Implement server-side game state management #46

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opened 2025-11-20 22:20:26 +00:00 by KZix · 0 comments
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Acceptance Criteria:

  • Server maintains authoritative game state
  • Track player hands (server-side only)
  • Track current trick and stock pile
  • Track game scores
  • Track turn order and valid moves
  • Update state atomically
  • Prevent client-side state manipulation
**Acceptance Criteria:** - [x] Server maintains authoritative game state - [x] Track player hands (server-side only) - [x] Track current trick and stock pile - [x] Track game scores - [x] Track turn order and valid moves - [ ] Update state atomically - [x] Prevent client-side state manipulation
KZix added the gameplayfeaturewebsockets labels 2025-11-20 22:20:26 +00:00
KZix added this to the Bisca - Websockets project 2025-11-20 22:20:26 +00:00
FernandoJVideira moved this to To Do in Bisca - Websockets on 2025-12-11 21:12:43 +00:00
KZix self-assigned this 2025-12-26 14:59:03 +00:00
KZix moved this to In Progress in Bisca - Websockets on 2025-12-26 14:59:19 +00:00
KZix added reference feature/initial_gameplay_websockets 2025-12-26 15:54:43 +00:00
KZix moved this to Done in Bisca - Websockets on 2025-12-28 16:57:04 +00:00
KZix closed this issue 2025-12-29 14:40:33 +00:00
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Reference: SyntaxSquad/DADProject#46