Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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13205c6e80
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2cd1d53616
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5b504d10bd
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5ea8c0df23 |
+2
-1
@@ -44,7 +44,8 @@ dist
|
|||||||
frontend/.env
|
frontend/.env
|
||||||
frontend/.env.local
|
frontend/.env.local
|
||||||
frontend/.env.*.local
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frontend/.env.*.local
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||||||
|
frontend/.env.production
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||||||
|
websockets/.env.production
|
||||||
# Misc frontend files that should be ignored
|
# Misc frontend files that should be ignored
|
||||||
/frontend/public/hot
|
/frontend/public/hot
|
||||||
/frontend/public/storage
|
/frontend/public/storage
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ apiVersion: apps/v1
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|||||||
kind: Deployment
|
kind: Deployment
|
||||||
metadata:
|
metadata:
|
||||||
name: mysql
|
name: mysql
|
||||||
namespace: dad-group-x
|
namespace: dad-group-46
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||||||
spec:
|
spec:
|
||||||
selector:
|
selector:
|
||||||
matchLabels:
|
matchLabels:
|
||||||
@@ -37,7 +37,7 @@ apiVersion: v1
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|||||||
kind: Service
|
kind: Service
|
||||||
metadata:
|
metadata:
|
||||||
name: mysql
|
name: mysql
|
||||||
namespace: dad-group-x
|
namespace: dad-group-46
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||||||
spec:
|
spec:
|
||||||
ports:
|
ports:
|
||||||
- port: 3306
|
- port: 3306
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||||||
|
|||||||
@@ -3,10 +3,10 @@ apiVersion: networking.k8s.io/v1
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|||||||
kind: Ingress
|
kind: Ingress
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||||||
metadata:
|
metadata:
|
||||||
name: app-ingress
|
name: app-ingress
|
||||||
namespace: dad-group-x
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namespace: dad-group-46
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||||||
spec:
|
spec:
|
||||||
rules:
|
rules:
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||||||
- host: web-dad-group-x-172.22.21.253.sslip.io
|
- host: web-dad-group-46-172.22.21.253.sslip.io
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||||||
http:
|
http:
|
||||||
paths:
|
paths:
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||||||
- path: /
|
- path: /
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||||||
@@ -16,7 +16,7 @@ spec:
|
|||||||
name: vue-app
|
name: vue-app
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||||||
port:
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port:
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||||||
number: 80
|
number: 80
|
||||||
- host: api-dad-group-x-172.22.21.253.sslip.io
|
- host: api-dad-group-46-172.22.21.253.sslip.io
|
||||||
http:
|
http:
|
||||||
paths:
|
paths:
|
||||||
- path: /
|
- path: /
|
||||||
@@ -26,7 +26,7 @@ spec:
|
|||||||
name: laravel-app
|
name: laravel-app
|
||||||
port:
|
port:
|
||||||
number: 80
|
number: 80
|
||||||
- host: ws-dad-group-x-172.22.21.253.sslip.io
|
- host: ws-dad-group-46-172.22.21.253.sslip.io
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||||||
http:
|
http:
|
||||||
paths:
|
paths:
|
||||||
- path: /
|
- path: /
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ apiVersion: apps/v1
|
|||||||
kind: Deployment
|
kind: Deployment
|
||||||
metadata:
|
metadata:
|
||||||
name: laravel-app
|
name: laravel-app
|
||||||
namespace: dad-group-x
|
namespace: dad-group-46
|
||||||
spec:
|
spec:
|
||||||
replicas: 1
|
replicas: 1
|
||||||
selector:
|
selector:
|
||||||
@@ -17,7 +17,7 @@ spec:
|
|||||||
priorityClassName: high-priority
|
priorityClassName: high-priority
|
||||||
containers:
|
containers:
|
||||||
- name: api
|
- name: api
|
||||||
image: registry-172.22.21.115.sslip.io/dad-group-x/api:v1.0.0
|
image: registry-172.22.21.115.sslip.io/dad-group-46/api:v2.0.9
|
||||||
resources:
|
resources:
|
||||||
requests:
|
requests:
|
||||||
memory: "256Mi"
|
memory: "256Mi"
|
||||||
@@ -31,7 +31,7 @@ apiVersion: v1
|
|||||||
kind: Service
|
kind: Service
|
||||||
metadata:
|
metadata:
|
||||||
name: laravel-app
|
name: laravel-app
|
||||||
namespace: dad-group-x
|
namespace: dad-group-46
