Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1299becf9a | ||
|
|
13205c6e80
|
||
|
|
2cd1d53616
|
||
|
|
5b504d10bd
|
||
|
|
5ea8c0df23 |
+2
-1
@@ -44,7 +44,8 @@ dist
|
||||
frontend/.env
|
||||
frontend/.env.local
|
||||
frontend/.env.*.local
|
||||
|
||||
frontend/.env.production
|
||||
websockets/.env.production
|
||||
# Misc frontend files that should be ignored
|
||||
/frontend/public/hot
|
||||
/frontend/public/storage
|
||||
|
||||
@@ -3,7 +3,7 @@ apiVersion: apps/v1
|
||||
kind: Deployment
|
||||
metadata:
|
||||
name: mysql
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
selector:
|
||||
matchLabels:
|
||||
@@ -37,7 +37,7 @@ apiVersion: v1
|
||||
kind: Service
|
||||
metadata:
|
||||
name: mysql
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
ports:
|
||||
- port: 3306
|
||||
|
||||
@@ -3,10 +3,10 @@ apiVersion: networking.k8s.io/v1
|
||||
kind: Ingress
|
||||
metadata:
|
||||
name: app-ingress
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
rules:
|
||||
- host: web-dad-group-x-172.22.21.253.sslip.io
|
||||
- host: web-dad-group-46-172.22.21.253.sslip.io
|
||||
http:
|
||||
paths:
|
||||
- path: /
|
||||
@@ -16,7 +16,7 @@ spec:
|
||||
name: vue-app
|
||||
port:
|
||||
number: 80
|
||||
- host: api-dad-group-x-172.22.21.253.sslip.io
|
||||
- host: api-dad-group-46-172.22.21.253.sslip.io
|
||||
http:
|
||||
paths:
|
||||
- path: /
|
||||
@@ -26,7 +26,7 @@ spec:
|
||||
name: laravel-app
|
||||
port:
|
||||
number: 80
|
||||
- host: ws-dad-group-x-172.22.21.253.sslip.io
|
||||
- host: ws-dad-group-46-172.22.21.253.sslip.io
|
||||
http:
|
||||
paths:
|
||||
- path: /
|
||||
|
||||
@@ -3,7 +3,7 @@ apiVersion: apps/v1
|
||||
kind: Deployment
|
||||
metadata:
|
||||
name: laravel-app
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
replicas: 1
|
||||
selector:
|
||||
@@ -17,7 +17,7 @@ spec:
|
||||
priorityClassName: high-priority
|
||||
containers:
|
||||
- name: api
|
||||
image: registry-172.22.21.115.sslip.io/dad-group-x/api:v1.0.0
|
||||
image: registry-172.22.21.115.sslip.io/dad-group-46/api:v2.0.9
|
||||
resources:
|
||||
requests:
|
||||
memory: "256Mi"
|
||||
@@ -31,7 +31,7 @@ apiVersion: v1
|
||||
kind: Service
|
||||
metadata:
|
||||
name: laravel-app
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
ports:
|
||||
- port: 80
|
||||
|
||||
@@ -3,7 +3,7 @@ apiVersion: apps/v1
|
||||
kind: Deployment
|
||||
metadata:
|
||||
name: vue-app
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
replicas: 1
|
||||
selector:
|
||||
@@ -17,7 +17,7 @@ spec:
|
||||
priorityClassName: low-priority
|
||||
containers:
|
||||
- name: web
|
||||
image: registry-172.22.21.115.sslip.io/dad-group-46/web:v1.0.1
|
||||
image: registry-172.22.21.115.sslip.io/dad-group-46/web:v2.0.9
|
||||
resources:
|
||||
requests:
|
||||
memory: "64Mi"
|
||||
@@ -31,7 +31,7 @@ apiVersion: v1
|
||||
kind: Service
|
||||
metadata:
|
||||
name: vue-app
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
ports:
|
||||
- port: 80
|
||||
|
||||
@@ -3,7 +3,7 @@ apiVersion: apps/v1
|
||||
kind: Deployment
|
||||
metadata:
|
||||
name: websocket-server
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
replicas: 1
|
||||
selector:
|
||||
@@ -17,7 +17,7 @@ spec:
|
||||
priorityClassName: low-priority
|
||||
containers:
|
||||
- name: web
|
||||
image: registry-172.22.21.115.sslip.io/dad-group-x/ws:v1.0.0
|
||||
image: registry-172.22.21.115.sslip.io/dad-group-46/ws:v2.0.9
|
||||
resources:
|
||||
requests:
|
||||
memory: "128Mi"
|
||||
@@ -31,7 +31,7 @@ apiVersion: v1
|
||||
kind: Service
|
||||
metadata:
|
||||
name: websocket-server
|
||||
namespace: dad-group-x
|
||||
