Implement turn order and player state synchronization #49

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opened 2025-11-20 22:21:50 +00:00 by KZix · 0 comments
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Acceptance Criteria:

  • Server determines turn order
  • Broadcast current turn to both players
  • Prevent moves by non-active player
  • Update turn after card play
  • Handle resignation and turn transitions
  • Sync player status (connected, disconnected, ready)
**Acceptance Criteria:** - [ ] Server determines turn order - [ ] Broadcast current turn to both players - [ ] Prevent moves by non-active player - [ ] Update turn after card play - [ ] Handle resignation and turn transitions - [ ] Sync player status (connected, disconnected, ready)
KZix added the gameplayfeaturewebsockets labels 2025-11-20 22:21:50 +00:00
KZix added this to the Bisca - Websockets project 2025-11-20 22:21:50 +00:00
KZix moved this to In Progress in Bisca - Websockets on 2026-01-01 22:38:33 +00:00
KZix moved this to Backlog in Bisca - Websockets on 2026-01-01 22:38:42 +00:00
KZix moved this to In Progress in Bisca - Websockets on 2026-01-01 22:39:39 +00:00
KZix moved this to Backlog in Bisca - Websockets on 2026-01-01 22:40:22 +00:00
KZix moved this to In Progress in Bisca - Websockets on 2026-01-01 22:41:12 +00:00
KZix added reference feature/websockets-game-continue 2026-01-02 12:56:10 +00:00
KZix self-assigned this 2026-01-02 12:56:15 +00:00
KZix closed this issue 2026-01-02 13:47:34 +00:00
KZix moved this to Done in Bisca - Websockets on 2026-01-02 13:48:04 +00:00
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Reference: SyntaxSquad/DADProject#49