|
||||||
spec:
|
spec:
|
||||||
ports:
|
ports:
|
||||||
- port: 80
|
- port: 80
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ apiVersion: apps/v1
|
|||||||
kind: Deployment
|
kind: Deployment
|
||||||
metadata:
|
metadata:
|
||||||
name: vue-app
|
name: vue-app
|
||||||
namespace: dad-group-x
|
namespace: dad-group-46
|
||||||
spec:
|
spec:
|
||||||
replicas: 1
|
replicas: 1
|
||||||
selector:
|
selector:
|
||||||
@@ -17,7 +17,7 @@ spec:
|
|||||||
priorityClassName: low-priority
|
priorityClassName: low-priority
|
||||||
containers:
|
containers:
|
||||||
- name: web
|
- name: web
|
||||||
image: registry-172.22.21.115.sslip.io/dad-group-46/web:v1.0.1
|
image: registry-172.22.21.115.sslip.io/dad-group-46/web:v2.0.9
|
||||||
resources:
|
resources:
|
||||||
requests:
|
requests:
|
||||||
memory: "64Mi"
|
memory: "64Mi"
|
||||||
@@ -31,7 +31,7 @@ apiVersion: v1
|
|||||||
kind: Service
|
kind: Service
|
||||||
metadata:
|
metadata:
|
||||||
name: vue-app
|
name: vue-app
|
||||||
namespace: dad-group-x
|
namespace: dad-group-46
|
||||||
spec:
|
spec:
|
||||||
ports:
|
ports:
|
||||||
- port: 80
|
- port: 80
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ apiVersion: apps/v1
|
|||||||
kind: Deployment
|
kind: Deployment
|
||||||
metadata:
|
metadata:
|
||||||
name: websocket-server
|
name: websocket-server
|
||||||
namespace: dad-group-x
|
namespace: dad-group-46
|
||||||
spec:
|
spec:
|
||||||
replicas: 1
|
replicas: 1
|
||||||
selector:
|
selector:
|
||||||
@@ -17,7 +17,7 @@ spec:
|
|||||||
priorityClassName: low-priority
|
priorityClassName: low-priority
|
||||||
containers:
|
containers:
|
||||||
- name: web
|
- name: web
|
||||||
image: registry-172.22.21.115.sslip.io/dad-group-x/ws:v1.0.0
|
image: registry-172.22.21.115.sslip.io/dad-group-46/ws:v2.0.9
|
||||||
resources:
|
resources:
|
||||||
requests:
|
requests:
|
||||||
memory: "128Mi"
|
memory: "128Mi"
|
||||||
@@ -31,7 +31,7 @@ apiVersion: v1
|
|||||||
kind: Service
|
kind: Service
|
||||||
metadata:
|
metadata:
|
||||||
name: websocket-server
|
name: websocket-server
|
||||||
namespace: dad-group-x
|
namespace: dad-group-46
|
||||||
spec:
|
spec:
|
||||||
ports:
|
ports:
|
||||||
- port: 3000
|
- port: 3000
|
||||||
|
|||||||
@@ -1,15 +1,12 @@
|
|||||||
import { createApp } from 'vue'
|
import { createApp } from 'vue'
|
||||||
import { createPinia } from 'pinia'
|
import { createPinia } from 'pinia'
|
||||||
import { io } from 'socket.io-client'
|
|
||||||
|
|
||||||
import App from './App.vue'
|
import App from './App.vue'
|
||||||
import router from './router'
|
import router from './router'
|
||||||
|
|
||||||
const apiDomain = import.meta.env.VITE_API_DOMAIN
|
const apiDomain = import.meta.env.VITE_API_DOMAIN
|
||||||
const wsConnection = import.meta.env.VITE_WS_CONNECTION
|
|
||||||
|
|
||||||
console.log('[main.js] api domain', apiDomain)
|
console.log('[main.js] api domain', apiDomain)
|
||||||
console.log('[main.js] ws connection', wsConnection)
|
|
||||||
|
|
||||||
const app = createApp(App)
|
const app = createApp(App)
|
||||||
|
|
||||||
@@ -20,4 +17,3 @@ app.use(createPinia())
|
|||||||
app.use(router)
|
app.use(router)
|
||||||
|
|
||||||
app.mount('#app')
|
app.mount('#app')
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ export const useSocketStore = defineStore('websocket', () => {
|
|||||||
const lastError = ref(null)
|
const lastError = ref(null)
|
||||||
const currentGameId = ref(null)
|
const currentGameId = ref(null)
|
||||||
|
|
||||||
const WS_URL = 'http://localhost:3000'
|
const WS_URL = import.meta.env.VITE_WS_CONNECTION || 'ws://localhost:3000'
|
||||||
|
|
||||||
const connect = () => {
|
const connect = () => {
|
||||||
if (socket.value?.connected) return
|
if (socket.value?.connected) return
|
||||||
@@ -27,13 +27,15 @@ export const useSocketStore = defineStore('websocket', () => {
|
|||||||
auth: { token: `Bearer ${token}` },
|
auth: { token: `Bearer ${token}` },
|
||||||
reconnection: true,
|
reconnection: true,
|
||||||
reconnectionAttempts: 5,
|
reconnectionAttempts: 5,
|
||||||
reconnectionDelay: 1000
|
reconnectionDelay: 1000,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
console.log('[WebSocket] Attempting to connect to', WS_URL)
|
||||||
|
|
||||||
socket.value.on('connect', () => {
|
socket.value.on('connect', () => {
|
||||||
if (currentGameId.value) {
|
if (currentGameId.value) {
|
||||||
console.log("Reconnected to socket. Rejoining game...");
|
console.log('Reconnected to socket. Rejoining game...')
