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..
Author SHA1 Message Date
Edd 59fea64df5 Merge branch 'develop' into na/matches-home-page 2026-01-03 00:43:07 +00:00
Edd a09639abcf Merge pull request 'feature/frontend-add-match-profile-tabs' (#97) from feature/frontend-add-match-profile-tabs into develop
Reviewed-on: https://gitea.fernandovideira.com/SyntaxSquad/DADProject/pulls/97
Reviewed-by: Afonso Clerigo Mendes de Sousa <[email protected]>
Reviewed-by: Edd <[email protected]>
2026-01-03 00:43:03 +00:00
Edd 2d2d0149d8 little date adjustements 2026-01-03 00:42:04 +00:00
KZix 894a38bb27 Added corrections to user profile and admin match and game history 2026-01-03 00:41:24 +00:00
Edd 432d3c0b88 Added matches scrollable to home page 2026-01-03 00:39:08 +00:00
KZix 1a7916a836 Added list for games and matches in the user profile 2026-01-03 00:06:26 +00:00
Edd 030b00059e Merge pull request 'feature/websockets-matches' (#95) from feature/websockets-matches into develop
Reviewed-on: https://gitea.fernandovideira.com/SyntaxSquad/DADProject/pulls/95
Reviewed-by: Afonso Clerigo Mendes de Sousa <[email protected]>
Reviewed-by: Edd <[email protected]>
2026-01-02 22:23:20 +00:00
KZix a804f41956 Final touches 2026-01-02 22:11:47 +00:00
KZix 25d21f7cf8 Merge branch 'develop' into feature/websockets-matches 2026-01-02 21:47:30 +00:00
KZix c3f8c3fff0 Matches almost done still refining 2026-01-02 21:45:37 +00:00
KZix 1dc2d25a41 Merge pull request 'feature/multiplayer-game-interface' (#94) from feature/multiplayer-game-interface into develop
Reviewed-on: https://gitea.fernandovideira.com/SyntaxSquad/DADProject/pulls/94
Reviewed-by: FernandoJVideira <[email protected]>
Reviewed-by: Edd <[email protected]>
Reviewed-by: KZix <[email protected]>
2026-01-02 19:18:04 +00:00
AfonsoCMSousa 7c8fdd6ea2 SyntaxSquad/DADProject#15 fix: Merge Conflicts Fixed. 2026-01-02 19:12:35 +00:00
AfonsoCMSousa 5e90de812b SyntaxSquad/DADProject#15 feat: Added Multiplayer View and Stuff 2026-01-02 19:07:27 +00:00
AfonsoCMSousa ee28333da8 Merge pull request 'Admin platform, with users, transactions, games and admin creation' (#93) from feature/admin-platform into develop
Reviewed-on: https://gitea.fernandovideira.com/SyntaxSquad/DADProject/pulls/93
Reviewed-by: KZix <[email protected]>
Reviewed-by: Afonso Clerigo Mendes de Sousa <[email protected]>
2026-01-02 16:20:26 +00:00
Edd e89b60c844 Admin platform, with users, transactions, games and admin creation 2026-01-02 16:17:55 +00:00
AfonsoCMSousa b9df0a4d4a Merge pull request 'fix:websocket errors & polict change' (#92) from fix/websocket-errors into develop
Reviewed-on: https://gitea.fernandovideira.com/SyntaxSquad/DADProject/pulls/92
Reviewed-by: Edd <[email protected]>
Reviewed-by: Afonso Clerigo Mendes de Sousa <[email protected]>
2026-01-02 14:29:39 +00:00
AfonsoCMSousa 5880960c42 Merge remote-tracking branch 'origin/develop' into feature/multiplayer-game-interface 2026-01-02 13:34:53 +00:00
AfonsoCMSousa e84dd993af SyntaxSquad/DADProject#15 feat: Initial Idea 2026-01-02 00:39:39 +00:00
31 changed files with 3813 additions and 737 deletions
+97 -28
View File
@@ -17,15 +17,13 @@ class GameController extends Controller
$user = Auth::user(); $user = Auth::user();
$query = Game::query()->with(["winner", "player1", "player2"]); $query = Game::query()->with(["winner", "player1", "player2"]);
// Filter games based on user type // Se não for Admin, mostra apenas os jogos do utilizador
if ($user->type !== 'A') { if ($user->type !== 'A') {
// Players can only see games they participate in
$query->where(function ($q) use ($user) { $query->where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id) $q->where('player1_user_id', $user->id)
->orWhere('player2_user_id', $user->id); ->orWhere('player2_user_id', $user->id);
}); });
} }
// Admins see all games (no filter needed)
if ($request->has("type") && in_array($request->type, ["3", "9"])) { if ($request->has("type") && in_array($request->type, ["3", "9"])) {
$query->where("type", $request->type); $query->where("type", $request->type);
@@ -45,19 +43,76 @@ class GameController extends Controller
if ($request->has("sort_direction") && in_array($request->sort_direction, ["asc", "desc"])) { if ($request->has("sort_direction") && in_array($request->sort_direction, ["asc", "desc"])) {
$query->orderBy("began_at", $request->sort_direction); $query->orderBy("began_at", $request->sort_direction);
}else{ } else {
$query->orderBy("began_at", "desc"); $query->orderBy("began_at", "desc");
} }
return response()->json($query->paginate(15)); return response()->json($query->paginate(15));
} }
// --- MÉTODOS ADICIONADOS ---
// Host a new multiplayer Game
public function host(Request $request)
{
$request->validate([
'type' => 'required|in:3,9'
]);
$user = $request->user();
// Check for active game
$activeGame = Game::where(function ($q) use ($user) {
$q->where("player1_user_id", $user->id)
->orWhere("player2_user_id", $user->id);
})
->whereIn("status", ["Pending", "Playing"])
->exists();
if ($activeGame) {
return response()->json(["message" => "You already have an active game."], 400);
}
$game = Game::create([
'type' => $request->type,
'status' => 'Pending',
'player1_user_id' => $user->id,
'player2_user_id' => self::GHOST_ID, // Ghost ID = 1 (Waiting for player)
'began_at' => now(),
'player1_points' => 0,
'player2_points' => 0,
]);
return response()->json($game, 201);
}
// List open games (Available to join)
public function open(Request $request)
{
$type = $request->query('type', '9');
$GHOST_ID = 1;
$games = Game::where('status', 'Pending')
->where('player2_user_id', $GHOST_ID) // Games waiting for P2
->where('type', $type)
->with('player1')
->orderBy('began_at', 'asc')
->paginate(10);
return response()->json($games);
}
// ---------------------------
public function store(Request $request) public function store(Request $request)
{ {
$this->authorize('create', Game::class); $this->authorize('create', Game::class);
$validated = $request->validate([ $validated = $request->validate([
"type" => "required|in:3,9", "type" => "required|in:3,9",
"player2_user_id" => "nullable|integer|exists:users,id",
"match_id" => "nullable|integer|exists:matches,id",
"status" => "nullable|in:Pending,Playing",
"began_at" => "nullable|date"
]); ]);
$user = Auth::user(); $user = Auth::user();
@@ -73,51 +128,65 @@ class GameController extends Controller
return response()->json(["message" => "You already have an active game."], 400); return response()->json(["message" => "You already have an active game."], 400);
} }
$player2Id = $request->input('player2_user_id', self::GHOST_ID);
$initialStatus = $request->input('status', 'Pending');
// If specific player 2 is provided, auto-start game
if ($player2Id !== self::GHOST_ID && !$request->has('status')) {
$initialStatus = 'Playing';
}
$game = Game::create([ $game = Game::create([
"type" => $validated["type"], "type" => $validated["type"],
"status" => "Pending", "status" => $initialStatus,
"player1_user_id" => $user->id, "player1_user_id" => $user->id,
"player2_user_id" => self::GHOST_ID, "player2_user_id" => $player2Id,
"winner_user_id" => self::GHOST_ID, "winner_user_id" => null,
"loser_user_id" => self::GHOST_ID, "loser_user_id" => null,
"began_at" => now(), "match_id" => $request->input('match_id', null),
"began_at" => $request->input('began_at', now()),
"player1_points" => 0, "player1_points" => 0,
"player2_points" => 0, "player2_points" => 0,
"custom" => null, "custom" => null,
]); ]);
return response()->json([ return response()->json([
"message" => "Multiplayer game room created", "message" => "Game created",
"game" => $game, "game" => $game,
], 201); ], 201);
} }
public function join(Game $game) public function join(Request $request, Game $game)
{ {
$this->authorize('join', $game); // Prevent joining if already full or started
if ($game->status !== 'Pending' || $game->player2_user_id !== self::GHOST_ID) {
$user = Auth::user(); return response()->json(['message' => 'Game is not available'], 400);
if ($game->player1_user_id == $user->id) {
return response()->json([
"message" => "You are the host. Waiting for opponent...",
"game" => $game
], 200);
} }
if ($game->player2_user_id !== self::GHOST_ID) { // Prevent joining your own game
return response()->json(["message" => "Game is full"], 400); if ($game->player1_user_id === $request->user()->id) {
return response()->json(['message' => 'Cannot join your own game'], 400);
}
// Check if joining user has another active game
$activeGame = Game::where(function ($q) use ($request) {
$q->where("player1_user_id", $request->user()->id)
->orWhere("player2_user_id", $request->user()->id);
})
->whereIn("status", ["Pending", "Playing"])
->exists();
if ($activeGame) {
return response()->json(["message" => "You already have an active game."], 400);
} }
$game->update([ $game->update([
"status" => "Playing", 'player2_user_id' => $request->user()->id,
"player2_user_id" => $user->id, 'status' => 'Playing',
]); ]);
return response()->json([ return response()->json($game);
"message" => "Joined successfully!",
"game" => $game,
], 200);
} }
public function show(Game $game) public function show(Game $game)
+73 -2
View File
@@ -3,12 +3,10 @@
namespace App\Http\Controllers; namespace App\Http\Controllers;
use App\Models\MatchGame; use App\Models\MatchGame;
use App\Models\Game;
use App\Models\CoinTransaction; use App\Models\CoinTransaction;
use App\Models\CoinTransactionType; use App\Models\CoinTransactionType;
use Illuminate\Http\Request; use Illuminate\Http\Request;
use App\Http\Requests\StoreMatchRequest; use App\Http\Requests\StoreMatchRequest;
use Illuminate\Support\Facades\Auth;
use Illuminate\Support\Facades\DB; use Illuminate\Support\Facades\DB;
class MatchController extends Controller class MatchController extends Controller
@@ -196,4 +194,77 @@ class MatchController extends Controller
return response()->json($match); return response()->json($match);
}); });
} }
public function host(Request $request)
{
$request->validate([
'type' => 'required|in:3,9',
'stake' => 'required|integer|min:0'
]);
$user = $request->user();
$stake = $request->stake;
if ($user->coins_balance < $stake) {
return response()->json(['message' => 'Insufficient coin balance'], 400);
}
$activeMatch = MatchGame::where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id)
->orWhere('player2_user_id', $user->id);
})->whereIn('status', ['Pending', 'Playing'])->exists();
if ($activeMatch) {
return response()->json(['message' => 'You already have an active match.'], 400);
}
return DB::transaction(function () use ($request, $user, $stake) {
$GHOST_ID = 1;
$user->decrement('coins_balance', $stake);
$stakeType = CoinTransactionType::firstOrCreate(
['name' => 'Match stake'],
['type' => 'D'] // Debit
);
$match = MatchGame::create([
'type' => $request->type,
'status' => 'Pending',
'player1_user_id' => $user->id,
'player2_user_id' => $GHOST_ID,
'winner_user_id' => null,
'loser_user_id' => null,
'stake' => $stake,
'began_at' => now(),
'player1_marks' => 0, 'player2_marks' => 0,
'player1_points' => 0, 'player2_points' => 0,
]);
CoinTransaction::create([
'user_id' => $user->id,
'match_id' => $match->id,
'coin_transaction_type_id' => $stakeType->id,
'transaction_datetime' => now(),
'coins' => -$stake,
]);
return response()->json($match, 201);
});
}
public function open(Request $request)
{
$type = $request->query('type', '9');
$GHOST_ID = 1;
$matches = MatchGame::where('status', 'Pending')
->where('player2_user_id', $GHOST_ID)
->where('type', $type)
->with('player1')
->orderBy('began_at', 'asc')
->paginate(10);
return response()->json($matches);
}
} }
@@ -0,0 +1,31 @@
<?php
namespace App\Http\Controllers;
use App\Models\CoinTransaction;
use Illuminate\Http\Request;
class TransactionController extends Controller
{
public function index(Request $request)
{
$this->authorize('viewAny', CoinTransaction::class);
$query = CoinTransaction::with('user:id,nickname,email', 'type:id,name');
if ($request->has('sort_coins')) {
