Issues Websockets #48 #49 #51 e #54

This commit is contained in:
2026-01-02 13:24:20 +00:00
parent bcdf542606
commit e23ca3d1ff
5 changed files with 219 additions and 23 deletions
+45
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@@ -6,6 +6,9 @@ class BiscaGame {
this.deck = []; this.deck = [];
this.trumpCard = null; this.trumpCard = null;
this.trumpSuit = null; this.trumpSuit = null;
this.timer = null;
this.turnDeadline = null;
this.timeoutCallback = null;
this.table = { this.table = {
playerCard: null, playerCard: null,
@@ -50,6 +53,44 @@ class BiscaGame {
this.status = "playing"; this.status = "playing";
} }
startTurnTimer(callback) {
if (this.timer) clearTimeout(this.timer);
this.timeoutCallback = callback;
const DURATION_MS = 20000;
this.turnDeadline = Date.now() + DURATION_MS;
console.log(`[Game ${this.id}] Timer started for User ${this.currentTurn}`);
this.timer = setTimeout(() => {
this.handleTimeout();
}, DURATION_MS);
}
stopTimer() {
if (this.timer) clearTimeout(this.timer);
this.timer = null;
this.turnDeadline = null;
}
handleTimeout() {
console.log(`[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`);
const lowestCard = this.getLowestCard(this.currentTurn);
if (lowestCard && this.timeoutCallback) {
this.timeoutCallback(this.currentTurn, lowestCard.id);
}
}
getLowestCard(userId) {
const hand = this.players[userId].hand;
if (!hand || hand.length === 0) return null;
const sortedHand = [...hand].sort((a, b) => a.strength - b.strength);
return sortedHand[0];
}
createDeck() { createDeck() {
const suits = ["c", "e", "o", "p"]; const suits = ["c", "e", "o", "p"];
const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13]; const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13];
@@ -105,6 +146,8 @@ class BiscaGame {
} }
} }
this.stopTimer();
player.hand.splice(cardIndex, 1); player.hand.splice(cardIndex, 1);
if (!this.table.playerCard) { if (!this.table.playerCard) {
@@ -152,6 +195,7 @@ class BiscaGame {
if (this.players[winnerId].hand.length === 0) { if (this.players[winnerId].hand.length === 0) {
this.status = "finished"; this.status = "finished";
this.stopTimer();
const pIds = Object.keys(this.players); const pIds = Object.keys(this.players);
const p1Obj = this.players[pIds[0]]; const p1Obj = this.players[pIds[0]];
@@ -205,6 +249,7 @@ class BiscaGame {
points: this.players[oppId].points, points: this.players[oppId].points,
cardCount: this.players[oppId].hand.length, cardCount: this.players[oppId].hand.length,
}, },
turnDeadline: this.turnDeadline,
}; };
} }
-3
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@@ -27,20 +27,17 @@ export const handleConnectionEvents = (io, socket) => {
socket.on("join", (user) => { socket.on("join", (user) => {
addUser(socket, user); addUser(socket, user);
console.log(`[Connection] User ${user.name} has joined the server`); console.log(`[Connection] User ${user.name} has joined the server`);
console.log(`[Connection] ${getUserCount()} users online`);
}); });
socket.on("leave", () => { socket.on("leave", () => {
const user = removeUser(socket.id); const user = removeUser(socket.id);
if (user) { if (user) {
console.log(`[Connection] User ${user.name} has left the server`); console.log(`[Connection] User ${user.name} has left the server`);
console.log(`[Connection] ${getUserCount()} users online`);
} }
}); });
socket.on("disconnect", () => { socket.on("disconnect", () => {
console.log("Connection Lost:", socket.id); console.log("Connection Lost:", socket.id);
removeUser(socket.id); removeUser(socket.id);
console.log(`[Connection] ${getUserCount()} users online`);
}); });
}; };
+154 -11
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@@ -28,6 +28,78 @@ async function saveGameResult(gameId, result, token) {
} }
} }
const handleGameMove = (io, gameId, userId, cardId) => {
const game = getGame(gameId);
if (!game) return;
