points,
|
points: this.points,
|
||||||
player1: this.player1,
|
player1: this.player1,
|
||||||
player2: this.player2
|
player2: this.player2,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+170
-148
@@ -2,69 +2,80 @@ import axios from "axios";
|
|||||||
import { getGame, createGame } from "../state/game.js";
|
import { getGame, createGame } from "../state/game.js";
|
||||||
import { getUser } from "../state/connection.js";
|
import { getUser } from "../state/connection.js";
|
||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
const getStrength = (rank) => {
|
const getStrength = (rank) => {
|
||||||
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
const strengthMap = {
|
||||||
return strengthMap[rank] || 0;
|
1: 10,
|
||||||
|
7: 9,
|
||||||
|
13: 8,
|
||||||
|
11: 7,
|
||||||
|
12: 6,
|
||||||
|
6: 5,
|
||||||
|
5: 4,
|
||||||
|
4: 3,
|
||||||
|
3: 2,
|
||||||
|
2: 1,
|
||||||
|
};
|
||||||
|
return strengthMap[rank] || 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
const drawCard = (game, playerId) => {
|
const drawCard = (game, playerId) => {
|
||||||
const player = game.players[playerId];
|
const player = game.players[playerId];
|
||||||
if (!player) return;
|
if (!player) return;
|
||||||
|
|
||||||
if (game.deck && game.deck.length > 0) {
|
if (game.deck && game.deck.length > 0) {
|
||||||
const card = game.deck.pop();
|
const card = game.deck.pop();
|
||||||
player.hand.push(card);
|
player.hand.push(card);
|
||||||
} else if (game.trumpCard) {
|
} else if (game.trumpCard) {
|
||||||
player.hand.push(game.trumpCard);
|
player.hand.push(game.trumpCard);
|
||||||
game.trumpCard = null;
|
game.trumpCard = null;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const sanitizeState = (state, game) => {
|
const sanitizeState = (state, game) => {
|
||||||
if (!state) return null;
|
if (!state) return null;
|
||||||
const p1 = game.player1 || state.player1 || {};
|
const p1 = game.player1 || state.player1 || {};
|
||||||
const p2 = game.player2 || state.player2 || {};
|
const p2 = game.player2 || state.player2 || {};
|
||||||
|
|
||||||
return {
|
return {
|
||||||
id: state.id,
|
id: state.id,
|
||||||
status: state.status || game.status,
|
status: state.status || game.status,
|
||||||
player1: { id: p1.id, name: p1.name },
|
player1: { id: p1.id, name: p1.name },
|
||||||
player2: { id: p2.id, name: p2.name },
|
player2: { id: p2.id, name: p2.name },
|
||||||
players: state.players,
|
players: state.players,
|
||||||
hand: state.hand,
|
hand: state.hand,
|
||||||
points: state.points,
|
points: state.points,
|
||||||
opponent: {
|
opponent: {
|
||||||
id: state.opponent?.id,
|
id: state.opponent?.id,
|
||||||
name: state.opponent?.name,
|
name: state.opponent?.name,
|
||||||
points: state.opponent?.points,
|
points: state.opponent?.points,
|
||||||
cardCount: state.opponent?.cardCount
|
cardCount: state.opponent?.cardCount,
|
||||||
},
|
},
|
||||||
table: state.table,
|
table: state.table,
|
||||||
trumpCard: state.trumpCard,
|
trumpCard: state.trumpCard,
|
||||||
deckCount: game.deck ? game.deck.length : (state.deckCount || 0),
|
deckCount: game.deck ? game.deck.length : state.deckCount || 0,
|
||||||
currentTurn: state.currentTurn,
|
currentTurn: state.currentTurn,
|
||||||
turnStartedAt: state.turnStartedAt
|
turnStartedAt: state.turnStartedAt,
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
const broadcastState = (io, gameId, game) => {
|
const broadcastState = (io, gameId, game) => {
|
||||||
const roomName = `game_${gameId}`;
|
const roomName = `game_${gameId}`;
|
||||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||||
|
|
||||||
if (socketsInRoom) {
|
if (socketsInRoom) {
|
||||||
for (const socketId of socketsInRoom) {
|
for (const socketId of socketsInRoom) {
|
||||||
const s = io.sockets.sockets.get(socketId);
|
const s = io.sockets.sockets.get(socketId);
|
||||||
const u = getUser(socketId);
|
const u = getUser(socketId);
|
||||||
if (u && game.players[u.id]) {
|
if (u && game.players[u.id]) {
|
||||||
const rawState = game.getStateForPlayer(u.id);
|
const rawState = game.getStateForPlayer(u.id);
|
||||||
const cleanState = sanitizeState(rawState, game);
|
const cleanState = sanitizeState(rawState, game);
|
||||||
s.emit("game-state", cleanState);
|
s.emit("game-state", cleanState);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
async function saveGameResult(gameId, result, token) {
|
async function saveGameResult(gameId, result, token) {
|
||||||
try {
|
try {
|
||||||
@@ -88,53 +99,55 @@ async function saveGameResult(gameId, result, token) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
