Compare commits
18
Commits
| Author | SHA1 | Date | |
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59fea64df5 | ||
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a09639abcf | ||
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894a38bb27 | ||
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432d3c0b88 | ||
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1a7916a836 | ||
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030b00059e | ||
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a804f41956 | ||
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25d21f7cf8 | ||
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c3f8c3fff0 | ||
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1dc2d25a41 | ||
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7c8fdd6ea2 | ||
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5e90de812b | ||
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ee28333da8 | ||
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e89b60c844 | ||
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b9df0a4d4a | ||
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5880960c42 | ||
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e84dd993af |
@@ -17,15 +17,13 @@ class GameController extends Controller
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$user = Auth::user();
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$query = Game::query()->with(["winner", "player1", "player2"]);
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// Filter games based on user type
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// Se não for Admin, mostra apenas os jogos do utilizador
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if ($user->type !== 'A') {
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// Players can only see games they participate in
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$query->where(function ($q) use ($user) {
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$q->where('player1_user_id', $user->id)
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->orWhere('player2_user_id', $user->id);
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});
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}
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// Admins see all games (no filter needed)
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if ($request->has("type") && in_array($request->type, ["3", "9"])) {
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$query->where("type", $request->type);
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@@ -45,19 +43,76 @@ class GameController extends Controller
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if ($request->has("sort_direction") && in_array($request->sort_direction, ["asc", "desc"])) {
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$query->orderBy("began_at", $request->sort_direction);
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}else{
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} else {
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$query->orderBy("began_at", "desc");
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}
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return response()->json($query->paginate(15));
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}
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// --- MÉTODOS ADICIONADOS ---
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// Host a new multiplayer Game
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public function host(Request $request)
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{
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$request->validate([
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'type' => 'required|in:3,9'
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]);
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$user = $request->user();
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// Check for active game
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$activeGame = Game::where(function ($q) use ($user) {
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$q->where("player1_user_id", $user->id)
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->orWhere("player2_user_id", $user->id);
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})
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->whereIn("status", ["Pending", "Playing"])
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->exists();
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if ($activeGame) {
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return response()->json(["message" => "You already have an active game."], 400);
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}
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$game = Game::create([
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'type' => $request->type,
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'status' => 'Pending',
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'player1_user_id' => $user->id,
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'player2_user_id' => self::GHOST_ID, // Ghost ID = 1 (Waiting for player)
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'began_at' => now(),
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'player1_points' => 0,
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'player2_points' => 0,
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]);
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return response()->json($game, 201);
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}
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// List open games (Available to join)
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public function open(Request $request)
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{
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$type = $request->query('type', '9');
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$GHOST_ID = 1;
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$games = Game::where('status', 'Pending')
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->where('player2_user_id', $GHOST_ID) // Games waiting for P2
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->where('type', $type)
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->with('player1')
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->orderBy('began_at', 'asc')
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->paginate(10);
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return response()->json($games);
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}
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// ---------------------------
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public function store(Request $request)
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{
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$this->authorize('create', Game::class);
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$validated = $request->validate([
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"type" => "required|in:3,9",
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"player2_user_id" => "nullable|integer|exists:users,id",
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"match_id" => "nullable|integer|exists:matches,id",
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"status" => "nullable|in:Pending,Playing",
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"began_at" => "nullable|date"
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]);
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$user = Auth::user();
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@@ -73,51 +128,65 @@ class GameController extends Controller
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return response()->json(["message" => "You already have an active game."], 400);
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}
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$player2Id = $request->input('player2_user_id', self::GHOST_ID);
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$initialStatus = $request->input('status', 'Pending');
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// If specific player 2 is provided, auto-start game
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if ($player2Id !== self::GHOST_ID && !$request->has('status')) {
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$initialStatus = 'Playing';
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}
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$game = Game::create([
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"type" => $validated["type"],
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"status" => "Pending",
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"status" => $initialStatus,
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"player1_user_id" => $user->id,
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"player2_user_id" => self::GHOST_ID,
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"winner_user_id" => self::GHOST_ID,
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"loser_user_id" => self::GHOST_ID,
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"began_at" => now(),
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"player2_user_id" => $player2Id,
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"winner_user_id" => null,
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"loser_user_id" => null,
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"match_id" => $request->input('match_id', null),
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"began_at" => $request->input('began_at', now()),
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"player1_points" => 0,
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"player2_points" => 0,
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"custom" => null,
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]);
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return response()->json([
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"message" => "Multiplayer game room created",
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"message" => "Game created",
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"game" => $game,
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], 201);
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}
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public function join(Game $game)
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public function join(Request $request, Game $game)
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{
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$this->authorize('join', $game);
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$user = Auth::user();
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if ($game->player1_user_id == $user->id) {
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return response()->json([
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"message" => "You are the host. Waiting for opponent...",
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"game" => $game
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], 200);
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// Prevent joining if already full or started
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if ($game->status !== 'Pending' || $game->player2_user_id !== self::GHOST_ID) {
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return response()->json(['message' => 'Game is not available'], 400);
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}
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if ($game->player2_user_id !== self::GHOST_ID) {
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return response()->json(["message" => "Game is full"], 400);
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// Prevent joining your own game
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if ($game->player1_user_id === $request->user()->id) {
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return response()->json(['message' => 'Cannot join your own game'], 400);
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}
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// Check if joining user has another active game
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$activeGame = Game::where(function ($q) use ($request) {
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$q->where("player1_user_id", $request->user()->id)
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->orWhere("player2_user_id", $request->user()->id);
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})
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->whereIn("status", ["Pending", "Playing"])
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->exists();
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if ($activeGame) {
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return response()->json(["message" => "You already have an active game."], 400);
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}
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$game->update([
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"status" => "Playing",
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"player2_user_id" => $user->id,
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'player2_user_id' => $request->user()->id,
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'status' => 'Playing',
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]);
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return response()->json([
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"message" => "Joined successfully!",
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"game" => $game,
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], 200);
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return response()->json($game);
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}
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public function show(Game $game)
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@@ -3,12 +3,10 @@
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namespace App\Http\Controllers;
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use App\Models\MatchGame;
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use App\Models\Game;
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use App\Models\CoinTransaction;
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use App\Models\CoinTransactionType;
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use Illuminate\Http\Request;
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use App\Http\Requests\StoreMatchRequest;
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use Illuminate\Support\Facades\Auth;
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use Illuminate\Support\Facades\DB;
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class MatchController extends Controller
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@@ -196,4 +194,77 @@ class MatchController extends Controller
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return response()->json($match);
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});
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}
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public function host(Request $request)
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{
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$request->validate([
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'type' => 'required|in:3,9',
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'stake' => 'required|integer|min:0'
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]);
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$user = $request->user();
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$stake = $request->stake;
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if ($user->coins_balance < $stake) {
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return response()->json(['message' => 'Insufficient coin balance'], 400);
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}
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$activeMatch = MatchGame::where(function ($q) use ($user) {
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$q->where('player1_user_id', $user->id)
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->orWhere('player2_user_id', $user->id);
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})->whereIn('status', ['Pending', 'Playing'])->exists();
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if ($activeMatch) {
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return response()->json(['message' => 'You already have an active match.'], 400);
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}
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return DB::transaction(function () use ($request, $user, $stake) {
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$GHOST_ID = 1;
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$user->decrement('coins_balance', $stake);
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$stakeType = CoinTransactionType::firstOrCreate(
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['name' => 'Match stake'],
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['type' => 'D'] // Debit
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);
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$match = MatchGame::create([
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'type' => $request->type,
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'status' => 'Pending',
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'player1_user_id' => $user->id,
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'player2_user_id' => $GHOST_ID,
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'winner_user_id' => null,
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'loser_user_id' => null,
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'stake' => $stake,
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'began_at' => now(),
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'player1_marks' => 0, 'player2_marks' => 0,
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'player1_points' => 0, 'player2_points' => 0,
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]);
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CoinTransaction::create([
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'user_id' => $user->id,
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'match_id' => $match->id,
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'coin_transaction_type_id' => $stakeType->id,
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'transaction_datetime' => now(),
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'coins' => -$stake,
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]);
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return response()->json($match, 201);
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});
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}
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public function open(Request $request)
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{
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$type = $request->query('type', '9');
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$GHOST_ID = 1;
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$matches = MatchGame::where('status', 'Pending')
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->where('player2_user_id', $GHOST_ID)
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->where('type', $type)
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->with('player1')
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->orderBy('began_at', 'asc')
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->paginate(10);
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return response()->json($matches);
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}
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}
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@@ -0,0 +1,31 @@
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<?php
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namespace App\Http\Controllers;
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use App\Models\CoinTransaction;
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use Illuminate\Http\Request;
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class TransactionController extends Controller
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{
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public function index(Request $request)
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{
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$this->authorize('viewAny', CoinTransaction::class);
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$query = CoinTransaction::with('user:id,nickname,email', 'type:id,name');
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if ($request->has('sort_coins')) {
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$direction = $request->get('sort_coins') === 'asc' ? 'asc' : 'desc';
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$query->orderBy('coins', $direction);
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}
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$dateDirection = $request->get('sort_datetime') === 'asc' ? 'asc' : 'desc';
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$query->orderBy('transaction_datetime', $dateDirection);
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$transactions = $query->paginate(15);
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return response()->json($transactions);
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}
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}
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@@ -4,6 +4,7 @@ namespace App\Http\Controllers;
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||||
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use App\Models\Game;
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use App\Models\User;
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use App\Models\MatchGame;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\Auth;
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use Illuminate\Support\Facades\Hash;
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@@ -21,11 +22,14 @@ class UserController extends Controller
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$query = User::query();
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// Filtros úteis para o Backoffice
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if ($request->has('type')) {
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$query->where('type', $request->type);
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||||
}
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||||
|
||||
if ($request->has('blocked')) {
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||||
$query->where('blocked', $request->type);
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}
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|
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if ($request->has('search')) {
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$query->where(function ($q) use ($request) {
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$q->where('name', 'like', '%'.$request->search.'%')
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@@ -47,7 +51,6 @@ class UserController extends Controller
|
||||
|
||||
$validated = $request->validate([
|
||||
'name' => 'required|string|max:255',
|
||||
'nickname' => 'required|string|max:20|unique:users,nickname',
|
||||
'email' => 'required|email|unique:users,email',
|
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'password' => 'required|string|min:3',
|
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'type' => 'required|in:A,U',
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@@ -176,22 +179,15 @@ class UserController extends Controller
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||||
}
|
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|
||||
/**
|
||||
* GET /api/users/{user}/matches
|
||||
* Histórico de Jogos Multiplayer do Utilizador
|
||||
* GET /api/users/{user}/games
|
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* Histórico de Partidas Individuais (Cartas)
|
||||
*/
|
||||
public function getMatches(Request $request, User $user)
|
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public function getGames(Request $request, User $user)
|
||||
{
|
||||
$this->authorize('view', $user);
|
||||
|
||||
$outcomeSql = "CASE
|
||||
WHEN is_draw = 1 THEN 'DRAW'
|
||||
WHEN winner_user_id = {$user->id} THEN 'WIN'
|
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ELSE 'LOSS'
|
||||
END";
|
||||
|
||||
$query = Game::query()
|
||||
->select('*')
|
||||
->selectRaw("($outcomeSql) as outcome_text")
|
||||
// Define a query base para GAMES
|
||||
$query = \App\Models\Game::query()
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
@@ -206,42 +202,64 @@ class UserController extends Controller
|
||||
$query->where('status', $request->status);
|
||||
}
|
||||
|
||||
if ($request->filled('outcome')) {
|
||||
switch ($request->outcome) {
|
||||
case 'win':
|
||||
$query->where('winner_user_id', $user->id)
|
||||
->where('is_draw', 0);
|
||||
break;
|
||||
case 'loss':
|
||||
case 'forfeit': // Forfeit treated as loss for now
|
||||
$query->where('loser_user_id', $user->id)
|
||||
->where('is_draw', 0);
|
||||
break;
|
||||
case 'draw':
|
||||
$query->where('is_draw', 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
$sortDirection = $request->get('sort_direction', 'desc');
|
||||
$query->orderBy('began_at', $sortDirection);
|
||||
|
||||
if ($request->has('date_from')) {
|
||||
$query->whereDate('began_at', '>=', $request->date_from);
|
||||
}
|
||||
|
||||
if ($request->has('date_to')) {
|
||||
$query->whereDate('ended_at', '<=', $request->date_to);
|
||||
}
|
||||
$games = $query->paginate(10);
|
||||
|
||||
$order = $request->get('sort_by', 'began_at');
|
||||
$direction = $request->get('sort_direction', 'desc');
|
||||
|
||||
if ($order === 'outcome') {
|
||||
$query->orderBy('outcome_text', $direction);
|
||||
$games->getCollection()->transform(function ($game) use ($user) {
|
||||
if ($game->winner_user_id == $user->id) {
|
||||
$game->outcome = 'win';
|
||||
} elseif ($game->is_draw) {
|
||||
$game->outcome = 'draw';
|
||||
} else {
|
||||
$query->orderBy($order, $direction);
|
||||
$game->outcome = 'loss';
|
||||
}
|
||||
return $game;
|
||||
});
|
||||
|
||||
return response()->json($games);
|
||||
}
|
||||
|
||||
$matches = $query->orderBy($order, $direction)
|
||||
->paginate(10);
|
||||
/**
|
||||
* GET /api/users/{user}/matches
|
||||
* Histórico de Matches (Apostas / Marcas)
|
||||
*/
|
||||
public function getMatches(Request $request, User $user)
|
||||
{
|
||||
$this->authorize('view', $user);
|
||||
|
||||
$query = MatchGame::query()
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})
|
||||
->with(['winner', 'player1', 'player2']);
|
||||
|
||||
if ($request->has('type')) {
|
||||
$query->where('type', $request->type);
|
||||
}
|
||||
|
||||
if ($request->has('status')) {
|
||||
$query->where('status', $request->status);
|
||||
}
|
||||
|
||||
$sortDirection = $request->get('sort_direction', 'desc');
|
||||
$query->orderBy('began_at', $sortDirection);
|
||||
|
||||
$matches = $query->paginate(10);
|
||||
|
||||
$matches->getCollection()->transform(function ($match) use ($user) {
|
||||
if ($match->winner_user_id == $user->id) {
|
||||
$match->outcome = 'win';
|
||||
} elseif ($match->winner_user_id && $match->winner_user_id != $user->id) {
|
||||
$match->outcome = 'loss';
|
||||
} else {
|
||||
$match->outcome = 'interrupted'; // Matches geralmente não empatam (alguém chega a 4 marcas)
|
||||
}
|
||||
return $match;
|
||||
});
|
||||
|
||||
return response()->json($matches);
|
||||
}
|
||||
|
||||
@@ -29,11 +29,22 @@ class Game extends Model
|
||||
'match_id'
|
||||
];
|
||||
|
||||
protected $casts = [
|
||||
'began_at' => 'datetime',
|
||||
'ended_at' => 'datetime',
|
||||
'is_draw' => 'boolean',
|
||||
];
|
||||
|
||||
public function winner()
|
||||
{
|
||||
return $this->belongsTo(User::class, "winner_user_id");
|
||||
}
|
||||
|
||||
public function loser()
|
||||
{
|
||||
return $this->belongsTo(User::class, "loser_user_id");
|
||||
}
|
||||
|
||||
public function player1()
|
||||
{
|
||||
return $this->belongsTo(User::class, 'player1_user_id');
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?php
|
||||
|
||||
namespace App\Policies;
|
||||
|
||||
use App\Models\CoinTransaction;
|
||||
use App\Models\User;
|
||||
use Illuminate\Auth\Access\Response;
|
||||
|
||||
class CoinTransactionPolicy
|
||||
{
|
||||
/**
|
||||
* Determine whether the user can view any models.
