SyntaxSquad/DADProject#16 feat: Can now start matches, just missing the actuall gameplay

This commit is contained in:
AfonsoCMSousa
2026-01-03 04:52:02 +00:00
parent 3dcd8df4c7
commit e0ca8e51a6
12 changed files with 793 additions and 490 deletions
+2 -2
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@@ -16,7 +16,7 @@
"dependencies": {
"@tailwindcss/vite": "^4.1.17",
"@tanstack/vue-table": "^8.21.3",
"@vueuse/core": "^14.0.0",
"@vueuse/core": "^14.1.0",
"axios": "^1.13.2",
"class-variance-authority": "^0.7.1",
"clsx": "^2.1.1",
@@ -24,7 +24,7 @@
"lucide-react": "^0.562.0",
"lucide-vue-next": "^0.554.0",
"pinia": "^3.0.3",
"reka-ui": "^2.6.0",
"reka-ui": "^2.7.0",
"socket.io-client": "^4.8.1",
"tailwind-merge": "^3.4.0",
"tailwindcss": "^4.1.17",
+1 -1
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@@ -92,4 +92,4 @@ watch(() => userLoggedIn, async (isLoggedIn) => {
userStore.coins = 0
}
}, { immediate: true })
</script>
</script>
@@ -0,0 +1,29 @@
<script setup>
import { reactiveOmit } from "@vueuse/core";
import { Label } from "reka-ui";
import { cn } from "@/lib/utils";
const props = defineProps({
for: { type: String, required: false },
asChild: { type: Boolean, required: false },
as: { type: null, required: false },
class: { type: null, required: false },
});
const delegatedProps = reactiveOmit(props, "class");
</script>
<template>
<Label
data-slot="label"
v-bind="delegatedProps"
:class="
cn(
'flex items-center gap-2 text-sm leading-none font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50',
props.class,
)
"
>
<slot />
</Label>
</template>
@@ -0,0 +1 @@
export { default as Label } from "./Label.vue";
@@ -0,0 +1,49 @@
<script setup>
import { reactiveOmit } from "@vueuse/core";
import { SwitchRoot, SwitchThumb, useForwardPropsEmits } from "reka-ui";
import { cn } from "@/lib/utils";
const props = defineProps({
defaultValue: { type: Boolean, required: false },
modelValue: { type: [Boolean, null], required: false },
disabled: { type: Boolean, required: false },
id: { type: String, required: false },
value: { type: String, required: false },
asChild: { type: Boolean, required: false },
as: { type: null, required: false },
name: { type: String, required: false },
required: { type: Boolean, required: false },
class: { type: null, required: false },
});
const emits = defineEmits(["update:modelValue"]);
const delegatedProps = reactiveOmit(props, "class");
const forwarded = useForwardPropsEmits(delegatedProps, emits);
</script>
<template>
<SwitchRoot
v-slot="slotProps"
data-slot="switch"
v-bind="forwarded"
:class="
cn(
'peer data-[state=checked]:bg-primary data-[state=unchecked]:bg-input focus-visible:border-ring focus-visible:ring-ring/50 dark:data-[state=unchecked]:bg-input/80 inline-flex h-[1.15rem] w-8 shrink-0 items-center rounded-full border border-transparent shadow-xs transition-all outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50',
props.class,
)
"
>
<SwitchThumb
data-slot="switch-thumb"
:class="
cn(
'bg-background dark:data-[state=unchecked]:bg-foreground dark:data-[state=checked]:bg-primary-foreground pointer-events-none block size-4 rounded-full ring-0 transition-transform data-[state=checked]:translate-x-[calc(100%-2px)] data-[state=unchecked]:translate-x-0',
)
"
>
<slot name="thumb" v-bind="slotProps" />
</SwitchThumb>
</SwitchRoot>
</template>
@@ -0,0 +1 @@
export { default as Switch } from "./Switch.vue";
@@ -0,0 +1,112 @@
<template>
<div class="relative min-h-screen bg-slate-950 text-white">
<div class="fixed top-0 left-0 right-0 z-40 bg-slate-900/90 backdrop-blur border-b border-slate-700 p-2 shadow-lg">
<div class="max-w-4xl mx-auto flex items-center justify-between">
<div class="flex flex-col items-start">
<div class="flex items-center gap-2">
<span class="font-bold text-lg text-blue-400">{{ myName }}</span>
<span v-if="matchState.wager > 0" class="flex items-center text-xs text-yellow-400 bg-yellow-400/10 px-2 rounded">
<Coins class="w-3 h-3 mr-1" /> {{ matchState.wager }}
</span>
</div>
<div class="flex gap-1 mt-1">
<div class="w-3 h-3 rounded-full border border-blue-500"
:class="{ 'bg-blue-500': matchState.myWins >= 1 }"></div>
<div class="w-3 h-3 rounded-full border border-blue-500"