|
||||||
socket.emit("join-game", { gameId: currentGameId.value });
|
socket.emit('join-game', { gameId: currentGameId.value })
|
||||||
}
|
}
|
||||||
|
|
||||||
connected.value = true
|
connected.value = true
|
||||||
@@ -124,6 +126,6 @@ export const useSocketStore = defineStore('websocket', () => {
|
|||||||
playCard,
|
playCard,
|
||||||
surrender,
|
surrender,
|
||||||
onTrickEnd,
|
onTrickEnd,
|
||||||
onGameOver
|
onGameOver,
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
|
|
||||||
GROUP := "dad-group-x"
|
GROUP := "dad-group-46"
|
||||||
VERSION := "1.0.0"
|
VERSION := "2.0.9"
|
||||||
|
|
||||||
|
|
||||||
kubectl-pods:
|
kubectl-pods:
|
||||||
|
|||||||
@@ -1,2 +0,0 @@
|
|||||||
PORT=
|
|
||||||
API_URL=
|
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
import BiscaGame from "../classes/BiscaGame.js";
|
import BiscaGame from "../classes/BiscaGame.js";
|
||||||
import axios from "axios";
|
import axios from "axios";
|
||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
class BiscaMatch {
|
class BiscaMatch {
|
||||||
constructor(apiData, emitStateCallback, token, autoPlayCallback) {
|
constructor(apiData, emitStateCallback, token, autoPlayCallback) {
|
||||||
@@ -55,7 +55,7 @@ class BiscaMatch {
|
|||||||
headers: {
|
headers: {
|
||||||
Authorization: this.token,
|
Authorization: this.token,
|
||||||
"Content-Type": "application/json",
|
"Content-Type": "application/json",
|
||||||
"Accept": "application/json"
|
Accept: "application/json",
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -73,7 +73,11 @@ class BiscaMatch {
|
|||||||
began_at: new Date().toISOString(),
|
began_at: new Date().toISOString(),
|
||||||
};
|
};
|
||||||
|
|
||||||
const res = await axios.post(`${API_URL}/games`, payload, this.getAuthHeaders());
|
const res = await axios.post(
|
||||||
|
`${API_URL}/games`,
|
||||||
|
payload,
|
||||||
|
this.getAuthHeaders()
|
||||||
|
);
|
||||||
const gameData = res.data.game || res.data.data || res.data;
|
const gameData = res.data.game || res.data.data || res.data;
|
||||||
newGameDbId = gameData.id;
|
newGameDbId = gameData.id;
|
||||||
|
|
||||||
@@ -86,7 +90,9 @@ class BiscaMatch {
|
|||||||
{ id: this.player1Id, name: p1Name },
|
{ id: this.player1Id, name: p1Name },
|
||||||
{ id: this.player2Id, name: p2Name },
|
{ id: this.player2Id, name: p2Name },
|
||||||
newGameDbId,
|
newGameDbId,
|
||||||
(result) => { this.handleGameEnd(result); }
|
(result) => {
|
||||||
|
this.handleGameEnd(result);
|
||||||
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
this.currentGame.init();
|
this.currentGame.init();
|
||||||
@@ -107,7 +113,8 @@ class BiscaMatch {
|
|||||||
if (this.currentGame && this.currentGame.dbId) {
|
if (this.currentGame && this.currentGame.dbId) {
|
||||||
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
|
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
|
||||||
try {
|
try {
|
||||||
const winnerId = loserId == this.player1Id ? this.player2Id : this.player1Id;
|
const winnerId =
|
||||||
|
loserId == this.player1Id ? this.player2Id : this.player1Id;
|
||||||
|
|
||||||
const payload = {
|
const payload = {
|
||||||
status: "Ended",
|
status: "Ended",
|
||||||
@@ -116,16 +123,24 @@ class BiscaMatch {
|
|||||||
is_draw: false,
|
is_draw: false,
|
||||||
ended_at: new Date().toISOString(),
|
ended_at: new Date().toISOString(),
|
||||||
};
|
};
|
||||||
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
|
await axios.put(
|
||||||
} catch(e) { console.error("Error aborting game:", e.message); }
|
`${API_URL}/games/${this.currentGame.dbId}`,
|
||||||
|
payload,
|
||||||
|
this.getAuthHeaders()
|
||||||
|
);
|
||||||
|
} catch (e) {
|
||||||
|
console.error("Error aborting game:", e.message);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async handleGameEnd(result) {
|
async handleGameEnd(result) {
|
||||||
console.log(`[Match ${this.id}] Round ended. Winner: ${result.winnerId}`);
|
console.log(`[Match ${this.id}] Round ended. Winner: ${result.winnerId}`);
|
||||||
|
|
||||||
if (this.points[result.player1_id] !== undefined) this.points[result.player1_id] += result.player1_points;
|
if (this.points[result.player1_id] !== undefined)
|
||||||
if (this.points[result.player2_id] !== undefined) this.points[result.player2_id] += result.player2_points;
|
this.points[result.player1_id] += result.player1_points;
|
||||||
|
if (this.points[result.player2_id] !== undefined)
|
||||||
|
this.points[result.player2_id] += result.player2_points;
|
||||||
|
|
||||||
if (this.currentGame && this.currentGame.dbId) {
|
if (this.currentGame && this.currentGame.dbId) {
|
||||||
try {
|
try {
|
||||||
@@ -138,20 +153,30 @@ class BiscaMatch {
|
|||||||
player2_points: result.player2_points,
|
player2_points: result.player2_points,
|
||||||
ended_at: new Date().toISOString(),
|
ended_at: new Date().toISOString(),
|
||||||
};
|
};
|
||||||
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
|
await axios.put(
|
||||||
} catch (e) { console.error("DB Game Update Error:", e.message); }
|
`${API_URL}/games/${this.currentGame.dbId}`,
|
||||||
|
payload,
|
||||||
|
this.getAuthHeaders()
|
||||||
|
);
|
||||||
|
} catch (e) {
|
||||||
|
console.error("DB Game Update Error:", e.message);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let marksToAdd = 0;
|
let marksToAdd = 0;
|
||||||
let roundWinnerId = result.winnerId;
|
let roundWinnerId = result.winnerId;
|
||||||
|
|
||||||
