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No files matched your search
+2
-6
@@ -35,7 +35,7 @@ Anyone can use these. `/rps`, `/rpsstats` and `/rpsleaderboard` work in servers
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| Command | What it does |
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| --- | --- |
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| `/help` | DMs you a command reference |
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| `/help` | DMs you a command reference, or shows it to you in the channel if DMs are off |
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## Leveling
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@@ -60,14 +60,10 @@ Anyone can use these. `/rps`, `/rpsstats` and `/rpsleaderboard` work in servers
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| `/queue` | | **DJ** role | Shows the queue |
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| `/volume` | `value`* (0 to 150) | **DJ** role | Sets the volume |
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| `/music toggle` | | Manage Server | Turns music on or off in this server |
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| `/music skip` | | **DJ** role | Skips the current song |
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| `/music pause`, `/music resume` | | **DJ** role | Pauses or resumes |
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| `/music stop` | | **DJ** role | Stops and clears the queue |
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| `/music repeat` | `mode`* (off, song, queue) | **DJ** role | Repeats the song, the queue, or nothing |
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| `/music remove` | `position`* (its number in `/queue`) | **DJ** role | Removes a queued song |
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| `/music move` | `from`*, `to`* | **DJ** role | Moves a queued song |
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Requires Lavalink. See [Getting started](getting-started.md#optional-music-with-lavalink).
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Pause, skip, repeat and stop are buttons on the now-playing message. Requires Lavalink. See [Getting started](getting-started.md#optional-music-with-lavalink).
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## Meeting rooms
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+2
-2
@@ -68,7 +68,7 @@ Lavalink-powered playback. Code: `internal/music`, commands in `internal/command
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- `/play` takes a name or a URL, `/queue` shows the queue, `/volume` sets 0 to 150 percent. These need a role called **DJ**.
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- The now-playing message has buttons for playback and repeat. Buttons also check for the DJ role.
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- `/music toggle` (Manage Server) turns music on or off in a server. `/music skip`, `pause`, `resume`, `stop`, `repeat`, `remove` and `move` control playback and the queue (DJ role).
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- `/music toggle` (Manage Server) turns music on or off in a server. `/music remove` and `/music move` edit the queue (DJ role).
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- The queue and now-playing state are kept in the database, and playback can also be controlled by writing to the `music_commands` table. The hosted Velox dashboard uses this (see [Database](database.md)); you never need it, the commands above do the same.
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- Music needs a Lavalink server. Without `LAVALINK_HOST` the rest of the bot works and music does not.
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@@ -117,4 +117,4 @@ When the bot is added to a server, it applies safe defaults (modules off) and DM
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## Help
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`/help` DMs a command reference. The text is hand-written in `internal/commands/help/help.go`, so update it when you add or change a command.
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`/help` DMs a command reference. If the member has DMs off, or Discord refuses the DM, it shows the same help as a message only they can see. The text is hand-written in `internal/commands/help/help.go`, so update it when you add or change a command.
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Vendored
BIN
Binary file not shown.
@@ -1,6 +1,7 @@
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package help
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import (
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"fmt"
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"log"
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"unicode/utf8"
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@@ -43,7 +44,7 @@ func fields() []*discordgo.MessageEmbedField {
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col("Fun",
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"`/ping` `/joke` `/coinflip`", "`/dice` `/rps` `/rpsstats`", "`/rpsleaderboard`"),
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col("Music (DJ role)",
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"`/play` `/queue` `/volume`", "`/music skip` `pause` `resume`", "`/music stop` `repeat`", "`/music remove` `move`", "`/music toggle` (Manage Server)"),
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"`/play` `/queue` `/volume`", "`/music remove` `move`", "`/music toggle` (Manage Server)"),
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col("Sessions and time",
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"`/schedule create`", "`/schedule list`", "`/schedule reschedule`", "`/timezone set` `show`"),
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col("Tickets",
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@@ -97,39 +98,85 @@ func embeds(author *discordgo.MessageEmbedAuthor) []*discordgo.MessageEmbed {
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return append(out, cur)
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}
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// HelpHandler sends the help by direct message. If that isn't possible (the
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// member has DMs off, or shares no server with the bot), it shows the help to
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// them in the channel instead, as a message only they can see.
