Version 1.0 #102
@@ -95,11 +95,11 @@ const props = defineProps({
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},
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playerScore: {
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type: Number,
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default: 45,
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default: 0,
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},
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opponentScore: {
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type: Number,
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default: 23,
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default: 0,
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},
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currentTurn: {
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type: String,
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@@ -113,4 +113,8 @@ const emit = defineEmits(['card-clicked'])
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const handleCardClick = (payload) => {
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emit('card-clicked', payload)
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}
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const handlePlayCard = (card) => {
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store.playerPlayCard(card)
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}
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</script>
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@@ -0,0 +1,43 @@
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<template>
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<div v-if="store.trumpCard">
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<GameBoard
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:trump-card="store.trumpCard"
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:cards-remaining="store.deck.length"
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:player-hand="store.playerHand"
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:opponent-hand="store.opponentHand"
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:player-score="store.playerScore"
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:opponent-score="store.opponentScore"
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:current-turn="store.currentTurn"
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:current-trick="store.table"
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@play-card="handlePlayCard"
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/>
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</div>
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<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
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<div class="animate-pulse text-xl">A baralhar cartas...</div>
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</div>
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</template>
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<script setup>
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import { onMounted, onUnmounted } from 'vue'
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import { useBiscaStore } from '@/stores/bisca'
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import GameBoard from '@/components/game/GameBoard.vue'
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const props = defineProps({
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gameType: {
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type: Number,
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default: 3,
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},
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})
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const store = useBiscaStore()
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onMounted(() => {
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console.log(`A iniciar Bisca de ${props.gameType}...`)
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store.startGame(props.gameType)
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})
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const handlePlayCard = (card) => {
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store.playerPlayCard(card)
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}
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</script>
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@@ -1,107 +1,85 @@
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<script setup>
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import { ref, onMounted } from 'vue'
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import { Button } from '@/components/ui/button'
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import {
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Card,
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CardContent,
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CardDescription,
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CardHeader,
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CardTitle
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} from '@/components/ui/card'
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//import { useRouter } from 'vue-router'
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//import { useGameStore } from '@/stores/game'
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import { useAPIStore } from '@/stores/api'
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//const gameStore = useGameStore()
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const apiStore = useAPIStore()
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const highScores = ref([])
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/* const startGame = () => {
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gameStore.difficulty = selectedDifficulty.value
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router.push({ name: 'singleplayer' })
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} */
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onMounted(async () => {
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const response = await apiStore.getGames()
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highScores.value = response.data.data
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.map(item => ({
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points: item.player1_points,
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time: item.total_time,
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username: item.player1?.name
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}))
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.sort((a, b) => a.time - b.time == 0 ? a.player1_points - b.player1_points : a.time - b.time)
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.slice(0, 3)
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})
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</script>
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<template>
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<div class="flex flex-row justify-center items-stretch gap-5 mt-10">
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<Card class="w-full max-w-md">
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<CardHeader>
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<CardTitle class="text-3xl font-bold text-center">
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<div
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class="flex flex-col items-center justify-center min-h-screen bg-green-900 text-white relative"
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>
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<h1 class="text-6xl font-bold mb-12 drop-shadow-lg">Bisca Game</h1>
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<div v-if="!showModeSelection" class="flex flex-col gap-6 w-64">
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<button
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@click="showModeSelection = true"
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class="px-6 py-4 bg-emerald-600 hover:bg-emerald-500 rounded-lg text-xl font-bold shadow-lg transition-transform hover:scale-105"
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>
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Single Player
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</CardTitle>
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<CardDescription class="text-center">
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Test your memory by finding matching pairs!
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</CardDescription>
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</CardHeader>
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<CardContent class="space-y-6">
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<div class="space-y-2">
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<label class="text-sm font-medium">High Scores (local)</label>
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<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
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<div class="max-h-64 overflow-y-auto">
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<div v-if="highScores.length === 0" class="p-6 text-center text-sm text-muted-foreground">
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No high scores yet. Be the first!