if (roundWinnerId) {
|
if (roundWinnerId) {
|
||||||
const winningScore = roundWinnerId == result.player1_id ? result.player1_points : result.player2_points;
|
const winningScore =
|
||||||
|
roundWinnerId == result.player1_id
|
||||||
|
? result.player1_points
|
||||||
|
: result.player2_points;
|
||||||
if (winningScore === 120) marksToAdd = 4;
|
if (winningScore === 120) marksToAdd = 4;
|
||||||
else if (winningScore > 90) marksToAdd = 2;
|
else if (winningScore > 90) marksToAdd = 2;
|
||||||
else if (winningScore >= 60) marksToAdd = 1;
|
else if (winningScore >= 60) marksToAdd = 1;
|
||||||
|
|
||||||
if (this.marks[roundWinnerId] !== undefined) this.marks[roundWinnerId] += marksToAdd;
|
if (this.marks[roundWinnerId] !== undefined)
|
||||||
|
this.marks[roundWinnerId] += marksToAdd;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.emitStateCallback) {
|
if (this.emitStateCallback) {
|
||||||
@@ -162,13 +187,14 @@ class BiscaMatch {
|
|||||||
p2Points: result.player2_points,
|
p2Points: result.player2_points,
|
||||||
p1Marks: this.marks[this.player1Id],
|
p1Marks: this.marks[this.player1Id],
|
||||||
p2Marks: this.marks[this.player2Id],
|
p2Marks: this.marks[this.player2Id],
|
||||||
reason: result.reason || 'points'
|
reason: result.reason || "points",
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
|
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
|
||||||
await this.finishMatch();
|
await this.finishMatch();
|
||||||
if (this.emitStateCallback) this.emitStateCallback("match:ended-signal", null);
|
if (this.emitStateCallback)
|
||||||
|
this.emitStateCallback("match:ended-signal", null);
|
||||||
} else {
|
} else {
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
this.startNewGame();
|
this.startNewGame();
|
||||||
@@ -178,8 +204,10 @@ class BiscaMatch {
|
|||||||
|
|
||||||
async finishMatch() {
|
async finishMatch() {
|
||||||
this.status = "Ended";
|
this.status = "Ended";
|
||||||
const winnerId = this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
|
const winnerId =
|
||||||
const loserId = winnerId == this.player1Id ? this.player2Id : this.player1Id;
|
this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
|
||||||
|
const loserId =
|
||||||
|
winnerId == this.player1Id ? this.player2Id : this.player1Id;
|
||||||
|
|
||||||
const payload = {
|
const payload = {
|
||||||
status: "Ended",
|
status: "Ended",
|
||||||
@@ -192,7 +220,11 @@ class BiscaMatch {
|
|||||||
};
|
};
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await axios.put(`${API_URL}/matches/${this.id}`, payload, this.getAuthHeaders());
|
await axios.put(
|
||||||
|
`${API_URL}/matches/${this.id}`,
|
||||||
|
payload,
|
||||||
|
this.getAuthHeaders()
|
||||||
|
);
|
||||||
console.log(`[Match ${this.id}] Match Closed in DB.`);
|
console.log(`[Match ${this.id}] Match Closed in DB.`);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(`Match Close Error: ${e.message}`);
|
console.error(`Match Close Error: ${e.message}`);
|
||||||
@@ -204,7 +236,10 @@ class BiscaMatch {
|
|||||||
|
|
||||||
const result = this.currentGame.playCard(userId, cardId);
|
const result = this.currentGame.playCard(userId, cardId);
|
||||||
|
|
||||||
if (result && (result.action === 'next_turn' || result.action === 'trick_resolved')) {
|
if (
|
||||||
|
result &&
|
||||||
|
(result.action === "next_turn" || result.action === "trick_resolved")
|
||||||
|
) {
|
||||||
this.currentGame.startTurnTimer((uid, cid) => {
|
this.currentGame.startTurnTimer((uid, cid) => {
|
||||||
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
||||||
});
|
});
|
||||||
@@ -215,7 +250,8 @@ class BiscaMatch {
|
|||||||
|
|
||||||
getGameState(userId) {
|
getGameState(userId) {
|
||||||
if (!this.currentGame) return null;
|
if (!this.currentGame) return null;
|
||||||
if (this.currentGame.players[userId]) return this.currentGame.getStateForPlayer(userId);
|
if (this.currentGame.players[userId])
|
||||||
|
return this.currentGame.getStateForPlayer(userId);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -226,7 +262,7 @@ class BiscaMatch {
|
|||||||
marks: this.marks,
|
marks: this.marks,
|
||||||
points: this.points,
|
points: this.points,
|
||||||
player1: this.player1,
|
player1: this.player1,
|
||||||
player2: this.player2
|
player2: this.player2,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+47
-22
@@ -2,10 +2,21 @@ import axios from "axios";
|
|||||||
import { getGame, createGame } from "../state/game.js";
|
import { getGame, createGame } from "../state/game.js";
|
||||||
import { getUser } from "../state/connection.js";
|
import { getUser } from "../state/connection.js";
|
||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
const getStrength = (rank) => {
|
const getStrength = (rank) => {
|
||||||
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
const strengthMap = {
|
||||||
|
1: 10,
|
||||||
|
7: 9,
|
||||||
|
13: 8,
|
||||||
|
11: 7,
|
||||||
|
12: 6,
|
||||||
|
6: 5,
|
||||||
|
5: 4,
|
||||||
|
4: 3,
|
||||||
|
3: 2,
|
||||||
|
2: 1,
|
||||||
|
};
|
||||||
return strengthMap[rank] || 0;
|
return strengthMap[rank] || 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -39,13 +50,13 @@ const sanitizeState = (state, game) => {
|
|||||||
id: state.opponent?.id,
|
id: state.opponent?.id,
|
||||||
name: state.opponent?.name,
|
name: state.opponent?.name,
|
||||||
points: state.opponent?.points,
|
points: state.opponent?.points,
|
||||||