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func HelpHandler(s *discordgo.Session, i *discordgo.InteractionCreate) {
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s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "Check your DMs for help.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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userID := ""
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// check if command is run in a guild
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if i.Member != nil {
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userID = i.Member.User.ID
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} else {
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userID = i.Interaction.User.ID
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}
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dmChannel, err := s.UserChannelCreate(userID)
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if err != nil {
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log.Printf("Error creating DM channel: %v", err)
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return
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}
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author := discordgo.MessageEmbedAuthor{
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Name: "Velox Bot",
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URL: "https://gitea.fernandovideira.com/FernandoJVideira/velox-bot",
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}
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list := embeds(&author)
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for _, e := range embeds(&author) {
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if _, err := s.ChannelMessageSendEmbed(dmChannel.ID, e); err != nil {
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log.Printf("Error sending help: %v", err)
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return
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// Used in a DM with the bot, there is nowhere else to send it.
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if i.GuildID == "" {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{Embeds: list},
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})
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return
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}
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// Answer first (sending the DM can take a moment), and edit the answer
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// once we know where the help went.
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if err := s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseDeferredChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{Flags: discordgo.MessageFlagsEphemeral},
|
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}); err != nil {
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log.Printf("help: cannot answer: %v", err)
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return
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}
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userID := ""
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if i.Member != nil && i.Member.User != nil {
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userID = i.Member.User.ID
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} else if i.User != nil {
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userID = i.User.ID
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}
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if err := sendByDM(s, userID, list); err != nil {
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// Typically "Cannot send messages to this user": DMs are off.
|
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// The context says where the command came from, which is what to look at
|
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// when "no mutual guilds" appears for someone who is in a server with
|
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// the bot: a command run through a user install, or in a server the bot
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// isn't actually a member of, has no shared server for Discord to see.
|
||||
log.Printf("help: DM not possible, showing it here (guild %q, context %d, installs %v, %s): %v",
|
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i.GuildID, i.Context, i.AuthorizingIntegrationOwners, botMembership(s, i.GuildID), err)
|
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note := "I couldn't DM you (your DMs may be off), so here it is."
|
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_, _ = s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{Content: ¬e, Embeds: &list})
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return
|
||||
}
|
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done := "Check your DMs for help."
|
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_, _ = s.InteractionResponseEdit(i.Interaction, &discordgo.WebhookEdit{Content: &done})
|
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}
|
||||
|
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func sendByDM(s *discordgo.Session, userID string, list []*discordgo.MessageEmbed) error {
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dm, err := s.UserChannelCreate(userID)
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if err != nil {
|
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return err
|
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}
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for _, e := range list {
|
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if _, err := s.ChannelMessageSendEmbed(dm.ID, e); err != nil {
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return err
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}
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||||
}
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return nil
|
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}
|
||||
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// botMembership says whether the bot is really a member of the server, which
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// is what Discord means by "mutual guilds". A server where the app was added
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// with only the applications.commands scope runs slash commands fine but has
|
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// no bot user in it.
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func botMembership(s *discordgo.Session, guildID string) string {
|
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if s == nil || s.State == nil || s.State.User == nil {
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return "bot user unknown"
|
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}
|
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inCache := false
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if g, err := s.State.Guild(guildID); err == nil && g != nil {
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inCache = true
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}
|
||||
if _, err := s.GuildMember(guildID, s.State.User.ID); err != nil {
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return fmt.Sprintf("bot is NOT a member of that server (in gateway cache: %v): %v", inCache, err)
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}
|
||||
return fmt.Sprintf("bot is a member of that server (in gateway cache: %v)", inCache)
|
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}
|
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@@ -1,6 +1,9 @@
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package help
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||||
|
||||
import (
|
||||
"io"
|
||||
"net/http"
|
||||
"strings"
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||||
"testing"
|
||||
"unicode/utf8"
|
||||
|
||||
@@ -39,6 +42,78 @@ func TestHelpFitsDiscordsLimits(t *testing.T) {
|
||||
}
|
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}
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|
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// fakeDiscord answers the calls /help makes and records what the member was
|
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// shown. dm decides whether the direct message works.