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</div>
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<div v-else class="divide-y">
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<div v-for="(score, index) in highScores" :key="index"
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class="flex items-center justify-between p-3 hover:bg-muted/50 transition-colors">
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<div class="flex items-center gap-3">
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<div class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold"
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:class="{
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'bg-yellow-100 text-yellow-700 dark:bg-yellow-900 dark:text-yellow-300': index === 0,
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'bg-gray-100 text-gray-700 dark:bg-gray-800 dark:text-gray-300': index === 1,
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'bg-orange-100 text-orange-700 dark:bg-orange-900 dark:text-orange-300': index === 2,
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'bg-muted text-muted-foreground': index > 2
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}">
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{{ index + 1 }}
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</div>
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<div>
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<div class="font-medium text-sm">{{ score.player1_points }} Moves -- {{
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score.username }}</div>
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<div class="text-xs text-muted-foreground">{{ score.time }} /s</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</button>
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<button
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disabled
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class="px-6 py-4 bg-gray-600 rounded-lg text-xl font-bold opacity-50 cursor-not-allowed"
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>
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Multiplayer
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</button>
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</div>
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<div class="flex justify-center">
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<Button @click="startGame" size="lg" variant="secondary"
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class="hover:bg-purple-500 hover:text-slate-200">
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Start Game
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</Button>
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</div>
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</CardContent>
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</Card>
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<Card class="w-full max-w-md">
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<CardHeader>
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<CardTitle class="text-3xl font-bold text-center">
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MultiPlayer
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</CardTitle>
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<CardDescription class="text-center">
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Comming Soon!!
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</CardDescription>
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</CardHeader>
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<CardContent class="space-y-6">
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<div
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v-else
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class="bg-gray-800/90 p-8 rounded-xl border border-gray-600 shadow-2xl w-80 text-center animate-fade-in"
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>
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<h2 class="text-2xl font-bold mb-6 text-emerald-400">Escolhe o Modo</h2>
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</CardContent>
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</Card>
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<div class="flex flex-col gap-4">
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<button
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@click="startGame(3)"
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class="px-6 py-3 bg-blue-600 hover:bg-blue-500 rounded-lg font-bold transition-colors flex justify-between items-center"
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>
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<span>Bisca de 3</span>
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<span class="text-xs bg-blue-800 px-2 py-1 rounded">Clássico</span>
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</button>
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<button
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@click="startGame(9)"
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class="px-6 py-3 bg-purple-600 hover:bg-purple-500 rounded-lg font-bold transition-colors flex justify-between items-center"
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>
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<span>Bisca de 9</span>
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<span class="text-xs bg-purple-800 px-2 py-1 rounded">Épico</span>
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</button>
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</div>
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<button
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@click="showModeSelection = false"
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class="mt-6 text-gray-400 hover:text-white text-sm underline"
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>
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Voltar atrás
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</button>
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</div>
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</div>
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</template>
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<script setup>
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import { ref } from 'vue'
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import { useRouter } from 'vue-router'
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const router = useRouter()
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const showModeSelection = ref(false)
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const startGame = (type) => {
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// Navega para a rota correta baseada no tipo (3 ou 9)
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const routeName = type === 9 ? 'bisca9' : 'bisca3'
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router.push({ name: routeName })
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}
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</script>
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<style scoped>
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.animate-fade-in {
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animation: fadeIn 0.3s ease-out;
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}
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@keyframes fadeIn {
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from {
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opacity: 0;
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transform: translateY(10px);
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}
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to {
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opacity: 1;
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transform: translateY(0);
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}
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}
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</style>
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@@ -6,7 +6,9 @@ import TestAnimations from '@/pages/TestAnimations.vue'
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import TestDealing from '@/pages/TestDealing.vue'
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import TestAllAnimations from '@/pages/TestAllAnimations.vue'
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import TestGameBoard from '@/pages/TestGameBoard.vue'
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import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
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import { createRouter, createWebHistory } from 'vue-router'
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import { toast } from 'vue-sonner'
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const router = createRouter({
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history: createWebHistory(import.meta.env.BASE_URL),
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@@ -20,8 +22,18 @@ const router = createRouter({
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component: LoginPage,
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},
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{
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path: '/user',
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component: UserPage,
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path: '/game/3',
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name: 'bisca3',
