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511e645d7e |
@@ -80,6 +80,7 @@ frontend/.env.*.local
|
||||
# Websockets: NodeJs (in websockets)
|
||||
# -------------------------
|
||||
/websockets/node_modules/
|
||||
/websockets/.env
|
||||
# -------------------------
|
||||
# Other useful ignores
|
||||
# -------------------------
|
||||
@@ -99,3 +100,9 @@ Desktop.ini
|
||||
|
||||
# If you have any local secrets or files not to track, add them here:
|
||||
# /path/to/some/file
|
||||
|
||||
/frontend/package-lock.json
|
||||
/websockets/package-lock.json
|
||||
/api/package-lock.json
|
||||
|
||||
.vscode
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"postman.settings.dotenv-detection-notification-visibility": false
|
||||
}
|
||||
@@ -22,3 +22,5 @@
|
||||
Homestead.json
|
||||
Homestead.yaml
|
||||
Thumbs.db
|
||||
|
||||
composer.lock
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use App\Http\Requests\RegisterRequest;
|
||||
use App\Models\User;
|
||||
use Illuminate\Http\Request;
|
||||
use Illuminate\Support\Facades\Auth;
|
||||
use Illuminate\Validation\ValidationException;
|
||||
use App\Models\User;
|
||||
use App\Http\Requests\RegisterRequest;
|
||||
|
||||
class AuthController extends Controller
|
||||
{
|
||||
@@ -24,6 +24,13 @@ class AuthController extends Controller
|
||||
}
|
||||
|
||||
$user = Auth::user();
|
||||
|
||||
if ($user->blocked) {
|
||||
Auth::logout();
|
||||
|
||||
return response()->json(['message' => 'Your account is blocked. Please contact support.'], 403);
|
||||
}
|
||||
|
||||
$token = $user->createToken('auth-token')->plainTextToken;
|
||||
|
||||
return response()->json([
|
||||
@@ -47,6 +54,10 @@ class AuthController extends Controller
|
||||
return response()->json(['message' => 'Email already registered'], 409);
|
||||
}
|
||||
|
||||
if (User::where('nickname', $request->nickname)->exists()) {
|
||||
return response()->json(['message' => 'Nickname already registered'], 409);
|
||||
}
|
||||
|
||||
$user = User::create([
|
||||
'email' => $request->email,
|
||||
'nickname' => $request->nickname,
|
||||
|
||||
@@ -2,7 +2,10 @@
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
abstract class Controller
|
||||
use Illuminate\Foundation\Auth\Access\AuthorizesRequests;
|
||||
use Illuminate\Routing\Controller as BaseController;
|
||||
|
||||
abstract class Controller extends BaseController
|
||||
{
|
||||
//
|
||||
use AuthorizesRequests;
|
||||
}
|
||||
|
||||
@@ -10,129 +10,171 @@ use App\Models\MatchGame;
|
||||
|
||||
class GameController extends Controller
|
||||
{
|
||||
const GHOST_ID = 1;
|
||||
|
||||
public function index(Request $request)
|
||||
{
|
||||
$query = Game::query()->with(['winner', 'player1', 'player2']);
|
||||
$this->authorize('viewAny', Game::class);
|
||||
|
||||
if ($request->has('type') && in_array($request->type, ['3', '9'])) {
|
||||
$query->where('type', $request->type);
|
||||
$user = Auth::user();
|
||||
$query = Game::query()->with(["winner", "player1", "player2"]);
|
||||
|
||||
// Filter games based on user type
|
||||
if ($user->type !== 'A') {
|
||||
// Players can only see games they participate in
|
||||
$query->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
});
|
||||
}
|
||||
// Admins see all games (no filter needed)
|
||||
|
||||
if ($request->has("type") && in_array($request->type, ["3", "9"])) {
|
||||
$query->where("type", $request->type);
|
||||
}
|
||||
|
||||
if ($request->has('status') && in_array($request->status, ['Pending', 'Playing', 'Ended', 'Interrupted'])) {
|
||||
$query->where('status', $request->status);
|
||||
if (
|
||||
$request->has("status") &&
|
||||
in_array($request->status, [
|
||||
"Pending",
|
||||
"Playing",
|
||||
"Ended",
|
||||
"Interrupted",
|
||||
])
|
||||
) {
|
||||
$query->where("status", $request->status);
|
||||
}
|
||||
|
||||
$query->orderBy('began_at', 'desc');
|
||||
if ($request->has("sort_direction") && in_array($request->sort_direction, ["asc", "desc"])) {
|
||||
$query->orderBy("began_at", $request->sort_direction);
|
||||
}else{
|
||||
$query->orderBy("began_at", "desc");
|
||||
}
|
||||
|
||||
return response()->json($query->paginate(15));
|
||||
}
|
||||
|
||||
public function store(Request $request)
|
||||
{
|
||||
$this->authorize('create', Game::class);
|
||||
|
||||
$validated = $request->validate([
|
||||
'type' => 'required|in:3,9',
|
||||
"type" => "required|in:3,9",
|
||||
]);
|
||||
|
||||
$user = Auth::user();
|
||||
|
||||
$activeMatch = MatchGame::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})->whereIn('status', ['Pending', 'Playing'])->exists();
|
||||
|
||||
$activeGame = Game::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})->whereIn('status', ['Pending', 'Playing'])->exists();
|
||||
$q->where("player1_user_id", $user->id)
|
||||
->orWhere("player2_user_id", $user->id);
|
||||
})
|
||||
->whereIn("status", ["Pending", "Playing"])
|
||||
->exists();
|
||||
|
||||
if ($activeMatch || $activeGame) {
|
||||
return response()->json(['message' => 'You already have an active game or match.'], 400);
|
||||
if ($activeGame) {
|
||||
return response()->json(["message" => "You already have an active game."], 400);
|
||||
}
|
||||
|
||||
$game = Game::create([
|
||||
'type' => $validated['type'],
|
||||
'status' => 'Pending',
|
||||
'player1_user_id' => $user->id,
|
||||
'player2_user_id' => $user->id,
|
||||
'winner_user_id' => $user->id,
|
||||
'loser_user_id' => $user->id,
|
||||
'began_at' => now(),
|
||||
'player1_points' => 0,
|
||||
'player2_points' => 0,
|
||||
'custom' => null
|
||||
"type" => $validated["type"],
|
||||
"status" => "Pending",
|
||||
"player1_user_id" => $user->id,
|
||||
"player2_user_id" => self::GHOST_ID,
|
||||
"winner_user_id" => self::GHOST_ID,
|
||||
"loser_user_id" => self::GHOST_ID,
|
||||
"began_at" => now(),
|
||||
"player1_points" => 0,
|
||||
"player2_points" => 0,
|
||||
"custom" => null,
|
||||
]);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Multiplayer game room created',
|
||||
'game' => $game
|
||||
"message" => "Multiplayer game room created",
|
||||
"game" => $game,
|
||||
], 201);
|
||||
}
|
||||
|
||||
public function join(Game $game)
|
||||
{
|
||||
$this->authorize('join', $game);
|
||||
|
||||
$user = Auth::user();
|
||||
|
||||
if ($game->player1_user_id == $user->id) {
|
||||
return response()->json([
|
||||
'message' => 'Waiting for opponent...',
|
||||
'game' => $game
|
||||
"message" => "You are the host. Waiting for opponent...",
|
||||
"game" => $game
|
||||
], 200);
|
||||
}
|
||||
|
||||
if ($game->status !== 'Pending') {
|
||||
return response()->json(['message' => 'Game is full or already started'], 400);
|
||||
}
|
||||
|
||||
$activeGame = Game::where(function ($query) use ($user) {
|
||||
$query->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})
|
||||
->whereIn('status', ['Pending', 'Playing'])
|
||||
->exists();
|
||||
|
||||
if ($activeGame) {
|
||||
return response()->json(['message' => 'You are already in another active game.'], 400);
|
||||
if ($game->player2_user_id !== self::GHOST_ID) {
|
||||
return response()->json(["message" => "Game is full"], 400);
|
||||
}
|
||||
|
||||
$game->update([
|
||||
'status' => 'Playing',
|
||||
'player2_user_id' => $user->id,
|
||||
"status" => "Playing",
|
||||
"player2_user_id" => $user->id,
|
||||
]);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Joined successfully! Game starts now.',
|
||||
'game' => $game
|
||||
"message" => "Joined successfully!",
|
||||
"game" => $game,
|
||||
], 200);
|
||||
}
|
||||
|
||||
public function show(Game $game)
|
||||
{
|
||||
$game->load(['player1', 'player2', 'winner']);
|
||||
$this->authorize('view', $game);
|
||||
|
||||
$game->load(["player1", "player2", "winner"]);
|
||||
return response()->json($game);
|
||||
}
|
||||
|
||||
public function update(Request $request, Game $game)
|
||||
{
|
||||
if ($game->status == 'Ended') {
|
||||
return response()->json(['message' => 'Game already ended'], 400);
|
||||
$this->authorize('update', $game);
|
||||
|
||||
if ($game->status == "Ended") {
|
||||
return response()->json(["message" => "Game already ended"], 400);
|
||||
}
|
||||
|
||||
$data = $request->validate([
|
||||
'status' => 'in:Playing,Ended,Interrupted',
|
||||
'winner_user_id' => 'exists:users,id',
|
||||
'loser_user_id' => 'exists:users,id',
|
||||
'player1_points' => 'integer',
|
||||
'player2_points' => 'integer',
|
||||
'is_draw' => 'boolean',
|
||||
'total_time' => 'numeric'
|
||||
"status" => "in:Playing,Ended,Interrupted",
|
||||
"winner_user_id" => "exists:users,id",
|
||||
"loser_user_id" => "exists:users,id",
|
||||
"player1_points" => "integer",
|
||||
"player2_points" => "integer",
|
||||
"is_draw" => "boolean",
|
||||
"total_time" => "numeric",
|
||||
]);
|
||||
|
||||
if (isset($data['status']) && $data['status'] === 'Ended') {
|
||||
$data['ended_at'] = now();
|
||||
if (isset($data["status"]) && $data["status"] === "Ended") {
|
||||
$data["ended_at"] = now();
|
||||
}
|
||||
|
||||
$game->update($data);
|
||||
|
||||
return response()->json($game);
|
||||
}
|
||||
|
||||
public function resign(Game $game)
|
||||
{
|
||||
$this->authorize('resign', $game);
|
||||
|
||||
$user = Auth::user();
|
||||
|
||||
$game->update([
|
||||
'status' => 'Ended',
|
||||
'winner_user_id' => $game->player1_user_id === $user->id
|
||||
? $game->player2_user_id
|
||||
: $game->player1_user_id,
|
||||
'loser_user_id' => $user->id,
|
||||
'ended_at' => now(),
|
||||
]);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'You have resigned from the game',
|
||||
'game' => $game->fresh(),
|
||||
]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
<?php
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use Illuminate\Http\Request;
|
||||
use App\Models\User;
|
||||
use Illuminate\Support\Facades\Auth;
|
||||
use Illuminate\Support\Facades\Hash;
|
||||
use Illuminate\Support\Facades\Storage;
|
||||
use Illuminate\Support\Str;
|
||||
|
||||
|
||||
class ProfileController extends Controller
|
||||
{
|
||||
public function show(Request $request)
|
||||
{
|
||||
$user = $request->user();
|
||||
|
||||
return response()->json($user);
|
||||
}
|
||||
|
||||
public function update(Request $request)
|
||||
{
|
||||
$request->validate([
|
||||
"name" => "required|string|max:255",
|
||||
"nickname" =>
|
||||
"required|string|max:255|unique:users,nickname," .
|
||||
$request->user()->id,
|
||||
]);
|
||||
|
||||
$user = $request->user();
|
||||
$user->name = $request->name;
|
||||
$user->nickname = $request->nickname;
|
||||
$user->save();
|
||||
|
||||
return response()->json($user);
|
||||
}
|
||||
|
||||
public function destroy(User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== "A") {
|
||||
return response()->json(["message" => "Unauthorized"], 403);
|
||||
}
|
||||
|
||||
$user->delete();
|
||||
|
||||
return response()->json(["message" => "User deleted successfully"]);
|
||||
}
|
||||
|
||||
public function updatePassword(Request $request)
|
||||
{
|
||||
$request->validate([
|
||||
"current_password" => "required",
|
||||
"new_password" => "required|min:8|confirmed",
|
||||
]);
|
||||
|
||||
$user = $request->user();
|
||||
|
||||
if (!Hash::check($request->current_password, $user->password)) {
|
||||
return response()->json(
|
||||
[
|
||||
"message" => "Current password is incorrect",
|
||||
],
|
||||
422,
|
||||
);
|
||||
}
|
||||
|
||||
$user->password = Hash::make($request->new_password);
|
||||
$user->save();
|
||||
|
||||
return response()->json([
|
||||
"message" => "Password changed successfully",
|
||||
]);
|
||||
}
|
||||
|
||||
public function getCoins(Request $request)
|
||||
{
|
||||
return response()->json([
|
||||
'coins' => $request->user()->coins_balance
|
||||
]);
|
||||
}
|
||||
|
||||
public function updateAvatar(Request $request)
|
||||
{
|
||||
$request->validate([
|
||||
"avatar" => "required|image|mimes:jpeg,png,jpg,gif|max:2048",
|
||||
]);
|
||||
|
||||
$user = $request->user();
|
||||
|
||||
if ($user->photo_avatar_filename) {
|
||||
Storage::disk("public")->delete(
|
||||
"photos_avatars/" . $user->photo_avatar_filename,
|
||||
);
|
||||
}
|
||||
|
||||
$file = $request->file("avatar");
|
||||
$filename =
|
||||
str_pad($user->id, 5, "0", STR_PAD_LEFT) .
|
||||
"_" .
|
||||
Str::random(10) .
|
||||
"." .
