Version 1.0 #102

Merged
FernandoJVideira merged 163 commits from develop into master 2026-01-03 14:49:00 +00:00
16 changed files with 2813 additions and 1197 deletions
Showing only changes of commit 7e6766c726 - Show all commits
+87 -7
View File
@@ -17,6 +17,7 @@ class GameController extends Controller
$user = Auth::user();
$query = Game::query()->with(["winner", "player1", "player2"]);
// Se não for Admin, mostra apenas os jogos do utilizador
if ($user->type !== 'A') {
$query->where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id)
@@ -49,12 +50,69 @@ class GameController extends Controller
return response()->json($query->paginate(15));
}
// --- MÉTODOS ADICIONADOS ---
// Host a new multiplayer Game
public function host(Request $request)
{
$request->validate([
'type' => 'required|in:3,9'
]);
$user = $request->user();
// Check for active game
$activeGame = Game::where(function ($q) use ($user) {
$q->where("player1_user_id", $user->id)
->orWhere("player2_user_id", $user->id);
})
->whereIn("status", ["Pending", "Playing"])
->exists();
if ($activeGame) {
return response()->json(["message" => "You already have an active game."], 400);
}
$game = Game::create([
'type' => $request->type,
'status' => 'Pending',
'player1_user_id' => $user->id,
'player2_user_id' => self::GHOST_ID, // Ghost ID = 1 (Waiting for player)
'began_at' => now(),
'player1_points' => 0,
'player2_points' => 0,
]);
return response()->json($game, 201);
}
// List open games (Available to join)
public function open(Request $request)
{
$type = $request->query('type', '9');
$GHOST_ID = 1;
$games = Game::where('status', 'Pending')
->where('player2_user_id', $GHOST_ID) // Games waiting for P2
->where('type', $type)
->with('player1')
->orderBy('began_at', 'asc')
->paginate(10);
return response()->json($games);
}
// ---------------------------
public function store(Request $request)
{
$this->authorize('create', Game::class);
$validated = $request->validate([
"type" => "required|in:3,9",
"player2_user_id" => "nullable|integer|exists:users,id",
"match_id" => "nullable|integer|exists:matches,id",
"status" => "nullable|in:Pending,Playing",
"began_at" => "nullable|date"
]);
$user = Auth::user();
@@ -70,21 +128,31 @@ class GameController extends Controller
return response()->json(["message" => "You already have an active game."], 400);
}
$player2Id = $request->input('player2_user_id', self::GHOST_ID);
$initialStatus = $request->input('status', 'Pending');
// If specific player 2 is provided, auto-start game
if ($player2Id !== self::GHOST_ID && !$request->has('status')) {
$initialStatus = 'Playing';
}
$game = Game::create([
"type" => $validated["type"],
"status" => "Pending",
"status" => $initialStatus,
"player1_user_id" => $user->id,
"player2_user_id" => self::GHOST_ID,
"winner_user_id" => self::GHOST_ID,
"loser_user_id" => self::GHOST_ID,
"began_at" => now(),
"player2_user_id" => $player2Id,
"winner_user_id" => null,
"loser_user_id" => null,
"match_id" => $request->input('match_id', null),
"began_at" => $request->input('began_at', now()),
"player1_points" => 0,
"player2_points" => 0,
"custom" => null,
]);
return response()->json([
"message" => "Multiplayer game room created",
"message" => "Game created",
"game" => $game,
], 201);
}
@@ -92,7 +160,7 @@ class GameController extends Controller
public function join(Request $request, Game $game)
{
// Prevent joining if already full or started
if ($game->status !== 'Pending' || $game->player2_user_id !== 1) {
if ($game->status !== 'Pending' || $game->player2_user_id !== self::GHOST_ID) {
return response()->json(['message' => 'Game is not available'], 400);
}
@@ -101,6 +169,18 @@ public function join(Request $request, Game $game)
return response()->json(['message' => 'Cannot join your own game'], 400);
}
// Check if joining user has another active game
$activeGame = Game::where(function ($q) use ($request) {
$q->where("player1_user_id", $request->user()->id)
->orWhere("player2_user_id", $request->user()->id);
})
->whereIn("status", ["Pending", "Playing"])
->exists();
if ($activeGame) {
return response()->json(["message" => "You already have an active game."], 400);
}
$game->update([
'player2_user_id' => $request->user()->id,
'status' => 'Playing',
+73 -2
View File
@@ -3,12 +3,10 @@
namespace App\Http\Controllers;
use App\Models\MatchGame;
use App\Models\Game;
use App\Models\CoinTransaction;
use App\Models\CoinTransactionType;
use Illuminate\Http\Request;
use App\Http\Requests\StoreMatchRequest;
use Illuminate\Support\Facades\Auth;
use Illuminate\Support\Facades\DB;
class MatchController extends Controller
@@ -196,4 +194,77 @@ class MatchController extends Controller
return response()->json($match);
});
}
public function host(Request $request)
{
$request->validate([
'type' => 'required|in:3,9',
'stake' => 'required|integer|min:0'
]);
$user = $request->user();
$stake = $request->stake;
if ($user->coins_balance < $stake) {
