removed comments #101

Merged
FernandoJVideira merged 1 commits from na/comment-removal into develop 2026-01-03 14:46:58 +00:00
29 changed files with 266 additions and 351 deletions
Showing only changes of commit f7328d59eb - Show all commits
+2 -14
View File
@@ -17,7 +17,6 @@ class GameController extends Controller
$user = Auth::user();
$query = Game::query()->with(["winner", "player1", "player2"]);
// Se não for Admin, mostra apenas os jogos do utilizador
if ($user->type !== 'A') {
$query->where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id)
@@ -50,9 +49,6 @@ class GameController extends Controller
return response()->json($query->paginate(15));
}
// --- MÉTODOS ADICIONADOS ---
// Host a new multiplayer Game
public function host(Request $request)
{
$request->validate([
@@ -61,7 +57,6 @@ class GameController extends Controller
$user = $request->user();
// Check for active game
$activeGame = Game::where(function ($q) use ($user) {
$q->where("player1_user_id", $user->id)
->orWhere("player2_user_id", $user->id);
@@ -77,7 +72,7 @@ class GameController extends Controller
'type' => $request->type,
'status' => 'Pending',
'player1_user_id' => $user->id,
'player2_user_id' => self::GHOST_ID, // Ghost ID = 1 (Waiting for player)
'player2_user_id' => self::GHOST_ID,
'began_at' => now(),
'player1_points' => 0,
'player2_points' => 0,
@@ -86,14 +81,13 @@ class GameController extends Controller
return response()->json($game, 201);
}
// List open games (Available to join)
public function open(Request $request)
{
$type = $request->query('type', '9');
$GHOST_ID = 1;
$games = Game::where('status', 'Pending')
->where('player2_user_id', $GHOST_ID) // Games waiting for P2
->where('player2_user_id', $GHOST_ID)
->where('type', $type)
->with('player1')
->orderBy('began_at', 'asc')
@@ -101,7 +95,6 @@ class GameController extends Controller
return response()->json($games);
}
// ---------------------------
public function store(Request $request)
{
@@ -132,7 +125,6 @@ class GameController extends Controller
$initialStatus = $request->input('status', 'Pending');
// If specific player 2 is provided, auto-start game
if ($player2Id !== self::GHOST_ID && !$request->has('status')) {
$initialStatus = 'Playing';
}
@@ -159,17 +151,14 @@ class GameController extends Controller
public function join(Request $request, Game $game)
{
// Prevent joining if already full or started
if ($game->status !== 'Pending' || $game->player2_user_id !== self::GHOST_ID) {
return response()->json(['message' => 'Game is not available'], 400);
}
// Prevent joining your own game
if ($game->player1_user_id === $request->user()->id) {
return response()->json(['message' => 'Cannot join your own game'], 400);
}
// Check if joining user has another active game
$activeGame = Game::where(function ($q) use ($request) {
$q->where("player1_user_id", $request->user()->id)
->orWhere("player2_user_id", $request->user()->id);
@@ -247,7 +236,6 @@ class GameController extends Controller
public function destroy(Game $game)
{
// Ensure only the host can delete, and ONLY if it's still Pending
if ($game->player1_user_id !== auth()->id()) {
return response()->json(['message' => 'Unauthorized'], 403);
}
+5 -11
View File
@@ -70,7 +70,7 @@ class MatchController extends Controller
$stakeType = CoinTransactionType::firstOrCreate(
["name" => "Match stake"],
["type" => "D"], // Debit
["type" => "D"],
);
$match = MatchGame::create([
@@ -213,7 +213,7 @@ class MatchController extends Controller
) {
$payoutType = CoinTransactionType::firstOrCreate(
["name" => "Match payout"],
["type" => "C"], // Credit
["type" => "C"],
);
$totalPrize = $match->stake * 2;
@@ -273,7 +273,7 @@ class MatchController extends Controller
$stakeType = CoinTransactionType::firstOrCreate(
["name" => "Match stake"],
["type" => "D"], // Debit
["type" => "D"],
);
$match = MatchGame::create([
@@ -307,7 +307,7 @@ class MatchController extends Controller
$query = MatchGame::where('status', 'Pending')
->where(function($q) {
$q->whereNull('player2_user_id')
->orWhere('player2_user_id', 1); // 1 = Ghost ID
->orWhere('player2_user_id', 1);
});
if ($request->has('type')) {
@@ -321,7 +321,6 @@ class MatchController extends Controller
return response()->json($matches);
}
// --- FIX: Safely Delete Match by removing dependencies first ---
public function destroy(MatchGame $match)
{
$user = request()->user();
@@ -335,13 +334,10 @@ class MatchController extends Controller
}
return DB::transaction(function () use ($match, $user) {
// 1. Delete associated Games first (The FK constraint cause)
DB::table('games')->where('match_id', $match->id)->delete();
// 2. Unlink existing Coin Transactions (Set match_id to NULL)
CoinTransaction::where('match_id', $match->id)->update(['match_id' => null]);
// 3. Process Refund
if ($match->stake > 0) {
$user->increment('coins_balance', $match->stake);
@@ -350,10 +346,9 @@ class MatchController extends Controller
['type' => 'C']
);
// Create Refund Transaction with NO LINK to the deleted match
CoinTransaction::create([
'user_id' => $user->id,
'match_id' => null, // IMPORTANT: Must be null
'match_id' => null,
'coin_transaction_type_id' => $refundType->id,
'transaction_datetime' => now(),
'coins' => $match->stake,
@@ -361,7 +356,6 @@ class MatchController extends Controller
]);
}
// 4. Finally delete the match
$match->delete();
return response()->json([
@@ -65,7 +65,7 @@ class StatisticsController extends Controller
->where('winner_user_id', $user->id)
->count();
$totalLosses = $totalGames - $totalWins; // Simplest math
$totalLosses = $totalGames - $totalWins;
$winRate = 0;
if ($totalGames > 0) {
@@ -78,7 +78,7 @@ class StatisticsController extends Controller
'total_wins' => $totalWins,
'total_losses' => $totalLosses,
'win_rate' => $winRate . '%',
'current_balance' => $user->coins_balance, // Extra info
'current_balance' => $user->coins_balance,
]);
}
+3 -54
View File
@@ -12,10 +12,6 @@ use Illuminate\Validation\Rule;
class UserController extends Controller
{
/**
* GET /api/users
* Lista todos os utilizadores (Apenas para Admins)
*/
public function index(Request $request)
{
$this->authorize("viewAny", User::class);
@@ -41,10 +37,6 @@ class UserController extends Controller
return response()->json($query->paginate(15));
}
/**
* POST /api/users
* Registar um novo utilizador (Admin only)
*/
public function store(Request $request)
{
$this->authorize("create", User::class);
@@ -63,25 +55,15 @@ class UserController extends Controller
return response()->json($user, 201);
}
/**
* GET /api/users/me
* Retorna o perfil do utilizador autenticado atual.