||||||
const result = {
|
const result = {
|
||||||
action: "game_ended",
|
action: "game_ended",
|
||||||
winnerId: parseInt(winnerId),
|
winnerId: parseInt(winnerId),
|
||||||
loserId: parseInt(loserId),
|
loserId: parseInt(loserId),
|
||||||
totalTime: game.startTime ? Math.floor((Date.now() - game.startTime) / 1000) : 0,
|
totalTime: game.startTime
|
||||||
isDraw: false,
|
? Math.floor((Date.now() - game.startTime) / 1000)
|
||||||
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
: 0,
|
||||||
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
isDraw: false,
|
||||||
reason: reason
|
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
||||||
};
|
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
||||||
|
reason: reason,
|
||||||
|
};
|
||||||
|
|
||||||
game.status = "ended";
|
game.status = "ended";
|
||||||
if (game.timer) clearInterval(game.timer);
|
if (game.timer) clearInterval(game.timer);
|
||||||
|
|
||||||
io.to(`game_${gameId}`).emit("game-over", {
|
io.to(`game_${gameId}`).emit("game-over", {
|
||||||
winnerId: result.winnerId,
|
winnerId: result.winnerId,
|
||||||
isDraw: result.isDraw,
|
isDraw: result.isDraw,
|
||||||
p1Points: result.player1_points,
|
p1Points: result.player1_points,
|
||||||
p2Points: result.player2_points,
|
p2Points: result.player2_points,
|
||||||
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over"
|
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over",
|
||||||
});
|
});
|
||||||
|
|
||||||
const anyId = Object.keys(game.players)[0];
|
const anyId = Object.keys(game.players)[0];
|
||||||
const token = game.players[anyId]?.token;
|
const token = game.players[anyId]?.token;
|
||||||
if (token) saveGameResult(gameId, result, token);
|
if (token) saveGameResult(gameId, result, token);
|
||||||
}
|
};
|
||||||
|
|
||||||
const handleTimeout = (io, gameId, userId) => {
|
const handleTimeout = (io, gameId, userId) => {
|
||||||
const game = getGame(gameId);
|
const game = getGame(gameId);
|
||||||
if (!game || game.status === 'ended') return;
|
if (!game || game.status === "ended") return;
|
||||||
|
|
||||||
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
||||||
|
|
||||||
const player = game.players[userId];
|
const player = game.players[userId];
|
||||||
if (!player || !player.hand || player.hand.length === 0) return;
|
if (!player || !player.hand || player.hand.length === 0) return;
|
||||||
|
|
||||||
const trumpSuit = game.trumpCard?.suit || '';
|
const trumpSuit = game.trumpCard?.suit || "";
|
||||||
|
|
||||||
const sortedHand = [...player.hand].sort((a, b) => {
|
const sortedHand = [...player.hand].sort((a, b) => {
|
||||||
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
||||||
const strengthB = getStrength(b.rank) + (b.suit === trumpSuit ? 100 : 0);
|
const strengthB = getStrength(b.rank) + (b.suit === trumpSuit ? 100 : 0);
|
||||||
return strengthA - strengthB;
|
return strengthA - strengthB;
|
||||||
});
|
});
|
||||||
|
|
||||||
const cardToPlay = sortedHand[0];
|
const cardToPlay = sortedHand[0];
|
||||||
if (cardToPlay) {
|
if (cardToPlay) {
|
||||||
handleGameMove(io, gameId, userId, cardToPlay.id);
|
handleGameMove(io, gameId, userId, cardToPlay.id);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -144,30 +157,33 @@ const handleGameMove = (io, gameId, userId, cardId) => {
|
|||||||
|
|
||||||
const result = game.playCard(userId, cardId);
|
const result = game.playCard(userId, cardId);
|
||||||
const roomName = `game_${gameId}`;
|
const roomName = `game_${gameId}`;
|
||||||
|
|
||||||
broadcastState(io, gameId, game);
|
broadcastState(io, gameId, game);
|
||||||
|
|
||||||
if (result.action === "trick_resolved") {
|
if (result.action === "trick_resolved") {
|
||||||
io.to(roomName).emit("trick-end", result.trickResult);
|
io.to(roomName).emit("trick-end", result.trickResult);
|
||||||
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
if (game.status !== "ended") {
|
if (game.status !== "ended") {
|
||||||
const canDraw = (game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
const canDraw =
|
||||||
|
(game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
||||||
|
|
||||||
if (canDraw) {
|
if (canDraw) {
|
||||||
const winnerId = result.trickResult.winnerId;
|
const winnerId = result.trickResult.winnerId;
|
||||||
const loserId = Object.keys(game.players).find(id => String(id) !== String(winnerId));
|
const loserId = Object.keys(game.players).find(
|
||||||
|
(id) => String(id) !== String(winnerId)
|
||||||
|
);
|
||||||
|
|
||||||
if (winnerId) drawCard(game, winnerId);
