import BiscaGame from "../classes/BiscaGame.js"; const activeGames = new Map(); export const createGame = (id, type, player1, player2) => { const existingGame = activeGames.get(id); if (existingGame) { console.log( `[Game State] Game ${id} already exists, returning existing instance` ); return existingGame; } const game = new BiscaGame(id, type, player1, player2); game.init(); activeGames.set(id, game); console.log(`[Game State] Game created: ${id} (Type: ${type})`); return game; }; export const getGame = (id) => { return activeGames.get(id); }; export const removeGame = (id) => { const game = activeGames.get(id); if (game) { game.stopTimer(); activeGames.delete(id); console.log(`[Game State] Game removed: ${id}`); } }; export { createGame, getGame, removeGame };