namespace: dad-group-46
|
||||
spec:
|
||||
ports:
|
||||
- port: 3000
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
import { createApp } from 'vue'
|
||||
import { createPinia } from 'pinia'
|
||||
import { io } from 'socket.io-client'
|
||||
|
||||
import App from './App.vue'
|
||||
import router from './router'
|
||||
|
||||
const apiDomain = import.meta.env.VITE_API_DOMAIN
|
||||
const wsConnection = import.meta.env.VITE_WS_CONNECTION
|
||||
|
||||
console.log('[main.js] api domain', apiDomain)
|
||||
console.log('[main.js] ws connection', wsConnection)
|
||||
|
||||
const app = createApp(App)
|
||||
|
||||
@@ -20,4 +17,3 @@ app.use(createPinia())
|
||||
app.use(router)
|
||||
|
||||
app.mount('#app')
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ export const useSocketStore = defineStore('websocket', () => {
|
||||
const lastError = ref(null)
|
||||
const currentGameId = ref(null)
|
||||
|
||||
const WS_URL = 'http://localhost:3000'
|
||||
const WS_URL = import.meta.env.VITE_WS_CONNECTION || 'ws://localhost:3000'
|
||||
|
||||
const connect = () => {
|
||||
if (socket.value?.connected) return
|
||||
@@ -27,13 +27,15 @@ export const useSocketStore = defineStore('websocket', () => {
|
||||
auth: { token: `Bearer ${token}` },
|
||||
reconnection: true,
|
||||
reconnectionAttempts: 5,
|
||||
reconnectionDelay: 1000
|
||||
reconnectionDelay: 1000,
|
||||
})
|
||||
|
||||
console.log('[WebSocket] Attempting to connect to', WS_URL)
|
||||
|
||||
socket.value.on('connect', () => {
|
||||
if (currentGameId.value) {
|
||||
console.log("Reconnected to socket. Rejoining game...");
|
||||
socket.emit("join-game", { gameId: currentGameId.value });
|
||||
console.log('Reconnected to socket. Rejoining game...')
|
||||
socket.emit('join-game', { gameId: currentGameId.value })
|
||||
}
|
||||
|
||||
connected.value = true
|
||||
@@ -124,6 +126,6 @@ export const useSocketStore = defineStore('websocket', () => {
|
||||
playCard,
|
||||
surrender,
|
||||
onTrickEnd,
|
||||
onGameOver
|
||||
onGameOver,
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
GROUP := "dad-group-x"
|
||||
VERSION := "1.0.0"
|
||||
GROUP := "dad-group-46"
|
||||
VERSION := "2.0.9"
|
||||
|
||||
|
||||
kubectl-pods:
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
PORT=
|
||||
API_URL=
|
||||
@@ -1,7 +1,7 @@
|
||||
import BiscaGame from "../classes/BiscaGame.js";
|
||||
import axios from "axios";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||
|
||||
class BiscaMatch {
|
||||
constructor(apiData, emitStateCallback, token, autoPlayCallback) {
|
||||
@@ -55,7 +55,7 @@ class BiscaMatch {
|
||||
headers: {
|
||||
Authorization: this.token,
|
||||
"Content-Type": "application/json",
|
||||
"Accept": "application/json"
|
||||
Accept: "application/json",
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -73,7 +73,11 @@ class BiscaMatch {
|
||||
began_at: new Date().toISOString(),
|
||||
};
|
||||
|
||||
const res = await axios.post(`${API_URL}/games`, payload, this.getAuthHeaders());
|
||||
const res = await axios.post(
|
||||
`${API_URL}/games`,
|
||||
payload,
|
||||
this.getAuthHeaders()
|
||||
);
|
||||
const gameData = res.data.game || res.data.data || res.data;
|
||||
newGameDbId = gameData.id;
|
||||
|
||||
@@ -86,7 +90,9 @@ class BiscaMatch {
|
||||
{ id: this.player1Id, name: p1Name },
|
||||
{ id: this.player2Id, name: p2Name },
|
||||
newGameDbId,
|
||||
(result) => { this.handleGameEnd(result); }
|
||||
(result) => {
|
||||
this.handleGameEnd(result);
|
||||
}
|
||||
);
|
||||
|
||||
this.currentGame.init();
|
||||
@@ -107,7 +113,8 @@ class BiscaMatch {
|
||||
if (this.currentGame && this.currentGame.dbId) {