|
if (winnerId) drawCard(game, winnerId);
|
||||||
if (loserId) drawCard(game, loserId);
|
if (loserId) drawCard(game, loserId);
|
||||||
}
|
|
||||||
broadcastState(io, gameId, game);
|
|
||||||
}
|
}
|
||||||
}, 1500);
|
broadcastState(io, gameId, game);
|
||||||
|
}
|
||||||
|
}, 1500);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result.action === "game_ended") {
|
if (result.action === "game_ended") {
|
||||||
performGameEnd(io, game, gameId, result.winnerId, result.loserId, "points");
|
performGameEnd(io, game, gameId, result.winnerId, result.loserId, "points");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
||||||
@@ -189,72 +205,76 @@ export default (io, socket) => {
|
|||||||
let gameData = null;
|
let gameData = null;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const token = socket.handshake.auth.token;
|
const token = socket.handshake.auth.token;
|
||||||
const response = await axios.get(`${API_URL}/games/${gameId}`, {
|
const response = await axios.get(`${API_URL}/games/${gameId}`, {
|
||||||
headers: { Authorization: token },
|
headers: { Authorization: token },
|
||||||
});
|
});
|
||||||
gameData = response.data.data || response.data;
|
gameData = response.data.data || response.data;
|
||||||
} catch (e) { console.error("DB Sync Failed"); }
|
} catch (e) {
|
||||||
|
console.error("DB Sync Failed");
|
||||||
|
}
|
||||||
|
|
||||||
if (!game && gameData) {
|
if (!game && gameData) {
|
||||||
const p1Name = gameData.player1?.nickname || "Player 1";
|
const p1Name = gameData.player1?.nickname || "Player 1";
|
||||||
const p2Name = gameData.player2?.nickname || "Player 2";
|
const p2Name = gameData.player2?.nickname || "Player 2";
|
||||||
const type = gameData.type == "9" ? 9 : 3;
|
const type = gameData.type == "9" ? 9 : 3;
|
||||||
game = createGame(
|
game = createGame(
|
||||||
gameId,
|
gameId,
|
||||||
type,
|
type,
|
||||||
{ id: gameData.player1_user_id, name: p1Name },
|
{ id: gameData.player1_user_id, name: p1Name },
|
||||||
{ id: gameData.player2_user_id, name: p2Name }
|
{ id: gameData.player2_user_id, name: p2Name }
|
||||||
);
|
);
|
||||||
game.status = gameData.status === 'Playing' ? 'playing' : 'pending';
|
game.status = gameData.status === "Playing" ? "playing" : "pending";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!game) {
|
if (!game) {
|
||||||
socket.emit("error", { message: "Game not found." });
|
socket.emit("error", { message: "Game not found." });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const myId = user.id;
|
const myId = user.id;
|
||||||
const ghostKey = Object.keys(game.players).find(key => key == 1);
|
const ghostKey = Object.keys(game.players).find((key) => key == 1);
|
||||||
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
||||||
|
|
||||||
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
||||||
let ghostHand = [];
|
let ghostHand = [];
|
||||||
let ghostPoints = 0;
|
let ghostPoints = 0;
|
||||||
let ghostTricks = 0;
|
let ghostTricks = 0;
|
||||||
if (ghostKey && game.players[ghostKey]) {
|
if (ghostKey && game.players[ghostKey]) {
|
||||||
ghostHand = game.players[ghostKey].hand || [];
|
ghostHand = game.players[ghostKey].hand || [];
|
||||||
ghostPoints = game.players[ghostKey].points || 0;
|
ghostPoints = game.players[ghostKey].points || 0;
|
||||||
ghostTricks = game.players[ghostKey].tricks || 0;
|
ghostTricks = game.players[ghostKey].tricks || 0;
|
||||||
delete game.players[ghostKey];
|
delete game.players[ghostKey];
|
||||||
}
|
}
|
||||||
|
|
||||||
game.players[myId] = {
|
game.players[myId] = {
|
||||||
id: myId,
|
id: myId,
|
||||||
name: user.nickname,
|
name: user.nickname,
|
||||||
hand: ghostHand,
|
hand: ghostHand,
|
||||||
points: ghostPoints,
|
points: ghostPoints,
|
||||||
tricks: ghostTricks,
|
tricks: ghostTricks,
|
||||||
token: socket.handshake.auth.token,
|
token: socket.handshake.auth.token,
|
||||||
};
|
};
|
||||||
game.player2 = { id: myId, name: user.nickname };
|
game.player2 = { id: myId, name: user.nickname };
|
||||||
game.status = 'playing';
|
game.status = "playing";
|
||||||
if(!game.timer) {
|
if (!game.timer) {
|
||||||
game.startTurnTimer((timeoutUserId) => handleTimeout(io, gameId, timeoutUserId));
|
game.startTurnTimer((timeoutUserId) =>
|
||||||
}
|
handleTimeout(io, gameId, timeoutUserId)
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
socket.join(`game_${gameId}`);
|
socket.join(`game_${gameId}`);
|
||||||
socket.activeGameId = gameId;
|
socket.activeGameId = gameId;
|
||||||
|
|
||||||
if (game.players[myId]) {
|
if (game.players[myId]) {
|
||||||