|
||||
$file->extension();
|
||||
$file->storeAs("photos_avatars", $filename, "public");
|
||||
|
||||
$user->photo_avatar_filename = $filename;
|
||||
$user->save();
|
||||
|
||||
return response()->json($user);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
<?php
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use App\Http\Controllers\Controller;
|
||||
use App\Models\Game;
|
||||
use App\Models\User;
|
||||
use Illuminate\Http\Request;
|
||||
use Illuminate\Support\Facades\DB;
|
||||
|
||||
class StatisticsController extends Controller
|
||||
{
|
||||
public function getPublicStats()
|
||||
{
|
||||
$totalPlayers = User::where('type', 'P')->count();
|
||||
|
||||
$totalGames = Game::where('status', 'Ended')->count();
|
||||
$activeGames = Game::where('status', 'Playing')->count();
|
||||
|
||||
return response()->json([
|
||||
'total_players' => $totalPlayers,
|
||||
'total_games' => $totalGames,
|
||||
'active_games' => $activeGames,
|
||||
]);
|
||||
}
|
||||
|
||||
public function getLeaderboard(Request $request)
|
||||
{
|
||||
$type = $request->query('type');
|
||||
|
||||
$query = User::where('type', 'P')
|
||||
->withCount(['wonGames' => function ($query) use ($type) {
|
||||
if ($type) {
|
||||
$query->where('type', $type);
|
||||
}
|
||||
}])
|
||||
->orderBy('won_games_count', 'desc')
|
||||
->take(10);
|
||||
|
||||
$leaderboard = $query->get(['id', 'nickname', 'photo_avatar_filename']);
|
||||
|
||||
return response()->json($leaderboard);
|
||||
}
|
||||
|
||||
public function getPersonalStats(Request $request)
|
||||
{
|
||||
$user = $request->user();
|
||||
|
||||
$totalGames = Game::where('status', 'Ended')
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})
|
||||
->count();
|
||||
|
||||
$totalWins = Game::where('status', 'Ended')
|
||||
->where('winner_user_id', $user->id)
|
||||
->count();
|
||||
|
||||
$totalLosses = $totalGames - $totalWins; // Simplest math
|
||||
|
||||
$winRate = 0;
|
||||
if ($totalGames > 0) {
|
||||
$winRate = round(($totalWins / $totalGames) * 100, 1);
|
||||
}
|
||||
|
||||
return response()->json([
|
||||
'nickname' => $user->nickname,
|
||||
'total_games' => $totalGames,
|
||||
'total_wins' => $totalWins,
|
||||
'total_losses' => $totalLosses,
|
||||
'win_rate' => $winRate . '%',
|
||||
'current_balance' => $user->coins_balance, // Extra info
|
||||
]);
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use App\Models\User;
|
||||
use App\Models\Game;
|
||||
use App\Models\User;
|
||||
use Illuminate\Http\Request;
|
||||
use Illuminate\Support\Facades\Auth;
|
||||
use Illuminate\Support\Facades\Hash;
|
||||
@@ -17,9 +17,7 @@ class UserController extends Controller
|
||||
*/
|
||||
public function index(Request $request)
|
||||
{
|
||||
if ($request->user()->type !== 'A') {
|
||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
}
|
||||
$this->authorize('viewAny', User::class);
|
||||
|
||||
$query = User::query();
|
||||
|
||||
@@ -27,15 +25,41 @@ class UserController extends Controller
|
||||
if ($request->has('type')) {
|
||||
$query->where('type', $request->type);
|
||||
}
|
||||
|
||||
if ($request->has('search')) {
|
||||
$query->where('name', 'like', '%' . $request->search . '%')
|
||||
$query->where(function ($q) use ($request) {
|
||||
$q->where('name', 'like', '%'.$request->search.'%')
|
||||
->orWhere('email', 'like', '%'.$request->search.'%')
|
||||
->orWhere('nickname', 'like', '%'.$request->search.'%');
|
||||
});
|
||||
}
|
||||
|
||||
return response()->json($query->paginate(15));
|
||||
}
|
||||
|
||||
/**
|
||||
* POST /api/users
|
||||
* Registar um novo utilizador (Admin only)
|
||||
*/
|
||||
public function store(Request $request)
|
||||
{
|
||||
$this->authorize('create', User::class);
|
||||
|
||||
$validated = $request->validate([
|
||||
'name' => 'required|string|max:255',
|
||||
'nickname' => 'required|string|max:20|unique:users,nickname',
|
||||
'email' => 'required|email|unique:users,email',
|
||||
'password' => 'required|string|min:3',
|
||||
'type' => 'required|in:A,U',
|
||||
]);
|
||||
|
||||
$validated['password'] = Hash::make($validated['password']);
|
||||
|
||||
$user = User::create($validated);
|
||||
|
||||
return response()->json($user, 201);
|
||||
}
|
||||
|
||||
/**
|
||||
* GET /api/users/me
|
||||
* Retorna o perfil do utilizador autenticado atual.
|
||||
@@ -53,17 +77,19 @@ class UserController extends Controller
|
||||
public function show(User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== 'A') {
|
||||
|
||||
// Admins and owners get full profile, others get limited view
|
||||
if ($currentUser->type === 'A' || $currentUser->id === $user->id) {
|
||||
return response()->json($user);
|
||||
} else {
|
||||
return response()->json([
|
||||
'id' => $user->id,
|
||||
'name' => $user->name,
|
||||
'nickname' => $user->nickname,
|
||||
'photo_avatar_filename' => $user->photo_avatar_filename,
|
||||
'type' => $user->type
|
||||
'type' => $user->type,
|
||||
]);
|
||||
}
|
||||
|
||||
return response()->json($user);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -72,24 +98,24 @@ class UserController extends Controller
|
||||
*/
|
||||
public function update(Request $request, User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== 'A') {
|
||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
}
|
||||
$this->authorize('update', $user);
|
||||
|
||||
$validated = $request->validate([
|
||||
'name' => 'sometimes|string|max:255',
|
||||
'nickname' => ['sometimes', 'string', 'max:20', Rule::unique('users')->ignore($user->id)],
|
||||
'email' => ['sometimes', 'email', Rule::unique('users')->ignore($user->id)],
|
||||
'nickname' => [
|
||||
'sometimes',
|
||||
'string',
|
||||
'max:20',
|
||||
Rule::unique('users')->ignore($user->id),
|
||||
],
|
||||
'email' => [
|
||||
'sometimes',
|
||||
'email',
|
||||
Rule::unique('users')->ignore($user->id),
|
||||
],
|
||||
'password' => 'sometimes|string|min:3',
|
||||
'blocked' => 'sometimes|boolean',
|
||||
]);
|
||||
|
||||
if (isset($validated['blocked']) && $currentUser->type !== 'A') {
|
||||
return response()->json(['message' => 'Only admins can block users'], 403);
|
||||
}
|
||||
|
||||
// Lógica de Upload de Foto (Exemplo Básico)
|
||||
// if ($request->hasFile('photo_avatar')) {
|
||||
// $path = $request->file('photo_avatar')->store('avatars', 'public');
|
||||
@@ -107,21 +133,24 @@ class UserController extends Controller
|
||||
*/
|
||||
public function destroy(User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
$this->authorize('delete', $user);
|
||||
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== 'A') {
|
||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
// Check if user has transactions or games - if so, soft delete
|
||||
$hasTransactions = $user->transactions()->exists();
|
||||
$hasGames = Game::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})->exists();
|
||||
|
||||
if ($hasTransactions || $hasGames) {
|
||||
$user->delete(); // Soft delete
|
||||
$message = 'User account deactivated (soft-deleted due to transaction/game history)';
|
||||
} else {
|
||||
$user->forceDelete(); // Hard delete
|
||||
$message = 'User permanently deleted';
|
||||
}
|
||||
|
||||
if ($currentUser->id === $user->id && $currentUser->type === 'A') {
|
||||
if ($user->type === 'A') {
|
||||
return response()->json(['message' => 'Admins cannot delete their own account'], 403);
|
||||
}
|
||||
}
|
||||
|
||||
$user->delete();
|
||||
|
||||
return response()->json(['message' => 'User deleted successfully']);
|
||||
return response()->json(['message' => $message]);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -130,16 +159,14 @@ class UserController extends Controller
|
||||
*/
|
||||
public function getMatches(Request $request, User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== 'A') {
|
||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
}
|
||||
$this->authorize('view', $user);
|
||||
|
||||
$matches = Game::query()
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
$q->where('player1_user_id', $user->id)->orWhere(
|
||||
'player2_user_id',
|
||||
$user->id,
|
||||
);
|
||||
})
|
||||
->with(['winner', 'player1', 'player2'])
|
||||
->orderBy('began_at', 'desc')
|
||||
@@ -147,4 +174,27 @@ class UserController extends Controller
|
||||
|
||||
return response()->json($matches);
|
||||
}
|
||||
|
||||
public function block(User $user)
|
||||
{
|
||||
$this->authorize('block', $user);
|
||||
|
||||
$user->blocked = true;
|
||||
$user->save();
|
||||
|
||||
// Revoke all active tokens for immediate effect
|
||||
$user->tokens()->delete();
|
||||
|
||||
return response()->json(['message' => 'User blocked successfully']);
|
||||
}
|
||||
|
||||
public function unblock(User $user)
|
||||
{
|
||||
$this->authorize('unblock', $user);
|
||||
|
||||
$user->blocked = false;
|
||||
$user->save();
|
||||
|
||||
return response()->json(['message' => 'User unblocked successfully']);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
<?php
|
||||
|
||||
namespace App\Http\Middleware;
|
||||
|
||||
use Closure;
|
||||
use Illuminate\Http\Request;
|
||||
use Symfony\Component\HttpFoundation\Response;
|
||||
|
||||
class CheckUserType
|
||||
{
|
||||
/**
|
||||
* Handle an incoming request.
|
||||
*
|
||||
* @param \Closure(\Illuminate\Http\Request): (\Symfony\Component\HttpFoundation\Response) $next
|
||||
*/
|
||||
public function handle(
|
||||
Request $request,
|
||||
Closure $next,
|
||||
string $type,
|
||||
): Response {
|
||||
$user = $request->user();
|
||||
|
||||
if (!$user || $user->type !== $type) {
|
||||
return response()->json(
|
||||
["message" => "Unauthorized. User type {$type} required."],
|
||||
403,
|
||||
);
|
||||
}
|
||||
|
||||
return $next($request);
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
namespace App\Models;
|
||||
|
||||
// use Illuminate\Contracts\Auth\MustVerifyEmail;
|
||||
use Illuminate\Database\Eloquent\Factories\HasFactory;
|
||||
use Illuminate\Database\Eloquent\SoftDeletes;
|
||||
use Illuminate\Foundation\Auth\User as Authenticatable;
|
||||
@@ -11,30 +10,27 @@ use Laravel\Sanctum\HasApiTokens;
|
||||
|
||||
class User extends Authenticatable
|
||||
{
|
||||
/** @use HasFactory<\Database\Factories\UserFactory> */
|
||||
use HasFactory, Notifiable, HasApiTokens, SoftDeletes;
|
||||
use HasApiTokens, HasFactory, Notifiable, SoftDeletes;
|
||||
|
||||
/**
|
||||
* The attributes that are mass assignable.
|
||||
*
|
||||
* @var list<string>
|
||||
* @var array<int, string>
|
||||
*/
|
||||
protected $fillable = [
|
||||
'name',
|
||||
'email',
|
||||
'password',
|
||||
'nickname',
|
||||
'photo_avatar_filename',
|
||||
'type',
|
||||
'blocked',
|
||||
'photo_avatar_filename',
|
||||
'coins_balance',
|
||||
'custom',
|
||||
];
|
||||
|
||||
/**
|
||||
* The attributes that should be hidden for serialization.
|
||||
*
|
||||
* @var list<string>
|
||||
* @var array<int, string>
|
||||
*/
|
||||
protected $hidden = [
|
||||
'password',
|
||||
@@ -42,16 +38,24 @@ class User extends Authenticatable
|
||||
];
|
||||
|
||||
/**
|
||||
* Get the attributes that should be cast.
|
||||
* The attributes that should be cast.
|
||||
*
|
||||
* @return array<string, string>
|
||||
* @var array<string, string>
|
||||
*/
|
||||
protected function casts(): array
|
||||
{
|
||||
return [
|
||||
protected $casts = [
|
||||
'email_verified_at' => 'datetime',
|
||||
'password' => 'hashed',
|
||||
'blocked' => 'boolean',
|
||||
'deleted_at' => 'datetime',
|
||||
];
|
||||
|
||||
public function wonGames()
|
||||
{
|
||||
return $this->hasMany(Game::class, 'winner_user_id');
|
||||
}
|
||||
|
||||
public function games()
|
||||
{
|
||||
return $this->hasMany(Game::class, 'player1_user_id')->orWhere('player2_user_id', $this->id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
<?php
|
||||
|
||||
namespace App\Policies;
|
||||
|
||||
use App\Models\Game;
|
||||
use App\Models\User;
|
||||
|
||||
class GamePolicy
|
||||
{
|
||||
/**
|
||||
* Determine whether the user can view any models.
|
||||
*/
|
||||
public function viewAny(User $user): bool
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**2
|
||||
* Determine whether the user can view the model.
|
||||
*/
|
||||
public function view(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->player1_user_id === $user->id ||
|
||||
$game->player2_user_id === $user->id
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can create models.
|
||||
*/
|
||||
public function create(User $user): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function join(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== 'waiting' ||
|
||||
$game->player1_user_id === $user->id
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function resign(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== 'ongoing' ||
|
||||
($game->player1_user_id !== $user->id &&
|
||||
$game->player2_user_id !== $user->id)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can update the model.
|
||||
*/
|
||||
public function update(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== 'ongoing' ||
|
||||
($game->player1_user_id !== $user->id &&
|
||||
$game->player2_user_id !== $user->id)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can delete the model.
|
||||
*/
|
||||
public function delete(User $user, Game $game): bool
|
||||
{
|
||||
// Only admins can delete games
|
||||
return $user->type === 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can restore the model.
|
||||
*/
|
||||
public function restore(User $user, Game $game): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can permanently delete the model.
|
||||
*/
|
||||
public function forceDelete(User $user, Game $game): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
<?php
|
||||
|
||||
namespace App\Policies;
|
||||
|
||||
use App\Models\User;
|
||||
|
||||
class UserPolicy
|
||||
{
|
||||
/**
|
||||
* Determine whether the user can view any models.
|
||||
*/
|
||||
public function viewAny(User $user): bool
|
||||
{
|
||||
return $user->type === 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can view the model.
|
||||
*/
|
||||
public function view(User $user, User $model): bool
|
||||
{
|
||||
return $user->id === $model->id || $user->type === 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can create models.
|
||||
*/
|
||||
public function create(User $user): bool
|
||||
{
|
||||
return $user->type === 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can update the model.
|
||||
*/
|
||||
public function update(User $user, User $model): bool
|
||||
{
|
||||
return $user->id === $model->id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can delete the model.
|
||||
*/
|
||||
public function delete(User $user, User $model): bool
|
||||
{
|
||||
return ($user->type === 'A' && $user->id !== $model->id) || ($user->type === 'P' && $user->id === $model->id);
|
||||
}
|
||||
|
||||
public function block(User $user, User $model): bool
|
||||
{
|
||||
return $user->type === 'A' && $user->id !== $model->id && $model->type === 'P';
|
||||
}
|
||||
|
||||
public function unblock(User $user, User $model): bool
|
||||
{
|
||||
return $user->type === 'A' && $user->id !== $model->id && $model->type === 'P';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can restore the model.
|
||||
*/
|
||||
public function restore(User $user, User $model): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can permanently delete the model.
