Compare commits
38
Commits
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ee28333da8 | ||
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ef277a3cfd | ||
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e84dd993af | ||
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16f8d3bdfc | ||
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45d8aa0035 | ||
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c0af76abd3 | ||
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ff16a57a97 |
@@ -15,7 +15,7 @@ class CoinPurchaseController extends Controller
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||||
{
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$validated = $request->validate([
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'euros' => 'required|numeric|min:1|max:100',
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'payment_type' => 'required|in:MBWAY,IBAN,MB,VISA,PAYPAL',
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'payment_type' => 'required|in:MBWAY,MB,VISA,PAYPAL',
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'payment_reference' => [
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'required',
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function ($attribute, $value, $fail) use ($request) {
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@@ -24,7 +24,6 @@ class CoinPurchaseController extends Controller
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switch ($type) {
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case 'MBWAY': $regex = '/^9[0-9]{8}$/'; break;
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case 'IBAN': $regex = '/^[A-Z]{2}[0-9]{23}$/'; break;
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case 'MB': $regex = '/^[0-9]{5}-[0-9]{9}$/'; break;
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case 'VISA': $regex = '/^4[0-9]{15}$/'; break;
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case 'PAYPAL':
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@@ -17,15 +17,13 @@ class GameController extends Controller
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$user = Auth::user();
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$query = Game::query()->with(["winner", "player1", "player2"]);
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// Filter games based on user type
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// Se não for Admin, mostra apenas os jogos do utilizador
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if ($user->type !== 'A') {
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// Players can only see games they participate in
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$query->where(function ($q) use ($user) {
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$q->where('player1_user_id', $user->id)
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->orWhere('player2_user_id', $user->id);
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});
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}
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// Admins see all games (no filter needed)
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if ($request->has("type") && in_array($request->type, ["3", "9"])) {
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$query->where("type", $request->type);
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@@ -45,19 +43,76 @@ class GameController extends Controller
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if ($request->has("sort_direction") && in_array($request->sort_direction, ["asc", "desc"])) {
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$query->orderBy("began_at", $request->sort_direction);
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}else{
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} else {
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$query->orderBy("began_at", "desc");
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}
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return response()->json($query->paginate(15));
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}
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// --- MÉTODOS ADICIONADOS ---
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// Host a new multiplayer Game
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public function host(Request $request)
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{
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$request->validate([
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'type' => 'required|in:3,9'
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]);
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$user = $request->user();
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// Check for active game
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$activeGame = Game::where(function ($q) use ($user) {
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$q->where("player1_user_id", $user->id)
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->orWhere("player2_user_id", $user->id);
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})
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->whereIn("status", ["Pending", "Playing"])
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->exists();
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if ($activeGame) {
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return response()->json(["message" => "You already have an active game."], 400);
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}
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$game = Game::create([
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'type' => $request->type,
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'status' => 'Pending',
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'player1_user_id' => $user->id,
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'player2_user_id' => self::GHOST_ID, // Ghost ID = 1 (Waiting for player)
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'began_at' => now(),
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'player1_points' => 0,
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'player2_points' => 0,
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]);
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return response()->json($game, 201);
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}
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// List open games (Available to join)
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public function open(Request $request)
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{
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$type = $request->query('type', '9');
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$GHOST_ID = 1;
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$games = Game::where('status', 'Pending')
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->where('player2_user_id', $GHOST_ID) // Games waiting for P2
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->where('type', $type)
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->with('player1')
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->orderBy('began_at', 'asc')
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->paginate(10);
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return response()->json($games);
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}
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// ---------------------------
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public function store(Request $request)
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{
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$this->authorize('create', Game::class);
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$validated = $request->validate([
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"type" => "required|in:3,9",
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"player2_user_id" => "nullable|integer|exists:users,id",
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"match_id" => "nullable|integer|exists:matches,id",
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"status" => "nullable|in:Pending,Playing",
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"began_at" => "nullable|date"
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]);
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$user = Auth::user();
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@@ -73,51 +128,65 @@ class GameController extends Controller
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return response()->json(["message" => "You already have an active game."], 400);
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}
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$player2Id = $request->input('player2_user_id', self::GHOST_ID);
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$initialStatus = $request->input('status', 'Pending');
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// If specific player 2 is provided, auto-start game
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if ($player2Id !== self::GHOST_ID && !$request->has('status')) {
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$initialStatus = 'Playing';
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}
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$game = Game::create([
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"type" => $validated["type"],
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"status" => "Pending",
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"status" => $initialStatus,
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"player1_user_id" => $user->id,
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"player2_user_id" => self::GHOST_ID,
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"winner_user_id" => self::GHOST_ID,
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"loser_user_id" => self::GHOST_ID,
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"began_at" => now(),
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"player2_user_id" => $player2Id,
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"winner_user_id" => null,
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"loser_user_id" => null,
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"match_id" => $request->input('match_id', null),
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"began_at" => $request->input('began_at', now()),
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"player1_points" => 0,
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"player2_points" => 0,
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"custom" => null,
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]);
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return response()->json([
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"message" => "Multiplayer game room created",
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"message" => "Game created",
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"game" => $game,
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], 201);
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}
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public function join(Game $game)
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public function join(Request $request, Game $game)
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{
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$this->authorize('join', $game);
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$user = Auth::user();
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if ($game->player1_user_id == $user->id) {
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return response()->json([
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"message" => "You are the host. Waiting for opponent...",
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"game" => $game
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], 200);
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// Prevent joining if already full or started
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if ($game->status !== 'Pending' || $game->player2_user_id !== self::GHOST_ID) {
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return response()->json(['message' => 'Game is not available'], 400);
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}
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if ($game->player2_user_id !== self::GHOST_ID) {
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return response()->json(["message" => "Game is full"], 400);
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// Prevent joining your own game
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||||
if ($game->player1_user_id === $request->user()->id) {
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return response()->json(['message' => 'Cannot join your own game'], 400);
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||||
}
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// Check if joining user has another active game
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$activeGame = Game::where(function ($q) use ($request) {
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$q->where("player1_user_id", $request->user()->id)
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->orWhere("player2_user_id", $request->user()->id);
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||||
})
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||||
->whereIn("status", ["Pending", "Playing"])
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||||
->exists();
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||||
|
||||
if ($activeGame) {
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||||
return response()->json(["message" => "You already have an active game."], 400);
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||||
}
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||||
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||||
$game->update([
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||||
"status" => "Playing",
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||||
"player2_user_id" => $user->id,
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||||
'player2_user_id' => $request->user()->id,
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||||
'status' => 'Playing',
|
||||
]);
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||||
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||||
return response()->json([
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||||
"message" => "Joined successfully!",
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||||
"game" => $game,
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||||
], 200);
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||||
return response()->json($game);
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||||
}
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||||
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||||
public function show(Game $game)
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||||
@@ -175,4 +244,19 @@ class GameController extends Controller
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||||
'game' => $game->fresh(),
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||||
]);
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||||
}
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||||
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||||
public function destroy(Game $game)
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||||
{
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||||
// Ensure only the host can delete, and ONLY if it's still Pending
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||||
if ($game->player1_user_id !== auth()->id()) {
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||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
}
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||||
|
||||
if ($game->status !== 'Pending') {
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||||