$direction = $request->get('sort_coins') === 'asc' ? 'asc' : 'desc';
$query->orderBy('coins', $direction);
}
$dateDirection = $request->get('sort_datetime') === 'asc' ? 'asc' : 'desc';
$query->orderBy('transaction_datetime', $dateDirection);
$transactions = $query->paginate(15);
return response()->json($transactions);
}
}
+62 -44
View File
@@ -4,6 +4,7 @@ namespace App\Http\Controllers;
use App\Models\Game; use App\Models\Game;
use App\Models\User; use App\Models\User;
use App\Models\MatchGame;
use Illuminate\Http\Request; use Illuminate\Http\Request;
use Illuminate\Support\Facades\Auth; use Illuminate\Support\Facades\Auth;
use Illuminate\Support\Facades\Hash; use Illuminate\Support\Facades\Hash;
@@ -21,11 +22,14 @@ class UserController extends Controller
$query = User::query(); $query = User::query();
// Filtros úteis para o Backoffice
if ($request->has('type')) { if ($request->has('type')) {
$query->where('type', $request->type); $query->where('type', $request->type);
} }
if ($request->has('blocked')) {
$query->where('blocked', $request->type);
}
if ($request->has('search')) { if ($request->has('search')) {
$query->where(function ($q) use ($request) { $query->where(function ($q) use ($request) {
$q->where('name', 'like', '%'.$request->search.'%') $q->where('name', 'like', '%'.$request->search.'%')
@@ -47,7 +51,6 @@ class UserController extends Controller
$validated = $request->validate([ $validated = $request->validate([
'name' => 'required|string|max:255', 'name' => 'required|string|max:255',
'nickname' => 'required|string|max:20|unique:users,nickname',
'email' => 'required|email|unique:users,email', 'email' => 'required|email|unique:users,email',
'password' => 'required|string|min:3', 'password' => 'required|string|min:3',
'type' => 'required|in:A,U', 'type' => 'required|in:A,U',
@@ -176,22 +179,15 @@ class UserController extends Controller
} }
/** /**
* GET /api/users/{user}/matches * GET /api/users/{user}/games
* Histórico de Jogos Multiplayer do Utilizador * Histórico de Partidas Individuais (Cartas)
*/ */
public function getMatches(Request $request, User $user) public function getGames(Request $request, User $user)
{ {
$this->authorize('view', $user); $this->authorize('view', $user);
$outcomeSql = "CASE // Define a query base para GAMES
WHEN is_draw = 1 THEN 'DRAW' $query = \App\Models\Game::query()
WHEN winner_user_id = {$user->id} THEN 'WIN'
ELSE 'LOSS'
END";
$query = Game::query()
->select('*')
->selectRaw("($outcomeSql) as outcome_text")
->where(function ($q) use ($user) { ->where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id) $q->where('player1_user_id', $user->id)
->orWhere('player2_user_id', $user->id); ->orWhere('player2_user_id', $user->id);
@@ -206,42 +202,64 @@ class UserController extends Controller
$query->where('status', $request->status); $query->where('status', $request->status);
} }
if ($request->filled('outcome')) { $sortDirection = $request->get('sort_direction', 'desc');
switch ($request->outcome) { $query->orderBy('began_at', $sortDirection);
case 'win':
$query->where('winner_user_id', $user->id)
->where('is_draw', 0);
break;
case 'loss':
case 'forfeit': // Forfeit treated as loss for now
$query->where('loser_user_id', $user->id)
->where('is_draw', 0);
break;
case 'draw':
$query->where('is_draw', 1);
break;
}
}
if ($request->has('date_from')) {
$query->whereDate('began_at', '>=', $request->date_from);
}
if ($request->has('date_to')) { $games = $query->paginate(10);
$query->whereDate('ended_at', '<=', $request->date_to);
}
$order = $request->get('sort_by', 'began_at'); $games->getCollection()->transform(function ($game) use ($user) {
$direction = $request->get('sort_direction', 'desc'); if ($game->winner_user_id == $user->id) {
$game->outcome = 'win';
if ($order === 'outcome') { } elseif ($game->is_draw) {
$query->orderBy('outcome_text', $direction); $game->outcome = 'draw';
} else { } else {
$query->orderBy($order, $direction); $game->outcome = 'loss';
}
return $game;
});
return response()->json($games);
} }
$matches = $query->orderBy($order, $direction) /**
->paginate(10); * GET /api/users/{user}/matches
* Histórico de Matches (Apostas / Marcas)
*/
public function getMatches(Request $request, User $user)
{
$this->authorize('view', $user);
$query = MatchGame::query()
->where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id)
->orWhere('player2_user_id', $user->id);
})
->with(['winner', 'player1', 'player2']);
if ($request->has('type')) {
$query->where('type', $request->type);
}
if ($request->has('status')) {
$query->where('status', $request->status);
}
$sortDirection = $request->get('sort_direction', 'desc');
$query->orderBy('began_at', $sortDirection);
$matches = $query->paginate(10);
$matches->getCollection()->transform(function ($match) use ($user) {
if ($match->winner_user_id == $user->id) {
$match->outcome = 'win';
} elseif ($match->winner_user_id && $match->winner_user_id != $user->id) {
$match->outcome = 'loss';
} else {
$match->outcome = 'interrupted'; // Matches geralmente não empatam (alguém chega a 4 marcas)
}
return $match;
});
return response()->json($matches); return response()->json($matches);
} }
+11
View File
@@ -29,11 +29,22 @@ class Game extends Model
'match_id' 'match_id'
]; ];
protected $casts = [
'began_at' => 'datetime',
'ended_at' => 'datetime',
'is_draw' => 'boolean',
];
public function winner() public function winner()
{ {
return $this->belongsTo(User::class, "winner_user_id"); return $this->belongsTo(User::class, "winner_user_id");
} }
public function loser()
{
return $this->belongsTo(User::class, "loser_user_id");
}
public function player1() public function player1()
{ {
return $this->belongsTo(User::class, 'player1_user_id'); return $this->belongsTo(User::class, 'player1_user_id');
@@ -0,0 +1,18 @@
<?php
namespace App\Policies;
use App\Models\CoinTransaction;
use App\Models\User;
use Illuminate\Auth\Access\Response;
class CoinTransactionPolicy
{
/**
* Determine whether the user can view any models.
*/
public function viewAny(User $user): bool
{
return $user->type === 'A' ? true : false;
}
}
+5 -7
View File
@@ -86,7 +86,6 @@ class GamePolicy
return true; return true;
} }
/** /**
* Determine whether the user can update the model. * Determine whether the user can update the model.
*/ */
@@ -96,17 +95,16 @@ class GamePolicy
return false; return false;
} }
if ( if (!in_array($game->status, ['Playing', 'Pending'])) {
$game->status !== "Playing" || return false;
($game->player1_user_id !== $user->id && }
$game->player2_user_id !== $user->id)
) { if ($game->player1_user_id !== $user->id && $game->player2_user_id !== $user->id) {
return false; return false;
} }
return true; return true;
} }
/** /**
* Determine whether the user can delete the model. * Determine whether the user can delete the model.
*/ */
+18 -17
View File
@@ -7,6 +7,7 @@ use App\Http\Controllers\ProfileController;
use App\Http\Controllers\StatisticsController; use App\Http\Controllers\StatisticsController;
use App\Http\Controllers\UserController; use App\Http\Controllers\UserController;
use App\Http\Controllers\CoinPurchaseController; use App\Http\Controllers\CoinPurchaseController;
use App\Http\Controllers\TransactionController;
use Illuminate\Support\Facades\Route; use Illuminate\Support\Facades\Route;
Route::prefix('v1')->group(function () { Route::prefix('v1')->group(function () {
@@ -39,31 +40,28 @@ Route::prefix('v1')->group(function () {
// User Resources // User Resources
Route::prefix('/users')->group(function () { Route::prefix('/users')->group(function () {
Route::get('/{user}', [UserController::class, 'show']); Route::get('/{user}', [UserController::class, 'show']);
Route::get('/{user}/matches', [
UserController::class,
'getMatches',
]);
Route::get('/{user}/transactions', [UserController::class, 'getTransactions']); Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
Route::get('/{user}/games', [UserController::class, 'getGames']);
Route::get('/{user}/matches', [UserController::class, 'getMatches']);
}); });
// Game Resources
Route::prefix('games')->group(function () { Route::prefix('games')->group(function () {
Route::apiResource('/', GameController::class)->parameters([ Route::post('host', [GameController::class, 'host']);
'' => 'game', Route::get('open', [GameController::class, 'open']);
]); Route::get('/', [GameController::class, 'index']);
Route::post('/{game}/join', [GameController::class, 'join']); Route::get('/{game}', [GameController::class, 'show']);
Route::post('/', [GameController::class, 'store']);
Route::put('/{game}', [GameController::class, 'update']);
Route::delete('/{game}', [GameController::class, 'destroy']);
Route::post('/{game}/resign', [GameController::class, 'resign']); Route::post('/{game}/resign', [GameController::class, 'resign']);
Route::post('/{game}/join', [GameController::class, 'join']);
}); });
// Match Resources
Route::prefix('matches')->group(function () { Route::prefix('matches')->group(function () {
Route::apiResource('/', MatchController::class)->parameters([ Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
'' => 'match', Route::post('/{match}/join', [MatchController::class, 'join']);
]); Route::post('host', [MatchController::class, 'host']); // <--- NOVA
Route::post('/{match}/join', [ Route::get('open', [MatchController::class, 'open']);
MatchController::class,
'join',
]);
}); });
// Admin Routes // Admin Routes
@@ -71,6 +69,9 @@ Route::prefix('v1')->group(function () {
->prefix('admin') ->prefix('admin')
->group(function () { ->group(function () {
Route::get('/statistics', [StatisticsController::class, 'getAdminStats']); Route::get('/statistics', [StatisticsController::class, 'getAdminStats']);
Route::get('/transactions', [TransactionController::class, 'index']);
Route::get('/games', [GameController::class, 'index']);
Route::get('/matches', [MatchController::class, 'index']);
Route::prefix('users')->group(function () { Route::prefix('users')->group(function () {
Route::get('/', [UserController::class, 'index']); Route::get('/', [UserController::class, 'index']);
Route::post('/', [UserController::class, 'store']); Route::post('/', [UserController::class, 'store']);
+20 -3
View File
@@ -5,7 +5,7 @@ Content-Type: application/json
Accept: application/json Accept: application/json
{ {
"email": "p[email protected]", "email": "a1@mail.pt",
"password": "123" "password": "123"
} }
@@ -14,7 +14,7 @@ Accept: application/json
@id = {{login.response.body.user.id}} @id = {{login.response.body.user.id}}
### Get All matches ### Get All matches
GET http://localhost:8000/api/v1/matches GET http://localhost:8000/api/v1/games
Content-Type: application/json Content-Type: application/json
Accept: application/json Accept: application/json
Authorization: Bearer {{token}} Authorization: Bearer {{token}}
@@ -55,7 +55,7 @@ Authorization: Bearer {{token}}
"payment_reference": "912345678" "payment_reference": "912345678"
} }
### Get public stats ### Get leaderboard
GET http://localhost:8000/api/v1/leaderboard GET http://localhost:8000/api/v1/leaderboard
Content-Type: application/json Content-Type: application/json
Accept: application/json Accept: application/json
@@ -65,3 +65,20 @@ GET http://localhost:8000/api/v1/statistics/me
Content-Type: application/json Content-Type: application/json
Accept: application/json Accept: application/json
Authorization: Bearer {{token}} Authorization: Bearer {{token}}
### Get public stats
GET http://localhost:8000/api/v1/statistics/public
Content-Type: application/json
Accept: application/json
### Get admin stats
GET http://localhost:8000/api/v1/admin/statistics
Content-Type: application/json
Accept: application/json
Authorization: Bearer {{token}}
### Get admin stats
GET http://localhost:8000/api/v1/admin/users
Content-Type: application/json
Accept: application/json
Authorization: Bearer {{token}}
+4 -5
View File
@@ -3,8 +3,7 @@
<nav class="max-w-full p-5 flex flex-row justify-between align-middle"> <nav class="max-w-full p-5 flex flex-row justify-between align-middle">