return response()->json(['message' => 'Insufficient coin balance'], 400);
}
$activeMatch = MatchGame::where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id)
->orWhere('player2_user_id', $user->id);
})->whereIn('status', ['Pending', 'Playing'])->exists();
if ($activeMatch) {
return response()->json(['message' => 'You already have an active match.'], 400);
}
return DB::transaction(function () use ($request, $user, $stake) {
$GHOST_ID = 1;
$user->decrement('coins_balance', $stake);
$stakeType = CoinTransactionType::firstOrCreate(
['name' => 'Match stake'],
['type' => 'D'] // Debit
);
$match = MatchGame::create([
'type' => $request->type,
'status' => 'Pending',
'player1_user_id' => $user->id,
'player2_user_id' => $GHOST_ID,
'winner_user_id' => null,
'loser_user_id' => null,
'stake' => $stake,
'began_at' => now(),
'player1_marks' => 0, 'player2_marks' => 0,
'player1_points' => 0, 'player2_points' => 0,
]);
CoinTransaction::create([
'user_id' => $user->id,
'match_id' => $match->id,
'coin_transaction_type_id' => $stakeType->id,
'transaction_datetime' => now(),
'coins' => -$stake,
]);
return response()->json($match, 201);
});
}
public function open(Request $request)
{
$type = $request->query('type', '9');
$GHOST_ID = 1;
$matches = MatchGame::where('status', 'Pending')
->where('player2_user_id', $GHOST_ID)
->where('type', $type)
->with('player1')
->orderBy('began_at', 'asc')
->paginate(10);
return response()->json($matches);
}
}
+58 -42
View File
@@ -4,6 +4,7 @@ namespace App\Http\Controllers;
use App\Models\Game;
use App\Models\User;
use App\Models\MatchGame;
use Illuminate\Http\Request;
use Illuminate\Support\Facades\Auth;
use Illuminate\Support\Facades\Hash;
@@ -178,22 +179,15 @@ class UserController extends Controller
}
/**
* GET /api/users/{user}/matches
* Histórico de Jogos Multiplayer do Utilizador
* GET /api/users/{user}/games
* Histórico de Partidas Individuais (Cartas)
*/
public function getMatches(Request $request, User $user)
public function getGames(Request $request, User $user)
{
$this->authorize('view', $user);
$outcomeSql = "CASE
WHEN is_draw = 1 THEN 'DRAW'
WHEN winner_user_id = {$user->id} THEN 'WIN'
ELSE 'LOSS'
END";
$query = Game::query()
->select('*')
->selectRaw("($outcomeSql) as outcome_text")
// Define a query base para GAMES
$query = \App\Models\Game::query()
->where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id)
->orWhere('player2_user_id', $user->id);
@@ -208,42 +202,64 @@ class UserController extends Controller
$query->where('status', $request->status);
}
if ($request->filled('outcome')) {
switch ($request->outcome) {
case 'win':
$query->where('winner_user_id', $user->id)
->where('is_draw', 0);
break;
case 'loss':
case 'forfeit': // Forfeit treated as loss for now
$query->where('loser_user_id', $user->id)
->where('is_draw', 0);
break;
case 'draw':
$query->where('is_draw', 1);
break;
}
}
$sortDirection = $request->get('sort_direction', 'desc');
$query->orderBy('began_at', $sortDirection);
if ($request->has('date_from')) {
$query->whereDate('began_at', '>=', $request->date_from);
}
if ($request->has('date_to')) {
$query->whereDate('ended_at', '<=', $request->date_to);
}
$games = $query->paginate(10);
$order = $request->get('sort_by', 'began_at');
$direction = $request->get('sort_direction', 'desc');
if ($order === 'outcome') {
$query->orderBy('outcome_text', $direction);
$games->getCollection()->transform(function ($game) use ($user) {
if ($game->winner_user_id == $user->id) {
$game->outcome = 'win';
} elseif ($game->is_draw) {
$game->outcome = 'draw';
} else {
$query->orderBy($order, $direction);
$game->outcome = 'loss';
}
return $game;
});
return response()->json($games);
}
$matches = $query->orderBy($order, $direction)
->paginate(10);
/**
* GET /api/users/{user}/matches
* Histórico de Matches (Apostas / Marcas)
*/
public function getMatches(Request $request, User $user)
{
$this->authorize('view', $user);
$query = MatchGame::query()
->where(function ($q) use ($user) {
$q->where('player1_user_id', $user->id)
->orWhere('player2_user_id', $user->id);
})
->with(['winner', 'player1', 'player2']);
if ($request->has('type')) {
$query->where('type', $request->type);
}
if ($request->has('status')) {
$query->where('status', $request->status);
}
$sortDirection = $request->get('sort_direction', 'desc');
$query->orderBy('began_at', $sortDirection);
$matches = $query->paginate(10);
$matches->getCollection()->transform(function ($match) use ($user) {
if ($match->winner_user_id == $user->id) {
$match->outcome = 'win';
} elseif ($match->winner_user_id && $match->winner_user_id != $user->id) {
$match->outcome = 'loss';
} else {
$match->outcome = 'interrupted'; // Matches geralmente não empatam (alguém chega a 4 marcas)
}
return $match;
});
return response()->json($matches);
}
+5 -7
View File
@@ -86,7 +86,6 @@ class GamePolicy
return true;
}
/**
* Determine whether the user can update the model.