return response()->json(['message' => 'Cannot delete a game in progress'], 400);
|
||||
}
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||||
|
||||
$game->delete();
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||||
return response()->noContent();
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||||
}
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||||
}
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||||
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||||
@@ -3,29 +3,36 @@
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||||
namespace App\Http\Controllers;
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||||
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||||
use App\Models\MatchGame;
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||||
use App\Models\Game;
|
||||
use App\Models\CoinTransaction;
|
||||
use App\Models\CoinTransactionType;
|
||||
use Illuminate\Http\Request;
|
||||
use App\Http\Requests\StoreMatchRequest;
|
||||
use Illuminate\Support\Facades\Auth;
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||||
use Illuminate\Support\Facades\DB;
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||||
|
||||
class MatchController extends Controller
|
||||
{
|
||||
public function index(Request $request)
|
||||
{
|
||||
$query = MatchGame::query()->with(['winner', 'player1', 'player2']);
|
||||
$query = MatchGame::query()->with(["winner", "player1", "player2"]);
|
||||
|
||||
if ($request->has('type')) {
|
||||
$query->where('type', $request->type);
|
||||
if ($request->has("type")) {
|
||||
$query->where("type", $request->type);
|
||||
}
|
||||
|
||||
if ($request->has('status')) {
|
||||
$query->where('status', $request->status);
|
||||
if ($request->has("status")) {
|
||||
$query->where("status", $request->status);
|
||||
}
|
||||
|
||||
$query->orderBy('began_at', 'desc');
|
||||
if ($request->has("pot") && in_array($request->pot, ["asc", "desc"])) {
|
||||
$query->orderBy("stake", $request->pot);
|
||||
} elseif (
|
||||
$request->has("sort_direction") &&
|
||||
in_array($request->sort_direction, ["asc", "desc"])
|
||||
) {
|
||||
$query->orderBy("began_at", $request->sort_direction);
|
||||
} else {
|
||||
$query->orderBy("began_at", "desc");
|
||||
}
|
||||
|
||||
return response()->json($query->paginate(15));
|
||||
}
|
||||
@@ -37,13 +44,20 @@ class MatchController extends Controller
|
||||
$stake = $validated['stake'];
|
||||
|
||||
if ($user->coins_balance < $stake) {
|
||||
return response()->json(['message' => 'Insufficient coin balance'], 400);
|
||||
return response()->json(
|
||||
["message" => "Insufficient coin balance"],
|
||||
400,
|
||||
);
|
||||
}
|
||||
|
||||
$activeMatch = MatchGame::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})->whereIn('status', ['Pending', 'Playing'])->exists();
|
||||
$q->where("player1_user_id", $user->id)->orWhere(
|
||||
"player2_user_id",
|
||||
$user->id,
|
||||
);
|
||||
})
|
||||
->whereIn("status", ["Pending", "Playing"])
|
||||
->exists();
|
||||
|
||||
if ($activeMatch) {
|
||||
return response()->json(['message' => 'You already have an active match.'], 400);
|
||||
@@ -52,45 +66,50 @@ class MatchController extends Controller
|
||||
return DB::transaction(function () use ($validated, $user, $stake) {
|
||||
$GHOST_ID = 1;
|
||||
|
||||
$user->decrement('coins_balance', $stake);
|
||||
$user->decrement("coins_balance", $stake);
|
||||
|
||||
$stakeType = CoinTransactionType::firstOrCreate(
|
||||
['name' => 'Match stake'],
|
||||
['type' => 'D'] // Debit
|
||||
["name" => "Match stake"],
|
||||
["type" => "D"], // Debit
|
||||
);
|
||||
|
||||
$match = MatchGame::create([
|
||||
'type' => $validated['type'],
|
||||
'status' => 'Pending',
|
||||
'player1_user_id' => $user->id,
|
||||
'player2_user_id' => $GHOST_ID,
|
||||
'winner_user_id' => $GHOST_ID,
|
||||
'loser_user_id' => $GHOST_ID,
|
||||
'stake' => $stake,
|
||||
'began_at' => now(),
|
||||
'player1_marks' => 0, 'player2_marks' => 0,
|
||||
'player1_points' => 0, 'player2_points' => 0,
|
||||
"type" => $validated["type"],
|
||||
"status" => "Pending",
|
||||
"player1_user_id" => $user->id,
|
||||
"player2_user_id" => $GHOST_ID,
|
||||
"winner_user_id" => $GHOST_ID,
|
||||
"loser_user_id" => $GHOST_ID,
|
||||
"stake" => $stake,
|
||||
"began_at" => now(),
|
||||
"player1_marks" => 0,
|
||||
"player2_marks" => 0,
|
||||
"player1_points" => 0,
|
||||
"player2_points" => 0,
|
||||
]);
|
||||
|
||||
CoinTransaction::create([
|
||||
'user_id' => $user->id,
|
||||
'match_id' => $match->id,
|
||||
'coin_transaction_type_id' => $stakeType->id,
|
||||
'transaction_datetime' => now(),
|
||||
'coins' => -$stake,
|
||||
"user_id" => $user->id,
|
||||
"match_id" => $match->id,
|
||||
"coin_transaction_type_id" => $stakeType->id,
|
||||
"transaction_datetime" => now(),
|
||||
"coins" => -$stake,
|
||||
]);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Match created successfully',
|
||||
'match' => $match,
|
||||
'balance' => $user->coins_balance
|
||||
], 201);
|
||||
return response()->json(
|
||||
[
|
||||
"message" => "Match created successfully",
|
||||
"match" => $match,
|
||||
"balance" => $user->coins_balance,
|
||||
],
|
||||
201,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
public function show(MatchGame $match)
|
||||
{
|
||||
$match->load(['player1', 'player2', 'winner']);
|
||||
$match->load(["player1", "player2", "winner"]);
|
||||
return response()->json($match);
|
||||
}
|
||||
|
||||
@@ -99,31 +118,47 @@ class MatchController extends Controller
|
||||
$user = request()->user();
|
||||
|
||||
if ($match->player1_user_id == $user->id) {
|
||||
return response()->json(['message' => 'You cannot join your own match'], 400);
|
||||
return response()->json(
|
||||
["message" => "You cannot join your own match"],
|
||||
400,
|
||||
);
|
||||
}
|
||||
if ($match->status !== 'Pending') {
|
||||
return response()->json(['message' => 'Match is full or started'], 400);
|
||||
if ($match->status !== "Pending") {
|
||||
return response()->json(
|
||||
["message" => "Match is full or started"],
|
||||
400,
|
||||
);
|
||||
}
|
||||
|
||||
if ($user->coins_balance < $match->stake) {
|
||||
return response()->json(['message' => 'Insufficient coin balance to join this match'], 400);
|
||||
return response()->json(
|
||||
["message" => "Insufficient coin balance to join this match"],
|
||||
400,
|
||||
);
|
||||
}
|
||||
|
||||
$activeMatch = MatchGame::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})->whereIn('status', ['Pending', 'Playing'])->exists();
|
||||
$q->where("player1_user_id", $user->id)->orWhere(
|
||||
"player2_user_id",
|
||||
$user->id,
|
||||
);
|
||||
})
|
||||
->whereIn("status", ["Pending", "Playing"])
|
||||
->exists();
|
||||
|
||||
if ($activeMatch) {
|
||||
return response()->json(['message' => 'You are already in another active match.'], 400);
|
||||
return response()->json(
|
||||
["message" => "You are already in another active match."],
|
||||
400,
|
||||
);
|
||||
}
|
||||
|
||||
return DB::transaction(function () use ($match, $user) {
|
||||
$user->decrement('coins_balance', $match->stake);
|
||||
$user->decrement("coins_balance", $match->stake);
|
||||
|
||||
$stakeType = CoinTransactionType::firstOrCreate(
|
||||
['name' => 'Match stake'],
|
||||
['type' => 'D']
|
||||
["name" => "Match stake"],
|
||||
["type" => "D"],
|
||||
);
|
||||
|
||||
CoinTransaction::create([
|
||||
@@ -135,65 +170,204 @@ class MatchController extends Controller
|
||||
]);
|
||||
|
||||
$match->update([
|
||||
'status' => 'Playing',
|
||||
'player2_user_id' => $user->id
|
||||
"status" => "Playing",
|
||||
"player2_user_id" => $user->id,
|
||||
]);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Joined match successfully!',
|
||||
'match' => $match,
|
||||
'balance' => $user->coins_balance
|
||||
"message" => "Joined match successfully!",
|
||||
"match" => $match,
|
||||
"balance" => $user->coins_balance,
|
||||
]);
|
||||
});
|
||||
}
|
||||
|
||||
public function update(Request $request, MatchGame $match)
|
||||
{
|
||||
if ($match->status == 'Ended') {
|
||||
return response()->json(['message' => 'Match already ended'], 400);
|
||||
if ($match->status == "Ended") {
|
||||
return response()->json(["message" => "Match already ended"], 400);
|
||||
}
|
||||
|
||||
$data = $request->validate([
|
||||
'status' => 'in:Playing,Ended,Interrupted',
|
||||
'winner_user_id' => 'exists:users,id',
|
||||
'loser_user_id' => 'exists:users,id',
|
||||
'player1_marks' => 'integer',
|
||||
'player2_marks' => 'integer',
|
||||
'player1_points' => 'integer',
|
||||
'player2_points' => 'integer',
|
||||
'total_time' => 'numeric'
|
||||
"status" => "in:Playing,Ended,Interrupted",
|
||||
"winner_user_id" => "exists:users,id",
|
||||
"loser_user_id" => "exists:users,id",
|
||||
"player1_marks" => "integer",
|
||||
"player2_marks" => "integer",
|
||||
"player1_points" => "integer",
|
||||
"player2_points" => "integer",
|
||||
"total_time" => "numeric",
|
||||
]);
|
||||
|
||||
return DB::transaction(function () use ($match, $data) {
|
||||
|
||||
if (isset($data['status']) && $data['status'] === 'Ended') {
|
||||
$data['ended_at'] = now();
|
||||
}
|
||||
|
||||
$match->update($data);
|
||||
|
||||
if ($match->status === 'Ended' && $match->stake > 0 && $match->winner_user_id) {
|
||||
|
||||
if (
|
||||
$match->status === "Ended" &&
|
||||
$match->stake > 0 &&
|
||||
$match->winner_user_id
|
||||
) {
|
||||
$payoutType = CoinTransactionType::firstOrCreate(
|
||||
['name' => 'Match payout'],
|
||||
['type' => 'C'] // Credit
|
||||
["name" => "Match payout"],
|
||||
["type" => "C"], // Credit
|
||||
);
|
||||
|
||||
$totalPrize = $match->stake * 2;
|
||||
|
||||
CoinTransaction::create([
|
||||
'user_id' => $match->winner_user_id,
|
||||
'match_id' => $match->id,
|
||||
'coin_transaction_type_id' => $payoutType->id,
|
||||
'transaction_datetime' => now(),
|
||||
'coins' => $totalPrize,
|
||||
"user_id" => $match->winner_user_id,
|
||||
"match_id" => $match->id,
|
||||
"coin_transaction_type_id" => $payoutType->id,
|
||||
"transaction_datetime" => now(),
|
||||
"coins" => $totalPrize,
|
||||
]);
|
||||
|
||||
|
||||
$match->winner->increment('coins_balance', $totalPrize);
|
||||
$match->winner->increment("coins_balance", $totalPrize);
|
||||
}
|
||||
|
||||
return response()->json($match);
|
||||
});
|
||||
}
|
||||
|
||||
public function host(Request $request)
|
||||
{
|
||||
$request->validate([
|
||||
"type" => "required|in:3,9",
|
||||
"stake" => "required|integer|min:0",
|
||||
]);
|
||||
|
||||
$user = $request->user();
|
||||
$stake = $request->stake;
|
||||
|
||||
if ($user->coins_balance < $stake) {
|
||||
return response()->json(
|
||||
["message" => "Insufficient coin balance"],
|
||||
400,
|
||||
);
|
||||
}
|
||||
|
||||
$activeMatch = MatchGame::where(function ($q) use ($user) {
|
||||
$q->where("player1_user_id", $user->id)->orWhere(
|
||||
"player2_user_id",
|
||||
$user->id,
|
||||
);
|
||||
})
|
||||
->whereIn("status", ["Pending", "Playing"])
|
||||
->exists();
|
||||
|
||||
if ($activeMatch) {
|
||||
return response()->json(
|
||||
["message" => "You already have an active match."],
|
||||
400,
|
||||
);
|
||||
}
|
||||
|
||||
return DB::transaction(function () use ($request, $user, $stake) {
|
||||
$GHOST_ID = 1;
|
||||
|
||||
$user->decrement("coins_balance", $stake);
|
||||
|
||||
$stakeType = CoinTransactionType::firstOrCreate(
|
||||
["name" => "Match stake"],
|
||||
["type" => "D"], // Debit
|
||||
);
|
||||
|
||||
$match = MatchGame::create([
|
||||
'type' => $request->type,
|
||||
'status' => 'Pending',
|
||||
'player1_user_id' => $user->id,
|
||||
'player2_user_id' => $GHOST_ID,
|
||||
'winner_user_id' => null,
|
||||
'loser_user_id' => null,
|
||||
'stake' => $stake,
|
||||
'began_at' => now(),
|
||||
'player1_marks' => 0, 'player2_marks' => 0,
|
||||
'player1_points' => 0, 'player2_points' => 0,
|
||||
|
||||
]);
|
||||
|
||||
CoinTransaction::create([
|
||||
"user_id" => $user->id,
|
||||
"match_id" => $match->id,
|
||||
"coin_transaction_type_id" => $stakeType->id,
|
||||
"transaction_datetime" => now(),
|
||||
"coins" => -$stake,
|
||||
]);
|
||||
|
||||
return response()->json($match, 201);
|
||||
});
|
||||
}
|
||||
|
||||
public function open(Request $request)
|
||||
{
|
||||
$query = MatchGame::where('status', 'Pending')
|
||||
->where(function($q) {
|
||||
$q->whereNull('player2_user_id')
|
||||
->orWhere('player2_user_id', 1); // 1 = Ghost ID
|
||||
});
|
||||
|
||||
if ($request->has('type')) {
|
||||
$query->where('type', $request->type);
|
||||
}
|
||||
|
||||
$matches = $query->with('player1:id,nickname')
|
||||
->orderBy('began_at', 'desc')
|
||||
->paginate(10);
|
||||
|
||||
return response()->json($matches);
|
||||
}
|
||||
|
||||
// --- FIX: Safely Delete Match by removing dependencies first ---
|
||||
public function destroy(MatchGame $match)
|
||||
{
|
||||
$user = request()->user();
|
||||
|
||||
if ($match->player1_user_id !== $user->id) {
|
||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
}
|
||||
|
||||
if ($match->status !== 'Pending') {
|
||||
return response()->json(['message' => 'Cannot cancel a match that has already started'], 400);
|
||||
}
|
||||
|
||||
return DB::transaction(function () use ($match, $user) {
|
||||
// 1. Delete associated Games first (The FK constraint cause)
|
||||
DB::table('games')->where('match_id', $match->id)->delete();
|
||||
|
||||
// 2. Unlink existing Coin Transactions (Set match_id to NULL)
|
||||
CoinTransaction::where('match_id', $match->id)->update(['match_id' => null]);
|
||||
|
||||
// 3. Process Refund
|
||||
if ($match->stake > 0) {
|
||||
$user->increment('coins_balance', $match->stake);
|
||||
|
||||
$refundType = CoinTransactionType::firstOrCreate(
|
||||
['name' => 'Refund'],
|
||||
['type' => 'C']
|
||||
);
|
||||
|
||||
// Create Refund Transaction with NO LINK to the deleted match
|
||||
CoinTransaction::create([
|
||||
'user_id' => $user->id,
|
||||
'match_id' => null, // IMPORTANT: Must be null
|
||||
'coin_transaction_type_id' => $refundType->id,
|
||||
'transaction_datetime' => now(),
|
||||
'coins' => $match->stake,
|
||||
'custom' => "Refund for Match #{$match->id}"
|
||||
]);
|
||||
}
|
||||
|
||||
// 4. Finally delete the match
|
||||
$match->delete();
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Match canceled and refunded',
|
||||
'balance' => $user->coins_balance
|
||||
]);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -29,16 +29,23 @@ class StatisticsController extends Controller
|
||||
{
|
||||
$type = $request->query('type');
|
||||
|
||||
$query = User::where('type', 'P')
|
||||
$leaderboard = User::where('type', 'P')
|
||||
->withCount(['wonGames' => function ($query) use ($type) {
|
||||
if ($type) {
|
||||
$query->where('type', $type);
|
||||
}
|
||||
}])
|
||||
->orderBy('won_games_count', 'desc')
|
||||
->take(10);
|
||||
->paginate(10);
|
||||
|
||||
$leaderboard = $query->get(['id', 'nickname', 'photo_avatar_filename']);
|
||||
$leaderboard->through(function ($user) {
|
||||
return [
|
||||
'id' => $user->id,
|
||||
'nickname' => $user->nickname,
|
||||
'photo_avatar_filename' => $user->photo_avatar_filename,
|
||||
'won_games_count' => $user->won_games_count,
|
||||
];
|
||||
});
|
||||
|
||||
return response()->json($leaderboard);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
<?php
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use App\Models\CoinTransaction;
|
||||
use Illuminate\Http\Request;
|
||||
|
||||
class TransactionController extends Controller
|
||||
{
|
||||
|
||||
public function index(Request $request)
|
||||
{
|
||||
|
||||
$this->authorize('viewAny', CoinTransaction::class);
|
||||
|
||||
$query = CoinTransaction::with('user:id,nickname,email', 'type:id,name');
|
||||
|
||||
if ($request->has('sort_coins')) {
|
||||
$direction = $request->get('sort_coins') === 'asc' ? 'asc' : 'desc';
|
||||
$query->orderBy('coins', $direction);
|
||||
}
|
||||
|
||||
$dateDirection = $request->get('sort_datetime') === 'asc' ? 'asc' : 'desc';
|
||||
$query->orderBy('transaction_datetime', $dateDirection);
|
||||
|
||||
|
||||
$transactions = $query->paginate(15);
|
||||
|
||||
return response()->json($transactions);
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ namespace App\Http\Controllers;