|
||||
*/
|
||||
public function forceDelete(User $user, User $model): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -6,14 +6,17 @@ use Illuminate\Foundation\Configuration\Middleware;
|
||||
|
||||
return Application::configure(basePath: dirname(__DIR__))
|
||||
->withRouting(
|
||||
web: __DIR__.'/../routes/web.php',
|
||||
api: __DIR__.'/../routes/api.php',
|
||||
commands: __DIR__.'/../routes/console.php',
|
||||
health: '/up',
|
||||
web: __DIR__ . "/../routes/web.php",
|
||||
api: __DIR__ . "/../routes/api.php",
|
||||
commands: __DIR__ . "/../routes/console.php",
|
||||
health: "/up",
|
||||
)
|
||||
->withMiddleware(function (Middleware $middleware): void {
|
||||
//
|
||||
$middleware->alias([
|
||||
"user.type" => App\Http\Middleware\CheckUserType::class,
|
||||
]);
|
||||
})
|
||||
->withExceptions(function (Exceptions $exceptions): void {
|
||||
//
|
||||
})->create();
|
||||
})
|
||||
->create();
|
||||
|
||||
@@ -102,12 +102,15 @@
|
||||
'Illuminate\\Queue\\Console\\ForgetFailedCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\ListenCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\MonitorCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\PauseCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\PruneBatchesCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\PruneFailedJobsCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\RestartCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\ResumeCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\RetryCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\RetryBatchCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\WorkCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Foundation\\Console\\ReloadCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Foundation\\Console\\RouteCacheCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Foundation\\Console\\RouteClearCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Foundation\\Console\\RouteListCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@@ -2,37 +2,86 @@
|
||||
|
||||
use App\Http\Controllers\AuthController;
|
||||
use App\Http\Controllers\GameController;
|
||||
use App\Http\Controllers\UserController;
|
||||
use App\Http\Controllers\MatchController;
|
||||
use Illuminate\Http\Request;
|
||||
use App\Http\Controllers\ProfileController;
|
||||
use App\Http\Controllers\UserController;
|
||||
use App\Http\Controllers\StatisticsController;
|
||||
use Illuminate\Support\Facades\Route;
|
||||
|
||||
|
||||
# Authentication Routes
|
||||
Route::prefix('v1')->group(function () {
|
||||
// Public Routes
|
||||
Route::post('/login', [AuthController::class, 'login']);
|
||||
|
||||
Route::middleware('auth:sanctum')->group(function () {
|
||||
Route::get('/users/me', function (Request $request) {
|
||||
return $request->user();
|
||||
});
|
||||
Route::post('logout', [AuthController::class, 'logout']);
|
||||
});
|
||||
|
||||
Route::post('/register', [AuthController::class, 'register']);
|
||||
|
||||
# Game Routes - Protected
|
||||
Route::middleware('auth:sanctum')->group(function () {
|
||||
Route::apiResource('games', GameController::class);
|
||||
Route::post('games', [GameController::class, 'store']);
|
||||
Route::post('/games/{game}/resign', [GameController::class, 'resign']);
|
||||
Route::get('/users/{user}/matches', [UserController::class, 'getMatches']);
|
||||
Route::post('games/{game}/join', [GameController::class, 'join']);
|
||||
Route::get('/statistics/public', [StatisticsController::class, 'getPublicStats']);
|
||||
Route::get('/leaderboard', [StatisticsController::class, 'getLeaderboard']);
|
||||
|
||||
// Authenticated Routes
|
||||
Route::middleware(['auth:sanctum', 'throttle:60,1'])->group(function () {
|
||||
Route::post('/logout', [AuthController::class, 'logout']);
|
||||
Route::get('/statistics/me', [StatisticsController::class, 'getPersonalStats']);
|
||||
Route::prefix('users/me')->group(function () {
|
||||
Route::get('/', [ProfileController::class, 'show']);
|
||||
Route::put('/', [ProfileController::class, 'update']);
|
||||
Route::delete('/', [ProfileController::class, 'destroy']);
|
||||
Route::get('/coins', [ProfileController::class, 'getCoins']);
|
||||
Route::put('/password', [
|
||||
ProfileController::class,
|
||||
'updatePassword',
|
||||
]);
|
||||
Route::post('/avatar', [ProfileController::class, 'uploadAvatar']);
|
||||
});
|
||||
|
||||
Route::middleware('auth:sanctum')->group(function () {
|
||||
Route::get('matches', [MatchController::class, 'index']);
|
||||
Route::post('matches', [MatchController::class, 'store']);
|
||||
Route::get('matches/{match}', [MatchController::class, 'show']);
|
||||
Route::post('matches/{match}/join', [MatchController::class, 'join']);
|
||||
Route::put('matches/{match}', [MatchController::class, 'update']);
|
||||
// User Resources
|
||||
Route::prefix('/users')->group(function () {
|
||||
Route::get('/{user}', [UserController::class, 'show']);
|
||||
Route::get('/{user}/matches', [
|
||||
UserController::class,
|
||||
'getMatches',
|
||||
]);
|
||||
});
|
||||
|
||||
// Game Resources
|
||||
Route::prefix('games')->group(function () {
|
||||
Route::apiResource('/', GameController::class)->parameters([
|
||||
'' => 'game',
|
||||
]);
|
||||
Route::post('/{game}/join', [GameController::class, 'join']);
|
||||
Route::post('/{game}/resign', [GameController::class, 'resign']);
|
||||
});
|
||||
|
||||
// Match Resources
|
||||
Route::prefix('matches')->group(function () {
|
||||
Route::apiResource('/', MatchController::class)->parameters([
|
||||
'' => 'match',
|
||||
]);
|
||||
Route::post('/{match}/join', [
|
||||
MatchController::class,
|
||||
'join',
|
||||
]);
|
||||
});
|
||||
|
||||
// Admin Routes
|
||||
Route::middleware('user.type:A')
|
||||
->prefix('admin')
|
||||
->group(function () {
|
||||
Route::prefix('users')->group(function () {
|
||||
Route::get('/', [UserController::class, 'index']);
|
||||
Route::post('/', [UserController::class, 'store']);
|
||||
Route::put('/{user}', [UserController::class, 'update']);
|
||||
Route::delete('/{user}', [
|
||||
UserController::class,
|
||||
'destroy',
|
||||
]);
|
||||
Route::post('/{user}/block', [
|
||||
UserController::class,
|
||||
'block',
|
||||
]);
|
||||
Route::post('/{user}/unblock', [
|
||||
UserController::class,
|
||||
'unblock',
|
||||
]);
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,19 @@
|
||||
### Get All Students (Login)
|
||||
# @name login
|
||||
POST http://localhost:8000/api/login
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
{
|
||||
"email": "[email protected]",
|
||||
"password": "123"
|
||||
}
|
||||
|
||||
### Capture the token
|
||||
@token = {{login.response.body.token}}
|
||||
|
||||
### Get All matches
|
||||
GET http://localhost:8000/api/matches
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
@@ -0,0 +1,20 @@
|
||||
meta {
|
||||
name: Get Users
|
||||
type: http
|
||||
seq: 1
|
||||
}
|
||||
|
||||
get {
|
||||
url: {{api_url}}/admin/users/
|
||||
body: none
|
||||
auth: inherit
|
||||
}
|
||||
|
||||
headers {
|
||||
Authorization: Bearer {{token}}
|
||||
}
|
||||
|
||||
settings {
|
||||
encodeUrl: true
|
||||
timeout: 0
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
meta {
|
||||
name: Admin
|
||||
seq: 4
|
||||
}
|
||||
|
||||
auth {
|
||||
mode: inherit
|
||||
}
|
||||
@@ -5,7 +5,7 @@ meta {
|
||||
}
|
||||
|
||||
post {
|
||||
url: {{api_url}}/auth/login
|
||||
url: {{api_url}}/login
|
||||
body: json
|
||||
auth: none
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ meta {
|
||||
}
|
||||
|
||||
get {
|
||||
url: {{api_url}}/games
|
||||
url: {{api_url}}/games/1
|
||||
body: none
|
||||
auth: none
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
vars {
|
||||
base_url: http://localhost:8085
|
||||
api_url: http://localhost:8085/api
|
||||
base_url: http://localhost:8000
|
||||
api_url: http://localhost:8000/api/v1
|
||||
token:
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ spec:
|
||||
priorityClassName: low-priority
|
||||
containers:
|
||||
- name: web
|
||||
image: registry-172.22.21.115.sslip.io/dad-group-x/web:v1.0.0
|
||||
image: registry-172.22.21.115.sslip.io/dad-group-46/web:v1.0.1
|
||||
resources:
|
||||
requests:
|
||||
memory: "64Mi"
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
VITE_API_DOMAIN=localhost:8000
|
||||
VITE_WS_CONNECTION=ws://localhost:3000
|
||||
VITE_WS_CONNECTION=ws://localhost:3001
|
||||
|
||||
@@ -9,13 +9,12 @@
|
||||
"cssVariables": true,
|
||||
"prefix": ""
|
||||
},
|
||||
"iconLibrary": "lucide",
|
||||
"aliases": {
|
||||
"components": "@/components",
|
||||
"composables": "@/composables",
|
||||
"utils": "@/lib/utils",
|
||||
"ui": "@/components/ui",
|
||||
"lib": "@/lib",
|
||||
"composables": "@/composables"
|
||||
"lib": "@/lib"
|
||||
},
|
||||
"registries": {}
|
||||
"iconLibrary": "lucide"
|
||||
}
|
||||
@@ -5,7 +5,7 @@
|
||||
<link rel="icon" href="/favicon.ico" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<link rel="stylesheet" href="/src/index.css" />
|
||||
<title>Vite App</title>
|
||||
<title>Bisca</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
"class-variance-authority": "^0.7.1",
|
||||
"clsx": "^2.1.1",
|
||||
"date-fns": "^4.1.0",
|
||||
"lucide-react": "^0.562.0",
|
||||
"lucide-vue-next": "^0.554.0",
|
||||
"pinia": "^3.0.3",
|
||||
"reka-ui": "^2.6.0",
|
||||
|
||||
|
After Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 255 KiB |
|
After Width: | Height: | Size: 238 KiB |
|
After Width: | Height: | Size: 273 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 242 KiB |
|
After Width: | Height: | Size: 201 KiB |
|
After Width: | Height: | Size: 197 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 210 KiB |
|
After Width: | Height: | Size: 191 KiB |
|
After Width: | Height: | Size: 260 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 203 KiB |
|
After Width: | Height: | Size: 279 KiB |
|
After Width: | Height: | Size: 257 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 40 KiB |
|
After Width: | Height: | Size: 312 KiB |
@@ -3,8 +3,8 @@
|
||||
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
|
||||
<div class="align-middle text-xl">
|
||||
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
|
||||
<span class="text-xs" v-if="authStore.currentUser">
|
||||
({{ authStore.currentUser?.name }})
|
||||
<span class="text-xs" v-if="authStore.currentUser"
|
||||
> ({{ authStore.currentUser?.name }})
|
||||
</span>
|
||||
</div>
|
||||
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
|
||||
@@ -17,41 +17,35 @@
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { RouterLink, RouterView } from 'vue-router';
|
||||
import { toast } from 'vue-sonner';
|
||||
import { RouterLink, RouterView } from 'vue-router'
|
||||
import { toast } from 'vue-sonner'
|
||||
import 'vue-sonner/style.css'
|
||||
import { ref, onMounted } from 'vue';
|
||||
import { ref, onMounted } from 'vue'
|
||||
import { Toaster } from '@/components/ui/sonner'
|
||||
import NavBar from './components/layout/NavBar.vue';
|
||||
import { useAuthStore } from './stores/auth';
|
||||
import { useSocketStore } from './stores/socket';
|
||||
import NavBar from './components/layout/NavBar.vue'
|
||||
import { useAuthStore } from './stores/auth'
|
||||
import { useSocketStore } from './stores/socket'
|
||||
|
||||
const authStore = useAuthStore()
|
||||
const socketStore = useSocketStore()
|
||||
|
||||
|
||||
const year = new Date().getFullYear()
|
||||
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
|
||||
|
||||
|
||||
|
||||
const logout = () => {
|
||||
|
||||
toast.promise(authStore.logout(), {
|
||||
loading: 'Calling API',
|
||||
success: () => {
|
||||
return 'Logout Sucessfull '
|
||||
},
|
||||
error: (data) => `[API] Error saving game - ${data?.response?.data?.message}`,
|
||||
error: (data) => `[API] Error - ${data?.response?.data?.message}`,
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
onMounted(async () => {
|
||||
await authStore.restoreSession()
|
||||
socketStore.handleConnection()
|
||||
})
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
<style></style>`
|
||||
<style></style>
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
<template>
|
||||
<div class="relative flex items-center justify-center w-64 h-48">
|
||||
<div
|
||||
v-if="trumpCard"
|
||||
class="absolute rotate-90 origin-center transition-all duration-700"
|
||||
:class="[trumpReveal && 'scale-110']"
|
||||
>
|
||||
<div
|
||||
class="ring-2 ring-amber-400/60 ring-offset-2 rounded-lg transition-all duration-700"
|
||||
:class="[
|
||||
trumpReveal &&
|
||||
'ring-4 ring-amber-400 shadow-[0_0_30px_rgba(251,191,36,0.8)] animate-pulse',
|
||||
]"
|
||||
>
|
||||
<GameCard :suit="trumpCard.suit" :rank="trumpCard.rank" />
|
||||
</div>
|
||||
<div
|
||||
v-if="trumpReveal"
|
||||
class="absolute -bottom-8 left-1/2 -translate-x-1/2 bg-amber-500/90 text-white text-[10px] font-bold px-3 py-1 rounded-full whitespace-nowrap animate-pulse"
|
||||
>
|
||||
TRUMP
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
v-if="!isEmpty && cardsRemaining > 0"
|
||||
class="absolute -translate-x-8 -translate-y-4 transition-all duration-300"
|
||||
:class="[cardsRemaining === 0 && 'opacity-0 scale-95', deckPulse && 'scale-105']"
|
||||
>
|
||||
<div class="relative">
|
||||
<div
|
||||
class="absolute inset-0 bg-gray-800 rounded-lg opacity-20 translate-x-1 translate-y-1"
|
||||
></div>
|
||||
<div
|
||||
class="absolute inset-0 bg-gray-800 rounded-lg opacity-15 translate-x-2 translate-y-2"
|
||||
></div>
|
||||
<div
|
||||
class="absolute inset-0 bg-gray-800 rounded-lg opacity-10 translate-x-3 translate-y-3"
|
||||
></div>
|
||||
|
||||
<div class="relative">
|
||||
<GameCard suit="c" :rank="1" :face-down="true" />
|
||||
|
||||
<div
|
||||
class="absolute -top-2 -right-2 bg-blue-600 text-white text-xs font-bold rounded-full w-8 h-8 flex items-center justify-center shadow-lg border-2 border-white transition-all duration-300"
|
||||
>
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-200"
|
||||
enter-from-class="scale-150 opacity-0"
|
||||
enter-to-class="scale-100 opacity-100"
|
||||
leave-active-class="transition-all duration-200"
|
||||
leave-from-class="scale-100 opacity-100"
