feat: leveling system

This commit is contained in:
2026-03-17 15:35:25 +00:00
parent 2bce787c05
commit 8ba26f8bb9
9 changed files with 271 additions and 381 deletions
+2
View File
@@ -14,6 +14,7 @@ var AllCommands = []*discordgo.ApplicationCommand{
cmdlevel.LevelConfigCommand,
cmdlevel.RankCommand,
cmdlevel.LeaderboardCommand,
cmdlevel.RewardsCommand,
}
var handlers = map[string]func(s *discordgo.Session, i *discordgo.InteractionCreate){
@@ -22,6 +23,7 @@ var handlers = map[string]func(s *discordgo.Session, i *discordgo.InteractionCre
"slvl": cmdlevel.HandleLevelConfig,
"rank": cmdlevel.HandleRank,
"leaderboard": cmdlevel.HandleLeaderboard,
"rewards": cmdlevel.HandleRewards,
}
func HandleInteraction(s *discordgo.Session, i *discordgo.InteractionCreate) {
+95
View File
@@ -0,0 +1,95 @@
package level
import (
"context"
"strconv"
"velox-bot/internal/db/services"
"github.com/bwmarrin/discordgo"
)
func respondEphemeral(s *discordgo.Session, i *discordgo.InteractionCreate, msg string) {
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: msg,
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
func requireGuild(s *discordgo.Session, i *discordgo.InteractionCreate) bool {
if i.GuildID == "" {
respondEphemeral(s, i, "This command can only be used in a server.")
return false
}
return true
}
func requireManageGuild(s *discordgo.Session, i *discordgo.InteractionCreate) bool {
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
respondEphemeral(s, i, "You don't have permission to manage leveling settings.")
return false
}
return true
}
func requireLevelServices(s *discordgo.Session, i *discordgo.InteractionCreate) bool {
if services.Global == nil || services.Global.Level == nil || services.Global.LevelSettings == nil {
respondEphemeral(s, i, "Leveling service is not available.")
return false
}
return true
}
func requireLevelSettingsService(s *discordgo.Session, i *discordgo.InteractionCreate) bool {
if services.Global == nil || services.Global.LevelSettings == nil {
respondEphemeral(s, i, "Leveling service is not available.")
return false
}
return true
}
func parseGuildID(s *discordgo.Session, i *discordgo.InteractionCreate) (int64, bool) {
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
respondEphemeral(s, i, "Invalid guild ID.")
return 0, false
}
return guildID, true
}
func requireLevelSystemEnabled(s *discordgo.Session, i *discordgo.InteractionCreate) bool {
if !requireLevelSettingsService(s, i) {
return false
}
guildID, ok := parseGuildID(s, i)
if !ok {
return false
}
enabled, err := services.Global.LevelSettings.IsLevelSystemEnabled(context.Background(), guildID)
if err != nil {
respondEphemeral(s, i, "Failed to load leveling settings.")
return false
}
if !enabled {
respondEphemeral(s, i, "Leveling system is disabled on this server. Use /slvl toggle to enable it.")
return false
}
return true
}
func subcommandOptionMap(i *discordgo.InteractionCreate) map[string]*discordgo.ApplicationCommandInteractionDataOption {
data := i.ApplicationCommandData()
if len(data.Options) == 0 {
return map[string]*discordgo.ApplicationCommandInteractionDataOption{}
}
opts := data.Options[0].Options
m := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(opts))
for _, opt := range opts {
m[opt.Name] = opt
}
return m
}
+78 -56
View File
@@ -30,15 +30,18 @@ var LeaderboardCommand = &discordgo.ApplicationCommand{
Description: "Top 10 levels in this server",
}
var RewardsCommand = &discordgo.ApplicationCommand{
Name: "rewards",
Description: "View level rewards in this server",
}
func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireLevelServices(s, i) {
return
}
if i.GuildID != "" && !requireLevelSystemEnabled(s, i) {
respondEphemeral(s, i, "Leveling system is disabled on this server.")