<div class="align-middle text-xl"> <div class="align-middle text-xl">
<RouterLink to="/"> {{ pageTitle }} </RouterLink> <RouterLink to="/"> {{ pageTitle }} </RouterLink>
<span class="text-xs" v-if="authStore.currentUser" <span class="text-xs" v-if="authStore.currentUser">&nbsp;&nbsp;&nbsp; ({{ authStore.currentUser?.name }})
>&nbsp;&nbsp;&nbsp; ({{ authStore.currentUser?.name }})
</span> </span>
</div> </div>
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" /> <NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
@@ -29,8 +28,7 @@ import { useSocketStore } from './stores/socket'
const authStore = useAuthStore() const authStore = useAuthStore()
const socketStore = useSocketStore() const socketStore = useSocketStore()
const year = new Date().getFullYear() const pageTitle = ref(`DAD 2025/26`)
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
const logout = () => { const logout = () => {
toast.promise(authStore.logout(), { toast.promise(authStore.logout(), {
@@ -44,7 +42,8 @@ const logout = () => {
onMounted(async () => { onMounted(async () => {
await authStore.restoreSession() await authStore.restoreSession()
socketStore.handleConnection() // REMOVED - The WebSocket for multiplayer is handled separately in the WebSocketStore
// socketStore.handleConnection()
}) })
</script> </script>
@@ -7,6 +7,8 @@
:player-score="playerScore" :player-score="playerScore"
:opponent-score="opponentScore" :opponent-score="opponentScore"
:current-turn="currentTurn" :current-turn="currentTurn"
:player-name="playerName"
:opponent-name="opponentName"
:round-number="1" :round-number="1"
/> />
</div> </div>
@@ -62,16 +64,20 @@ const props = defineProps({
// REMOVIDO: playableCardIndices (já não precisamos dele) // REMOVIDO: playableCardIndices (já não precisamos dele)
playerScore: { type: Number, default: 0 }, playerScore: { type: Number, default: 0 },
opponentScore: { type: Number, default: 0 }, opponentScore: { type: Number, default: 0 },
playerName: { type: String, default: 'You' },
opponentName: { type: String, default: 'Bot' },
currentTurn: { currentTurn: {
type: String, type: String,
default: 'player', default: 'player',
validator: (value) => ['player', 'opponent'].includes(value), validator: (value) => ['player', 'opponent'].includes(value),
}, },
isMyTurn: { type: Boolean, default: false },
}) })
const emit = defineEmits(['play-card']) const emit = defineEmits(['play-card'])
const handleCardClick = (payload) => { const handleCardClick = (payload) => {
if (!props.isMyTurn) return
emit('play-card', payload.card) emit('play-card', payload.card)
} }
</script> </script>
@@ -51,6 +51,10 @@ const props = defineProps({
default: 3, default: 3,
validator: (value) => [3, 9].includes(value), validator: (value) => [3, 9].includes(value),
}, },
isDisabled: {
type: Boolean,
default: false,
},
}) })
const emit = defineEmits(['card-clicked']) const emit = defineEmits(['card-clicked'])
@@ -33,7 +33,8 @@
turnChanged && 'animate-pulse', turnChanged && 'animate-pulse',
]" ]"
> >
{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }} <!-- You can replace the above line with the following if you want to show names instead -->
{{ currentTurn === 'player' ? playerName + "'s Turn" : opponentName + "'s Turn" }}
</div> </div>
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium"> <span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
Round {{ roundNumber }} Round {{ roundNumber }}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,323 @@
<template>
<div class="relative min-h-screen overflow-hidden bg-green-900">
<div v-if="shouldShowBoard && !gameOver" class="absolute top-4 right-4 z-50">
<button
@click="handleSurrender"
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
>
<span>🏳</span> Surrender
</button>
</div>
<div v-if="!wsStore.connected && hasConnectedOnce" class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl">
<div class="w-3 h-3 rounded-full bg-red-500 animate-pulse"></div>
<span class="text-white text-sm">Reconnecting...</span>
</div>
<div v-if="shouldShowBoard && !gameOver && isMyTurn" class="absolute top-4 left-1/2 -translate-x-1/2 z-50">
<div class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'">
<div class="flex items-center gap-3">
<svg class="w-6 h-6" :class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'" viewBox="0 0 24 24" fill="none" stroke="currentColor">
<circle cx="12" cy="12" r="10" stroke-width="2"/>
<polyline points="12 6 12 12 16 14" stroke-width="2"/>
</svg>
<span :class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']">
{{ timeLeft }}
</span>
</div>
</div>
</div>
<div v-if="shouldShowBoard">
<GameBoard
:trump-card="trumpCard"
:cards-remaining="deckCount + (trumpCard ? 1 : 0)"
:player-hand="visibleHand"
:opponent-hand="opponentHand"
:player-score="playerScore"
:opponent-score="opponentScore"
:player-name="myDisplayName"
:opponent-name="opponentDisplayName"
:current-turn="currentTurnLabel"
:current-trick="displayedTrick"
:is-my-turn="isMyTurn"
@play-card="handlePlayCard"
/>
</div>
<div v-else-if="!gameOver" class="flex h-screen items-center justify-center bg-green-900 text-white">
<div class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm">
<div class="relative mx-auto mb-6 h-16 w-16">
<div class="absolute inset-0 rounded-full border-4 border-green-600"></div>
<div class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin"></div>
</div>
<h2 class="text-2xl font-bold mb-2">
Waiting for Opponent...
</h2>
<p class="text-green-100 mb-8 max-w-sm">
Share the game code or wait for a player to join your lobby.
</p>
<button
@click="handleCloseModal"
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20"
>
Cancel & Return Home
</button>
</div>
</div>
<GameOver
:is-visible="gameOver"
:winner="winnerResult"
:player-score="playerScore"
:opponent-score="opponentScore"
:player-name="myDisplayName"
:opponent-name="opponentDisplayName"
:stats="{ playerTricks: 0, opponentTricks: 0 }"
:is-logging-out="false"
@play-again="handleCloseModal"
@close="handleCloseModal"
/>
</div>
</template>
<script setup>
import { ref, computed, onMounted, onUnmounted, watch, inject } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import { useSocketStore } from '@/stores/socket'
import { useAuthStore } from '@/stores/auth'
import { toast } from 'vue-sonner'
import axios from 'axios'
import GameBoard from '@/components/game/GameBoard.vue'
import GameOver from '@/components/game/GameOver.vue'
const route = useRoute()
const router = useRouter()
const wsStore = useSocketStore()
const authStore = useAuthStore()
const API_BASE_URL = inject('apiBaseURL')
const gameId = ref(route.params.id)
const visibleHand = ref([])
const gameOver = ref(false)
const isDealing = ref(false)
const hasInitialDealHappened = ref(false)
const winnerResult = ref('draw')
const timeLeft = ref(20)
const timerInterval = ref(null)
const hasConnectedOnce = ref(false)
const gameMetadata = ref({
p1_id: null,
p1_name: 'Player 1',
p2_id: null,
p2_name: 'Opponent'
})
const displayedTrick = ref({ playerCard: null, opponentCard: null })
const trickClearTimer = ref(null)
// --- COMPUTED ---
const myUserId = computed(() => authStore.currentUser?.id)
const shouldShowBoard = computed(() => {
const s = wsStore.gameState;
if (s && s.player2 && s.player2.id > 1) {
return true;
}
return false;
})
const amIHost = computed(() => {
if (gameMetadata.value.p1_id) {
return String(gameMetadata.value.p1_id) === String(myUserId.value)
}
const p1Id = wsStore.gameState?.player1_user_id || wsStore.gameState?.player1?.id
return String(p1Id) === String(myUserId.value)
})
const myDisplayName = computed(() => amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name)
const opponentDisplayName = computed(() => amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name)
const mappedTrick = computed(() => {
const table = wsStore.gameState?.table
if (!table) return { playerCard: null, opponentCard: null }
if (amIHost.value) {
return { playerCard: table.playerCard, opponentCard: table.opponentCard }
} else {
return { playerCard: table.opponentCard, opponentCard: table.playerCard }
}
})
const currentTurnLabel = computed(() => {
const turnId = wsStore.gameState?.currentTurn
if (!turnId) return 'player'
return String(turnId) === String(myUserId.value) ? 'player' : 'opponent'
})
const trumpCard = computed(() => wsStore.gameState?.trumpCard || null)
const deckCount = computed(() => wsStore.gameState?.deckCount || 0)
const playerScore = computed(() => wsStore.gameState?.points || 0)
const opponentScore = computed(() => wsStore.gameState?.opponent?.points || 0)
const serverHand = computed(() => wsStore.gameState?.hand || [])
const isMyTurn = computed(() => String(wsStore.gameState?.currentTurn) === String(myUserId.value))
const opponentHand = computed(() => {
const count = wsStore.gameState?.opponent?.cardCount || 0
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
})
// --- WATCHERS ---
watch(() => wsStore.connected, (isConnected) => {
if (isConnected) {
hasConnectedOnce.value = true
wsStore.joinGame(gameId.value)
}
}, { immediate: true })
watch(() => wsStore.gameState, async (newState, oldState) => {
const oldP2 = oldState?.player2?.id;
const newP2 = newState?.player2?.id;
if (newP2 && newP2 > 1 && newP2 !== oldP2) {
await fetchGameMetadata();
}
}, { deep: true })
watch(mappedTrick, (newVal) => {
if (newVal.playerCard || newVal.opponentCard) {
if (trickClearTimer.value) clearTimeout(trickClearTimer.value)
displayedTrick.value = { ...newVal }
} else {
const currentlyShowing = displayedTrick.value.playerCard || displayedTrick.value.opponentCard
if (currentlyShowing) {
trickClearTimer.value = setTimeout(() => {
displayedTrick.value = { playerCard: null, opponentCard: null }
}, 1500)
} else {
displayedTrick.value = { playerCard: null, opponentCard: null }
}
}
}, { deep: true })
// --- FIX: TIMER GHOSTING ---
const startTimer = () => {
if (timerInterval.value) clearInterval(timerInterval.value)
if (!shouldShowBoard.value && wsStore.gameState?.status !== 'playing') {
timeLeft.value = 20;
return;
}
// FORCE RESET to avoid showing old time for 1 frame
timeLeft.value = 20;
const startAt = wsStore.gameState?.turnStartedAt ? new Date(wsStore.gameState.turnStartedAt).getTime() : Date.now()
// Define update function
const update = () => {
const now = Date.now()
const elapsed = Math.floor((now - startAt) / 1000)
timeLeft.value = Math.max(0, 20 - elapsed)
if (timeLeft.value <= 0) clearInterval(timerInterval.value)
}
// EXECUTE IMMEDIATELY
update();
// Then set interval
timerInterval.value = setInterval(update, 1000)
}
watch(() => wsStore.gameState?.currentTurn, (newTurn) => {
if (newTurn) startTimer()
}, { immediate: true })
const animateDeal = async (cards) => {
if (isDealing.value) return
isDealing.value = true
visibleHand.value = []
for (const card of cards) {
visibleHand.value.push(card)
await new Promise(r => setTimeout(r, 150))
}
isDealing.value = false
}
watch(serverHand, (newHand) => {
if (visibleHand.value.length === 0 && newHand.length > 0 && !hasInitialDealHappened.value) {
animateDeal(newHand)
hasInitialDealHappened.value = true
} else if (!isDealing.value) {
visibleHand.value = [...newHand]
}
}, { deep: true })
// --- METHODS ---
const fetchGameMetadata = async () => {
try {
const response = await axios.get(`${API_BASE_URL}/games/${gameId.value}`)
const game = response.data.data || response.data
gameMetadata.value = {
p1_id: game.player1_user_id,
p1_name: game.player1?.nickname || 'Host',
p2_id: game.player2_user_id,
p2_name: game.player2?.nickname || 'Opponent'
}
} catch (e) {
console.error("Failed to load metadata", e)
}
}
const handlePlayCard = (card) => {
if (!isMyTurn.value || gameOver.value) return
visibleHand.value = visibleHand.value.filter(c => c.id !== card.id)
wsStore.playCard(gameId.value, card.id)
}
// --- FIX: SURRENDER LOGIC ---
const handleSurrender = () => {
if(confirm('Are you sure you want to surrender? You will lose.')) {
// Send event to server. Do NOT disconnect locally yet.