|
||||
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
|
||||
try {
|
||||
const winnerId = loserId == this.player1Id ? this.player2Id : this.player1Id;
|
||||
const winnerId =
|
||||
loserId == this.player1Id ? this.player2Id : this.player1Id;
|
||||
|
||||
const payload = {
|
||||
status: "Ended",
|
||||
@@ -116,16 +123,24 @@ class BiscaMatch {
|
||||
is_draw: false,
|
||||
ended_at: new Date().toISOString(),
|
||||
};
|
||||
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
|
||||
} catch(e) { console.error("Error aborting game:", e.message); }
|
||||
await axios.put(
|
||||
`${API_URL}/games/${this.currentGame.dbId}`,
|
||||
payload,
|
||||
this.getAuthHeaders()
|
||||
);
|
||||
} catch (e) {
|
||||
console.error("Error aborting game:", e.message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async handleGameEnd(result) {
|
||||
console.log(`[Match ${this.id}] Round ended. Winner: ${result.winnerId}`);
|
||||
|
||||
if (this.points[result.player1_id] !== undefined) this.points[result.player1_id] += result.player1_points;
|
||||
if (this.points[result.player2_id] !== undefined) this.points[result.player2_id] += result.player2_points;
|
||||
if (this.points[result.player1_id] !== undefined)
|
||||
this.points[result.player1_id] += result.player1_points;
|
||||
if (this.points[result.player2_id] !== undefined)
|
||||
this.points[result.player2_id] += result.player2_points;
|
||||
|
||||
if (this.currentGame && this.currentGame.dbId) {
|
||||
try {
|
||||
@@ -138,20 +153,30 @@ class BiscaMatch {
|
||||
player2_points: result.player2_points,
|
||||
ended_at: new Date().toISOString(),
|
||||
};
|
||||
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
|
||||
} catch (e) { console.error("DB Game Update Error:", e.message); }
|
||||
await axios.put(
|
||||
`${API_URL}/games/${this.currentGame.dbId}`,
|
||||
payload,
|
||||
this.getAuthHeaders()
|
||||
);
|
||||
} catch (e) {
|
||||
console.error("DB Game Update Error:", e.message);
|
||||
}
|
||||
}
|
||||
|
||||
let marksToAdd = 0;
|
||||
let roundWinnerId = result.winnerId;
|
||||
|
||||
if (roundWinnerId) {
|
||||
const winningScore = roundWinnerId == result.player1_id ? result.player1_points : result.player2_points;
|
||||
const winningScore =
|
||||
roundWinnerId == result.player1_id
|
||||
? result.player1_points
|
||||
: result.player2_points;
|
||||
if (winningScore === 120) marksToAdd = 4;
|
||||
else if (winningScore > 90) marksToAdd = 2;
|
||||
else if (winningScore >= 60) marksToAdd = 1;
|
||||
|
||||
if (this.marks[roundWinnerId] !== undefined) this.marks[roundWinnerId] += marksToAdd;
|
||||
if (this.marks[roundWinnerId] !== undefined)
|
||||
this.marks[roundWinnerId] += marksToAdd;
|
||||
}
|
||||
|
||||
if (this.emitStateCallback) {
|
||||
@@ -162,13 +187,14 @@ class BiscaMatch {
|
||||
p2Points: result.player2_points,
|
||||
p1Marks: this.marks[this.player1Id],
|
||||
p2Marks: this.marks[this.player2Id],
|
||||
reason: result.reason || 'points'
|
||||
reason: result.reason || "points",
|
||||
});
|
||||
}
|
||||
|
||||
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
|
||||
await this.finishMatch();
|
||||
if (this.emitStateCallback) this.emitStateCallback("match:ended-signal", null);
|
||||
if (this.emitStateCallback)
|
||||
this.emitStateCallback("match:ended-signal", null);
|
||||
} else {
|
||||
setTimeout(() => {
|
||||
this.startNewGame();
|
||||
@@ -178,8 +204,10 @@ class BiscaMatch {
|
||||
|
||||
async finishMatch() {
|
||||
this.status = "Ended";
|
||||
const winnerId = this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
|
||||