|
||||
|
||||
use App\Models\Game;
|
||||
use App\Models\User;
|
||||
use App\Models\MatchGame;
|
||||
use Illuminate\Http\Request;
|
||||
use Illuminate\Support\Facades\Auth;
|
||||
use Illuminate\Support\Facades\Hash;
|
||||
@@ -17,20 +18,23 @@ class UserController extends Controller
|
||||
*/
|
||||
public function index(Request $request)
|
||||
{
|
||||
$this->authorize('viewAny', User::class);
|
||||
$this->authorize("viewAny", User::class);
|
||||
|
||||
$query = User::query();
|
||||
|
||||
// Filtros úteis para o Backoffice
|
||||
if ($request->has('type')) {
|
||||
$query->where('type', $request->type);
|
||||
if ($request->has("type")) {
|
||||
$query->where("type", $request->type);
|
||||
}
|
||||
|
||||
if ($request->has('search')) {
|
||||
if ($request->has("blocked")) {
|
||||
$query->where("blocked", $request->type);
|
||||
}
|
||||
|
||||
if ($request->has("search")) {
|
||||
$query->where(function ($q) use ($request) {
|
||||
$q->where('name', 'like', '%'.$request->search.'%')
|
||||
->orWhere('email', 'like', '%'.$request->search.'%')
|
||||
->orWhere('nickname', 'like', '%'.$request->search.'%');
|
||||
$q->where("name", "like", "%" . $request->search . "%")
|
||||
->orWhere("email", "like", "%" . $request->search . "%")
|
||||
->orWhere("nickname", "like", "%" . $request->search . "%");
|
||||
});
|
||||
}
|
||||
|
||||
@@ -43,17 +47,16 @@ class UserController extends Controller
|
||||
*/
|
||||
public function store(Request $request)
|
||||
{
|
||||
$this->authorize('create', User::class);
|
||||
$this->authorize("create", User::class);
|
||||
|
||||
$validated = $request->validate([
|
||||
'name' => 'required|string|max:255',
|
||||
'nickname' => 'required|string|max:20|unique:users,nickname',
|
||||
'email' => 'required|email|unique:users,email',
|
||||
'password' => 'required|string|min:3',
|
||||
'type' => 'required|in:A,U',
|
||||
"name" => "required|string|max:255",
|
||||
"email" => "required|email|unique:users,email",
|
||||
"password" => "required|string|min:3",
|
||||
"type" => "required|in:A,U",
|
||||
]);
|
||||
|
||||
$validated['password'] = Hash::make($validated['password']);
|
||||
$validated["password"] = Hash::make($validated["password"]);
|
||||
|
||||
$user = User::create($validated);
|
||||
|
||||
@@ -79,15 +82,15 @@ class UserController extends Controller
|
||||
$currentUser = Auth::user();
|
||||
|
||||
// Admins and owners get full profile, others get limited view
|
||||
if ($currentUser->type === 'A' || $currentUser->id === $user->id) {
|
||||
if ($currentUser->type === "A" || $currentUser->id === $user->id) {
|
||||
return response()->json($user);
|
||||
} else {
|
||||
return response()->json([
|
||||
'id' => $user->id,
|
||||
'name' => $user->name,
|
||||
'nickname' => $user->nickname,
|
||||
'photo_avatar_filename' => $user->photo_avatar_filename,
|
||||
'type' => $user->type,
|
||||
"id" => $user->id,
|
||||
"name" => $user->name,
|
||||
"nickname" => $user->nickname,
|
||||
"photo_avatar_filename" => $user->photo_avatar_filename,
|
||||
"type" => $user->type,
|
||||
]);
|
||||
}
|
||||
}
|
||||
@@ -98,22 +101,22 @@ class UserController extends Controller
|
||||
*/
|
||||
public function update(Request $request, User $user)
|
||||
{
|
||||
$this->authorize('update', $user);
|
||||
$this->authorize("update", $user);
|
||||
|
||||
$validated = $request->validate([
|
||||
'name' => 'sometimes|string|max:255',
|
||||
'nickname' => [
|
||||
'sometimes',
|
||||
'string',
|
||||
'max:20',
|
||||
Rule::unique('users')->ignore($user->id),
|
||||
"name" => "sometimes|string|max:255",
|
||||
"nickname" => [
|
||||
"sometimes",
|
||||
"string",
|
||||
"max:20",
|
||||
Rule::unique("users")->ignore($user->id),
|
||||
],
|
||||
'email' => [
|
||||
'sometimes',
|
||||
'email',
|
||||
Rule::unique('users')->ignore($user->id),
|
||||
"email" => [
|
||||
"sometimes",
|
||||
"email",
|
||||
Rule::unique("users")->ignore($user->id),
|
||||
],
|
||||
'password' => 'sometimes|string|min:3',
|
||||
"password" => "sometimes|string|min:3",
|
||||
]);
|
||||
|
||||
// Lógica de Upload de Foto (Exemplo Básico)
|
||||
@@ -127,26 +130,28 @@ class UserController extends Controller
|
||||
return response()->json($user);
|
||||
}
|
||||
|
||||
|
||||
public function updatePassword(Request $request, User $user)
|
||||
{
|
||||
$this->authorize('update', $user);
|
||||
$this->authorize("update", $user);
|
||||
|
||||
$validated = $request->validate([
|
||||
'current_password' => 'required|string',
|
||||
'new_password' => 'required|string|min:3|confirmed',
|
||||
"current_password" => "required|string",
|
||||
"new_password" => "required|string|min:3|confirmed",
|
||||
]);
|
||||
|
||||
// Verificar se a password atual está correta
|
||||
if (!Hash::check($validated['current_password'], $user->password)) {
|
||||
return response()->json(['message' => 'Current password is incorrect'], 403);
|
||||
if (!Hash::check($validated["current_password"], $user->password)) {
|
||||
return response()->json(
|
||||
["message" => "Current password is incorrect"],
|
||||
403,
|
||||
);
|
||||
}
|
||||
|
||||
// Atualizar para a nova password
|
||||
$user->password = Hash::make($validated['new_password']);
|
||||
$user->password = Hash::make($validated["new_password"]);
|
||||
$user->save();
|
||||
|
||||
return response()->json(['message' => 'Password updated successfully']);
|
||||
return response()->json(["message" => "Password updated successfully"]);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -155,100 +160,165 @@ class UserController extends Controller
|
||||
*/
|
||||
public function destroy(User $user)
|
||||
{
|
||||
$this->authorize('delete', $user);
|
||||
$this->authorize("delete", $user);
|
||||
|
||||
// Check if user has transactions or games - if so, soft delete
|
||||
$hasTransactions = $user->transactions()->exists();
|
||||
$hasGames = Game::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
$q->where("player1_user_id", $user->id)->orWhere(
|
||||
"player2_user_id",
|
||||
$user->id,
|
||||
);
|
||||
})->exists();
|
||||
|
||||
if ($hasTransactions || $hasGames) {
|
||||
$user->delete(); // Soft delete
|
||||
$message = 'User account deactivated (soft-deleted due to transaction/game history)';
|
||||
$message =
|
||||
"User account deactivated (soft-deleted due to transaction/game history)";
|
||||
} else {
|
||||
$user->forceDelete(); // Hard delete
|
||||
$message = 'User permanently deleted';
|
||||
$message = "User permanently deleted";
|
||||
}
|
||||
|
||||
return response()->json(['message' => $message]);
|
||||
return response()->json(["message" => $message]);
|
||||
}
|
||||
|
||||
/**
|
||||
* GET /api/users/{user}/games
|
||||
* Histórico de Partidas Individuais (Cartas)
|
||||
*/
|
||||
public function getGames(Request $request, User $user)
|
||||
{
|
||||
$this->authorize("view", $user);
|
||||
|
||||
// Define a query base para GAMES
|
||||
$query = \App\Models\Game::query()
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where("player1_user_id", $user->id)->orWhere(
|
||||
"player2_user_id",
|
||||
$user->id,
|
||||
);
|
||||
})
|
||||
->with(["winner", "player1", "player2"]);
|
||||
|
||||
if ($request->has("type")) {
|
||||
$query->where("type", $request->type);
|
||||
}
|
||||
|
||||
if ($request->has("status")) {
|
||||
$query->where("status", $request->status);
|
||||
}
|
||||
|
||||
// Date filtering
|
||||
if ($request->has("date_from")) {
|
||||
$query->whereDate("began_at", ">=", $request->date_from);
|
||||
}
|
||||
|
||||
if ($request->has("date_to")) {
|
||||
$query->whereDate("began_at", "<=", $request->date_to);
|
||||
}
|
||||
|
||||
// Flexible sorting
|
||||
$sortColumn = $request->get("sort_by", "began_at");
|
||||
$sortDirection = $request->get("sort_direction", "desc");
|
||||
|
||||
// Whitelist sortable columns for security
|
||||
$allowedColumns = [
|
||||
"began_at",
|
||||
"ended_at",
|
||||
"total_time",
|
||||
"total_points",
|
||||
];
|
||||
if (in_array($sortColumn, $allowedColumns)) {
|
||||
$query->orderBy($sortColumn, $sortDirection);
|
||||
} else {
|
||||
$query->orderBy("began_at", $sortDirection);
|
||||
}
|
||||
|
||||
$games = $query->paginate(10);
|
||||
|
||||
$games->getCollection()->transform(function ($game) use ($user) {
|
||||
if ($game->winner_user_id == $user->id) {
|
||||
$game->outcome = "win";
|
||||
} elseif ($game->is_draw) {
|
||||
$game->outcome = "draw";
|
||||
} else {
|
||||
$game->outcome = "loss";
|
||||
}
|
||||
return $game;
|
||||
});
|
||||
|
||||
return response()->json($games);
|
||||
}
|
||||
|
||||
/**
|
||||
* GET /api/users/{user}/matches
|
||||
* Histórico de Jogos Multiplayer do Utilizador
|
||||
* Histórico de Matches (Apostas / Marcas)
|
||||
*/
|
||||
public function getMatches(Request $request, User $user)
|
||||
{
|
||||
$this->authorize('view', $user);
|
||||
$this->authorize("view", $user);
|
||||
|
||||
$outcomeSql = "CASE
|
||||
WHEN is_draw = 1 THEN 'DRAW'
|
||||
WHEN winner_user_id = {$user->id} THEN 'WIN'
|
||||
ELSE 'LOSS'
|
||||
END";
|
||||
|
||||
$query = Game::query()
|
||||
->select('*')
|
||||
->selectRaw("($outcomeSql) as outcome_text")
|
||||
$query = MatchGame::query()
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
$q->where("player1_user_id", $user->id)->orWhere(
|
||||
"player2_user_id",
|
||||
$user->id,
|
||||
);
|
||||
})
|
||||
->with(['winner', 'player1', 'player2']);
|
||||
->with(["winner", "player1", "player2"]);
|
||||
|
||||
if ($request->has('type')) {
|
||||
$query->where('type', $request->type);
|
||||
if ($request->has("type")) {
|
||||
$query->where("type", $request->type);
|
||||
}
|
||||
|
||||
if ($request->has('status')) {
|
||||
$query->where('status', $request->status);
|
||||
if ($request->has("status")) {
|
||||
$query->where("status", $request->status);
|
||||
}
|
||||
|
||||
if ($request->filled('outcome')) {
|
||||
switch ($request->outcome) {
|
||||
case 'win':
|
||||
$query->where('winner_user_id', $user->id)
|
||||
->where('is_draw', 0);
|
||||
break;
|
||||
case 'loss':
|
||||
case 'forfeit': // Forfeit treated as loss for now
|
||||
$query->where('loser_user_id', $user->id)
|
||||
->where('is_draw', 0);
|
||||
break;
|
||||
case 'draw':
|
||||
$query->where('is_draw', 1);
|
||||
break;
|
||||
}
|
||||
// Date filtering
|
||||
if ($request->has("date_from")) {
|
||||
$query->whereDate("began_at", ">=", $request->date_from);
|
||||
}
|
||||
|
||||
if ($request->has('date_from')) {
|
||||
$query->whereDate('began_at', '>=', $request->date_from);
|
||||
if ($request->has("date_to")) {
|
||||
$query->whereDate("began_at", "<=", $request->date_to);
|
||||
}
|
||||
|
||||
if ($request->has('date_to')) {
|
||||
$query->whereDate('ended_at', '<=', $request->date_to);
|
||||
}
|
||||
// Flexible sorting
|
||||
$sortColumn = $request->get("sort_by", "began_at");
|
||||
$sortDirection = $request->get("sort_direction", "desc");
|
||||
|
||||
$order = $request->get('sort_by', 'began_at');
|
||||
$direction = $request->get('sort_direction', 'desc');
|
||||
|
||||
if ($order === 'outcome') {
|
||||
$query->orderBy('outcome_text', $direction);
|
||||
// Whitelist sortable columns for security
|
||||
$allowedColumns = ["began_at", "ended_at", "stake", "total_time"];
|
||||
if (in_array($sortColumn, $allowedColumns)) {
|
||||
$query->orderBy($sortColumn, $sortDirection);
|
||||
} else {
|
||||
$query->orderBy($order, $direction);
|
||||
$query->orderBy("began_at", $sortDirection);
|
||||
}
|
||||
|
||||
$matches = $query->orderBy($order, $direction)
|
||||
->paginate(10);
|
||||
$matches = $query->paginate(10);
|
||||
|
||||
$matches->getCollection()->transform(function ($match) use ($user) {
|
||||
if ($match->winner_user_id == $user->id) {
|
||||
$match->outcome = "win";
|
||||
} elseif (
|
||||
$match->winner_user_id &&
|
||||
$match->winner_user_id != $user->id
|
||||
) {
|
||||
$match->outcome = "loss";
|
||||
} else {
|
||||
$match->outcome = "interrupted"; // Matches geralmente não empatam (alguém chega a 4 marcas)
|
||||
}
|
||||
return $match;
|
||||
});
|
||||
|
||||
return response()->json($matches);
|
||||
}
|
||||
|
||||
public function block(User $user)
|
||||
{
|
||||
$this->authorize('block', $user);
|
||||
$this->authorize("block", $user);
|
||||
|
||||
$user->blocked = true;
|
||||
$user->save();
|
||||
@@ -256,42 +326,50 @@ class UserController extends Controller
|
||||
// Revoke all active tokens for immediate effect
|
||||
$user->tokens()->delete();
|
||||
|
||||
return response()->json(['message' => 'User blocked successfully']);
|
||||
return response()->json(["message" => "User blocked successfully"]);
|
||||
}
|
||||
|
||||
public function unblock(User $user)
|
||||
{
|
||||
$this->authorize('unblock', $user);
|
||||
$this->authorize("unblock", $user);
|
||||
|
||||
$user->blocked = false;
|
||||
$user->save();
|
||||
|
||||
return response()->json(['message' => 'User unblocked successfully']);
|
||||
return response()->json(["message" => "User unblocked successfully"]);
|
||||
}
|
||||
|
||||
public function getTransactions(Request $request, User $user)
|
||||
{
|
||||
if ($request->user()->id !== $user->id && $request->user()->type !== 'A') {
|
||||
return response()->json(['message' => 'Forbidden'], 403);
|
||||
if (
|
||||
$request->user()->id !== $user->id &&
|
||||
$request->user()->type !== "A"
|
||||
) {
|
||||
return response()->json(["message" => "Forbidden"], 403);
|
||||
}
|
||||
|
||||
$query = $user->transactions()->with('type');
|
||||
$query = $user->transactions()->with("type");
|
||||
|
||||
if ($request->has('type')) {
|
||||
$query->whereHas('type', function ($q) use ($request) {
|
||||
$q->where('type', $request->type);
|
||||
if ($request->has("type")) {
|
||||
$query->whereHas("type", function ($q) use ($request) {
|
||||
$q->where("type", $request->type);
|
||||
});
|
||||
}
|
||||
|
||||
if ($request->has('date_from')) {
|
||||
$query->whereDate('transaction_datetime', '>=', $request->date_from);
|
||||
if ($request->has("date_from")) {
|
||||
$query->whereDate(
|
||||
"transaction_datetime",
|
||||
">=",
|
||||
$request->date_from,
|
||||
);
|
||||
}
|
||||
|
||||
if ($request->has('date_to')) {
|
||||
$query->whereDate('transaction_datetime', '<=', $request->date_to);
|
||||
if ($request->has("date_to")) {
|
||||
$query->whereDate("transaction_datetime", "<=", $request->date_to);
|
||||
}
|
||||
|
||||
$transactions = $query->orderBy('transaction_datetime', 'desc')
|
||||
$transactions = $query
|
||||
->orderBy("transaction_datetime", "desc")
|
||||
->paginate(10);
|
||||
|
||||
return response()->json($transactions);
|
||||
|
||||
@@ -4,17 +4,17 @@ namespace App\Models;
|
||||
|
||||
use Illuminate\Database\Eloquent\Factories\HasFactory;
|
||||
use Illuminate\Database\Eloquent\Model;
|
||||
use Illuminate\Database\Eloquent\SoftDeletes;
|
||||
|
||||
class CoinTransactionType extends Model
|
||||
{
|
||||
use HasFactory, SoftDeletes;
|
||||
use HasFactory;
|
||||
|
||||
protected $table = 'coin_transaction_types';
|
||||
// FIX: Disable auto-timestamps because the table doesn't have updated_at/created_at columns
|
||||
public $timestamps = false;
|
||||
|
||||
protected $fillable = ['name', 'type', 'custom'];
|
||||
|
||||
protected $casts = [
|
||||
'custom' => 'array',
|
||||
protected $fillable = [
|
||||
'name',
|
||||
'type',
|
||||
'description' // Include description if your table has it
|
||||
];
|
||||
}
|
||||
@@ -29,11 +29,22 @@ class Game extends Model
|
||||
'match_id'
|
||||
];
|
||||
|
||||
protected $casts = [
|
||||
'began_at' => 'datetime',
|
||||
'ended_at' => 'datetime',
|
||||
'is_draw' => 'boolean',
|
||||
];
|
||||
|
||||
public function winner()
|
||||
{
|
||||
return $this->belongsTo(User::class, "winner_user_id");
|
||||
}
|
||||
|
||||
public function loser()
|
||||
{
|
||||
return $this->belongsTo(User::class, "loser_user_id");
|
||||
}
|
||||
|
||||
public function player1()
|
||||
{
|
||||
return $this->belongsTo(User::class, 'player1_user_id');
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?php
|
||||
|
||||
namespace App\Policies;
|
||||
|
||||
use App\Models\CoinTransaction;
|
||||
use App\Models\User;
|
||||
use Illuminate\Auth\Access\Response;
|
||||
|
||||
class CoinTransactionPolicy
|
||||
{
|
||||
/**
|
||||
* Determine whether the user can view any models.