// Wait for the server to send "Game Over" event back.
wsStore.surrender(gameId.value)
}
}
const handleCloseModal = () => {
wsStore.disconnect()
router.push({ name: 'home' })
}
// --- LIFECYCLE ---
onMounted(async () => {
await fetchGameMetadata()
wsStore.connect()
wsStore.onTrickEnd((result) => {
const winnerName = result.winnerId == authStore.currentUser?.id ? "You" : "Opponent"
toast.success(`${winnerName} won the trick!`, { position: 'top-center', duration: 1500 })
})
wsStore.onGameOver((result) => {
gameOver.value = true
if (result.isDraw) winnerResult.value = 'draw'
else winnerResult.value = result.winnerId == authStore.currentUser?.id ? 'player' : 'opponent'
})
})
onUnmounted(() => {
if (timerInterval.value) clearInterval(timerInterval.value)
wsStore.disconnect()
})
</script>
+204 -43
View File
@@ -12,6 +12,7 @@ import {
import { useAPIStore } from '@/stores/api' import { useAPIStore } from '@/stores/api'
import { useRouter } from 'vue-router' import { useRouter } from 'vue-router'
import { useAuthStore } from '@/stores/auth' import { useAuthStore } from '@/stores/auth'
import axios from 'axios'
const API_BASE_URL = inject('apiBaseURL') const API_BASE_URL = inject('apiBaseURL')
const apiStore = useAPIStore() const apiStore = useAPIStore()
@@ -22,6 +23,11 @@ const gObserverTarget = ref(null);
const gObserver = ref(null); const gObserver = ref(null);
const gLoading = ref(false); const gLoading = ref(false);
const gPage = ref(1); const gPage = ref(1);
const openMatches = ref([])
const mObserverTarget = ref(null);
const mObserver = ref(null);
const mLoading = ref(false);
const mPage = ref(1);
const showHostModal = ref(false) const showHostModal = ref(false)
const showJoinModal = ref(false) const showJoinModal = ref(false)
const selectedGame = ref(null) const selectedGame = ref(null)
@@ -36,6 +42,22 @@ const lbPage = ref(1)
const lbObserverTarget = ref(null) const lbObserverTarget = ref(null)
const lbObserver = ref(null) const lbObserver = ref(null)
const lbMorePages = ref(true) const lbMorePages = ref(true)
const publicStats = ref(null)
const isLoggedIn = useAuthStore().isLoggedIn
const setupMatchesObserver = () => {
if (mObserver.value) mObserver.value.disconnect();
mObserver.value = new IntersectionObserver((entries) => {
if (entries[0].isIntersecting && !mLoading.value && openMatches.value.length > 0) {
getPendingMatches();
}
}, { threshold: 0.1 });
if (mObserverTarget.value) {
mObserver.value.observe(mObserverTarget.value);
}
}
const setupGamesObserver = () => { const setupGamesObserver = () => {
if (gObserver.value) gObserver.value.disconnect(); if (gObserver.value) gObserver.value.disconnect();
@@ -55,12 +77,14 @@ const getPendingGames = async (mode = selectedMode.value) => {
if (gLoading.value) return; if (gLoading.value) return;
gLoading.value = true; gLoading.value = true;
apiStore.gameQueryParameters.page = gPage.value++;
apiStore.gameQueryParameters.filters.sort_direction = "asc"
apiStore.gameQueryParameters.filters.type = mode
apiStore.gameQueryParameters.filters.status = 'Pending'
try { try {
const response = await apiStore.getGames(); const response = await axios.get(`${API_BASE_URL}/games/open`, {
params: {
type: mode,
page: gPage.value
}
});
const newGames = response.data.data; const newGames = response.data.data;
openGames.value = [...openGames.value, ...newGames]; openGames.value = [...openGames.value, ...newGames];
} finally { } finally {
@@ -68,6 +92,34 @@ const getPendingGames = async (mode = selectedMode.value) => {
} }
} }
const getPendingMatches = async (mode = selectedMode.value) => {
if (mLoading.value) return;
mLoading.value = true;
try {
const response = await axios.get(`${API_BASE_URL}/matches/open`, {
params: {
type: mode,
page: mPage.value
}
});
const newMatches = response.data.data;
openMatches.value = [...openMatches.value, ...newMatches];
} finally {
mLoading.value = false;
}
}
const fetchPublicStats = async () => {
try {
const response = await apiStore.getPublicStats()
publicStats.value = response.data
} catch (error) {
console.error("Failed to fetch public stats", error)
}
}
const openStats = async () => { const openStats = async () => {
showStatsModal.value = true showStatsModal.value = true
statsLoading.value = true statsLoading.value = true
@@ -129,42 +181,106 @@ const setupLeaderboardObserver = () => {
const clickMode = async (mode) => { const clickMode = async (mode) => {
if (selectedMode.value === mode) return; if (selectedMode.value === mode) return;
openGames.value = [];
selectedMode.value = mode; selectedMode.value = mode;
openGames.value = [];
gPage.value = 1; gPage.value = 1;
await getPendingGames(); openMatches.value = [];
mPage.value = 1;
await Promise.all([getPendingGames(), getPendingMatches()]);
setupGamesObserver(); setupGamesObserver();
setupMatchesObserver();
} }
const startSingle = () => { const startSingle = () => {
router.push({ name: 'bisca' + selectedMode.value }); router.push({ name: 'bisca' + selectedMode.value });
} }
const JoinGameModal = (game) => {
selectedGame.value = game
isReady.value = false
showJoinModal.value = true
}
const hostGameModal = () => {
showHostModal.value = true
}
const toggleReady = () => { const toggleReady = () => {
isReady.value = !isReady.value isReady.value = !isReady.value
} }
onMounted(async () => { onMounted(async () => {
await getPendingGames(); await fetchPublicStats();
if (isLoggedIn) {
await Promise.all([getPendingGames(), getPendingMatches()]);
await nextTick(); await nextTick();
setupGamesObserver(); setupGamesObserver();
setupMatchesObserver();
}
}) })
const hostGame = async () => {
showHostModal.value = true
try {
const response = await axios.post(`${API_BASE_URL}/games/host`, {
type: selectedMode.value
})
const gameId = response.data.id
console.log('Game hosted:', gameId)
router.push({
name: 'multiplayer-game',
params: { id: gameId },
query: { type: selectedMode.value }
})
} catch (error) {
console.error('Failed to host game:', error)
console.error('Error details:', error.response?.data)
showHostModal.value = false
alert('Failed to host game: ' + (error.response?.data?.message || error.message))
}
}
const joinGame = async (game) => {
selectedGame.value = game
try {
await axios.post(`${API_BASE_URL}/games/${game.id}/join`)
console.log('Joined game:', game.id)
router.push({
name: 'multiplayer-game',
params: { id: game.id },
query: { type: selectedMode.value }
})
} catch (error) {
console.error('Failed to join game:', error)
console.error('Error details:', error.response?.data)
alert('Failed to join game: ' + (error.response?.data?.message || error.message))
}
}
</script> </script>
<template> <template>
<div class="min-h-screen bg-cover bg-center transition-all duration-700"> <div class="min-h-screen bg-cover bg-center transition-all duration-700">
<div class="flex flex-col justify-center items-center gap-5 pt-10 px-4"> <div class="flex flex-col justify-center items-center gap-5 pt-10 pb-10 px-4">
<Card v-if="publicStats" class="w-full max-w-2xl border-[#a855f7] bg-[#f8f0ff] shadow-sm">
<CardContent class="p-4">
<div class="flex justify-around items-center">
<div class="text-center">
<p class="text-xs uppercase font-bold opacity-70">Players</p>
<p class="text-xl font-black">{{ publicStats.total_players }}</p>
</div>
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
<div class="text-center">
<p class="text-xs uppercase font-bold opacity-70">Total Games</p>
<p class="text-xl font-black">{{ publicStats.total_games }}</p>
</div>
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
<div class="text-center">
<p class="text-xs uppercase font-bold opacity-70">Active</p>
<p class="text-xl font-black">{{ publicStats.active_games }}</p>
</div>
</div>
</CardContent>
</Card>
<div class="relative w-full max-w-md bg-card rounded-lg border shadow-sm overflow-hidden"> <div class="relative w-full max-w-md bg-card rounded-lg border shadow-sm overflow-hidden">
<div class="relative h-14 flex items-center"> <div class="relative h-14 flex items-center">
@@ -209,50 +325,95 @@ onMounted(async () => {
</div> </div>
</CardContent> </CardContent>
</Card> </Card>
<Card class="w-full max-w-2xl"> <Card class="w-full max-w-2xl flex flex-col">
<CardHeader> <CardHeader>
<CardTitle class="text-3xl font-bold text-center"> <CardTitle class="text-3xl font-bold text-center">Multi Player</CardTitle>
MultiPlayer <CardDescription class="text-center">Go one on one with another player!</CardDescription>
</CardTitle>
<CardDescription class="text-center">
Go one on one with another player!
</CardDescription>
</CardHeader> </CardHeader>
<CardContent class="space-y-6">
<label class="text-sm font-medium">Open games (oldest first)</label> <CardContent class="flex-1 flex flex-col space-y-6">
<div class="flex flex-col flex-1">
<div class="flex justify-between items-end mb-2">
<label class="text-sm font-bold uppercase tracking-wider text-muted-foreground">Open
Matches</label>
<Button v-if="isLoggedIn" @click="showHostModal()" size="sm" variant="outline"
class="border-purple-500 text-purple-500 hover:bg-purple-500 hover:text-white transition-all duration-300 font-bold">
Host
</Button>
</div>
<div class="rounded-lg border bg-card text-card-foreground shadow-sm"> <div class="rounded-lg border bg-card text-card-foreground shadow-sm">
<div v-if="openGames.length === 0" class="p-6 text-center text-sm text-muted-foreground"> <div v-if="openGames.length === 0"
class="p-6 text-center text-sm text-muted-foreground">
No open macthes yet. Try hosting one!
</div>
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
<div v-for="(match, index) in openMatches" :key="match.id"
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg cursor-pointer transition-all hover:bg-muted/50 hover:border-purple-500">
<div class="flex items-center gap-3">
<div
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-red-100 text-red-700">
{{ index + 1 }}
</div>
<div>
<div class="font-medium text-sm">Match ID: {{ match.id }}</div>
<div class="text-[10px] text-muted-foreground">{{ new
Date(game.began_at).toLocaleDateString() }} {{ new
Date(game.began_at).toLocaleTimeString([], {
hour: '2-digit',
minute: '2-digit' }) }}
</div>
</div>
</div>
</div>
<div ref="mObserverTarget" class="h-10 flex items-center justify-center">
<span v-if="mLoading" class="text-xs text-purple-500 animate-pulse">Loading
matches...</span>
</div>
</div>
</div>
</div>
<div class="flex flex-col flex-1">
<div class="flex justify-between items-end mb-2">
<label class="text-sm font-medium uppercase tracking-wider text-muted-foreground">Open
Games</label>
<Button v-if="isLoggedIn" @click="hostGame()" size="sm" variant="outline"
class="border-purple-500 text-purple-500 hover:bg-purple-500 hover:text-white transition-all duration-300 font-bold">
Host
</Button>
</div>
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
<div v-if="openGames.length === 0"
class="p-6 text-center text-sm text-muted-foreground">
No open games yet. Try hosting one! No open games yet. Try hosting one!