|
||||
leave-to-class="scale-50 opacity-0"
|
||||
mode="out-in"
|
||||
>
|
||||
<span :key="cardsRemaining">{{ cardsRemaining }}</span>
|
||||
</Transition>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, watch } from 'vue'
|
||||
import GameCard from './GameCard.vue'
|
||||
|
||||
const props = defineProps({
|
||||
trumpCard: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
cardsRemaining: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
isEmpty: {
|
||||
type: Boolean,
|
||||
required: true,
|
||||
},
|
||||
revealTrump: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
})
|
||||
|
||||
const deckPulse = ref(false)
|
||||
const trumpReveal = ref(false)
|
||||
|
||||
// Pulse animation when cards remaining changes
|
||||
watch(
|
||||
() => props.cardsRemaining,
|
||||
() => {
|
||||
deckPulse.value = true
|
||||
setTimeout(() => {
|
||||
deckPulse.value = false
|
||||
}, 300)
|
||||
},
|
||||
)
|
||||
|
||||
// Trump reveal animation
|
||||
watch(
|
||||
() => props.revealTrump,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
trumpReveal.value = true
|
||||
setTimeout(() => {
|
||||
trumpReveal.value = false
|
||||
}, 3000) // Show for 3 seconds
|
||||
}
|
||||
},
|
||||
)
|
||||
</script>
|
||||
@@ -0,0 +1,76 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<div
|
||||
v-if="isVisible"
|
||||
class="fixed pointer-events-none z-[9999]"
|
||||
:style="{
|
||||
left: currentPosition.x + 'px',
|
||||
top: currentPosition.y + 'px',
|
||||
transition: isAnimating ? `all ${duration}ms ease-out` : 'none',
|
||||
}"
|
||||
>
|
||||
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
|
||||
</div>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, onMounted, watch } from 'vue'
|
||||
import GameCard from './GameCard.vue'
|
||||
|
||||
const props = defineProps({
|
||||
card: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
startPosition: {
|
||||
type: Object,
|
||||
required: true,
|
||||
validator: (value) => 'x' in value && 'y' in value,
|
||||
},
|
||||
endPosition: {
|
||||
type: Object,
|
||||
required: true,
|
||||
validator: (value) => 'x' in value && 'y' in value,
|
||||
},
|
||||
duration: {
|
||||
type: Number,
|
||||
default: 500,
|
||||
},
|
||||
faceDown: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
delay: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['complete'])
|
||||
|
||||
const isVisible = ref(false)
|
||||
const isAnimating = ref(false)
|
||||
const currentPosition = ref({ x: 0, y: 0 })
|
||||
|
||||
onMounted(() => {
|
||||
// Start at the deck position
|
||||
currentPosition.value = { ...props.startPosition }
|
||||
isVisible.value = true
|
||||
|
||||
// Wait for delay, then start animation
|
||||
setTimeout(() => {
|
||||
// Force a reflow to ensure starting position is set
|
||||
requestAnimationFrame(() => {
|
||||
isAnimating.value = true
|
||||
currentPosition.value = { ...props.endPosition }
|
||||
|
||||
// After animation completes, emit event and hide
|
||||
setTimeout(() => {
|
||||
emit('complete')
|
||||
isVisible.value = false
|
||||
}, props.duration)
|
||||
})
|
||||
}, props.delay)
|
||||
})
|
||||
</script>
|
||||
@@ -0,0 +1,77 @@
|
||||
<template>
|
||||
<div
|
||||
class="min-h-screen bg-linear-to-br from-green-700 via-green-800 to-green-900 grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8"
|
||||
>
|
||||
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
|
||||
<ScoreDisplay
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
|
||||
<PlayerHand
|
||||
:cards="opponentHand"
|
||||
:face-down="true"
|
||||
:max-cards="maxCards"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
|
||||
<PlayArea
|
||||
:player-card="currentTrick.playerCard"
|
||||
:opponent-card="currentTrick.opponentCard"
|
||||
:winner="currentTrick.winner"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
|
||||
<DeckArea :trump-card="trumpCard" :cards-remaining="cardsRemaining" :is-empty="deckIsEmpty" />
|
||||
</div>
|
||||
|
||||
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
|
||||
<PlayerHand
|
||||
:cards="playerHand"
|
||||
:face-down="false"
|
||||
:max-cards="maxCards"
|
||||
@card-clicked="handleCardClick"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import PlayerHand from './PlayerHand.vue'
|
||||
import PlayArea from './PlayArea.vue'
|
||||
import DeckArea from './DeckArea.vue'
|
||||
import ScoreDisplay from './ScoreDisplay.vue'
|
||||
|
||||
const props = defineProps({
|
||||
playerHand: { type: Array, default: () => [] },
|
||||
opponentHand: { type: Array, default: () => [] },
|
||||
currentTrick: {
|
||||
type: Object,
|
||||
default: () => ({ playerCard: null, opponentCard: null, winner: null }),
|
||||
},
|
||||
trumpCard: { type: Object, required: true },
|
||||
cardsRemaining: { type: Number, default: 0 },
|
||||
deckIsEmpty: { type: Boolean, default: false },
|
||||
maxCards: { type: Number, default: 3 },
|
||||
// REMOVIDO: playableCardIndices (já não precisamos dele)
|
||||
playerScore: { type: Number, default: 0 },
|
||||
opponentScore: { type: Number, default: 0 },
|
||||
currentTurn: {
|
||||
type: String,
|
||||
default: 'player',
|
||||
validator: (value) => ['player', 'opponent'].includes(value),
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['play-card'])
|
||||
|
||||
const handleCardClick = (payload) => {
|
||||
emit('play-card', payload.card)
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,39 @@
|
||||
<template>
|
||||
<div
|
||||
class="relative w-32 aspect-[2.5/3.5] cursor-pointer transition-all duration-300 ease-in-out hover:scale-105 hover:-translate-y-2 hover:shadow-2xl"
|
||||
>
|
||||
<img
|
||||
:src="cardImage"
|
||||
:alt="faceDown ? 'Card back' : `${suit} ${rank}`"
|
||||
class="w-full h-full object-cover rounded-lg shadow-lg select-none"
|
||||
draggable="false"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
suit: {
|
||||
type: String,
|
||||
required: true,
|
||||
},
|
||||
rank: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
faceDown: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
})
|
||||
|
||||
const cardImage = computed(() => {
|
||||
if (props.faceDown) {
|
||||
return '/cards/semFace.png'
|
||||
} else {
|
||||
return `/cards/${props.suit}${props.rank}.png`
|
||||
}
|
||||
})
|
||||
</script>
|
||||
@@ -0,0 +1,308 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-500 ease-out"
|
||||
enter-from-class="opacity-0"
|
||||
enter-to-class="opacity-100"
|
||||
leave-active-class="transition-all duration-300 ease-in"
|
||||
leave-from-class="opacity-100"
|
||||
leave-to-class="opacity-0"
|
||||
>
|
||||
<div
|
||||
v-if="isVisible"
|
||||
class="fixed inset-0 bg-black/70 backdrop-blur-sm z-[9998] flex items-center justify-center p-4"
|
||||
@click.self="handleClose"
|
||||
>
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-500 ease-out delay-100"
|
||||
enter-from-class="opacity-0 scale-75 -translate-y-10"
|
||||
enter-to-class="opacity-100 scale-100 translate-y-0"
|
||||
leave-active-class="transition-all duration-300 ease-in"
|
||||
leave-from-class="opacity-100 scale-100"
|
||||
leave-to-class="opacity-0 scale-90"
|
||||
>
|
||||
<div
|
||||
v-if="isVisible"
|
||||
class="bg-gradient-to-br from-gray-900 via-gray-800 to-gray-900 rounded-2xl shadow-2xl border-2 max-w-md w-full p-8 relative overflow-hidden"
|
||||
:class="[
|
||||
winner === 'player'
|
||||
? 'border-emerald-500/50'
|
||||
: winner === 'opponent'
|
||||
? 'border-rose-500/50'
|
||||
: 'border-gray-600/50',
|
||||
]"
|
||||
>
|
||||
<!-- Confetti Effect (if player wins) -->
|
||||
<div
|
||||
v-if="winner === 'player' && showConfetti"
|
||||
class="absolute inset-0 pointer-events-none"
|
||||
>
|
||||
<div
|
||||
v-for="i in 30"
|
||||
:key="i"
|
||||
class="absolute w-2 h-2 animate-confetti"
|
||||
:style="{
|
||||
left: Math.random() * 100 + '%',
|
||||
top: '-10px',
|
||||
backgroundColor: ['#fbbf24', '#34d399', '#60a5fa', '#f472b6', '#a78bfa'][
|
||||
Math.floor(Math.random() * 5)
|
||||
],
|
||||
animationDelay: Math.random() * 2 + 's',
|
||||
animationDuration: 3 + Math.random() * 2 + 's',
|
||||
}"
|
||||
></div>
|
||||
</div>
|
||||
|
||||
<!-- Winner Icon/Badge -->
|
||||
<div class="flex justify-center mb-6">
|
||||
<div
|
||||
class="relative"
|
||||
:class="[winner === 'player' ? 'animate-bounce' : 'animate-pulse']"
|
||||
>
|
||||
<div
|
||||
v-if="winner === 'player'"
|
||||
class="w-24 h-24 rounded-full bg-gradient-to-br from-emerald-400 to-emerald-600 flex items-center justify-center shadow-lg shadow-emerald-500/50"
|
||||
>
|
||||
<span class="text-5xl">🏆</span>
|
||||
</div>
|
||||
<div
|
||||
v-else-if="winner === 'opponent'"
|
||||
class="w-24 h-24 rounded-full bg-gradient-to-br from-rose-400 to-rose-600 flex items-center justify-center shadow-lg shadow-rose-500/50"
|
||||
>
|
||||
<span class="text-5xl">😔</span>
|
||||
</div>
|
||||
<div
|
||||
v-else
|
||||
class="w-24 h-24 rounded-full bg-gradient-to-br from-gray-400 to-gray-600 flex items-center justify-center shadow-lg"
|
||||
>
|
||||
<span class="text-5xl">🤝</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Title -->
|
||||
<h2
|
||||
class="text-4xl font-black text-center mb-2 bg-clip-text text-transparent bg-gradient-to-r"
|
||||
:class="[
|
||||
winner === 'player'
|
||||
? 'from-emerald-300 to-emerald-500'
|
||||
: winner === 'opponent'
|
||||
? 'from-rose-300 to-rose-500'
|
||||
: 'from-gray-300 to-gray-500',
|
||||
]"
|
||||
>
|
||||
{{ title }}
|
||||
</h2>
|
||||
|
||||
<!-- Subtitle -->
|
||||
<p class="text-center text-gray-400 mb-8">{{ subtitle }}</p>
|
||||
|
||||
<!-- Scores -->
|
||||
<div class="bg-black/30 rounded-xl p-6 mb-8 space-y-4">
|
||||
<div class="flex items-center justify-between">
|
||||
<span class="text-gray-300 font-medium">{{ playerName }}</span>
|
||||
<span
|
||||
class="text-3xl font-black tabular-nums transition-all duration-500"
|
||||
:class="[
|
||||
playerScore > opponentScore
|
||||
? 'text-emerald-400 drop-shadow-[0_0_12px_rgba(52,211,153,0.6)]'
|
||||
: 'text-white',
|
||||
]"
|
||||
>
|
||||
{{ displayPlayerScore }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="h-px bg-gray-700"></div>
|
||||
<div class="flex items-center justify-between">
|
||||
<span class="text-gray-300 font-medium">{{ opponentName }}</span>
|
||||
<span
|
||||
class="text-3xl font-black tabular-nums transition-all duration-500"
|
||||
:class="[
|
||||
opponentScore > playerScore
|
||||
? 'text-rose-400 drop-shadow-[0_0_12px_rgba(251,113,133,0.6)]'
|
||||
: 'text-white',
|
||||
]"
|
||||
>
|
||||
{{ displayOpponentScore }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Stats (optional) -->
|
||||
<div v-if="stats" class="grid grid-cols-2 gap-4 mb-8">
|
||||
<div class="bg-black/20 rounded-lg p-3 text-center">
|
||||
<p class="text-gray-400 text-xs mb-1">Your Tricks</p>
|
||||
<p class="text-2xl font-bold text-white">{{ stats.playerTricks }}</p>
|
||||
</div>
|
||||
<div class="bg-black/20 rounded-lg p-3 text-center">
|
||||
<p class="text-gray-400 text-xs mb-1">Opponent Tricks</p>
|
||||
<p class="text-2xl font-bold text-white">{{ stats.opponentTricks }}</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Actions -->
|
||||
<div class="flex gap-3">
|
||||
<button
|
||||
v-if="!isLoggingOut"
|
||||
@click="$emit('play-again')"
|
||||
class="flex-1 bg-gradient-to-r from-emerald-500 to-emerald-600 hover:from-emerald-600 hover:to-emerald-700 text-white font-bold py-3 px-6 rounded-lg transition-all shadow-lg"
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
<button
|
||||
v-if="!hideClose"
|
||||
@click="handleClose"
|
||||
class="flex-1 font-bold py-3 px-6 rounded-lg transition-all"
|
||||
:class="[
|
||||
isLoggingOut
|
||||
? 'bg-red-600 hover:bg-red-700 text-white w-full'
|
||||
: 'bg-gray-700 hover:bg-gray-600 text-white',
|
||||
]"
|
||||
>
|
||||
{{ isLoggingOut ? 'Confirm Logout' : 'Close' }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
</Transition>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, watch, onMounted } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
isVisible: {
|
||||
type: Boolean,
|
||||
required: true,
|
||||
},
|
||||
winner: {
|
||||
type: String,
|
||||
required: true,
|
||||
validator: (value) => ['player', 'opponent', 'draw'].includes(value),
|
||||
},
|
||||
playerScore: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
opponentScore: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
playerName: {
|
||||
type: String,
|
||||
default: 'You',
|
||||
},
|
||||
opponentName: {
|
||||
type: String,
|
||||
default: 'Bot',
|
||||
},
|
||||
stats: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
hideClose: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isLoggingOut: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['close', 'play-again'])
|
||||
|
||||
const showConfetti = ref(false)
|
||||
const displayPlayerScore = ref(0)
|
||||
const displayOpponentScore = ref(0)
|
||||
|
||||
// Computed title based on winner
|
||||
const title = computed(() => {
|
||||
if (props.winner === 'player') return 'Victory!'
|
||||
if (props.winner === 'opponent') return 'Defeat'
|
||||
return 'Draw!'
|
||||
})
|
||||
|
||||
// Computed subtitle
|
||||
const subtitle = computed(() => {
|
||||
if (props.winner === 'player') return 'Congratulations! You won the game!'
|
||||
if (props.winner === 'opponent') return 'Better luck next time!'
|
||||
return 'The game ended in a draw'
|
||||
})
|
||||
|
||||
// Animate score count-up
|
||||
const animateScore = (fromValue, toValue, callback) => {
|
||||
const duration = 1000
|
||||
const steps = 30
|
||||
const stepDuration = duration / steps
|
||||
const increment = (toValue - fromValue) / steps
|
||||
|
||||
let current = fromValue
|
||||
let step = 0
|
||||
|
||||
const interval = setInterval(() => {
|
||||
step++
|
||||
current += increment
|
||||
|
||||
if (step >= steps) {
|
||||
current = toValue
|
||||
clearInterval(interval)
|
||||
}
|
||||
|
||||
callback(Math.round(current))
|
||||
}, stepDuration)
|
||||
}
|
||||
|
||||
// Watch for visibility and trigger animations
|
||||
watch(
|
||||
() => props.isVisible,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
// Start confetti if player wins
|
||||
if (props.winner === 'player') {
|
||||