const loserId = winnerId == this.player1Id ? this.player2Id : this.player1Id;
|
||||
const winnerId =
|
||||
this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
|
||||
const loserId =
|
||||
winnerId == this.player1Id ? this.player2Id : this.player1Id;
|
||||
|
||||
const payload = {
|
||||
status: "Ended",
|
||||
@@ -192,7 +220,11 @@ class BiscaMatch {
|
||||
};
|
||||
|
||||
try {
|
||||
await axios.put(`${API_URL}/matches/${this.id}`, payload, this.getAuthHeaders());
|
||||
await axios.put(
|
||||
`${API_URL}/matches/${this.id}`,
|
||||
payload,
|
||||
this.getAuthHeaders()
|
||||
);
|
||||
console.log(`[Match ${this.id}] Match Closed in DB.`);
|
||||
} catch (e) {
|
||||
console.error(`Match Close Error: ${e.message}`);
|
||||
@@ -204,7 +236,10 @@ class BiscaMatch {
|
||||
|
||||
const result = this.currentGame.playCard(userId, cardId);
|
||||
|
||||
if (result && (result.action === 'next_turn' || result.action === 'trick_resolved')) {
|
||||
if (
|
||||
result &&
|
||||
(result.action === "next_turn" || result.action === "trick_resolved")
|
||||
) {
|
||||
this.currentGame.startTurnTimer((uid, cid) => {
|
||||
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
||||
});
|
||||
@@ -215,7 +250,8 @@ class BiscaMatch {
|
||||
|
||||
getGameState(userId) {
|
||||
if (!this.currentGame) return null;
|
||||
if (this.currentGame.players[userId]) return this.currentGame.getStateForPlayer(userId);
|
||||
if (this.currentGame.players[userId])
|
||||
return this.currentGame.getStateForPlayer(userId);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -226,7 +262,7 @@ class BiscaMatch {
|
||||
marks: this.marks,
|
||||
points: this.points,
|
||||
player1: this.player1,
|
||||
player2: this.player2
|
||||
player2: this.player2,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
+46
-21
@@ -2,10 +2,21 @@ import axios from "axios";
|
||||
import { getGame, createGame } from "../state/game.js";
|
||||
import { getUser } from "../state/connection.js";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||
|
||||
const getStrength = (rank) => {
|
||||
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
||||
const strengthMap = {
|
||||
1: 10,
|
||||
7: 9,
|
||||
13: 8,
|
||||
11: 7,
|
||||
12: 6,
|
||||
6: 5,
|
||||
5: 4,
|
||||
4: 3,
|
||||
3: 2,
|
||||
2: 1,
|
||||
};
|
||||
return strengthMap[rank] || 0;
|
||||
};
|
||||
|
||||
@@ -39,13 +50,13 @@ const sanitizeState = (state, game) => {
|
||||
id: state.opponent?.id,
|
||||
name: state.opponent?.name,
|
||||
points: state.opponent?.points,
|
||||
cardCount: state.opponent?.cardCount
|
||||
cardCount: state.opponent?.cardCount,
|
||||
},
|
||||
table: state.table,
|
||||
trumpCard: state.trumpCard,
|
||||
deckCount: game.deck ? game.deck.length : (state.deckCount || 0),
|
||||
deckCount: game.deck ? game.deck.length : state.deckCount || 0,
|
||||
currentTurn: state.currentTurn,
|
||||
turnStartedAt: state.turnStartedAt
|
||||
turnStartedAt: state.turnStartedAt,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -64,7 +75,7 @@ const broadcastState = (io, gameId, game) => {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
async function saveGameResult(gameId, result, token) {
|
||||
try {
|
||||
@@ -79,8 +90,11 @@ async function saveGameResult(gameId, result, token) {
|
||||
payload.winner_user_id = result.winnerId;
|
||||
payload.loser_user_id = result.loserId;
|
||||
}
|
||||
|
||||
const authHeader = token.startsWith("Bearer ") ? token : `Bearer ${token}`;
|
||||
|
||||
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
||||
headers: { Authorization: token },
|
||||
headers: { Authorization: authHeader },
|
||||
});
|
||||
} catch (error) {
|
||||