* Usado pelo VueJS para saber quem está logado.
*/
public function me(Request $request)
{
return response()->json($request->user());
}
/**
* GET /api/users/{user}
* Mostra um perfil específico.
*/
public function show(User $user)
{
$currentUser = Auth::user();
// Admins and owners get full profile, others get limited view
if ($currentUser->type === "A" || $currentUser->id === $user->id) {
return response()->json($user);
} else {
@@ -95,10 +77,6 @@ class UserController extends Controller
}
}
/**
* PUT/PATCH /api/users/{user}
* Atualizar perfil (Nome, Nickname, Password, Foto)
*/
public function update(Request $request, User $user)
{
$this->authorize("update", $user);
@@ -119,12 +97,6 @@ class UserController extends Controller
"password" => "sometimes|string|min:3",
]);
// Lógica de Upload de Foto (Exemplo Básico)
// if ($request->hasFile('photo_avatar')) {
// $path = $request->file('photo_avatar')->store('avatars', 'public');
// $validated['photo_avatar_filename'] = basename($path);
// }
$user->update($validated);
return response()->json($user);
@@ -139,7 +111,6 @@ class UserController extends Controller
"new_password" => "required|string|min:3|confirmed",
]);
// Verificar se a password atual está correta
if (!Hash::check($validated["current_password"], $user->password)) {
return response()->json(
["message" => "Current password is incorrect"],
@@ -147,22 +118,16 @@ class UserController extends Controller
);
}
// Atualizar para a nova password
$user->password = Hash::make($validated["new_password"]);
$user->save();
return response()->json(["message" => "Password updated successfully"]);
}
/**
* DELETE /api/users/{user}
* Apagar conta (Soft Delete)
*/
public function destroy(User $user)
{
$this->authorize("delete", $user);
// Check if user has transactions or games - if so, soft delete
$hasTransactions = $user->transactions()->exists();
$hasGames = Game::where(function ($q) use ($user) {
$q->where("player1_user_id", $user->id)->orWhere(
@@ -172,26 +137,21 @@ class UserController extends Controller
})->exists();
if ($hasTransactions || $hasGames) {
$user->delete(); // Soft delete
$user->delete();
$message =
"User account deactivated (soft-deleted due to transaction/game history)";
} else {
$user->forceDelete(); // Hard delete
$user->forceDelete();
$message = "User permanently deleted";
}
return response()->json(["message" => $message]);
}
/**
* GET /api/users/{user}/games
* Histórico de Partidas Individuais (Cartas)
*/
public function getGames(Request $request, User $user)
{
$this->authorize("view", $user);
// Define a query base para GAMES
$query = \App\Models\Game::query()
->where(function ($q) use ($user) {
$q->where("player1_user_id", $user->id)->orWhere(
@@ -209,7 +169,6 @@ class UserController extends Controller
$query->where("status", $request->status);
}
// Date filtering
if ($request->has("date_from")) {
$query->whereDate("began_at", ">=", $request->date_from);
}
@@ -218,11 +177,9 @@ class UserController extends Controller
$query->whereDate("began_at", "<=", $request->date_to);
}
// Flexible sorting
$sortColumn = $request->get("sort_by", "began_at");
$sortDirection = $request->get("sort_direction", "desc");
// Whitelist sortable columns for security
$allowedColumns = [
"began_at",
"ended_at",
@@ -251,10 +208,6 @@ class UserController extends Controller
return response()->json($games);
}
/**
* GET /api/users/{user}/matches
* Histórico de Matches (Apostas / Marcas)
*/
public function getMatches(Request $request, User $user)
{
$this->authorize("view", $user);
@@ -276,7 +229,6 @@ class UserController extends Controller
$query->where("status", $request->status);
}
// Date filtering
if ($request->has("date_from")) {
$query->whereDate("began_at", ">=", $request->date_from);
}
@@ -285,11 +237,9 @@ class UserController extends Controller
$query->whereDate("began_at", "<=", $request->date_to);
}
// Flexible sorting
$sortColumn = $request->get("sort_by", "began_at");
$sortDirection = $request->get("sort_direction", "desc");
// Whitelist sortable columns for security
$allowedColumns = ["began_at", "ended_at", "stake", "total_time"];
if (in_array($sortColumn, $allowedColumns)) {
$query->orderBy($sortColumn, $sortDirection);
@@ -308,7 +258,7 @@ class UserController extends Controller
) {
$match->outcome = "loss";
} else {
$match->outcome = "interrupted"; // Matches geralmente não empatam (alguém chega a 4 marcas)
$match->outcome = "interrupted";
}
return $match;
});
@@ -323,7 +273,6 @@ class UserController extends Controller
$user->blocked = true;
$user->save();
// Revoke all active tokens for immediate effect
$user->tokens()->delete();
return response()->json(["message" => "User blocked successfully"]);
@@ -7,31 +7,18 @@ use Illuminate\Support\Facades\Auth;
class StoreGameRequest extends FormRequest
{
/**
* Determine if the user is authorized to make this request.