cardCount: state.opponent?.cardCount
|
cardCount: state.opponent?.cardCount,
|
||||||
},
|
},
|
||||||
table: state.table,
|
table: state.table,
|
||||||
trumpCard: state.trumpCard,
|
trumpCard: state.trumpCard,
|
||||||
deckCount: game.deck ? game.deck.length : (state.deckCount || 0),
|
deckCount: game.deck ? game.deck.length : state.deckCount || 0,
|
||||||
currentTurn: state.currentTurn,
|
currentTurn: state.currentTurn,
|
||||||
turnStartedAt: state.turnStartedAt
|
turnStartedAt: state.turnStartedAt,
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -64,7 +75,7 @@ const broadcastState = (io, gameId, game) => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
};
|
||||||
|
|
||||||
async function saveGameResult(gameId, result, token) {
|
async function saveGameResult(gameId, result, token) {
|
||||||
try {
|
try {
|
||||||
@@ -79,8 +90,11 @@ async function saveGameResult(gameId, result, token) {
|
|||||||
payload.winner_user_id = result.winnerId;
|
payload.winner_user_id = result.winnerId;
|
||||||
payload.loser_user_id = result.loserId;
|
payload.loser_user_id = result.loserId;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const authHeader = token.startsWith("Bearer ") ? token : `Bearer ${token}`;
|
||||||
|
|
||||||
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
||||||
headers: { Authorization: token },
|
headers: { Authorization: authHeader },
|
||||||
});
|
});
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
||||||
@@ -92,11 +106,13 @@ const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
|||||||
action: "game_ended",
|
action: "game_ended",
|
||||||
winnerId: parseInt(winnerId),
|
winnerId: parseInt(winnerId),
|
||||||
loserId: parseInt(loserId),
|
loserId: parseInt(loserId),
|
||||||
totalTime: game.startTime ? Math.floor((Date.now() - game.startTime) / 1000) : 0,
|
totalTime: game.startTime
|
||||||
|
? Math.floor((Date.now() - game.startTime) / 1000)
|
||||||
|
: 0,
|
||||||
isDraw: false,
|
isDraw: false,
|
||||||
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
||||||
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
||||||
reason: reason
|
reason: reason,
|
||||||
};
|
};
|
||||||
|
|
||||||
game.status = "ended";
|
game.status = "ended";
|
||||||
@@ -107,24 +123,24 @@ const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
|||||||
isDraw: result.isDraw,
|
isDraw: result.isDraw,
|
||||||
p1Points: result.player1_points,
|
p1Points: result.player1_points,
|
||||||
p2Points: result.player2_points,
|
p2Points: result.player2_points,
|
||||||
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over"
|
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over",
|
||||||
});
|
});
|
||||||
|
|
||||||
const anyId = Object.keys(game.players)[0];
|
const anyId = Object.keys(game.players)[0];
|
||||||
const token = game.players[anyId]?.token;
|
const token = game.players[anyId]?.token;
|
||||||
if (token) saveGameResult(gameId, result, token);
|
if (token) saveGameResult(gameId, result, token);
|
||||||
}
|
};
|
||||||
|
|
||||||
const handleTimeout = (io, gameId, userId) => {
|
const handleTimeout = (io, gameId, userId) => {
|
||||||
const game = getGame(gameId);
|
const game = getGame(gameId);
|
||||||
if (!game || game.status === 'ended') return;
|
if (!game || game.status === "ended") return;
|
||||||
|
|
||||||
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
||||||
|
|
||||||
const player = game.players[userId];
|
const player = game.players[userId];
|
||||||
if (!player || !player.hand || player.hand.length === 0) return;
|
if (!player || !player.hand || player.hand.length === 0) return;
|
||||||
|
|
||||||
const trumpSuit = game.trumpCard?.suit || '';
|
const trumpSuit = game.trumpCard?.suit || "";
|
||||||
|
|
||||||
const sortedHand = [...player.hand].sort((a, b) => {
|
const sortedHand = [...player.hand].sort((a, b) => {
|
||||||
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
||||||
@@ -152,11 +168,14 @@ const handleGameMove = (io, gameId, userId, cardId) => {
|
|||||||
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
if (game.status !== "ended") {
|
if (game.status !== "ended") {
|
||||||
const canDraw = (game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
const canDraw =
|
||||||
|
(game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
||||||
|
|
||||||
if (canDraw) {
|
if (canDraw) {
|
||||||
const winnerId = result.trickResult.winnerId;
|
const winnerId = result.trickResult.winnerId;
|
||||||
const loserId = Object.keys(game.players).find(id => String(id) !== String(winnerId));
|
const loserId = Object.keys(game.players).find(
|
||||||
|
(id) => String(id) !== String(winnerId)
|
||||||
|
);
|
||||||
|
|
||||||
if (winnerId) drawCard(game, winnerId);
|
if (winnerId) drawCard(game, winnerId);
|
||||||
if (loserId) drawCard(game, loserId);
|
if (loserId) drawCard(game, loserId);
|
||||||
@@ -194,7 +213,9 @@ export default (io, socket) => {
|
|||||||
headers: { Authorization: token },
|
headers: { Authorization: token },
|
||||||
});
|
});
|
||||||
gameData = response.data.data || response.data;
|
gameData = response.data.data || response.data;
|
||||||
} catch (e) { console.error("DB Sync Failed"); }
|
} catch (e) {
|
||||||
|
console.error("DB Sync Failed");
|
||||||
|
}
|
||||||
|
|
||||||
if (!game && gameData) {
|
if (!game && gameData) {
|
||||||
const p1Name = gameData.player1?.nickname || "Player 1";
|
const p1Name = gameData.player1?.nickname || "Player 1";