|
||||
*/
|
||||
public function viewAny(User $user): bool
|
||||
{
|
||||
return $user->type === 'A' ? true : false;
|
||||
}
|
||||
}
|
||||
@@ -86,7 +86,6 @@ class GamePolicy
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can update the model.
|
||||
*/
|
||||
@@ -96,17 +95,16 @@ class GamePolicy
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== "Playing" ||
|
||||
($game->player1_user_id !== $user->id &&
|
||||
$game->player2_user_id !== $user->id)
|
||||
) {
|
||||
if (!in_array($game->status, ['Playing', 'Pending'])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ($game->player1_user_id !== $user->id && $game->player2_user_id !== $user->id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can delete the model.
|
||||
*/
|
||||
|
||||
+18
-17
@@ -7,6 +7,7 @@ use App\Http\Controllers\ProfileController;
|
||||
use App\Http\Controllers\StatisticsController;
|
||||
use App\Http\Controllers\UserController;
|
||||
use App\Http\Controllers\CoinPurchaseController;
|
||||
use App\Http\Controllers\TransactionController;
|
||||
use Illuminate\Support\Facades\Route;
|
||||
|
||||
Route::prefix('v1')->group(function () {
|
||||
@@ -39,31 +40,28 @@ Route::prefix('v1')->group(function () {
|
||||
// User Resources
|
||||
Route::prefix('/users')->group(function () {
|
||||
Route::get('/{user}', [UserController::class, 'show']);
|
||||
Route::get('/{user}/matches', [
|
||||
UserController::class,
|
||||
'getMatches',
|
||||
]);
|
||||
Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
|
||||
Route::get('/{user}/games', [UserController::class, 'getGames']);
|
||||
Route::get('/{user}/matches', [UserController::class, 'getMatches']);
|
||||
});
|
||||
|
||||
// Game Resources
|
||||
Route::prefix('games')->group(function () {
|
||||
Route::apiResource('/', GameController::class)->parameters([
|
||||
'' => 'game',
|
||||
]);
|
||||
Route::post('/{game}/join', [GameController::class, 'join']);
|
||||
Route::post('host', [GameController::class, 'host']);
|
||||
Route::get('open', [GameController::class, 'open']);
|
||||
Route::get('/', [GameController::class, 'index']);
|
||||
Route::get('/{game}', [GameController::class, 'show']);
|
||||
Route::post('/', [GameController::class, 'store']);
|
||||
Route::put('/{game}', [GameController::class, 'update']);
|
||||
Route::delete('/{game}', [GameController::class, 'destroy']);
|
||||
Route::post('/{game}/resign', [GameController::class, 'resign']);
|
||||
Route::post('/{game}/join', [GameController::class, 'join']);
|
||||
});
|
||||
|
||||
// Match Resources
|
||||
Route::prefix('matches')->group(function () {
|
||||
Route::apiResource('/', MatchController::class)->parameters([
|
||||
'' => 'match',
|
||||
]);
|
||||
Route::post('/{match}/join', [
|
||||
MatchController::class,
|
||||
'join',
|
||||
]);
|
||||
Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
|
||||
Route::post('/{match}/join', [MatchController::class, 'join']);
|
||||
Route::post('host', [MatchController::class, 'host']); // <--- NOVA
|
||||
Route::get('open', [MatchController::class, 'open']);
|
||||
});
|
||||
|
||||
// Admin Routes
|
||||
@@ -71,6 +69,9 @@ Route::prefix('v1')->group(function () {
|
||||
->prefix('admin')
|
||||
->group(function () {
|
||||
Route::get('/statistics', [StatisticsController::class, 'getAdminStats']);
|
||||
Route::get('/transactions', [TransactionController::class, 'index']);
|
||||
Route::get('/games', [GameController::class, 'index']);
|
||||
Route::get('/matches', [MatchController::class, 'index']);
|
||||
Route::prefix('users')->group(function () {
|
||||
Route::get('/', [UserController::class, 'index']);
|
||||
Route::post('/', [UserController::class, 'store']);
|
||||
|
||||
@@ -5,7 +5,7 @@ Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
{
|
||||
"email": "p[email protected]",
|
||||
"email": "a1@mail.pt",
|
||||
"password": "123"
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ Accept: application/json
|
||||
@id = {{login.response.body.user.id}}
|
||||
|
||||
### Get All matches
|
||||
GET http://localhost:8000/api/v1/matches
|
||||
GET http://localhost:8000/api/v1/games
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
@@ -55,7 +55,7 @@ Authorization: Bearer {{token}}
|
||||
"payment_reference": "912345678"
|
||||
}
|
||||
|
||||
### Get public stats
|
||||
### Get leaderboard
|
||||
GET http://localhost:8000/api/v1/leaderboard
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
@@ -65,3 +65,20 @@ GET http://localhost:8000/api/v1/statistics/me
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get public stats
|
||||
GET http://localhost:8000/api/v1/statistics/public
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
### Get admin stats
|
||||
GET http://localhost:8000/api/v1/admin/statistics
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get admin stats
|
||||
GET http://localhost:8000/api/v1/admin/users
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
@@ -3,8 +3,7 @@
|
||||
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
|
||||
<div class="align-middle text-xl">
|
||||
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
|
||||
<span class="text-xs" v-if="authStore.currentUser"
|
||||
> ({{ authStore.currentUser?.name }})
|
||||
<span class="text-xs" v-if="authStore.currentUser"> ({{ authStore.currentUser?.name }})
|
||||
</span>
|
||||
</div>
|
||||
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
|
||||
@@ -29,8 +28,7 @@ import { useSocketStore } from './stores/socket'
|
||||
const authStore = useAuthStore()
|
||||
const socketStore = useSocketStore()
|
||||
|
||||
const year = new Date().getFullYear()
|
||||
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
|
||||
const pageTitle = ref(`DAD 2025/26`)
|
||||
|
||||
const logout = () => {
|
||||
toast.promise(authStore.logout(), {
|
||||
@@ -44,7 +42,8 @@ const logout = () => {
|
||||
|
||||
onMounted(async () => {
|
||||
await authStore.restoreSession()
|
||||
socketStore.handleConnection()
|
||||
// REMOVED - The WebSocket for multiplayer is handled separately in the WebSocketStore
|
||||
// socketStore.handleConnection()
|
||||
})
|
||||
</script>
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:player-name="playerName"
|
||||
:opponent-name="opponentName"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
@@ -62,16 +64,20 @@ const props = defineProps({
|
||||
// REMOVIDO: playableCardIndices (já não precisamos dele)
|
||||
playerScore: { type: Number, default: 0 },
|
||||
opponentScore: { type: Number, default: 0 },
|
||||
playerName: { type: String, default: 'You' },
|
||||
opponentName: { type: String, default: 'Bot' },
|
||||
currentTurn: {
|
||||
type: String,
|
||||
default: 'player',
|
||||
validator: (value) => ['player', 'opponent'].includes(value),
|
||||
},
|
||||
isMyTurn: { type: Boolean, default: false },
|
||||
})
|
||||
|
||||
const emit = defineEmits(['play-card'])
|
||||
|
||||
const handleCardClick = (payload) => {
|
||||
if (!props.isMyTurn) return
|
||||
emit('play-card', payload.card)
|
||||
}
|
||||
</script>
|
||||
@@ -51,6 +51,10 @@ const props = defineProps({
|
||||
default: 3,
|
||||
validator: (value) => [3, 9].includes(value),
|
||||
},
|
||||
isDisabled: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['card-clicked'])
|
||||
|
||||
@@ -33,7 +33,8 @@
|
||||
turnChanged && 'animate-pulse',
|
||||
]"
|
||||
>
|
||||
{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }}
|
||||
<!-- You can replace the above line with the following if you want to show names instead -->
|
||||
{{ currentTurn === 'player' ? playerName + "'s Turn" : opponentName + "'s Turn" }}
|
||||
</div>
|
||||
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
|
||||
Round {{ roundNumber }}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,323 @@
|
||||
<template>
|
||||
<div class="relative min-h-screen overflow-hidden bg-green-900">
|
||||
<div v-if="shouldShowBoard && !gameOver" class="absolute top-4 right-4 z-50">
|
||||
<button
|
||||
@click="handleSurrender"
|
||||
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
|
||||
>
|
||||
<span>🏳️</span> Surrender
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div v-if="!wsStore.connected && hasConnectedOnce" class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl">
|
||||
<div class="w-3 h-3 rounded-full bg-red-500 animate-pulse"></div>
|
||||
<span class="text-white text-sm">Reconnecting...</span>
|
||||
</div>
|
||||
|
||||
<div v-if="shouldShowBoard && !gameOver && isMyTurn" class="absolute top-4 left-1/2 -translate-x-1/2 z-50">
|
||||
<div class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
|
||||
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'">
|
||||
<div class="flex items-center gap-3">
|
||||
<svg class="w-6 h-6" :class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'" viewBox="0 0 24 24" fill="none" stroke="currentColor">
|
||||
<circle cx="12" cy="12" r="10" stroke-width="2"/>
|
||||
<polyline points="12 6 12 12 16 14" stroke-width="2"/>
|
||||
</svg>
|
||||
<span :class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']">
|
||||
{{ timeLeft }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="shouldShowBoard">
|
||||
<GameBoard
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="deckCount + (trumpCard ? 1 : 0)"
|
||||
|
||||
:player-hand="visibleHand"
|
||||
:opponent-hand="opponentHand"
|
||||
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
|
||||
:player-name="myDisplayName"
|
||||
:opponent-name="opponentDisplayName"
|
||||
:current-turn="currentTurnLabel"
|
||||
|
||||
:current-trick="displayedTrick"
|
||||
:is-my-turn="isMyTurn"
|
||||
@play-card="handlePlayCard"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div v-else-if="!gameOver" class="flex h-screen items-center justify-center bg-green-900 text-white">
|
||||
<div class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm">
|
||||
<div class="relative mx-auto mb-6 h-16 w-16">
|
||||
<div class="absolute inset-0 rounded-full border-4 border-green-600"></div>
|
||||
<div class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin"></div>
|
||||
</div>
|
||||
|
||||
<h2 class="text-2xl font-bold mb-2">
|
||||
Waiting for Opponent...