*/
public function authorize(): bool
{
// Só utilizadores autenticados podem criar jogos
return Auth::check();
}
/**
* Get the validation rules that apply to the request.
*
* @return array<string, \Illuminate\Contracts\Validation\ValidationRule|array<mixed>|string>
*/
public function rules(): array
{
return [
// Agora validamos diretamente '3' ou '9' para bater certo com a BD
'type' => 'required|in:3,9',
];
}
/**
* Mensagens personalizadas (Opcional)
*/
public function messages(): array
{
return [
+2 -22
View File
@@ -7,17 +7,11 @@ use App\Models\User;
class GamePolicy
{
/**
* Determine whether the user can view any models.
*/
public function viewAny(User $user): bool
{
return true;
}
/**2
* Determine whether the user can view the model.
*/
public function view(User $user, Game $game): bool
{
if ($user->type === "A") {
@@ -38,9 +32,6 @@ class GamePolicy
return false;
}
/**
* Determine whether the user can create models.
*/
public function create(User $user): bool
{
if ($user->type === "A") {
@@ -86,9 +77,7 @@ class GamePolicy
return true;
}
/**
* Determine whether the user can update the model.
*/
public function update(User $user, Game $game): bool
{
if ($user->type === "A") {
@@ -105,26 +94,17 @@ class GamePolicy
return true;
}
/**
* Determine whether the user can delete the model.
*/
public function delete(User $user, Game $game): bool
{
// Only admins can delete games
return $user->type === "A";
}
/**
* Determine whether the user can restore the model.
*/
public function restore(User $user, Game $game): bool
{
return false;
}
/**
* Determine whether the user can permanently delete the model.
*/
public function forceDelete(User $user, Game $game): bool
{
return false;
-1
View File
@@ -17,6 +17,5 @@ return Application::configure(basePath: dirname(__DIR__))
]);
})
->withExceptions(function (Exceptions $exceptions): void {
//
})
->create();
-5
View File
@@ -64,11 +64,6 @@ return [
'driver' => 'eloquent',
'model' => env('AUTH_MODEL', App\Models\User::class),
],
// 'users' => [
// 'driver' => 'database',
// 'table' => 'users',
// ],
],
/*
-1
View File
@@ -61,7 +61,6 @@ return [
env('MEMCACHED_PASSWORD'),
],
'options' => [
// Memcached::OPT_CONNECT_TIMEOUT => 2000,
],
'servers' => [
[
+1 -5
View File
@@ -11,14 +11,12 @@ use App\Http\Controllers\TransactionController;
use Illuminate\Support\Facades\Route;
Route::prefix('v1')->group(function () {
// Public Routes
Route::post('/login', [AuthController::class, 'login']);
Route::post('/register', [AuthController::class, 'register']);
Route::get('/statistics/public', [StatisticsController::class, 'getPublicStats']);
Route::get('/leaderboard', [StatisticsController::class, 'getLeaderboard']);
// Authenticated Routes
Route::middleware(['auth:sanctum', 'throttle:60,1'])->group(function () {
Route::post('/logout', [AuthController::class, 'logout']);
Route::post('/coin-purchases', [CoinPurchaseController::class, 'store']);
@@ -37,7 +35,6 @@ Route::prefix('v1')->group(function () {
Route::get('/transactions', [UserController::class, 'getMyTransactions']);
});
// User Resources
Route::prefix('/users')->group(function () {
Route::get('/{user}', [UserController::class, 'show']);
Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
@@ -61,12 +58,11 @@ Route::prefix('v1')->group(function () {
Route::post('host', [MatchController::class, 'host']);
Route::get('open', [MatchController::class, 'open']);
Route::post('/{match}/join', [MatchController::class, 'join']);
Route::post('/{match}/start', [MatchController::class, 'start']); // Changed to /start to be explicit
Route::post('/{match}/start', [MatchController::class, 'start']);
Route::delete('/{match}', [MatchController::class, 'destroy']);
Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
});
// Admin Routes
Route::middleware('user.type:A')
->prefix('admin')
->group(function () {
-2
View File
@@ -42,8 +42,6 @@ const logout = () => {
onMounted(async () => {
await authStore.restoreSession()
// REMOVED - The WebSocket for multiplayer is handled separately in the WebSocketStore
// socketStore.handleConnection()
})
</script>
+1 -3
View File
@@ -88,7 +88,6 @@ const props = defineProps({
const deckPulse = ref(false)
const trumpReveal = ref(false)
// Pulse animation when cards remaining changes
watch(
() => props.cardsRemaining,
() => {
@@ -99,7 +98,6 @@ watch(
},
)
// Trump reveal animation
watch(
() => props.revealTrump,
(newValue) => {
@@ -107,7 +105,7 @@ watch(
trumpReveal.value = true
setTimeout(() => {
trumpReveal.value = false
}, 3000) // Show for 3 seconds
}, 3000)
}
},
)
@@ -54,18 +54,14 @@ const isAnimating = ref(false)
const currentPosition = ref({ x: 0, y: 0 })
onMounted(() => {
// Start at the deck position
currentPosition.value = { ...props.startPosition }
isVisible.value = true
// Wait for delay, then start animation
setTimeout(() => {
// Force a reflow to ensure starting position is set
requestAnimationFrame(() => {
isAnimating.value = true
currentPosition.value = { ...props.endPosition }
// After animation completes, emit event and hide
setTimeout(() => {
emit('complete')
isVisible.value = false
@@ -61,7 +61,6 @@ const props = defineProps({
cardsRemaining: { type: Number, default: 0 },
deckIsEmpty: { type: Boolean, default: false },
maxCards: { type: Number, default: 3 },
// REMOVIDO: playableCardIndices (já não precisamos dele)
playerScore: { type: Number, default: 0 },
opponentScore: { type: Number, default: 0 },
playerName: { type: String, default: 'You' },
@@ -218,21 +218,18 @@ const showConfetti = ref(false)
const displayPlayerScore = ref(0)
const displayOpponentScore = ref(0)
// Computed title based on winner
const title = computed(() => {
if (props.winner === 'player') return 'Victory!'
if (props.winner === 'opponent') return 'Defeat'
return 'Draw!'