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
||||
@@ -92,11 +106,13 @@ const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
||||
action: "game_ended",
|
||||
winnerId: parseInt(winnerId),
|
||||
loserId: parseInt(loserId),
|
||||
totalTime: game.startTime ? Math.floor((Date.now() - game.startTime) / 1000) : 0,
|
||||
totalTime: game.startTime
|
||||
? Math.floor((Date.now() - game.startTime) / 1000)
|
||||
: 0,
|
||||
isDraw: false,
|
||||
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
||||
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
||||
reason: reason
|
||||
reason: reason,
|
||||
};
|
||||
|
||||
game.status = "ended";
|
||||
@@ -107,24 +123,24 @@ const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
||||
isDraw: result.isDraw,
|
||||
p1Points: result.player1_points,
|
||||
p2Points: result.player2_points,
|
||||
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over"
|
||||
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over",
|
||||
});
|
||||
|
||||
const anyId = Object.keys(game.players)[0];
|
||||
const token = game.players[anyId]?.token;
|
||||
if (token) saveGameResult(gameId, result, token);
|
||||
}
|
||||
};
|
||||
|
||||
const handleTimeout = (io, gameId, userId) => {
|
||||
const game = getGame(gameId);
|
||||
if (!game || game.status === 'ended') return;
|
||||
if (!game || game.status === "ended") return;
|
||||
|
||||
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
||||
|
||||
const player = game.players[userId];
|
||||
if (!player || !player.hand || player.hand.length === 0) return;
|
||||
|
||||
const trumpSuit = game.trumpCard?.suit || '';
|
||||
const trumpSuit = game.trumpCard?.suit || "";
|
||||
|
||||
const sortedHand = [...player.hand].sort((a, b) => {
|
||||
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
||||
@@ -152,11 +168,14 @@ const handleGameMove = (io, gameId, userId, cardId) => {
|
||||
|
||||
setTimeout(() => {
|
||||
if (game.status !== "ended") {
|
||||
const canDraw = (game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
||||
const canDraw =
|
||||
(game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
||||
|
||||
if (canDraw) {
|
||||
const winnerId = result.trickResult.winnerId;
|
||||
const loserId = Object.keys(game.players).find(id => String(id) !== String(winnerId));
|
||||
const loserId = Object.keys(game.players).find(
|
||||
(id) => String(id) !== String(winnerId)
|
||||
);
|
||||
|
||||
if (winnerId) drawCard(game, winnerId);
|
||||
if (loserId) drawCard(game, loserId);
|
||||
@@ -194,7 +213,9 @@ export default (io, socket) => {
|
||||
headers: { Authorization: token },
|
||||
});
|
||||
gameData = response.data.data || response.data;
|
||||
} catch (e) { console.error("DB Sync Failed"); }
|
||||
} catch (e) {
|
||||
console.error("DB Sync Failed");
|
||||
}
|
||||
|
||||
if (!game && gameData) {
|
||||
const p1Name = gameData.player1?.nickname || "Player 1";
|
||||
@@ -206,7 +227,7 @@ export default (io, socket) => {
|
||||
{ id: gameData.player1_user_id, name: p1Name },
|
||||
{ id: gameData.player2_user_id, name: p2Name }
|
||||
);
|
||||
game.status = gameData.status === 'Playing' ? 'playing' : 'pending';
|
||||
game.status = gameData.status === "Playing" ? "playing" : "pending";
|
||||
}
|
||||
|
||||
if (!game) {
|
||||
@@ -215,7 +236,7 @@ export default (io, socket) => {
|
||||
}
|
||||
|
||||
const myId = user.id;
|
||||
const ghostKey = Object.keys(game.players).find(key => key == 1);
|
||||
const ghostKey = Object.keys(game.players).find((key) => key == 1);
|
||||
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
||||
|
||||
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