setTimeout(() => {
|
||||
showConfetti.value = true
|
||||
}, 300)
|
||||
}
|
||||
|
||||
// Animate scores counting up
|
||||
setTimeout(() => {
|
||||
animateScore(0, props.playerScore, (value) => {
|
||||
displayPlayerScore.value = value
|
||||
})
|
||||
animateScore(0, props.opponentScore, (value) => {
|
||||
displayOpponentScore.value = value
|
||||
})
|
||||
}, 400)
|
||||
} else {
|
||||
showConfetti.value = false
|
||||
displayPlayerScore.value = 0
|
||||
displayOpponentScore.value = 0
|
||||
}
|
||||
},
|
||||
{ immediate: true },
|
||||
)
|
||||
|
||||
const handleClose = () => {
|
||||
emit('close')
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
@keyframes confetti {
|
||||
0% {
|
||||
transform: translateY(0) rotate(0deg);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: translateY(100vh) rotate(720deg);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.animate-confetti {
|
||||
animation: confetti linear forwards;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,100 @@
|
||||
<template>
|
||||
<div class="flex items-center justify-center h-64 relative">
|
||||
<div class="relative w-96 h-full flex items-center justify-center">
|
||||
<!-- Opponent Card Slot -->
|
||||
<div
|
||||
class="absolute top-4"
|
||||
:class="[
|
||||
winner === 'opponent' && 'ring-4 ring-green-400 ring-offset-4 rounded-lg animate-pulse',
|
||||
]"
|
||||
:style="{ zIndex: opponentCard ? (firstPlayer === 'opponent' ? 1 : 2) : 0 }"
|
||||
>
|
||||
<div
|
||||
v-if="!opponentCard"
|
||||
class="w-32 aspect-[2.5/3.5] border-4 border-dashed border-gray-400/40 rounded-lg bg-gray-100/20 flex items-center justify-center"
|
||||
>
|
||||
<span class="text-gray-400 text-xs font-medium">Opponent</span>
|
||||
</div>
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-500 ease-out"
|
||||
enter-from-class="opacity-0 -translate-y-[200px] scale-75"
|
||||
enter-to-class="opacity-100 translate-y-0 scale-100 rotate-6"
|
||||
leave-active-class="transition-all duration-500 ease-in"
|
||||
:leave-from-class="`opacity-100 translate-y-0 scale-100 rotate-6`"
|
||||
:leave-to-class="
|
||||
winner === 'opponent'
|
||||
? 'opacity-0 -translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||
: 'opacity-0 translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||
"
|
||||
mode="out-in"
|
||||
>
|
||||
<div
|
||||
v-if="opponentCard"
|
||||
:key="`${opponentCard.suit}-${opponentCard.rank}`"
|
||||
class="rotate-6"
|
||||
>
|
||||
<GameCard :suit="opponentCard.suit" :rank="opponentCard.rank" />
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
|
||||
<!-- Player Card Slot -->
|
||||
<div
|
||||
class="absolute bottom-4"
|
||||
:class="[
|
||||
winner === 'player' && 'ring-4 ring-green-400 ring-offset-4 rounded-lg animate-pulse',
|
||||
]"
|
||||
:style="{ zIndex: playerCard ? (firstPlayer === 'player' ? 1 : 2) : 0 }"
|
||||
>
|
||||
<div
|
||||
v-if="!playerCard"
|
||||
class="w-32 aspect-[2.5/3.5] border-4 border-dashed border-gray-400/40 rounded-lg bg-gray-100/20 flex items-center justify-center"
|
||||
>
|
||||
<span class="text-gray-400 text-xs font-medium">You</span>
|
||||
</div>
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-500 ease-out"
|
||||
enter-from-class="opacity-0 translate-y-[200px] scale-75"
|
||||
enter-to-class="opacity-100 translate-y-0 scale-100 -rotate-6"
|
||||
leave-active-class="transition-all duration-500 ease-in"
|
||||
:leave-from-class="`opacity-100 translate-y-0 scale-100 -rotate-6`"
|
||||
:leave-to-class="
|
||||
winner === 'opponent'
|
||||
? 'opacity-0 -translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||
: 'opacity-0 translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||
"
|
||||
mode="out-in"
|
||||
>
|
||||
<div v-if="playerCard" :key="`${playerCard.suit}-${playerCard.rank}`" class="-rotate-6">
|
||||
<GameCard :suit="playerCard.suit" :rank="playerCard.rank" />
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import GameCard from './GameCard.vue'
|
||||
|
||||
const props = defineProps({
|
||||
playerCard: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
opponentCard: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
winner: {
|
||||
type: String,
|
||||
default: null,
|
||||
validator: (value) => [null, 'player', 'opponent'].includes(value),
|
||||
},
|
||||
firstPlayer: {
|
||||
type: String,
|
||||
default: null,
|
||||
validator: (value) => [null, 'player', 'opponent'].includes(value),
|
||||
},
|
||||
})
|
||||
</script>
|
||||
@@ -0,0 +1,108 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-end relative h-40">
|
||||
<TransitionGroup
|
||||
enter-active-class="transition-all duration-500 ease-out"
|
||||
enter-from-class="opacity-0 -translate-y-8 scale-75"
|
||||
enter-to-class="opacity-100 translate-y-0 scale-100"
|
||||
>
|
||||
<div
|
||||
v-for="(card, index) in cards"
|
||||
:key="`${card.suit}-${card.rank}-${index}`"
|
||||
class="absolute transition-all duration-300 ease-out"
|
||||
:style="getCardStyle(index)"
|
||||
@mouseenter="hoveredIndex = index"
|
||||
@mouseleave="hoveredIndex = null"
|
||||
@click="handleCardClick(card, index)"
|
||||
>
|
||||
<div
|
||||
:class="[
|
||||
'transition-all duration-300 rounded-lg',
|
||||
isValid(card)
|
||||
? 'cursor-pointer hover:shadow-xl ring-2 ring-transparent hover:ring-yellow-400/50'
|
||||
: 'cursor-not-allowed opacity-60 grayscale brightness-75',
|
||||
hoveredIndex === index && isValid(card) && 'scale-110 -translate-y-4 z-50',
|
||||
]"
|
||||
>
|
||||
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
|
||||
</div>
|
||||
</div>
|
||||
</TransitionGroup>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed } from 'vue'
|
||||
import GameCard from './GameCard.vue'
|
||||
import { toast } from 'vue-sonner'
|
||||
import { useBiscaStore } from '@/stores/bisca'
|
||||
|
||||
const props = defineProps({
|
||||
cards: {
|
||||
type: Array,
|
||||
required: true,
|
||||
default: () => [],
|
||||
},
|
||||
faceDown: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
maxCards: {
|
||||
type: Number,
|
||||
default: 3,
|
||||
validator: (value) => [3, 9].includes(value),
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['card-clicked'])
|
||||
const store = useBiscaStore()
|
||||
|
||||
const hoveredIndex = ref(null)
|
||||
|
||||
const isValid = (card) => {
|
||||
if (props.faceDown) return false
|
||||
return store.canPlayCard(card)
|
||||
}
|
||||
|
||||
const handleCardClick = (card, index) => {
|
||||
if (props.faceDown) return
|
||||
|
||||
if (store.canPlayCard(card)) {
|
||||
emit('card-clicked', { card, index })
|
||||
} else {
|
||||
toast.warning('Jogada Inválida', {
|
||||
description: 'Tens de assistir ao naipe jogado!',
|
||||
duration: 2000,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const overlapPercentage = computed(() => {
|
||||
return props.maxCards === 3 ? 0.7 : 0.85
|
||||
})
|
||||
|
||||
const cardWidth = 128
|
||||
const getCardStyle = (index) => {
|
||||
const totalCards = props.cards.length
|
||||
const overlapOffset = cardWidth * (1 - overlapPercentage.value)
|
||||
const totalWidth = cardWidth + (totalCards - 1) * overlapOffset
|
||||
const startOffset = -totalWidth / 2 + cardWidth / 2
|
||||
|
||||
let left = startOffset + index * overlapOffset
|
||||
|
||||
if (hoveredIndex.value !== null && hoveredIndex.value !== index) {
|
||||
if (isValid(props.cards[hoveredIndex.value])) {
|
||||
if (index < hoveredIndex.value) {
|
||||
left -= 10
|
||||
} else if (index > hoveredIndex.value) {
|
||||
left += 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
left: `calc(50% + ${left}px)`,
|
||||
zIndex: hoveredIndex.value === index ? 50 : index + 1,
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,176 @@
|
||||
<template>
|
||||
<div
|
||||
class="inline-flex bg-gray-900/80 backdrop-blur-sm border border-gray-700/50 shadow-xl rounded-md px-4 py-1.5 items-center gap-4"
|
||||
>
|
||||
<!-- Opponent Score (Left) -->
|
||||
<div class="flex items-center gap-2">
|
||||
<div class="flex flex-col items-start">
|
||||
<span class="text-gray-400 text-[10px] uppercase tracking-wide mb-0.5">{{
|
||||
opponentName
|
||||
}}</span>
|
||||
<span
|
||||
class="text-2xl font-black tabular-nums transition-all duration-300"
|
||||
:class="[
|
||||
opponentScore > playerScore
|
||||
? 'text-amber-400 drop-shadow-[0_0_12px_rgba(251,191,36,0.6)]'
|
||||
: 'text-white',
|
||||
scoreChanged === 'opponent' && 'scale-110',
|
||||
]"
|
||||
>
|
||||
{{ displayOpponentScore }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center Turn Indicator -->
|
||||
<div class="flex flex-col items-center gap-1">
|
||||
<div
|
||||
class="px-3 py-0.5 rounded-full text-[9px] font-bold uppercase tracking-wider transition-all duration-300"
|
||||
:class="[
|
||||
currentTurn === 'player'
|
||||
? 'bg-emerald-500/20 text-emerald-400 border border-emerald-500/40 shadow-[0_0_10px_rgba(52,211,153,0.4)]'
|
||||
: 'bg-rose-500/20 text-rose-400 border border-rose-500/40 shadow-[0_0_10px_rgba(251,113,133,0.4)]',
|
||||
turnChanged && 'animate-pulse',
|
||||
]"
|
||||
>
|
||||
{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }}
|
||||
</div>
|
||||
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
|
||||
Round {{ roundNumber }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- Player Score (Right) -->
|
||||
<div class="flex items-center gap-2">
|
||||
<div class="flex flex-col items-end">
|
||||
<span class="text-gray-400 text-[10px] uppercase tracking-wide mb-0.5">{{
|
||||
playerName
|
||||
}}</span>
|
||||
<span
|
||||
class="text-2xl font-black tabular-nums transition-all duration-300"
|
||||
:class="[
|
||||
playerScore > opponentScore
|
||||
? 'text-amber-400 drop-shadow-[0_0_12px_rgba(251,191,36,0.6)]'
|
||||
: 'text-white',
|
||||
scoreChanged === 'player' && 'scale-110',
|
||||
]"
|
||||
>
|
||||
{{ displayPlayerScore }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, watch, computed } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
playerScore: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
opponentScore: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
playerName: {
|
||||
type: String,
|
||||
default: 'You',
|
||||
},
|
||||
opponentName: {
|
||||
type: String,
|
||||
default: 'Bot',
|
||||
},
|
||||
currentTurn: {
|
||||
type: String,
|
||||
default: 'player',
|
||||
validator: (value) => ['player', 'opponent'].includes(value),
|
||||
},
|
||||
roundNumber: {
|
||||
type: Number,
|
||||
default: null,
|
||||
},
|
||||
})
|
||||
|
||||
const scoreChanged = ref(null)
|
||||
const turnChanged = ref(false)
|
||||
const displayPlayerScore = ref(props.playerScore)
|
||||
const displayOpponentScore = ref(props.opponentScore)
|
||||
|
||||
// Animate score count-up
|
||||
const animateScore = (fromValue, toValue, callback) => {
|
||||
const duration = 500 // Total animation duration in ms
|
||||
const steps = 20 // Number of increments
|
||||
const stepDuration = duration / steps
|
||||
const increment = (toValue - fromValue) / steps
|
||||
|
||||
let current = fromValue
|
||||
let step = 0
|
||||
|
||||
const interval = setInterval(() => {
|
||||
step++
|
||||
current += increment
|
||||
|
||||
if (step >= steps) {
|
||||
current = toValue
|
||||
clearInterval(interval)
|
||||
}
|
||||
|
||||
callback(Math.round(current))
|
||||
}, stepDuration)
|
||||
}
|
||||
|
||||
// Watch for player score changes and trigger count-up animation
|
||||
watch(
|
||||
() => props.playerScore,
|
||||
(newScore, oldScore) => {
|
||||
scoreChanged.value = 'player'
|
||||
|
||||
if (oldScore !== undefined && newScore !== oldScore) {
|
||||
animateScore(oldScore, newScore, (value) => {
|
||||
displayPlayerScore.value = value
|
||||
})
|
||||
} else {
|
||||
displayPlayerScore.value = newScore
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
scoreChanged.value = null
|
||||
}, 300)
|
||||
},
|
||||
{ immediate: true },
|
||||
)
|
||||
|
||||
// Watch for opponent score changes and trigger count-up animation
|
||||
watch(
|
||||
() => props.opponentScore,
|
||||
(newScore, oldScore) => {
|
||||
scoreChanged.value = 'opponent'
|
||||
|
||||
if (oldScore !== undefined && newScore !== oldScore) {
|
||||
animateScore(oldScore, newScore, (value) => {
|
||||
displayOpponentScore.value = value
|
||||
})
|
||||
} else {
|
||||
displayOpponentScore.value = newScore
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
scoreChanged.value = null
|
||||
}, 300)
|
||||
},
|
||||
{ immediate: true },
|
||||
)
|
||||
|
||||
// Watch for turn changes and trigger pulse animation
|
||||
watch(
|
||||
() => props.currentTurn,
|
||||
() => {
|
||||
turnChanged.value = true
|
||||
setTimeout(() => {
|
||||
turnChanged.value = false
|
||||
}, 1000)
|
||||
},
|
||||
)
|
||||
</script>
|
||||
@@ -15,14 +15,19 @@
|
||||
</li>
|
||||
</NavigationMenuContent>
|
||||
</NavigationMenuItem>
|
||||
|
||||
<NavigationMenuItem v-if="!userLoggedIn">
|
||||
<NavigationMenuLink>
|
||||
<RouterLink to="/login">Login</RouterLink>
|
||||
</NavigationMenuLink>
|
||||
</NavigationMenuItem>
|
||||
|
||||
<NavigationMenuItem v-else>
|
||||
<NavigationMenuLink>
|
||||
<a @click.prevent="logoutClickHandler">Logout</a>
|
||||
<a href="/home" @click.prevent="logoutClickHandler" class="cursor-pointer">Logout</a>
|
||||
</NavigationMenuLink>
|
||||
<NavigationMenuLink>
|
||||
<RouterLink to="/user">Profile</RouterLink>
|
||||
</NavigationMenuLink>
|
||||
</NavigationMenuItem>
|
||||
</NavigationMenuList>
|
||||
@@ -31,6 +36,7 @@
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { useBiscaStore } from '@/stores/bisca'
|
||||
import {
|
||||
NavigationMenu,
|
||||
NavigationMenuContent,
|
||||
@@ -39,12 +45,29 @@ import {
|
||||
NavigationMenuList,
|
||||
NavigationMenuTrigger,
|
||||
} from '@/components/ui/navigation-menu'
|
||||
|
||||
import router from '@/router';
|
||||
|
||||
const emits = defineEmits(['logout'])
|
||||
const { userLoggedIn } = defineProps(['userLoggedIn'])
|
||||
|
||||
const biscaStore = useBiscaStore()
|
||||
|
||||
const logoutClickHandler = () => {
|
||||
if (biscaStore.isGameRunning) {
|
||||
const confirmLogout = window.confirm(
|
||||
'⚠️ Jogo em Progresso!\n\nSe fizeres Logout agora, perderás o jogo atual e serás considerado PERDEDOR.\n\nQueres mesmo sair?'