})
// Computed subtitle
const subtitle = computed(() => {
if (props.winner === 'player') return 'Congratulations! You won the game!'
if (props.winner === 'opponent') return 'Better luck next time!'
return 'The game ended in a draw'
})
// Animate score count-up
const animateScore = (fromValue, toValue, callback) => {
const duration = 1000
const steps = 30
@@ -255,19 +252,16 @@ const animateScore = (fromValue, toValue, callback) => {
}, stepDuration)
}
// Watch for visibility and trigger animations
watch(
() => props.isVisible,
(newValue) => {
if (newValue) {
// Start confetti if player wins
if (props.winner === 'player') {
setTimeout(() => {
showConfetti.value = true
}, 300)
}
// Animate scores counting up
setTimeout(() => {
animateScore(0, props.playerScore, (value) => {
displayPlayerScore.value = value
@@ -99,10 +99,9 @@ const turnChanged = ref(false)
const displayPlayerScore = ref(props.playerScore)
const displayOpponentScore = ref(props.opponentScore)
// Animate score count-up
const animateScore = (fromValue, toValue, callback) => {
const duration = 500 // Total animation duration in ms
const steps = 20 // Number of increments
const duration = 500
const steps = 20
const stepDuration = duration / steps
const increment = (toValue - fromValue) / steps
@@ -122,7 +121,6 @@ const animateScore = (fromValue, toValue, callback) => {
}, stepDuration)
}
// Watch for player score changes and trigger count-up animation
watch(
() => props.playerScore,
(newScore, oldScore) => {
@@ -143,7 +141,6 @@ watch(
{ immediate: true },
)
// Watch for opponent score changes and trigger count-up animation
watch(
() => props.opponentScore,
(newScore, oldScore) => {
@@ -164,7 +161,6 @@ watch(
{ immediate: true },
)
// Watch for turn changes and trigger pulse animation
watch(
() => props.currentTurn,
() => {
-1
View File
@@ -13,7 +13,6 @@ console.log('[main.js] ws connection', wsConnection)
const app = createApp(App)
//app.provide('socket', io(wsConnection))
app.provide('serverBaseURL', `http://${apiDomain}`)
app.provide('apiBaseURL', `http://${apiDomain}/api/v1`)
+5 -6
View File
@@ -812,7 +812,7 @@ const stats = ref({})
const users = ref([])
const transactions = ref([])
const games = ref([])
const matches = ref([]) // NEW
const matches = ref([])
const isLoading = ref(false)
const loadMoreTrigger = ref(null)
@@ -822,7 +822,7 @@ const pagination = reactive({
users: { page: 1, lastPage: 1 },
transactions: { page: 1, lastPage: 1 },
games: { page: 1, lastPage: 1 },
matches: { page: 1, lastPage: 1 }, // NEW
matches: { page: 1, lastPage: 1 },
})
const filters = reactive({
@@ -832,7 +832,6 @@ const filters = reactive({
sort_coins: null,
game_sort_direction: 'desc',
game_type: null,
// Match filters
match_type: null,
match_outcome: null,
match_date_from: '',
@@ -852,7 +851,7 @@ const tabs = [
{ id: 'users', name: 'User Management' },
{ id: 'transactions', name: 'Transactions' },
{ id: 'games', name: 'Games History' },
{ id: 'matches', name: 'Matches History' }, // NEW
{ id: 'matches', name: 'Matches History' },
]
const chartData = computed(() => {
@@ -1028,10 +1027,10 @@ const handleSort = async (column) => {
filters.match_type =
filters.match_type === null ? '9' : filters.match_type === '9' ? '3' : null
} else if (column === 'date') {
filters.pot = null // Reset pot sort when sorting by date
filters.pot = null
filters.match_sort_direction = filters.match_sort_direction === 'desc' ? 'asc' : 'desc'
} else if (column === 'pot') {
filters.match_sort_direction = null // Reset date sort when sorting by pot
filters.match_sort_direction = null
if (filters.pot === null) filters.pot = 'desc'
else if (filters.pot === 'desc') filters.pot = 'asc'
else filters.pot = 'desc'
+170 -118
View File
@@ -1,28 +1,44 @@
<template>
<div class="relative min-h-screen overflow-hidden bg-green-900">
<div v-if="shouldShowBoard && !gameOver" class="absolute top-4 right-4 z-50">
<button @click="handleSurrender"
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2">
<button
@click="handleSurrender"
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
>
<span>🏳</span> Surrender
</button>
</div>
<div v-if="!wsStore.connected && hasConnectedOnce"
class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl">
<div
v-if="!wsStore.connected && hasConnectedOnce"
class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl"
>
<div class="w-3 h-3 rounded-full bg-red-500 animate-pulse"></div>
<span class="text-white text-sm">Reconnecting...</span>
</div>
<div v-if="shouldShowBoard && !gameOver && isMyTurn" class="absolute top-4 left-1/2 -translate-x-1/2 z-50">
<div class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'">
<div
v-if="shouldShowBoard && !gameOver && isMyTurn"
class="absolute top-4 left-1/2 -translate-x-1/2 z-50"
>
<div
class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'"
>
<div class="flex items-center gap-3">
<svg class="w-6 h-6" :class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'" viewBox="0 0 24 24"
fill="none" stroke="currentColor">
<svg
class="w-6 h-6"
:class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
>
<circle cx="12" cy="12" r="10" stroke-width="2" />
<polyline points="12 6 12 12 16 14" stroke-width="2" />
</svg>
<span :class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']">
<span
:class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']"
>
{{ timeLeft }}
</span>
</div>
@@ -30,41 +46,67 @@
</div>
<div v-if="shouldShowBoard">
<GameBoard :trump-card="trumpCard" :cards-remaining="deckCount + (trumpCard ? 1 : 0)" :player-hand="visibleHand"
:opponent-hand="opponentHand" :player-score="playerScore" :opponent-score="opponentScore"
:player-name="myDisplayName" :opponent-name="opponentDisplayName" :current-turn="currentTurnLabel"
:current-trick="displayedTrick" :is-my-turn="isMyTurn" @play-card="handlePlayCard" />
<GameBoard
:trump-card="trumpCard"
:cards-remaining="deckCount + (trumpCard ? 1 : 0)"
:player-hand="visibleHand"
:opponent-hand="opponentHand"
:player-score="playerScore"
:opponent-score="opponentScore"
:player-name="myDisplayName"
:opponent-name="opponentDisplayName"
:current-turn="currentTurnLabel"
:current-trick="displayedTrick"
:is-my-turn="isMyTurn"
@play-card="handlePlayCard"
/>
</div>
<div v-else-if="!gameOver" class="flex h-screen items-center justify-center bg-green-900 text-white">
<div class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm">
<div
v-else-if="!gameOver"
class="flex h-screen items-center justify-center bg-green-900 text-white"
>
<div
class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm"
>
<div class="relative mx-auto mb-6 h-16 w-16">
<div class="absolute inset-0 rounded-full border-4 border-green-600"></div>
<div
class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin">
</div>
class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin"
></div>
</div>
<h2 class="text-2xl font-bold mb-2">
Waiting for Opponent...