||||
@@ -238,9 +259,11 @@ export default (io, socket) => {
|
||||
token: socket.handshake.auth.token,
|
||||
};
|
||||
game.player2 = { id: myId, name: user.nickname };
|
||||
game.status = 'playing';
|
||||
game.status = "playing";
|
||||
if (!game.timer) {
|
||||
game.startTurnTimer((timeoutUserId) => handleTimeout(io, gameId, timeoutUserId));
|
||||
game.startTurnTimer((timeoutUserId) =>
|
||||
handleTimeout(io, gameId, timeoutUserId)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -271,7 +294,9 @@ export default (io, socket) => {
|
||||
|
||||
console.log(`[Game] User ${user.nickname} surrendered.`);
|
||||
|
||||
const winnerId = Object.keys(game.players).find(id => String(id) !== String(user.id));
|
||||
const winnerId = Object.keys(game.players).find(
|
||||
(id) => String(id) !== String(user.id)
|
||||
);
|
||||
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
||||
});
|
||||
};
|
||||
|
||||
+31
-17
@@ -2,10 +2,9 @@ import { getMatch, addMatch } from "../state/match.js";
|
||||
import BiscaMatch from "../classes/BiscaMatch.js";
|
||||
import axios from "axios";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||
|
||||
export default (io, socket) => {
|
||||
|
||||
const broadcastMatchUpdate = (matchId, match) => {
|
||||
const roomName = `match_${matchId}`;
|
||||
const room = io.sockets.adapter.rooms.get(roomName);
|
||||
@@ -25,10 +24,13 @@ export default (io, socket) => {
|
||||
const match = getMatch(matchId);
|
||||
if (!match) return;
|
||||
|
||||
if (eventName === 'match:new-round-start' || eventName === 'match:ended-signal') {
|
||||
if (
|
||||
eventName === "match:new-round-start" ||
|
||||
eventName === "match:ended-signal"
|
||||
) {
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
} else if (eventName === 'match:round-ended') {
|
||||
io.to(`match_${matchId}`).emit('match:round-ended', payload);
|
||||
} else if (eventName === "match:round-ended") {
|
||||
io.to(`match_${matchId}`).emit("match:round-ended", payload);
|
||||
} else {
|
||||
io.to(`match_${matchId}`).emit(eventName, payload);
|
||||
}
|
||||
@@ -43,7 +45,9 @@ export default (io, socket) => {
|
||||
|
||||
if (result && result.action === "trick_resolved") {
|
||||
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
||||
setTimeout(() => { broadcastMatchUpdate(matchId, match); }, 1500);
|
||||
setTimeout(() => {
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
}, 1500);
|
||||
} else {
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
}
|
||||
@@ -51,7 +55,8 @@ export default (io, socket) => {
|
||||
|
||||
socket.on("match:enter", async (data) => {
|
||||
const { matchId } = data;
|
||||
if (!socket.user || !socket.user.id) return socket.emit("error", { message: "Auth failed" });
|
||||
if (!socket.user || !socket.user.id)
|
||||
return socket.emit("error", { message: "Auth failed" });
|
||||
const userId = socket.user.id;
|
||||
socket.activeMatchId = matchId;
|
||||
|
||||
@@ -61,7 +66,9 @@ export default (io, socket) => {
|
||||
if (!match) {
|
||||
try {
|
||||
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
|
||||
headers: { Authorization: socket.token || socket.handshake.auth.token },
|
||||
headers: {
|
||||
Authorization: socket.token || socket.handshake.auth.token,
|
||||
},
|
||||
});
|
||||
const matchData = res.data.data || res.data;
|
||||
|
||||
@@ -77,13 +84,14 @@ export default (io, socket) => {
|
||||
}
|
||||
}
|
||||
match.emitStateCallback = createMatchEmitter(matchId);
|
||||
if (userId !== match.player1Id && match.player2Id === 1) await match.joinPlayer(userId, socket.user);
|
||||
if (userId !== match.player1Id && match.player2Id === 1)