game.players[myId].token = socket.handshake.auth.token;
|
game.players[myId].token = socket.handshake.auth.token;
|
||||||
|
|
||||||
const rawState = game.getStateForPlayer(myId);
|
const rawState = game.getStateForPlayer(myId);
|
||||||
const cleanState = sanitizeState(rawState, game);
|
const cleanState = sanitizeState(rawState, game);
|
||||||
|
|
||||||
socket.emit("game-state", cleanState);
|
socket.emit("game-state", cleanState);
|
||||||
broadcastState(io, gameId, game);
|
broadcastState(io, gameId, game);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -264,14 +284,16 @@ export default (io, socket) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
socket.on("surrender", ({ gameId }) => {
|
socket.on("surrender", ({ gameId }) => {
|
||||||
const user = getUser(socket.id);
|
const user = getUser(socket.id);
|
||||||
const game = getGame(gameId);
|
const game = getGame(gameId);
|
||||||
|
|
||||||
if (!game || !user || !game.players[user.id]) return;
|
|
||||||
|
|
||||||
console.log(`[Game] User ${user.nickname} surrendered.`);
|
if (!game || !user || !game.players[user.id]) return;
|
||||||
|
|
||||||
const winnerId = Object.keys(game.players).find(id => String(id) !== String(user.id));
|
console.log(`[Game] User ${user.nickname} surrendered.`);
|
||||||
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
|
||||||
|
const winnerId = Object.keys(game.players).find(
|
||||||
|
(id) => String(id) !== String(user.id)
|
||||||
|
);
|
||||||
|
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|||||||
+151
-137
@@ -2,153 +2,167 @@ import { getMatch, addMatch } from "../state/match.js";
|
|||||||
import BiscaMatch from "../classes/BiscaMatch.js";
|
import BiscaMatch from "../classes/BiscaMatch.js";
|
||||||
import axios from "axios";
|
import axios from "axios";
|
||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
export default (io, socket) => {
|
export default (io, socket) => {
|
||||||
|
const broadcastMatchUpdate = (matchId, match) => {
|
||||||
const broadcastMatchUpdate = (matchId, match) => {
|
const roomName = `match_${matchId}`;
|
||||||
const roomName = `match_${matchId}`;
|
const room = io.sockets.adapter.rooms.get(roomName);
|
||||||
const room = io.sockets.adapter.rooms.get(roomName);
|
if (room) {
|
||||||
if (room) {
|
for (const socketId of room) {
|
||||||
for (const socketId of room) {
|
const clientSocket = io.sockets.sockets.get(socketId);
|
||||||
const clientSocket = io.sockets.sockets.get(socketId);
|
if (!clientSocket || !clientSocket.user) continue;
|
||||||
if (!clientSocket || !clientSocket.user) continue;
|
const userId = clientSocket.user.id;
|
||||||
const userId = clientSocket.user.id;
|
|
||||||
const publicState = match.getPublicState();
|
|
||||||
const gameState = match.getGameState(userId);
|
|
||||||
clientSocket.emit("match:update", { ...publicState, game: gameState });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const createMatchEmitter = (matchId) => (eventName, payload) => {
|
|
||||||
const match = getMatch(matchId);
|
|
||||||
if (!match) return;
|
|
||||||
|
|
||||||
if (eventName === 'match:new-round-start' || eventName === 'match:ended-signal') {
|
|
||||||
broadcastMatchUpdate(matchId, match);
|
|
||||||
} else if (eventName === 'match:round-ended') {
|
|
||||||
io.to(`match_${matchId}`).emit('match:round-ended', payload);
|
|
||||||
} else {
|
|
||||||
io.to(`match_${matchId}`).emit(eventName, payload);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleAutoPlay = (matchId) => (userId, cardId) => {
|
|
||||||
const match = getMatch(matchId);
|
|
||||||
if (!match || match.status !== "Playing") return;
|
|
||||||
|
|
||||||
console.log(`[Match ${matchId}] Auto-playing for User ${userId}`);
|
|
||||||
const result = match.playCard(userId, cardId);
|
|
||||||
|
|
||||||
if (result && result.action === "trick_resolved") {
|
|
||||||
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
|
||||||
setTimeout(() => { broadcastMatchUpdate(matchId, match); }, 1500);
|
|
||||||
} else {
|
|
||||||
broadcastMatchUpdate(matchId, match);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
socket.on("match:enter", async (data) => {
|
|
||||||
const { matchId } = data;
|
|
||||||
if (!socket.user || !socket.user.id) return socket.emit("error", { message: "Auth failed" });
|
|
||||||
const userId = socket.user.id;
|
|
||||||
socket.activeMatchId = matchId;
|
|
||||||
|
|
||||||
const room = `match_${matchId}`;
|
|
||||||
let match = getMatch(matchId);
|
|
||||||
|
|
||||||
if (!match) {
|
|
||||||
try {
|
|
||||||
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