</h2>
<h2 class="text-2xl font-bold mb-2">Waiting for Opponent...</h2>
<p class="text-green-100 mb-8 max-w-sm">
Share the game code or wait for a player to join your lobby.
</p>
<div class="bg-black/20 p-3 rounded mb-6 font-mono text-sm border border-white/10 text-green-100">
<div
class="bg-black/20 p-3 rounded mb-6 font-mono text-sm border border-white/10 text-green-100"
>
Match ID: <span class="font-bold text-white">{{ matchState.id }}</span>
</div>
<button @click="handleCloseModal"
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20">
<button
@click="handleCloseModal"
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20"
>
Cancel & Return Home
</button>
</div>
</div>
<GameOver :is-visible="gameOver" :winner="winnerResult" :player-score="playerScore" :opponent-score="opponentScore"
:player-name="myDisplayName" :opponent-name="opponentDisplayName" :stats="{ playerTricks: 0, opponentTricks: 0 }"
:is-logging-out="false" @play-again="handleCloseModal" @close="handleCloseModal" />
<GameOver
:is-visible="gameOver"
:winner="winnerResult"
:player-score="playerScore"
:opponent-score="opponentScore"
:player-name="myDisplayName"
:opponent-name="opponentDisplayName"
:stats="{ playerTricks: 0, opponentTricks: 0 }"
:is-logging-out="false"
@play-again="handleCloseModal"
@close="handleCloseModal"
/>
</div>
</template>
@@ -94,29 +136,26 @@ const timeLeft = ref(20)
const timerInterval = ref(null)
const hasConnectedOnce = ref(false)
// --- STATE ---
const matchState = computed(() => wsStore.gameState || { id: gameId.value })
const gameMetadata = ref({
p1_id: null,
p1_name: 'Player 1',
p2_id: null,
p2_name: 'Opponent'
p2_name: 'Opponent',
})
const displayedTrick = ref({ playerCard: null, opponentCard: null })
const trickClearTimer = ref(null)
// --- COMPUTED ---
const myUserId = computed(() => authStore.currentUser?.id)
const shouldShowBoard = computed(() => {
const s = wsStore.gameState;
const s = wsStore.gameState
if (s && s.player2 && s.player2.id > 1) {
return true;
return true
}
return false;
return false
})
const amIHost = computed(() => {
@@ -127,8 +166,12 @@ const amIHost = computed(() => {
return String(p1Id) === String(myUserId.value)
})
const myDisplayName = computed(() => amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name)
const opponentDisplayName = computed(() => amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name)
const myDisplayName = computed(() =>
amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name,
)
const opponentDisplayName = computed(() =>
amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name,
)
const mappedTrick = computed(() => {
const table = wsStore.gameState?.table
@@ -157,24 +200,32 @@ const opponentHand = computed(() => {
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
})
// --- WATCHERS ---
watch(() => wsStore.connected, (isConnected) => {
watch(
() => wsStore.connected,
(isConnected) => {
if (isConnected) {
hasConnectedOnce.value = true
wsStore.joinGame(gameId.value)
}
}, { immediate: true })
},
{ immediate: true },
)
watch(() => wsStore.gameState, async (newState, oldState) => {
const oldP2 = oldState?.player2?.id;
const newP2 = newState?.player2?.id;
watch(
() => wsStore.gameState,
async (newState, oldState) => {
const oldP2 = oldState?.player2?.id
const newP2 = newState?.player2?.id
if (newP2 && newP2 > 1 && newP2 !== oldP2) {
await fetchGameMetadata();
await fetchGameMetadata()
}
}, { deep: true })
},
{ deep: true },
)
watch(mappedTrick, (newVal) => {
watch(
mappedTrick,
(newVal) => {
if (newVal.playerCard || newVal.opponentCard) {
if (trickClearTimer.value) clearTimeout(trickClearTimer.value)
displayedTrick.value = { ...newVal }
@@ -188,23 +239,24 @@ watch(mappedTrick, (newVal) => {
displayedTrick.value = { playerCard: null, opponentCard: null }
}
}
}, { deep: true })
},
{ deep: true },
)
// --- FIX: TIMER GHOSTING ---
const startTimer = () => {
if (timerInterval.value) clearInterval(timerInterval.value)
if (!shouldShowBoard.value && wsStore.gameState?.status !== 'playing') {
timeLeft.value = 20;
return;
timeLeft.value = 20
return
}
// FORCE RESET to avoid showing old time for 1 frame
timeLeft.value = 20;
timeLeft.value = 20
const startAt = wsStore.gameState?.turnStartedAt ? new Date(wsStore.gameState.turnStartedAt).getTime() : Date.now()
const startAt = wsStore.gameState?.turnStartedAt
? new Date(wsStore.gameState.turnStartedAt).getTime()
: Date.now()
// Define update function
const update = () => {
const now = Date.now()
const elapsed = Math.floor((now - startAt) / 1000)
