Files
velox-bot/internal/bot/bot.go
T
FernandoJVideiraandClaude Sonnet 5.5 a364435bab Multiple meeting lobbies and beta-gated features (3.5.2)
- /meeting add-lobby, remove-lobby, lobbies: up to 10 lobbies per server, capped in the database
- Deleted voice channels are dropped from the lobbies
- Beta features: registered only in the beta server and usable only with the Beta Tester role (BETA_GUILD_ID, BETA_ROLE_ID); fails closed
- /beta (bot owner only) shows how beta access is set up

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-23 00:38:48 +01:00

250 lines
7.8 KiB
Go

package bot
import (
"context"
"log"
"time"
"velox-bot/internal/beta"
"velox-bot/internal/commands"
"velox-bot/internal/db/repos/musicrepo"
"velox-bot/internal/db/services"
"velox-bot/internal/events"
"velox-bot/internal/music"
"velox-bot/internal/security"
"velox-bot/internal/tickets"
"github.com/bwmarrin/discordgo"
)
type Bot struct {
Session *discordgo.Session
AppID string
GuildID string
Commands []*discordgo.ApplicationCommand
registeredCommands []*discordgo.ApplicationCommand
Services *services.Services
MusicRepo *musicrepo.Repo
DBHost string
LavalinkHost string
LavalinkPass string
}
func NewBot(token, appID, guildID, lavalinkHost, lavalinkPass string, cmds []*discordgo.ApplicationCommand, services *services.Services, musicRepo *musicrepo.Repo, dbHost string) (*Bot, error) {
session, err := discordgo.New("Bot " + token)
if err != nil {
return nil, err
}
// Intents needed for:
// - InteractionCreate (slash commands): Guilds
// - MessageCreate (leveling): GuildMessages
// - GuildMemberAdd (welcome messages): GuildMembers
// - VoiceStateUpdate (meeting lobby): GuildVoiceStates
session.Identify.Intents = discordgo.IntentsGuilds |
discordgo.IntentsGuildBans |
discordgo.IntentsGuildMembers |
discordgo.IntentsGuildMessages |
discordgo.IntentsMessageContent |
discordgo.IntentsGuildVoiceStates |
discordgo.IntentsDirectMessages
return &Bot{
Session: session,
AppID: appID,
GuildID: guildID,
Commands: cmds,
Services: services,
MusicRepo: musicRepo,
DBHost: dbHost,
LavalinkHost: lavalinkHost,
LavalinkPass: lavalinkPass,
}, nil
}
func (b *Bot) Start() error {
if err := b.Session.Open(); err != nil {
return err
}
_ = music.Init(b.Session, b.MusicRepo, b.AppID, b.LavalinkHost, b.LavalinkPass)
go func() {
if err := music.StartCommandListener(context.Background(), b.DBHost, b.MusicRepo); err != nil {
log.Printf("music: command listener stopped: %v", err)
}
}()
if st := tickets.Default(); st != nil {
go func() {
// The connection can drop (database restart, network blip):
// reconnect instead of silently ignoring the dashboard from then on.
for {
err := tickets.StartCommandListener(context.Background(), b.DBHost, b.Session, st)
log.Printf("tickets: command listener stopped: %v (retrying in 10s)", err)
time.Sleep(10 * time.Second)
}
}()
}
if eng := security.Start(b.Session, b.Session.State.User.ID); eng != nil {
// Moderators are exempt from heat; their permissions come from the
// gateway cache so a message never costs an API call.
eng.ChannelPerms = b.Session.State.UserChannelPermissions
eng.ResumeRaids(context.Background())
go eng.WatchRaids(context.Background(), 30*time.Second)
go eng.WatchSnapshots(context.Background())
go func() {
// Reconnect if the database connection drops, instead of
// silently ignoring the dashboard from then on.
for {
err := eng.StartCommandListener(context.Background(), b.DBHost)
log.Printf("security: command listener stopped: %v (retrying in 10s)", err)
time.Sleep(10 * time.Second)
}
}()
}
b.registeredCommands = make([]*discordgo.ApplicationCommand, len(b.Commands))
for _, cmd := range b.Commands {
created, err := b.Session.ApplicationCommandCreate(b.AppID, b.GuildID, cmd)
if err != nil {
log.Printf("Cannot create '%v' command: %v", cmd.Name, err)
continue
}
b.registeredCommands = append(b.registeredCommands, created)
}
b.registerBetaCommands()