|
||||
</h2>
|
||||
|
||||
<p class="text-green-100 mb-8 max-w-sm">
|
||||
Share the game code or wait for a player to join your lobby.
|
||||
</p>
|
||||
|
||||
<button
|
||||
@click="handleCloseModal"
|
||||
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20"
|
||||
>
|
||||
Cancel & Return Home
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<GameOver
|
||||
:is-visible="gameOver"
|
||||
:winner="winnerResult"
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:player-name="myDisplayName"
|
||||
:opponent-name="opponentDisplayName"
|
||||
:stats="{ playerTricks: 0, opponentTricks: 0 }"
|
||||
:is-logging-out="false"
|
||||
@play-again="handleCloseModal"
|
||||
@close="handleCloseModal"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onUnmounted, watch, inject } from 'vue'
|
||||
import { useRoute, useRouter } from 'vue-router'
|
||||
import { useSocketStore } from '@/stores/socket'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import { toast } from 'vue-sonner'
|
||||
import axios from 'axios'
|
||||
import GameBoard from '@/components/game/GameBoard.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
const route = useRoute()
|
||||
const router = useRouter()
|
||||
const wsStore = useSocketStore()
|
||||
const authStore = useAuthStore()
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
|
||||
const gameId = ref(route.params.id)
|
||||
const visibleHand = ref([])
|
||||
const gameOver = ref(false)
|
||||
const isDealing = ref(false)
|
||||
const hasInitialDealHappened = ref(false)
|
||||
const winnerResult = ref('draw')
|
||||
const timeLeft = ref(20)
|
||||
const timerInterval = ref(null)
|
||||
const hasConnectedOnce = ref(false)
|
||||
|
||||
const gameMetadata = ref({
|
||||
p1_id: null,
|
||||
p1_name: 'Player 1',
|
||||
p2_id: null,
|
||||
p2_name: 'Opponent'
|
||||
})
|
||||
|
||||
const displayedTrick = ref({ playerCard: null, opponentCard: null })
|
||||
const trickClearTimer = ref(null)
|
||||
|
||||
// --- COMPUTED ---
|
||||
|
||||
const myUserId = computed(() => authStore.currentUser?.id)
|
||||
|
||||
const shouldShowBoard = computed(() => {
|
||||
const s = wsStore.gameState;
|
||||
if (s && s.player2 && s.player2.id > 1) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
})
|
||||
|
||||
const amIHost = computed(() => {
|
||||
if (gameMetadata.value.p1_id) {
|
||||
return String(gameMetadata.value.p1_id) === String(myUserId.value)
|
||||
}
|
||||
const p1Id = wsStore.gameState?.player1_user_id || wsStore.gameState?.player1?.id
|
||||
return String(p1Id) === String(myUserId.value)
|
||||
})
|
||||
|
||||
const myDisplayName = computed(() => amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name)
|
||||
const opponentDisplayName = computed(() => amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name)
|
||||
|
||||
const mappedTrick = computed(() => {
|
||||
const table = wsStore.gameState?.table
|
||||
if (!table) return { playerCard: null, opponentCard: null }
|
||||
if (amIHost.value) {
|
||||
return { playerCard: table.playerCard, opponentCard: table.opponentCard }
|
||||
} else {
|
||||
return { playerCard: table.opponentCard, opponentCard: table.playerCard }
|
||||
}
|
||||
})
|
||||
|
||||
const currentTurnLabel = computed(() => {
|
||||
const turnId = wsStore.gameState?.currentTurn
|
||||
if (!turnId) return 'player'
|
||||
return String(turnId) === String(myUserId.value) ? 'player' : 'opponent'
|
||||
})
|
||||
|
||||
const trumpCard = computed(() => wsStore.gameState?.trumpCard || null)
|
||||
const deckCount = computed(() => wsStore.gameState?.deckCount || 0)
|
||||
const playerScore = computed(() => wsStore.gameState?.points || 0)
|
||||
const opponentScore = computed(() => wsStore.gameState?.opponent?.points || 0)
|
||||
const serverHand = computed(() => wsStore.gameState?.hand || [])
|
||||
const isMyTurn = computed(() => String(wsStore.gameState?.currentTurn) === String(myUserId.value))
|
||||
const opponentHand = computed(() => {
|
||||
const count = wsStore.gameState?.opponent?.cardCount || 0
|
||||
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
|
||||
})
|
||||
|
||||
// --- WATCHERS ---
|
||||
|
||||
watch(() => wsStore.connected, (isConnected) => {
|
||||
if (isConnected) {
|
||||
hasConnectedOnce.value = true
|
||||
wsStore.joinGame(gameId.value)
|
||||
}
|
||||
}, { immediate: true })
|
||||
|
||||
watch(() => wsStore.gameState, async (newState, oldState) => {
|
||||
const oldP2 = oldState?.player2?.id;
|
||||
const newP2 = newState?.player2?.id;
|
||||
if (newP2 && newP2 > 1 && newP2 !== oldP2) {
|
||||
await fetchGameMetadata();
|
||||
}
|
||||
}, { deep: true })
|
||||
|
||||
watch(mappedTrick, (newVal) => {
|
||||
if (newVal.playerCard || newVal.opponentCard) {
|
||||
if (trickClearTimer.value) clearTimeout(trickClearTimer.value)
|
||||
displayedTrick.value = { ...newVal }
|
||||
} else {
|
||||
const currentlyShowing = displayedTrick.value.playerCard || displayedTrick.value.opponentCard
|
||||
if (currentlyShowing) {
|
||||
trickClearTimer.value = setTimeout(() => {
|
||||
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||
}, 1500)
|
||||
} else {
|
||||
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||
}
|
||||
}
|
||||
}, { deep: true })
|
||||
|
||||
// --- FIX: TIMER GHOSTING ---
|
||||
const startTimer = () => {
|
||||
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||
|
||||
if (!shouldShowBoard.value && wsStore.gameState?.status !== 'playing') {
|
||||
timeLeft.value = 20;
|
||||
return;
|
||||
}
|
||||
|
||||
// FORCE RESET to avoid showing old time for 1 frame
|
||||
timeLeft.value = 20;
|
||||
|
||||
const startAt = wsStore.gameState?.turnStartedAt ? new Date(wsStore.gameState.turnStartedAt).getTime() : Date.now()
|
||||
|
||||
// Define update function
|
||||
const update = () => {
|
||||
const now = Date.now()
|
||||
const elapsed = Math.floor((now - startAt) / 1000)
|
||||
timeLeft.value = Math.max(0, 20 - elapsed)
|
||||
if (timeLeft.value <= 0) clearInterval(timerInterval.value)
|
||||
}
|
||||
|
||||
// EXECUTE IMMEDIATELY
|
||||
update();
|
||||
|
||||
// Then set interval
|
||||
timerInterval.value = setInterval(update, 1000)
|
||||
}
|
||||
|
||||
watch(() => wsStore.gameState?.currentTurn, (newTurn) => {
|
||||
if (newTurn) startTimer()
|
||||
}, { immediate: true })
|
||||
|
||||
const animateDeal = async (cards) => {
|
||||
if (isDealing.value) return
|
||||
isDealing.value = true
|
||||
visibleHand.value = []
|
||||
for (const card of cards) {
|
||||
visibleHand.value.push(card)
|
||||
await new Promise(r => setTimeout(r, 150))
|
||||
}
|
||||
isDealing.value = false
|
||||
}
|
||||
|
||||
watch(serverHand, (newHand) => {
|
||||
if (visibleHand.value.length === 0 && newHand.length > 0 && !hasInitialDealHappened.value) {
|
||||
animateDeal(newHand)
|
||||
hasInitialDealHappened.value = true
|
||||
} else if (!isDealing.value) {
|
||||
visibleHand.value = [...newHand]
|
||||
}
|
||||
}, { deep: true })
|
||||
|
||||
// --- METHODS ---
|
||||
|
||||
const fetchGameMetadata = async () => {
|
||||
try {
|
||||
const response = await axios.get(`${API_BASE_URL}/games/${gameId.value}`)
|
||||
const game = response.data.data || response.data
|
||||
gameMetadata.value = {
|
||||
p1_id: game.player1_user_id,
|
||||
p1_name: game.player1?.nickname || 'Host',
|
||||
p2_id: game.player2_user_id,
|
||||
p2_name: game.player2?.nickname || 'Opponent'
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Failed to load metadata", e)
|
||||
}
|
||||
}
|
||||
|
||||
const handlePlayCard = (card) => {
|
||||
if (!isMyTurn.value || gameOver.value) return
|
||||
visibleHand.value = visibleHand.value.filter(c => c.id !== card.id)
|
||||
wsStore.playCard(gameId.value, card.id)
|
||||
}
|
||||
|
||||
// --- FIX: SURRENDER LOGIC ---
|
||||
const handleSurrender = () => {
|
||||
if(confirm('Are you sure you want to surrender? You will lose.')) {
|
||||
// Send event to server. Do NOT disconnect locally yet.
|
||||
// Wait for the server to send "Game Over" event back.
|
||||
wsStore.surrender(gameId.value)
|
||||
}
|
||||
}
|
||||
|
||||
const handleCloseModal = () => {
|
||||
wsStore.disconnect()
|
||||
router.push({ name: 'home' })
|
||||
}
|
||||
|
||||
// --- LIFECYCLE ---
|
||||
|
||||
onMounted(async () => {
|
||||
await fetchGameMetadata()
|
||||
wsStore.connect()
|
||||
|
||||
wsStore.onTrickEnd((result) => {
|
||||
const winnerName = result.winnerId == authStore.currentUser?.id ? "You" : "Opponent"
|
||||
toast.success(`${winnerName} won the trick!`, { position: 'top-center', duration: 1500 })
|
||||
})
|
||||
|
||||
wsStore.onGameOver((result) => {
|
||||
gameOver.value = true
|
||||
if (result.isDraw) winnerResult.value = 'draw'
|
||||
else winnerResult.value = result.winnerId == authStore.currentUser?.id ? 'player' : 'opponent'
|
||||
})
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||
wsStore.disconnect()
|
||||
})
|
||||
</script>
|
||||
@@ -12,6 +12,7 @@ import {
|
||||
import { useAPIStore } from '@/stores/api'
|
||||
import { useRouter } from 'vue-router'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import axios from 'axios'
|
||||
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
const apiStore = useAPIStore()
|
||||
@@ -22,6 +23,11 @@ const gObserverTarget = ref(null);
|
||||
const gObserver = ref(null);
|
||||
const gLoading = ref(false);
|
||||
const gPage = ref(1);
|
||||
const openMatches = ref([])
|
||||
const mObserverTarget = ref(null);
|
||||
const mObserver = ref(null);
|
||||
const mLoading = ref(false);
|
||||
const mPage = ref(1);
|
||||
const showHostModal = ref(false)
|
||||
const showJoinModal = ref(false)
|
||||
const selectedGame = ref(null)
|
||||
@@ -36,6 +42,22 @@ const lbPage = ref(1)
|
||||
const lbObserverTarget = ref(null)
|
||||
const lbObserver = ref(null)
|
||||
const lbMorePages = ref(true)
|
||||
const publicStats = ref(null)
|
||||
const isLoggedIn = useAuthStore().isLoggedIn
|
||||
|
||||
const setupMatchesObserver = () => {
|
||||
if (mObserver.value) mObserver.value.disconnect();
|
||||
|
||||
mObserver.value = new IntersectionObserver((entries) => {
|
||||
if (entries[0].isIntersecting && !mLoading.value && openMatches.value.length > 0) {
|
||||
getPendingMatches();
|
||||
}
|
||||
}, { threshold: 0.1 });
|
||||
|
||||
if (mObserverTarget.value) {
|
||||
mObserver.value.observe(mObserverTarget.value);
|
||||
}
|
||||
}
|
||||
|
||||
const setupGamesObserver = () => {
|
||||
if (gObserver.value) gObserver.value.disconnect();
|
||||
@@ -55,12 +77,14 @@ const getPendingGames = async (mode = selectedMode.value) => {
|
||||
if (gLoading.value) return;
|
||||
gLoading.value = true;
|
||||
|
||||
apiStore.gameQueryParameters.page = gPage.value++;
|
||||
apiStore.gameQueryParameters.filters.sort_direction = "asc"
|
||||
apiStore.gameQueryParameters.filters.type = mode
|
||||
apiStore.gameQueryParameters.filters.status = 'Pending'
|
||||
try {
|
||||
const response = await apiStore.getGames();
|
||||
const response = await axios.get(`${API_BASE_URL}/games/open`, {
|
||||
params: {
|
||||
type: mode,
|
||||
page: gPage.value
|
||||
}
|
||||
});
|
||||
|
||||
const newGames = response.data.data;
|
||||
openGames.value = [...openGames.value, ...newGames];
|
||||
} finally {
|
||||
@@ -68,6 +92,34 @@ const getPendingGames = async (mode = selectedMode.value) => {
|
||||
}
|
||||
}
|
||||
|
||||
const getPendingMatches = async (mode = selectedMode.value) => {
|
||||
if (mLoading.value) return;
|
||||
mLoading.value = true;
|
||||
|
||||
try {
|
||||