@@ -212,16 +264,18 @@ const startTimer = () => {
if (timeLeft.value <= 0) clearInterval(timerInterval.value)
}
// EXECUTE IMMEDIATELY
update();
update()
// Then set interval
timerInterval.value = setInterval(update, 1000)
}
watch(() => wsStore.gameState?.currentTurn, (newTurn) => {
watch(
() => wsStore.gameState?.currentTurn,
(newTurn) => {
if (newTurn) startTimer()
}, { immediate: true })
},
{ immediate: true },
)
const animateDeal = async (cards) => {
if (isDealing.value) return
@@ -229,21 +283,23 @@ const animateDeal = async (cards) => {
visibleHand.value = []
for (const card of cards) {
visibleHand.value.push(card)
await new Promise(r => setTimeout(r, 150))
await new Promise((r) => setTimeout(r, 150))
}
isDealing.value = false
}
watch(serverHand, (newHand) => {
watch(
serverHand,
(newHand) => {
if (visibleHand.value.length === 0 && newHand.length > 0 && !hasInitialDealHappened.value) {
animateDeal(newHand)
hasInitialDealHappened.value = true
} else if (!isDealing.value) {
visibleHand.value = [...newHand]
}
}, { deep: true })
// --- METHODS ---
},
{ deep: true },
)
const fetchGameMetadata = async () => {
try {
@@ -253,27 +309,26 @@ const fetchGameMetadata = async () => {
p1_id: game.player1_user_id,
p1_name: game.player1?.nickname || 'Host',
p2_id: game.player2_user_id,
p2_name: game.player2?.nickname || 'Opponent'
p2_name: game.player2?.nickname || 'Opponent',
}
} catch (e) {
console.error("Failed to load metadata", e)
console.error('Failed to load metadata', e)
}
}
const handlePlayCard = (card) => {
if (!isMyTurn.value || gameOver.value) return
visibleHand.value = visibleHand.value.filter(c => c.id !== card.id)
visibleHand.value = visibleHand.value.filter((c) => c.id !== card.id)
wsStore.playCard(gameId.value, card.id)
}
const handleBeforeUnload = (event) => {
if (shouldShowBoard.value && !gameOver.value) {
event.preventDefault();
event.returnValue = '';
event.preventDefault()
event.returnValue = ''
}
}
};
// --- FIX: SURRENDER LOGIC ---
const handleSurrender = () => {
if (confirm('Are you sure you want to surrender? You will lose.')) {
wsStore.surrender(gameId.value)
@@ -281,93 +336,90 @@ const handleSurrender = () => {
}
const handleCloseModal = async () => {
// 1. If game is still in Lobby (Pending) and I am the Host, DELETE it.
if (!shouldShowBoard.value && amIHost.value && !gameOver.value) {
try {
// This calls Route::delete('/{game}', ...) in your api.php
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`);
console.log("Lobby cancelled and deleted.");
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`)
console.log('Lobby cancelled and deleted.')
} catch (e) {
console.error("Failed to delete pending game:", e);
console.error('Failed to delete pending game:', e)
}
}
// 2. Notify server of voluntary exit (to skip the 10s reconnect timer)
if (wsStore.socket) {
wsStore.socket.emit('notify_disconnect');
wsStore.socket.emit('notify_disconnect')
}
// 3. Disconnect and go home
wsStore.disconnect();
router.push({ name: 'home' });
wsStore.disconnect()
router.push({ name: 'home' })
}
// --- LIFECYCLE ---
onBeforeRouteLeave(async (to, from, next) => {
// CASE A: Game is Pending (Waiting Room)
if (!shouldShowBoard.value && !gameOver.value) {
if (amIHost.value) {
// Ask for confirmation to close the lobby
const confirmClose = window.confirm("This will cancel the lobby. Are you sure?");
const confirmClose = window.confirm('This will cancel the lobby. Are you sure?')
if (confirmClose) {
try {
// Delete the game from DB so it doesn't get stuck as "Pending"
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`);
} catch (e) { console.error(e) }
if (wsStore.socket) wsStore.socket.emit('notify_disconnect');
wsStore.disconnect();
next();
} else {
next(false); // Stay on page
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`)
} catch (e) {
console.error(e)
}
return;
if (wsStore.socket) wsStore.socket.emit('notify_disconnect')
wsStore.disconnect()
next()
} else {
// If I am NOT host (just a guest waiting), just leave
if (wsStore.socket) wsStore.socket.emit('notify_disconnect');
wsStore.disconnect();
next();
return;
next(false)
}
return
} else {
if (wsStore.socket) wsStore.socket.emit('notify_disconnect')
wsStore.disconnect()
next()
return
}
}
// CASE B: Game is Over (Standard exit)
if (gameOver.value) {
next();
return;
next()
return
}
// CASE C: Game is Active/Playing (The Surrender Logic we built before)
const answer = window.confirm(
"If you leave, you will be register has 'losing' or 'surrendered', Are you sure you want to leave?"