|
||||
*/
|
||||
public function viewAny(User $user): bool
|
||||
{
|
||||
return $user->type === 'A' ? true : false;
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,7 @@ class GamePolicy
|
||||
*/
|
||||
public function view(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
if ($user->type === "A") {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -31,6 +31,10 @@ class GamePolicy
|
||||
return true;
|
||||
}
|
||||
|
||||
if ($game->status === "Pending") {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -39,7 +43,7 @@ class GamePolicy
|
||||
*/
|
||||
public function create(User $user): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
if ($user->type === "A") {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -48,28 +52,32 @@ class GamePolicy
|
||||
|
||||
public function join(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
if ($user->type === "A") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== 'waiting' ||
|
||||
$game->status !== "Pending" ||
|
||||
$game->player1_user_id === $user->id
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ($game->player2_user_id !== null && $game->player2_user_id !== 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function resign(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
if ($user->type === "A") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== 'ongoing' ||
|
||||
$game->status !== "Playing" ||
|
||||
($game->player1_user_id !== $user->id &&
|
||||
$game->player2_user_id !== $user->id)
|
||||
) {
|
||||
@@ -78,34 +86,32 @@ class GamePolicy
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can update the model.
|
||||
*/
|
||||
public function update(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === 'A') {
|
||||
if ($user->type === "A") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== 'ongoing' ||
|
||||
($game->player1_user_id !== $user->id &&
|
||||
$game->player2_user_id !== $user->id)
|
||||
) {
|
||||
if (!in_array($game->status, ['Playing', 'Pending'])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ($game->player1_user_id !== $user->id && $game->player2_user_id !== $user->id) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can delete the model.
|
||||
*/
|
||||
public function delete(User $user, Game $game): bool
|
||||
{
|
||||
// Only admins can delete games
|
||||
return $user->type === 'A';
|
||||
return $user->type === "A";
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+20
-17
@@ -7,6 +7,7 @@ use App\Http\Controllers\ProfileController;
|
||||
use App\Http\Controllers\StatisticsController;
|
||||
use App\Http\Controllers\UserController;
|
||||
use App\Http\Controllers\CoinPurchaseController;
|
||||
use App\Http\Controllers\TransactionController;
|
||||
use Illuminate\Support\Facades\Route;
|
||||
|
||||
Route::prefix('v1')->group(function () {
|
||||
@@ -39,31 +40,30 @@ Route::prefix('v1')->group(function () {
|
||||
// User Resources
|
||||
Route::prefix('/users')->group(function () {
|
||||
Route::get('/{user}', [UserController::class, 'show']);
|
||||
Route::get('/{user}/matches', [
|
||||
UserController::class,
|
||||
'getMatches',
|
||||
]);
|
||||
Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
|
||||
Route::get('/{user}/games', [UserController::class, 'getGames']);
|
||||
Route::get('/{user}/matches', [UserController::class, 'getMatches']);
|
||||
});
|
||||
|
||||
// Game Resources
|
||||
Route::prefix('games')->group(function () {
|
||||
Route::apiResource('/', GameController::class)->parameters([
|
||||
'' => 'game',
|
||||
]);
|
||||
Route::post('/{game}/join', [GameController::class, 'join']);
|
||||
Route::post('host', [GameController::class, 'host']);
|
||||
Route::get('open', [GameController::class, 'open']);
|
||||
Route::get('/', [GameController::class, 'index']);
|
||||
Route::get('/{game}', [GameController::class, 'show']);
|
||||
Route::post('/', [GameController::class, 'store']);
|
||||
Route::put('/{game}', [GameController::class, 'update']);
|
||||
Route::delete('/{game}', [GameController::class, 'destroy']);
|
||||
Route::post('/{game}/resign', [GameController::class, 'resign']);
|
||||
Route::post('/{game}/join', [GameController::class, 'join']);
|
||||
});
|
||||
|
||||
// Match Resources
|
||||
Route::prefix('matches')->group(function () {
|
||||
Route::apiResource('/', MatchController::class)->parameters([
|
||||
'' => 'match',
|
||||
]);
|
||||
Route::post('/{match}/join', [
|
||||
MatchController::class,
|
||||
'join',
|
||||
]);
|
||||
Route::post('host', [MatchController::class, 'host']);
|
||||
Route::get('open', [MatchController::class, 'open']);
|
||||
Route::post('/{match}/join', [MatchController::class, 'join']);
|
||||
Route::post('/{match}/start', [MatchController::class, 'start']); // Changed to /start to be explicit
|
||||
Route::delete('/{match}', [MatchController::class, 'destroy']);
|
||||
Route::apiResource('/', MatchController::class)->parameters(['' => 'match']);
|
||||
});
|
||||
|
||||
// Admin Routes
|
||||
@@ -71,6 +71,9 @@ Route::prefix('v1')->group(function () {
|
||||
->prefix('admin')
|
||||
->group(function () {
|
||||
Route::get('/statistics', [StatisticsController::class, 'getAdminStats']);
|
||||
Route::get('/transactions', [TransactionController::class, 'index']);
|
||||
Route::get('/games', [GameController::class, 'index']);
|
||||
Route::get('/matches', [MatchController::class, 'index']);
|
||||
Route::prefix('users')->group(function () {
|
||||
Route::get('/', [UserController::class, 'index']);
|
||||
Route::post('/', [UserController::class, 'store']);
|
||||
|
||||
@@ -5,7 +5,7 @@ Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
{
|
||||
"email": "p[email protected]",
|
||||
"email": "a1@mail.pt",
|
||||
"password": "123"
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ Accept: application/json
|
||||
@id = {{login.response.body.user.id}}
|
||||
|
||||
### Get All matches
|
||||
GET http://localhost:8000/api/v1/matches
|
||||
GET http://localhost:8000/api/v1/games
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
@@ -25,6 +25,12 @@ Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get me coins
|
||||
GET http://localhost:8000/api/v1/users/me/coins
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get me matches
|
||||
GET http://localhost:8000/api/v1/users/{{id}}/matches
|
||||
Content-Type: application/json
|
||||
@@ -36,3 +42,43 @@ GET http://localhost:8000/api/v1/users/{{id}}/transactions?type=C
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### post coin-purchases
|
||||
POST http://localhost:8000/api/v1/coin-purchases
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
{
|
||||
"euros": 1,
|
||||
"payment_type": "MBWAY",
|
||||
"payment_reference": "912345678"
|
||||
}
|
||||
|
||||
### Get leaderboard
|
||||
GET http://localhost:8000/api/v1/leaderboard
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
### Get me stats
|
||||
GET http://localhost:8000/api/v1/statistics/me
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get public stats
|
||||
GET http://localhost:8000/api/v1/statistics/public
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
### Get admin stats
|
||||
GET http://localhost:8000/api/v1/admin/statistics
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get admin stats
|
||||
GET http://localhost:8000/api/v1/admin/users
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
@@ -0,0 +1,15 @@
|
||||
meta {
|
||||
name: Create Game
|
||||
type: http
|
||||
seq: 3
|
||||
}
|
||||
|
||||
post {
|
||||
url: {{api_url}}/games
|
||||
body: none
|
||||
auth: inherit
|
||||
}
|
||||
|
||||
settings {
|
||||
encodeUrl: true
|
||||
}
|
||||
@@ -16,7 +16,7 @@
|
||||
"dependencies": {
|
||||
"@tailwindcss/vite": "^4.1.17",
|
||||
"@tanstack/vue-table": "^8.21.3",
|
||||
"@vueuse/core": "^14.0.0",
|
||||
"@vueuse/core": "^14.1.0",
|
||||
"axios": "^1.13.2",
|
||||
"class-variance-authority": "^0.7.1",
|
||||
"clsx": "^2.1.1",
|
||||
@@ -24,7 +24,7 @@
|
||||
"lucide-react": "^0.562.0",
|
||||
"lucide-vue-next": "^0.554.0",
|
||||
"pinia": "^3.0.3",
|
||||
"reka-ui": "^2.6.0",
|
||||
"reka-ui": "^2.7.0",
|
||||
"socket.io-client": "^4.8.1",
|
||||
"tailwind-merge": "^3.4.0",
|
||||
"tailwindcss": "^4.1.17",
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
|
||||
<div class="align-middle text-xl">
|
||||
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
|
||||
<span class="text-xs" v-if="authStore.currentUser"
|
||||
> ({{ authStore.currentUser?.name }})
|
||||
<span class="text-xs" v-if="authStore.currentUser"> ({{ authStore.currentUser?.name }})
|
||||
</span>
|
||||
</div>
|
||||
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
|
||||
@@ -29,8 +28,7 @@ import { useSocketStore } from './stores/socket'
|
||||
const authStore = useAuthStore()
|
||||
const socketStore = useSocketStore()
|
||||
|
||||
const year = new Date().getFullYear()
|
||||
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
|
||||
const pageTitle = ref(`DAD 2025/26`)
|
||||
|
||||
const logout = () => {
|
||||
toast.promise(authStore.logout(), {
|
||||
@@ -44,7 +42,8 @@ const logout = () => {
|
||||
|
||||
onMounted(async () => {
|
||||
await authStore.restoreSession()
|
||||
socketStore.handleConnection()
|
||||
// REMOVED - The WebSocket for multiplayer is handled separately in the WebSocketStore
|
||||
// socketStore.handleConnection()
|
||||
})
|
||||
</script>
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:player-name="playerName"
|
||||
:opponent-name="opponentName"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
@@ -62,16 +64,20 @@ const props = defineProps({
|
||||
// REMOVIDO: playableCardIndices (já não precisamos dele)
|
||||
playerScore: { type: Number, default: 0 },
|
||||
opponentScore: { type: Number, default: 0 },
|
||||
playerName: { type: String, default: 'You' },
|
||||
opponentName: { type: String, default: 'Bot' },
|
||||
currentTurn: {
|
||||
type: String,
|
||||
default: 'player',
|
||||
validator: (value) => ['player', 'opponent'].includes(value),
|
||||
},
|
||||
isMyTurn: { type: Boolean, default: false },
|
||||
})
|
||||
|
||||
const emit = defineEmits(['play-card'])
|
||||
|
||||
const handleCardClick = (payload) => {
|
||||
if (!props.isMyTurn) return
|
||||
emit('play-card', payload.card)
|
||||
}
|
||||
</script>
|
||||
@@ -51,6 +51,10 @@ const props = defineProps({
|
||||
default: 3,
|
||||
validator: (value) => [3, 9].includes(value),
|
||||
},
|
||||
isDisabled: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['card-clicked'])
|
||||
|
||||
@@ -33,7 +33,8 @@
|
||||
turnChanged && 'animate-pulse',
|
||||
]"
|
||||
>
|
||||
{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }}
|
||||
<!-- You can replace the above line with the following if you want to show names instead -->
|
||||
{{ currentTurn === 'player' ? playerName + "'s Turn" : opponentName + "'s Turn" }}
|
||||
</div>
|
||||
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
|
||||
Round {{ roundNumber }}
|
||||
|
||||
@@ -2,20 +2,6 @@
|
||||
<div>
|
||||
<NavigationMenu>
|
||||
<NavigationMenuList class="justify-around gap-20">
|
||||
<NavigationMenuItem>
|
||||
<NavigationMenuTrigger>Testing</NavigationMenuTrigger>
|
||||
<NavigationMenuContent>
|
||||
<li>
|
||||
<NavigationMenuLink as-child>
|
||||
<RouterLink to="/testing/laravel">Laravel</RouterLink>
|
||||
</NavigationMenuLink>
|
||||
<NavigationMenuLink as-child>
|
||||
<RouterLink to="/testing/websockets">Web Sockets</RouterLink>
|
||||
</NavigationMenuLink>
|
||||
</li>
|
||||
</NavigationMenuContent>
|
||||
</NavigationMenuItem>
|
||||
|
||||
<NavigationMenuItem v-if="!userLoggedIn">
|
||||
<NavigationMenuLink>
|
||||
<RouterLink to="/login">Login</RouterLink>
|
||||
@@ -23,14 +9,14 @@
|
||||
</NavigationMenuItem>
|
||||
|
||||
<NavigationMenuItem v-else class="flex flex-row gap-4">
|
||||
<NavigationMenuLink v-if="coins > 0" href="/user?tab=transaction-history"
|
||||
<NavigationMenuLink v-if="userStore.coins > 0" href="/coins-purchase"
|
||||
class="flex flex-row items-center gap-1">
|
||||
<div class="flex items-center justify-center w-5 h-5 bg-purple-400 rounded-full shadow-sm">
|
||||
<span class="text-[10px] font-bold text-purple-900">$</span>
|
||||
</div>
|
||||
|
||||
<span class="text-sm font-medium tabular-nums">
|
||||
{{ coins }} <span class="text-muted-foreground text-xs">Coins</span>
|
||||
{{ userStore.coins }} <span class="text-muted-foreground text-xs">Coins</span>
|
||||
</span>
|
||||
</NavigationMenuLink>
|
||||
<NavigationMenuLink>
|
||||
@@ -55,21 +41,19 @@ import {
|
||||
NavigationMenuList,
|
||||
NavigationMenuTrigger,
|
||||
} from '@/components/ui/navigation-menu'
|
||||
import router from '@/router';
|
||||
import { ref, watch } from 'vue';
|
||||
import { useUserStore } from '@/stores/user';
|
||||
|
||||
import router from '@/router'
|
||||
import { watch } from 'vue'
|
||||
import { useUserStore } from '@/stores/user'
|
||||
|
||||
const emits = defineEmits(['logout'])
|
||||
const { userLoggedIn } = defineProps(['userLoggedIn'])
|
||||
const coins = ref(0);
|
||||
|
||||
const biscaStore = useBiscaStore()
|
||||
|
||||
const logoutClickHandler = () => {
|
||||
if (biscaStore.isGameRunning) {
|
||||
const confirmLogout = window.confirm(
|
||||
'If you leave now this game will count as "FORFEIT". Are you sure you want to logout?'