*/
@@ -96,17 +95,16 @@ class GamePolicy
return false;
}
if (
$game->status !== "Playing" ||
($game->player1_user_id !== $user->id &&
$game->player2_user_id !== $user->id)
) {
if (!in_array($game->status, ['Playing', 'Pending'])) {
return false;
}
if ($game->player1_user_id !== $user->id && $game->player2_user_id !== $user->id) {
return false;
}
return true;
}
/**
* Determine whether the user can delete the model.
*/
+8 -35
View File
@@ -40,45 +40,14 @@ Route::prefix('v1')->group(function () {
// User Resources
Route::prefix('/users')->group(function () {
Route::get('/{user}', [UserController::class, 'show']);
Route::get('/{user}/matches', [
UserController::class,
'getMatches',
]);
Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
Route::get('/{user}/games', [UserController::class, 'getGames']);
Route::get('/{user}/matches', [UserController::class, 'getMatches']);
});
Route::prefix('games')->group(function () {
//Host a new multiplayer game - MUST come before resource routes
Route::post('host', function (\Illuminate\Http\Request $request) {
$request->validate([
'type' => 'required|in:3,9'
]);
$game = \App\Models\Game::create([
'type' => $request->type,
'status' => 'Pending',
'player1_user_id' => $request->user()->id,
'player2_user_id' => 1, // Ghost player
'began_at' => now(),
]);
return response()->json($game);
});
// List open games (available to join)
Route::get('open', function (\Illuminate\Http\Request $request) {
$type = $request->query('type', '9');
$games = \App\Models\Game::where('status', 'Pending')
->where('player2_user_id', 1) // Only games waiting for a second player
->where('type', $type)
->with('player1') // Load player1 relationship
->orderBy('began_at', 'asc')
->paginate(10);
return response()->json($games);
});
Route::post('host', [GameController::class, 'host']);
Route::get('open', [GameController::class, 'open']);
Route::get('/', [GameController::class, 'index']);
Route::get('/{game}', [GameController::class, 'show']);
Route::post('/', [GameController::class, 'store']);
@@ -91,6 +60,8 @@ Route::prefix('v1')->group(function () {
Route::prefix('matches')->group(function () {
Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
Route::post('/{match}/join', [MatchController::class, 'join']);
Route::post('host', [MatchController::class, 'host']); // <--- NOVA
Route::get('open', [MatchController::class, 'open']);
});
// Admin Routes
@@ -99,6 +70,8 @@ Route::prefix('v1')->group(function () {
->group(function () {
Route::get('/statistics', [StatisticsController::class, 'getAdminStats']);
Route::get('/transactions', [TransactionController::class, 'index']);
Route::get('/games', [GameController::class, 'index']);
Route::get('/matches', [MatchController::class, 'index']);
Route::prefix('users')->group(function () {
Route::get('/', [UserController::class, 'index']);
Route::post('/', [UserController::class, 'store']);
File diff suppressed because it is too large Load Diff
+117 -40
View File
@@ -23,6 +23,11 @@ const gObserverTarget = ref(null);
const gObserver = ref(null);
const gLoading = ref(false);
const gPage = ref(1);
const openMatches = ref([])
const mObserverTarget = ref(null);
const mObserver = ref(null);
const mLoading = ref(false);
const mPage = ref(1);
const showHostModal = ref(false)
const showJoinModal = ref(false)
const selectedGame = ref(null)
@@ -38,6 +43,21 @@ const lbObserverTarget = ref(null)
const lbObserver = ref(null)
const lbMorePages = ref(true)
const publicStats = ref(null)
const isLoggedIn = useAuthStore().isLoggedIn
const setupMatchesObserver = () => {
if (mObserver.value) mObserver.value.disconnect();
mObserver.value = new IntersectionObserver((entries) => {
if (entries[0].isIntersecting && !mLoading.value && openMatches.value.length > 0) {
getPendingMatches();
}
}, { threshold: 0.1 });
if (mObserverTarget.value) {
mObserver.value.observe(mObserverTarget.value);
}
}
const setupGamesObserver = () => {
if (gObserver.value) gObserver.value.disconnect();
@@ -67,14 +87,30 @@ const getPendingGames = async (mode = selectedMode.value) => {
const newGames = response.data.data;
openGames.value = [...openGames.value, ...newGames];
gPage.value++;
} catch (error) {
console.error('Failed to fetch games:', error);
} finally {
gLoading.value = false;
}
}
const getPendingMatches = async (mode = selectedMode.value) => {
if (mLoading.value) return;
mLoading.value = true;
try {
const response = await axios.get(`${API_BASE_URL}/matches/open`, {
params: {