|
|
||||||
headers: { Authorization: socket.token || socket.handshake.auth.token },
|
|
||||||
});
|
|
||||||
const matchData = res.data.data || res.data;
|
|
||||||
|
|
||||||
match = new BiscaMatch(
|
|
||||||
matchData,
|
|
||||||
createMatchEmitter(matchId),
|
|
||||||
socket.token,
|
|
||||||
handleAutoPlay(matchId)
|
|
||||||
);
|
|
||||||
addMatch(match);
|
|
||||||
} catch (e) {
|
|
||||||
return socket.emit("error", "Match not found");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
match.emitStateCallback = createMatchEmitter(matchId);
|
|
||||||
if (userId !== match.player1Id && match.player2Id === 1) await match.joinPlayer(userId, socket.user);
|
|
||||||
|
|
||||||
socket.join(room);
|
|
||||||
const publicState = match.getPublicState();
|
const publicState = match.getPublicState();
|
||||||
const gameState = match.getGameState(userId);
|
const gameState = match.getGameState(userId);
|
||||||
socket.emit("match:update", { ...publicState, game: gameState });
|
clientSocket.emit("match:update", { ...publicState, game: gameState });
|
||||||
if (match.status === 'Playing') broadcastMatchUpdate(matchId, match);
|
}
|
||||||
});
|
}
|
||||||
|
};
|
||||||
|
|
||||||
socket.on("game:play-card", (data) => {
|
const createMatchEmitter = (matchId) => (eventName, payload) => {
|
||||||
const { matchId, cardId } = data;
|
const match = getMatch(matchId);
|
||||||
const match = getMatch(matchId);
|
if (!match) return;
|
||||||
if (!match || match.status !== "Playing") return;
|
|
||||||
const result = match.playCard(socket.user.id, cardId);
|
|
||||||
if (result && result.error) return socket.emit("error", { message: result.error });
|
|
||||||
if (result && result.action === "trick_resolved") {
|
|
||||||
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
|
||||||
setTimeout(() => { broadcastMatchUpdate(matchId, match); }, 1500);
|
|
||||||
} else {
|
|
||||||
broadcastMatchUpdate(matchId, match);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
socket.on("game:surrender", async ({ matchId }) => {
|
if (
|
||||||
const match = getMatch(matchId);
|
eventName === "match:new-round-start" ||
|
||||||
if(!match || match.status !== "Playing") return;
|
eventName === "match:ended-signal"
|
||||||
const userId = socket.user.id;
|
) {
|
||||||
console.log(`[Match ${matchId}] User ${userId} surrendered ROUND.`);
|
broadcastMatchUpdate(matchId, match);
|
||||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
} else if (eventName === "match:round-ended") {
|
||||||
const result = {
|
io.to(`match_${matchId}`).emit("match:round-ended", payload);
|
||||||
winnerId: opponentId,
|
} else {
|
||||||
loserId: userId,
|
io.to(`match_${matchId}`).emit(eventName, payload);
|
||||||
isDraw: false,
|
}
|
||||||
player1_id: match.player1Id,
|
};
|
||||||
player2_id: match.player2Id,
|
|
||||||
player1_points: match.player1Id == opponentId ? 91 : 0,
|
|
||||||
player2_points: match.player2Id == opponentId ? 91 : 0,
|
|
||||||
reason: 'surrender'
|
|
||||||
};
|
|
||||||
await match.handleGameEnd(result);
|
|
||||||
});
|
|
||||||
|
|
||||||
socket.on("match:surrender", async ({ matchId }) => {
|
const handleAutoPlay = (matchId) => (userId, cardId) => {
|
||||||
const match = getMatch(matchId);
|
const match = getMatch(matchId);
|
||||||
if(!match || match.status !== "Playing") return;
|
if (!match || match.status !== "Playing") return;
|
||||||
const userId = socket.user.id;
|
|
||||||
|
|
||||||
await match.abortCurrentGame(userId);
|
|
||||||
|
|
||||||
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
|
console.log(`[Match ${matchId}] Auto-playing for User ${userId}`);
|
||||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
const result = match.playCard(userId, cardId);
|
||||||
match.marks[opponentId] = 4;
|
|
||||||
await match.finishMatch();
|
if (result && result.action === "trick_resolved") {
|
||||||
|
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
||||||
|
setTimeout(() => {
|
||||||
broadcastMatchUpdate(matchId, match);
|
broadcastMatchUpdate(matchId, match);
|
||||||
});
|
}, 1500);
|
||||||
|
} else {
|
||||||
|
broadcastMatchUpdate(matchId, match);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
socket.on("disconnect", async () => {
|
socket.on("match:enter", async (data) => {
|
||||||
if (socket.activeMatchId) {
|
const { matchId } = data;
|
||||||
const match = getMatch(socket.activeMatchId);
|
if (!socket.user || !socket.user.id)
|
||||||
if (match && match.status === 'Playing') {
|
return socket.emit("error", { message: "Auth failed" });
|
||||||