const response = await axios.get(`${API_BASE_URL}/matches/open`, {
|
||||
params: {
|
||||
type: mode,
|
||||
page: mPage.value
|
||||
}
|
||||
});
|
||||
|
||||
const newMatches = response.data.data;
|
||||
openMatches.value = [...openMatches.value, ...newMatches];
|
||||
} finally {
|
||||
mLoading.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
const fetchPublicStats = async () => {
|
||||
try {
|
||||
const response = await apiStore.getPublicStats()
|
||||
publicStats.value = response.data
|
||||
} catch (error) {
|
||||
console.error("Failed to fetch public stats", error)
|
||||
}
|
||||
}
|
||||
|
||||
const openStats = async () => {
|
||||
showStatsModal.value = true
|
||||
statsLoading.value = true
|
||||
@@ -129,42 +181,106 @@ const setupLeaderboardObserver = () => {
|
||||
|
||||
const clickMode = async (mode) => {
|
||||
if (selectedMode.value === mode) return;
|
||||
openGames.value = [];
|
||||
selectedMode.value = mode;
|
||||
openGames.value = [];
|
||||
gPage.value = 1;
|
||||
await getPendingGames();
|
||||
openMatches.value = [];
|
||||
mPage.value = 1;
|
||||
await Promise.all([getPendingGames(), getPendingMatches()]);
|
||||
setupGamesObserver();
|
||||
setupMatchesObserver();
|
||||
}
|
||||
|
||||
const startSingle = () => {
|
||||
router.push({ name: 'bisca' + selectedMode.value });
|
||||
}
|
||||
|
||||
const JoinGameModal = (game) => {
|
||||
selectedGame.value = game
|
||||
isReady.value = false
|
||||
showJoinModal.value = true
|
||||
}
|
||||
|
||||
const hostGameModal = () => {
|
||||
showHostModal.value = true
|
||||
}
|
||||
|
||||
const toggleReady = () => {
|
||||
isReady.value = !isReady.value
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
await getPendingGames();
|
||||
await fetchPublicStats();
|
||||
if (isLoggedIn) {
|
||||
await Promise.all([getPendingGames(), getPendingMatches()]);
|
||||
await nextTick();
|
||||
setupGamesObserver();
|
||||
setupMatchesObserver();
|
||||
}
|
||||
})
|
||||
|
||||
const hostGame = async () => {
|
||||
showHostModal.value = true
|
||||
|
||||
try {
|
||||
const response = await axios.post(`${API_BASE_URL}/games/host`, {
|
||||
type: selectedMode.value
|
||||
})
|
||||
|
||||
const gameId = response.data.id
|
||||
|
||||
console.log('Game hosted:', gameId)
|
||||
|
||||
router.push({
|
||||
name: 'multiplayer-game',
|
||||
params: { id: gameId },
|
||||
query: { type: selectedMode.value }
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('Failed to host game:', error)
|
||||
console.error('Error details:', error.response?.data)
|
||||
showHostModal.value = false
|
||||
alert('Failed to host game: ' + (error.response?.data?.message || error.message))
|
||||
}
|
||||
}
|
||||
|
||||
const joinGame = async (game) => {
|
||||
selectedGame.value = game
|
||||
|
||||
try {
|
||||
await axios.post(`${API_BASE_URL}/games/${game.id}/join`)
|
||||
|
||||
console.log('Joined game:', game.id)
|
||||
|
||||
router.push({
|
||||
name: 'multiplayer-game',
|
||||
params: { id: game.id },
|
||||
query: { type: selectedMode.value }
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('Failed to join game:', error)
|
||||
console.error('Error details:', error.response?.data)
|
||||
alert('Failed to join game: ' + (error.response?.data?.message || error.message))
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="min-h-screen bg-cover bg-center transition-all duration-700">
|
||||
|
||||
<div class="flex flex-col justify-center items-center gap-5 pt-10 px-4">
|
||||
<div class="flex flex-col justify-center items-center gap-5 pt-10 pb-10 px-4">
|
||||
|
||||
<Card v-if="publicStats" class="w-full max-w-2xl border-[#a855f7] bg-[#f8f0ff] shadow-sm">
|
||||
<CardContent class="p-4">
|
||||
<div class="flex justify-around items-center">
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Players</p>
|
||||
<p class="text-xl font-black">{{ publicStats.total_players }}</p>
|
||||
</div>
|
||||
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Total Games</p>
|
||||
<p class="text-xl font-black">{{ publicStats.total_games }}</p>
|
||||
</div>
|
||||
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Active</p>
|
||||
<p class="text-xl font-black">{{ publicStats.active_games }}</p>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<div class="relative w-full max-w-md bg-card rounded-lg border shadow-sm overflow-hidden">
|
||||
<div class="relative h-14 flex items-center">
|
||||
@@ -209,50 +325,95 @@ onMounted(async () => {
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<Card class="w-full max-w-2xl">
|
||||
<Card class="w-full max-w-2xl flex flex-col">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-3xl font-bold text-center">
|
||||
MultiPlayer
|
||||
</CardTitle>
|
||||
<CardDescription class="text-center">
|
||||
Go one on one with another player!
|
||||
</CardDescription>
|
||||
<CardTitle class="text-3xl font-bold text-center">Multi Player</CardTitle>
|
||||
<CardDescription class="text-center">Go one on one with another player!</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-6">
|
||||
<label class="text-sm font-medium">Open games (oldest first)</label>
|
||||
|
||||
<CardContent class="flex-1 flex flex-col space-y-6">
|
||||
<div class="flex flex-col flex-1">
|
||||
<div class="flex justify-between items-end mb-2">
|
||||
<label class="text-sm font-bold uppercase tracking-wider text-muted-foreground">Open
|
||||
Matches</label>
|
||||
<Button v-if="isLoggedIn" @click="showHostModal()" size="sm" variant="outline"
|
||||
class="border-purple-500 text-purple-500 hover:bg-purple-500 hover:text-white transition-all duration-300 font-bold">
|
||||
Host
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
|
||||
<div v-if="openGames.length === 0" class="p-6 text-center text-sm text-muted-foreground">
|
||||
<div v-if="openGames.length === 0"
|
||||
class="p-6 text-center text-sm text-muted-foreground">
|
||||
No open macthes yet. Try hosting one!
|
||||
</div>
|
||||
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
||||
<div v-for="(match, index) in openMatches" :key="match.id"
|
||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg cursor-pointer transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||
<div class="flex items-center gap-3">
|
||||
<div
|
||||
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-red-100 text-red-700">
|
||||
{{ index + 1 }}
|
||||
</div>
|
||||
<div>
|
||||
<div class="font-medium text-sm">Match ID: {{ match.id }}</div>
|
||||
<div class="text-[10px] text-muted-foreground">{{ new
|
||||
Date(game.began_at).toLocaleDateString() }} • {{ new
|
||||
Date(game.began_at).toLocaleTimeString([], {
|
||||
hour: '2-digit',
|
||||
minute: '2-digit' }) }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div ref="mObserverTarget" class="h-10 flex items-center justify-center">
|
||||
<span v-if="mLoading" class="text-xs text-purple-500 animate-pulse">Loading
|
||||
matches...</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col flex-1">
|
||||
<div class="flex justify-between items-end mb-2">
|
||||
<label class="text-sm font-medium uppercase tracking-wider text-muted-foreground">Open
|
||||
Games</label>
|
||||
<Button v-if="isLoggedIn" @click="hostGame()" size="sm" variant="outline"
|
||||
class="border-purple-500 text-purple-500 hover:bg-purple-500 hover:text-white transition-all duration-300 font-bold">
|
||||
Host
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
|
||||
<div v-if="openGames.length === 0"
|
||||
class="p-6 text-center text-sm text-muted-foreground">
|
||||
No open games yet. Try hosting one!
|
||||
</div>
|
||||
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
||||
|
||||
<div v-for="(game, index) in openGames" :key="game.id" @click="JoinGameModal(game)"
|
||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||
|
||||
<div v-for="(game, index) in openGames" :key="game.id" @click="joinGame(game)"
|
||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg cursor-pointer transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||
<div class="flex items-center gap-3">
|
||||
<div
|
||||
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-green-100 text-green-700">
|
||||
{{ index + 1 }}
|
||||
</div>
|
||||
<div>
|
||||
<div class="font-medium text-sm">Started: {{ game.began_at }}</div>
|
||||
<div class="text-xs text-muted-foreground">host: {{
|
||||
game.player1?.nickname || 'Anonymous' }}</div>
|
||||
<div class="font-medium text-sm">Host: {{ game.player1?.nickname ||
|
||||
'Anonymous' }}</div>
|
||||
<div class="text-[10px] text-muted-foreground">{{ new
|
||||
Date(game.began_at).toLocaleDateString() }} • {{ new
|
||||
Date(game.began_at).toLocaleTimeString([], {
|
||||
hour: '2-digit',
|
||||
minute: '2-digit' }) }}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div ref="gObserverTarget" class="h-10 flex items-center justify-center">
|
||||
<span v-if="gLoading" class="text-xs text-purple-500 animate-pulse">Loading
|
||||
more...</span>
|
||||
games...</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex justify-center">
|
||||
<Button @click="hostGameModal()" size="lg" variant="secondary"
|
||||
class="hover:bg-purple-500 hover:text-slate-200">
|
||||
Host Game
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,8 +9,11 @@ import TestDealing from '@/pages/TestDealing.vue'
|
||||
import TestAllAnimations from '@/pages/TestAllAnimations.vue'
|
||||
import TestGameBoard from '@/pages/TestGameBoard.vue'
|
||||
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
|
||||
import MultiplayerGamePage from '@/pages/game/MultiplayerGamePage.vue'
|
||||
import RegisterPage from '@/pages/register/RegisterPage.vue'
|
||||
import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import AdminPage from '@/pages/admin/AdminPage.vue'
|
||||
|
||||
const router = createRouter({
|
||||
history: createWebHistory(import.meta.env.BASE_URL),
|
||||
@@ -19,6 +22,7 @@ const router = createRouter({
|
||||
path: '/',
|
||||
name: 'home',
|
||||
component: HomePage,
|
||||
meta: { requiresAdmin: false }
|
||||
},
|
||||
{
|
||||
path: '/login',
|
||||
@@ -35,7 +39,7 @@ const router = createRouter({
|
||||
name: 'bisca3',
|
||||
component: SinglePlayerGamePage,
|
||||
props: { gameType: 3 },
|
||||
meta: { requiresAuth: true },
|
||||
meta: { requiresAuth: true, requiresAdmin: false },
|
||||
},
|
||||
{
|
||||
path: '/game/9',
|
||||
@@ -44,6 +48,12 @@ const router = createRouter({
|
||||
props: { gameType: 9 },
|
||||
meta: { requiresAuth: true },
|
||||
},
|
||||
{
|
||||
path: '/game/multiplayer/:id',
|
||||
name: 'multiplayer-game',
|
||||
component: MultiplayerGamePage,
|
||||
meta: { requiresAuth: true }
|
||||
},
|
||||
{
|
||||
path: '/user',
|
||||
component: UserPage,
|
||||
@@ -54,6 +64,12 @@ const router = createRouter({
|
||||
component: CoinsPurchasePage,
|
||||
meta: { requiresAuth: true },
|
||||
},
|
||||
{
|
||||
path: '/admin',
|
||||
name: 'admin',
|
||||
component: AdminPage,
|
||||
meta: { requiresAuth: true, requiresAdmin: true },
|
||||
},
|
||||
{
|
||||
path: '/testing',
|
||||
children: [
|
||||
@@ -88,6 +104,7 @@ const router = createRouter({
|
||||
|
||||
router.beforeEach((to, from, next) => {
|
||||
const requiresAuth = to.matched.some((record) => record.meta.requiresAuth)
|
||||
const requiresAdmin = to.matched.some((record) => record.meta.requiresAdmin)
|
||||
|
||||
if (requiresAuth) {
|
||||
const token = localStorage.getItem('token')
|
||||
@@ -96,6 +113,10 @@ router.beforeEach((to, from, next) => {
|
||||
return next({ name: 'login' })
|
||||
}
|
||||
}
|
||||
|