:class="{ 'bg-blue-500': matchState.myWins >= 2 }"></div>
</div>
</div>
<div class="flex flex-col items-center">
<span class="text-xs uppercase tracking-widest text-slate-400">Match {{ matchState.id }}</span>
<span class="text-xl font-black font-mono">
{{ matchState.myWins }} - {{ matchState.oppWins }}
</span>
<span class="text-[10px] text-slate-500">Best of 3</span>
</div>
<div class="flex flex-col items-end">
<span class="font-bold text-lg text-red-400">{{ opponentName }}</span>
<div class="flex gap-1 mt-1">
<div class="w-3 h-3 rounded-full border border-red-500"
:class="{ 'bg-red-500': matchState.oppWins >= 1 }"></div>
<div class="w-3 h-3 rounded-full border border-red-500"
:class="{ 'bg-red-500': matchState.oppWins >= 2 }"></div>
</div>
</div>
</div>
</div>
<div class="pt-20 h-screen">
<GameBoard
v-if="matchState.currentGameId && !matchOver"
:game-id="matchState.currentGameId"
@game-end="handleGameEnd"
/>
<div v-else-if="!matchOver" class="flex h-full items-center justify-center flex-col gap-4">
<div class="text-2xl font-bold animate-pulse">Preparing next round...</div>
<p class="text-slate-400">Switching sides and shuffling deck</p>
</div>
<div v-if="matchOver" class="absolute inset-0 z-50 flex items-center justify-center bg-black/80 backdrop-blur-md">
<div class="text-center space-y-6 p-8 bg-slate-900 border-2 border-purple-500 rounded-2xl shadow-2xl max-w-md w-full">
<Trophy v-if="iWonMatch" class="w-20 h-20 text-yellow-400 mx-auto animate-bounce" />
<Frown v-else class="w-20 h-20 text-slate-500 mx-auto" />
<div>
<h1 class="text-4xl font-black uppercase mb-2"
:class="iWonMatch ? 'text-yellow-400' : 'text-slate-400'">
{{ iWonMatch ? 'Victory!' : 'Defeat' }}
</h1>
<p class="text-slate-300">Final Score: {{ matchState.myWins }} - {{ matchState.oppWins }}</p>
</div>
<div v-if="matchState.wager > 0" class="bg-yellow-500/10 p-4 rounded-xl border border-yellow-500/20">
<p class="text-xs uppercase text-yellow-600 font-bold mb-1">Total Reward</p>
<div class="flex items-center justify-center gap-2 text-2xl font-bold text-yellow-400">
<Coins class="w-6 h-6" />
<span>{{ iWonMatch ? '+' + (matchState.wager * 2) : '-' + matchState.wager }}</span>
</div>
</div>
<Button @click="leaveMatch" class="w-full bg-purple-600 hover:bg-purple-700">
Return to Lobby
</Button>
</div>
</div>
</div>
</div>
</template>
<script setup>
// Imports and setup similar to GamePage, but tracking Match State
import { ref, onMounted, computed } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import { Coins, Trophy, Frown } from 'lucide-vue-next'
import GameBoard from '@/components/game/GameBoard.vue' // Reuse your existing board logic
import axios from 'axios'
// ... socket logic for match_updates ...
const matchState = ref({
id: null,
wager: 0,
myWins: 0,
oppWins: 0,
currentGameId: null,
players: {}
})
const matchOver = computed(() => matchState.value.myWins >= 2 || matchState.value.oppWins >= 2)
const iWonMatch = computed(() => matchState.value.myWins > matchState.value.oppWins)
// This function listens for Socket events on the "Match Channel"
// e.g., channel: `match.{id}` event: `RoundEnded`
const listenToMatch = () => {
// When a game ends, the server should send:
// { nextGameId: 123, scores: { p1: 1, p2: 0 } }
// Update matchState.currentGameId to trigger the GameBoard to reload
}
</script>
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+7
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@@ -10,6 +10,7 @@ import TestAllAnimations from '@/pages/TestAllAnimations.vue'
import TestGameBoard from '@/pages/TestGameBoard.vue'
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
import MultiplayerGamePage from '@/pages/game/MultiplayerGamePage.vue'
import MultiplayerMatchPage from '@/pages/game/MultiplayerMatchPage.vue'
import RegisterPage from '@/pages/register/RegisterPage.vue'
import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue'
import { useAuthStore } from '@/stores/auth'
@@ -54,6 +55,12 @@ const router = createRouter({
component: MultiplayerGamePage,
meta: { requiresAuth: true }
},
{
path: '/match/:id',
name: 'multiplayer-match',
component: MultiplayerMatchPage,
meta: { requiresAuth: true }
},
{
path: '/user',
component: UserPage,