const userId = socket.user?.id;
|
const userId = socket.user.id;
|
||||||
if (userId === match.player1Id || userId === match.player2Id) {
|
socket.activeMatchId = matchId;
|
||||||
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
|
|
||||||
|
|
||||||
await match.abortCurrentGame(userId);
|
|
||||||
|
|
||||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
const room = `match_${matchId}`;
|
||||||
match.marks[opponentId] = 4;
|
let match = getMatch(matchId);
|
||||||
await match.finishMatch();
|
|
||||||
broadcastMatchUpdate(match.id, match);
|
if (!match) {
|
||||||
}
|
try {
|
||||||
}
|
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
|
||||||
|
headers: {
|
||||||
|
Authorization: socket.token || socket.handshake.auth.token,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
const matchData = res.data.data || res.data;
|
||||||
|
|
||||||
|
match = new BiscaMatch(
|
||||||
|
matchData,
|
||||||
|
createMatchEmitter(matchId),
|
||||||
|
socket.token,
|
||||||
|
handleAutoPlay(matchId)
|
||||||
|
);
|
||||||
|
addMatch(match);
|
||||||
|
} catch (e) {
|
||||||
|
return socket.emit("error", "Match not found");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
match.emitStateCallback = createMatchEmitter(matchId);
|
||||||
|
if (userId !== match.player1Id && match.player2Id === 1)
|
||||||
|
await match.joinPlayer(userId, socket.user);
|
||||||
|
|
||||||
|
socket.join(room);
|
||||||
|
const publicState = match.getPublicState();
|
||||||
|
const gameState = match.getGameState(userId);
|
||||||
|
socket.emit("match:update", { ...publicState, game: gameState });
|
||||||
|
if (match.status === "Playing") broadcastMatchUpdate(matchId, match);
|
||||||
|
});
|
||||||
|
|
||||||
|
socket.on("game:play-card", (data) => {
|
||||||
|
const { matchId, cardId } = data;
|
||||||
|
const match = getMatch(matchId);
|
||||||
|
if (!match || match.status !== "Playing") return;
|
||||||
|
const result = match.playCard(socket.user.id, cardId);
|
||||||
|
if (result && result.error)
|
||||||
|
return socket.emit("error", { message: result.error });
|
||||||
|
if (result && result.action === "trick_resolved") {
|
||||||
|
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
||||||
|
setTimeout(() => {
|
||||||
|
broadcastMatchUpdate(matchId, match);
|
||||||
|
}, 1500);
|
||||||
|
} else {
|
||||||
|
broadcastMatchUpdate(matchId, match);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
socket.on("game:surrender", async ({ matchId }) => {
|
||||||
|
const match = getMatch(matchId);
|
||||||
|
if (!match || match.status !== "Playing") return;
|
||||||
|
const userId = socket.user.id;
|
||||||
|
console.log(`[Match ${matchId}] User ${userId} surrendered ROUND.`);
|
||||||
|
const opponentId =
|
||||||
|
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||||
|
const result = {
|
||||||
|
winnerId: opponentId,
|
||||||
|
loserId: userId,
|
||||||
|
isDraw: false,
|
||||||
|
player1_id: match.player1Id,
|
||||||
|
player2_id: match.player2Id,
|
||||||
|
player1_points: match.player1Id == opponentId ? 91 : 0,
|
||||||
|
player2_points: match.player2Id == opponentId ? 91 : 0,
|
||||||
|
reason: "surrender",
|
||||||
|
};
|
||||||
|
await match.handleGameEnd(result);
|
||||||
|
});
|
||||||
|
|
||||||
|
socket.on("match:surrender", async ({ matchId }) => {
|
||||||
|
const match = getMatch(matchId);
|
||||||
|
if (!match || match.status !== "Playing") return;
|
||||||
|
const userId = socket.user.id;
|
||||||
|
|
||||||
|
await match.abortCurrentGame(userId);
|
||||||
|
|
||||||
|
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
|
||||||
|
const opponentId =
|
||||||
|
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||||
|
match.marks[opponentId] = 4;
|
||||||
|
await match.finishMatch();
|
||||||
|
broadcastMatchUpdate(matchId, match);
|
||||||
|
});
|
||||||
|
|
||||||
|
socket.on("disconnect", async () => {
|
||||||
|
if (socket.activeMatchId) {
|
||||||
|
const match = getMatch(socket.activeMatchId);
|
||||||
|
if (match && match.status === "Playing") {
|
||||||
|
const userId = socket.user?.id;
|
||||||
|
if (userId === match.player1Id || userId === match.player2Id) {
|
||||||
|
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
|
||||||
|
|
||||||
|
await match.abortCurrentGame(userId);
|
||||||
|
|
||||||
|
const opponentId =
|
||||||
|
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||||
|
match.marks[opponentId] = 4;
|
||||||
|
await match.finishMatch();
|
||||||
|
broadcastMatchUpdate(match.id, match);
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
};
|
};
|
||||||
|
|||||||
+133
-100