</div> </div>
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1"> <div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
<div v-for="(game, index) in openGames" :key="game.id" @click="joinGame(game)"
<div v-for="(game, index) in openGames" :key="game.id" @click="JoinGameModal(game)" class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg cursor-pointer transition-all hover:bg-muted/50 hover:border-purple-500">
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
<div class="flex items-center gap-3"> <div class="flex items-center gap-3">
<div <div
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-green-100 text-green-700"> class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-green-100 text-green-700">
{{ index + 1 }} {{ index + 1 }}
</div> </div>
<div> <div>
<div class="font-medium text-sm">Started: {{ game.began_at }}</div> <div class="font-medium text-sm">Host: {{ game.player1?.nickname ||
<div class="text-xs text-muted-foreground">host: {{ 'Anonymous' }}</div>
game.player1?.nickname || 'Anonymous' }}</div> <div class="text-[10px] text-muted-foreground">{{ new
Date(game.began_at).toLocaleDateString() }} {{ new
Date(game.began_at).toLocaleTimeString([], {
hour: '2-digit',
minute: '2-digit' }) }}</div>
</div> </div>
</div> </div>
</div> </div>
<div ref="gObserverTarget" class="h-10 flex items-center justify-center"> <div ref="gObserverTarget" class="h-10 flex items-center justify-center">
<span v-if="gLoading" class="text-xs text-purple-500 animate-pulse">Loading <span v-if="gLoading" class="text-xs text-purple-500 animate-pulse">Loading
more...</span> games...</span>
</div> </div>
</div> </div>
</div> </div>
<div class="flex justify-center">
<Button @click="hostGameModal()" size="lg" variant="secondary"
class="hover:bg-purple-500 hover:text-slate-200">
Host Game
</Button>
</div> </div>
</CardContent> </CardContent>
</Card> </Card>
File diff suppressed because it is too large Load Diff
+22 -1
View File
@@ -9,8 +9,11 @@ import TestDealing from '@/pages/TestDealing.vue'
import TestAllAnimations from '@/pages/TestAllAnimations.vue' import TestAllAnimations from '@/pages/TestAllAnimations.vue'
import TestGameBoard from '@/pages/TestGameBoard.vue' import TestGameBoard from '@/pages/TestGameBoard.vue'
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue' import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
import MultiplayerGamePage from '@/pages/game/MultiplayerGamePage.vue'
import RegisterPage from '@/pages/register/RegisterPage.vue' import RegisterPage from '@/pages/register/RegisterPage.vue'
import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue' import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue'
import { useAuthStore } from '@/stores/auth'
import AdminPage from '@/pages/admin/AdminPage.vue'
const router = createRouter({ const router = createRouter({
history: createWebHistory(import.meta.env.BASE_URL), history: createWebHistory(import.meta.env.BASE_URL),
@@ -19,6 +22,7 @@ const router = createRouter({
path: '/', path: '/',
name: 'home', name: 'home',
component: HomePage, component: HomePage,
meta: { requiresAdmin: false }
}, },
{ {
path: '/login', path: '/login',
@@ -35,7 +39,7 @@ const router = createRouter({
name: 'bisca3', name: 'bisca3',
component: SinglePlayerGamePage, component: SinglePlayerGamePage,
props: { gameType: 3 }, props: { gameType: 3 },
meta: { requiresAuth: true }, meta: { requiresAuth: true, requiresAdmin: false },
}, },
{ {
path: '/game/9', path: '/game/9',
@@ -44,6 +48,12 @@ const router = createRouter({
props: { gameType: 9 }, props: { gameType: 9 },
meta: { requiresAuth: true }, meta: { requiresAuth: true },
}, },
{
path: '/game/multiplayer/:id',
name: 'multiplayer-game',
component: MultiplayerGamePage,
meta: { requiresAuth: true }
},
{ {
path: '/user', path: '/user',
component: UserPage, component: UserPage,
@@ -54,6 +64,12 @@ const router = createRouter({
component: CoinsPurchasePage, component: CoinsPurchasePage,
meta: { requiresAuth: true }, meta: { requiresAuth: true },
}, },
{
path: '/admin',
name: 'admin',
component: AdminPage,
meta: { requiresAuth: true, requiresAdmin: true },
},
{ {
path: '/testing', path: '/testing',
children: [ children: [
@@ -88,6 +104,7 @@ const router = createRouter({
router.beforeEach((to, from, next) => { router.beforeEach((to, from, next) => {
const requiresAuth = to.matched.some((record) => record.meta.requiresAuth) const requiresAuth = to.matched.some((record) => record.meta.requiresAuth)
const requiresAdmin = to.matched.some((record) => record.meta.requiresAdmin)
if (requiresAuth) { if (requiresAuth) {
const token = localStorage.getItem('token') const token = localStorage.getItem('token')
@@ -96,6 +113,10 @@ router.beforeEach((to, from, next) => {
return next({ name: 'login' }) return next({ name: 'login' })
} }
} }
if (useAuthStore().isAdmin && to.name === 'home') return next({ name: 'admin' })
if (requiresAdmin && !useAuthStore().isAdmin) return next({ name: 'home' })
next() next()
}) })
+95 -2
View File
@@ -76,6 +76,23 @@ export const useAPIStore = defineStore('api', () => {
return axios.get(`${API_BASE_URL}/games?${queryParams}`) return axios.get(`${API_BASE_URL}/games?${queryParams}`)
} }
// --- ADICIONADO: Função que faltava ---
const getCurrentUserGames = (params = {}) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
...(params.type && { type: params.type }),
...(params.outcome && { outcome: params.outcome }),
...(params.status && { status: params.status }),
...(params.date_from && { date_from: params.date_from }),
...(params.date_to && { date_to: params.date_to }),
sort_by: params.sort_by || 'began_at',
sort_direction: params.sort_direction || 'desc',
}).toString()
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/games?${queryParams}`)
}
// --------------------------------------
const getCurrentUserMatches = (params = {}) => { const getCurrentUserMatches = (params = {}) => {
const queryParams = new URLSearchParams({ const queryParams = new URLSearchParams({
page: params.page || 1, page: params.page || 1,
@@ -95,8 +112,7 @@ export const useAPIStore = defineStore('api', () => {
const queryParams = new URLSearchParams({ const queryParams = new URLSearchParams({
page: params.page || 1, page: params.page || 1,
...(params.type && { type: params.type }), ...(params.type && { type: params.type }),
...(params.date_from && { date_from: params.date_from }), ...(params.blocked && { blocked: params.blocked }),
...(params.date_to && { date_to: params.date_to }),
}).toString() }).toString()
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/transactions?${queryParams}`) return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/transactions?${queryParams}`)
@@ -114,15 +130,92 @@ export const useAPIStore = defineStore('api', () => {
return axios.get(`${API_BASE_URL}/statistics/me`) return axios.get(`${API_BASE_URL}/statistics/me`)
} }
const getPublicStats = () => {
return axios.get(`${API_BASE_URL}/statistics/public`)
}
const getAdminStats = () => {
return axios.get(`${API_BASE_URL}/admin/statistics`)
}
const getAdminUsers = (params) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
...(params.type && { type: params.type }),
...(params.blocked && { blocked: params.blocked }),
}).toString()
return axios.get(`${API_BASE_URL}/admin/users?${queryParams}`)
}
const blockUser = (user) => {
return axios.post(`${API_BASE_URL}/admin/users/${user.id}/block`)
}
const unblockUser = (user) => {
return axios.post(`${API_BASE_URL}/admin/users/${user.id}/unblock`)
}
const deleteUser = (user) => {
return axios.delete(`${API_BASE_URL}/admin/users/${user.id}`)
}
const getAdminTransactions = (params) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
...(params.sort_datetime == 'asc' && { sort_datetime: 'asc' }),
...(params.sort_coins && { sort_coins: params.sort_coins }),
}).toString()
return axios.get(`${API_BASE_URL}/admin/transactions?${queryParams}`)
}
const getAdminGames = (params) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
...(params.sort_direction == 'asc' && { sort_direction: 'asc' }),
...(params.type && { type: params.type }),
}).toString()
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
}
const getAdminMatches = (params = {}) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
...(params.type && { type: params.type }),
...(params.outcome && { outcome: params.outcome }),
...(params.date_from && { date_from: params.date_from }),
...(params.date_to && { date_to: params.date_to }),
sort_by: params.sort_by || 'began_at',
sort_direction: params.sort_direction || 'desc',
}).toString()
return axios.get(`${API_BASE_URL}/matches?${queryParams}`)
}
const postAdmin = async (credentials) => {
return axios.post(`${API_BASE_URL}/admin/users`, credentials)
}
return { return {
postLogin, postLogin,
postLogout, postLogout,
getAuthUser, getAuthUser,
getGames, getGames,
getCurrentUserGames,
getCurrentUserMatches, getCurrentUserMatches,
getCurrentUserTransactions, getCurrentUserTransactions,
getCurrentUserStats, getCurrentUserStats,
getLeaderboard, getLeaderboard,
getPublicStats,
getAdminStats,
getAdminUsers,
blockUser,
unblockUser,
deleteUser,
getAdminTransactions,
getAdminGames,
getAdminMatches,
postAdmin,
gameQueryParameters, gameQueryParameters,
} }
}) })
+12 -1
View File
@@ -4,7 +4,7 @@ import { useAPIStore } from './api'
export const useAuthStore = defineStore('auth', () => { export const useAuthStore = defineStore('auth', () => {
const DEFAULT_TIMEOUT = 5 * 60 * 1000 const DEFAULT_TIMEOUT = 30 * 60 * 1000
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000 const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
const currentUser = ref(undefined) const currentUser = ref(undefined)
@@ -20,6 +20,10 @@ export const useAuthStore = defineStore('auth', () => {
return currentUser.value?.id return currentUser.value?.id
}) })
const isAdmin = computed(() => {
return currentUser.value?.type === 'A'
})
const isTokenAlmostExpired = () => { const isTokenAlmostExpired = () => {
if (!tokenExpiry.value) return false; if (!tokenExpiry.value) return false;
return Date.now() > (tokenExpiry.value - 60 * 1000); return Date.now() > (tokenExpiry.value - 60 * 1000);
@@ -112,10 +116,16 @@ export const useAuthStore = defineStore('auth', () => {
return true return true
} }
const updateCurrentUserCoins = (coins) => {
if (!currentUser.value) return;
currentUser.value.coins_balance = coins
}
return { return {