b.Session.AddHandler(commands.HandleInteraction)
b.Session.AddHandler(func(s *discordgo.Session, c *discordgo.ChannelDelete) {
events.HandleChannelDelete(s, c, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
if eng := security.Default(); eng != nil {
eng.OnMessage(context.Background(), m)
}
events.HandleMessageCreate(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildMemberAdd) {
events.HandleBotAddedOnGuild(s, m, b.Services)
// Security runs first: someone it removes (join lock, Join Gate,
// raid) gets no welcome message or default role.
if eng := security.Default(); eng != nil && m != nil && m.Member != nil {
if eng.OnMemberJoin(context.Background(), m.GuildID, m.Member) {
events.HandleGuildMemberAddLog(s, m, b.Services)
return
}
}
// Ignore bot members for welcome/log onboarding of normal users.
if m != nil && m.Member != nil && m.User != nil && m.User.Bot {
return
}
events.HandleGuildMemberAdd(s, m, b.Services)
events.HandleGuildMemberAddLog(s, m, b.Services)
})
// Anti-nuke and unauthorized bot additions read the audit log as it
// happens (needs the Guild Moderation intent and View Audit Log).
b.Session.AddHandler(func(s *discordgo.Session, ev *discordgo.GuildAuditLogEntryCreate) {
if eng := security.Default(); eng != nil && ev.AuditLogEntry != nil {
eng.OnAuditLogEntry(context.Background(), ev.GuildID, ev.AuditLogEntry)
}
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildMemberRemove) {
events.HandleGuildMemberRemoveLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildMemberUpdate) {
events.HandleGuildMemberUpdateLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageUpdate) {
events.HandleMessageUpdateLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageDelete) {
events.HandleMessageDeleteLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildBanAdd) {
events.HandleGuildBanAddLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, m *discordgo.GuildBanRemove) {
events.HandleGuildBanRemoveLog(s, m, b.Services)
})
b.Session.AddHandler(func(s *discordgo.Session, t *discordgo.ThreadDelete) {
if st := tickets.Default(); st != nil && t.Channel != nil {
tickets.ThreadDeleted(context.Background(), st, t.ID)
}
})
b.Session.AddHandler(func(s *discordgo.Session, vs *discordgo.VoiceStateUpdate) {
events.HandleVoiceStateUpdate(s, vs, b.Services)
music.OnVoiceStateUpdate(vs)
})
b.Session.AddHandler(func(s *discordgo.Session, ev *discordgo.VoiceServerUpdate) {
music.OnVoiceServerUpdate(ev)
})
events.StartScheduleReminderLoop(b.Session, b.Services)
events.StartTwitchLiveLoop(b.Session, b.Services)
return nil
}
// registerBetaCommands puts the beta commands in the beta server, and only
// there, so nobody else sees them. Commands this bot left there that are no
// longer beta (or no longer exist) are removed. When the beta server is also
// the bot's main server, its regular commands are kept.
func (b *Bot) registerBetaCommands() {
guildID := beta.GuildID()
if guildID == "" {
return
}
keep := map[string]bool{}
for _, cmd := range b.Commands {
if b.GuildID == guildID {
keep[cmd.Name] = true
}
}
for _, cmd := range commands.BetaCommands {
keep[cmd.Name] = true
if _, err := b.Session.ApplicationCommandCreate(b.AppID, guildID, cmd); err != nil {
log.Printf("beta: cannot create '%v' command: %v", cmd.Name, err)
}
}
existing, err := b.Session.ApplicationCommands(b.AppID, guildID)
if err != nil {
log.Printf("beta: cannot list commands, leaving stale ones alone: %v", err)
return
}
for _, cmd := range existing {
if keep[cmd.Name] {
continue
}
if err := b.Session.ApplicationCommandDelete(b.AppID, guildID, cmd.ID); err != nil {
log.Printf("beta: cannot remove stale '%v' command: %v", cmd.Name, err)
}
}
}
func (b *Bot) Close() error {
for _, cmd := range b.registeredCommands {
if err := b.Session.ApplicationCommandDelete(b.AppID, b.GuildID, cmd.ID); err != nil {
log.Printf("cannot delete '%s' command: %v", cmd.Name, err)
}
}
return b.Session.Close()
}