);
"If you leave, you will be register has 'losing' or 'surrendered', Are you sure you want to leave?",
)
if (answer) {
// ... (Your existing surrender logic) ...
try { await wsStore.surrender(gameId.value); } catch (e) { }
try {
await wsStore.surrender(gameId.value)
} catch (e) {}
if (wsStore.socket) {
wsStore.socket.emit('notify_disconnect', () => {
wsStore.disconnect();
next();
});
setTimeout(() => { if (wsStore.connected) { wsStore.disconnect(); next(); } }, 500);
return;
wsStore.disconnect()
next()
})
setTimeout(() => {
if (wsStore.connected) {
wsStore.disconnect()
next()
}
wsStore.disconnect();
next();
}, 500)
return
}
wsStore.disconnect()
next()
} else {
next(false);
next(false)
}
});
})
onMounted(async () => {
await fetchGameMetadata()
wsStore.connect()
wsStore.onTrickEnd((result) => {
const winnerName = result.winnerId == authStore.currentUser?.id ? "You" : "Opponent"
const winnerName = result.winnerId == authStore.currentUser?.id ? 'You' : 'Opponent'
toast.success(`${winnerName} won the trick!`, { position: 'top-center', duration: 1500 })
})
@@ -1,35 +1,52 @@
<template>
<div class="relative min-h-screen overflow-hidden">
<div v-if="store.isGameRunning" class="absolute top-4 right-4 z-50">
<button @click="handleSurrender"
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2">
<button
@click="handleSurrender"
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
>
<span>🏳</span> Surrender
</button>
</div>
<div v-if="store.isGameRunning">
<GameBoard :trump-card="store.trumpCard" :cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
:player-hand="store.playerHand" :opponent-hand="store.opponentHand" :player-score="store.playerScore"
:opponent-score="store.opponentScore" :current-turn="'player'" :is-my-turn="true" :current-trick="store.table"
:player-name="'You'" :opponent-name="'CPU'" @play-card="handlePlayCard" />
<GameBoard
:trump-card="store.trumpCard"
:cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
:player-hand="store.playerHand"
:opponent-hand="store.opponentHand"
:player-score="store.playerScore"
:opponent-score="store.opponentScore"
:current-turn="'player'"
:is-my-turn="true"
:current-trick="store.table"
:player-name="'You'"
:opponent-name="'CPU'"
@play-card="handlePlayCard"
/>
</div>
<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
<div class="animate-pulse text-xl">Preparing game...</div>
</div>
<GameOver :is-visible="store.isGameOver" :winner="store.winner || 'draw'" :player-score="store.playerScore"
<GameOver
:is-visible="store.isGameOver"
:winner="store.winner || 'draw'"
:player-score="store.playerScore"
:opponent-score="store.opponentScore"
:stats="{ playerTricks: store.playerTricks, opponentTricks: store.opponentTricks }"
:is-logging-out="store.isLoggingOut" @play-again="handlePlayAgain" @close="handleCloseModal" />
:is-logging-out="store.isLoggingOut"
@play-again="handlePlayAgain"
@close="handleCloseModal"
/>
</div>
</template>
<script setup>
import { onMounted, onUnmounted, onBeforeMount, watch } from 'vue'
import { useRouter, onBeforeRouteLeave } from 'vue-router'
import { toast } from 'vue-sonner' // Import Toast for feedback
import { toast } from 'vue-sonner'
import { useBiscaStore } from '@/stores/bisca'
import { useAuthStore } from '@/stores/auth'
import GameBoard from '@/components/game/GameBoard.vue'
@@ -46,10 +63,13 @@ const store = useBiscaStore()
const router = useRouter()
const authStore = useAuthStore()
// DEBUG: Watch the store state
watch(() => store.playerHand, (newHand) => {
watch(
() => store.playerHand,
(newHand) => {
console.log('Player hand updated:', newHand)
}, { deep: true })
},
{ deep: true },
)
onBeforeMount(() => {
store.isGameOver = false
@@ -59,12 +79,11 @@ onMounted(() => {
store.startGame(props.gameType)
window.addEventListener('beforeunload', handleBrowserUnload)
// DEBUG: Log initial state
setTimeout(() => {
console.log('Game state after init:', {
playerHand: store.playerHand,
currentTurn: store.currentTurn,
isGameRunning: store.isGameRunning
isGameRunning: store.isGameRunning,
})
}, 500)
})
+3 -8
View File
@@ -1183,22 +1183,17 @@ const fetchData = async () => {
if (game.is_draw) outcome = 'draw'
else if (game.winner_user_id === authStore.currentUser.id) outcome = 'win'
// LÓGICA CORRIGIDA PARA COINS
// A API devolve 'stake' (o valor que cada um apostou)
let stakeAmount = 0
if (game.stake) {
stakeAmount = parseFloat(game.stake)
}
// Se Ganhou: O lucro é o valor da stake (ex: apostou 10, recebeu 20, lucro +10)
// Se Perdeu: O prejuízo é o valor da stake (ex: -10)
// Se Empate: Normalmente devolve-se a aposta, por isso é 0 (ou ajusta conforme a tua regra)
let displayAmount = 0
if (outcome === 'win') {
displayAmount = stakeAmount // Ganhou a aposta do outro
displayAmount = stakeAmount
} else if (outcome === 'loss') {
displayAmount = stakeAmount // Perdeu a sua aposta (o sinal negativo é adicionado no HTML)
displayAmount = stakeAmount
}
return {
@@ -1206,7 +1201,7 @@ const fetchData = async () => {
variant: `Type ${game.type}`,
outcome: outcome,
opponent: opponent?.nickname || 'Unknown Player',
amount: displayAmount, // Valor corrigido
amount: displayAmount,
duration: `${Math.floor(game.total_time / 60)}m ${game.total_time % 60}s`,
began_at: game.began_at,
details: {
-2
View File
@@ -76,7 +76,6 @@ export const useAPIStore = defineStore('api', () => {
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
}
// --- ADICIONADO: Função que faltava ---
const getCurrentUserGames = (params = {}) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
@@ -91,7 +90,6 @@ export const useAPIStore = defineStore('api', () => {
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/games?${queryParams}`)
}