type: mode,
page: mPage.value
}
});
const newMatches = response.data.data;
openMatches.value = [...openMatches.value, ...newMatches];
} finally {
mLoading.value = false;
}
}
const fetchPublicStats = async () => {
try {
const response = await apiStore.getPublicStats()
@@ -145,36 +181,32 @@ const setupLeaderboardObserver = () => {
const clickMode = async (mode) => {
if (selectedMode.value === mode) return;
openGames.value = [];
selectedMode.value = mode;
openGames.value = [];
gPage.value = 1;
await getPendingGames();
openMatches.value = [];
mPage.value = 1;
await Promise.all([getPendingGames(), getPendingMatches()]);
setupGamesObserver();
setupMatchesObserver();
}
const startSingle = () => {
router.push({ name: 'bisca' + selectedMode.value });
}
const JoinGameModal = (game) => {
selectedGame.value = game
isReady.value = false
showJoinModal.value = true
}
const hostGameModal = () => {
showHostModal.value = true
}
const toggleReady = () => {
isReady.value = !isReady.value
}
onMounted(async () => {
await fetchPublicStats();
await getPendingGames();
if (isLoggedIn) {
await Promise.all([getPendingGames(), getPendingMatches()]);
await nextTick();
setupGamesObserver();
setupMatchesObserver();
}
})
const hostGame = async () => {
@@ -227,7 +259,7 @@ const joinGame = async (game) => {
<template>
<div class="min-h-screen bg-cover bg-center transition-all duration-700">
<div class="flex flex-col justify-center items-center gap-5 pt-10 px-4">
<div class="flex flex-col justify-center items-center gap-5 pt-10 pb-10 px-4">
<Card v-if="publicStats" class="w-full max-w-2xl border-[#a855f7] bg-[#f8f0ff] shadow-sm">
<CardContent class="p-4">
@@ -293,50 +325,95 @@ const joinGame = async (game) => {
</div>
</CardContent>
</Card>
<Card class="w-full max-w-2xl">
<Card class="w-full max-w-2xl flex flex-col">
<CardHeader>
<CardTitle class="text-3xl font-bold text-center">
Multi Player
</CardTitle>
<CardDescription class="text-center">
Go one on one with another player!
</CardDescription>
<CardTitle class="text-3xl font-bold text-center">Multi Player</CardTitle>
<CardDescription class="text-center">Go one on one with another player!</CardDescription>
</CardHeader>
<CardContent class="space-y-6">
<label class="text-sm font-medium">Open games (oldest first)</label>
<CardContent class="flex-1 flex flex-col space-y-6">
<div class="flex flex-col flex-1">
<div class="flex justify-between items-end mb-2">
<label class="text-sm font-bold uppercase tracking-wider text-muted-foreground">Open
Matches</label>
<Button v-if="isLoggedIn" @click="showHostModal()" size="sm" variant="outline"
class="border-purple-500 text-purple-500 hover:bg-purple-500 hover:text-white transition-all duration-300 font-bold">
Host
</Button>
</div>
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
<div v-if="openGames.length === 0" class="p-6 text-center text-sm text-muted-foreground">
<div v-if="openGames.length === 0"
class="p-6 text-center text-sm text-muted-foreground">
No open macthes yet. Try hosting one!
</div>
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
<div v-for="(match, index) in openMatches" :key="match.id"
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg cursor-pointer transition-all hover:bg-muted/50 hover:border-purple-500">
<div class="flex items-center gap-3">
<div
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-red-100 text-red-700">
{{ index + 1 }}
</div>
<div>
<div class="font-medium text-sm">Match ID: {{ match.id }}</div>
<div class="text-[10px] text-muted-foreground">{{ new
Date(game.began_at).toLocaleDateString() }} {{ new
Date(game.began_at).toLocaleTimeString([], {
hour: '2-digit',
minute: '2-digit' }) }}
</div>
</div>
</div>
</div>
<div ref="mObserverTarget" class="h-10 flex items-center justify-center">
<span v-if="mLoading" class="text-xs text-purple-500 animate-pulse">Loading
matches...</span>
</div>
</div>
</div>
</div>
<div class="flex flex-col flex-1">
<div class="flex justify-between items-end mb-2">
<label class="text-sm font-medium uppercase tracking-wider text-muted-foreground">Open
Games</label>
<Button v-if="isLoggedIn" @click="hostGame()" size="sm" variant="outline"
class="border-purple-500 text-purple-500 hover:bg-purple-500 hover:text-white transition-all duration-300 font-bold">
Host
</Button>
</div>
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
<div v-if="openGames.length === 0"
class="p-6 text-center text-sm text-muted-foreground">
No open games yet. Try hosting one!