|
||||
)
|
||||
if (!confirmLogout) return
|
||||
|
||||
biscaStore.isLoggingOut = true
|
||||
|
||||
biscaStore.quitGame()
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
emits('logout')
|
||||
|
||||
router.push({ name: 'home' })
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,21 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
data-slot="card"
|
||||
:class="
|
||||
cn(
|
||||
'bg-card text-card-foreground flex flex-col gap-6 rounded-xl border py-6 shadow-sm',
|
||||
props.class,
|
||||
)
|
||||
"
|
||||
>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,21 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
data-slot="card-action"
|
||||
:class="
|
||||
cn(
|
||||
'col-start-2 row-span-2 row-start-1 self-start justify-self-end',
|
||||
props.class,
|
||||
)
|
||||
"
|
||||
>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,13 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div data-slot="card-content" :class="cn('px-6', props.class)">
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,16 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<p
|
||||
data-slot="card-description"
|
||||
:class="cn('text-muted-foreground text-sm', props.class)"
|
||||
>
|
||||
<slot />
|
||||
</p>
|
||||
</template>
|
||||
@@ -0,0 +1,16 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
data-slot="card-footer"
|
||||
:class="cn('flex items-center px-6 [.border-t]:pt-6', props.class)"
|
||||
>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,21 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
data-slot="card-header"
|
||||
:class="
|
||||
cn(
|
||||
'@container/card-header grid auto-rows-min grid-rows-[auto_auto] items-start gap-1.5 px-6 has-data-[slot=card-action]:grid-cols-[1fr_auto] [.border-b]:pb-6',
|
||||
props.class,
|
||||
)
|
||||
"
|
||||
>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,16 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<h3
|
||||
data-slot="card-title"
|
||||
:class="cn('leading-none font-semibold', props.class)"
|
||||
>
|
||||
<slot />
|
||||
</h3>
|
||||
</template>
|
||||
@@ -0,0 +1,7 @@
|
||||
export { default as Card } from "./Card.vue";
|
||||
export { default as CardAction } from "./CardAction.vue";
|
||||
export { default as CardContent } from "./CardContent.vue";
|
||||
export { default as CardDescription } from "./CardDescription.vue";
|
||||
export { default as CardFooter } from "./CardFooter.vue";
|
||||
export { default as CardHeader } from "./CardHeader.vue";
|
||||
export { default as CardTitle } from "./CardTitle.vue";
|
||||
@@ -39,6 +39,9 @@
|
||||
--color-sidebar-accent-foreground: var(--sidebar-accent-foreground);
|
||||
--color-sidebar-border: var(--sidebar-border);
|
||||
--color-sidebar-ring: var(--sidebar-ring);
|
||||
--radius-2xl: calc(var(--radius) + 8px);
|
||||
--radius-3xl: calc(var(--radius) + 12px);
|
||||
--radius-4xl: calc(var(--radius) + 16px);
|
||||
}
|
||||
|
||||
:root {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { clsx } from "clsx";
|
||||
import { twMerge } from "tailwind-merge";
|
||||
import { twMerge } from "tailwind-merge"
|
||||
|
||||
export function cn(...inputs) {
|
||||
return twMerge(clsx(inputs));
|
||||
|
||||
@@ -13,11 +13,12 @@ console.log('[main.js] ws connection', wsConnection)
|
||||
|
||||
const app = createApp(App)
|
||||
|
||||
app.provide('socket', io(wsConnection))
|
||||
//app.provide('socket', io(wsConnection))
|
||||
app.provide('serverBaseURL', `http://${apiDomain}`)
|
||||
app.provide('apiBaseURL', `http://${apiDomain}/api`)
|
||||
app.provide('apiBaseURL', `http://${apiDomain}/api/v1`)
|
||||
|
||||
app.use(createPinia())
|
||||
app.use(router)
|
||||
|
||||
app.mount('#app')
|
||||
|
||||
|
||||
@@ -0,0 +1,342 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-6xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">
|
||||
All Animations Test Page
|
||||
</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
|
||||
<!-- Score Animation Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-emerald-400 font-semibold mb-3">Score Count-Up Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="increasePlayerScore"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
+10 Player Score
|
||||
</button>
|
||||
<button
|
||||
@click="increaseOpponentScore"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
+10 Opponent Score
|
||||
</button>
|
||||
<button
|
||||
@click="resetScores"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reset Scores
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Turn Transition Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-blue-400 font-semibold mb-3">Turn Transition Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="toggleTurn"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Switch Turn
|
||||
</button>
|
||||
<button
|
||||
@click="currentTurn = 'player'"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Your Turn
|
||||
</button>
|
||||
<button
|
||||
@click="currentTurn = 'opponent'"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Bot's Turn
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Trump Reveal Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-amber-400 font-semibold mb-3">Trump Reveal Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="triggerTrumpReveal"
|
||||
class="px-4 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reveal Trump
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Over Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-purple-400 font-semibold mb-3">Game Over Screen</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="showGameOverPlayerWin"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Player Wins
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOverOpponentWin"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Opponent Wins
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOverDraw"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Draw
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Full Sequence -->
|
||||
<div>
|
||||
<h3 class="text-pink-400 font-semibold mb-3">Complete Sequence</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="runFullSequence"
|
||||
:disabled="isRunningSequence"
|
||||
class="px-4 py-2 bg-pink-600 hover:bg-pink-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Run Full Animation Sequence
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Board Preview -->
|
||||
<div class="grid grid-rows-[auto_1fr] gap-8">
|
||||
<!-- Score Display -->
|
||||
<div class="flex justify-center">
|
||||
<ScoreDisplay
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Deck Area (with trump) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-6">
|
||||
<h3 class="text-white text-sm font-semibold mb-4 text-center">Trump Card</h3>
|
||||
<DeckArea
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="false"
|
||||
:reveal-trump="revealTrump"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li>
|
||||
<strong>Score Count-Up:</strong> Click "+10" buttons to see scores animate smoothly
|
||||
from old to new value
|
||||
</li>
|
||||
<li>
|
||||
<strong>Turn Transition:</strong> Switch turns to see the indicator pulse and glow with
|
||||
color change
|
||||
</li>
|
||||
<li>
|
||||
<strong>Trump Reveal:</strong> Triggers a 3-second pulse/glow animation on the trump
|
||||
card with label
|
||||
</li>
|
||||
<li>
|
||||
<strong>Game Over:</strong> Shows victory/defeat modal with score count-up and confetti
|
||||
(on win)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Full Sequence:</strong> Runs all animations in order: trump reveal → turn
|
||||
changes → score updates → game over
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Over Modal -->
|
||||
<GameOver
|
||||
:is-visible="gameOverVisible"
|
||||
:winner="gameOverWinner"
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:stats="gameOverStats"
|
||||
@close="gameOverVisible = false"
|
||||
@play-again="handlePlayAgain"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue'
|
||||
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
// Game state
|
||||
const playerScore = ref(23)
|
||||
const opponentScore = ref(15)
|
||||
const currentTurn = ref('player')
|
||||
const cardsRemaining = ref(30)
|
||||
const revealTrump = ref(false)
|
||||
const isRunningSequence = ref(false)
|
||||
|
||||
// Trump card
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Game Over state
|
||||
const gameOverVisible = ref(false)
|
||||
const gameOverWinner = ref('player')
|
||||
const gameOverStats = ref({
|
||||
playerTricks: 8,
|
||||
opponentTricks: 6,
|
||||
})
|
||||
|
||||
// Score manipulation
|
||||
const increasePlayerScore = () => {
|
||||
playerScore.value += 10
|
||||
}
|
||||
|
||||
const increaseOpponentScore = () => {
|
||||
opponentScore.value += 10
|
||||
}
|
||||
|
||||
const resetScores = () => {
|
||||
playerScore.value = 0
|
||||
opponentScore.value = 0
|
||||
}
|
||||
|
||||
// Turn control
|
||||
const toggleTurn = () => {
|
||||
currentTurn.value = currentTurn.value === 'player' ? 'opponent' : 'player'
|
||||
}
|
||||
|
||||
// Trump reveal
|
||||
const triggerTrumpReveal = () => {
|
||||
revealTrump.value = true
|
||||
setTimeout(() => {
|
||||
revealTrump.value = false
|
||||
}, 100)
|
||||
}
|
||||
|
||||
// Game Over screens
|
||||
const showGameOverPlayerWin = () => {
|
||||
playerScore.value = 67
|
||||
opponentScore.value = 53
|
||||
gameOverWinner.value = 'player'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 11,
|
||||
opponentTricks: 9,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const showGameOverOpponentWin = () => {
|
||||
playerScore.value = 45
|
||||
opponentScore.value = 75
|
||||
gameOverWinner.value = 'opponent'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 7,
|
||||
opponentTricks: 13,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const showGameOverDraw = () => {
|
||||
playerScore.value = 60
|
||||
opponentScore.value = 60
|
||||
gameOverWinner.value = 'draw'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 10,
|
||||
opponentTricks: 10,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const handlePlayAgain = () => {
|
||||
gameOverVisible.value = false
|
||||
resetScores()
|
||||
currentTurn.value = 'player'
|
||||
cardsRemaining.value = 40
|
||||
}
|
||||
|
||||
// Full animation sequence
|
||||
const runFullSequence = async () => {
|
||||
if (isRunningSequence.value) return
|
||||
isRunningSequence.value = true
|
||||
|
||||
// Reset everything
|
||||
resetScores()
|
||||
currentTurn.value = 'player'
|
||||
gameOverVisible.value = false
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
|
||||
// 1. Trump Reveal
|
||||
console.log('1. Trump Reveal')
|
||||
triggerTrumpReveal()
|
||||
await new Promise((resolve) => setTimeout(resolve, 3500))
|
||||
|
||||
// 2. First turn
|
||||
console.log('2. Player turn')
|
||||
currentTurn.value = 'player'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 3. Player scores
|
||||
console.log('3. Player scores')
|
||||
playerScore.value = 11
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// 4. Switch turn
|
||||
console.log('4. Switch to opponent turn')
|
||||
currentTurn.value = 'opponent'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 5. Opponent scores
|
||||
console.log('5. Opponent scores')
|
||||
opponentScore.value = 10
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// 6. Back to player
|
||||
console.log('6. Back to player')
|
||||
currentTurn.value = 'player'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
|
||||
// 7. More scoring
|
||||
console.log('7. More scoring')
|
||||
playerScore.value = 23
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
opponentScore.value = 19
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
playerScore.value = 34
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 8. Final scores and game over
|
||||
console.log('8. Game over')
|
||||
playerScore.value = 67
|
||||
opponentScore.value = 53
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// Show game over
|
||||
gameOverWinner.value = 'player'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 11,
|
||||
opponentTricks: 9,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
|
||||
isRunningSequence.value = false
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,252 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-4xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">Animation Test Page</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="playPlayerCard"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Player Card
|
||||
</button>
|
||||
<button
|
||||
@click="playOpponentCard"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Opponent Card
|
||||
</button>
|
||||
<button
|
||||
@click="playBothCards"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Both Cards
|
||||
</button>
|
||||
<button
|
||||
@click="clearCards"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Clear Cards
|
||||
</button>
|
||||
<button
|
||||
@click="setPlayerWinner"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Player Wins
|
||||
</button>
|
||||
<button
|
||||
@click="setOpponentWinner"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Opponent Wins
|
||||
</button>
|
||||
<button
|
||||
@click="fullSequence"
|
||||
class="px-4 py-2 bg-purple-600 hover:bg-purple-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Full Trick Sequence
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrickPlayerWins"
|
||||
:disabled="!playerCard || !opponentCard"
|
||||
class="px-4 py-2 bg-cyan-600 hover:bg-cyan-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Collect Trick (Player Wins)
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrickOpponentWins"
|
||||
:disabled="!playerCard || !opponentCard"
|
||||
class="px-4 py-2 bg-orange-600 hover:bg-orange-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Collect Trick (Opponent Wins)
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Current State Display -->
|
||||
<div class="mt-4 text-gray-300 text-sm">
|
||||
<p>
|
||||
<strong>Player Card:</strong>
|
||||
{{ playerCard ? `${playerCard.suit}${playerCard.rank}` : 'None' }}
|
||||
</p>
|
||||
<p>
|
||||
<strong>Opponent Card:</strong>
|
||||
{{ opponentCard ? `${opponentCard.suit}${opponentCard.rank}` : 'None' }}
|
||||
</p>
|
||||
<p><strong>Winner:</strong> {{ winner || 'None' }}</p>
|
||||
<p><strong>First Player:</strong> {{ firstPlayer || 'None' }}</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- PlayArea Component -->
|
||||
<div class="bg-gray-800/50 rounded-lg p-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4 text-center">Play Area</h2>
|
||||
<PlayArea
|
||||
:player-card="playerCard"
|
||||
:opponent-card="opponentCard"
|
||||
:winner="winner"
|
||||
:first-player="firstPlayer"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li><strong>Play Player Card:</strong> Animates a card from bottom (player's hand)</li>
|
||||
<li><strong>Play Opponent Card:</strong> Animates a card from top (opponent's hand)</li>
|
||||
<li><strong>Play Both Cards:</strong> Both cards animate in simultaneously</li>
|
||||
<li><strong>Clear Cards:</strong> Triggers exit animations (cards slide out)</li>
|
||||
<li>
|
||||
<strong>Winner Buttons:</strong> Add glowing ring effect to winning card (play cards
|
||||
first)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Full Trick Sequence:</strong> Plays both cards → shows winner → clears (2 second
|
||||
delay)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Collect Trick (Player Wins):</strong> Sets player as winner, waits 1.5s, then
|
||||
cards slide DOWN toward player area
|
||||
</li>
|
||||
<li>
|
||||
<strong>Collect Trick (Opponent Wins):</strong> Sets opponent as winner, waits 1.5s,
|
||||
then cards slide UP toward opponent area
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue'
|
||||
import PlayArea from '@/components/game/PlayArea.vue'
|
||||
|
||||
// Reactive state
|
||||
const playerCard = ref(null)
|
||||
const opponentCard = ref(null)
|
||||
const winner = ref(null)
|
||||
const firstPlayer = ref(null)
|
||||
|
||||
// Sample cards to test with
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
]
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Control functions
|
||||
const playPlayerCard = () => {
|
||||
if (!playerCard.value && !opponentCard.value) {
|
||||
firstPlayer.value = 'player'
|
||||
}
|
||||
playerCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const playOpponentCard = () => {
|
||||
if (!playerCard.value && !opponentCard.value) {
|
||||
firstPlayer.value = 'opponent'
|
||||
}
|
||||
opponentCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const playBothCards = () => {
|
||||
firstPlayer.value = 'player' // Player plays first in this scenario
|
||||
playerCard.value = getRandomCard()
|
||||
opponentCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const clearCards = () => {
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
|
||||
const setPlayerWinner = () => {
|
||||
if (playerCard.value) {
|
||||
winner.value = 'player'
|
||||
}
|
||||
}
|
||||
|
||||
const setOpponentWinner = () => {
|
||||
if (opponentCard.value) {
|
||||
winner.value = 'opponent'
|
||||
}
|
||||
}
|
||||
|
||||
const fullSequence = async () => {
|
||||
// Clear first
|
||||
clearCards()
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
|
||||
// Play both cards
|
||||
playBothCards()
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
|
||||
// Show winner (randomly)
|
||||
winner.value = Math.random() > 0.5 ? 'player' : 'opponent'
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// Clear cards
|
||||
clearCards()
|
||||
}
|
||||
|
||||
// Collect trick with player winning
|
||||
const collectTrickPlayerWins = async () => {
|
||||
if (!playerCard.value || !opponentCard.value) return
|
||||
|
||||
// Set player as winner
|
||||
winner.value = 'player'
|
||||
|
||||
// Wait 1.5 seconds to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Clear cards (triggers exit animation toward player)
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
|
||||