|
||||||
@@ -206,7 +227,7 @@ export default (io, socket) => {
|
|||||||
{ id: gameData.player1_user_id, name: p1Name },
|
{ id: gameData.player1_user_id, name: p1Name },
|
||||||
{ id: gameData.player2_user_id, name: p2Name }
|
{ id: gameData.player2_user_id, name: p2Name }
|
||||||
);
|
);
|
||||||
game.status = gameData.status === 'Playing' ? 'playing' : 'pending';
|
game.status = gameData.status === "Playing" ? "playing" : "pending";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!game) {
|
if (!game) {
|
||||||
@@ -215,7 +236,7 @@ export default (io, socket) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const myId = user.id;
|
const myId = user.id;
|
||||||
const ghostKey = Object.keys(game.players).find(key => key == 1);
|
const ghostKey = Object.keys(game.players).find((key) => key == 1);
|
||||||
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
||||||
|
|
||||||
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
||||||
@@ -238,9 +259,11 @@ export default (io, socket) => {
|
|||||||
token: socket.handshake.auth.token,
|
token: socket.handshake.auth.token,
|
||||||
};
|
};
|
||||||
game.player2 = { id: myId, name: user.nickname };
|
game.player2 = { id: myId, name: user.nickname };
|
||||||
game.status = 'playing';
|
game.status = "playing";
|
||||||
if(!game.timer) {
|
if (!game.timer) {
|
||||||
game.startTurnTimer((timeoutUserId) => handleTimeout(io, gameId, timeoutUserId));
|
game.startTurnTimer((timeoutUserId) =>
|
||||||
|
handleTimeout(io, gameId, timeoutUserId)
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -271,7 +294,9 @@ export default (io, socket) => {
|
|||||||
|
|
||||||
console.log(`[Game] User ${user.nickname} surrendered.`);
|
console.log(`[Game] User ${user.nickname} surrendered.`);
|
||||||
|
|
||||||
const winnerId = Object.keys(game.players).find(id => String(id) !== String(user.id));
|
const winnerId = Object.keys(game.players).find(
|
||||||
|
(id) => String(id) !== String(user.id)
|
||||||
|
);
|
||||||
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|||||||
+33
-19
@@ -2,10 +2,9 @@ import { getMatch, addMatch } from "../state/match.js";
|
|||||||
import BiscaMatch from "../classes/BiscaMatch.js";
|
import BiscaMatch from "../classes/BiscaMatch.js";
|
||||||
import axios from "axios";
|
import axios from "axios";
|
||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
export default (io, socket) => {
|
export default (io, socket) => {
|
||||||
|
|
||||||
const broadcastMatchUpdate = (matchId, match) => {
|
const broadcastMatchUpdate = (matchId, match) => {
|
||||||
const roomName = `match_${matchId}`;
|
const roomName = `match_${matchId}`;
|
||||||
const room = io.sockets.adapter.rooms.get(roomName);
|
const room = io.sockets.adapter.rooms.get(roomName);
|
||||||
@@ -25,10 +24,13 @@ export default (io, socket) => {
|
|||||||
const match = getMatch(matchId);
|
const match = getMatch(matchId);
|
||||||
if (!match) return;
|
if (!match) return;
|
||||||
|
|
||||||
if (eventName === 'match:new-round-start' || eventName === 'match:ended-signal') {
|
if (
|
||||||
|
eventName === "match:new-round-start" ||
|
||||||
|
eventName === "match:ended-signal"
|
||||||
|
) {
|
||||||
broadcastMatchUpdate(matchId, match);
|
broadcastMatchUpdate(matchId, match);
|
||||||
} else if (eventName === 'match:round-ended') {
|
} else if (eventName === "match:round-ended") {
|
||||||
io.to(`match_${matchId}`).emit('match:round-ended', payload);
|
io.to(`match_${matchId}`).emit("match:round-ended", payload);
|
||||||
} else {
|
} else {
|
||||||
io.to(`match_${matchId}`).emit(eventName, payload);
|
io.to(`match_${matchId}`).emit(eventName, payload);
|
||||||
}
|
}
|
||||||
@@ -43,7 +45,9 @@ export default (io, socket) => {
|
|||||||
|
|
||||||
if (result && result.action === "trick_resolved") {
|
if (result && result.action === "trick_resolved") {
|
||||||
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
||||||
setTimeout(() => { broadcastMatchUpdate(matchId, match); }, 1500);
|
setTimeout(() => {
|
||||||
|
broadcastMatchUpdate(matchId, match);
|
||||||
|
}, 1500);
|
||||||
} else {
|
} else {
|
||||||
broadcastMatchUpdate(matchId, match);
|
broadcastMatchUpdate(matchId, match);
|
||||||
}
|
}
|
||||||
@@ -51,7 +55,8 @@ export default (io, socket) => {
|
|||||||
|
|
||||||
socket.on("match:enter", async (data) => {
|
socket.on("match:enter", async (data) => {
|
||||||
const { matchId } = data;
|
const { matchId } = data;
|
||||||
if (!socket.user || !socket.user.id) return socket.emit("error", { message: "Auth failed" });
|
if (!socket.user || !socket.user.id)
|
||||||
|
return socket.emit("error", { message: "Auth failed" });
|
||||||
const userId = socket.user.id;
|
const userId = socket.user.id;
|
||||||
socket.activeMatchId = matchId;
|
socket.activeMatchId = matchId;
|
||||||
|
|
||||||
@@ -61,7 +66,9 @@ export default (io, socket) => {
|
|||||||
if (!match) {
|
if (!match) {
|
||||||
try {
|
try {
|
||||||
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
|
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
|
||||||
headers: { Authorization: socket.token || socket.handshake.auth.token },
|
headers: {
|
||||||
|
Authorization: socket.token || socket.handshake.auth.token,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
const matchData = res.data.data || res.data;
|
const matchData = res.data.data || res.data;
|
||||||
|
|
||||||