</div>
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
<div v-for="(game, index) in openGames" :key="game.id" @click="joinGame(game)"
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg cursor-pointer transition-all hover:bg-muted/50 hover:border-purple-500">
<div class="flex items-center gap-3">
<div
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-green-100 text-green-700">
{{ index + 1 }}
</div>
<div>
<div class="font-medium text-sm">Started: {{ game.began_at }}</div>
<div class="text-xs text-muted-foreground">host: {{
game.player1?.nickname || 'Anonymous' }}</div>
<div class="font-medium text-sm">Host: {{ game.player1?.nickname ||
'Anonymous' }}</div>
<div class="text-[10px] text-muted-foreground">{{ new
Date(game.began_at).toLocaleDateString() }} {{ new
Date(game.began_at).toLocaleTimeString([], {
hour: '2-digit',
minute: '2-digit' }) }}</div>
</div>
</div>
</div>
<div ref="gObserverTarget" class="h-10 flex items-center justify-center">
<span v-if="gLoading" class="text-xs text-purple-500 animate-pulse">Loading
more...</span>
games...</span>
</div>
</div>
</div>
<div class="flex justify-center">
<Button @click="hostGame()" size="lg" variant="secondary"
class="hover:bg-purple-500 hover:text-slate-200">
Host Game
</Button>
</div>
</CardContent>
</Card>
File diff suppressed because it is too large Load Diff
+34 -1
View File
@@ -76,6 +76,23 @@ export const useAPIStore = defineStore('api', () => {
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
}
// --- ADICIONADO: Função que faltava ---
const getCurrentUserGames = (params = {}) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
...(params.type && { type: params.type }),
...(params.outcome && { outcome: params.outcome }),
...(params.status && { status: params.status }),
...(params.date_from && { date_from: params.date_from }),
...(params.date_to && { date_to: params.date_to }),
sort_by: params.sort_by || 'began_at',
sort_direction: params.sort_direction || 'desc',
}).toString()
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/games?${queryParams}`)
}
// --------------------------------------
const getCurrentUserMatches = (params = {}) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
@@ -157,19 +174,34 @@ export const useAPIStore = defineStore('api', () => {
...(params.sort_direction == 'asc' && { sort_direction: 'asc' }),
...(params.type && { type: params.type }),
}).toString()
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
}
const getAdminMatches = (params = {}) => {
const queryParams = new URLSearchParams({
page: params.page || 1,
...(params.type && { type: params.type }),
...(params.outcome && { outcome: params.outcome }),
...(params.date_from && { date_from: params.date_from }),
...(params.date_to && { date_to: params.date_to }),
sort_by: params.sort_by || 'began_at',
sort_direction: params.sort_direction || 'desc',
}).toString()
return axios.get(`${API_BASE_URL}/matches?${queryParams}`)
}
const postAdmin = async (credentials) => {
return axios.post(`${API_BASE_URL}/admin/users`, credentials)
}
return {
postLogin,
postLogout,
getAuthUser,
getGames,
getCurrentUserGames,
getCurrentUserMatches,
getCurrentUserTransactions,
getCurrentUserStats,
@@ -182,6 +214,7 @@ export const useAPIStore = defineStore('api', () => {
deleteUser,
getAdminTransactions,
getAdminGames,
getAdminMatches,
postAdmin,
gameQueryParameters,
}
+18 -11
View File
@@ -1,7 +1,9 @@
class BiscaGame {
constructor(id, type, player1, player2) {
constructor(id, type, player1, player2, dbId = null, onGameEnd = null) {
this.id = id;
this.dbId = dbId;
this.type = type;
this.onGameEnd = onGameEnd;
this.deck = [];
this.trumpCard = null;
@@ -17,7 +19,7 @@ class BiscaGame {
};
this.currentTurn = null;
this.status = 'pending';
this.status = "pending";
this.startTime = null;
this.players = {
@@ -50,7 +52,7 @@ class BiscaGame {
this.currentTurn = playerIds.find((id) => id != 1) || playerIds[0];
this.startTime = Date.now();
this.status = 'playing';
this.status = "playing";
}
startTurnTimer(callback) {
@@ -75,7 +77,7 @@ class BiscaGame {
handleTimeout() {
console.log(
`[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`,
`[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`
);
const lowestCard = this.getLowestCard(this.currentTurn);
@@ -94,7 +96,7 @@ class BiscaGame {
}
createDeck() {
const suits = ['c', 'e', 'o', 'p'];
const suits = ["c", "e", "o", "p"];
const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13];
let deck = [];
@@ -130,7 +132,7 @@ class BiscaGame {
}
playCard(userId, cardId) {
if (this.currentTurn != userId) return { error: 'Not your turn!' };
if (this.currentTurn != userId) return { error: "Not your turn!" };
const player = this.players[userId];
const cardIndex = player.hand.findIndex((c) => c.id === cardId);
@@ -144,7 +146,7 @@ class BiscaGame {
const suitToFollow = this.table.playerCard.suit;
const hasSuit = player.hand.some((c) => c.suit === suitToFollow);
if (hasSuit && card.suit !== suitToFollow) {
return { error: 'You must follow the suit!' };
return { error: "You must follow the suit!" };
}
}
@@ -156,7 +158,7 @@ class BiscaGame {
this.table.playerCard = card;
this.table.firstPlayerId = userId;
this.currentTurn = this.getOpponentId(userId);
return { action: 'next_turn' };