||||
if (useAuthStore().isAdmin && to.name === 'home') return next({ name: 'admin' })
|
||||
if (requiresAdmin && !useAuthStore().isAdmin) return next({ name: 'home' })
|
||||
|
||||
next()
|
||||
})
|
||||
|
||||
|
||||
@@ -76,6 +76,23 @@ export const useAPIStore = defineStore('api', () => {
|
||||
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
|
||||
}
|
||||
|
||||
// --- ADICIONADO: Função que faltava ---
|
||||
const getCurrentUserGames = (params = {}) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.type && { type: params.type }),
|
||||
...(params.outcome && { outcome: params.outcome }),
|
||||
...(params.status && { status: params.status }),
|
||||
...(params.date_from && { date_from: params.date_from }),
|
||||
...(params.date_to && { date_to: params.date_to }),
|
||||
sort_by: params.sort_by || 'began_at',
|
||||
sort_direction: params.sort_direction || 'desc',
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/games?${queryParams}`)
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
const getCurrentUserMatches = (params = {}) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
@@ -95,8 +112,7 @@ export const useAPIStore = defineStore('api', () => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.type && { type: params.type }),
|
||||
...(params.date_from && { date_from: params.date_from }),
|
||||
...(params.date_to && { date_to: params.date_to }),
|
||||
...(params.blocked && { blocked: params.blocked }),
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/transactions?${queryParams}`)
|
||||
@@ -114,15 +130,92 @@ export const useAPIStore = defineStore('api', () => {
|
||||
return axios.get(`${API_BASE_URL}/statistics/me`)
|
||||
}
|
||||
|
||||
const getPublicStats = () => {
|
||||
return axios.get(`${API_BASE_URL}/statistics/public`)
|
||||
}
|
||||
|
||||
const getAdminStats = () => {
|
||||
return axios.get(`${API_BASE_URL}/admin/statistics`)
|
||||
}
|
||||
|
||||
const getAdminUsers = (params) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.type && { type: params.type }),
|
||||
...(params.blocked && { blocked: params.blocked }),
|
||||
}).toString()
|
||||
return axios.get(`${API_BASE_URL}/admin/users?${queryParams}`)
|
||||
}
|
||||
|
||||
const blockUser = (user) => {
|
||||
return axios.post(`${API_BASE_URL}/admin/users/${user.id}/block`)
|
||||
}
|
||||
|
||||
const unblockUser = (user) => {
|
||||
return axios.post(`${API_BASE_URL}/admin/users/${user.id}/unblock`)
|
||||
}
|
||||
|
||||
const deleteUser = (user) => {
|
||||
return axios.delete(`${API_BASE_URL}/admin/users/${user.id}`)
|
||||
}
|
||||
|
||||
const getAdminTransactions = (params) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.sort_datetime == 'asc' && { sort_datetime: 'asc' }),
|
||||
...(params.sort_coins && { sort_coins: params.sort_coins }),
|
||||
}).toString()
|
||||
return axios.get(`${API_BASE_URL}/admin/transactions?${queryParams}`)
|
||||
}
|
||||
|
||||
const getAdminGames = (params) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.sort_direction == 'asc' && { sort_direction: 'asc' }),
|
||||
...(params.type && { type: params.type }),
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
|
||||
}
|
||||
|
||||
const getAdminMatches = (params = {}) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.type && { type: params.type }),
|
||||
...(params.outcome && { outcome: params.outcome }),
|
||||
...(params.date_from && { date_from: params.date_from }),
|
||||
...(params.date_to && { date_to: params.date_to }),
|
||||
sort_by: params.sort_by || 'began_at',
|
||||
sort_direction: params.sort_direction || 'desc',
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/matches?${queryParams}`)
|
||||
}
|
||||
|
||||
const postAdmin = async (credentials) => {
|
||||
return axios.post(`${API_BASE_URL}/admin/users`, credentials)
|
||||
}
|
||||
|
||||
return {
|
||||
postLogin,
|
||||
postLogout,
|
||||
getAuthUser,
|
||||
getGames,
|
||||
getCurrentUserGames,
|
||||
getCurrentUserMatches,
|
||||
getCurrentUserTransactions,
|
||||
getCurrentUserStats,
|
||||
getLeaderboard,
|
||||
getPublicStats,
|
||||
getAdminStats,
|
||||
getAdminUsers,
|
||||
blockUser,
|
||||
unblockUser,
|
||||
deleteUser,
|
||||
getAdminTransactions,
|
||||
getAdminGames,
|
||||
getAdminMatches,
|
||||
postAdmin,
|
||||
gameQueryParameters,
|
||||
}
|
||||
})
|
||||
|
||||
@@ -4,7 +4,7 @@ import { useAPIStore } from './api'
|
||||
|
||||
export const useAuthStore = defineStore('auth', () => {
|
||||
|
||||
const DEFAULT_TIMEOUT = 5 * 60 * 1000
|
||||
const DEFAULT_TIMEOUT = 30 * 60 * 1000
|
||||
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
|
||||
|
||||
const currentUser = ref(undefined)
|
||||
@@ -20,6 +20,10 @@ export const useAuthStore = defineStore('auth', () => {
|
||||
return currentUser.value?.id
|
||||
})
|
||||
|
||||
const isAdmin = computed(() => {
|
||||
return currentUser.value?.type === 'A'
|
||||
})
|
||||
|
||||
const isTokenAlmostExpired = () => {
|
||||
if (!tokenExpiry.value) return false;
|
||||
return Date.now() > (tokenExpiry.value - 60 * 1000);
|
||||
@@ -112,10 +116,16 @@ export const useAuthStore = defineStore('auth', () => {
|
||||
return true
|
||||
}
|
||||
|
||||
const updateCurrentUserCoins = (coins) => {
|
||||
if (!currentUser.value) return;
|
||||
currentUser.value.coins_balance = coins
|
||||
}
|
||||
|
||||
return {
|
||||
currentUser,
|
||||
isLoggedIn,
|
||||
currentUserID,
|
||||
isAdmin,
|
||||
token,
|
||||
rememberMe,
|
||||
getToken,
|
||||
@@ -124,5 +134,6 @@ export const useAuthStore = defineStore('auth', () => {
|
||||
resetTokenExpiry,
|
||||
isTokenAlmostExpired,
|
||||
restoreSession,
|
||||
updateCurrentUserCoins,
|
||||
}
|
||||
})
|
||||
|
||||
+119
-13
@@ -1,24 +1,130 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { inject } from 'vue'
|
||||
import { ref } from 'vue'
|
||||
import { io } from 'socket.io-client'
|
||||
import { useAuthStore } from './auth'
|
||||
|
||||
export const useSocketStore = defineStore('socket', () => {
|
||||
const socket = inject('socket')
|
||||
export const useSocketStore = defineStore('websocket', () => {
|
||||
const authStore = useAuthStore()
|
||||
|
||||
const handleConnection = () => {
|
||||
try {
|
||||
socket.on('connect', () => {
|
||||
console.log(`[Socket] Connected -- ${socket.id}`)
|
||||
const socket = ref(null)
|
||||
const connected = ref(false)
|
||||
const gameState = ref(null)
|
||||
const lastError = ref(null)
|
||||
const currentGameId = ref(null)
|
||||
|
||||
const WS_URL = 'http://localhost:3000'
|
||||
|
||||
const connect = () => {
|
||||
if (socket.value?.connected) return
|
||||
|
||||
const token = authStore.getToken()
|
||||
if (!token) {
|
||||
console.error('No token available for WebSocket connection')
|
||||
return
|
||||
}
|
||||
|
||||
socket.value = io(WS_URL, {
|
||||
auth: { token: `Bearer ${token}` },
|
||||
reconnection: true,
|
||||
reconnectionAttempts: 5,
|
||||
reconnectionDelay: 1000
|
||||
})
|
||||
socket.on('disconnect', () => {
|
||||
console.log(`[Socket] Disconnected -- ${socket.id}`)
|
||||
|
||||
socket.value.on('connect', () => {
|
||||
if (currentGameId.value) {
|
||||
console.log("Reconnected to socket. Rejoining game...");
|
||||
socket.emit("join-game", { gameId: currentGameId.value });
|
||||
}
|
||||
|
||||
connected.value = true
|
||||
console.log('[WebSocket] Connected:', socket.value.id)
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('[Socket] Connection error:', error)
|
||||
|
||||
socket.value.on('disconnect', (reason) => {
|
||||
connected.value = false
|
||||
console.log('[WebSocket] Disconnected:', reason)
|
||||
})
|
||||
|
||||
socket.value.on('connect_error', (error) => {
|
||||
console.error('[WebSocket] Connection error:', error.message)
|
||||
lastError.value = error.message
|
||||
})
|
||||
|
||||
socket.value.on('heartbeat', () => {
|
||||
socket.value.emit('heartbeat_ack')
|
||||
})
|
||||
|
||||
socket.value.on('game-state', (state) => {
|
||||
gameState.value = state
|
||||
})
|
||||
|
||||
socket.value.on('game-error', (data) => {
|
||||
lastError.value = data.message
|
||||
console.error('[Game] Error:', data.message)
|
||||
})
|
||||
|
||||
socket.value.on('error', (data) => {
|
||||
lastError.value = data.message
|
||||
console.error('[Socket] Error:', data.message)
|
||||
})
|
||||
}
|
||||
|
||||
const disconnect = () => {
|
||||
if (socket.value) {
|
||||
socket.value.disconnect()
|
||||
socket.value = null
|
||||
connected.value = false
|
||||
gameState.value = null
|
||||
lastError.value = null
|
||||
currentGameId.value = null
|
||||
}
|
||||
}
|
||||
|
||||
const joinGame = (gameId) => {
|
||||
currentGameId.value = gameId
|
||||
if (!socket.value?.connected) return
|
||||
console.log('[Game] Joining game:', gameId)
|
||||
socket.value.emit('join-game', { gameId })
|
||||
}
|
||||
|
||||
const playCard = (gameId, cardId) => {
|
||||
if (!socket.value?.connected) return
|
||||
socket.value.emit('play-card', { gameId, cardId })
|
||||
}
|
||||
|
||||
// --- NEW: Surrender Action ---
|
||||
const surrender = (gameId) => {
|
||||
if (!socket.value?.connected) return
|
||||
console.log('[Game] Surrendering:', gameId)
|
||||
socket.value.emit('surrender', { gameId })
|
||||
}
|
||||
|
||||
const onTrickEnd = (callback) => {
|
||||
if (socket.value) {
|
||||
socket.value.off('trick-end')
|
||||
socket.value.on('trick-end', callback)
|
||||
}
|
||||
}
|
||||
|
||||
const onGameOver = (callback) => {
|
||||
if (socket.value) {
|
||||
socket.value.off('game-over')
|
||||
socket.value.on('game-over', callback)
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
handleConnection,
|
||||
socket,
|
||||
connected,
|
||||
gameState,
|
||||
lastError,
|
||||
currentGameId,
|
||||
connect,
|
||||
disconnect,
|
||||
joinGame,
|
||||
playCard,
|
||||
surrender, // Exported
|
||||
onTrickEnd,
|
||||
onGameOver
|
||||
}
|
||||
|
||||
})
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import axios from 'axios'
|
||||
import { inject, ref } from 'vue'
|
||||
import { useAuthStore } from './auth'
|
||||
|
||||
export const useUserStore = defineStore('user', () => {
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
@@ -10,6 +11,7 @@ export const useUserStore = defineStore('user', () => {
|
||||
try {
|
||||
const response = await axios.get(`${API_BASE_URL}/users/me/coins`)
|
||||
coins.value = response.data?.coins || 0
|
||||
useAuthStore().updateCurrentUserCoins(coins.value)
|
||||
return response
|
||||
} catch (error) {
|
||||
console.error('Error fetching coins', error)
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
class BiscaGame {
|
||||
constructor(id, type, player1, player2) {
|
||||
constructor(id, type, player1, player2, dbId = null, onGameEnd = null) {
|
||||
this.id = id;
|
||||
this.dbId = dbId;
|
||||
this.type = type;
|
||||
this.onGameEnd = onGameEnd;
|
||||
|
||||
this.deck = [];
|
||||
this.trumpCard = null;
|
||||
@@ -17,7 +19,7 @@ class BiscaGame {
|
||||
};
|
||||
|
||||
this.currentTurn = null;
|
||||
this.status = 'pending';
|
||||
this.status = "pending";
|
||||
this.startTime = null;
|
||||
|
||||
this.players = {
|
||||
@@ -50,7 +52,7 @@ class BiscaGame {
|
||||
this.currentTurn = playerIds.find((id) => id != 1) || playerIds[0];
|
||||
|
||||
this.startTime = Date.now();
|
||||
this.status = 'playing';
|
||||
this.status = "playing";
|
||||
}
|
||||
|
||||
startTurnTimer(callback) {
|
||||
@@ -75,7 +77,7 @@ class BiscaGame {
|
||||
|
||||
handleTimeout() {
|
||||
console.log(
|
||||
`[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`,
