247 lines
7.3 KiB
PHP
247 lines
7.3 KiB
PHP
<?php
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namespace App\Http\Controllers;
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use App\Models\Game;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\Auth;
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class GameController extends Controller
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{
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const GHOST_ID = 1;
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public function index(Request $request)
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{
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$this->authorize('viewAny', Game::class);
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$user = Auth::user();
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$query = Game::query()->with(["winner", "player1", "player2"]);
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// Se não for Admin, mostra apenas os jogos do utilizador
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if ($user->type !== 'A') {
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$query->where(function ($q) use ($user) {
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$q->where('player1_user_id', $user->id)
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->orWhere('player2_user_id', $user->id);
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});
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}
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if ($request->has("type") && in_array($request->type, ["3", "9"])) {
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$query->where("type", $request->type);
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}
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if (
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$request->has("status") &&
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in_array($request->status, [
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"Pending",
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"Playing",
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"Ended",
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"Interrupted",
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])
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) {
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$query->where("status", $request->status);
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}
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if ($request->has("sort_direction") && in_array($request->sort_direction, ["asc", "desc"])) {
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$query->orderBy("began_at", $request->sort_direction);
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} else {
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$query->orderBy("began_at", "desc");
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}
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return response()->json($query->paginate(15));
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}
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// --- MÉTODOS ADICIONADOS ---
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// Host a new multiplayer Game
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public function host(Request $request)
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{
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$request->validate([
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'type' => 'required|in:3,9'
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]);
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$user = $request->user();
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// Check for active game
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$activeGame = Game::where(function ($q) use ($user) {
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$q->where("player1_user_id", $user->id)
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->orWhere("player2_user_id", $user->id);
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})
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->whereIn("status", ["Pending", "Playing"])
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->exists();
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if ($activeGame) {
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return response()->json(["message" => "You already have an active game."], 400);
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}
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$game = Game::create([
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'type' => $request->type,
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'status' => 'Pending',
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'player1_user_id' => $user->id,
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'player2_user_id' => self::GHOST_ID, // Ghost ID = 1 (Waiting for player)
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'began_at' => now(),
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'player1_points' => 0,
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'player2_points' => 0,
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]);
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return response()->json($game, 201);
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}
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// List open games (Available to join)
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public function open(Request $request)
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{
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$type = $request->query('type', '9');
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$GHOST_ID = 1;
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$games = Game::where('status', 'Pending')
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->where('player2_user_id', $GHOST_ID) // Games waiting for P2
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->where('type', $type)
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->with('player1')
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->orderBy('began_at', 'asc')
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->paginate(10);
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return response()->json($games);
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}
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// ---------------------------
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public function store(Request $request)
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{
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$this->authorize('create', Game::class);
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$validated = $request->validate([
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"type" => "required|in:3,9",
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"player2_user_id" => "nullable|integer|exists:users,id",
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"match_id" => "nullable|integer|exists:matches,id",
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"status" => "nullable|in:Pending,Playing",
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"began_at" => "nullable|date"
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]);
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$user = Auth::user();
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$activeGame = Game::where(function ($q) use ($user) {
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$q->where("player1_user_id", $user->id)
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->orWhere("player2_user_id", $user->id);
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})
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->whereIn("status", ["Pending", "Playing"])
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->exists();
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if ($activeGame) {
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return response()->json(["message" => "You already have an active game."], 400);
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}
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$player2Id = $request->input('player2_user_id', self::GHOST_ID);
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$initialStatus = $request->input('status', 'Pending');
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// If specific player 2 is provided, auto-start game
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if ($player2Id !== self::GHOST_ID && !$request->has('status')) {
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$initialStatus = 'Playing';
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}
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$game = Game::create([
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"type" => $validated["type"],
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"status" => $initialStatus,
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"player1_user_id" => $user->id,
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"player2_user_id" => $player2Id,
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"winner_user_id" => null,
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"loser_user_id" => null,
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"match_id" => $request->input('match_id', null),
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"began_at" => $request->input('began_at', now()),
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"player1_points" => 0,
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"player2_points" => 0,
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"custom" => null,
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]);
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return response()->json([
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"message" => "Game created",
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"game" => $game,
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], 201);
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}
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public function join(Request $request, Game $game)
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{
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// Prevent joining if already full or started
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if ($game->status !== 'Pending' || $game->player2_user_id !== self::GHOST_ID) {
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return response()->json(['message' => 'Game is not available'], 400);
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}
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// Prevent joining your own game
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if ($game->player1_user_id === $request->user()->id) {
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return response()->json(['message' => 'Cannot join your own game'], 400);
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}
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// Check if joining user has another active game
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$activeGame = Game::where(function ($q) use ($request) {
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$q->where("player1_user_id", $request->user()->id)
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->orWhere("player2_user_id", $request->user()->id);
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})
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->whereIn("status", ["Pending", "Playing"])
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->exists();
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if ($activeGame) {
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return response()->json(["message" => "You already have an active game."], 400);
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}
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$game->update([
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'player2_user_id' => $request->user()->id,
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'status' => 'Playing',
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]);
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return response()->json($game);
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}
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public function show(Game $game)
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{
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$this->authorize('view', $game);
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$game->load(["player1", "player2", "winner"]);
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return response()->json($game);
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}
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public function update(Request $request, Game $game)
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{
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$this->authorize('update', $game);
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if ($game->status == "Ended") {
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return response()->json(["message" => "Game already ended"], 400);
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}
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$data = $request->validate([
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"status" => "in:Playing,Ended,Interrupted",
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"winner_user_id" => "exists:users,id",
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"loser_user_id" => "exists:users,id",
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"player1_points" => "integer",
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"player2_points" => "integer",
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"is_draw" => "boolean",
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"total_time" => "numeric",
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]);
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if (isset($data["status"]) && $data["status"] === "Ended") {
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$data["ended_at"] = now();
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}
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$game->update($data);
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return response()->json($game);
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}
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public function resign(Game $game)
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{
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$this->authorize('resign', $game);
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$user = Auth::user();
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$game->update([
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'status' => 'Ended',
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'winner_user_id' => $game->player1_user_id === $user->id
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? $game->player2_user_id
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: $game->player1_user_id,
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'loser_user_id' => $user->id,
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'ended_at' => now(),
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]);
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return response()->json([
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'message' => 'You have resigned from the game',
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'game' => $game->fresh(),
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]);
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}
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} |