return { action: "next_turn" };
} else {
this.table.opponentCard = card;
return this.resolveTrick();
@@ -196,7 +198,7 @@ class BiscaGame {
this.table = { playerCard: null, opponentCard: null, firstPlayerId: null };
if (this.players[winnerId].hand.length === 0) {
this.status = 'finished';
this.status = "finished";
this.stopTimer();
const pIds = Object.keys(this.players);
@@ -220,7 +222,7 @@ class BiscaGame {
: p1Obj.id;
return {
action: 'game_ended',
action: "game_ended",
trickResult,
winnerId: finalWinner,
loserId: finalLoser,
@@ -231,15 +233,20 @@ class BiscaGame {
player2_points: p2Obj.points,
totalTime: totalTime,
};
if (this.onGameEnd) {
this.onGameEnd(result);
}
return result;
}
return { action: 'trick_resolved', trickResult };
return { action: "trick_resolved", trickResult };
}
getStateForPlayer(userId) {
const oppId = this.getOpponentId(userId);
return {
id: this.id,
dbId: this.dbId,
trumpCard: this.trumpCard,
trumpSuit: this.trumpSuit,
deckCount: this.deck.length + (this.trumpCard ? 1 : 0),
+275
View File
@@ -0,0 +1,275 @@
import BiscaGame from "../classes/BiscaGame.js";
import axios from "axios";
const API_URL = "http://localhost:8000/api/v1";
class BiscaMatch {
constructor(apiData, emitStateCallback, token) {
this.id = apiData.id;
this.emitStateCallback = emitStateCallback;
this.token = token;
this.stake = apiData.stake;
this.type = apiData.type;
this.status = apiData.status;
this.player1Id = apiData.player1_user_id;
this.player2Id = apiData.player2_user_id;
this.marks = {
[this.player1Id]: apiData.player1_marks || 0,
[this.player2Id]: apiData.player2_marks || 0,
};
this.points = {
[this.player1Id]: apiData.player1_points || 0,
[this.player2Id]: apiData.player2_points || 0,
};
this.currentGame = null;
this.GHOST_ID = 1;
if (this.status === "Playing" && this.player2Id !== this.GHOST_ID) {
this.startNewGame();
}
}
async joinPlayer(userId) {
if (this.player2Id !== this.GHOST_ID) return false;
if (userId === this.player1Id) return false;
this.player2Id = userId;
this.marks[userId] = 0;
this.points[userId] = 0;
this.status = "Playing";
await this.startNewGame();
return true;
}
getAuthHeaders() {
return {
headers: { Authorization: this.token },
};
}
async startNewGame() {
console.log(`[Match ${this.id}] A iniciar nova mão (Game DB)...`);
let newGameDbId = null;
try {
let payloadP1 = this.player1Id;
let payloadP2 = this.player2Id;
if (this.player2Id !== this.GHOST_ID) {
console.log(
"🔄 Multiplayer detetado: Trocando ordem para satisfazer a API..."
);
payloadP1 = this.player2Id;
payloadP2 = this.player1Id;
}
const payload = {
type: this.type,
player1_user_id: payloadP1,
player2_user_id: payloadP2,
match_id: this.id,
status: "Playing",
began_at: new Date().toISOString(),
};
console.log("📤 [Payload Adaptado]:", JSON.stringify(payload, null, 2));
const res = await axios.post(
`${API_URL}/games`,
payload,
this.getAuthHeaders()
);
const gameData = res.data.game || res.data.data || res.data;
newGameDbId = gameData.id;
console.log(`[Match ${this.id}] Game DB criado: #${newGameDbId}`);
const apiP1 = gameData.player1_user_id;
const apiP2 = gameData.player2_user_id;
const p1 = { id: apiP1, name: `User ${apiP1}` };
const p2 = { id: apiP2, name: `User ${apiP2}` };
this.currentGame = new BiscaGame(
this.id,
this.type,
p1,
p2,
newGameDbId,
(result) => {
this.handleGameEnd(result);
}
);
this.currentGame.init();
if (this.emitStateCallback) {
this.emitStateCallback("match:new-round", this.getState());
}
} catch (e) {
if (e.response) {
console.error(
`❌ Erro API (${e.response.status}):`,
JSON.stringify(e.response.data)
);
} else {
console.error(`❌ Erro Código: ${e.message}`);
}
}
}
async handleGameEnd(result) {
console.log(
`[Match ${this.id}] Mão terminada. Vencedor: ${result.winnerId}`
);
this.points[result.player1_id] += result.player1_points;
this.points[result.player2_id] += result.player2_points;
if (this.currentGame && this.currentGame.dbId) {
try {
const payload = {
status: "Ended",
winner_user_id: result.winnerId,
loser_user_id: result.loserId,
is_draw: result.isDraw,
player1_points: result.player1_points,
player2_points: result.player2_points,
ended_at: new Date().toISOString(),
};
console.log(
`📤 A enviar update para Game #${this.currentGame.dbId}...`
);
// --- CORREÇÃO IMPORTANTE: Forçar o header aqui ---
const config = {
headers: {
Authorization: this.token,
"Content-Type": "application/json",
Accept: "application/json",
},
};
await axios.put(
`${API_URL}/games/${this.currentGame.dbId}`,
payload,
config
);
console.log(
`✅ Game #${this.currentGame.dbId} atualizado com sucesso.`
);
} catch (e) {
// --- LOG DETALHADO PARA VER O MOTIVO DO 403 ---
if (e.response) {
console.error(`❌ ERRO CRÍTICO API (${e.response.status}):`);
// Isto vai imprimir o JSON exato que o Laravel devolve
console.error(JSON.stringify(e.response.data, null, 2));
} else {
console.error("Erro Axios:", e.message);
}
}
} else {
console.warn("⚠️ Ignorado: Não há ID de jogo na DB para atualizar.");
}
// ... (resto da lógica de atribuir marcas e finishMatch mantém-se igual)
let marksToAdd = 0;
let roundWinnerId = result.winnerId;
if (roundWinnerId) {
const winningScore =
roundWinnerId == result.player1_id
? result.player1_points
: result.player2_points;
if (winningScore === 120) marksToAdd = 4;