|
||||
'If you leave now this game will count as "FORFEIT". Are you sure you want to logout?',
|
||||
)
|
||||
if (!confirmLogout) return
|
||||
|
||||
@@ -84,22 +68,15 @@ const logoutClickHandler = () => {
|
||||
router.push('/login')
|
||||
}
|
||||
|
||||
const fetchUserCoins = async () => {
|
||||
if (userLoggedIn) {
|
||||
try {
|
||||
const response = await useUserStore().getCoins()
|
||||
coins.value = response.data?.coins || 0
|
||||
} catch (error) {
|
||||
console.error('Error fetching user coins', error)
|
||||
}
|
||||
}
|
||||
}
|
||||
const userStore = useUserStore()
|
||||
|
||||
watch(() => userLoggedIn, async (isLoggedIn) => {
|
||||
watch(
|
||||
() => userLoggedIn,
|
||||
async (isLoggedIn) => {
|
||||
if (isLoggedIn) {
|
||||
await fetchUserCoins()
|
||||
await userStore.fetchCoins()
|
||||
} else {
|
||||
coins.value = 0
|
||||
userStore.coins = 0
|
||||
}
|
||||
}, { immediate: true })
|
||||
}, { immediate: true })
|
||||
</script>
|
||||
@@ -0,0 +1,29 @@
|
||||
<script setup>
|
||||
import { reactiveOmit } from "@vueuse/core";
|
||||
import { Label } from "reka-ui";
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
for: { type: String, required: false },
|
||||
asChild: { type: Boolean, required: false },
|
||||
as: { type: null, required: false },
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
|
||||
const delegatedProps = reactiveOmit(props, "class");
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Label
|
||||
data-slot="label"
|
||||
v-bind="delegatedProps"
|
||||
:class="
|
||||
cn(
|
||||
'flex items-center gap-2 text-sm leading-none font-medium select-none group-data-[disabled=true]:pointer-events-none group-data-[disabled=true]:opacity-50 peer-disabled:cursor-not-allowed peer-disabled:opacity-50',
|
||||
props.class,
|
||||
)
|
||||
"
|
||||
>
|
||||
<slot />
|
||||
</Label>
|
||||
</template>
|
||||
@@ -0,0 +1 @@
|
||||
export { default as Label } from "./Label.vue";
|
||||
@@ -0,0 +1,49 @@
|
||||
<script setup>
|
||||
import { reactiveOmit } from "@vueuse/core";
|
||||
import { SwitchRoot, SwitchThumb, useForwardPropsEmits } from "reka-ui";
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
defaultValue: { type: Boolean, required: false },
|
||||
modelValue: { type: [Boolean, null], required: false },
|
||||
disabled: { type: Boolean, required: false },
|
||||
id: { type: String, required: false },
|
||||
value: { type: String, required: false },
|
||||
asChild: { type: Boolean, required: false },
|
||||
as: { type: null, required: false },
|
||||
name: { type: String, required: false },
|
||||
required: { type: Boolean, required: false },
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
|
||||
const emits = defineEmits(["update:modelValue"]);
|
||||
|
||||
const delegatedProps = reactiveOmit(props, "class");
|
||||
|
||||
const forwarded = useForwardPropsEmits(delegatedProps, emits);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<SwitchRoot
|
||||
v-slot="slotProps"
|
||||
data-slot="switch"
|
||||
v-bind="forwarded"
|
||||
:class="
|
||||
cn(
|
||||
'peer data-[state=checked]:bg-primary data-[state=unchecked]:bg-input focus-visible:border-ring focus-visible:ring-ring/50 dark:data-[state=unchecked]:bg-input/80 inline-flex h-[1.15rem] w-8 shrink-0 items-center rounded-full border border-transparent shadow-xs transition-all outline-none focus-visible:ring-[3px] disabled:cursor-not-allowed disabled:opacity-50',
|
||||
props.class,
|
||||
)
|
||||
"
|
||||
>
|
||||
<SwitchThumb
|
||||
data-slot="switch-thumb"
|
||||
:class="
|
||||
cn(
|
||||
'bg-background dark:data-[state=unchecked]:bg-foreground dark:data-[state=checked]:bg-primary-foreground pointer-events-none block size-4 rounded-full ring-0 transition-transform data-[state=checked]:translate-x-[calc(100%-2px)] data-[state=unchecked]:translate-x-0',
|
||||
)
|
||||
"
|
||||
>
|
||||
<slot name="thumb" v-bind="slotProps" />
|
||||
</SwitchThumb>
|
||||
</SwitchRoot>
|
||||
</template>
|
||||
@@ -0,0 +1 @@
|
||||
export { default as Switch } from "./Switch.vue";
|
||||
@@ -1,342 +0,0 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-6xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">
|
||||
All Animations Test Page
|
||||
</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
|
||||
<!-- Score Animation Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-emerald-400 font-semibold mb-3">Score Count-Up Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="increasePlayerScore"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
+10 Player Score
|
||||
</button>
|
||||
<button
|
||||
@click="increaseOpponentScore"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
+10 Opponent Score
|
||||
</button>
|
||||
<button
|
||||
@click="resetScores"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reset Scores
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Turn Transition Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-blue-400 font-semibold mb-3">Turn Transition Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="toggleTurn"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Switch Turn
|
||||
</button>
|
||||
<button
|
||||
@click="currentTurn = 'player'"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Your Turn
|
||||
</button>
|
||||
<button
|
||||
@click="currentTurn = 'opponent'"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Bot's Turn
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Trump Reveal Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-amber-400 font-semibold mb-3">Trump Reveal Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="triggerTrumpReveal"
|
||||
class="px-4 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reveal Trump
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Over Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-purple-400 font-semibold mb-3">Game Over Screen</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="showGameOverPlayerWin"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Player Wins
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOverOpponentWin"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Opponent Wins
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOverDraw"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Draw
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Full Sequence -->
|
||||
<div>
|
||||
<h3 class="text-pink-400 font-semibold mb-3">Complete Sequence</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="runFullSequence"
|
||||
:disabled="isRunningSequence"
|
||||
class="px-4 py-2 bg-pink-600 hover:bg-pink-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Run Full Animation Sequence
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Board Preview -->
|
||||
<div class="grid grid-rows-[auto_1fr] gap-8">
|
||||
<!-- Score Display -->
|
||||
<div class="flex justify-center">
|
||||
<ScoreDisplay
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Deck Area (with trump) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-6">
|
||||
<h3 class="text-white text-sm font-semibold mb-4 text-center">Trump Card</h3>
|
||||
<DeckArea
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="false"
|
||||
:reveal-trump="revealTrump"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li>
|
||||
<strong>Score Count-Up:</strong> Click "+10" buttons to see scores animate smoothly
|
||||
from old to new value
|
||||
</li>
|
||||
<li>
|
||||
<strong>Turn Transition:</strong> Switch turns to see the indicator pulse and glow with
|
||||
color change
|
||||
</li>
|
||||
<li>
|
||||
<strong>Trump Reveal:</strong> Triggers a 3-second pulse/glow animation on the trump
|
||||
card with label
|
||||
</li>
|
||||
<li>
|
||||
<strong>Game Over:</strong> Shows victory/defeat modal with score count-up and confetti
|
||||
(on win)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Full Sequence:</strong> Runs all animations in order: trump reveal → turn
|
||||
changes → score updates → game over
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Over Modal -->
|
||||
<GameOver
|
||||
:is-visible="gameOverVisible"
|
||||
:winner="gameOverWinner"
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:stats="gameOverStats"
|
||||
@close="gameOverVisible = false"
|
||||
@play-again="handlePlayAgain"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue'
|
||||
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
// Game state
|
||||
const playerScore = ref(23)
|
||||
const opponentScore = ref(15)
|
||||
const currentTurn = ref('player')
|
||||
const cardsRemaining = ref(30)
|
||||
const revealTrump = ref(false)
|
||||
const isRunningSequence = ref(false)
|
||||
|
||||
// Trump card
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Game Over state
|
||||
const gameOverVisible = ref(false)
|
||||
const gameOverWinner = ref('player')
|
||||
const gameOverStats = ref({
|
||||
playerTricks: 8,
|
||||
opponentTricks: 6,
|
||||
})
|
||||
|
||||
// Score manipulation
|
||||
const increasePlayerScore = () => {
|
||||
playerScore.value += 10
|
||||
}
|
||||
|
||||
const increaseOpponentScore = () => {
|
||||
opponentScore.value += 10
|
||||
}
|
||||
|
||||
const resetScores = () => {
|
||||
playerScore.value = 0
|
||||
opponentScore.value = 0
|
||||
}
|
||||
|
||||
// Turn control
|
||||
const toggleTurn = () => {
|
||||
currentTurn.value = currentTurn.value === 'player' ? 'opponent' : 'player'
|
||||
}
|
||||
|
||||
// Trump reveal
|
||||
const triggerTrumpReveal = () => {
|
||||
revealTrump.value = true
|
||||
setTimeout(() => {
|
||||
revealTrump.value = false
|
||||
}, 100)
|
||||
}
|
||||
|
||||
// Game Over screens
|
||||
const showGameOverPlayerWin = () => {
|
||||
playerScore.value = 67
|
||||
opponentScore.value = 53
|
||||
gameOverWinner.value = 'player'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 11,
|
||||
opponentTricks: 9,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const showGameOverOpponentWin = () => {
|
||||
playerScore.value = 45
|
||||
opponentScore.value = 75
|
||||
gameOverWinner.value = 'opponent'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 7,
|
||||
opponentTricks: 13,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const showGameOverDraw = () => {
|
||||
playerScore.value = 60
|
||||
opponentScore.value = 60
|
||||
gameOverWinner.value = 'draw'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 10,
|
||||
opponentTricks: 10,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const handlePlayAgain = () => {
|
||||
gameOverVisible.value = false
|
||||
resetScores()
|
||||
currentTurn.value = 'player'
|
||||
cardsRemaining.value = 40
|
||||
}
|
||||
|
||||
// Full animation sequence
|
||||
const runFullSequence = async () => {
|
||||
if (isRunningSequence.value) return
|
||||
isRunningSequence.value = true
|
||||
|
||||
// Reset everything
|
||||
resetScores()
|
||||
currentTurn.value = 'player'
|
||||
gameOverVisible.value = false
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
|
||||
// 1. Trump Reveal
|
||||
console.log('1. Trump Reveal')
|
||||
triggerTrumpReveal()
|
||||
await new Promise((resolve) => setTimeout(resolve, 3500))
|
||||
|
||||
// 2. First turn
|
||||
console.log('2. Player turn')
|
||||
currentTurn.value = 'player'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 3. Player scores
|
||||
console.log('3. Player scores')
|
||||
playerScore.value = 11
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// 4. Switch turn
|
||||
console.log('4. Switch to opponent turn')
|
||||
currentTurn.value = 'opponent'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 5. Opponent scores
|
||||
console.log('5. Opponent scores')
|
||||
opponentScore.value = 10
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// 6. Back to player
|
||||
console.log('6. Back to player')
|
||||
currentTurn.value = 'player'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
|
||||
// 7. More scoring
|
||||
console.log('7. More scoring')
|
||||
playerScore.value = 23
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
opponentScore.value = 19
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
playerScore.value = 34
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 8. Final scores and game over
|
||||
console.log('8. Game over')
|
||||
playerScore.value = 67
|
||||
opponentScore.value = 53
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// Show game over
|
||||
gameOverWinner.value = 'player'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 11,
|
||||
opponentTricks: 9,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
|
||||
isRunningSequence.value = false
|
||||
}
|
||||