// Reset after animation completes
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
|
||||
// Collect trick with opponent winning
|
||||
const collectTrickOpponentWins = async () => {
|
||||
if (!playerCard.value || !opponentCard.value) return
|
||||
|
||||
// Set opponent as winner
|
||||
winner.value = 'opponent'
|
||||
|
||||
// Wait 1.5 seconds to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Clear cards (triggers exit animation toward opponent)
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
|
||||
// Reset after animation completes
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,275 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-6xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">Card Dealing Test Page</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
<div class="flex flex-wrap gap-3 mb-4">
|
||||
<button
|
||||
@click="startDealing"
|
||||
:disabled="isDealing"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Start Dealing
|
||||
</button>
|
||||
<button
|
||||
@click="dealSingleCard"
|
||||
:disabled="isDealing || cardsRemaining === 0"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Deal One Card
|
||||
</button>
|
||||
<button
|
||||
@click="reset"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reset
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Current State Display -->
|
||||
<div class="grid grid-cols-3 gap-4 text-gray-300 text-sm">
|
||||
<div>
|
||||
<p><strong>Player Hand:</strong> {{ playerHand.length }} cards</p>
|
||||
<p><strong>Opponent Hand:</strong> {{ opponentHand.length }} cards</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><strong>Cards Remaining:</strong> {{ cardsRemaining }}</p>
|
||||
<p><strong>Dealing:</strong> {{ isDealing ? 'Yes' : 'No' }}</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><strong>Next Recipient:</strong> {{ nextRecipient }}</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Board Layout -->
|
||||
<div class="grid grid-rows-[auto_1fr_auto] gap-8">
|
||||
<!-- Opponent Hand (Top) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-4">
|
||||
<h3 class="text-white text-sm font-semibold mb-2 text-center">Opponent Hand</h3>
|
||||
<PlayerHand
|
||||
ref="opponentHandRef"
|
||||
:cards="opponentHand"
|
||||
:face-down="true"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center Area (Deck) -->
|
||||
<div class="flex items-center justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-6">
|
||||
<h3 class="text-white text-sm font-semibold mb-4 text-center">Deck</h3>
|
||||
<DeckArea
|
||||
ref="deckRef"
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="cardsRemaining === 0"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Player Hand (Bottom) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-4">
|
||||
<h3 class="text-white text-sm font-semibold mb-2 text-center">Your Hand</h3>
|
||||
<PlayerHand
|
||||
ref="playerHandRef"
|
||||
:cards="playerHand"
|
||||
:face-down="false"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li><strong>Start Dealing:</strong> Automatically deals 6 cards (3 to each player) with 200ms delay</li>
|
||||
<li><strong>Deal One Card:</strong> Manually deal a single card to the next recipient</li>
|
||||
<li><strong>Reset:</strong> Clear all hands and reset the deck to 40 cards</li>
|
||||
<li>Watch the FlyingCard animation as cards move from deck to hands</li>
|
||||
<li>Notice the deck counter decreasing and the pulse effect</li>
|
||||
<li>Cards appear in hands with a fade-in animation</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Flying Cards Container -->
|
||||
<FlyingCard
|
||||
v-for="flyingCard in flyingCards"
|
||||
:key="flyingCard.id"
|
||||
:card="flyingCard.card"
|
||||
:start-position="flyingCard.startPosition"
|
||||
:end-position="flyingCard.endPosition"
|
||||
:duration="500"
|
||||
:face-down="flyingCard.faceDown"
|
||||
:delay="flyingCard.delay"
|
||||
@complete="onFlyingCardComplete(flyingCard)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, nextTick } from 'vue'
|
||||
import PlayerHand from '@/components/game/PlayerHand.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import FlyingCard from '@/components/game/FlyingCard.vue'
|
||||
|
||||
// Refs for components
|
||||
const playerHandRef = ref(null)
|
||||
const opponentHandRef = ref(null)
|
||||
const deckRef = ref(null)
|
||||
|
||||
// Game state
|
||||
const playerHand = ref([])
|
||||
const opponentHand = ref([])
|
||||
const cardsRemaining = ref(40)
|
||||
const isDealing = ref(false)
|
||||
const flyingCards = ref([])
|
||||
let flyingCardIdCounter = 0
|
||||
|
||||
// Trump card (fixed for testing)
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Sample deck
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 2 },
|
||||
{ suit: 'c', rank: 3 },
|
||||
{ suit: 'c', rank: 4 },
|
||||
{ suit: 'c', rank: 5 },
|
||||
{ suit: 'c', rank: 6 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 11 },
|
||||
{ suit: 'c', rank: 12 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 1 },
|
||||
{ suit: 'e', rank: 2 },
|
||||
{ suit: 'e', rank: 3 },
|
||||
{ suit: 'e', rank: 4 },
|
||||
{ suit: 'e', rank: 5 },
|
||||
{ suit: 'e', rank: 6 },
|
||||
{ suit: 'e', rank: 7 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'e', rank: 13 },
|
||||
{ suit: 'o', rank: 1 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'o', rank: 4 },
|
||||
{ suit: 'o', rank: 5 },
|
||||
{ suit: 'o', rank: 6 },
|
||||
{ suit: 'p', rank: 1 },
|
||||
{ suit: 'p', rank: 2 },
|
||||
{ suit: 'p', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 5 },
|
||||
{ suit: 'p', rank: 6 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
{ suit: 'p', rank: 11 },
|
||||
{ suit: 'p', rank: 12 },
|
||||
{ suit: 'p', rank: 13 },
|
||||
]
|
||||
|
||||
// Computed
|
||||
const nextRecipient = computed(() => {
|
||||
const totalDealt = playerHand.value.length + opponentHand.value.length
|
||||
return totalDealt % 2 === 0 ? 'Player' : 'Opponent'
|
||||
})
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Get position of an element
|
||||
const getElementPosition = (el) => {
|
||||
if (!el) return { x: 0, y: 0 }
|
||||
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
|
||||
return {
|
||||
x: rect.left + rect.width / 2 - 64, // Center, minus half card width
|
||||
y: rect.top + rect.height / 2 - 89, // Center, minus half card height
|
||||
}
|
||||
}
|
||||
|
||||
// Deal a single card
|
||||
const dealSingleCard = async () => {
|
||||
if (cardsRemaining.value === 0) return
|
||||
|
||||
await nextTick()
|
||||
|
||||
// Determine recipient
|
||||
const totalDealt = playerHand.value.length + opponentHand.value.length
|
||||
const isPlayer = totalDealt % 2 === 0
|
||||
|
||||
// Get positions
|
||||
const startPos = getElementPosition(deckRef.value)
|
||||
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
|
||||
|
||||
// Create flying card
|
||||
const card = getRandomCard()
|
||||
const flyingCard = {
|
||||
id: flyingCardIdCounter++,
|
||||
card,
|
||||
startPosition: startPos,
|
||||
endPosition: endPos,
|
||||
faceDown: !isPlayer, // Face down for opponent
|
||||
delay: 0,
|
||||
recipient: isPlayer ? 'player' : 'opponent',
|
||||
}
|
||||
|
||||
flyingCards.value.push(flyingCard)
|
||||
cardsRemaining.value--
|
||||
}
|
||||
|
||||
// Flying card animation complete
|
||||
const onFlyingCardComplete = (flyingCard) => {
|
||||
// Add card to appropriate hand
|
||||
if (flyingCard.recipient === 'player') {
|
||||
playerHand.value.push(flyingCard.card)
|
||||
} else {
|
||||
opponentHand.value.push(flyingCard.card)
|
||||
}
|
||||
|
||||
// Remove flying card
|
||||
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
|
||||
}
|
||||
|
||||
// Start automatic dealing sequence
|
||||
const startDealing = async () => {
|
||||
if (isDealing.value) return
|
||||
|
||||
isDealing.value = true
|
||||
|
||||
// Deal 6 cards (3 to each player)
|
||||
for (let i = 0; i < 6; i++) {
|
||||
if (cardsRemaining.value === 0) break
|
||||
|
||||
await dealSingleCard()
|
||||
|
||||
// Wait 200ms before next card
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
}
|
||||
|
||||
isDealing.value = false
|
||||
}
|
||||
|
||||
// Reset everything
|
||||
const reset = () => {
|
||||
playerHand.value = []
|
||||
opponentHand.value = []
|
||||
cardsRemaining.value = 40
|
||||
flyingCards.value = []
|
||||
isDealing.value = false
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,444 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900">
|
||||
<!-- Control Panel (Floating) -->
|
||||
<div class="fixed top-4 left-4 bg-gray-900/95 rounded-lg p-4 max-w-xs z-50 shadow-2xl">
|
||||
<h3 class="text-white font-bold mb-3 text-sm">Test Controls</h3>
|
||||
<div class="space-y-2">
|
||||
<button
|
||||
@click="dealInitialCards"
|
||||
:disabled="isDealing"
|
||||
class="w-full px-3 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Deal Cards
|
||||
</button>
|
||||
<button
|
||||
@click="playRandomCards"
|
||||
:disabled="playerHand.length === 0"
|
||||
class="w-full px-3 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Play Both Cards
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrick"
|
||||
:disabled="!currentTrick.playerCard || !currentTrick.opponentCard"
|
||||
class="w-full px-3 py-2 bg-purple-600 hover:bg-purple-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Collect Trick
|
||||
</button>
|
||||
<button
|
||||
@click="revealTrump = !revealTrump"
|
||||
class="w-full px-3 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
{{ revealTrump ? 'Hide' : 'Reveal' }} Trump
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOver"
|
||||
class="w-full px-3 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Show Game Over
|
||||
</button>
|
||||
<button
|
||||
@click="resetGame"
|
||||
class="w-full px-3 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Reset Game
|
||||
</button>
|
||||
<div class="pt-2 border-t border-gray-700 mt-2 text-gray-400 text-xs">
|
||||
<p><strong>Turn:</strong> {{ currentTurn === 'player' ? 'You' : 'Bot' }}</p>
|
||||
<p><strong>Deck:</strong> {{ cardsRemaining }} cards</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Main Game Board -->
|
||||
<div
|
||||
class="grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8 min-h-screen"
|
||||
>
|
||||
<!-- Score Display (Top Left) -->
|
||||
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
|
||||
<ScoreDisplay
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Opponent Hand -->
|
||||
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
|
||||
<PlayerHand
|
||||
ref="opponentHandRef"
|
||||
:cards="opponentHand"
|
||||
:face-down="true"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Play Area -->
|
||||
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
|
||||
<PlayArea
|
||||
:player-card="currentTrick.playerCard"
|
||||
:opponent-card="currentTrick.opponentCard"
|
||||
:winner="currentTrick.winner"
|
||||
:first-player="currentTrick.firstPlayer"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Deck Area -->
|
||||
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
|
||||
<DeckArea
|
||||
ref="deckRef"
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="cardsRemaining === 0"
|
||||
:reveal-trump="revealTrump"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Player Hand -->
|
||||
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
|
||||
<PlayerHand
|
||||
ref="playerHandRef"
|
||||
:cards="playerHand"
|
||||
:face-down="false"
|
||||
:max-cards="3"
|
||||
:playable-cards="playableCards"
|
||||
@card-clicked="handleCardClick"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Flying Cards Container -->
|
||||
<FlyingCard
|
||||
v-for="flyingCard in flyingCards"
|
||||
:key="flyingCard.id"
|
||||
:card="flyingCard.card"
|
||||
:start-position="flyingCard.startPosition"
|
||||
:end-position="flyingCard.endPosition"
|
||||
:duration="500"
|
||||
:face-down="flyingCard.faceDown"
|
||||
:delay="flyingCard.delay"
|
||||
@complete="onFlyingCardComplete(flyingCard)"
|
||||
/>
|
||||
|
||||
<!-- Game Over Modal -->
|
||||
<GameOver
|
||||
:is-visible="gameOverVisible"
|
||||
:winner="gameOverWinner"
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:stats="gameOverStats"
|
||||
@close="gameOverVisible = false"
|
||||
@play-again="resetGame"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, nextTick } from 'vue'
|
||||
import GameBoard from '@/components/game/GameBoard.vue'
|
||||
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
|
||||
import PlayerHand from '@/components/game/PlayerHand.vue'
|
||||
import PlayArea from '@/components/game/PlayArea.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import FlyingCard from '@/components/game/FlyingCard.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
// Component refs
|
||||
const playerHandRef = ref(null)
|
||||
const opponentHandRef = ref(null)
|
||||
const deckRef = ref(null)
|
||||
|
||||
// Game state
|
||||
const playerHand = ref([])
|
||||
const opponentHand = ref([])
|
||||
const playerScore = ref(0)
|
||||
const opponentScore = ref(0)
|
||||
const currentTurn = ref('player')
|
||||
const cardsRemaining = ref(40)
|
||||
const isDealing = ref(false)
|
||||
const revealTrump = ref(false)
|
||||
|
||||
// Trump card
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Current trick
|
||||
const currentTrick = ref({
|
||||
playerCard: null,
|
||||
opponentCard: null,
|
||||
winner: null,
|
||||
firstPlayer: null,
|
||||
})
|
||||
|
||||
// Flying cards for dealing animation
|
||||
const flyingCards = ref([])
|
||||
let flyingCardIdCounter = 0
|
||||
|
||||
// Game Over
|
||||
const gameOverVisible = ref(false)
|
||||
const gameOverWinner = ref('player')
|
||||
const gameOverStats = ref({
|
||||
playerTricks: 0,
|
||||
opponentTricks: 0,
|
||||
})
|
||||
|
||||
// Sample deck
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 2 },
|
||||
{ suit: 'c', rank: 3 },
|
||||
{ suit: 'c', rank: 4 },
|
||||
{ suit: 'c', rank: 5 },
|
||||
{ suit: 'c', rank: 6 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 11 },
|
||||
{ suit: 'c', rank: 12 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 1 },
|
||||
{ suit: 'e', rank: 2 },
|
||||
{ suit: 'e', rank: 3 },
|
||||
{ suit: 'e', rank: 4 },
|
||||
{ suit: 'e', rank: 5 },
|
||||
{ suit: 'e', rank: 6 },
|
||||
{ suit: 'e', rank: 7 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'e', rank: 13 },
|
||||
{ suit: 'o', rank: 1 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'o', rank: 4 },
|
||||
{ suit: 'o', rank: 5 },
|
||||
{ suit: 'o', rank: 6 },
|
||||
{ suit: 'p', rank: 1 },
|
||||
{ suit: 'p', rank: 2 },
|
||||
{ suit: 'p', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 5 },
|
||||
{ suit: 'p', rank: 6 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
{ suit: 'p', rank: 11 },
|
||||
{ suit: 'p', rank: 12 },
|
||||
{ suit: 'p', rank: 13 },
|
||||
]
|
||||
|
||||
// Playable cards (all cards in hand for testing)
|
||||
const playableCards = computed(() => {
|
||||
return playerHand.value.map((_, index) => index)
|
||||
})
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Get element position
|
||||
const getElementPosition = (el) => {
|
||||
if (!el) return { x: 0, y: 0 }
|
||||
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
|
||||
return {
|
||||
x: rect.left + rect.width / 2 - 64,
|
||||
y: rect.top + rect.height / 2 - 89,
|
||||
}
|
||||
}
|
||||
|
||||
// Deal a single card
|
||||
const dealSingleCard = async (isPlayer) => {
|
||||
if (cardsRemaining.value === 0) return
|
||||
|
||||
await nextTick()
|
||||
|
||||
const startPos = getElementPosition(deckRef.value)
|
||||
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
|
||||
|
||||
const card = getRandomCard()
|
||||
const flyingCard = {
|
||||
id: flyingCardIdCounter++,
|
||||
card,
|
||||
startPosition: startPos,
|
||||
endPosition: endPos,
|
||||
faceDown: !isPlayer,
|
||||
delay: 0,
|
||||
recipient: isPlayer ? 'player' : 'opponent',
|
||||
}
|
||||
|
||||
flyingCards.value.push(flyingCard)
|
||||
cardsRemaining.value--
|
||||
}
|
||||
|
||||
// Flying card complete
|
||||
const onFlyingCardComplete = (flyingCard) => {
|
||||
if (flyingCard.recipient === 'player') {
|
||||
playerHand.value.push(flyingCard.card)
|
||||
} else {
|
||||
opponentHand.value.push(flyingCard.card)
|
||||
}
|
||||
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
|
||||
}
|
||||
|
||||
// Deal initial cards
|
||||
const dealInitialCards = async () => {
|
||||
if (isDealing.value) return
|
||||
isDealing.value = true
|
||||
|
||||
// Reveal trump at start
|
||||
revealTrump.value = true
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
revealTrump.value = false
|
||||
|
||||
// Deal 6 cards (3 to each player)
|
||||
for (let i = 0; i < 6; i++) {
|
||||
if (cardsRemaining.value === 0) break
|
||||
const isPlayer = i % 2 === 0
|
||||
await dealSingleCard(isPlayer)
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
}
|
||||
|
||||
isDealing.value = false
|
||||
}
|
||||
|
||||
// Handle card click from player hand
|
||||
const handleCardClick = ({ card, index }) => {
|
||||
if (currentTurn.value !== 'player') return
|
||||
if (currentTrick.value.playerCard) return
|
||||
|
||||
// Set first player if no cards played yet
|
||||
if (!currentTrick.value.opponentCard) {
|
||||
currentTrick.value.firstPlayer = 'player'
|
||||
}
|
||||
|
||||
// Play the card
|
||||
currentTrick.value.playerCard = card
|
||||
playerHand.value.splice(index, 1)
|
||||
|
||||
// Switch turn
|
||||
currentTurn.value = 'opponent'
|
||||
|
||||
// Auto-play opponent card after delay
|
||||
setTimeout(() => {
|
||||
if (opponentHand.value.length > 0 && !currentTrick.value.opponentCard) {
|
||||
playOpponentCard()
|
||||
}
|
||||
}, 1000)
|
||||
}
|
||||
|
||||
// Play opponent card
|
||||
const playOpponentCard = () => {
|
||||
if (opponentHand.value.length === 0) return
|
||||
|
||||
// Set first player if no cards played yet
|
||||
if (!currentTrick.value.playerCard) {
|
||||
currentTrick.value.firstPlayer = 'opponent'
|
||||
}
|
||||
|
||||
// Play random card
|
||||
