Files
DADProject/api/app/Policies/GamePolicy.php
T
2025-12-29 09:43:25 +00:00

132 lines
2.7 KiB
PHP

<?php
namespace App\Policies;
use App\Models\Game;
use App\Models\User;
class GamePolicy
{
/**
* Determine whether the user can view any models.
*/
public function viewAny(User $user): bool
{
if ($user->blocked === 1) {
return false;
}
return true;
}
/**2
* Determine whether the user can view the model.
*/
public function view(User $user, Game $game): bool
{
if ($user->type === "A") {
return true;
}
if ($user->blocked === 1) {
return false;
}
if (
$game->player1_user_id === $user->id ||
$game->player2_user_id === $user->id
) {
return true;
}
return false;
}
/**
* Determine whether the user can create models.
*/
public function create(User $user): bool
{
if ($user->type === "A" || $user->blocked === 1) {
return false;
}
return true;
}
public function join(User $user, Game $game): bool
{
if ($user->type === "A" || $user->blocked === 1) {
return false;
}
if (
$game->status !== "waiting" ||
$game->player1_user_id === $user->id
) {
return false;
}
return true;
}
public function resign(User $user, Game $game): bool
{
if ($user->type === "A" || $user->blocked === 1) {
return false;
}
if (
$game->status !== "ongoing" ||
($game->player1_user_id !== $user->id &&
$game->player2_user_id !== $user->id)
) {
return false;
}
return true;
}
/**
* Determine whether the user can update the model.
*/
public function update(User $user, Game $game): bool
{
if ($user->type === "A" || $user->blocked === 1) {
return false;
}
if (
$game->status !== "ongoing" ||
($game->player1_user_id !== $user->id &&
$game->player2_user_id !== $user->id)
) {
return false;
}
return true;
}
/**
* Determine whether the user can delete the model.
*/
public function delete(User $user, Game $game): bool
{
return false;
}
/**
* Determine whether the user can restore the model.
*/
public function restore(User $user, Game $game): bool
{
return false;
}
/**
* Determine whether the user can permanently delete the model.
*/
public function forceDelete(User $user, Game $game): bool
{
return false;
}
}