|
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type fakeDiscord struct {
|
||||
dm bool
|
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edited []byte
|
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callbacks int
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sent int
|
||||
}
|
||||
|
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func (f *fakeDiscord) RoundTrip(r *http.Request) (*http.Response, error) {
|
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reply := func(code int, body string) (*http.Response, error) {
|
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return &http.Response{StatusCode: code, Body: io.NopCloser(strings.NewReader(body)), Header: http.Header{"Content-Type": {"application/json"}}, Request: r}, nil
|
||||
}
|
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switch {
|
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case strings.HasSuffix(r.URL.Path, "/callback"):
|
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f.callbacks++
|
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return reply(204, "")
|
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case strings.HasSuffix(r.URL.Path, "/users/@me/channels"):
|
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if !f.dm {
|
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return reply(403, `{"message":"Cannot send messages to this user","code":50007}`)
|
||||
}
|
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return reply(200, `{"id":"900","type":1}`)
|
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case strings.Contains(r.URL.Path, "/channels/900/messages"):
|
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f.sent++
|
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return reply(200, `{"id":"1"}`)
|
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case strings.Contains(r.URL.Path, "/messages/@original"):
|
||||
f.edited, _ = io.ReadAll(r.Body)
|
||||
return reply(200, `{"id":"2"}`)
|
||||
}
|
||||
return reply(404, `{"message":"unexpected `+r.URL.Path+`"}`)
|
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}
|
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|
||||
func run(t *testing.T, f *fakeDiscord, guild string) {
|
||||
t.Helper()
|
||||
s, err := discordgo.New("Bot x")
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
s.Client = &http.Client{Transport: f}
|
||||
s.MaxRestRetries = 0
|
||||
i := &discordgo.InteractionCreate{Interaction: &discordgo.Interaction{
|
||||
ID: "1", Token: "tok", AppID: "100", GuildID: guild,
|
||||
Member: &discordgo.Member{User: &discordgo.User{ID: "42"}},
|
||||
}}
|
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HelpHandler(s, i)
|
||||
}
|
||||
|
||||
func TestHelpGoesToDMs(t *testing.T) {
|
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f := &fakeDiscord{dm: true}
|
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run(t, f, "5")
|
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if f.sent == 0 || !strings.Contains(string(f.edited), "Check your DMs") || strings.Contains(string(f.edited), `"embeds"`) {
|
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t.Errorf("sent=%d edited=%s", f.sent, f.edited)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHelpFallsBackToTheChannelWhenDMsAreOff(t *testing.T) {
|
||||
f := &fakeDiscord{dm: false}
|
||||
run(t, f, "5")
|
||||
got := string(f.edited)
|
||||
if f.sent != 0 || !strings.Contains(got, "couldn't DM you") || !strings.Contains(got, `"embeds"`) || !strings.Contains(got, "Velox Bot Help") {
|
||||
t.Errorf("the help should be shown in the reply: sent=%d edited=%s", f.sent, got)
|
||||
}
|
||||
}
|
||||
|
||||
func TestHelpInADMIsShownDirectly(t *testing.T) {
|
||||
f := &fakeDiscord{dm: true}
|
||||
run(t, f, "")
|
||||
if f.callbacks != 1 || f.sent != 0 || f.edited != nil {
|
||||
t.Errorf("one direct answer, no DM: %+v", f)
|
||||
}
|
||||
}
|
||||
|
||||
// The help is meant to be wide and short: inline fields, so Discord puts
|
||||
// three side by side, and it should fit in one message.
|
||||
func TestHelpIsCompactAndInline(t *testing.T) {
|
||||
|
||||
@@ -10,10 +10,10 @@ import (
|
||||
"github.com/bwmarrin/discordgo"
|
||||
)
|
||||
|
||||
// The player controls. Everything a dashboard can do to the queue (skip, pause,
|
||||
// resume, stop, repeat, remove and move a track) is also a command, so a
|
||||
// server never needs one. They need the DJ role, like /play, /queue and
|
||||
// /volume. Turning music on or off needs Manage Server.
|
||||
// Queue editing. Pausing, skipping, repeating and stopping are buttons on the
|
||||
// now-playing message, so the only queue controls that need commands are
|
||||
// removing a song and moving one. They need the DJ role, like /play, /queue
|
||||
// and /volume. Turning music on or off needs Manage Server.