@@ -6,10 +6,10 @@ import gameEvents from "./events/game.js";
|
|||||||
import matchEvents from "./events/match.js";
|
import matchEvents from "./events/match.js";
|
||||||
|
|
||||||
export const server = {
|
export const server = {
|
||||||
io: null,
|
io: null,
|
||||||
};
|
};
|
||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
const disconnectTimers = new Map();
|
const disconnectTimers = new Map();
|
||||||
const RECONNECT_GRACE_PERIOD = 1 * 60 * 1000;
|
const RECONNECT_GRACE_PERIOD = 1 * 60 * 1000;
|
||||||
@@ -17,114 +17,147 @@ const RECONNECT_GRACE_PERIOD = 1 * 60 * 1000;
|
|||||||
const userId = (socket) => socket.user && socket.user.id;
|
const userId = (socket) => socket.user && socket.user.id;
|
||||||
|
|
||||||
export const serverStart = (port) => {
|
export const serverStart = (port) => {
|
||||||
server.io = new Server(port, {
|
server.io = new Server(port, {
|
||||||
cors: {
|
cors: {
|
||||||
origin: "*",
|
origin: "*",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
console.log(`[WebSocket] API_URL is set to ${API_URL}`);
|
||||||
|
|
||||||
|
server.io.use(async (socket, next) => {
|
||||||
|
let token = socket.handshake.auth.token;
|
||||||
|
|
||||||
|
if (!token) {
|
||||||
|
return next(new Error("Authentication error: No token provided"));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!token.startsWith("Bearer ")) {
|
||||||
|
token = "Bearer " + token;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await axios.get(`${API_URL}/users/me`, {
|
||||||
|
headers: {
|
||||||
|
Authorization: token,
|
||||||
|
Accept: "application/json",
|
||||||
},
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const user = response.data.data || response.data;
|
||||||
|
|
||||||
|
if (!user || !user.id) {
|
||||||
|
return next(new Error("Authentication error: User data not found"));
|
||||||
|
}
|
||||||
|
|
||||||
|
socket.user = user;
|
||||||
|
socket.token = token;
|
||||||
|
socket.handshake.auth.token = token;
|
||||||
|
|
||||||
|
if (disconnectTimers.has(user.id)) {
|
||||||
|
console.log(
|
||||||
|
`[Connection] User ${user.id} reconnected! Cancelling surrender timer.`
|
||||||
|
);
|
||||||
|
clearTimeout(disconnectTimers.get(user.id));
|
||||||
|
disconnectTimers.delete(user.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
addUser(socket.id, user);
|
||||||
|
|
||||||
|
next();
|
||||||
|
} catch (error) {
|
||||||
|
if (error.response) {
|
||||||
|
console.error(
|
||||||
|
"❌ Erro Laravel:",
|
||||||
|
error.response.status,
|
||||||
|
error.response.data
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
console.error("❌ Erro Rede:", error.message);
|
||||||
|
}
|
||||||
|
next(new Error("Authentication error: Invalid token"));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
server.io.on("connection", (socket) => {
|
||||||
|
gameEvents(server.io, socket);
|
||||||
|
matchEvents(server.io, socket);
|
||||||
|
|
||||||
|
handleConnectionEvents(server.io, socket);
|
||||||
|
|
||||||
|
socket.on("notify_disconnect", () => {
|
||||||
|
socket.isVoluntaryDisconnect = true;
|
||||||
});
|
});
|
||||||
|
|
||||||
server.io.use(async (socket, next) => {
|
socket.on("disconnect", () => {
|
||||||
let token = socket.handshake.auth.token;
|
// Remove from active socket list
|
||||||
|
removeUser(socket.id);
|
||||||
|
|
||||||
if (!token) {
|
if (socket.isVoluntaryDisconnect) {
|
||||||
return next(new Error("Authentication error: No token provided"));
|
console.log(
|
||||||
}
|
`[Disconnect] User ${userId} disconnected voluntarily. No surrender needed.`
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (!token.startsWith("Bearer ")) {
|
if (userId) {
|
||||||
token = "Bearer " + token;
|
console.log(
|
||||||
}
|
`[Disconnect] User ${userId} disconnected. Waiting ${
|
||||||
|
RECONNECT_GRACE_PERIOD / 1000
|
||||||
|
}s...`
|
||||||
|
);
|
||||||
|
|
||||||
try {
|
// -----------------------------------------------------------
|
||||||
const response = await axios.get(`${API_URL}/users/me`, {
|
// 2. START SURRENDER TIMER
|
||||||
headers: {
|
// -----------------------------------------------------------
|
||||||
Authorization: token,
|
const timer = setTimeout(async () => {
|
||||||
Accept: "application/json"
|
console.log(
|
||||||
},
|
`[Timeout] User ${userId} did not return. Forcing surrender.`
|
||||||
});
|
);
|
||||||
|
|
||||||
const user = response.data.data || response.data;
|
// A. Find the Game ID this user is playing (You need a way to look this up)
|
||||||
|
// Ideally, your 'socket' object or a global map knows which gameID the user is in.