|
||||
await match.joinPlayer(userId, socket.user);
|
||||
|
||||
socket.join(room);
|
||||
const publicState = match.getPublicState();
|
||||
const gameState = match.getGameState(userId);
|
||||
socket.emit("match:update", { ...publicState, game: gameState });
|
||||
if (match.status === 'Playing') broadcastMatchUpdate(matchId, match);
|
||||
if (match.status === "Playing") broadcastMatchUpdate(matchId, match);
|
||||
});
|
||||
|
||||
socket.on("game:play-card", (data) => {
|
||||
@@ -91,10 +99,13 @@ export default (io, socket) => {
|
||||
const match = getMatch(matchId);
|
||||
if (!match || match.status !== "Playing") return;
|
||||
const result = match.playCard(socket.user.id, cardId);
|
||||
if (result && result.error) return socket.emit("error", { message: result.error });
|
||||
if (result && result.error)
|
||||
return socket.emit("error", { message: result.error });
|
||||
if (result && result.action === "trick_resolved") {
|
||||
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
||||
setTimeout(() => { broadcastMatchUpdate(matchId, match); }, 1500);
|
||||
setTimeout(() => {
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
}, 1500);
|
||||
} else {
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
}
|
||||
@@ -105,7 +116,8 @@ export default (io, socket) => {
|
||||
if (!match || match.status !== "Playing") return;
|
||||
const userId = socket.user.id;
|
||||
console.log(`[Match ${matchId}] User ${userId} surrendered ROUND.`);
|
||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
const opponentId =
|
||||
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
const result = {
|
||||
winnerId: opponentId,
|
||||
loserId: userId,
|
||||
@@ -114,7 +126,7 @@ export default (io, socket) => {
|
||||
player2_id: match.player2Id,
|
||||
player1_points: match.player1Id == opponentId ? 91 : 0,
|
||||
player2_points: match.player2Id == opponentId ? 91 : 0,
|
||||
reason: 'surrender'
|
||||
reason: "surrender",
|
||||
};
|
||||
await match.handleGameEnd(result);
|
||||
});
|
||||
@@ -127,7 +139,8 @@ export default (io, socket) => {
|
||||
await match.abortCurrentGame(userId);
|
||||
|
||||
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
|
||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
const opponentId =
|
||||
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
match.marks[opponentId] = 4;
|
||||
await match.finishMatch();
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
@@ -136,14 +149,15 @@ export default (io, socket) => {
|
||||
socket.on("disconnect", async () => {
|
||||
if (socket.activeMatchId) {
|
||||
const match = getMatch(socket.activeMatchId);
|
||||
if (match && match.status === 'Playing') {
|
||||
if (match && match.status === "Playing") {
|
||||
const userId = socket.user?.id;
|
||||
if (userId === match.player1Id || userId === match.player2Id) {
|
||||
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
|
||||
|
||||
await match.abortCurrentGame(userId);
|
||||
|
||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
const opponentId =
|
||||
match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
match.marks[opponentId] = 4;
|
||||
await match.finishMatch();
|
||||
broadcastMatchUpdate(match.id, match);
|
||||
|
||||
+46
-13
@@ -9,7 +9,7 @@ export const server = {
|
||||
io: null,
|
||||
};
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
const API_URL = process.env.API_URL || "http://localhost:8000/api/v1";
|
||||
|
||||
const disconnectTimers = new Map();
|
||||
const RECONNECT_GRACE_PERIOD = 1 * 60 * 1000;
|
||||
@@ -23,6 +23,8 @@ export const serverStart = (port) => {
|
||||
},
|
||||
});
|
||||
|
||||
