feat: leveling system

This commit is contained in:
2026-03-17 15:35:25 +00:00
parent 2bce787c05
commit 8ba26f8bb9
9 changed files with 271 additions and 381 deletions
+78 -56
View File
@@ -30,15 +30,18 @@ var LeaderboardCommand = &discordgo.ApplicationCommand{
Description: "Top 10 levels in this server",
}
var RewardsCommand = &discordgo.ApplicationCommand{
Name: "rewards",
Description: "View level rewards in this server",
}
func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireLevelServices(s, i) {
return
}
if i.GuildID != "" && !requireLevelSystemEnabled(s, i) {
respondEphemeral(s, i, "Leveling system is disabled on this server.")
return
}
@@ -58,18 +61,20 @@ func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
userID, err := strconv.ParseInt(target.ID, 10, 64)
if err != nil {
respondEphemeral(s, i, "Invalid user ID.")
return
}
ctx := context.Background()
lvl, err := services.Global.Level.GetLevel(ctx, guildID, userID)
if err != nil {
respondEphemeral(s, i, "Failed to load level.")
return
}
@@ -84,13 +89,7 @@ func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
Avatar: avatarURL,
})
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to render rank card.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to render rank card.")
return
}
@@ -108,61 +107,31 @@ func HandleRank(s *discordgo.Session, i *discordgo.InteractionCreate) {
}
func HandleLeaderboard(s *discordgo.Session, i *discordgo.InteractionCreate) {
if i.GuildID == "" {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "This command can only be used in a server.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireGuild(s, i) {
return
}
if services.Global == nil || services.Global.Level == nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Leveling service is not available.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
if !requireLevelServices(s, i) {
return
}
guildID, err := strconv.ParseInt(i.GuildID, 10, 64)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Invalid guild ID.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
ctx := context.Background()
if !requireLevelSystemEnabled(s, i) {
return
}
top, err := services.Global.Level.TopLevels(ctx, guildID, 10)
if err != nil {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to load leaderboard.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "Failed to load leaderboard.")
return
}
if len(top) == 0 {
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "No leaderboard data yet.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
respondEphemeral(s, i, "No leaderboard data yet.")
return
}
@@ -194,3 +163,56 @@ func HandleLeaderboard(s *discordgo.Session, i *discordgo.InteractionCreate) {
},
})
}
func HandleRewards(s *discordgo.Session, i *discordgo.InteractionCreate) {
if !requireGuild(s, i) {
return
}
if !requireLevelSettingsService(s, i) {
return
}
guildID, ok := parseGuildID(s, i)
if !ok {
return
}
ctx := context.Background()
if !requireLevelSystemEnabled(s, i) {
return
}
rewards, err := services.Global.LevelSettings.ListRoleRewards(ctx, guildID, 25)
if err != nil {
respondEphemeral(s, i, "Failed to load rewards.")
return
}
if len(rewards) == 0 {
respondEphemeral(s, i, "No rewards configured yet.")
return
}
fields := make([]*discordgo.MessageEmbedField, 0, len(rewards))
for _, r := range rewards {
fields = append(fields, &discordgo.MessageEmbedField{
Name: fmt.Sprintf("Level %d", r.Level),
Value: fmt.Sprintf("<@&%d>", r.RoleID),
Inline: true,
})
}
embed := &discordgo.MessageEmbed{
Title: "Level Rewards",
Description: "Roles granted when you reach a level.",
Fields: fields,
Color: 0xF59E0B,
}
s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Embeds: []*discordgo.MessageEmbed{embed},
},
})
}