</script>
|
||||
@@ -1,252 +0,0 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-4xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">Animation Test Page</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="playPlayerCard"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Player Card
|
||||
</button>
|
||||
<button
|
||||
@click="playOpponentCard"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Opponent Card
|
||||
</button>
|
||||
<button
|
||||
@click="playBothCards"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Both Cards
|
||||
</button>
|
||||
<button
|
||||
@click="clearCards"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Clear Cards
|
||||
</button>
|
||||
<button
|
||||
@click="setPlayerWinner"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Player Wins
|
||||
</button>
|
||||
<button
|
||||
@click="setOpponentWinner"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Opponent Wins
|
||||
</button>
|
||||
<button
|
||||
@click="fullSequence"
|
||||
class="px-4 py-2 bg-purple-600 hover:bg-purple-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Full Trick Sequence
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrickPlayerWins"
|
||||
:disabled="!playerCard || !opponentCard"
|
||||
class="px-4 py-2 bg-cyan-600 hover:bg-cyan-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Collect Trick (Player Wins)
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrickOpponentWins"
|
||||
:disabled="!playerCard || !opponentCard"
|
||||
class="px-4 py-2 bg-orange-600 hover:bg-orange-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Collect Trick (Opponent Wins)
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Current State Display -->
|
||||
<div class="mt-4 text-gray-300 text-sm">
|
||||
<p>
|
||||
<strong>Player Card:</strong>
|
||||
{{ playerCard ? `${playerCard.suit}${playerCard.rank}` : 'None' }}
|
||||
</p>
|
||||
<p>
|
||||
<strong>Opponent Card:</strong>
|
||||
{{ opponentCard ? `${opponentCard.suit}${opponentCard.rank}` : 'None' }}
|
||||
</p>
|
||||
<p><strong>Winner:</strong> {{ winner || 'None' }}</p>
|
||||
<p><strong>First Player:</strong> {{ firstPlayer || 'None' }}</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- PlayArea Component -->
|
||||
<div class="bg-gray-800/50 rounded-lg p-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4 text-center">Play Area</h2>
|
||||
<PlayArea
|
||||
:player-card="playerCard"
|
||||
:opponent-card="opponentCard"
|
||||
:winner="winner"
|
||||
:first-player="firstPlayer"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li><strong>Play Player Card:</strong> Animates a card from bottom (player's hand)</li>
|
||||
<li><strong>Play Opponent Card:</strong> Animates a card from top (opponent's hand)</li>
|
||||
<li><strong>Play Both Cards:</strong> Both cards animate in simultaneously</li>
|
||||
<li><strong>Clear Cards:</strong> Triggers exit animations (cards slide out)</li>
|
||||
<li>
|
||||
<strong>Winner Buttons:</strong> Add glowing ring effect to winning card (play cards
|
||||
first)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Full Trick Sequence:</strong> Plays both cards → shows winner → clears (2 second
|
||||
delay)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Collect Trick (Player Wins):</strong> Sets player as winner, waits 1.5s, then
|
||||
cards slide DOWN toward player area
|
||||
</li>
|
||||
<li>
|
||||
<strong>Collect Trick (Opponent Wins):</strong> Sets opponent as winner, waits 1.5s,
|
||||
then cards slide UP toward opponent area
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue'
|
||||
import PlayArea from '@/components/game/PlayArea.vue'
|
||||
|
||||
// Reactive state
|
||||
const playerCard = ref(null)
|
||||
const opponentCard = ref(null)
|
||||
const winner = ref(null)
|
||||
const firstPlayer = ref(null)
|
||||
|
||||
// Sample cards to test with
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
]
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Control functions
|
||||
const playPlayerCard = () => {
|
||||
if (!playerCard.value && !opponentCard.value) {
|
||||
firstPlayer.value = 'player'
|
||||
}
|
||||
playerCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const playOpponentCard = () => {
|
||||
if (!playerCard.value && !opponentCard.value) {
|
||||
firstPlayer.value = 'opponent'
|
||||
}
|
||||
opponentCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const playBothCards = () => {
|
||||
firstPlayer.value = 'player' // Player plays first in this scenario
|
||||
playerCard.value = getRandomCard()
|
||||
opponentCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const clearCards = () => {
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
|
||||
const setPlayerWinner = () => {
|
||||
if (playerCard.value) {
|
||||
winner.value = 'player'
|
||||
}
|
||||
}
|
||||
|
||||
const setOpponentWinner = () => {
|
||||
if (opponentCard.value) {
|
||||
winner.value = 'opponent'
|
||||
}
|
||||
}
|
||||
|
||||
const fullSequence = async () => {
|
||||
// Clear first
|
||||
clearCards()
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
|
||||
// Play both cards
|
||||
playBothCards()
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
|
||||
// Show winner (randomly)
|
||||
winner.value = Math.random() > 0.5 ? 'player' : 'opponent'
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// Clear cards
|
||||
clearCards()
|
||||
}
|
||||
|
||||
// Collect trick with player winning
|
||||
const collectTrickPlayerWins = async () => {
|
||||
if (!playerCard.value || !opponentCard.value) return
|
||||
|
||||
// Set player as winner
|
||||
winner.value = 'player'
|
||||
|
||||
// Wait 1.5 seconds to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Clear cards (triggers exit animation toward player)
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
|
||||
// Reset after animation completes
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
|
||||
// Collect trick with opponent winning
|
||||
const collectTrickOpponentWins = async () => {
|
||||
if (!playerCard.value || !opponentCard.value) return
|
||||
|
||||
// Set opponent as winner
|
||||
winner.value = 'opponent'
|
||||
|
||||
// Wait 1.5 seconds to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Clear cards (triggers exit animation toward opponent)
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
|
||||
// Reset after animation completes
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
</script>
|
||||
@@ -1,275 +0,0 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-6xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">Card Dealing Test Page</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
<div class="flex flex-wrap gap-3 mb-4">
|
||||
<button
|
||||
@click="startDealing"
|
||||
:disabled="isDealing"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Start Dealing
|
||||
</button>
|
||||
<button
|
||||
@click="dealSingleCard"
|
||||
:disabled="isDealing || cardsRemaining === 0"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Deal One Card
|
||||
</button>
|
||||
<button
|
||||
@click="reset"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reset
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Current State Display -->
|
||||
<div class="grid grid-cols-3 gap-4 text-gray-300 text-sm">
|
||||
<div>
|
||||
<p><strong>Player Hand:</strong> {{ playerHand.length }} cards</p>
|
||||
<p><strong>Opponent Hand:</strong> {{ opponentHand.length }} cards</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><strong>Cards Remaining:</strong> {{ cardsRemaining }}</p>
|
||||
<p><strong>Dealing:</strong> {{ isDealing ? 'Yes' : 'No' }}</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><strong>Next Recipient:</strong> {{ nextRecipient }}</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Board Layout -->
|
||||
<div class="grid grid-rows-[auto_1fr_auto] gap-8">
|
||||
<!-- Opponent Hand (Top) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-4">
|
||||
<h3 class="text-white text-sm font-semibold mb-2 text-center">Opponent Hand</h3>
|
||||
<PlayerHand
|
||||
ref="opponentHandRef"
|
||||
:cards="opponentHand"
|
||||
:face-down="true"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center Area (Deck) -->
|
||||
<div class="flex items-center justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-6">
|
||||
<h3 class="text-white text-sm font-semibold mb-4 text-center">Deck</h3>
|
||||
<DeckArea
|
||||
ref="deckRef"
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="cardsRemaining === 0"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Player Hand (Bottom) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-4">
|
||||
<h3 class="text-white text-sm font-semibold mb-2 text-center">Your Hand</h3>
|
||||
<PlayerHand
|
||||
ref="playerHandRef"
|
||||
:cards="playerHand"
|
||||
:face-down="false"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li><strong>Start Dealing:</strong> Automatically deals 6 cards (3 to each player) with 200ms delay</li>
|
||||
<li><strong>Deal One Card:</strong> Manually deal a single card to the next recipient</li>
|
||||
<li><strong>Reset:</strong> Clear all hands and reset the deck to 40 cards</li>
|
||||
<li>Watch the FlyingCard animation as cards move from deck to hands</li>
|
||||
<li>Notice the deck counter decreasing and the pulse effect</li>
|
||||
<li>Cards appear in hands with a fade-in animation</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Flying Cards Container -->
|
||||
<FlyingCard
|
||||
v-for="flyingCard in flyingCards"
|
||||
:key="flyingCard.id"
|
||||
:card="flyingCard.card"
|
||||
:start-position="flyingCard.startPosition"
|
||||
:end-position="flyingCard.endPosition"
|
||||
:duration="500"
|
||||
:face-down="flyingCard.faceDown"
|
||||
:delay="flyingCard.delay"
|
||||
@complete="onFlyingCardComplete(flyingCard)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, nextTick } from 'vue'
|
||||
import PlayerHand from '@/components/game/PlayerHand.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import FlyingCard from '@/components/game/FlyingCard.vue'
|
||||
|
||||
// Refs for components
|
||||
const playerHandRef = ref(null)
|
||||
const opponentHandRef = ref(null)
|
||||
const deckRef = ref(null)
|
||||
|
||||
// Game state
|
||||
const playerHand = ref([])
|
||||
const opponentHand = ref([])
|
||||
const cardsRemaining = ref(40)
|
||||
const isDealing = ref(false)
|
||||
const flyingCards = ref([])
|
||||
let flyingCardIdCounter = 0
|
||||
|
||||
// Trump card (fixed for testing)
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Sample deck
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 2 },
|
||||
{ suit: 'c', rank: 3 },
|
||||
{ suit: 'c', rank: 4 },
|
||||
{ suit: 'c', rank: 5 },
|
||||
{ suit: 'c', rank: 6 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 11 },
|
||||
{ suit: 'c', rank: 12 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 1 },
|
||||
{ suit: 'e', rank: 2 },
|
||||
{ suit: 'e', rank: 3 },
|
||||
{ suit: 'e', rank: 4 },
|
||||
{ suit: 'e', rank: 5 },
|
||||
{ suit: 'e', rank: 6 },
|
||||
{ suit: 'e', rank: 7 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'e', rank: 13 },
|
||||
{ suit: 'o', rank: 1 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'o', rank: 4 },
|
||||
{ suit: 'o', rank: 5 },
|
||||
{ suit: 'o', rank: 6 },
|
||||
{ suit: 'p', rank: 1 },
|
||||
{ suit: 'p', rank: 2 },
|
||||
{ suit: 'p', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 5 },
|
||||
{ suit: 'p', rank: 6 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
{ suit: 'p', rank: 11 },
|
||||
{ suit: 'p', rank: 12 },
|
||||
{ suit: 'p', rank: 13 },
|
||||
]
|
||||
|
||||
// Computed
|
||||
const nextRecipient = computed(() => {
|
||||
const totalDealt = playerHand.value.length + opponentHand.value.length
|
||||
return totalDealt % 2 === 0 ? 'Player' : 'Opponent'
|
||||
})
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Get position of an element
|
||||
const getElementPosition = (el) => {
|
||||
if (!el) return { x: 0, y: 0 }
|
||||
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
|
||||
return {
|
||||
x: rect.left + rect.width / 2 - 64, // Center, minus half card width
|
||||
y: rect.top + rect.height / 2 - 89, // Center, minus half card height
|
||||
}
|
||||
}
|
||||
|
||||
// Deal a single card
|
||||
const dealSingleCard = async () => {
|
||||
if (cardsRemaining.value === 0) return
|
||||
|
||||
await nextTick()
|
||||
|
||||
// Determine recipient
|
||||
const totalDealt = playerHand.value.length + opponentHand.value.length
|
||||
const isPlayer = totalDealt % 2 === 0
|
||||
|
||||
// Get positions