return
}
@@ -58,18 +61,20 @@ func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
userID, err := strconv.ParseInt(target.ID, 10, 64)
if err != nil {
respondEphemeral(s, i, "Invalid user ID.")
return
}
ctx := context.Background()
lvl, err := services.Global.Level.GetLevel(ctx, guildID, userID)
if err != nil {
respondEphemeral(s, i, "Failed to load level.")
return
}
@@ -84,13 +89,7 @@ func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
Avatar: avatarURL,
})
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to render rank card.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to render rank card.")
return
}
@@ -108,61 +107,31 @@ func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
}
func HandleLeaderboard(s *discordgo.Session, i *discordgo.InteractionCreate) {
if i.GuildID == "" {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "This command can only be used in a server.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireGuild(s, i) {
return
}
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireLevelServices(s, i) {
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
ctx := context.Background()
if !requireLevelSystemEnabled(s, i) {
return
}
top, err := services.Global.Level.TopLevels(ctx, guildID, 10)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to load leaderboard.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to load leaderboard.")
return
}
if len(top) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "No leaderboard data yet.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "No leaderboard data yet.")
return
}
@@ -194,3 +163,56 @@ func HandleLeaderboard(s *discordgo.Session, i *discordgo.InteractionCreate) {
},
})
}
func HandleRewards(s *discordgo.Session, i *discordgo.InteractionCreate) {
if !requireGuild(s, i) {
return
}
if !requireLevelSettingsService(s, i) {
return
}
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
ctx := context.Background()
if !requireLevelSystemEnabled(s, i) {
return
}
rewards, err := services.Global.LevelSettings.ListRoleRewards(ctx, guildID, 25)
if err != nil {
respondEphemeral(s, i, "Failed to load rewards.")
return
}
if len(rewards) == 0 {
respondEphemeral(s, i, "No rewards configured yet.")
return
}
fields := make([]*discordgo.MessageEmbedField, 0, len(rewards))
for _, r := range rewards {
fields = append(fields, &discordgo.MessageEmbedField{
Name: fmt.Sprintf("Level %d", r.Level),
Value: fmt.Sprintf("<@&%d>", r.RoleID),
Inline: true,
})
}
embed := &discordgo.MessageEmbed{
Title: "Level Rewards",
Description: "Roles granted when you reach a level.",
Fields: fields,
Color: 0xF59E0B,
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Embeds: []*discordgo.MessageEmbed{embed},
},
})
}
+51 -322
View File
@@ -102,63 +102,29 @@ func HandleLevelConfig(s *discordgo.Session, i *discordgo.InteractionCreate) {
case "set-reward":
HandleLevelSetReward(s, i)
default:
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid subcommand.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Invalid subcommand.")
}
}
func HandleLevelToggle(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireManageGuild(s, i) {
return
}
if services.Global == nil || services.Global.LevelSettings == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireLevelSettingsService(s, i) {
return
}
ctx := context.Background()
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
enabled, err := services.Global.LevelSettings.ToggleLevelSystem(ctx, guildID)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to toggle leveling system.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to toggle leveling system.")
return
}
@@ -167,294 +133,131 @@ func HandleLevelToggle(s *discordgo.Session, i *discordgo.InteractionCreate) {
status = "enabled"
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling system " + status + " for this server.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Leveling system "+status+" for this server.")
}
func HandleLevelSet(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireManageGuild(s, i) || !requireLevelSystemEnabled(s, i) {
return
}
// check if the leveling service is available
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Leveling service is not available.")
return
}
data := i.ApplicationCommandData()
optMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(data.Options[0].Options))
for _, opt := range data.Options[0].Options {
optMap[opt.Name] = opt
}
optMap := subcommandOptionMap(i)
userOpt, ok := optMap["user"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing user option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Missing user option.")
return
}
levelOpt, ok := optMap["level"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing level option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Missing level option.")
return
}
targetUser := userOpt.UserValue(s)
if targetUser == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid user.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Invalid user.")
return
}
// prevent setting bots (including ourselves)
if targetUser.Bot {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You can't set a bot's level.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "You can't set a bot's level.")
return
}
newLevel := int(levelOpt.IntValue())
ctx := context.Background()
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
userID, err := strconv.ParseInt(targetUser.ID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid user ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Invalid user ID.")
return
}
err = services.Global.Level.SetLevel(ctx, guildID, userID, newLevel)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to set level.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to set level.")
