Files
DADProject/websockets/classes/BiscaMatch.js

240 lines
7.5 KiB
JavaScript

import BiscaGame from "../classes/BiscaGame.js";
import axios from "axios";
const API_URL = "http://localhost:8000/api/v1";
class BiscaMatch {
// FIX: Added autoPlayCallback parameter
constructor(apiData, emitStateCallback, token, autoPlayCallback) {
this.id = apiData.id;
this.emitStateCallback = emitStateCallback;
this.autoPlayCallback = autoPlayCallback;
this.token = token;
this.stake = apiData.stake;
this.type = apiData.type;
this.status = apiData.status;
this.player1Id = apiData.player1_user_id;
this.player2Id = apiData.player2_user_id;
this.player1 = apiData.player1;
this.player2 = apiData.player2;
this.marks = {
[this.player1Id]: apiData.player1_marks || 0,
[this.player2Id]: apiData.player2_marks || 0,
};
this.points = {
[this.player1Id]: apiData.player1_points || 0,
[this.player2Id]: apiData.player2_points || 0,
};
this.currentGame = null;
this.GHOST_ID = 1;
if (this.status === "Playing" && this.player2Id !== this.GHOST_ID) {
this.startNewGame();
}
}
async joinPlayer(userId, user) {
if (this.player2Id !== this.GHOST_ID) return false;
if (userId === this.player1Id) return false;
this.player2Id = userId;
this.player2 = user;
this.marks[userId] = 0;
this.points[userId] = 0;
this.status = "Playing";
await this.startNewGame();
return true;
}
getAuthHeaders() {
return {
headers: {
Authorization: this.token,
"Content-Type": "application/json",
"Accept": "application/json"
},
};
}
async startNewGame() {
console.log(`[Match ${this.id}] Starting new round...`);
let newGameDbId = null;
try {
const payload = {
type: this.type,
player1_user_id: this.player1Id,
player2_user_id: this.player2Id,
match_id: this.id,
status: "Playing",
began_at: new Date().toISOString(),
};
const res = await axios.post(`${API_URL}/games`, payload, this.getAuthHeaders());
const gameData = res.data.game || res.data.data || res.data;
newGameDbId = gameData.id;
const p1Name = this.player1?.nickname || `User ${this.player1Id}`;
const p2Name = this.player2?.nickname || `User ${this.player2Id}`;
this.currentGame = new BiscaGame(
this.id,
this.type,
{ id: this.player1Id, name: p1Name },
{ id: this.player2Id, name: p2Name },
newGameDbId,
(result) => { this.handleGameEnd(result); }
);
this.currentGame.init();
// FIX: Start Timer & Connect Callback
this.currentGame.startTurnTimer((uid, cid) => {
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
});
if (this.emitStateCallback) {
this.emitStateCallback("match:new-round-start", null);
}
} catch (e) {
console.error(`❌ Start Game Error: ${e.message}`);
}
}
// --- FIX: Close DB Game row on surrender ---
async abortCurrentGame(loserId) {
if (this.currentGame && this.currentGame.dbId) {
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
try {
// Determine winner for the DB record based on who DIDN'T lose
const winnerId = loserId == this.player1Id ? this.player2Id : this.player1Id;
const payload = {
status: "Ended",
winner_user_id: winnerId,
loser_user_id: loserId,
is_draw: false,
ended_at: new Date().toISOString(),
};
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
} catch(e) { console.error("Error aborting game:", e.message); }
}
}
async handleGameEnd(result) {
console.log(`[Match ${this.id}] Round ended. Winner: ${result.winnerId}`);
if (this.points[result.player1_id] !== undefined) this.points[result.player1_id] += result.player1_points;
if (this.points[result.player2_id] !== undefined) this.points[result.player2_id] += result.player2_points;
if (this.currentGame && this.currentGame.dbId) {
try {
const payload = {
status: "Ended",
winner_user_id: result.winnerId,
loser_user_id: result.loserId,
is_draw: result.isDraw,
player1_points: result.player1_points,
player2_points: result.player2_points,
ended_at: new Date().toISOString(),
};
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
} catch (e) { console.error("DB Game Update Error:", e.message); }
}
let marksToAdd = 0;
let roundWinnerId = result.winnerId;
if (roundWinnerId) {
const winningScore = roundWinnerId == result.player1_id ? result.player1_points : result.player2_points;
if (winningScore === 120) marksToAdd = 4;
else if (winningScore > 90) marksToAdd = 2;
else if (winningScore >= 60) marksToAdd = 1;
if (this.marks[roundWinnerId] !== undefined) this.marks[roundWinnerId] += marksToAdd;
}
if (this.emitStateCallback) {
this.emitStateCallback("match:round-ended", {
winnerId: roundWinnerId,
marksAdded: marksToAdd,
p1Points: result.player1_points,
p2Points: result.player2_points,
p1Marks: this.marks[this.player1Id],
p2Marks: this.marks[this.player2Id],
reason: result.reason || 'points'
});
}
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
await this.finishMatch();
if (this.emitStateCallback) this.emitStateCallback("match:ended-signal", null);
} else {
setTimeout(() => {
this.startNewGame();
}, 1000);
}
}
async finishMatch() {
this.status = "Ended";
const winnerId = this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
const loserId = winnerId == this.player1Id ? this.player2Id : this.player1Id;
const payload = {
status: "Ended",
winner_user_id: winnerId,
loser_user_id: loserId,
player1_marks: this.marks[this.player1Id],
player2_marks: this.marks[this.player2Id],
player1_points: this.points[this.player1Id],
player2_points: this.points[this.player2Id],
};
try {
await axios.put(`${API_URL}/matches/${this.id}`, payload, this.getAuthHeaders());
console.log(`[Match ${this.id}] Match Closed in DB.`);
} catch (e) {
console.error(`Match Close Error: ${e.message}`);
}
}
playCard(userId, cardId) {
if (!this.currentGame || this.status !== "Playing") return;
const result = this.currentGame.playCard(userId, cardId);
// FIX: Restart timer if game continues
if (result && (result.action === 'next_turn' || result.action === 'trick_resolved')) {
this.currentGame.startTurnTimer((uid, cid) => {
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
});
}
return result;
}
getGameState(userId) {
if (!this.currentGame) return null;
if (this.currentGame.players[userId]) return this.currentGame.getStateForPlayer(userId);
return null;
}
getPublicState() {
return {
matchId: this.id,
status: this.status,
marks: this.marks,
points: this.points,
player1: this.player1,
player2: this.player2
};
}
}
export default BiscaMatch;