@@ -77,13 +84,14 @@ export default (io, socket) => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
match.emitStateCallback = createMatchEmitter(matchId);
|
match.emitStateCallback = createMatchEmitter(matchId);
|
||||||
if (userId !== match.player1Id && match.player2Id === 1) await match.joinPlayer(userId, socket.user);
|
if (userId !== match.player1Id && match.player2Id === 1)
|
||||||
|
await match.joinPlayer(userId, socket.user);
|
||||||
|
|
||||||
socket.join(room);
|
socket.join(room);
|
||||||
const publicState = match.getPublicState();
|
const publicState = match.getPublicState();
|
||||||
const gameState = match.getGameState(userId);
|
const gameState = match.getGameState(userId);
|
||||||
socket.emit("match:update", { ...publicState, game: gameState });
|
socket.emit("match:update", { ...publicState, game: gameState });
|
||||||
if (match.status === 'Playing') broadcastMatchUpdate(matchId, match);
|
if (match.status === "Playing") broadcastMatchUpdate(matchId, match);
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("game:play-card", (data) => {
|
socket.on("game:play-card", (data) => {
|
||||||
@@ -91,10 +99,13 @@ export default (io, socket) => {
|
|||||||
const match = getMatch(matchId);
|
const match = getMatch(matchId);
|
||||||
if (!match || match.status !== "Playing") return;
|
if (!match || match.status !== "Playing") return;
|
||||||
const result = match.playCard(socket.user.id, cardId);
|
const result = match.playCard(socket.user.id, cardId);
|
||||||
if (result && result.error) return socket.emit("error", { message: result.error });
|
if (result && result.error)
|
||||||
|
return socket.emit("error", { message: result.error });
|
||||||
if (result && result.action === "trick_resolved") {
|
if (result && result.action === "trick_resolved") {
|
||||||
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
||||||
setTimeout(() => { broadcastMatchUpdate(matchId, match); }, 1500);
|
setTimeout(() => {
|
||||||
|
broadcastMatchUpdate(matchId, match);
|
||||||
|
}, 1500);
|
||||||
} else {
|
} else {
|
||||||
broadcastMatchUpdate(matchId, match);
|
broadcastMatchUpdate(matchId, match);
|
||||||
}
|
}
|
||||||
@@ -102,10 +113,11 @@ export default (io, socket) => {
|
|||||||
|
|
||||||
socket.on("game:surrender", async ({ matchId }) => {
|
socket.on("game:surrender", async ({ matchId }) => {
|
||||||
const match = getMatch(matchId);
|
const match = getMatch(matchId);
|
||||||
if(!match || match.status !== "Playing") return;
|
if (!match || match.status !== "Playing") return;
|
||||||
const userId = socket.user.id;
|
const userId = socket.user.id;
|
||||||
console.log(`[Match ${matchId}] User ${userId} surrendered ROUND.`);
|
console.log(`[Match ${matchId}] User ${userId} surrendered ROUND.`);
|
||||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
const opponentId =
|
||||||
|
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||||
const result = {
|
const result = {
|
||||||
winnerId: opponentId,
|
winnerId: opponentId,
|
||||||
loserId: userId,
|
loserId: userId,
|
||||||
@@ -114,20 +126,21 @@ export default (io, socket) => {
|
|||||||
player2_id: match.player2Id,
|
player2_id: match.player2Id,
|
||||||
player1_points: match.player1Id == opponentId ? 91 : 0,
|
player1_points: match.player1Id == opponentId ? 91 : 0,
|
||||||
player2_points: match.player2Id == opponentId ? 91 : 0,
|
player2_points: match.player2Id == opponentId ? 91 : 0,
|
||||||
reason: 'surrender'
|
reason: "surrender",
|
||||||
};
|
};
|
||||||
await match.handleGameEnd(result);
|
await match.handleGameEnd(result);
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on("match:surrender", async ({ matchId }) => {
|
socket.on("match:surrender", async ({ matchId }) => {
|
||||||
const match = getMatch(matchId);
|
const match = getMatch(matchId);
|
||||||
if(!match || match.status !== "Playing") return;
|
if (!match || match.status !== "Playing") return;
|
||||||
const userId = socket.user.id;
|
const userId = socket.user.id;
|
||||||
|
|
||||||
await match.abortCurrentGame(userId);
|
await match.abortCurrentGame(userId);
|
||||||
|
|
||||||
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
|
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
|
||||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
const opponentId =
|
||||||
|
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||||
match.marks[opponentId] = 4;
|
match.marks[opponentId] = 4;
|
||||||
await match.finishMatch();
|
await match.finishMatch();
|
||||||
broadcastMatchUpdate(matchId, match);
|
broadcastMatchUpdate(matchId, match);
|
||||||
@@ -136,14 +149,15 @@ export default (io, socket) => {
|
|||||||
socket.on("disconnect", async () => {
|
socket.on("disconnect", async () => {
|
||||||
if (socket.activeMatchId) {
|
if (socket.activeMatchId) {
|
||||||
const match = getMatch(socket.activeMatchId);
|
const match = getMatch(socket.activeMatchId);
|
||||||
if (match && match.status === 'Playing') {
|
if (match && match.status === "Playing") {
|
||||||
const userId = socket.user?.id;
|
const userId = socket.user?.id;
|
||||||
if (userId === match.player1Id || userId === match.player2Id) {
|
if (userId === match.player1Id || userId === match.player2Id) {
|
||||||
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
|
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
|
||||||
|
|
||||||
await match.abortCurrentGame(userId);
|
await match.abortCurrentGame(userId);
|
||||||
|
|