const result = game.playCard(userId, cardId);
if (result.error) {
console.log(`[Game Error] ${result.error}`);
return;
}
const roomName = `game_${gameId}`;
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
if (socketsInRoom) {
for (const socketId of socketsInRoom) {
const s = io.sockets.sockets.get(socketId);
const u = getUser(socketId);
if (u && game.players[u.id]) {
s.emit("game-state", game.getStateForPlayer(u.id));
}
}
}
if (result.action === "trick_resolved") {
io.to(roomName).emit("trick-end", result.trickResult);
}
if (result.action === "game_ended") {
io.to(roomName).emit("game-over", {
winnerId: result.winnerId,
isDraw: result.isDraw,
p1Points: result.player1_points,
p2Points: result.player2_points,
});
let tokenToUse = null;
const playerIds = Object.keys(game.players);
for (const pid of playerIds) {
if (game.players[pid] && game.players[pid].token) {
tokenToUse = game.players[pid].token;
break;
}
}
if (tokenToUse) {
saveGameResult(gameId, result, tokenToUse);
console.log(`[DB] Jogo salvo usando o token de um dos jogadores.`);
} else {
console.error(
`[DB Error] CRÍTICO: Nenhum jogador tem token. O jogo ${gameId} não foi salvo.`
);
}
}
if (result.action === "next_turn" || result.action === "trick_resolved") {
game.startTurnTimer((timeoutUserId, timeoutCardId) => {
handleGameMove(io, gameId, timeoutUserId, timeoutCardId);
});
if (socketsInRoom) {
for (const socketId of socketsInRoom) {
const s = io.sockets.sockets.get(socketId);
const u = getUser(socketId);
if (u && game.players[u.id])
s.emit("game-state", game.getStateForPlayer(u.id));
}
}
}
};
export default (io, socket) => { export default (io, socket) => {
socket.on("join-game", async ({ gameId }) => { socket.on("join-game", async ({ gameId }) => {
const user = getUser(socket.id); const user = getUser(socket.id);
@@ -47,6 +119,39 @@ export default (io, socket) => {
const gameData = response.data.data || response.data; const gameData = response.data.data || response.data;
console.log(
`[Join Debug] API Data recebida para Jogo ${gameId}:`,
gameData ? "OK" : "NULL"
);
if (
gameData.player2_user_id == 1 &&
user.id != gameData.player1_user_id
) {
try {
console.log(
`[API Sync] A oficializar User ${user.id} como Player 2 na BD...`
);
await axios.post(
`${API_URL}/games/${gameId}/join`,
{},
{
headers: { Authorization: token },
}
);
console.log(`[API Sync] Sucesso! O jogo passou a 'Playing' na BD.`);
gameData.player2_user_id = user.id;
gameData.player2 = { name: user.name };
gameData.status = "Playing";
} catch (joinError) {
console.error(
`[API Sync Error] Falha ao fazer join na BD:`,
joinError.message
);
}
}
if (gameData.status === "Ended") { if (gameData.status === "Ended") {
socket.emit("error", { message: "Game already finished." }); socket.emit("error", { message: "Game already finished." });
return; return;
@@ -71,7 +176,18 @@ export default (io, socket) => {
{ id: gameData.player1_user_id, name: p1Name }, { id: gameData.player1_user_id, name: p1Name },
{ id: gameData.player2_user_id, name: p2Name } { id: gameData.player2_user_id, name: p2Name }
); );
console.log(
`[Join Debug] Jogo criado?`,
game ? "SIM" : "NÃO (Undefined)"
);
} catch (error) { } catch (error) {
if (error.response) {
console.error(`[Join Error] Status: ${error.response.status}`);
console.error(`[Join Error] Data:`, error.response.data);
} else {
console.error(`[Join Error] Message:`, error.message);
}
socket.emit("error", { message: "Failed to join game." }); socket.emit("error", { message: "Failed to join game." });
return; return;
} }
@@ -80,17 +196,37 @@ export default (io, socket) => {
const GHOST_ID = 1; const GHOST_ID = 1;
if (game && game.players) { if (game && game.players) {
if (!game.players[user.id]) { if (game.players[user.id]) {
if (game.players[GHOST_ID]) { game.players[user.id].token = socket.handshake.auth.token;
delete game.players[GHOST_ID]; }
game.players[user.id] = {