|
||||||
|
// For this example, let's assume you stored `socket.activeGameId` when they joined.
|
||||||
|
const gameId = socket.activeGameId;
|
||||||
|
|
||||||
if (!user || !user.id) {
|
if (gameId) {
|
||||||
return next(new Error("Authentication error: User data not found"));
|
try {
|
||||||
|
// B. Call Laravel API to resign on their behalf
|
||||||
|
// We use the token we saved during the handshake
|
||||||
|
await axios.post(
|
||||||
|
`${API_URL}/games/${gameId}/resign`,
|
||||||
|
{},
|
||||||
|
{
|
||||||
|
headers: {
|
||||||
|
Authorization: socket.handshake.auth.token,
|
||||||
|
Accept: "application/json",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
// C. Notify the room (The API likely triggers a Pusher/Socket event,
|
||||||
|
// but we can also emit locally if needed)
|
||||||
|
server.io.to(gameId).emit("game_over", {
|
||||||
|
winner: "opponent",
|
||||||
|
reason: "disconnect",
|
||||||
|
});
|
||||||
|
|
||||||
|
console.log(
|
||||||
|
`[Timeout] Successfully resigned game ${gameId} for user ${userId}`
|
||||||
|
);
|
||||||
|
} catch (err) {
|
||||||
|
console.error(
|
||||||
|
`[Timeout] Failed to resign game for user ${userId}:`,
|
||||||
|
err.message
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
socket.user = user;
|
disconnectTimers.delete(userId);
|
||||||
socket.token = token;
|
}, RECONNECT_GRACE_PERIOD);
|
||||||
socket.handshake.auth.token = token;
|
|
||||||
|
|
||||||
if (disconnectTimers.has(user.id)) {
|
disconnectTimers.set(userId, timer);
|
||||||
console.log(`[Connection] User ${user.id} reconnected! Cancelling surrender timer.`);
|
}
|
||||||
clearTimeout(disconnectTimers.get(user.id));
|
|
||||||
disconnectTimers.delete(user.id);
|
|
||||||
}
|
|
||||||
|
|
||||||
addUser(socket.id, user);
|
|
||||||
|
|
||||||
next();
|
|
||||||
} catch (error) {
|
|
||||||
if (error.response) {
|
|
||||||
console.error(
|
|
||||||
"❌ Erro Laravel:",
|
|
||||||
error.response.status,
|
|
||||||
error.response.data
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
console.error("❌ Erro Rede:", error.message);
|
|
||||||
}
|
|
||||||
next(new Error("Authentication error: Invalid token"));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
server.io.on("connection", (socket) => {
|
|
||||||
gameEvents(server.io, socket);
|
|
||||||
matchEvents(server.io, socket);
|
|
||||||
|
|
||||||
handleConnectionEvents(server.io, socket);
|
|
||||||
|
|
||||||
socket.on("notify_disconnect", () => {
|
|
||||||
socket.isVoluntaryDisconnect = true;
|
|
||||||
});
|
|
||||||
|
|
||||||
socket.on("disconnect", () => {
|
|
||||||
removeUser(socket.id);
|
|
||||||
|
|
||||||
if (socket.isVoluntaryDisconnect) {
|
|
||||||
console.log(`[Disconnect] User ${userId} disconnected voluntarily. No surrender needed.`);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (userId) {
|
|
||||||
console.log(`[Disconnect] User ${userId} disconnected. Waiting ${RECONNECT_GRACE_PERIOD / 1000}s...`);
|
|
||||||
const timer = setTimeout(async () => {
|
|
||||||
console.log(`[Timeout] User ${userId} did not return. Forcing surrender.`);
|
|
||||||
|
|
||||||
const gameId = socket.activeGameId;
|
|
||||||
|
|
||||||
if (gameId) {
|
|
||||||
try {
|
|
||||||
await axios.post(`${API_URL}/games/${gameId}/resign`, {}, {
|
|
||||||
headers: {
|
|
||||||
Authorization: socket.handshake.auth.token,
|
|
||||||
Accept: "application/json"
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
server.io.to(gameId).emit("game_over", {
|
|
||||||
winner: "opponent",
|
|
||||||
reason: "disconnect"
|
|
||||||
});
|
|
||||||
|
|
||||||
console.log(`[Timeout] Successfully resigned game ${gameId} for user ${userId}`);
|
|
||||||
} catch (err) {
|
|
||||||
console.error(`[Timeout] Failed to resign game for user ${userId}:`, err.message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
disconnectTimers.delete(userId);
|
|
||||||
}, RECONNECT_GRACE_PERIOD);
|
|
||||||
|
|
||||||
disconnectTimers.set(userId, timer);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
});
|
||||||
|
});
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user