|
||||
`[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`
|
||||
);
|
||||
|
||||
const lowestCard = this.getLowestCard(this.currentTurn);
|
||||
@@ -94,7 +96,7 @@ class BiscaGame {
|
||||
}
|
||||
|
||||
createDeck() {
|
||||
const suits = ['c', 'e', 'o', 'p'];
|
||||
const suits = ["c", "e", "o", "p"];
|
||||
const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13];
|
||||
let deck = [];
|
||||
|
||||
@@ -130,7 +132,7 @@ class BiscaGame {
|
||||
}
|
||||
|
||||
playCard(userId, cardId) {
|
||||
if (this.currentTurn != userId) return { error: 'Not your turn!' };
|
||||
if (this.currentTurn != userId) return { error: "Not your turn!" };
|
||||
|
||||
const player = this.players[userId];
|
||||
const cardIndex = player.hand.findIndex((c) => c.id === cardId);
|
||||
@@ -144,7 +146,7 @@ class BiscaGame {
|
||||
const suitToFollow = this.table.playerCard.suit;
|
||||
const hasSuit = player.hand.some((c) => c.suit === suitToFollow);
|
||||
if (hasSuit && card.suit !== suitToFollow) {
|
||||
return { error: 'You must follow the suit!' };
|
||||
return { error: "You must follow the suit!" };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,7 +158,7 @@ class BiscaGame {
|
||||
this.table.playerCard = card;
|
||||
this.table.firstPlayerId = userId;
|
||||
this.currentTurn = this.getOpponentId(userId);
|
||||
return { action: 'next_turn' };
|
||||
return { action: "next_turn" };
|
||||
} else {
|
||||
this.table.opponentCard = card;
|
||||
return this.resolveTrick();
|
||||
@@ -196,7 +198,7 @@ class BiscaGame {
|
||||
this.table = { playerCard: null, opponentCard: null, firstPlayerId: null };
|
||||
|
||||
if (this.players[winnerId].hand.length === 0) {
|
||||
this.status = 'finished';
|
||||
this.status = "finished";
|
||||
this.stopTimer();
|
||||
|
||||
const pIds = Object.keys(this.players);
|
||||
@@ -220,7 +222,7 @@ class BiscaGame {
|
||||
: p1Obj.id;
|
||||
|
||||
return {
|
||||
action: 'game_ended',
|
||||
action: "game_ended",
|
||||
trickResult,
|
||||
winnerId: finalWinner,
|
||||
loserId: finalLoser,
|
||||
@@ -231,15 +233,20 @@ class BiscaGame {
|
||||
player2_points: p2Obj.points,
|
||||
totalTime: totalTime,
|
||||
};
|
||||
if (this.onGameEnd) {
|
||||
this.onGameEnd(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
return { action: 'trick_resolved', trickResult };
|
||||
return { action: "trick_resolved", trickResult };
|
||||
}
|
||||
|
||||
getStateForPlayer(userId) {
|
||||
const oppId = this.getOpponentId(userId);
|
||||
return {
|
||||
id: this.id,
|
||||
dbId: this.dbId,
|
||||
trumpCard: this.trumpCard,
|
||||
trumpSuit: this.trumpSuit,
|
||||
deckCount: this.deck.length + (this.trumpCard ? 1 : 0),
|
||||
|
||||
@@ -0,0 +1,275 @@
|
||||
import BiscaGame from "../classes/BiscaGame.js";
|
||||
import axios from "axios";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
|
||||
class BiscaMatch {
|
||||
constructor(apiData, emitStateCallback, token) {
|
||||
this.id = apiData.id;
|
||||
this.emitStateCallback = emitStateCallback;
|
||||
this.token = token;
|
||||
this.stake = apiData.stake;
|
||||
this.type = apiData.type;
|
||||
this.status = apiData.status;
|
||||
|
||||
this.player1Id = apiData.player1_user_id;
|
||||
this.player2Id = apiData.player2_user_id;
|
||||
|
||||
this.marks = {
|
||||
[this.player1Id]: apiData.player1_marks || 0,
|
||||
[this.player2Id]: apiData.player2_marks || 0,
|
||||
};
|
||||
|
||||
this.points = {
|
||||
[this.player1Id]: apiData.player1_points || 0,
|
||||
[this.player2Id]: apiData.player2_points || 0,
|
||||
};
|
||||
|
||||
this.currentGame = null;
|
||||
this.GHOST_ID = 1;
|
||||
|
||||
if (this.status === "Playing" && this.player2Id !== this.GHOST_ID) {
|
||||
this.startNewGame();
|
||||
}
|
||||
}
|
||||
|
||||
async joinPlayer(userId) {
|
||||
if (this.player2Id !== this.GHOST_ID) return false;
|
||||
if (userId === this.player1Id) return false;
|
||||
|
||||
this.player2Id = userId;
|
||||
this.marks[userId] = 0;
|
||||
this.points[userId] = 0;
|
||||
this.status = "Playing";
|
||||
|
||||
await this.startNewGame();
|
||||
return true;
|
||||
}
|
||||
|
||||
getAuthHeaders() {
|
||||
return {
|
||||
headers: { Authorization: this.token },
|
||||
};
|
||||
}
|
||||
|
||||
async startNewGame() {
|
||||
console.log(`[Match ${this.id}] A iniciar nova mão (Game DB)...`);
|
||||
|
||||
let newGameDbId = null;
|
||||
|
||||
try {
|
||||
let payloadP1 = this.player1Id;
|
||||
let payloadP2 = this.player2Id;
|
||||
|
||||
if (this.player2Id !== this.GHOST_ID) {
|
||||
console.log(
|
||||
"🔄 Multiplayer detetado: Trocando ordem para satisfazer a API..."
|
||||
);
|
||||
payloadP1 = this.player2Id;
|
||||
payloadP2 = this.player1Id;
|
||||
}
|
||||
|
||||
const payload = {
|
||||
type: this.type,
|
||||
player1_user_id: payloadP1,
|
||||
player2_user_id: payloadP2,
|
||||
match_id: this.id,
|
||||
status: "Playing",
|
||||
began_at: new Date().toISOString(),
|
||||
};
|
||||
|
||||
console.log("📤 [Payload Adaptado]:", JSON.stringify(payload, null, 2));
|
||||
|
||||
const res = await axios.post(
|
||||
`${API_URL}/games`,
|
||||
payload,
|
||||
this.getAuthHeaders()
|
||||
);
|
||||
|
||||
const gameData = res.data.game || res.data.data || res.data;
|
||||
newGameDbId = gameData.id;
|
||||
|
||||
console.log(`[Match ${this.id}] Game DB criado: #${newGameDbId}`);
|
||||
|
||||
const apiP1 = gameData.player1_user_id;
|
||||
const apiP2 = gameData.player2_user_id;
|
||||
|
||||
const p1 = { id: apiP1, name: `User ${apiP1}` };
|
||||
const p2 = { id: apiP2, name: `User ${apiP2}` };
|
||||
|
||||
this.currentGame = new BiscaGame(
|
||||
this.id,
|
||||
this.type,
|
||||
p1,
|
||||
p2,
|
||||
newGameDbId,
|
||||
(result) => {
|
||||
this.handleGameEnd(result);
|
||||
}
|
||||
);
|
||||
|
||||
this.currentGame.init();
|
||||
|
||||
if (this.emitStateCallback) {
|
||||
this.emitStateCallback("match:new-round", this.getState());
|
||||
}
|
||||
} catch (e) {
|
||||
if (e.response) {
|
||||
console.error(
|
||||
`❌ Erro API (${e.response.status}):`,
|
||||
JSON.stringify(e.response.data)
|
||||
);
|
||||
} else {
|
||||
console.error(`❌ Erro Código: ${e.message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async handleGameEnd(result) {
|
||||
console.log(
|
||||
`[Match ${this.id}] Mão terminada. Vencedor: ${result.winnerId}`
|
||||
);
|
||||
|
||||
this.points[result.player1_id] += result.player1_points;
|
||||
this.points[result.player2_id] += result.player2_points;
|
||||
|
||||
if (this.currentGame && this.currentGame.dbId) {
|
||||
try {
|
||||
const payload = {
|
||||
status: "Ended",
|
||||
winner_user_id: result.winnerId,
|
||||
loser_user_id: result.loserId,
|
||||
is_draw: result.isDraw,
|
||||
player1_points: result.player1_points,
|
||||
player2_points: result.player2_points,
|
||||
ended_at: new Date().toISOString(),
|
||||
};
|
||||
|
||||
console.log(
|
||||
`📤 A enviar update para Game #${this.currentGame.dbId}...`
|
||||
);
|
||||
|
||||
// --- CORREÇÃO IMPORTANTE: Forçar o header aqui ---
|
||||
const config = {
|
||||
headers: {
|
||||
Authorization: this.token,
|
||||
"Content-Type": "application/json",
|
||||
Accept: "application/json",
|
||||
},
|
||||
};
|
||||
|
||||
await axios.put(
|
||||
`${API_URL}/games/${this.currentGame.dbId}`,
|
||||
payload,
|
||||
config
|
||||
);
|
||||
|
||||
console.log(
|
||||
`✅ Game #${this.currentGame.dbId} atualizado com sucesso.`
|
||||
);
|
||||
} catch (e) {
|
||||
// --- LOG DETALHADO PARA VER O MOTIVO DO 403 ---
|
||||
if (e.response) {
|
||||
console.error(`❌ ERRO CRÍTICO API (${e.response.status}):`);
|
||||
// Isto vai imprimir o JSON exato que o Laravel devolve
|
||||
console.error(JSON.stringify(e.response.data, null, 2));
|
||||
} else {
|
||||
console.error("Erro Axios:", e.message);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
console.warn("⚠️ Ignorado: Não há ID de jogo na DB para atualizar.");
|
||||
}
|
||||
|
||||
// ... (resto da lógica de atribuir marcas e finishMatch mantém-se igual)
|
||||
let marksToAdd = 0;
|
||||
let roundWinnerId = result.winnerId;
|
||||
|
||||
if (roundWinnerId) {
|
||||
const winningScore =
|
||||
roundWinnerId == result.player1_id
|
||||
? result.player1_points
|
||||
: result.player2_points;
|
||||
if (winningScore === 120) marksToAdd = 4;
|
||||
else if (winningScore > 90) marksToAdd = 2;
|
||||
else if (winningScore >= 60) marksToAdd = 1;
|
||||
this.marks[roundWinnerId] += marksToAdd;
|
||||
}
|
||||
|
||||
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
|
||||
await this.finishMatch();
|
||||
if (this.emitStateCallback) {
|
||||
this.emitStateCallback("match:ended", this.getState());
|
||||
}
|
||||
} else {
|
||||
console.log(`[Match ${this.id}] Ninguém ganhou 4 marcas. A baralhar...`);
|
||||
await this.startNewGame();
|
||||
}
|
||||
}
|
||||
|
||||
async finishMatch() {
|
||||
this.status = "Ended";
|
||||
|
||||
const winnerId =
|
||||
this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
|
||||
const loserId =
|
||||
winnerId == this.player1Id ? this.player2Id : this.player1Id;
|
||||
|
||||
try {
|
||||
await axios.put(
|
||||
`${API_URL}/matches/${this.id}`,
|
||||
{
|
||||
status: "Ended",
|
||||
winner_user_id: winnerId,
|
||||
loser_user_id: loserId,
|
||||
player1_marks: this.marks[this.player1Id],
|
||||
player2_marks: this.marks[this.player2Id],
|
||||
player1_points: this.points[this.player1Id],
|
||||
player2_points: this.points[this.player2Id],
|
||||
},
|
||||
this.getAuthHeaders()
|
||||
);
|
||||
console.log(`[Match ${this.id}] Encerrado com sucesso na API.`);
|
||||
} catch (e) {
|
||||
console.error(`Erro ao fechar Match API: ${e.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
playCard(userId, cardId) {
|
||||
if (!this.currentGame || this.status !== "Playing") return;
|
||||
return this.currentGame.playCard(userId, cardId);
|
||||
}
|
||||
|
||||
getState() {
|
||||
let gameState = null;
|
||||
|
||||
if (this.currentGame) {
|
||||
const p1Id = this.player1Id;
|
||||
const p2Id = this.player2Id;
|
||||
|
||||
if (this.currentGame.players && this.currentGame.players[p1Id]) {
|
||||
gameState = this.currentGame.getStateForPlayer(p1Id);
|
||||
} else if (this.currentGame.players && this.currentGame.players[p2Id]) {
|
||||
gameState = this.currentGame.getStateForPlayer(p2Id);
|
||||
} else if (this.currentGame.players) {
|
||||
const availableIds = Object.keys(this.currentGame.players);
|
||||
if (availableIds.length > 0) {
|
||||
console.warn(
|
||||
`⚠️ [Match ${this.id}] IDs desalinhados! A usar vista do user ${availableIds[0]}`
|
||||
);
|
||||
gameState = this.currentGame.getStateForPlayer(availableIds[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
matchId: this.id,
|
||||
status: this.status,
|
||||
marks: this.marks,
|
||||
points: this.points,
|
||||
game: gameState,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export default BiscaMatch;
|
||||
@@ -1,4 +1,4 @@
|
||||
import { addUser, removeUser } from '../state/connection.js';
|
||||
import { addUser, removeUser } from "../state/connection.js";
|
||||
|
||||
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
|
||||
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
|
||||
@@ -8,36 +8,36 @@ export const handleConnectionEvents = (io, socket) => {
|
||||
let heartbeatTimeout;
|
||||
const startHeartbeat = () => {
|
||||
heartbeatInterval = setInterval(() => {
|
||||
socket.emit('heartbeat');
|
||||
socket.emit("heartbeat");
|
||||
|
||||
heartbeatTimeout = setTimeout(() => {
|
||||
console.log(
|
||||