id: user.id, if (!game.players[user.id] && game.players[GHOST_ID]) {
name: user.name, console.log(`[Ghost Swap] User ${user.name} substituiu o Fantasma.`);
hand: [],
points: 0, delete game.players[GHOST_ID];
tricks: 0, game.players[user.id] = {
}; id: user.id,
} name: user.name,
hand: [],
points: 0,
tricks: 0,
token: socket.handshake.auth.token,
};
const token = socket.handshake.auth.token;
axios
.post(
`${API_URL}/games/${gameId}/join`,
{},
{
headers: { Authorization: token },
}
)
.then(() =>
console.log(`[API Sync] Sucesso! BD atualizada para 'Playing'.`)
)
.catch((err) => console.error(`[API Sync Error]`, err.message));
} }
} }
@@ -99,6 +235,11 @@ export default (io, socket) => {
if (game && game.players[user.id]) { if (game && game.players[user.id]) {
socket.emit("game-state", game.getStateForPlayer(user.id)); socket.emit("game-state", game.getStateForPlayer(user.id));
console.log(`--> Estado enviado para User ${user.id}`); console.log(`--> Estado enviado para User ${user.id}`);
game.players[user.id].token = socket.handshake.auth.token;
if (!game.timer && game.status === "playing") {
game.startTurnTimer((uId, cId) => handleGameMove(io, gameId, uId, cId));
}
socket.emit("game-state", game.getStateForPlayer(user.id));
} else { } else {
socket.emit("error", { message: "Error joining game state." }); socket.emit("error", { message: "Error joining game state." });
} }
@@ -117,6 +258,8 @@ export default (io, socket) => {
return; return;
} }
handleGameMove(io, gameId, user.id, cardId);
const roomName = `game_${gameId}`; const roomName = `game_${gameId}`;
const socketsInRoom = io.sockets.adapter.rooms.get(roomName); const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
if (socketsInRoom) { if (socketsInRoom) {
+12 -5
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@@ -18,15 +18,22 @@ export const serverStart = (port) => {
}); });
server.io.use(async (socket, next) => { server.io.use(async (socket, next) => {
const token = socket.handshake.auth.token; let token = socket.handshake.auth.token;
if (!token) { if (!token) {
return next(new Error("Authentication error: No token provided")); return next(new Error("Authentication error: No token provided"));
} }
if (!token.startsWith("Bearer ")) {
token = "Bearer " + token;
}
try { try {
const response = await axios.get(`${API_URL}/users/me`, { const response = await axios.get(`${API_URL}/users/me`, {
headers: { Authorization: token }, headers: {
Authorization: token,
Accept: "application/json"
},
}); });
const user = response.data.data || response.data; const user = response.data.data || response.data;
@@ -35,6 +42,9 @@ export const serverStart = (port) => {
return next(new Error("Authentication error: User data not found")); return next(new Error("Authentication error: User data not found"));
} }
socket.user = user;
socket.handshake.auth.token = token;
addUser(socket.id, user); addUser(socket.id, user);
next(); next();
@@ -53,15 +63,12 @@ export const serverStart = (port) => {
}); });
server.io.on("connection", (socket) => { server.io.on("connection", (socket) => {
console.log("New connection:", socket.id);
gameEvents(server.io, socket); gameEvents(server.io, socket);
handleConnectionEvents(server.io, socket); handleConnectionEvents(server.io, socket);
socket.on("disconnect", () => { socket.on("disconnect", () => {
removeUser(socket.id); removeUser(socket.id);
console.log("Disconnected:", socket.id);
}); });
}); });
}; };
+6 -2
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@@ -18,8 +18,12 @@ const getGame = (id) => {
}; };
const removeGame = (id) => { const removeGame = (id) => {
activeGames.delete(id); const game = activeGames.get(id);
console.log(`[Game State] Game removed: ${id}`); if (game) {
game.stopTimer();
activeGames.delete(id);
console.log(`[Game State] Game removed: ${id}`);
}
}; };
module.exports = { module.exports = {