currentUser, currentUser,
isLoggedIn, isLoggedIn,
currentUserID, currentUserID,
isAdmin,
token, token,
rememberMe, rememberMe,
getToken, getToken,
@@ -124,5 +134,6 @@ export const useAuthStore = defineStore('auth', () => {
resetTokenExpiry, resetTokenExpiry,
isTokenAlmostExpired, isTokenAlmostExpired,
restoreSession, restoreSession,
updateCurrentUserCoins,
} }
}) })
+119 -13
View File
@@ -1,24 +1,130 @@
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { inject } from 'vue' import { ref } from 'vue'
import { io } from 'socket.io-client'
import { useAuthStore } from './auth'
export const useSocketStore = defineStore('socket', () => { export const useSocketStore = defineStore('websocket', () => {
const socket = inject('socket') const authStore = useAuthStore()
const handleConnection = () => { const socket = ref(null)
try { const connected = ref(false)
socket.on('connect', () => { const gameState = ref(null)
console.log(`[Socket] Connected -- ${socket.id}`) const lastError = ref(null)
const currentGameId = ref(null)
const WS_URL = 'http://localhost:3000'
const connect = () => {
if (socket.value?.connected) return
const token = authStore.getToken()
if (!token) {
console.error('No token available for WebSocket connection')
return
}
socket.value = io(WS_URL, {
auth: { token: `Bearer ${token}` },
reconnection: true,
reconnectionAttempts: 5,
reconnectionDelay: 1000
}) })
socket.on('disconnect', () => {
console.log(`[Socket] Disconnected -- ${socket.id}`) socket.value.on('connect', () => {
if (currentGameId.value) {
console.log("Reconnected to socket. Rejoining game...");
socket.emit("join-game", { gameId: currentGameId.value });
}
connected.value = true
console.log('[WebSocket] Connected:', socket.value.id)
}) })
} catch (error) {
console.error('[Socket] Connection error:', error) socket.value.on('disconnect', (reason) => {
connected.value = false
console.log('[WebSocket] Disconnected:', reason)
})
socket.value.on('connect_error', (error) => {
console.error('[WebSocket] Connection error:', error.message)
lastError.value = error.message
})
socket.value.on('heartbeat', () => {
socket.value.emit('heartbeat_ack')
})
socket.value.on('game-state', (state) => {
gameState.value = state
})
socket.value.on('game-error', (data) => {
lastError.value = data.message
console.error('[Game] Error:', data.message)
})
socket.value.on('error', (data) => {
lastError.value = data.message
console.error('[Socket] Error:', data.message)
})
}
const disconnect = () => {
if (socket.value) {
socket.value.disconnect()
socket.value = null
connected.value = false
gameState.value = null
lastError.value = null
currentGameId.value = null
}
}
const joinGame = (gameId) => {
currentGameId.value = gameId
if (!socket.value?.connected) return
console.log('[Game] Joining game:', gameId)
socket.value.emit('join-game', { gameId })
}
const playCard = (gameId, cardId) => {
if (!socket.value?.connected) return
socket.value.emit('play-card', { gameId, cardId })
}
// --- NEW: Surrender Action ---
const surrender = (gameId) => {
if (!socket.value?.connected) return
console.log('[Game] Surrendering:', gameId)
socket.value.emit('surrender', { gameId })
}
const onTrickEnd = (callback) => {
if (socket.value) {
socket.value.off('trick-end')
socket.value.on('trick-end', callback)
}
}
const onGameOver = (callback) => {
if (socket.value) {
socket.value.off('game-over')
socket.value.on('game-over', callback)
} }
} }
return { return {
handleConnection, socket,
connected,
gameState,
lastError,
currentGameId,
connect,
disconnect,
joinGame,
playCard,
surrender, // Exported
onTrickEnd,
onGameOver
} }
}) })
+2
View File
@@ -1,6 +1,7 @@
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import axios from 'axios' import axios from 'axios'
import { inject, ref } from 'vue' import { inject, ref } from 'vue'
import { useAuthStore } from './auth'
export const useUserStore = defineStore('user', () => { export const useUserStore = defineStore('user', () => {
const API_BASE_URL = inject('apiBaseURL') const API_BASE_URL = inject('apiBaseURL')
@@ -10,6 +11,7 @@ export const useUserStore = defineStore('user', () => {
try { try {
const response = await axios.get(`${API_BASE_URL}/users/me/coins`) const response = await axios.get(`${API_BASE_URL}/users/me/coins`)
coins.value = response.data?.coins || 0 coins.value = response.data?.coins || 0
useAuthStore().updateCurrentUserCoins(coins.value)
return response return response
} catch (error) { } catch (error) {
console.error('Error fetching coins', error) console.error('Error fetching coins', error)
+18 -11
View File
@@ -1,7 +1,9 @@
class BiscaGame { class BiscaGame {
constructor(id, type, player1, player2) { constructor(id, type, player1, player2, dbId = null, onGameEnd = null) {
this.id = id; this.id = id;
this.dbId = dbId;
this.type = type; this.type = type;
this.onGameEnd = onGameEnd;
this.deck = []; this.deck = [];
this.trumpCard = null; this.trumpCard = null;
@@ -17,7 +19,7 @@ class BiscaGame {
}; };
this.currentTurn = null; this.currentTurn = null;
this.status = 'pending'; this.status = "pending";
this.startTime = null; this.startTime = null;
this.players = { this.players = {
@@ -50,7 +52,7 @@ class BiscaGame {
this.currentTurn = playerIds.find((id) => id != 1) || playerIds[0]; this.currentTurn = playerIds.find((id) => id != 1) || playerIds[0];
this.startTime = Date.now(); this.startTime = Date.now();
this.status = 'playing'; this.status = "playing";
} }
startTurnTimer(callback) { startTurnTimer(callback) {
@@ -75,7 +77,7 @@ class BiscaGame {
handleTimeout() { handleTimeout() {
console.log( console.log(
`[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`, `[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`
); );
const lowestCard = this.getLowestCard(this.currentTurn); const lowestCard = this.getLowestCard(this.currentTurn);
@@ -94,7 +96,7 @@ class BiscaGame {
} }
createDeck() { createDeck() {
const suits = ['c', 'e', 'o', 'p']; const suits = ["c", "e", "o", "p"];
const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13]; const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13];
let deck = []; let deck = [];
@@ -130,7 +132,7 @@ class BiscaGame {
} }
playCard(userId, cardId) { playCard(userId, cardId) {
if (this.currentTurn != userId) return { error: 'Not your turn!' }; if (this.currentTurn != userId) return { error: "Not your turn!" };
const player = this.players[userId]; const player = this.players[userId];
const cardIndex = player.hand.findIndex((c) => c.id === cardId); const cardIndex = player.hand.findIndex((c) => c.id === cardId);
@@ -144,7 +146,7 @@ class BiscaGame {
const suitToFollow = this.table.playerCard.suit; const suitToFollow = this.table.playerCard.suit;
const hasSuit = player.hand.some((c) => c.suit === suitToFollow); const hasSuit = player.hand.some((c) => c.suit === suitToFollow);
if (hasSuit && card.suit !== suitToFollow) { if (hasSuit && card.suit !== suitToFollow) {
return { error: 'You must follow the suit!' }; return { error: "You must follow the suit!" };
} }
} }
@@ -156,7 +158,7 @@ class BiscaGame {
this.table.playerCard = card; this.table.playerCard = card;
this.table.firstPlayerId = userId; this.table.firstPlayerId = userId;
this.currentTurn = this.getOpponentId(userId); this.currentTurn = this.getOpponentId(userId);
return { action: 'next_turn' }; return { action: "next_turn" };
} else { } else {
this.table.opponentCard = card; this.table.opponentCard = card;
return this.resolveTrick(); return this.resolveTrick();
@@ -196,7 +198,7 @@ class BiscaGame {
this.table = { playerCard: null, opponentCard: null, firstPlayerId: null }; this.table = { playerCard: null, opponentCard: null, firstPlayerId: null };
if (this.players[winnerId].hand.length === 0) { if (this.players[winnerId].hand.length === 0) {
this.status = 'finished'; this.status = "finished";
this.stopTimer(); this.stopTimer();
const pIds = Object.keys(this.players); const pIds = Object.keys(this.players);
@@ -220,7 +222,7 @@ class BiscaGame {
: p1Obj.id; : p1Obj.id;
return { return {
action: 'game_ended', action: "game_ended",
trickResult, trickResult,
winnerId: finalWinner, winnerId: finalWinner,
loserId: finalLoser, loserId: finalLoser,
@@ -231,15 +233,20 @@ class BiscaGame {
player2_points: p2Obj.points, player2_points: p2Obj.points,
totalTime: totalTime, totalTime: totalTime,
}; };
if (this.onGameEnd) {
this.onGameEnd(result);
}
return result;
} }
return { action: 'trick_resolved', trickResult }; return { action: "trick_resolved", trickResult };
} }
getStateForPlayer(userId) { getStateForPlayer(userId) {
const oppId = this.getOpponentId(userId); const oppId = this.getOpponentId(userId);
return { return {
id: this.id, id: this.id,
dbId: this.dbId,
trumpCard: this.trumpCard, trumpCard: this.trumpCard,
trumpSuit: this.trumpSuit, trumpSuit: this.trumpSuit,
deckCount: this.deck.length + (this.trumpCard ? 1 : 0), deckCount: this.deck.length + (this.trumpCard ? 1 : 0),
+275
View File
@@ -0,0 +1,275 @@
import BiscaGame from "../classes/BiscaGame.js";
import axios from "axios";
const API_URL = "http://localhost:8000/api/v1";
class BiscaMatch {
constructor(apiData, emitStateCallback, token) {
this.id = apiData.id;
this.emitStateCallback = emitStateCallback;
this.token = token;
this.stake = apiData.stake;
this.type = apiData.type;
this.status = apiData.status;
this.player1Id = apiData.player1_user_id;
this.player2Id = apiData.player2_user_id;
this.marks = {
[this.player1Id]: apiData.player1_marks || 0,
[this.player2Id]: apiData.player2_marks || 0,
};
this.points = {
[this.player1Id]: apiData.player1_points || 0,
[this.player2Id]: apiData.player2_points || 0,
};
this.currentGame = null;
this.GHOST_ID = 1;
if (this.status === "Playing" && this.player2Id !== this.GHOST_ID) {
this.startNewGame();
}
}
async joinPlayer(userId) {
if (this.player2Id !== this.GHOST_ID) return false;
if (userId === this.player1Id) return false;
this.player2Id = userId;
this.marks[userId] = 0;
this.points[userId] = 0;
this.status = "Playing";
await this.startNewGame();
return true;
}
getAuthHeaders() {
return {
headers: { Authorization: this.token },
};
}
async startNewGame() {
console.log(`[Match ${this.id}] A iniciar nova mão (Game DB)...`);
let newGameDbId = null;
try {
let payloadP1 = this.player1Id;
let payloadP2 = this.player2Id;
if (this.player2Id !== this.GHOST_ID) {
console.log(
"🔄 Multiplayer detetado: Trocando ordem para satisfazer a API..."