else if (winningScore > 90) marksToAdd = 2;
else if (winningScore >= 60) marksToAdd = 1;
this.marks[roundWinnerId] += marksToAdd;
}
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
await this.finishMatch();
if (this.emitStateCallback) {
this.emitStateCallback("match:ended", this.getState());
}
} else {
console.log(`[Match ${this.id}] Ninguém ganhou 4 marcas. A baralhar...`);
await this.startNewGame();
}
}
async finishMatch() {
this.status = "Ended";
const winnerId =
this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
const loserId =
winnerId == this.player1Id ? this.player2Id : this.player1Id;
try {
await axios.put(
`${API_URL}/matches/${this.id}`,
{
status: "Ended",
winner_user_id: winnerId,
loser_user_id: loserId,
player1_marks: this.marks[this.player1Id],
player2_marks: this.marks[this.player2Id],
player1_points: this.points[this.player1Id],
player2_points: this.points[this.player2Id],
},
this.getAuthHeaders()
);
console.log(`[Match ${this.id}] Encerrado com sucesso na API.`);
} catch (e) {
console.error(`Erro ao fechar Match API: ${e.message}`);
}
}
playCard(userId, cardId) {
if (!this.currentGame || this.status !== "Playing") return;
return this.currentGame.playCard(userId, cardId);
}
getState() {
let gameState = null;
if (this.currentGame) {
const p1Id = this.player1Id;
const p2Id = this.player2Id;
if (this.currentGame.players && this.currentGame.players[p1Id]) {
gameState = this.currentGame.getStateForPlayer(p1Id);
} else if (this.currentGame.players && this.currentGame.players[p2Id]) {
gameState = this.currentGame.getStateForPlayer(p2Id);
} else if (this.currentGame.players) {
const availableIds = Object.keys(this.currentGame.players);
if (availableIds.length > 0) {
console.warn(
`⚠️ [Match ${this.id}] IDs desalinhados! A usar vista do user ${availableIds[0]}`
);
gameState = this.currentGame.getStateForPlayer(availableIds[0]);
}
}
}
return {
matchId: this.id,
status: this.status,
marks: this.marks,
points: this.points,
game: gameState,
};
}
}
export default BiscaMatch;
+7 -8
View File
@@ -1,6 +1,5 @@
import { addUser, removeUser } from "../state/connection.js";
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
@@ -9,36 +8,36 @@ export const handleConnectionEvents = (io, socket) => {
let heartbeatTimeout;
const startHeartbeat = () => {
heartbeatInterval = setInterval(() => {
socket.emit('heartbeat');
socket.emit("heartbeat");
heartbeatTimeout = setTimeout(() => {
console.log(
`[Heartbeat] No response from ${socket.id}, disconnecting...`,
`[Heartbeat] No response from ${socket.id}, disconnecting...`
);
socket.disconnect(true);
}, HEARTBEAT_TIMEOUT);
}, HEARTBEAT_INTERVAL);
};
socket.on('heartbeat_ack', () => {
socket.on("heartbeat_ack", () => {
clearTimeout(heartbeatTimeout);
console.log(`[Heartbeat] Received pong from ${socket.id}`);
});
socket.on('join', (user) => {
socket.on("join", (user) => {
addUser(socket, user);
console.log(`[Connection] User ${user.name} has joined the server`);
});
socket.on('leave', () => {
socket.on("leave", () => {
const user = removeUser(socket.id);
if (user) {
console.log(`[Connection] User ${user.name} has left the server`);
}
});
socket.on('disconnect', () => {
console.log('Connection Lost:', socket.id);
socket.on("disconnect", () => {
console.log("Connection Lost:", socket.id);
removeUser(socket.id);
});
};
+138
View File
@@ -0,0 +1,138 @@
import { getMatch, addMatch } from "../state/match.js";
import BiscaMatch from "../classes/BiscaMatch.js";
import axios from "axios";
const API_URL = "http://localhost:8000/api/v1";
export default (io, socket) => {
const createMatchEmitter = (matchId) => (eventName, payload) => {
io.to(`match_${matchId}`).emit(eventName, payload);
};
socket.on("match:enter", async (data) => {
const { matchId } = data;
if (!socket.user || !socket.user.id) {
return socket.emit("error", { message: "User not authenticated" });
}
const userId = socket.user.id;
const room = `match_${matchId}`;
let match = getMatch(matchId);
if (!match) {
try {
console.log(`A pedir match ${matchId} à API...`);
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
headers: { Authorization: socket.token },
});
const matchData = res.data.data || res.data;
match = new BiscaMatch(
matchData,
createMatchEmitter(matchId),
socket.token
);
addMatch(match);
console.log(`Match ${matchId} carregado em memória.`);
} catch (e) {
console.error("Erro ao carregar Match da API:", e.message);
socket.emit("error", "Match not found or API error");
return;
}
} else {
match.token = socket.token;
}
if (match) {
match.token = socket.token;
}
match.emitStateCallback = createMatchEmitter(matchId);
if (userId !== match.player1Id && match.player2Id === 1) {
console.log(`User ${userId} a substituir o Ghost no Match ${matchId}`);
await match.joinPlayer(userId);
}
socket.join(room);
console.log(`Socket ${socket.id} entrou na sala ${room}`);
if (match.status === "Playing") {
socket.emit("match:update", match.getState());
} else {
socket.emit("match:waiting", { msg: "Waiting for opponent..." });
}
});
socket.on("game:play-card", (data) => {
const { matchId, cardId } = data;
const match = getMatch(matchId);
if (!match || match.status !== "Playing") {
console.log(
"Tentativa de jogar sem match ativo ou match não encontrado."