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Level set to " + strconv.Itoa(newLevel) + " for " + targetUser.Mention() + ".",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Level set to "+strconv.Itoa(newLevel)+" for "+targetUser.Mention()+".")
}
func HandleLevelSetChannel(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireManageGuild(s, i) || !requireLevelSystemEnabled(s, i) {
return
}
// check if the leveling service is available
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireLevelSettingsService(s, i) {
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
data := i.ApplicationCommandData()
optMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(data.Options[0].Options))
for _, opt := range data.Options[0].Options {
optMap[opt.Name] = opt
}
optMap := subcommandOptionMap(i)
channelOpt, ok := optMap["channel"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing channel option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Missing channel option.")
return
}
channelID := channelOpt.ChannelValue(s)
if channelID == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid channel.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Invalid channel.")
return
}
ctx := context.Background()
channelIDInt, err := strconv.ParseInt(channelID.ID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid channel ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Invalid channel ID.")
return
}
err = services.Global.LevelSettings.SetLevelUpChannel(ctx, guildID, channelIDInt)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to set level up channel.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to set level up channel.")
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Level up channel set to " + channelID.Mention() + ".",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Level up channel set to "+channelID.Mention()+".")
}
func HandleLevelSetMessage(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireManageGuild(s, i) || !requireLevelSystemEnabled(s, i) {
return
}
// check if the leveling service is available
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireLevelSettingsService(s, i) {
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
data := i.ApplicationCommandData()
optMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(data.Options[0].Options))
for _, opt := range data.Options[0].Options {
optMap[opt.Name] = opt
}
optMap := subcommandOptionMap(i)
messageOpt, ok := optMap["message"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing message option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Missing message option.")
return
}
@@ -464,134 +267,60 @@ func HandleLevelSetMessage(s *discordgo.Session, i *discordgo.InteractionCreate)
}
ctx := context.Background()
err = services.Global.LevelSettings.SetLevelUpMessage(ctx, guildID, message)
err := services.Global.LevelSettings.SetLevelUpMessage(ctx, guildID, message)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to set level up channel.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to set level up message.")
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Level up message set to " + message + ".",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Level up message set.")
}
func HandleLevelSetReward(s *discordgo.Session, i *discordgo.InteractionCreate) {
// Basic permission check: require Manage Guild permission
if i.Member == nil || (i.Member.Permissions&discordgo.PermissionManageGuild) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You don't have permission to manage leveling settings.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireManageGuild(s, i) || !requireLevelSystemEnabled(s, i) {
return
}
// check if the leveling service is available
if services.Global == nil || services.Global.LevelSettings == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireLevelSettingsService(s, i) {
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
data := i.ApplicationCommandData()
optMap := make(map[string]*discordgo.ApplicationCommandInteractionDataOption, len(data.Options[0].Options))
for _, opt := range data.Options[0].Options {
optMap[opt.Name] = opt
}
optMap := subcommandOptionMap(i)
levelOpt, ok := optMap["level"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing level option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Missing level option.")
return
}
roleOpt, ok := optMap["role"]
if !ok {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Missing role option.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Missing role option.")
return
}
level := int(levelOpt.IntValue())
role := roleOpt.RoleValue(s, i.GuildID)
if role == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid role.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Invalid role.")
return
}
roleID, err := strconv.ParseInt(role.ID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid role ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Invalid role ID.")
return
}
ctx := context.Background()
if err := services.Global.LevelSettings.SetRoleRewardForLevel(ctx, guildID, level, roleID); err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to set reward.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to set reward.")
return
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Reward set: level " + strconv.Itoa(level) + " -> " + role.Mention(),
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Reward set: level "+strconv.Itoa(level)+" -> "+role.Mention())
}