SyntaxSquad/DADProject#14 Bot works and play works, still has some bugs

This commit is contained in:
2025-12-23 21:52:09 +00:00
parent 1939822e9b
commit d8e20dfc67
4 changed files with 112 additions and 111 deletions
+13 -56
View File
@@ -2,7 +2,6 @@
<div
class="min-h-screen bg-linear-to-br from-green-700 via-green-800 to-green-900 grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8"
>
<!-- Score Display (Top Left) -->
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
<ScoreDisplay
:player-score="playerScore"
@@ -12,17 +11,14 @@
/>
</div>
<!-- Opponent Hand -->
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
<PlayerHand
:cards="opponentHand"
:face-down="true"
:max-cards="maxCards"
:playable-cards="[]"
/>
</div>
<!-- Play Area -->
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
<PlayArea
:player-card="currentTrick.playerCard"
@@ -31,18 +27,15 @@
/>
</div>
<!-- Deck Area -->
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
<DeckArea :trump-card="trumpCard" :cards-remaining="cardsRemaining" :is-empty="deckIsEmpty" />
</div>
<!-- Player Hand -->
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
<PlayerHand
:cards="playerHand"
:face-down="false"
:max-cards="maxCards"
:playable-cards="playableCardIndices"
@card-clicked="handleCardClick"
/>
</div>
@@ -55,52 +48,20 @@ import PlayArea from './PlayArea.vue'
import DeckArea from './DeckArea.vue'
import ScoreDisplay from './ScoreDisplay.vue'
// Props for testing - in real implementation, these come from Pinia store
const props = defineProps({
playerHand: {
type: Array,
default: () => [],
},
opponentHand: {
type: Array,
default: () => [],
},
playerHand: { type: Array, default: () => [] },
opponentHand: { type: Array, default: () => [] },
currentTrick: {
type: Object,
default: () => ({
playerCard: null,
opponentCard: null,
winner: null,
}),
},
trumpCard: {
type: Object,
required: true,
},
cardsRemaining: {
type: Number,
default: 0,
},
deckIsEmpty: {
type: Boolean,
default: false,
},
maxCards: {
type: Number,
default: 3,
},
playableCardIndices: {
type: Array,
default: () => [],
},
playerScore: {
type: Number,
default: 0,
},
opponentScore: {
type: Number,
default: 0,
default: () => ({ playerCard: null, opponentCard: null, winner: null }),
},
trumpCard: { type: Object, required: true },
cardsRemaining: { type: Number, default: 0 },
deckIsEmpty: { type: Boolean, default: false },
maxCards: { type: Number, default: 3 },
// REMOVIDO: playableCardIndices (já não precisamos dele)
playerScore: { type: Number, default: 0 },
opponentScore: { type: Number, default: 0 },
currentTurn: {
type: String,
default: 'player',
@@ -108,13 +69,9 @@ const props = defineProps({
},
})
const emit = defineEmits(['card-clicked'])
const emit = defineEmits(['play-card'])
const handleCardClick = (payload) => {
emit('card-clicked', payload)
emit('play-card', payload.card)
}
const handlePlayCard = (card) => {
store.playerPlayCard(card)
}
</script>
</script>
+37 -27
View File
@@ -12,13 +12,15 @@
:style="getCardStyle(index)"
@mouseenter="hoveredIndex = index"
@mouseleave="hoveredIndex = null"
@click="$emit('card-clicked', { card, index })"
@click="handleCardClick(card, index)"
>
<div
:class="[
'transition-all duration-300',
isPlayable(index) && 'ring-2 ring-yellow-400 ring-offset-2 rounded-lg',
hoveredIndex === index && 'scale-110 -translate-y-4 z-50',
'transition-all duration-300 rounded-lg',
isValid(card)
? 'cursor-pointer hover:shadow-xl ring-2 ring-transparent hover:ring-yellow-400/50'
: 'cursor-not-allowed opacity-60 grayscale brightness-75',
hoveredIndex === index && isValid(card) && 'scale-110 -translate-y-4 z-50',
]"
>
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
@@ -31,6 +33,8 @@
<script setup>
import { ref, computed } from 'vue'
import GameCard from './GameCard.vue'
import { toast } from 'vue-sonner'
import { useBiscaStore } from '@/stores/bisca'
const props = defineProps({
cards: {
@@ -47,41 +51,52 @@ const props = defineProps({
default: 3,
validator: (value) => [3, 9].includes(value),
},
playableCards: {
type: Array,
default: () => [],
},
})
defineEmits(['card-clicked'])
const emit = defineEmits(['card-clicked'])
const store = useBiscaStore()
const hoveredIndex = ref(null)
// Calculate overlap percentage based on max cards
// 3 cards: 70% overlap, 9 cards: 85% overlap
const isValid = (card) => {
if (props.faceDown) return false
return store.canPlayCard(card)
}
const handleCardClick = (card, index) => {
if (props.faceDown) return
if (store.canPlayCard(card)) {
emit('card-clicked', { card, index })
} else {
toast.warning('Jogada Inválida', {
description: 'Tens de assistir ao naipe jogado!',
duration: 2000,
})
}
}
const overlapPercentage = computed(() => {
return props.maxCards === 3 ? 0.7 : 0.85
})
// Calculate card spacing dynamically
const cardWidth = 128 // w-32 from GameCard component
const cardWidth = 128
const getCardStyle = (index) => {
const totalCards = props.cards.length
const overlapOffset = cardWidth * (1 - overlapPercentage.value)
// Calculate total width needed
const totalWidth = cardWidth + (totalCards - 1) * overlapOffset
const startOffset = -totalWidth / 2 + cardWidth / 2
// Base position
let left = startOffset + index * overlapOffset
// If a card is hovered, shift neighbors
if (hoveredIndex.value !== null && hoveredIndex.value !== index) {
if (index < hoveredIndex.value) {
left -= 10 // Push left cards more to the left
} else if (index > hoveredIndex.value) {
left += 10 // Push right cards more to the right
if (isValid(props.cards[hoveredIndex.value])) {
if (index < hoveredIndex.value) {
left -= 10
} else if (index > hoveredIndex.value) {
left += 10
}
}
}
@@ -90,9 +105,4 @@ const getCardStyle = (index) => {
zIndex: hoveredIndex.value === index ? 50 : index + 1,
}
}
// Check if a card is playable
const isPlayable = (index) => {
return props.playableCards.includes(index)
}
</script>
</script>