);
return;
}
const result = match.playCard(socket.user.id, cardId);
if (result && result.error) {
console.log(
`❌ [Erro Jogo] User ${socket.user.id} tentou jogar carta ${cardId} mas: ${result.error}`
);
socket.emit("error", { message: result.error });
return;
}
if (match.currentGame) {
io.to(`match_${matchId}`).emit(
"game:update",
match.currentGame.getStateForPlayer(socket.user.id)
);
}
});
socket.on("debug:end-game", async (data) => {
const { matchId } = data;
const match = getMatch(matchId);
if (match) {
console.log(`[DEBUG] User ${socket.user.id} a forçar fim de jogo.`);
// Simula que o user que clicou ganhou 120 pontos
const winnerId = socket.user.id;
const loserId =
winnerId == match.player1Id ? match.player2Id : match.player1Id;
// Objeto de resultado falso para fechar o jogo
const fakeResult = {
winnerId: winnerId,
loserId: loserId,
isDraw: false,
player1_points: winnerId == match.player1Id ? 120 : 0,
player2_points: winnerId == match.player2Id ? 120 : 0,
player1_id: match.player1Id,
player2_id: match.player2Id,
};
await match.handleGameEnd(fakeResult);
}
});
// DEBUG: Forçar fim do Match Completo
socket.on("debug:end-match", async (data) => {
const { matchId } = data;
const match = getMatch(matchId);
if (match) {
console.log(`[DEBUG] User ${socket.user.id} a forçar fim de MATCH.`);
// Dá 4 marcas a quem clicou
match.marks[socket.user.id] = 4;
await match.finishMatch();
// Emite o estado final
io.to(`match_${matchId}`).emit("match:ended", match.getState());
}
});
};
+5 -1
View File
@@ -3,6 +3,7 @@ import axios from "axios";
import { handleConnectionEvents } from "./events/connection.js";
import { addUser, removeUser } from "./state/connection.js";
import gameEvents from "./events/game.js";
import matchEvents from "./events/match.js";
export const server = {
io: null,
@@ -46,6 +47,7 @@ export const serverStart = (port) => {
}
socket.user = user;
socket.token = token;
socket.handshake.auth.token = token;
if (disconnectTimers.has(user.id)) {
@@ -75,7 +77,9 @@ export const serverStart = (port) => {
gameEvents(server.io, socket);
console.log(`[Connection] User ${userId} connected. Socket ID: ${socket.id}`);
handleConnectionEvents(socket);
matchEvents(server.io, socket);
handleConnectionEvents(server.io, socket);
socket.on("disconnect", () => {
// Remove from active socket list
+6 -5
View File
@@ -1,12 +1,12 @@
import BiscaGame from '../classes/BiscaGame.js';
import BiscaGame from "../classes/BiscaGame.js";
const activeGames = new Map();
const createGame = (id, type, player1, player2) => {
export const createGame = (id, type, player1, player2) => {
const existingGame = activeGames.get(id);
if (existingGame) {
console.log(
`[Game State] Game ${id} already exists, returning existing instance`,
`[Game State] Game ${id} already exists, returning existing instance`
);
return existingGame;
}
@@ -20,11 +20,11 @@ const createGame = (id, type, player1, player2) => {
return game;
};
const getGame = (id) => {
export const getGame = (id) => {
return activeGames.get(id);
};
const removeGame = (id) => {
export const removeGame = (id) => {
const game = activeGames.get(id);
if (game) {
game.stopTimer();
@@ -34,3 +34,4 @@ const removeGame = (id) => {
};
export { createGame, getGame, removeGame };
+16
View File
@@ -0,0 +1,16 @@
const matches = new Map();
export const addMatch = (match) => {
matches.set(parseInt(match.id), match);
return match;
};
export const getMatch = (id) => {
return matches.get(parseInt(id));
};
export const removeMatch = (id) => {
matches.delete(parseInt(id));
};
export { matches };