const randomIndex = Math.floor(Math.random() * opponentHand.value.length)
|
||||
const card = opponentHand.value[randomIndex]
|
||||
currentTrick.value.opponentCard = card
|
||||
opponentHand.value.splice(randomIndex, 1)
|
||||
|
||||
// Switch turn
|
||||
currentTurn.value = 'player'
|
||||
}
|
||||
|
||||
// Play random cards from both players
|
||||
const playRandomCards = () => {
|
||||
if (playerHand.value.length === 0) return
|
||||
|
||||
// Player plays first
|
||||
currentTrick.value.firstPlayer = 'player'
|
||||
const playerCard = playerHand.value[0]
|
||||
currentTrick.value.playerCard = playerCard
|
||||
playerHand.value.shift()
|
||||
|
||||
// Opponent plays after delay
|
||||
setTimeout(() => {
|
||||
if (opponentHand.value.length > 0) {
|
||||
const opponentCard = opponentHand.value[0]
|
||||
currentTrick.value.opponentCard = opponentCard
|
||||
opponentHand.value.shift()
|
||||
}
|
||||
}, 600)
|
||||
}
|
||||
|
||||
// Collect trick
|
||||
const collectTrick = async () => {
|
||||
if (!currentTrick.value.playerCard || !currentTrick.value.opponentCard) return
|
||||
|
||||
// Randomly determine winner
|
||||
const winner = Math.random() > 0.5 ? 'player' : 'opponent'
|
||||
currentTrick.value.winner = winner
|
||||
|
||||
// Wait to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Update score (random points)
|
||||
const points = Math.floor(Math.random() * 15) + 5
|
||||
if (winner === 'player') {
|
||||
playerScore.value += points
|
||||
gameOverStats.value.playerTricks++
|
||||
} else {
|
||||
opponentScore.value += points
|
||||
gameOverStats.value.opponentTricks++
|
||||
}
|
||||
|
||||
// Clear cards (triggers collection animation)
|
||||
currentTrick.value.playerCard = null
|
||||
currentTrick.value.opponentCard = null
|
||||
|
||||
// Reset after animation
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
currentTrick.value.winner = null
|
||||
currentTrick.value.firstPlayer = null
|
||||
|
||||
// Deal new cards if deck has cards
|
||||
if (cardsRemaining.value >= 2 && playerHand.value.length < 3) {
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
await dealSingleCard(winner === 'player')
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
await dealSingleCard(winner === 'opponent')
|
||||
}
|
||||
|
||||
// Switch turn to winner
|
||||
currentTurn.value = winner
|
||||
}
|
||||
|
||||
// Show game over
|
||||
const showGameOver = () => {
|
||||
// Make player win for demo
|
||||
if (playerScore.value <= opponentScore.value) {
|
||||
playerScore.value = opponentScore.value + 10
|
||||
}
|
||||
gameOverWinner.value =
|
||||
playerScore.value > opponentScore.value
|
||||
? 'player'
|
||||
: opponentScore.value > playerScore.value
|
||||
? 'opponent'
|
||||
: 'draw'
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
// Reset game
|
||||
const resetGame = () => {
|
||||
playerHand.value = []
|
||||
opponentHand.value = []
|
||||
playerScore.value = 0
|
||||
opponentScore.value = 0
|
||||
currentTurn.value = 'player'
|
||||
cardsRemaining.value = 40
|
||||
currentTrick.value = {
|
||||
playerCard: null,
|
||||
opponentCard: null,
|
||||
winner: null,
|
||||
firstPlayer: null,
|
||||
}
|
||||
flyingCards.value = []
|
||||
gameOverVisible.value = false
|
||||
gameOverStats.value = {
|
||||
playerTricks: 0,
|
||||
opponentTricks: 0,
|
||||
}
|
||||
revealTrump.value = false
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,142 @@
|
||||
<template>
|
||||
<div class="relative min-h-screen overflow-hidden">
|
||||
<div v-if="store.isGameRunning" class="absolute top-4 right-4 z-50">
|
||||
<button
|
||||
@click="handleSurrender"
|
||||
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
|
||||
>
|
||||
<span>🏳️</span> Surrender
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div v-if="store.isGameRunning">
|
||||
<GameBoard
|
||||
:trump-card="store.trumpCard"
|
||||
:cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
|
||||
:player-hand="store.playerHand"
|
||||
:opponent-hand="store.opponentHand"
|
||||
:player-score="store.playerScore"
|
||||
:opponent-score="store.opponentScore"
|
||||
:current-turn="store.currentTurn"
|
||||
:current-trick="store.table"
|
||||
@play-card="handlePlayCard"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
|
||||
<div class="animate-pulse text-xl">Preparing game...</div>
|
||||
</div>
|
||||
|
||||
<GameOver
|
||||
:is-visible="store.isGameOver"
|
||||
:winner="store.winner || 'draw'"
|
||||
:player-score="store.playerScore"
|
||||
:opponent-score="store.opponentScore"
|
||||
:stats="{ playerTricks: store.playerTricks, opponentTricks: store.opponentTricks }"
|
||||
:is-logging-out="store.isLoggingOut"
|
||||
@play-again="handlePlayAgain"
|
||||
@close="handleCloseModal"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { onMounted, onUnmounted, onBeforeMount } from 'vue'
|
||||
import { useRouter, onBeforeRouteLeave } from 'vue-router'
|
||||
import { toast } from 'vue-sonner' // Import Toast for feedback
|
||||
import { useBiscaStore } from '@/stores/bisca'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import GameBoard from '@/components/game/GameBoard.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
const props = defineProps({
|
||||
gameType: {
|
||||
type: Number,
|
||||
default: 3,
|
||||
},
|
||||
})
|
||||
|
||||
const store = useBiscaStore()
|
||||
const router = useRouter()
|
||||
const authStore = useAuthStore()
|
||||
|
||||
onBeforeMount(() => {
|
||||
store.isGameOver = false
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
store.startGame(props.gameType)
|
||||
window.addEventListener('beforeunload', handleBrowserUnload)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('beforeunload', handleBrowserUnload)
|
||||
|
||||
store.isGameOver = false
|
||||
store.isGameRunning = false
|
||||
store.isLoggingOut = false
|
||||
})
|
||||
|
||||
const handlePlayCard = (card) => {
|
||||
store.playerPlayCard(card)
|
||||
}
|
||||
|
||||
const handlePlayAgain = () => {
|
||||
store.startGame(props.gameType)
|
||||
}
|
||||
|
||||
const handleSurrender = () => {
|
||||
const confirmSurrender = window.confirm(
|
||||
'Are you sure you want to surrender? Your opponent will be awarded the win.',
|
||||
)
|
||||
|
||||
if (!confirmSurrender) return
|
||||
|
||||
store.quitGame()
|
||||
|
||||
toast.error('Game Surrendered', {
|
||||
description: 'You forfeited the match.',
|
||||
})
|
||||
|
||||
router.push({ name: 'home' })
|
||||
}
|
||||
|
||||
const handleCloseModal = () => {
|
||||
if (store.isLoggingOut) {
|
||||
localStorage.removeItem('token')
|
||||
authStore.logout()
|
||||
store.$reset()
|
||||
router.push({ name: 'login' })
|
||||
return
|
||||
}
|
||||
|
||||
store.isGameRunning = false
|
||||
store.isGameOver = false
|
||||
router.push({ name: 'home' })
|
||||
}
|
||||
|
||||
const handleBrowserUnload = (event) => {
|
||||
if (store.isGameRunning) {
|
||||
event.preventDefault()
|
||||
event.returnValue = ''
|
||||
}
|
||||
}
|
||||
|
||||
onBeforeRouteLeave((to, from, next) => {
|
||||
if (!store.isGameRunning) {
|
||||
next()
|
||||
return
|
||||
}
|
||||
|
||||
const confirmExit = window.confirm(
|
||||
'⚠️ Game in Progress!\n\nIf you leave now, the game will be cancelled and recorded as a LOSS.\n\nAre you sure you want to leave?',
|
||||
)
|
||||
|
||||
if (confirmExit) {
|
||||
store.quitGame()
|
||||
next()
|
||||
} else {
|
||||
next(false)
|
||||
}
|
||||
})
|
||||
</script>
|
||||
@@ -1,11 +1,242 @@
|
||||
<template>
|
||||
<div>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, onMounted, nextTick } from 'vue'
|
||||
import { Button } from '@/components/ui/button'
|
||||
import {
|
||||
Card,
|
||||
CardContent,
|
||||
CardDescription,
|
||||
CardHeader,
|
||||
CardTitle
|
||||
} from '@/components/ui/card'
|
||||
import { useAPIStore } from '@/stores/api'
|
||||
import { useRouter } from 'vue-router'
|
||||
|
||||
const apiStore = useAPIStore()
|
||||
const router = useRouter()
|
||||
const openGames = ref([])
|
||||
const selectedMode = ref('9')
|
||||
const observerTarget = ref(null);
|
||||
const observer = ref(null);
|
||||
const isLoading = ref(false);
|
||||
const pageCounter = ref(1);
|
||||
const showHostModal = ref(false)
|
||||
const showJoinModal = ref(false)
|
||||
const selectedGame = ref(null)
|
||||
const isReady = ref(false)
|
||||
|
||||
const setupObserver = () => {
|
||||
if (observer.value) observer.value.disconnect();
|
||||
|
||||
observer.value = new IntersectionObserver((entries) => {
|
||||
if (entries[0].isIntersecting && !isLoading.value && openGames.value.length > 0) {
|
||||
getPendingGames();
|
||||
}
|
||||
}, { threshold: 0.1 });
|
||||
|
||||
if (observerTarget.value) {
|
||||
observer.value.observe(observerTarget.value);
|
||||
}
|
||||
}
|
||||
|
||||
const getPendingGames = async (mode = selectedMode.value) => {
|
||||
if (isLoading.value) return;
|
||||
isLoading.value = true;
|
||||
|
||||
|
||||
apiStore.gameQueryParameters.page = pageCounter.value++;
|
||||
apiStore.gameQueryParameters.filters.sort_direction = "asc"
|
||||
apiStore.gameQueryParameters.filters.type = mode
|
||||
apiStore.gameQueryParameters.filters.status = 'Pending'
|
||||
try {
|
||||
const response = await apiStore.getGames();
|
||||
const newGames = response.data.data;
|
||||
openGames.value = [...openGames.value, ...newGames];
|
||||
} finally {
|
||||
isLoading.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
const clickMode = async (mode) => {
|
||||
if (selectedMode.value === mode) return;
|
||||
openGames.value = [];
|
||||
selectedMode.value = mode;
|
||||
pageCounter.value = 1;
|
||||
await getPendingGames();
|
||||
setupObserver();
|
||||
}
|
||||
|
||||
const startSingle = () => {
|
||||
router.push({ name: 'bisca' + selectedMode.value });
|
||||
}
|
||||
|
||||
const JoinGameModal = (game) => {
|
||||
selectedGame.value = game
|
||||
isReady.value = false
|
||||
showJoinModal.value = true
|
||||
}
|
||||
|
||||
const hostGameModal = () => {
|
||||
showHostModal.value = true
|
||||
}
|
||||
|
||||
const toggleReady = () => {
|
||||
isReady.value = !isReady.value
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
await getPendingGames();
|
||||
await nextTick();
|
||||
setupObserver();
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped></style>`
|
||||
<template>
|
||||
<div class="min-h-screen bg-cover bg-center transition-all duration-700">
|
||||
|
||||
<div class="flex flex-col justify-center items-center gap-5 pt-10 px-4">
|
||||
|
||||
<div class="relative w-full max-w-md bg-card rounded-lg border shadow-sm overflow-hidden">
|
||||
<div class="relative h-14 flex items-center">
|
||||
|
||||
<button @click="clickMode('9')"
|
||||
class="h-full flex items-center justify-center font-semibold transition-all duration-500 ease-in-out border-r last:border-r-0"
|
||||
:class="{
|
||||
'w-2/3 z-10 text-purple-600 dark:text-purple-400 bg-purple-500/10': selectedMode === '9',
|
||||
'w-1/3 z-0 text-muted-foreground/40 bg-transparent': selectedMode !== '9'
|
||||
}">
|
||||
<span>Bisca de 9</span>
|
||||
</button>
|
||||
|
||||
<button @click="clickMode('3')"
|
||||
class="h-full flex items-center justify-center font-semibold transition-all duration-500 ease-in-out"
|
||||
:class="{
|
||||
'w-2/3 z-10 text-purple-600 dark:text-purple-400 bg-purple-500/10': selectedMode === '3',
|
||||
'w-1/3 z-0 text-muted-foreground/40 bg-transparent': selectedMode !== '3'
|
||||
}">
|
||||
<span>Bisca de 3</span>
|
||||
</button>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col items-center gap-5 w-[100vw]">
|
||||
<Card class="w-full max-w-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-3xl font-bold text-center">
|
||||
Single Player
|
||||
</CardTitle>
|
||||
<CardDescription class="text-center">
|
||||
Go against one of our bots!
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-6">
|
||||
<div class="flex justify-center">
|
||||
<Button @click="startSingle()" size="lg" variant="secondary"
|
||||
class="hover:bg-purple-500 hover:text-slate-200">
|
||||
Start Game
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<Card class="w-full max-w-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-3xl font-bold text-center">
|
||||
MultiPlayer
|
||||
</CardTitle>
|
||||
<CardDescription class="text-center">
|
||||
Go one on one with another player!
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-6">
|
||||
<label class="text-sm font-medium">Open games (oldest first)</label>
|
||||
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
|
||||
<div v-if="openGames.length === 0" class="p-6 text-center text-sm text-muted-foreground">
|
||||
No open games yet. Try hosting one!
|
||||
</div>
|
||||
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
||||
|
||||
<div v-for="(game, index) in openGames" :key="game.id" @click="JoinGameModal(game)"
|
||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||
|
||||
<div class="flex items-center gap-3">
|
||||
<div
|
||||
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-green-100 text-green-700">
|
||||
{{ index + 1 }}
|
||||
</div>
|
||||
<div>
|
||||
<div class="font-medium text-sm">Started: {{ game.began_at }}</div>
|
||||
<div class="text-xs text-muted-foreground">host: {{
|
||||
game.player1?.nickname || 'Anonymous' }}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div ref="observerTarget" class="h-10 flex items-center justify-center">
|
||||
<span v-if="isLoading" class="text-xs text-purple-500 animate-pulse">Loading
|
||||
more...</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex justify-center">
|
||||
<Button @click="hostGameModal()" size="lg" variant="secondary"
|
||||
class="hover:bg-purple-500 hover:text-slate-200">
|
||||
Host Game
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="showHostModal"
|
||||
class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 backdrop-blur-sm">
|
||||
<Card class="w-full max-w-sm border-purple-500 shadow-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-center">Hosting Game</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent class="flex flex-col items-center gap-6 py-10">
|
||||
<div class="relative">
|
||||
<div
|
||||
class="h-16 w-16 animate-spin rounded-full border-4 border-purple-500 border-t-transparent">
|
||||
</div>
|
||||
</div>
|
||||
<p class="animate-pulse text-lg font-medium text-muted-foreground">Waiting for opponents...</p>
|
||||
<Button variant="outline" @click="showHostModal = false">Cancel Hosting</Button>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
<div v-if="showJoinModal"
|
||||
class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 backdrop-blur-sm">
|
||||
<Card class="w-full max-w-md border-purple-500 shadow-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle>Join Game</CardTitle>
|
||||
<CardDescription v-if="selectedGame">
|
||||
Hosted by {{ selectedGame.player1?.nickname || 'Anonymous' }}
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
|
||||
<CardContent class="space-y-4">
|
||||
<div class="rounded-lg bg-muted p-4 text-sm">
|
||||
<p><strong>Game Type:</strong> Bisca de {{ selectedMode }}</p>
|
||||
<p><strong>Started at:</strong> {{ selectedGame?.began_at }}</p>
|
||||
</div>
|
||||
|
||||
<div v-if="isReady"
|
||||
class="flex items-center justify-center rounded-md bg-green-500/10 p-3 text-green-600 dark:text-green-400">
|
||||
<span class="animate-pulse font-semibold">Waiting for the host to start...</span>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 pt-4">
|
||||
<Button variant="destructive" class="flex-1" @click="showJoinModal = false">
|
||||
Leave
|
||||
</Button>
|
||||
|
||||
<Button class="flex-1 transition-all duration-300" :variant="isReady ? 'outline' : 'default'"
|
||||
:class="!isReady ? 'bg-purple-600 hover:bg-purple-700' : ''" @click="toggleReady">
|
||||
{{ isReady ? 'Cancel Ready' : 'Ready up' }}
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="flex min-h-screen items-center justify-center bg-gray-50 px-4 py-12 sm:px-6 lg:px-8">
|
||||
<div class="flex min-h-screen items-center justify-center px-4 py-12 sm:px-6 lg:px-8">
|
||||
<div class="w-full max-w-md space-y-8">
|
||||
<div>
|
||||
<h2 class="mt-6 text-center text-3xl font-bold tracking-tight text-gray-900">
|
||||
@@ -27,6 +27,14 @@
|
||||
<Input id="password" v-model="formData.password" type="password" autocomplete="current-password"
|
||||
required placeholder="••••••••" />
|
||||
</div>
|
||||
|
||||
<div class="flex items-center pb-2">
|
||||
<input id="remember-me" type="checkbox" v-model="formData.rememberMe"
|
||||
class="h-4 w-4 text-blue-600 focus:ring-blue-500 border-gray-300 rounded ml-1" />
|
||||
<label for="remember-me" class="ml-2 block text-sm text-gray-900">
|
||||
Remember me
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -59,21 +67,21 @@ const router = useRouter()
|
||||
|
||||
const formData = ref({
|
||||
email: 'pa@mail.pt',
|
||||
password: '123'
|
||||
password: '123',
|
||||
rememberMe: false
|
||||
})
|
||||
|
||||
|
||||
const handleSubmit = async () => {
|
||||
|
||||
toast.promise(authStore.login(formData.value), {
|
||||
const promise = authStore.login(formData.value)
|
||||
toast.promise(promise, {
|
||||
loading: 'Calling API',
|
||||
success: (data) => {
|
||||
return `Login Sucessfull - ${data?.name}`
|
||||
},
|
||||
error: (data) => `[API] Error saving game - ${data?.response?.data?.message}`,
|
||||
})
|
||||
|
||||
|
||||
success: (user) => {
|
||||
router.push('/')
|
||||
return `Login Successful - ${user.name}`
|
||||
},
|
||||
error: (error) =>
|
||||
error.response?.data?.message
|
||||
})
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,19 @@
|
||||
/* UserPage.css - Custom styles that can't be done with Tailwind */
|
||||
|
||||
.spinner {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border: 3px solid #f0f0f0;
|
||||
border-top: 3px solid #000;
|
||||
border-radius: 50%;
|
||||
animation: spin 1s linear infinite;
|
||||
}
|
||||
|
||||
@keyframes spin {
|
||||
0% {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
100% {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||