`[Heartbeat] No response from ${socket.id}, disconnecting...`,
|
||||
`[Heartbeat] No response from ${socket.id}, disconnecting...`
|
||||
);
|
||||
socket.disconnect(true);
|
||||
}, HEARTBEAT_TIMEOUT);
|
||||
}, HEARTBEAT_INTERVAL);
|
||||
};
|
||||
|
||||
socket.on('heartbeat_ack', () => {
|
||||
socket.on("heartbeat_ack", () => {
|
||||
clearTimeout(heartbeatTimeout);
|
||||
console.log(`[Heartbeat] Received pong from ${socket.id}`);
|
||||
});
|
||||
|
||||
socket.on('join', (user) => {
|
||||
socket.on("join", (user) => {
|
||||
addUser(socket, user);
|
||||
console.log(`[Connection] User ${user.name} has joined the server`);
|
||||
});
|
||||
|
||||
socket.on('leave', () => {
|
||||
socket.on("leave", () => {
|
||||
const user = removeUser(socket.id);
|
||||
if (user) {
|
||||
console.log(`[Connection] User ${user.name} has left the server`);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
console.log('Connection Lost:', socket.id);
|
||||
socket.on("disconnect", () => {
|
||||
console.log("Connection Lost:", socket.id);
|
||||
removeUser(socket.id);
|
||||
});
|
||||
};
|
||||
|
||||
+186
-195
@@ -4,6 +4,71 @@ import { getUser } from "../state/connection.js";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
|
||||
// --- HELPER: Card Strength for Auto-Play ---
|
||||
const getStrength = (rank) => {
|
||||
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
||||
return strengthMap[rank] || 0;
|
||||
};
|
||||
|
||||
// --- HELPER: Draw Card Logic ---
|
||||
const drawCard = (game, playerId) => {
|
||||
const player = game.players[playerId];
|
||||
if (!player) return;
|
||||
|
||||
if (game.deck && game.deck.length > 0) {
|
||||
const card = game.deck.pop();
|
||||
player.hand.push(card);
|
||||
} else if (game.trumpCard) {
|
||||
player.hand.push(game.trumpCard);
|
||||
game.trumpCard = null;
|
||||
}
|
||||
};
|
||||
|
||||
// --- HELPER: Sanitize Data ---
|
||||
const sanitizeState = (state, game) => {
|
||||
if (!state) return null;
|
||||
const p1 = game.player1 || state.player1 || {};
|
||||
const p2 = game.player2 || state.player2 || {};
|
||||
|
||||
return {
|
||||
id: state.id,
|
||||
status: state.status || game.status,
|
||||
player1: { id: p1.id, name: p1.name },
|
||||
player2: { id: p2.id, name: p2.name },
|
||||
players: state.players,
|
||||
hand: state.hand,
|
||||
points: state.points,
|
||||
opponent: {
|
||||
id: state.opponent?.id,
|
||||
name: state.opponent?.name,
|
||||
points: state.opponent?.points,
|
||||
cardCount: state.opponent?.cardCount
|
||||
},
|
||||
table: state.table,
|
||||
trumpCard: state.trumpCard,
|
||||
deckCount: game.deck ? game.deck.length : (state.deckCount || 0),
|
||||
currentTurn: state.currentTurn,
|
||||
turnStartedAt: state.turnStartedAt
|
||||
};
|
||||
};
|
||||
|
||||
const broadcastState = (io, gameId, game) => {
|
||||
const roomName = `game_${gameId}`;
|
||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||
|
||||
if (socketsInRoom) {
|
||||
for (const socketId of socketsInRoom) {
|
||||
const s = io.sockets.sockets.get(socketId);
|
||||
const u = getUser(socketId);
|
||||
if (u && game.players[u.id]) {
|
||||
const rawState = game.getStateForPlayer(u.id);
|
||||
const cleanState = sanitizeState(rawState, game);
|
||||
s.emit("game-state", cleanState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function saveGameResult(gameId, result, token) {
|
||||
try {
|
||||
const payload = {
|
||||
@@ -13,90 +78,105 @@ async function saveGameResult(gameId, result, token) {
|
||||
player1_points: result.player1_points,
|
||||
player2_points: result.player2_points,
|
||||
};
|
||||
|
||||
if (!result.isDraw && result.winnerId) {
|
||||
payload.winner_user_id = result.winnerId;
|
||||
payload.loser_user_id = result.loserId;
|
||||
}
|
||||
|
||||
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
||||
headers: { Authorization: token },
|
||||
});
|
||||
console.log(`[DB] Game ${gameId} saved.`);
|
||||
} catch (error) {
|
||||
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
||||
}
|
||||
}
|
||||
|
||||
// --- SHARED END GAME LOGIC ---
|
||||
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
||||
const result = {
|
||||
action: "game_ended",
|
||||
winnerId: parseInt(winnerId),
|
||||
loserId: parseInt(loserId),
|
||||
isDraw: false,
|
||||
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
||||
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
||||
reason: reason
|
||||
};
|
||||
|
||||
game.status = "ended";
|
||||
if (game.timer) clearInterval(game.timer);
|
||||
|
||||
io.to(`game_${gameId}`).emit("game-over", {
|
||||
winnerId: result.winnerId,
|
||||
isDraw: result.isDraw,
|
||||
p1Points: result.player1_points,
|
||||
p2Points: result.player2_points,
|
||||
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over"
|
||||
});
|
||||
|
||||
const anyId = Object.keys(game.players)[0];
|
||||
const token = game.players[anyId]?.token;
|
||||
if (token) saveGameResult(gameId, result, token);
|
||||
}
|
||||
|
||||
const handleTimeout = (io, gameId, userId) => {
|
||||
const game = getGame(gameId);
|
||||
if (!game || game.status === 'ended') return;
|
||||
|
||||
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
||||
|
||||
const player = game.players[userId];
|
||||
if (!player || !player.hand || player.hand.length === 0) return;
|
||||
|
||||
const trumpSuit = game.trumpCard?.suit || '';
|
||||
|
||||
const sortedHand = [...player.hand].sort((a, b) => {
|
||||
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
||||
const strengthB = getStrength(b.rank) + (b.suit === trumpSuit ? 100 : 0);
|
||||
return strengthA - strengthB;
|
||||
});
|
||||
|
||||
const cardToPlay = sortedHand[0];
|
||||
if (cardToPlay) {
|
||||
handleGameMove(io, gameId, userId, cardToPlay.id);
|
||||
}
|
||||
};
|
||||
|
||||
const handleGameMove = (io, gameId, userId, cardId) => {
|
||||
const game = getGame(gameId);
|
||||
if (!game) return;
|
||||
|
||||
const result = game.playCard(userId, cardId);
|
||||
|
||||
if (result.error) {
|
||||
console.log(`[Game Error] ${result.error}`);
|
||||
return;
|
||||
}
|
||||
|
||||
const roomName = `game_${gameId}`;
|
||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||
|
||||
if (socketsInRoom) {
|
||||
for (const socketId of socketsInRoom) {
|
||||
const s = io.sockets.sockets.get(socketId);
|
||||
const u = getUser(socketId);
|
||||
if (u && game.players[u.id]) {
|
||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
||||
}
|
||||
}
|
||||
}
|
||||
broadcastState(io, gameId, game);
|
||||
|
||||
if (result.action === "trick_resolved") {
|
||||
io.to(roomName).emit("trick-end", result.trickResult);
|
||||
|
||||
setTimeout(() => {
|
||||
if (game.status !== "ended") {
|
||||
const canDraw = (game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
||||
|
||||
if (canDraw) {
|
||||
const winnerId = result.trickResult.winnerId;
|
||||
const loserId = Object.keys(game.players).find(id => String(id) !== String(winnerId));
|
||||
|
||||
if (winnerId) drawCard(game, winnerId);
|
||||
if (loserId) drawCard(game, loserId);
|
||||
}
|
||||
broadcastState(io, gameId, game);
|
||||
}
|
||||
}, 1500);
|
||||
}
|
||||
|
||||
if (result.action === "game_ended") {
|
||||
io.to(roomName).emit("game-over", {
|
||||
winnerId: result.winnerId,
|
||||
isDraw: result.isDraw,
|
||||
p1Points: result.player1_points,
|
||||
p2Points: result.player2_points,
|
||||
});
|
||||
|
||||
let tokenToUse = null;
|
||||
const playerIds = Object.keys(game.players);
|
||||
|
||||
for (const pid of playerIds) {
|
||||
if (game.players[pid] && game.players[pid].token) {
|
||||
tokenToUse = game.players[pid].token;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (tokenToUse) {
|
||||
saveGameResult(gameId, result, tokenToUse);
|
||||
console.log(`[DB] Jogo salvo usando o token de um dos jogadores.`);
|
||||
} else {
|
||||
console.error(
|
||||
`[DB Error] CRÍTICO: Nenhum jogador tem token. O jogo ${gameId} não foi salvo.`
|
||||
);
|
||||
}
|
||||
performGameEnd(io, game, gameId, result.winnerId, result.loserId, "points");
|
||||
}
|
||||
|
||||
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
||||
game.startTurnTimer((timeoutUserId, timeoutCardId) => {
|
||||
handleGameMove(io, gameId, timeoutUserId, timeoutCardId);
|
||||
game.startTurnTimer((timeoutUserId) => {
|
||||
handleTimeout(io, gameId, timeoutUserId);
|
||||
});
|
||||
|
||||
if (socketsInRoom) {
|
||||
for (const socketId of socketsInRoom) {
|
||||
const s = io.sockets.sockets.get(socketId);
|
||||
const u = getUser(socketId);
|
||||
if (u && game.players[u.id])
|
||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -109,181 +189,92 @@ export default (io, socket) => {
|
||||
}
|
||||
|
||||
let game = getGame(gameId);
|
||||
let gameData = null;
|
||||
|
||||
if (!game) {
|
||||
try {
|
||||
const token = socket.handshake.auth.token;
|
||||
const response = await axios.get(`${API_URL}/games/${gameId}`, {
|
||||
headers: { Authorization: token },
|
||||
});
|
||||
gameData = response.data.data || response.data;
|
||||
} catch (e) { console.error("DB Sync Failed"); }
|
||||
|
||||
const gameData = response.data.data || response.data;
|
||||
|
||||
console.log(
|
||||
`[Join Debug] API Data recebida para Jogo ${gameId}:`,
|
||||
gameData ? "OK" : "NULL"
|
||||
);
|
||||
|
||||
if (
|
||||
gameData.player2_user_id == 1 &&
|
||||
user.id != gameData.player1_user_id
|
||||
) {
|
||||
try {
|
||||
console.log(
|
||||
`[API Sync] A oficializar User ${user.id} como Player 2 na BD...`
|
||||
);
|
||||
await axios.post(
|
||||
`${API_URL}/games/${gameId}/join`,
|
||||
{},
|
||||
{
|
||||
headers: { Authorization: token },
|
||||
}
|
||||
);
|
||||
console.log(`[API Sync] Sucesso! O jogo passou a 'Playing' na BD.`);
|
||||
|
||||
gameData.player2_user_id = user.id;
|
||||
gameData.player2 = { name: user.name };
|
||||
gameData.status = "Playing";
|
||||
} catch (joinError) {
|
||||
console.error(
|
||||
`[API Sync Error] Falha ao fazer join na BD:`,
|
||||
joinError.message
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (gameData.status === "Ended") {
|
||||
socket.emit("error", { message: "Game already finished." });
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
gameData.player1_user_id != user.id &&
|
||||
gameData.player2_user_id != user.id &&
|
||||
gameData.player2_user_id !== 1
|
||||
) {
|
||||
socket.emit("error", { message: "You are not in this game." });
|
||||
return;
|
||||
}
|
||||
|
||||
const p1Name = gameData.player1?.name || "Player 1";
|
||||
const p2Name = gameData.player2?.name || "Player 2";
|
||||
if (!game && gameData) {
|
||||
const p1Name = gameData.player1?.nickname || "Player 1";
|
||||
const p2Name = gameData.player2?.nickname || "Player 2";
|
||||
const type = gameData.type == "9" ? 9 : 3;
|
||||
|
||||
game = createGame(
|
||||
gameId,
|
||||
type,
|
||||
{ id: gameData.player1_user_id, name: p1Name },
|
||||
{ id: gameData.player2_user_id, name: p2Name }
|
||||
);
|
||||
console.log(
|
||||
`[Join Debug] Jogo criado?`,
|
||||
game ? "SIM" : "NÃO (Undefined)"
|
||||
);
|
||||
} catch (error) {
|
||||
if (error.response) {
|
||||
console.error(`[Join Error] Status: ${error.response.status}`);
|
||||
console.error(`[Join Error] Data:`, error.response.data);
|
||||
} else {
|
||||
console.error(`[Join Error] Message:`, error.message);
|
||||
game.status = gameData.status === 'Playing' ? 'playing' : 'pending';
|
||||
}
|
||||
|
||||
socket.emit("error", { message: "Failed to join game." });
|
||||
if (!game) {
|
||||
socket.emit("error", { message: "Game not found." });