||||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
const opponentId =
|
||||||
|
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||||
match.marks[opponentId] = 4;
|
match.marks[opponentId] = 4;
|
||||||
await match.finishMatch();
|
await match.finishMatch();
|
||||||
broadcastMatchUpdate(match.id, match);
|
broadcastMatchUpdate(match.id, match);
|
||||||
|
|||||||
+46
-13
@@ -9,7 +9,7 @@ export const server = {
|
|||||||
io: null,
|
io: null,
|
||||||
};
|
};
|
||||||
|
|
||||||
const API_URL = "http://localhost:8000/api/v1";
|
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||||
|
|
||||||
const disconnectTimers = new Map();
|
const disconnectTimers = new Map();
|
||||||
const RECONNECT_GRACE_PERIOD = 1 * 60 * 1000;
|
const RECONNECT_GRACE_PERIOD = 1 * 60 * 1000;
|
||||||
@@ -23,6 +23,8 @@ export const serverStart = (port) => {
|
|||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
|
console.log(`[WebSocket] API_URL is set to ${API_URL}`);
|
||||||
|
|
||||||
server.io.use(async (socket, next) => {
|
server.io.use(async (socket, next) => {
|
||||||
let token = socket.handshake.auth.token;
|
let token = socket.handshake.auth.token;
|
||||||
|
|
||||||
@@ -38,7 +40,7 @@ export const serverStart = (port) => {
|
|||||||
const response = await axios.get(`${API_URL}/users/me`, {
|
const response = await axios.get(`${API_URL}/users/me`, {
|
||||||
headers: {
|
headers: {
|
||||||
Authorization: token,
|
Authorization: token,
|
||||||
Accept: "application/json"
|
Accept: "application/json",
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -53,7 +55,9 @@ export const serverStart = (port) => {
|
|||||||
socket.handshake.auth.token = token;
|
socket.handshake.auth.token = token;
|
||||||
|
|
||||||
if (disconnectTimers.has(user.id)) {
|
if (disconnectTimers.has(user.id)) {
|
||||||
console.log(`[Connection] User ${user.id} reconnected! Cancelling surrender timer.`);
|
console.log(
|
||||||
|
`[Connection] User ${user.id} reconnected! Cancelling surrender timer.`
|
||||||
|
);
|
||||||
clearTimeout(disconnectTimers.get(user.id));
|
clearTimeout(disconnectTimers.get(user.id));
|
||||||
disconnectTimers.delete(user.id);
|
disconnectTimers.delete(user.id);
|
||||||
}
|
}
|
||||||
@@ -86,37 +90,66 @@ export const serverStart = (port) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
socket.on("disconnect", () => {
|
socket.on("disconnect", () => {
|
||||||
|
// Remove from active socket list
|
||||||
removeUser(socket.id);
|
removeUser(socket.id);
|
||||||
|
|
||||||
if (socket.isVoluntaryDisconnect) {
|
if (socket.isVoluntaryDisconnect) {
|
||||||
console.log(`[Disconnect] User ${userId} disconnected voluntarily. No surrender needed.`);
|
console.log(
|
||||||
|
`[Disconnect] User ${userId} disconnected voluntarily. No surrender needed.`
|
||||||
|
);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (userId) {
|
if (userId) {
|
||||||
console.log(`[Disconnect] User ${userId} disconnected. Waiting ${RECONNECT_GRACE_PERIOD / 1000}s...`);
|
console.log(
|
||||||
const timer = setTimeout(async () => {
|
`[Disconnect] User ${userId} disconnected. Waiting ${
|
||||||
console.log(`[Timeout] User ${userId} did not return. Forcing surrender.`);
|
RECONNECT_GRACE_PERIOD / 1000
|
||||||
|
}s...`
|
||||||
|
);
|
||||||
|
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
// 2. START SURRENDER TIMER
|
||||||
|
// -----------------------------------------------------------
|
||||||
|
const timer = setTimeout(async () => {
|
||||||
|
console.log(
|
||||||
|
`[Timeout] User ${userId} did not return. Forcing surrender.`
|
||||||
|
);
|
||||||
|
|
||||||
|
// A. Find the Game ID this user is playing (You need a way to look this up)
|
||||||
|
// Ideally, your 'socket' object or a global map knows which gameID the user is in.
|
||||||
|
// For this example, let's assume you stored `socket.activeGameId` when they joined.
|
||||||
const gameId = socket.activeGameId;
|
const gameId = socket.activeGameId;
|
||||||
|
|
||||||
if (gameId) {
|
if (gameId) {
|
||||||
try {
|
try {
|
||||||
await axios.post(`${API_URL}/games/${gameId}/resign`, {}, {
|
// B. Call Laravel API to resign on their behalf
|
||||||
|
// We use the token we saved during the handshake
|
||||||
|
await axios.post(
|
||||||
|
`${API_URL}/games/${gameId}/resign`,
|
||||||
|
{},
|
||||||
|
{
|
||||||
headers: {
|
headers: {
|
||||||
Authorization: socket.handshake.auth.token,
|
Authorization: socket.handshake.auth.token,
|
||||||
Accept: "application/json"
|
Accept: "application/json",
|
||||||
|
},
|
||||||
}
|
}
|
||||||
});
|
);
|
||||||
|
|
||||||
|
// C. Notify the room (The API likely triggers a Pusher/Socket event,
|
||||||
|
// but we can also emit locally if needed)
|
||||||
server.io.to(gameId).emit("game_over", {
|
server.io.to(gameId).emit("game_over", {
|
||||||
winner: "opponent",
|
winner: "opponent",
|
||||||
reason: "disconnect"
|
reason: "disconnect",
|
||||||
});
|
});
|
||||||
|
|
||||||
console.log(`[Timeout] Successfully resigned game ${gameId} for user ${userId}`);
|
console.log(
|
||||||
|
`[Timeout] Successfully resigned game ${gameId} for user ${userId}`
|
||||||
|
);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
console.error(`[Timeout] Failed to resign game for user ${userId}:`, err.message);
|
console.error(
|
||||||
|
`[Timeout] Failed to resign game for user ${userId}:`,
|
||||||
|
err.message
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user