|
||||
const startPos = getElementPosition(deckRef.value)
|
||||
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
|
||||
|
||||
// Create flying card
|
||||
const card = getRandomCard()
|
||||
const flyingCard = {
|
||||
id: flyingCardIdCounter++,
|
||||
card,
|
||||
startPosition: startPos,
|
||||
endPosition: endPos,
|
||||
faceDown: !isPlayer, // Face down for opponent
|
||||
delay: 0,
|
||||
recipient: isPlayer ? 'player' : 'opponent',
|
||||
}
|
||||
|
||||
flyingCards.value.push(flyingCard)
|
||||
cardsRemaining.value--
|
||||
}
|
||||
|
||||
// Flying card animation complete
|
||||
const onFlyingCardComplete = (flyingCard) => {
|
||||
// Add card to appropriate hand
|
||||
if (flyingCard.recipient === 'player') {
|
||||
playerHand.value.push(flyingCard.card)
|
||||
} else {
|
||||
opponentHand.value.push(flyingCard.card)
|
||||
}
|
||||
|
||||
// Remove flying card
|
||||
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
|
||||
}
|
||||
|
||||
// Start automatic dealing sequence
|
||||
const startDealing = async () => {
|
||||
if (isDealing.value) return
|
||||
|
||||
isDealing.value = true
|
||||
|
||||
// Deal 6 cards (3 to each player)
|
||||
for (let i = 0; i < 6; i++) {
|
||||
if (cardsRemaining.value === 0) break
|
||||
|
||||
await dealSingleCard()
|
||||
|
||||
// Wait 200ms before next card
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
}
|
||||
|
||||
isDealing.value = false
|
||||
}
|
||||
|
||||
// Reset everything
|
||||
const reset = () => {
|
||||
playerHand.value = []
|
||||
opponentHand.value = []
|
||||
cardsRemaining.value = 40
|
||||
flyingCards.value = []
|
||||
isDealing.value = false
|
||||
}
|
||||
</script>
|
||||
@@ -1,444 +0,0 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900">
|
||||
<!-- Control Panel (Floating) -->
|
||||
<div class="fixed top-4 left-4 bg-gray-900/95 rounded-lg p-4 max-w-xs z-50 shadow-2xl">
|
||||
<h3 class="text-white font-bold mb-3 text-sm">Test Controls</h3>
|
||||
<div class="space-y-2">
|
||||
<button
|
||||
@click="dealInitialCards"
|
||||
:disabled="isDealing"
|
||||
class="w-full px-3 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Deal Cards
|
||||
</button>
|
||||
<button
|
||||
@click="playRandomCards"
|
||||
:disabled="playerHand.length === 0"
|
||||
class="w-full px-3 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Play Both Cards
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrick"
|
||||
:disabled="!currentTrick.playerCard || !currentTrick.opponentCard"
|
||||
class="w-full px-3 py-2 bg-purple-600 hover:bg-purple-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Collect Trick
|
||||
</button>
|
||||
<button
|
||||
@click="revealTrump = !revealTrump"
|
||||
class="w-full px-3 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
{{ revealTrump ? 'Hide' : 'Reveal' }} Trump
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOver"
|
||||
class="w-full px-3 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Show Game Over
|
||||
</button>
|
||||
<button
|
||||
@click="resetGame"
|
||||
class="w-full px-3 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Reset Game
|
||||
</button>
|
||||
<div class="pt-2 border-t border-gray-700 mt-2 text-gray-400 text-xs">
|
||||
<p><strong>Turn:</strong> {{ currentTurn === 'player' ? 'You' : 'Bot' }}</p>
|
||||
<p><strong>Deck:</strong> {{ cardsRemaining }} cards</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Main Game Board -->
|
||||
<div
|
||||
class="grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8 min-h-screen"
|
||||
>
|
||||
<!-- Score Display (Top Left) -->
|
||||
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
|
||||
<ScoreDisplay
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Opponent Hand -->
|
||||
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
|
||||
<PlayerHand
|
||||
ref="opponentHandRef"
|
||||
:cards="opponentHand"
|
||||
:face-down="true"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Play Area -->
|
||||
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
|
||||
<PlayArea
|
||||
:player-card="currentTrick.playerCard"
|
||||
:opponent-card="currentTrick.opponentCard"
|
||||
:winner="currentTrick.winner"
|
||||
:first-player="currentTrick.firstPlayer"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Deck Area -->
|
||||
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
|
||||
<DeckArea
|
||||
ref="deckRef"
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="cardsRemaining === 0"
|
||||
:reveal-trump="revealTrump"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Player Hand -->
|
||||
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
|
||||
<PlayerHand
|
||||
ref="playerHandRef"
|
||||
:cards="playerHand"
|
||||
:face-down="false"
|
||||
:max-cards="3"
|
||||
:playable-cards="playableCards"
|
||||
@card-clicked="handleCardClick"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Flying Cards Container -->
|
||||
<FlyingCard
|
||||
v-for="flyingCard in flyingCards"
|
||||
:key="flyingCard.id"
|
||||
:card="flyingCard.card"
|
||||
:start-position="flyingCard.startPosition"
|
||||
:end-position="flyingCard.endPosition"
|
||||
:duration="500"
|
||||
:face-down="flyingCard.faceDown"
|
||||
:delay="flyingCard.delay"
|
||||
@complete="onFlyingCardComplete(flyingCard)"
|
||||
/>
|
||||
|
||||
<!-- Game Over Modal -->
|
||||
<GameOver
|
||||
:is-visible="gameOverVisible"
|
||||
:winner="gameOverWinner"
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:stats="gameOverStats"
|
||||
@close="gameOverVisible = false"
|
||||
@play-again="resetGame"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, nextTick } from 'vue'
|
||||
import GameBoard from '@/components/game/GameBoard.vue'
|
||||
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
|
||||
import PlayerHand from '@/components/game/PlayerHand.vue'
|
||||
import PlayArea from '@/components/game/PlayArea.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import FlyingCard from '@/components/game/FlyingCard.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
// Component refs
|
||||
const playerHandRef = ref(null)
|
||||
const opponentHandRef = ref(null)
|
||||
const deckRef = ref(null)
|
||||
|
||||
// Game state
|
||||
const playerHand = ref([])
|
||||
const opponentHand = ref([])
|
||||
const playerScore = ref(0)
|
||||
const opponentScore = ref(0)
|
||||
const currentTurn = ref('player')
|
||||
const cardsRemaining = ref(40)
|
||||
const isDealing = ref(false)
|
||||
const revealTrump = ref(false)
|
||||
|
||||
// Trump card
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Current trick
|
||||
const currentTrick = ref({
|
||||
playerCard: null,
|
||||
opponentCard: null,
|
||||
winner: null,
|
||||
firstPlayer: null,
|
||||
})
|
||||
|
||||
// Flying cards for dealing animation
|
||||
const flyingCards = ref([])
|
||||
let flyingCardIdCounter = 0
|
||||
|
||||
// Game Over
|
||||
const gameOverVisible = ref(false)
|
||||
const gameOverWinner = ref('player')
|
||||
const gameOverStats = ref({
|
||||
playerTricks: 0,
|
||||
opponentTricks: 0,
|
||||
})
|
||||
|
||||
// Sample deck
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 2 },
|
||||
{ suit: 'c', rank: 3 },
|
||||
{ suit: 'c', rank: 4 },
|
||||
{ suit: 'c', rank: 5 },
|
||||
{ suit: 'c', rank: 6 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 11 },
|
||||
{ suit: 'c', rank: 12 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 1 },
|
||||
{ suit: 'e', rank: 2 },
|
||||
{ suit: 'e', rank: 3 },
|
||||
{ suit: 'e', rank: 4 },
|
||||
{ suit: 'e', rank: 5 },
|
||||
{ suit: 'e', rank: 6 },
|
||||
{ suit: 'e', rank: 7 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'e', rank: 13 },
|
||||
{ suit: 'o', rank: 1 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'o', rank: 4 },
|
||||
{ suit: 'o', rank: 5 },
|
||||
{ suit: 'o', rank: 6 },
|
||||
{ suit: 'p', rank: 1 },
|
||||
{ suit: 'p', rank: 2 },
|
||||
{ suit: 'p', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 5 },
|
||||
{ suit: 'p', rank: 6 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
{ suit: 'p', rank: 11 },
|
||||
{ suit: 'p', rank: 12 },
|
||||
{ suit: 'p', rank: 13 },
|
||||
]
|
||||
|
||||
// Playable cards (all cards in hand for testing)
|
||||
const playableCards = computed(() => {
|
||||
return playerHand.value.map((_, index) => index)
|
||||
})
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Get element position
|
||||
const getElementPosition = (el) => {
|
||||
if (!el) return { x: 0, y: 0 }
|
||||
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
|
||||
return {
|
||||
x: rect.left + rect.width / 2 - 64,
|
||||
y: rect.top + rect.height / 2 - 89,
|
||||
}
|
||||
}
|
||||
|
||||
// Deal a single card
|
||||
const dealSingleCard = async (isPlayer) => {
|
||||
if (cardsRemaining.value === 0) return
|
||||
|
||||
await nextTick()
|
||||
|
||||
const startPos = getElementPosition(deckRef.value)
|
||||
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
|
||||
|
||||
const card = getRandomCard()
|
||||
const flyingCard = {
|
||||
id: flyingCardIdCounter++,
|
||||
card,
|
||||
startPosition: startPos,
|
||||
endPosition: endPos,
|
||||
faceDown: !isPlayer,
|
||||
delay: 0,
|
||||
recipient: isPlayer ? 'player' : 'opponent',
|
||||
}
|
||||
|
||||
flyingCards.value.push(flyingCard)
|
||||
cardsRemaining.value--
|
||||
}
|
||||
|
||||
// Flying card complete
|
||||
const onFlyingCardComplete = (flyingCard) => {
|
||||
if (flyingCard.recipient === 'player') {
|
||||
playerHand.value.push(flyingCard.card)
|
||||
} else {
|
||||
opponentHand.value.push(flyingCard.card)
|
||||
}
|
||||
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
|
||||
}
|
||||
|
||||
// Deal initial cards
|
||||
const dealInitialCards = async () => {
|
||||
if (isDealing.value) return
|
||||
isDealing.value = true
|
||||
|
||||
// Reveal trump at start
|
||||
revealTrump.value = true
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
revealTrump.value = false
|
||||
|
||||
// Deal 6 cards (3 to each player)
|
||||
for (let i = 0; i < 6; i++) {
|
||||
if (cardsRemaining.value === 0) break
|
||||
const isPlayer = i % 2 === 0
|
||||
await dealSingleCard(isPlayer)
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
}
|
||||
|
||||
isDealing.value = false
|
||||
}
|
||||
|
||||
// Handle card click from player hand
|
||||
const handleCardClick = ({ card, index }) => {
|
||||
if (currentTurn.value !== 'player') return
|
||||
if (currentTrick.value.playerCard) return
|
||||
|
||||
// Set first player if no cards played yet
|
||||
if (!currentTrick.value.opponentCard) {
|
||||
currentTrick.value.firstPlayer = 'player'
|
||||
}
|
||||
|
||||
// Play the card
|
||||
currentTrick.value.playerCard = card
|
||||
playerHand.value.splice(index, 1)
|
||||
|
||||
// Switch turn
|
||||
currentTurn.value = 'opponent'
|
||||
|
||||
// Auto-play opponent card after delay
|
||||
setTimeout(() => {
|
||||
if (opponentHand.value.length > 0 && !currentTrick.value.opponentCard) {
|
||||
playOpponentCard()
|
||||
}
|
||||
}, 1000)
|
||||
}
|
||||
|
||||
// Play opponent card
|
||||
const playOpponentCard = () => {
|
||||
if (opponentHand.value.length === 0) return
|
||||
|
||||
// Set first player if no cards played yet
|
||||
if (!currentTrick.value.playerCard) {
|
||||
currentTrick.value.firstPlayer = 'opponent'
|
||||
}
|
||||
|
||||
// Play random card
|
||||
const randomIndex = Math.floor(Math.random() * opponentHand.value.length)
|
||||
const card = opponentHand.value[randomIndex]
|
||||
currentTrick.value.opponentCard = card
|
||||
opponentHand.value.splice(randomIndex, 1)
|
||||
|
||||
// Switch turn
|
||||
currentTurn.value = 'player'
|
||||
}
|
||||
|
||||
// Play random cards from both players
|
||||
const playRandomCards = () => {
|
||||
if (playerHand.value.length === 0) return
|
||||
|
||||
// Player plays first
|
||||
currentTrick.value.firstPlayer = 'player'
|
||||
const playerCard = playerHand.value[0]
|
||||
currentTrick.value.playerCard = playerCard
|
||||
playerHand.value.shift()
|
||||
|
||||
// Opponent plays after delay
|
||||
setTimeout(() => {
|
||||
if (opponentHand.value.length > 0) {
|
||||
const opponentCard = opponentHand.value[0]
|
||||
currentTrick.value.opponentCard = opponentCard
|
||||
opponentHand.value.shift()
|
||||
}
|
||||
}, 600)
|
||||
}
|
||||
|
||||
// Collect trick
|
||||
const collectTrick = async () => {
|
||||
if (!currentTrick.value.playerCard || !currentTrick.value.opponentCard) return
|
||||
|
||||
// Randomly determine winner
|
||||
const winner = Math.random() > 0.5 ? 'player' : 'opponent'
|
||||
currentTrick.value.winner = winner