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component: SinglePlayerGamePage,
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props: { gameType: 3 },
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meta: { requiresAuth: true },
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},
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{
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path: '/game/9',
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name: 'bisca9',
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component: SinglePlayerGamePage,
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props: { gameType: 9 },
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meta: { requiresAuth: true },
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},
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{
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path: '/testing',
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@@ -55,4 +67,19 @@ const router = createRouter({
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],
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})
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router.beforeEach((to, from, next) => {
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if (to.meta.requiresAuth) {
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const token = localStorage.getItem('token') // Ou useAuthStore().token
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if (!token) {
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toast.error('Acesso Negado', {
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description: 'Precisas de fazer login para aceder ao jogo.',
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duration: 4000,
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})
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return next({ name: 'home' })
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}
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}
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next()
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})
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export default router
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@@ -0,0 +1,127 @@
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import { defineStore } from 'pinia'
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import { ref } from 'vue'
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export const useBiscaStore = defineStore('bisca', () => {
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const isDealing = ref(false)
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const isGameRunning = ref(false)
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const gameType = ref(3)
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const deck = ref([])
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const playerHand = ref([])
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const opponentHand = ref([])
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const trumpCard = ref(null)
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const playerScore = ref(0)
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const opponentScore = ref(0)
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const currentTurn = ref('player')
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const table = ref({
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playerCard: null,
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opponentCard: null,
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firstToPlay: null,
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})
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const startGame = async (type = 3) => {
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if (isDealing.value) return
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isDealing.value = true
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isGameRunning.value = true
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gameType.value = type
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playerScore.value = 0
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opponentScore.value = 0
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deck.value = []
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playerHand.value = []
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opponentHand.value = []
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trumpCard.value = null
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currentTurn.value = 'player'
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table.value = {
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playerCard: null,
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opponentCard: null,
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firstToPlay: null,
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}
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deck.value = createDeck()
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trumpCard.value = deck.value[0]
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await wait(500)
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await dealInitialCards()
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isDealing.value = false
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}
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const dealInitialCards = async () => {
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const cardsToDeal = gameType.value === 9 ? 9 : 3
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const dealSpeed = gameType.value === 9 ? 200 : 500
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for (let i = 0; i < cardsToDeal; i++) {
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if (deck.value.length > 0) {
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const card = deck.value.pop()
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playerHand.value.push(card)
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await wait(dealSpeed)
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}
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if (deck.value.length > 0) {
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const card = deck.value.pop()
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opponentHand.value.push(card)
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await wait(dealSpeed)
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}
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}
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}
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const createDeck = () => {
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const suits = ['c', 'e', 'o', 'p']
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const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13]
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let newDeck = []
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|
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for (const suit of suits) {
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for (const rank of ranks) {
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newDeck.push({
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id: `${suit}-${rank}`,
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suit,
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rank,
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points: getPoints(rank),
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strength: getStrength(rank),
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})
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}
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||||
}
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return newDeck.sort(() => Math.random() - 0.5)
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}
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|
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const getPoints = (rank) => {
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if (rank === 1) return 11
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if (rank === 7) return 10
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if (rank === 13) return 4
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if (rank === 11) return 3
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if (rank === 12) return 2
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return 0
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}
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||||
|
||||
const getStrength = (rank) => {
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const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 }
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return strengthMap[rank] || 0
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||||
}
|
||||
|
||||
const wait = (ms) => new Promise((resolve) => setTimeout(resolve, ms))
|
||||
|
||||
return {
|
||||
isDealing,
|
||||
isGameRunning,
|
||||
gameType,
|
||||
deck,
|
||||
playerHand,
|
||||
opponentHand,
|
||||
trumpCard,
|
||||
playerScore,
|
||||
opponentScore,
|
||||
currentTurn,
|
||||
table,
|
||||
startGame,
|
||||
}
|
||||
})
|
||||
@@ -1,8 +0,0 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { ref, computed } from 'vue'
|
||||
import { toast } from 'vue-sonner'
|
||||
import { useApiStore } from './api'
|
||||
|
||||
export const useGameStore = defineStore('game', () => {
|
||||
|
||||
})
|
||||
Reference in New Issue
Block a user