143 lines
3.6 KiB
Vue
143 lines
3.6 KiB
Vue
<template>
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<div class="relative min-h-screen overflow-hidden">
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<div v-if="store.isGameRunning" class="absolute top-4 right-4 z-50">
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<button
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@click="handleSurrender"
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class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
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>
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<span>🏳️</span> Surrender
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</button>
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</div>
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<div v-if="store.isGameRunning">
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<GameBoard
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:trump-card="store.trumpCard"
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:cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
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:player-hand="store.playerHand"
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:opponent-hand="store.opponentHand"
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:player-score="store.playerScore"
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:opponent-score="store.opponentScore"
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:current-turn="store.currentTurn"
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:current-trick="store.table"
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@play-card="handlePlayCard"
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/>
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</div>
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<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
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<div class="animate-pulse text-xl">Preparing game...</div>
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</div>
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<GameOver
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:is-visible="store.isGameOver"
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:winner="store.winner || 'draw'"
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:player-score="store.playerScore"
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:opponent-score="store.opponentScore"
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:stats="{ playerTricks: store.playerTricks, opponentTricks: store.opponentTricks }"
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:is-logging-out="store.isLoggingOut"
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@play-again="handlePlayAgain"
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@close="handleCloseModal"
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/>
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</div>
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</template>
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<script setup>
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import { onMounted, onUnmounted, onBeforeMount } from 'vue'
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import { useRouter, onBeforeRouteLeave } from 'vue-router'
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import { toast } from 'vue-sonner' // Import Toast for feedback
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import { useBiscaStore } from '@/stores/bisca'
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import { useAuthStore } from '@/stores/auth'
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import GameBoard from '@/components/game/GameBoard.vue'
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import GameOver from '@/components/game/GameOver.vue'
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const props = defineProps({
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gameType: {
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type: Number,
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default: 3,
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},
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})
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const store = useBiscaStore()
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const router = useRouter()
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const authStore = useAuthStore()
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onBeforeMount(() => {
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store.isGameOver = false
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})
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onMounted(() => {
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store.startGame(props.gameType)
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window.addEventListener('beforeunload', handleBrowserUnload)
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})
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onUnmounted(() => {
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window.removeEventListener('beforeunload', handleBrowserUnload)
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store.isGameOver = false
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store.isGameRunning = false
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store.isLoggingOut = false
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})
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const handlePlayCard = (card) => {
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store.playerPlayCard(card)
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}
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const handlePlayAgain = () => {
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store.startGame(props.gameType)
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}
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const handleSurrender = () => {
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const confirmSurrender = window.confirm(
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'Are you sure you want to surrender? Your opponent will be awarded the win.',
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)
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if (!confirmSurrender) return
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store.quitGame()
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toast.error('Game Surrendered', {
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description: 'You forfeited the match.',
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})
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router.push({ name: 'home' })
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}
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const handleCloseModal = () => {
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if (store.isLoggingOut) {
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localStorage.removeItem('token')
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authStore.logout()
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store.$reset()
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router.push({ name: 'login' })
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return
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}
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store.isGameRunning = false
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store.isGameOver = false
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router.push({ name: 'home' })
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}
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const handleBrowserUnload = (event) => {
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if (store.isGameRunning) {
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event.preventDefault()
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event.returnValue = ''
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}
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}
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onBeforeRouteLeave((to, from, next) => {
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if (!store.isGameRunning) {
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next()
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return
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}
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const confirmExit = window.confirm(
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'⚠️ Game in Progress!\n\nIf you leave now, the game will be cancelled and recorded as a LOSS.\n\nAre you sure you want to leave?',
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)
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if (confirmExit) {
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store.quitGame()
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next()
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} else {
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next(false)
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}
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})
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</script>
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