);
payloadP1 = this.player2Id;
payloadP2 = this.player1Id;
}
const payload = {
type: this.type,
player1_user_id: payloadP1,
player2_user_id: payloadP2,
match_id: this.id,
status: "Playing",
began_at: new Date().toISOString(),
};
console.log("📤 [Payload Adaptado]:", JSON.stringify(payload, null, 2));
const res = await axios.post(
`${API_URL}/games`,
payload,
this.getAuthHeaders()
);
const gameData = res.data.game || res.data.data || res.data;
newGameDbId = gameData.id;
console.log(`[Match ${this.id}] Game DB criado: #${newGameDbId}`);
const apiP1 = gameData.player1_user_id;
const apiP2 = gameData.player2_user_id;
const p1 = { id: apiP1, name: `User ${apiP1}` };
const p2 = { id: apiP2, name: `User ${apiP2}` };
this.currentGame = new BiscaGame(
this.id,
this.type,
p1,
p2,
newGameDbId,
(result) => {
this.handleGameEnd(result);
}
);
this.currentGame.init();
if (this.emitStateCallback) {
this.emitStateCallback("match:new-round", this.getState());
}
} catch (e) {
if (e.response) {
console.error(
`❌ Erro API (${e.response.status}):`,
JSON.stringify(e.response.data)
);
} else {
console.error(`❌ Erro Código: ${e.message}`);
}
}
}
async handleGameEnd(result) {
console.log(
`[Match ${this.id}] Mão terminada. Vencedor: ${result.winnerId}`
);
this.points[result.player1_id] += result.player1_points;
this.points[result.player2_id] += result.player2_points;
if (this.currentGame && this.currentGame.dbId) {
try {
const payload = {
status: "Ended",
winner_user_id: result.winnerId,
loser_user_id: result.loserId,
is_draw: result.isDraw,
player1_points: result.player1_points,
player2_points: result.player2_points,
ended_at: new Date().toISOString(),
};
console.log(
`📤 A enviar update para Game #${this.currentGame.dbId}...`
);
// --- CORREÇÃO IMPORTANTE: Forçar o header aqui ---
const config = {
headers: {
Authorization: this.token,
"Content-Type": "application/json",
Accept: "application/json",
},
};
await axios.put(
`${API_URL}/games/${this.currentGame.dbId}`,
payload,
config
);
console.log(
`✅ Game #${this.currentGame.dbId} atualizado com sucesso.`
);
} catch (e) {
// --- LOG DETALHADO PARA VER O MOTIVO DO 403 ---
if (e.response) {
console.error(`❌ ERRO CRÍTICO API (${e.response.status}):`);
// Isto vai imprimir o JSON exato que o Laravel devolve
console.error(JSON.stringify(e.response.data, null, 2));
} else {
console.error("Erro Axios:", e.message);
}
}
} else {
console.warn("⚠️ Ignorado: Não há ID de jogo na DB para atualizar.");
}
// ... (resto da lógica de atribuir marcas e finishMatch mantém-se igual)
let marksToAdd = 0;
let roundWinnerId = result.winnerId;
if (roundWinnerId) {
const winningScore =
roundWinnerId == result.player1_id
? result.player1_points
: result.player2_points;
if (winningScore === 120) marksToAdd = 4;
else if (winningScore > 90) marksToAdd = 2;
else if (winningScore >= 60) marksToAdd = 1;
this.marks[roundWinnerId] += marksToAdd;
}
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
await this.finishMatch();
if (this.emitStateCallback) {
this.emitStateCallback("match:ended", this.getState());
}
} else {
console.log(`[Match ${this.id}] Ninguém ganhou 4 marcas. A baralhar...`);
await this.startNewGame();
}
}
async finishMatch() {
this.status = "Ended";
const winnerId =
this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
const loserId =
winnerId == this.player1Id ? this.player2Id : this.player1Id;
try {
await axios.put(
`${API_URL}/matches/${this.id}`,
{
status: "Ended",
winner_user_id: winnerId,
loser_user_id: loserId,
player1_marks: this.marks[this.player1Id],
player2_marks: this.marks[this.player2Id],
player1_points: this.points[this.player1Id],
player2_points: this.points[this.player2Id],
},
this.getAuthHeaders()
);
console.log(`[Match ${this.id}] Encerrado com sucesso na API.`);
} catch (e) {
console.error(`Erro ao fechar Match API: ${e.message}`);
}
}
playCard(userId, cardId) {
if (!this.currentGame || this.status !== "Playing") return;
return this.currentGame.playCard(userId, cardId);
}
getState() {
let gameState = null;
if (this.currentGame) {
const p1Id = this.player1Id;
const p2Id = this.player2Id;
if (this.currentGame.players && this.currentGame.players[p1Id]) {
gameState = this.currentGame.getStateForPlayer(p1Id);
} else if (this.currentGame.players && this.currentGame.players[p2Id]) {
gameState = this.currentGame.getStateForPlayer(p2Id);
} else if (this.currentGame.players) {
const availableIds = Object.keys(this.currentGame.players);
if (availableIds.length > 0) {
console.warn(
`⚠️ [Match ${this.id}] IDs desalinhados! A usar vista do user ${availableIds[0]}`
);
gameState = this.currentGame.getStateForPlayer(availableIds[0]);
}
}
}
return {
matchId: this.id,
status: this.status,
marks: this.marks,
points: this.points,
game: gameState,
};
}
}
export default BiscaMatch;
+8 -8
View File
@@ -1,4 +1,4 @@
import { addUser, removeUser } from '../state/connection.js'; import { addUser, removeUser } from "../state/connection.js";
const HEARTBEAT_INTERVAL = 30000; // 30 seconds const HEARTBEAT_INTERVAL = 30000; // 30 seconds
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
@@ -8,36 +8,36 @@ export const handleConnectionEvents = (io, socket) => {
let heartbeatTimeout; let heartbeatTimeout;
const startHeartbeat = () => { const startHeartbeat = () => {
heartbeatInterval = setInterval(() => { heartbeatInterval = setInterval(() => {
socket.emit('heartbeat'); socket.emit("heartbeat");
heartbeatTimeout = setTimeout(() => { heartbeatTimeout = setTimeout(() => {
console.log( console.log(
`[Heartbeat] No response from ${socket.id}, disconnecting...`, `[Heartbeat] No response from ${socket.id}, disconnecting...`
); );
socket.disconnect(true); socket.disconnect(true);
}, HEARTBEAT_TIMEOUT); }, HEARTBEAT_TIMEOUT);
}, HEARTBEAT_INTERVAL); }, HEARTBEAT_INTERVAL);
}; };
socket.on('heartbeat_ack', () => { socket.on("heartbeat_ack", () => {
clearTimeout(heartbeatTimeout); clearTimeout(heartbeatTimeout);
console.log(`[Heartbeat] Received pong from ${socket.id}`); console.log(`[Heartbeat] Received pong from ${socket.id}`);
}); });
socket.on('join', (user) => { socket.on("join", (user) => {
addUser(socket, user); addUser(socket, user);
console.log(`[Connection] User ${user.name} has joined the server`); console.log(`[Connection] User ${user.name} has joined the server`);
}); });
socket.on('leave', () => { socket.on("leave", () => {
const user = removeUser(socket.id); const user = removeUser(socket.id);
if (user) { if (user) {
console.log(`[Connection] User ${user.name} has left the server`); console.log(`[Connection] User ${user.name} has left the server`);
} }
}); });
socket.on('disconnect', () => { socket.on("disconnect", () => {
console.log('Connection Lost:', socket.id); console.log("Connection Lost:", socket.id);
removeUser(socket.id); removeUser(socket.id);
}); });
}; };
+186 -195
View File
@@ -4,6 +4,71 @@ import { getUser } from "../state/connection.js";
const API_URL = "http://localhost:8000/api/v1"; const API_URL = "http://localhost:8000/api/v1";
// --- HELPER: Card Strength for Auto-Play ---
const getStrength = (rank) => {
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
return strengthMap[rank] || 0;
};
// --- HELPER: Draw Card Logic ---
const drawCard = (game, playerId) => {
const player = game.players[playerId];
if (!player) return;
if (game.deck && game.deck.length > 0) {
const card = game.deck.pop();
player.hand.push(card);
} else if (game.trumpCard) {
player.hand.push(game.trumpCard);
game.trumpCard = null;
}
};
// --- HELPER: Sanitize Data ---
const sanitizeState = (state, game) => {
if (!state) return null;
const p1 = game.player1 || state.player1 || {};
const p2 = game.player2 || state.player2 || {};
return {
id: state.id,
status: state.status || game.status,
player1: { id: p1.id, name: p1.name },
player2: { id: p2.id, name: p2.name },
players: state.players,
hand: state.hand,
points: state.points,
opponent: {
id: state.opponent?.id,
name: state.opponent?.name,
points: state.opponent?.points,
cardCount: state.opponent?.cardCount
},
table: state.table,
trumpCard: state.trumpCard,
deckCount: game.deck ? game.deck.length : (state.deckCount || 0),
currentTurn: state.currentTurn,
turnStartedAt: state.turnStartedAt
};
};
const broadcastState = (io, gameId, game) => {
const roomName = `game_${gameId}`;
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
if (socketsInRoom) {
for (const socketId of socketsInRoom) {
const s = io.sockets.sockets.get(socketId);
const u = getUser(socketId);
if (u && game.players[u.id]) {
const rawState = game.getStateForPlayer(u.id);
const cleanState = sanitizeState(rawState, game);
s.emit("game-state", cleanState);
}
}
}
}
async function saveGameResult(gameId, result, token) { async function saveGameResult(gameId, result, token) {
try { try {
const payload = { const payload = {
@@ -13,90 +78,105 @@ async function saveGameResult(gameId, result, token) {
player1_points: result.player1_points, player1_points: result.player1_points,
player2_points: result.player2_points, player2_points: result.player2_points,
}; };
if (!result.isDraw && result.winnerId) { if (!result.isDraw && result.winnerId) {
payload.winner_user_id = result.winnerId; payload.winner_user_id = result.winnerId;
payload.loser_user_id = result.loserId; payload.loser_user_id = result.loserId;
} }
await axios.put(`${API_URL}/games/${gameId}`, payload, { await axios.put(`${API_URL}/games/${gameId}`, payload, {
headers: { Authorization: token }, headers: { Authorization: token },
}); });
console.log(`[DB] Game ${gameId} saved.`);
} catch (error) { } catch (error) {
console.error(`[DB Error] Game ${gameId}:`, error.message); console.error(`[DB Error] Game ${gameId}:`, error.message);
} }
} }
// --- SHARED END GAME LOGIC ---
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
const result = {
action: "game_ended",
winnerId: parseInt(winnerId),
loserId: parseInt(loserId),
isDraw: false,
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
reason: reason
};
game.status = "ended";
if (game.timer) clearInterval(game.timer);
io.to(`game_${gameId}`).emit("game-over", {
winnerId: result.winnerId,
isDraw: result.isDraw,
p1Points: result.player1_points,
p2Points: result.player2_points,
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over"
});
const anyId = Object.keys(game.players)[0];
const token = game.players[anyId]?.token;
if (token) saveGameResult(gameId, result, token);
}
const handleTimeout = (io, gameId, userId) => {
const game = getGame(gameId);
if (!game || game.status === 'ended') return;
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
const player = game.players[userId];
if (!player || !player.hand || player.hand.length === 0) return;
const trumpSuit = game.trumpCard?.suit || '';
const sortedHand = [...player.hand].sort((a, b) => {
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
const strengthB = getStrength(b.rank) + (b.suit === trumpSuit ? 100 : 0);
return strengthA - strengthB;
});
const cardToPlay = sortedHand[0];
if (cardToPlay) {
handleGameMove(io, gameId, userId, cardToPlay.id);
}
};
const handleGameMove = (io, gameId, userId, cardId) => { const handleGameMove = (io, gameId, userId, cardId) => {
const game = getGame(gameId); const game = getGame(gameId);
if (!game) return; if (!game) return;
const result = game.playCard(userId, cardId); const result = game.playCard(userId, cardId);
if (result.error) {
console.log(`[Game Error] ${result.error}`);
return;
}
const roomName = `game_${gameId}`; const roomName = `game_${gameId}`;
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
if (socketsInRoom) { broadcastState(io, gameId, game);
for (const socketId of socketsInRoom) {
const s = io.sockets.sockets.get(socketId);
const u = getUser(socketId);
if (u && game.players[u.id]) {
s.emit("game-state", game.getStateForPlayer(u.id));
}
}
}
if (result.action === "trick_resolved") { if (result.action === "trick_resolved") {
io.to(roomName).emit("trick-end", result.trickResult); io.to(roomName).emit("trick-end", result.trickResult);
setTimeout(() => {
if (game.status !== "ended") {
const canDraw = (game.deck && game.deck.length > 0) || game.trumpCard !== null;
if (canDraw) {
const winnerId = result.trickResult.winnerId;
const loserId = Object.keys(game.players).find(id => String(id) !== String(winnerId));
if (winnerId) drawCard(game, winnerId);
if (loserId) drawCard(game, loserId);
}
broadcastState(io, gameId, game);
}
}, 1500);
} }
if (result.action === "game_ended") { if (result.action === "game_ended") {
io.to(roomName).emit("game-over", { performGameEnd(io, game, gameId, result.winnerId, result.loserId, "points");
winnerId: result.winnerId,
isDraw: result.isDraw,
p1Points: result.player1_points,
p2Points: result.player2_points,
});
let tokenToUse = null;
const playerIds = Object.keys(game.players);
for (const pid of playerIds) {
if (game.players[pid] && game.players[pid].token) {
tokenToUse = game.players[pid].token;
break;
}
}
if (tokenToUse) {
saveGameResult(gameId, result, tokenToUse);
console.log(`[DB] Jogo salvo usando o token de um dos jogadores.`);
} else {
console.error(
`[DB Error] CRÍTICO: Nenhum jogador tem token. O jogo ${gameId} não foi salvo.`
);
}
} }
