Implement WebSocket reconnection and game state recovery #53

Closed
opened 2025-11-20 22:23:07 +00:00 by KZix · 0 comments
Owner

Acceptance Criteria:

  • Client reconnects using session ID
  • Server recovers player's game state
  • Resend full game state on reconnection
  • Sync timer state (remaining seconds)
  • Handle reconnection during opponent's turn
  • Timeout and auto-forfeit if reconnection fails (30-60 sec grace)
  • Log reconnection events
**Acceptance Criteria:** - [ ] Client reconnects using session ID - [ ] Server recovers player's game state - [ ] Resend full game state on reconnection - [ ] Sync timer state (remaining seconds) - [ ] Handle reconnection during opponent's turn - [ ] Timeout and auto-forfeit if reconnection fails (30-60 sec grace) - [ ] Log reconnection events
KZix added the featurewebsockets labels 2025-11-20 22:23:07 +00:00
KZix added this to the Bisca - Websockets project 2025-11-20 22:23:07 +00:00
Edd closed this issue 2026-01-10 15:58:48 +00:00
Sign in to join this conversation.
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: SyntaxSquad/DADProject#53