|
||||
|
||||
func positionOption(name, desc string) *discordgo.ApplicationCommandOption {
|
||||
return &discordgo.ApplicationCommandOption{
|
||||
@@ -27,15 +27,6 @@ func playerOptions() []*discordgo.ApplicationCommandOption {
|
||||
return &discordgo.ApplicationCommandOption{Type: discordgo.ApplicationCommandOptionSubCommand, Name: name, Description: desc, Options: o}
|
||||
}
|
||||
return []*discordgo.ApplicationCommandOption{
|
||||
sub("skip", "Skip the current song (DJ)"),
|
||||
sub("pause", "Pause playback (DJ)"),
|
||||
sub("resume", "Resume playback (DJ)"),
|
||||
sub("stop", "Stop playback and clear the queue (DJ)"),
|
||||
sub("repeat", "Repeat the current song, the whole queue, or nothing (DJ)",
|
||||
&discordgo.ApplicationCommandOption{
|
||||
Type: discordgo.ApplicationCommandOptionString, Name: "mode", Description: "What repeats", Required: true,
|
||||
Choices: []*discordgo.ApplicationCommandOptionChoice{{Name: "off", Value: "off"}, {Name: "song", Value: "song"}, {Name: "queue", Value: "queue"}},
|
||||
}),
|
||||
sub("remove", "Remove a song from the queue (DJ)", positionOption("position", "Its number in /queue")),
|
||||
sub("move", "Move a song to another place in the queue (DJ)",
|
||||
positionOption("from", "Its number in /queue"), positionOption("to", "The number it should have")),
|
||||
@@ -57,44 +48,19 @@ func title(e *music.TrackEntry) string {
|
||||
return strings.TrimSpace(e.Track.Info.Title)
|
||||
}
|
||||
|
||||
// handlePlayer runs a player subcommand. The caller has checked that music is
|
||||
// on and that the member has the DJ role.
|
||||
// handlePlayer runs a queue subcommand. The caller has checked that music is
|
||||
// on and that the member has the DJ role. Pause, skip, repeat and stop are
|
||||
// buttons on the now-playing message, so only what has no button is a command.
|
||||
func handlePlayer(s *discordgo.Session, i *discordgo.InteractionCreate, sub *discordgo.ApplicationCommandInteractionDataOption) {
|
||||
g := i.GuildID
|
||||
args := map[string]*discordgo.ApplicationCommandInteractionDataOption{}
|
||||
for _, o := range sub.Options {
|
||||
args[o.Name] = o
|
||||
}
|
||||
current, _ := music.GetQueue(g)
|
||||
needsPlayer := sub.Name != "repeat" && sub.Name != "remove" && sub.Name != "move"
|
||||
if needsPlayer && current == nil {
|
||||
shared.RespondEphemeral(s, i, "Nothing is playing.")
|
||||
return
|
||||
}
|
||||
|
||||
var err error
|
||||
var msg string
|
||||
switch sub.Name {
|
||||
case "skip":
|
||||
err, msg = music.Skip(g), "Skipped."
|
||||
case "pause":
|
||||
err, msg = music.Pause(g, true), "Paused. `/music resume` continues."
|
||||
case "resume":
|
||||
err, msg = music.Pause(g, false), "Resumed."
|
||||
case "stop":
|
||||
err, msg = music.Stop(g), "Stopped, and the queue is cleared."
|
||||
case "repeat":
|
||||
switch args["mode"].StringValue() {
|
||||
case "song":
|
||||
music.SetRepeat(g, true, false)
|
||||
msg = "The current song repeats."
|
||||
case "queue":
|
||||
music.SetRepeat(g, false, true)
|
||||
msg = "The whole queue repeats."
|
||||
default:
|
||||
music.SetRepeat(g, false, false)
|
||||
msg = "Nothing repeats."
|
||||
}
|
||||
case "remove":
|
||||
n := int(args["position"].IntValue())
|
||||
e, size := queueEntry(g, n)
|
||||
|
||||
@@ -686,23 +686,6 @@ func ToggleRepeatQueue(guildID string) (bool, bool) {
|
||||
return repeatSong, repeatQueue
|
||||
}
|
||||
|
||||
// RepeatFlags reports whether the current song or the whole queue repeats.
|
||||
func RepeatFlags(guildID string) (song, queue bool) { return repeatFlags(guildID) }
|
||||
|
||||
// SetRepeat sets the repeat mode directly. At most one of the two applies;
|
||||
// asking for both repeats the song.
|
||||
func SetRepeat(guildID string, song, queue bool) {
|
||||
if manager == nil {
|
||||
return
|
||||
}
|
||||
gp := getOrCreateGuildPlayer(guildID)
|
||||
manager.mu.Lock()
|
||||
gp.RepeatSong = song
|
||||
gp.RepeatQueue = queue && !song
|
||||
manager.mu.Unlock()
|
||||
syncState(guildID)
|
||||
}
|
||||
|
||||
func repeatFlags(guildID string) (bool, bool) {
|
||||
if manager == nil {
|
||||
return false, false
|
||||
|
||||
Reference in new issue
Block a user