console.log(`[WebSocket] API_URL is set to ${API_URL}`);
|
||||
|
||||
server.io.use(async (socket, next) => {
|
||||
let token = socket.handshake.auth.token;
|
||||
|
||||
@@ -38,7 +40,7 @@ export const serverStart = (port) => {
|
||||
const response = await axios.get(`${API_URL}/users/me`, {
|
||||
headers: {
|
||||
Authorization: token,
|
||||
Accept: "application/json"
|
||||
Accept: "application/json",
|
||||
},
|
||||
});
|
||||
|
||||
@@ -53,7 +55,9 @@ export const serverStart = (port) => {
|
||||
socket.handshake.auth.token = token;
|
||||
|
||||
if (disconnectTimers.has(user.id)) {
|
||||
console.log(`[Connection] User ${user.id} reconnected! Cancelling surrender timer.`);
|
||||
console.log(
|
||||
`[Connection] User ${user.id} reconnected! Cancelling surrender timer.`
|
||||
);
|
||||
clearTimeout(disconnectTimers.get(user.id));
|
||||
disconnectTimers.delete(user.id);
|
||||
}
|
||||
@@ -86,37 +90,66 @@ export const serverStart = (port) => {
|
||||
});
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
// Remove from active socket list
|
||||
removeUser(socket.id);
|
||||
|
||||
if (socket.isVoluntaryDisconnect) {
|
||||
console.log(`[Disconnect] User ${userId} disconnected voluntarily. No surrender needed.`);
|
||||
console.log(
|
||||
`[Disconnect] User ${userId} disconnected voluntarily. No surrender needed.`
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (userId) {
|
||||
console.log(`[Disconnect] User ${userId} disconnected. Waiting ${RECONNECT_GRACE_PERIOD / 1000}s...`);
|
||||
const timer = setTimeout(async () => {
|
||||
console.log(`[Timeout] User ${userId} did not return. Forcing surrender.`);
|
||||
console.log(
|
||||
`[Disconnect] User ${userId} disconnected. Waiting ${
|
||||
RECONNECT_GRACE_PERIOD / 1000
|
||||
}s...`
|
||||
);
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// 2. START SURRENDER TIMER
|
||||
// -----------------------------------------------------------
|
||||
const timer = setTimeout(async () => {
|
||||
console.log(
|
||||
`[Timeout] User ${userId} did not return. Forcing surrender.`
|
||||
);
|
||||
|
||||
// A. Find the Game ID this user is playing (You need a way to look this up)
|
||||
// Ideally, your 'socket' object or a global map knows which gameID the user is in.
|
||||
// For this example, let's assume you stored `socket.activeGameId` when they joined.
|
||||
const gameId = socket.activeGameId;
|
||||
|
||||
if (gameId) {
|
||||
try {
|
||||
await axios.post(`${API_URL}/games/${gameId}/resign`, {}, {
|
||||
// B. Call Laravel API to resign on their behalf
|
||||
// We use the token we saved during the handshake
|
||||
await axios.post(
|
||||
`${API_URL}/games/${gameId}/resign`,
|
||||
{},
|
||||
{
|
||||
headers: {
|
||||
Authorization: socket.handshake.auth.token,
|
||||
Accept: "application/json"
|
||||
Accept: "application/json",
|
||||
},
|
||||
}
|
||||
});
|
||||
);
|
||||
|
||||
// C. Notify the room (The API likely triggers a Pusher/Socket event,
|
||||
// but we can also emit locally if needed)
|
||||
server.io.to(gameId).emit("game_over", {
|
||||
winner: "opponent",
|
||||
reason: "disconnect"
|
||||
reason: "disconnect",
|
||||
});
|
||||
|
||||
console.log(`[Timeout] Successfully resigned game ${gameId} for user ${userId}`);
|
||||
console.log(
|
||||
`[Timeout] Successfully resigned game ${gameId} for user ${userId}`
|
||||
);
|
||||
} catch (err) {
|
||||
console.error(`[Timeout] Failed to resign game for user ${userId}:`, err.message);
|
||||
console.error(
|
||||
`[Timeout] Failed to resign game for user ${userId}:`,
|
||||
err.message
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user