// --------------------------------------
const getCurrentUserMatches = (params = {}) => {
const queryParams = new URLSearchParams({
+7 -7
View File
@@ -3,13 +3,14 @@ import { ref, computed } from 'vue'
import { useAPIStore } from './api'
export const useAuthStore = defineStore('auth', () => {
const DEFAULT_TIMEOUT = 30 * 60 * 1000
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
const currentUser = ref(undefined)
const token = ref(localStorage.getItem('token') || null)
const tokenExpiry = ref(localStorage.getItem('tokenExpiry') ? parseInt(localStorage.getItem('tokenExpiry')) : null)
const tokenExpiry = ref(
localStorage.getItem('tokenExpiry') ? parseInt(localStorage.getItem('tokenExpiry')) : null,
)
const rememberMe = ref(false)
const isLoggedIn = computed(() => {
@@ -25,9 +26,9 @@ export const useAuthStore = defineStore('auth', () => {
})
const isTokenAlmostExpired = () => {
if (!tokenExpiry.value) return false;
return Date.now() > (tokenExpiry.value - 60 * 1000);
};
if (!tokenExpiry.value) return false
return Date.now() > tokenExpiry.value - 60 * 1000
}
const resetTokenExpiry = () => {
const timeout = rememberMe.value ? REMEMBER_ME_TIMEOUT : DEFAULT_TIMEOUT
@@ -106,7 +107,6 @@ export const useAuthStore = defineStore('auth', () => {
currentUser.value = userResp.data
localStorage.setItem('currentUser', JSON.stringify(userResp.data))
} catch (apiError) {
// API call failed, likely token is invalid
logout()
return false
}
@@ -117,7 +117,7 @@ export const useAuthStore = defineStore('auth', () => {
}
const updateCurrentUserCoins = (coins) => {
if (!currentUser.value) return;
if (!currentUser.value) return
currentUser.value.coins_balance = coins
}
-1
View File
@@ -273,7 +273,6 @@ export const useBiscaStore = defineStore('bisca', () => {
playerScore.value = 0
winner.value = 'opponent'
// Parar o jogo imediatamente
isGameRunning.value = false
isGameOver.value = true
}
+1 -1
View File
@@ -122,7 +122,7 @@ export const useSocketStore = defineStore('websocket', () => {
disconnect,
joinGame,
playCard,
surrender, // Exported
surrender,
onTrickEnd,
onGameOver
}
-5
View File
@@ -4,7 +4,6 @@ import axios from "axios";
const API_URL = "http://localhost:8000/api/v1";
class BiscaMatch {
// FIX: Added autoPlayCallback parameter
constructor(apiData, emitStateCallback, token, autoPlayCallback) {
this.id = apiData.id;
this.emitStateCallback = emitStateCallback;
@@ -92,7 +91,6 @@ class BiscaMatch {
this.currentGame.init();
// FIX: Start Timer & Connect Callback
this.currentGame.startTurnTimer((uid, cid) => {
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
});
@@ -105,12 +103,10 @@ class BiscaMatch {
}
}
// --- FIX: Close DB Game row on surrender ---
async abortCurrentGame(loserId) {
if (this.currentGame && this.currentGame.dbId) {
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
try {
// Determine winner for the DB record based on who DIDN'T lose
const winnerId = loserId == this.player1Id ? this.player2Id : this.player1Id;
const payload = {
@@ -208,7 +204,6 @@ class BiscaMatch {
const result = this.currentGame.playCard(userId, cardId);
// FIX: Restart timer if game continues
if (result && (result.action === 'next_turn' || result.action === 'trick_resolved')) {
this.currentGame.startTurnTimer((uid, cid) => {
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
+2 -2
View File
@@ -1,7 +1,7 @@
import { addUser, removeUser } from "../state/connection.js";
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
const HEARTBEAT_INTERVAL = 30000;
const HEARTBEAT_TIMEOUT = 10000;
export const handleConnectionEvents = (io, socket) => {
let heartbeatInterval;
-5
View File
@@ -4,13 +4,11 @@ import { getUser } from "../state/connection.js";
const API_URL = "http://localhost:8000/api/v1";
// --- HELPER: Card Strength for Auto-Play ---
const getStrength = (rank) => {
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
return strengthMap[rank] || 0;
};
// --- HELPER: Draw Card Logic ---
const drawCard = (game, playerId) => {
const player = game.players[playerId];
if (!player) return;
@@ -24,7 +22,6 @@ const drawCard = (game, playerId) => {
}
};
// --- HELPER: Sanitize Data ---
const sanitizeState = (state, game) => {
if (!state) return null;
const p1 = game.player1 || state.player1 || {};
@@ -90,7 +87,6 @@ async function saveGameResult(gameId, result, token) {
}
}
// --- SHARED END GAME LOGIC ---
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
const result = {
action: "game_ended",
@@ -267,7 +263,6 @@ export default (io, socket) => {
if (user) handleGameMove(io, gameId, user.id, cardId);
});
// --- NEW: SURRENDER HANDLER ---
socket.on("surrender", ({ gameId }) => {
const user = getUser(socket.id);
const game = getGame(gameId);
-4
View File
@@ -34,7 +34,6 @@ export default (io, socket) => {
}
};
// --- FIX: Timer Callback ---
const handleAutoPlay = (matchId) => (userId, cardId) => {
const match = getMatch(matchId);
if (!match || match.status !== "Playing") return;
@@ -66,7 +65,6 @@ export default (io, socket) => {
});
const matchData = res.data.data || res.data;
// Pass handleAutoPlay to constructor
match = new BiscaMatch(
matchData,
createMatchEmitter(matchId),
@@ -126,7 +124,6 @@ export default (io, socket) => {
if(!match || match.status !== "Playing") return;
const userId = socket.user.id;
// FIX: Abort current game to remove ghost
await match.abortCurrentGame(userId);
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
@@ -144,7 +141,6 @@ export default (io, socket) => {
if (userId === match.player1Id || userId === match.player2Id) {
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
// FIX: Abort current game
await match.abortCurrentGame(userId);
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;