|
||||
return;
|
||||
}
|
||||
|
||||
const myId = user.id;
|
||||
const ghostKey = Object.keys(game.players).find(key => key == 1);
|
||||
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
||||
|
||||
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
||||
let ghostHand = [];
|
||||
let ghostPoints = 0;
|
||||
let ghostTricks = 0;
|
||||
if (ghostKey && game.players[ghostKey]) {
|
||||
ghostHand = game.players[ghostKey].hand || [];
|
||||
ghostPoints = game.players[ghostKey].points || 0;
|
||||
ghostTricks = game.players[ghostKey].tricks || 0;
|
||||
delete game.players[ghostKey];
|
||||
}
|
||||
|
||||
const GHOST_ID = 1;
|
||||
|
||||
if (game && game.players) {
|
||||
if (game.players[user.id]) {
|
||||
game.players[user.id].token = socket.handshake.auth.token;
|
||||
}
|
||||
|
||||
if (!game.players[user.id] && game.players[GHOST_ID]) {
|
||||
console.log(`[Ghost Swap] User ${user.name} substituiu o Fantasma.`);
|
||||
|
||||
delete game.players[GHOST_ID];
|
||||
game.players[user.id] = {
|
||||
id: user.id,
|
||||
name: user.name,
|
||||
hand: [],
|
||||
points: 0,
|
||||
tricks: 0,
|
||||
game.players[myId] = {
|
||||
id: myId,
|
||||
name: user.nickname,
|
||||
hand: ghostHand,
|
||||
points: ghostPoints,
|
||||
tricks: ghostTricks,
|
||||
token: socket.handshake.auth.token,
|
||||
};
|
||||
|
||||
const token = socket.handshake.auth.token;
|
||||
|
||||
axios
|
||||
.post(
|
||||
`${API_URL}/games/${gameId}/join`,
|
||||
{},
|
||||
{
|
||||
headers: { Authorization: token },
|
||||
}
|
||||
)
|
||||
.then(() =>
|
||||
console.log(`[API Sync] Sucesso! BD atualizada para 'Playing'.`)
|
||||
)
|
||||
.catch((err) => console.error(`[API Sync Error]`, err.message));
|
||||
game.player2 = { id: myId, name: user.nickname };
|
||||
game.status = 'playing';
|
||||
if(!game.timer) {
|
||||
game.startTurnTimer((timeoutUserId) => handleTimeout(io, gameId, timeoutUserId));
|
||||
}
|
||||
}
|
||||
|
||||
socket.join(`game_${gameId}`);
|
||||
|
||||
if (game && game.players[user.id]) {
|
||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
||||
console.log(`--> Estado enviado para User ${user.id}`);
|
||||
game.players[user.id].token = socket.handshake.auth.token;
|
||||
if (!game.timer && game.status === "playing") {
|
||||
game.startTurnTimer((uId, cId) => handleGameMove(io, gameId, uId, cId));
|
||||
}
|
||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
||||
} else {
|
||||
socket.emit("error", { message: "Error joining game state." });
|
||||
if (game.players[myId]) {
|
||||
game.players[myId].token = socket.handshake.auth.token;
|
||||
|
||||
const rawState = game.getStateForPlayer(myId);
|
||||
const cleanState = sanitizeState(rawState, game);
|
||||
|
||||
socket.emit("game-state", cleanState);
|
||||
broadcastState(io, gameId, game);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("play-card", ({ gameId, cardId }) => {
|
||||
const user = getUser(socket.id);
|
||||
if (user) handleGameMove(io, gameId, user.id, cardId);
|
||||
});
|
||||
|
||||
// --- NEW: SURRENDER HANDLER ---
|
||||
socket.on("surrender", ({ gameId }) => {
|
||||
const user = getUser(socket.id);
|
||||
const game = getGame(gameId);
|
||||
|
||||
if (!game || !user) return;
|
||||
if (!game || !user || !game.players[user.id]) return;
|
||||
|
||||
const result = game.playCard(user.id, cardId);
|
||||
console.log(`[Game] User ${user.nickname} surrendered.`);
|
||||
|
||||
if (result.error) {
|
||||
socket.emit("game-error", { message: result.error });
|
||||
return;
|
||||
}
|
||||
|
||||
handleGameMove(io, gameId, user.id, cardId);
|
||||
|
||||
const roomName = `game_${gameId}`;
|
||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||
if (socketsInRoom) {
|
||||
for (const socketId of socketsInRoom) {
|
||||
const s = io.sockets.sockets.get(socketId);
|
||||
const u = getUser(socketId);
|
||||
if (u && game.players[u.id]) {
|
||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result.action === "trick_resolved") {
|
||||
io.to(roomName).emit("trick-end", result.trickResult);
|
||||
}
|
||||
|
||||
if (result.action === "game_ended") {
|
||||
io.to(roomName).emit("game-over", {
|
||||
winnerId: result.winnerId,
|
||||
isDraw: result.isDraw,
|
||||
p1Points: result.player1_points,
|
||||
p2Points: result.player2_points,
|
||||
});
|
||||
saveGameResult(gameId, result, socket.handshake.auth.token);
|
||||
}
|
||||
const winnerId = Object.keys(game.players).find(id => String(id) !== String(user.id));
|
||||
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
||||
});
|
||||
};
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
import { getMatch, addMatch } from "../state/match.js";
|
||||
import BiscaMatch from "../classes/BiscaMatch.js";
|
||||
import axios from "axios";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
|
||||
export default (io, socket) => {
|
||||
const createMatchEmitter = (matchId) => (eventName, payload) => {
|
||||
io.to(`match_${matchId}`).emit(eventName, payload);
|
||||
};
|
||||
|
||||
socket.on("match:enter", async (data) => {
|
||||
const { matchId } = data;
|
||||
|
||||
if (!socket.user || !socket.user.id) {
|
||||
return socket.emit("error", { message: "User not authenticated" });
|
||||
}
|
||||
|
||||
const userId = socket.user.id;
|
||||
const room = `match_${matchId}`;
|
||||
|
||||
let match = getMatch(matchId);
|
||||
|
||||
if (!match) {
|
||||
try {
|
||||
console.log(`A pedir match ${matchId} à API...`);
|
||||
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
|
||||
headers: { Authorization: socket.token },
|
||||
});
|
||||
|
||||
const matchData = res.data.data || res.data;
|
||||
|
||||
match = new BiscaMatch(
|
||||
matchData,
|
||||
createMatchEmitter(matchId),
|
||||
socket.token
|
||||
);
|
||||
addMatch(match);
|
||||
console.log(`Match ${matchId} carregado em memória.`);
|
||||
} catch (e) {
|
||||
console.error("Erro ao carregar Match da API:", e.message);
|
||||
socket.emit("error", "Match not found or API error");
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
match.token = socket.token;
|
||||
}
|
||||
|
||||
if (match) {
|
||||
match.token = socket.token;
|
||||
}
|
||||
|
||||
match.emitStateCallback = createMatchEmitter(matchId);
|
||||
|
||||
if (userId !== match.player1Id && match.player2Id === 1) {
|
||||
console.log(`User ${userId} a substituir o Ghost no Match ${matchId}`);
|
||||
await match.joinPlayer(userId);
|
||||
}
|
||||
|
||||
socket.join(room);
|
||||
console.log(`Socket ${socket.id} entrou na sala ${room}`);
|
||||
|
||||
if (match.status === "Playing") {
|
||||
socket.emit("match:update", match.getState());
|
||||
} else {
|
||||
socket.emit("match:waiting", { msg: "Waiting for opponent..." });
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("game:play-card", (data) => {
|
||||
const { matchId, cardId } = data;
|
||||
const match = getMatch(matchId);
|
||||
|
||||
if (!match || match.status !== "Playing") {
|
||||
console.log(
|
||||
"Tentativa de jogar sem match ativo ou match não encontrado."
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
const result = match.playCard(socket.user.id, cardId);
|
||||
|
||||
if (result && result.error) {
|
||||
console.log(
|
||||
`❌ [Erro Jogo] User ${socket.user.id} tentou jogar carta ${cardId} mas: ${result.error}`
|
||||
);
|
||||
|
||||
socket.emit("error", { message: result.error });
|
||||
return;
|
||||
}
|
||||
|
||||
if (match.currentGame) {
|
||||
io.to(`match_${matchId}`).emit(
|
||||
"game:update",
|
||||
match.currentGame.getStateForPlayer(socket.user.id)
|
||||
);
|
||||
}
|
||||
});
|
||||
socket.on("debug:end-game", async (data) => {
|
||||
const { matchId } = data;
|
||||
const match = getMatch(matchId);
|
||||
if (match) {
|
||||
console.log(`[DEBUG] User ${socket.user.id} a forçar fim de jogo.`);
|
||||
// Simula que o user que clicou ganhou 120 pontos
|
||||
const winnerId = socket.user.id;
|
||||
const loserId =
|
||||
winnerId == match.player1Id ? match.player2Id : match.player1Id;
|
||||
|
||||
// Objeto de resultado falso para fechar o jogo
|
||||
const fakeResult = {
|
||||
winnerId: winnerId,
|
||||
loserId: loserId,
|
||||
isDraw: false,
|
||||
player1_points: winnerId == match.player1Id ? 120 : 0,
|
||||
player2_points: winnerId == match.player2Id ? 120 : 0,
|
||||
player1_id: match.player1Id,
|
||||
player2_id: match.player2Id,
|
||||
};
|
||||
|
||||
await match.handleGameEnd(fakeResult);
|
||||
}
|
||||
});
|
||||
|
||||
// DEBUG: Forçar fim do Match Completo
|
||||
socket.on("debug:end-match", async (data) => {
|
||||
const { matchId } = data;
|
||||
const match = getMatch(matchId);
|
||||
if (match) {
|
||||
console.log(`[DEBUG] User ${socket.user.id} a forçar fim de MATCH.`);
|
||||
// Dá 4 marcas a quem clicou
|
||||
match.marks[socket.user.id] = 4;
|
||||
await match.finishMatch();
|
||||
|
||||
// Emite o estado final
|
||||
io.to(`match_${matchId}`).emit("match:ended", match.getState());
|
||||
}
|
||||
});
|
||||
};
|
||||
@@ -3,6 +3,7 @@ import axios from "axios";
|
||||
import { handleConnectionEvents } from "./events/connection.js";
|
||||
import { addUser, removeUser } from "./state/connection.js";
|
||||
import gameEvents from "./events/game.js";
|
||||
import matchEvents from "./events/match.js";
|
||||
|
||||
export const server = {
|
||||
io: null,
|
||||
@@ -43,6 +44,7 @@ export const serverStart = (port) => {
|
||||
}
|
||||
|
||||
socket.user = user;
|
||||
socket.token = token;
|
||||
socket.handshake.auth.token = token;
|
||||
|
||||
addUser(socket.id, user);
|
||||
@@ -65,6 +67,8 @@ export const serverStart = (port) => {
|
||||
server.io.on("connection", (socket) => {
|
||||
gameEvents(server.io, socket);
|
||||
|
||||
matchEvents(server.io, socket);
|
||||
|
||||
handleConnectionEvents(server.io, socket);
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
|
||||
@@ -1,8 +1,15 @@
|
||||
import BiscaGame from '../classes/BiscaGame.js';
|
||||
import BiscaGame from "../classes/BiscaGame.js";
|
||||
|
||||
const activeGames = new Map();
|
||||
|
||||
const createGame = (id, type, player1, player2) => {
|
||||
export const createGame = (id, type, player1, player2) => {
|
||||
const existingGame = activeGames.get(id);
|
||||
if (existingGame) {
|
||||
console.log(
|
||||
`[Game State] Game ${id} already exists, returning existing instance`
|
||||
);
|
||||
return existingGame;
|
||||
}
|
||||
const game = new BiscaGame(id, type, player1, player2);
|
||||
|
||||
game.init();
|
||||
@@ -13,11 +20,11 @@ const createGame = (id, type, player1, player2) => {
|
||||
return game;
|
||||
};
|
||||
|
||||
const getGame = (id) => {
|
||||
export const getGame = (id) => {
|
||||
return activeGames.get(id);
|
||||
};
|
||||
|
||||
const removeGame = (id) => {
|
||||
export const removeGame = (id) => {
|
||||
const game = activeGames.get(id);
|
||||
if (game) {
|
||||
game.stopTimer();
|
||||
@@ -25,5 +32,3 @@ const removeGame = (id) => {
|
||||
console.log(`[Game State] Game removed: ${id}`);
|
||||
}
|
||||
};
|
||||
|
||||
export { createGame, getGame, removeGame };
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
const matches = new Map();
|
||||
|
||||
export const addMatch = (match) => {
|
||||
matches.set(parseInt(match.id), match);
|
||||
return match;
|
||||
};
|
||||
|
||||
export const getMatch = (id) => {
|
||||
return matches.get(parseInt(id));
|
||||
};
|
||||
|
||||
export const removeMatch = (id) => {
|
||||
matches.delete(parseInt(id));
|
||||
};
|
||||
|
||||
export { matches };
|
||||
Reference in New Issue
Block a user