if (result.action === "next_turn" || result.action === "trick_resolved") { if (result.action === "next_turn" || result.action === "trick_resolved") {
game.startTurnTimer((timeoutUserId, timeoutCardId) => { game.startTurnTimer((timeoutUserId) => {
handleGameMove(io, gameId, timeoutUserId, timeoutCardId); handleTimeout(io, gameId, timeoutUserId);
}); });
if (socketsInRoom) {
for (const socketId of socketsInRoom) {
const s = io.sockets.sockets.get(socketId);
const u = getUser(socketId);
if (u && game.players[u.id])
s.emit("game-state", game.getStateForPlayer(u.id));
}
}
} }
}; };
@@ -109,181 +189,92 @@ export default (io, socket) => {
} }
let game = getGame(gameId); let game = getGame(gameId);
let gameData = null;
if (!game) {
try { try {
const token = socket.handshake.auth.token; const token = socket.handshake.auth.token;
const response = await axios.get(`${API_URL}/games/${gameId}`, { const response = await axios.get(`${API_URL}/games/${gameId}`, {
headers: { Authorization: token }, headers: { Authorization: token },
}); });
gameData = response.data.data || response.data;
} catch (e) { console.error("DB Sync Failed"); }
const gameData = response.data.data || response.data; if (!game && gameData) {
const p1Name = gameData.player1?.nickname || "Player 1";
console.log( const p2Name = gameData.player2?.nickname || "Player 2";
`[Join Debug] API Data recebida para Jogo ${gameId}:`,
gameData ? "OK" : "NULL"
);
if (
gameData.player2_user_id == 1 &&
user.id != gameData.player1_user_id
) {
try {
console.log(
`[API Sync] A oficializar User ${user.id} como Player 2 na BD...`
);
await axios.post(
`${API_URL}/games/${gameId}/join`,
{},
{
headers: { Authorization: token },
}
);
console.log(`[API Sync] Sucesso! O jogo passou a 'Playing' na BD.`);
gameData.player2_user_id = user.id;
gameData.player2 = { name: user.name };
gameData.status = "Playing";
} catch (joinError) {
console.error(
`[API Sync Error] Falha ao fazer join na BD:`,
joinError.message
);
}
}
if (gameData.status === "Ended") {
socket.emit("error", { message: "Game already finished." });
return;
}
if (
gameData.player1_user_id != user.id &&
gameData.player2_user_id != user.id &&
gameData.player2_user_id !== 1
) {
socket.emit("error", { message: "You are not in this game." });
return;
}
const p1Name = gameData.player1?.name || "Player 1";
const p2Name = gameData.player2?.name || "Player 2";
const type = gameData.type == "9" ? 9 : 3; const type = gameData.type == "9" ? 9 : 3;
game = createGame( game = createGame(
gameId, gameId,
type, type,
{ id: gameData.player1_user_id, name: p1Name }, { id: gameData.player1_user_id, name: p1Name },
{ id: gameData.player2_user_id, name: p2Name } { id: gameData.player2_user_id, name: p2Name }
); );
console.log( game.status = gameData.status === 'Playing' ? 'playing' : 'pending';
`[Join Debug] Jogo criado?`,
game ? "SIM" : "NÃO (Undefined)"
);
} catch (error) {
if (error.response) {
console.error(`[Join Error] Status: ${error.response.status}`);
console.error(`[Join Error] Data:`, error.response.data);
} else {
console.error(`[Join Error] Message:`, error.message);
} }
socket.emit("error", { message: "Failed to join game." }); if (!game) {
socket.emit("error", { message: "Game not found." });
return; return;
} }
const myId = user.id;
const ghostKey = Object.keys(game.players).find(key => key == 1);
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
let ghostHand = [];
let ghostPoints = 0;
let ghostTricks = 0;
if (ghostKey && game.players[ghostKey]) {
ghostHand = game.players[ghostKey].hand || [];
ghostPoints = game.players[ghostKey].points || 0;
ghostTricks = game.players[ghostKey].tricks || 0;
delete game.players[ghostKey];
} }
const GHOST_ID = 1; game.players[myId] = {
id: myId,
if (game && game.players) { name: user.nickname,
if (game.players[user.id]) { hand: ghostHand,
game.players[user.id].token = socket.handshake.auth.token; points: ghostPoints,
} tricks: ghostTricks,
if (!game.players[user.id] && game.players[GHOST_ID]) {
console.log(`[Ghost Swap] User ${user.name} substituiu o Fantasma.`);
delete game.players[GHOST_ID];
game.players[user.id] = {
id: user.id,
name: user.name,
hand: [],
points: 0,
tricks: 0,
token: socket.handshake.auth.token, token: socket.handshake.auth.token,
}; };
game.player2 = { id: myId, name: user.nickname };
const token = socket.handshake.auth.token; game.status = 'playing';
if(!game.timer) {
axios game.startTurnTimer((timeoutUserId) => handleTimeout(io, gameId, timeoutUserId));
.post(
`${API_URL}/games/${gameId}/join`,
{},
{
headers: { Authorization: token },
}
)
.then(() =>
console.log(`[API Sync] Sucesso! BD atualizada para 'Playing'.`)
)
.catch((err) => console.error(`[API Sync Error]`, err.message));
} }
} }
socket.join(`game_${gameId}`); socket.join(`game_${gameId}`);
if (game && game.players[user.id]) { if (game.players[myId]) {
socket.emit("game-state", game.getStateForPlayer(user.id)); game.players[myId].token = socket.handshake.auth.token;
console.log(`--> Estado enviado para User ${user.id}`);
game.players[user.id].token = socket.handshake.auth.token; const rawState = game.getStateForPlayer(myId);
if (!game.timer && game.status === "playing") { const cleanState = sanitizeState(rawState, game);
game.startTurnTimer((uId, cId) => handleGameMove(io, gameId, uId, cId));
} socket.emit("game-state", cleanState);
socket.emit("game-state", game.getStateForPlayer(user.id)); broadcastState(io, gameId, game);
} else {
socket.emit("error", { message: "Error joining game state." });
} }
}); });
socket.on("play-card", ({ gameId, cardId }) => { socket.on("play-card", ({ gameId, cardId }) => {
const user = getUser(socket.id);
if (user) handleGameMove(io, gameId, user.id, cardId);
});
// --- NEW: SURRENDER HANDLER ---
socket.on("surrender", ({ gameId }) => {
const user = getUser(socket.id); const user = getUser(socket.id);
const game = getGame(gameId); const game = getGame(gameId);
if (!game || !user) return; if (!game || !user || !game.players[user.id]) return;
const result = game.playCard(user.id, cardId); console.log(`[Game] User ${user.nickname} surrendered.`);
if (result.error) { const winnerId = Object.keys(game.players).find(id => String(id) !== String(user.id));
socket.emit("game-error", { message: result.error }); performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
return;
}
handleGameMove(io, gameId, user.id, cardId);
const roomName = `game_${gameId}`;
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
if (socketsInRoom) {
for (const socketId of socketsInRoom) {
const s = io.sockets.sockets.get(socketId);
const u = getUser(socketId);
if (u && game.players[u.id]) {
s.emit("game-state", game.getStateForPlayer(u.id));
}
}
}
if (result.action === "trick_resolved") {
io.to(roomName).emit("trick-end", result.trickResult);
}
if (result.action === "game_ended") {
io.to(roomName).emit("game-over", {
winnerId: result.winnerId,
isDraw: result.isDraw,
p1Points: result.player1_points,
p2Points: result.player2_points,
});
saveGameResult(gameId, result, socket.handshake.auth.token);
}
}); });
}; };
+138
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@@ -0,0 +1,138 @@
import { getMatch, addMatch } from "../state/match.js";
import BiscaMatch from "../classes/BiscaMatch.js";
import axios from "axios";
const API_URL = "http://localhost:8000/api/v1";
export default (io, socket) => {
const createMatchEmitter = (matchId) => (eventName, payload) => {
io.to(`match_${matchId}`).emit(eventName, payload);
};
socket.on("match:enter", async (data) => {
const { matchId } = data;
if (!socket.user || !socket.user.id) {
return socket.emit("error", { message: "User not authenticated" });
}
const userId = socket.user.id;
const room = `match_${matchId}`;
let match = getMatch(matchId);
if (!match) {
try {
console.log(`A pedir match ${matchId} à API...`);
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
headers: { Authorization: socket.token },
});
const matchData = res.data.data || res.data;
match = new BiscaMatch(
matchData,
createMatchEmitter(matchId),
socket.token
);
addMatch(match);
console.log(`Match ${matchId} carregado em memória.`);
} catch (e) {
console.error("Erro ao carregar Match da API:", e.message);
socket.emit("error", "Match not found or API error");
return;
}
} else {
match.token = socket.token;
}
if (match) {
match.token = socket.token;
}
match.emitStateCallback = createMatchEmitter(matchId);
if (userId !== match.player1Id && match.player2Id === 1) {
console.log(`User ${userId} a substituir o Ghost no Match ${matchId}`);
await match.joinPlayer(userId);
}
socket.join(room);
console.log(`Socket ${socket.id} entrou na sala ${room}`);
if (match.status === "Playing") {
socket.emit("match:update", match.getState());
} else {
socket.emit("match:waiting", { msg: "Waiting for opponent..." });
}
});
socket.on("game:play-card", (data) => {
const { matchId, cardId } = data;
const match = getMatch(matchId);
if (!match || match.status !== "Playing") {
console.log(
"Tentativa de jogar sem match ativo ou match não encontrado."
);
return;
}
const result = match.playCard(socket.user.id, cardId);
if (result && result.error) {
console.log(
`❌ [Erro Jogo] User ${socket.user.id} tentou jogar carta ${cardId} mas: ${result.error}`
);
socket.emit("error", { message: result.error });
return;
}
if (match.currentGame) {
io.to(`match_${matchId}`).emit(
"game:update",
match.currentGame.getStateForPlayer(socket.user.id)
);
}
});
socket.on("debug:end-game", async (data) => {
const { matchId } = data;
const match = getMatch(matchId);
if (match) {
console.log(`[DEBUG] User ${socket.user.id} a forçar fim de jogo.`);
// Simula que o user que clicou ganhou 120 pontos
const winnerId = socket.user.id;
const loserId =
winnerId == match.player1Id ? match.player2Id : match.player1Id;
// Objeto de resultado falso para fechar o jogo
const fakeResult = {
winnerId: winnerId,
loserId: loserId,
isDraw: false,
player1_points: winnerId == match.player1Id ? 120 : 0,
player2_points: winnerId == match.player2Id ? 120 : 0,
player1_id: match.player1Id,
player2_id: match.player2Id,
};
await match.handleGameEnd(fakeResult);
}
});
// DEBUG: Forçar fim do Match Completo
socket.on("debug:end-match", async (data) => {
const { matchId } = data;
const match = getMatch(matchId);
if (match) {
console.log(`[DEBUG] User ${socket.user.id} a forçar fim de MATCH.`);
// Dá 4 marcas a quem clicou
match.marks[socket.user.id] = 4;
await match.finishMatch();
// Emite o estado final
io.to(`match_${matchId}`).emit("match:ended", match.getState());
}
});
};
+4
View File
@@ -3,6 +3,7 @@ import axios from "axios";
import { handleConnectionEvents } from "./events/connection.js"; import { handleConnectionEvents } from "./events/connection.js";
import { addUser, removeUser } from "./state/connection.js"; import { addUser, removeUser } from "./state/connection.js";
import gameEvents from "./events/game.js"; import gameEvents from "./events/game.js";
import matchEvents from "./events/match.js";
export const server = { export const server = {
io: null, io: null,
@@ -43,6 +44,7 @@ export const serverStart = (port) => {
} }
socket.user = user; socket.user = user;
socket.token = token;
socket.handshake.auth.token = token; socket.handshake.auth.token = token;
addUser(socket.id, user); addUser(socket.id, user);
@@ -65,6 +67,8 @@ export const serverStart = (port) => {
server.io.on("connection", (socket) => { server.io.on("connection", (socket) => {
gameEvents(server.io, socket); gameEvents(server.io, socket);
matchEvents(server.io, socket);
handleConnectionEvents(server.io, socket); handleConnectionEvents(server.io, socket);
socket.on("disconnect", () => { socket.on("disconnect", () => {
+11 -6
View File
@@ -1,8 +1,15 @@
import BiscaGame from '../classes/BiscaGame.js'; import BiscaGame from "../classes/BiscaGame.js";
const activeGames = new Map(); const activeGames = new Map();
const createGame = (id, type, player1, player2) => { export const createGame = (id, type, player1, player2) => {
const existingGame = activeGames.get(id);
if (existingGame) {
console.log(
`[Game State] Game ${id} already exists, returning existing instance`
);
return existingGame;
}
const game = new BiscaGame(id, type, player1, player2); const game = new BiscaGame(id, type, player1, player2);
game.init(); game.init();
@@ -13,11 +20,11 @@ const createGame = (id, type, player1, player2) => {
return game; return game;
}; };
const getGame = (id) => { export const getGame = (id) => {
return activeGames.get(id); return activeGames.get(id);
}; };
const removeGame = (id) => { export const removeGame = (id) => {
const game = activeGames.get(id); const game = activeGames.get(id);
if (game) { if (game) {
game.stopTimer(); game.stopTimer();
@@ -25,5 +32,3 @@ const removeGame = (id) => {
console.log(`[Game State] Game removed: ${id}`); console.log(`[Game State] Game removed: ${id}`);
} }
}; };
export { createGame, getGame, removeGame };
+16
View File
@@ -0,0 +1,16 @@
const matches = new Map();
export const addMatch = (match) => {
matches.set(parseInt(match.id), match);
return match;
};
export const getMatch = (id) => {
return matches.get(parseInt(id));
};
export const removeMatch = (id) => {
matches.delete(parseInt(id));
};
export { matches };