|
||||
|
||||
// Wait to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Update score (random points)
|
||||
const points = Math.floor(Math.random() * 15) + 5
|
||||
if (winner === 'player') {
|
||||
playerScore.value += points
|
||||
gameOverStats.value.playerTricks++
|
||||
} else {
|
||||
opponentScore.value += points
|
||||
gameOverStats.value.opponentTricks++
|
||||
}
|
||||
|
||||
// Clear cards (triggers collection animation)
|
||||
currentTrick.value.playerCard = null
|
||||
currentTrick.value.opponentCard = null
|
||||
|
||||
// Reset after animation
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
currentTrick.value.winner = null
|
||||
currentTrick.value.firstPlayer = null
|
||||
|
||||
// Deal new cards if deck has cards
|
||||
if (cardsRemaining.value >= 2 && playerHand.value.length < 3) {
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
await dealSingleCard(winner === 'player')
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
await dealSingleCard(winner === 'opponent')
|
||||
}
|
||||
|
||||
// Switch turn to winner
|
||||
currentTurn.value = winner
|
||||
}
|
||||
|
||||
// Show game over
|
||||
const showGameOver = () => {
|
||||
// Make player win for demo
|
||||
if (playerScore.value <= opponentScore.value) {
|
||||
playerScore.value = opponentScore.value + 10
|
||||
}
|
||||
gameOverWinner.value =
|
||||
playerScore.value > opponentScore.value
|
||||
? 'player'
|
||||
: opponentScore.value > playerScore.value
|
||||
? 'opponent'
|
||||
: 'draw'
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
// Reset game
|
||||
const resetGame = () => {
|
||||
playerHand.value = []
|
||||
opponentHand.value = []
|
||||
playerScore.value = 0
|
||||
opponentScore.value = 0
|
||||
currentTurn.value = 'player'
|
||||
cardsRemaining.value = 40
|
||||
currentTrick.value = {
|
||||
playerCard: null,
|
||||
opponentCard: null,
|
||||
winner: null,
|
||||
firstPlayer: null,
|
||||
}
|
||||
flyingCards.value = []
|
||||
gameOverVisible.value = false
|
||||
gameOverStats.value = {
|
||||
playerTricks: 0,
|
||||
opponentTricks: 0,
|
||||
}
|
||||
revealTrump.value = false
|
||||
}
|
||||
</script>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,387 @@
|
||||
<template>
|
||||
<div class="relative min-h-screen overflow-hidden bg-green-900">
|
||||
<div v-if="shouldShowBoard && !gameOver" class="absolute top-4 right-4 z-50">
|
||||
<button @click="handleSurrender"
|
||||
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2">
|
||||
<span>🏳️</span> Surrender
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div v-if="!wsStore.connected && hasConnectedOnce"
|
||||
class="absolute top-4 left-4 z-50 flex items-center gap-2 bg-gray-800 px-4 py-2 rounded-lg border border-gray-700 shadow-xl">
|
||||
<div class="w-3 h-3 rounded-full bg-red-500 animate-pulse"></div>
|
||||
<span class="text-white text-sm">Reconnecting...</span>
|
||||
</div>
|
||||
|
||||
<div v-if="shouldShowBoard && !gameOver && isMyTurn" class="absolute top-4 left-1/2 -translate-x-1/2 z-50">
|
||||
<div class="bg-gray-800 px-6 py-3 rounded-lg border-2 shadow-xl transition-colors duration-300"
|
||||
:class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'">
|
||||
<div class="flex items-center gap-3">
|
||||
<svg class="w-6 h-6" :class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'" viewBox="0 0 24 24"
|
||||
fill="none" stroke="currentColor">
|
||||
<circle cx="12" cy="12" r="10" stroke-width="2" />
|
||||
<polyline points="12 6 12 12 16 14" stroke-width="2" />
|
||||
</svg>
|
||||
<span :class="['text-3xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']">
|
||||
{{ timeLeft }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="shouldShowBoard">
|
||||
<GameBoard :trump-card="trumpCard" :cards-remaining="deckCount + (trumpCard ? 1 : 0)" :player-hand="visibleHand"
|
||||
:opponent-hand="opponentHand" :player-score="playerScore" :opponent-score="opponentScore"
|
||||
:player-name="myDisplayName" :opponent-name="opponentDisplayName" :current-turn="currentTurnLabel"
|
||||
:current-trick="displayedTrick" :is-my-turn="isMyTurn" @play-card="handlePlayCard" />
|
||||
</div>
|
||||
|
||||
<div v-else-if="!gameOver" class="flex h-screen items-center justify-center bg-green-900 text-white">
|
||||
<div class="text-center p-8 bg-green-800/50 rounded-2xl border border-green-700 shadow-2xl backdrop-blur-sm">
|
||||
<div class="relative mx-auto mb-6 h-16 w-16">
|
||||
<div class="absolute inset-0 rounded-full border-4 border-green-600"></div>
|
||||
<div
|
||||
class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h2 class="text-2xl font-bold mb-2">
|
||||
Waiting for Opponent...
|
||||
</h2>
|
||||
|
||||
<p class="text-green-100 mb-8 max-w-sm">
|
||||
Share the game code or wait for a player to join your lobby.
|
||||
</p>
|
||||
<div class="bg-black/20 p-3 rounded mb-6 font-mono text-sm border border-white/10 text-green-100">
|
||||
Match ID: <span class="font-bold text-white">{{ matchState.id }}</span>
|
||||
</div>
|
||||
<button @click="handleCloseModal"
|
||||
class="px-6 py-3 bg-red-600 hover:bg-red-700 text-white rounded-lg font-semibold transition-all shadow-lg hover:shadow-red-500/20">
|
||||
Cancel & Return Home
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<GameOver :is-visible="gameOver" :winner="winnerResult" :player-score="playerScore" :opponent-score="opponentScore"
|
||||
:player-name="myDisplayName" :opponent-name="opponentDisplayName" :stats="{ playerTricks: 0, opponentTricks: 0 }"
|
||||
:is-logging-out="false" @play-again="handleCloseModal" @close="handleCloseModal" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onUnmounted, watch, inject } from 'vue'
|
||||
import { useRoute, useRouter, onBeforeRouteLeave } from 'vue-router'
|
||||
import { useSocketStore } from '@/stores/socket'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import { toast } from 'vue-sonner'
|
||||
import axios from 'axios'
|
||||
import GameBoard from '@/components/game/GameBoard.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
const route = useRoute()
|
||||
const router = useRouter()
|
||||
const wsStore = useSocketStore()
|
||||
const authStore = useAuthStore()
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
|
||||
const gameId = ref(route.params.id)
|
||||
const visibleHand = ref([])
|
||||
const gameOver = ref(false)
|
||||
const isDealing = ref(false)
|
||||
const hasInitialDealHappened = ref(false)
|
||||
const winnerResult = ref('draw')
|
||||
const timeLeft = ref(20)
|
||||
const timerInterval = ref(null)
|
||||
const hasConnectedOnce = ref(false)
|
||||
|
||||
// --- STATE ---
|
||||
const matchState = computed(() => wsStore.gameState || { id: gameId.value })
|
||||
|
||||
const gameMetadata = ref({
|
||||
p1_id: null,
|
||||
p1_name: 'Player 1',
|
||||
p2_id: null,
|
||||
p2_name: 'Opponent'
|
||||
})
|
||||
|
||||
const displayedTrick = ref({ playerCard: null, opponentCard: null })
|
||||
const trickClearTimer = ref(null)
|
||||
|
||||
// --- COMPUTED ---
|
||||
|
||||
const myUserId = computed(() => authStore.currentUser?.id)
|
||||
|
||||
const shouldShowBoard = computed(() => {
|
||||
const s = wsStore.gameState;
|
||||
if (s && s.player2 && s.player2.id > 1) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
})
|
||||
|
||||
const amIHost = computed(() => {
|
||||
if (gameMetadata.value.p1_id) {
|
||||
return String(gameMetadata.value.p1_id) === String(myUserId.value)
|
||||
}
|
||||
const p1Id = wsStore.gameState?.player1_user_id || wsStore.gameState?.player1?.id
|
||||
return String(p1Id) === String(myUserId.value)
|
||||
})
|
||||
|
||||
const myDisplayName = computed(() => amIHost.value ? gameMetadata.value.p1_name : gameMetadata.value.p2_name)
|
||||
const opponentDisplayName = computed(() => amIHost.value ? gameMetadata.value.p2_name : gameMetadata.value.p1_name)
|
||||
|
||||
const mappedTrick = computed(() => {
|
||||
const table = wsStore.gameState?.table
|
||||
if (!table) return { playerCard: null, opponentCard: null }
|
||||
if (amIHost.value) {
|
||||
return { playerCard: table.playerCard, opponentCard: table.opponentCard }
|
||||
} else {
|
||||
return { playerCard: table.opponentCard, opponentCard: table.playerCard }
|
||||
}
|
||||
})
|
||||
|
||||
const currentTurnLabel = computed(() => {
|
||||
const turnId = wsStore.gameState?.currentTurn
|
||||
if (!turnId) return 'player'
|
||||
return String(turnId) === String(myUserId.value) ? 'player' : 'opponent'
|
||||
})
|
||||
|
||||
const trumpCard = computed(() => wsStore.gameState?.trumpCard || null)
|
||||
const deckCount = computed(() => wsStore.gameState?.deckCount || 0)
|
||||
const playerScore = computed(() => wsStore.gameState?.points || 0)
|
||||
const opponentScore = computed(() => wsStore.gameState?.opponent?.points || 0)
|
||||
const serverHand = computed(() => wsStore.gameState?.hand || [])
|
||||
const isMyTurn = computed(() => String(wsStore.gameState?.currentTurn) === String(myUserId.value))
|
||||
const opponentHand = computed(() => {
|
||||
const count = wsStore.gameState?.opponent?.cardCount || 0
|
||||
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
|
||||
})
|
||||
|
||||
// --- WATCHERS ---
|
||||
|
||||
watch(() => wsStore.connected, (isConnected) => {
|
||||
if (isConnected) {
|
||||
hasConnectedOnce.value = true
|
||||
wsStore.joinGame(gameId.value)
|
||||
}
|
||||
}, { immediate: true })
|
||||
|
||||
watch(() => wsStore.gameState, async (newState, oldState) => {
|
||||
const oldP2 = oldState?.player2?.id;
|
||||
const newP2 = newState?.player2?.id;
|
||||
if (newP2 && newP2 > 1 && newP2 !== oldP2) {
|
||||
await fetchGameMetadata();
|
||||
}
|
||||
}, { deep: true })
|
||||
|
||||
watch(mappedTrick, (newVal) => {
|
||||
if (newVal.playerCard || newVal.opponentCard) {
|
||||
if (trickClearTimer.value) clearTimeout(trickClearTimer.value)
|
||||
displayedTrick.value = { ...newVal }
|
||||
} else {
|
||||
const currentlyShowing = displayedTrick.value.playerCard || displayedTrick.value.opponentCard
|
||||
if (currentlyShowing) {
|
||||
trickClearTimer.value = setTimeout(() => {
|
||||
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||
}, 1500)
|
||||
} else {
|
||||
displayedTrick.value = { playerCard: null, opponentCard: null }
|
||||
}
|
||||
}
|
||||
}, { deep: true })
|
||||
|
||||
// --- FIX: TIMER GHOSTING ---
|
||||
const startTimer = () => {
|
||||
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||
|
||||
if (!shouldShowBoard.value && wsStore.gameState?.status !== 'playing') {
|
||||
timeLeft.value = 20;
|
||||
return;
|
||||
}
|
||||
|
||||
// FORCE RESET to avoid showing old time for 1 frame
|
||||
timeLeft.value = 20;
|
||||
|
||||
const startAt = wsStore.gameState?.turnStartedAt ? new Date(wsStore.gameState.turnStartedAt).getTime() : Date.now()
|
||||
|
||||
// Define update function
|
||||
const update = () => {
|
||||
const now = Date.now()
|
||||
const elapsed = Math.floor((now - startAt) / 1000)
|
||||
timeLeft.value = Math.max(0, 20 - elapsed)
|
||||
if (timeLeft.value <= 0) clearInterval(timerInterval.value)
|
||||
}
|
||||
|
||||
// EXECUTE IMMEDIATELY
|
||||
update();
|
||||
|
||||
// Then set interval
|
||||
timerInterval.value = setInterval(update, 1000)
|
||||
}
|
||||
|
||||
watch(() => wsStore.gameState?.currentTurn, (newTurn) => {
|
||||
if (newTurn) startTimer()
|
||||
}, { immediate: true })
|
||||
|
||||
const animateDeal = async (cards) => {
|
||||
if (isDealing.value) return
|
||||
isDealing.value = true
|
||||
visibleHand.value = []
|
||||
for (const card of cards) {
|
||||
visibleHand.value.push(card)
|
||||
await new Promise(r => setTimeout(r, 150))
|
||||
}
|
||||
isDealing.value = false
|
||||
}
|
||||
|
||||
watch(serverHand, (newHand) => {
|
||||
if (visibleHand.value.length === 0 && newHand.length > 0 && !hasInitialDealHappened.value) {
|
||||
animateDeal(newHand)
|
||||
hasInitialDealHappened.value = true
|
||||
} else if (!isDealing.value) {
|
||||
visibleHand.value = [...newHand]
|
||||
}
|
||||
}, { deep: true })
|
||||
|
||||
// --- METHODS ---
|
||||
|
||||
const fetchGameMetadata = async () => {
|
||||
try {
|
||||
const response = await axios.get(`${API_BASE_URL}/games/${gameId.value}`)
|
||||
const game = response.data.data || response.data
|
||||
gameMetadata.value = {
|
||||
p1_id: game.player1_user_id,
|
||||
p1_name: game.player1?.nickname || 'Host',
|
||||
p2_id: game.player2_user_id,
|
||||
p2_name: game.player2?.nickname || 'Opponent'
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Failed to load metadata", e)
|
||||
}
|
||||
}
|
||||
|
||||
const handlePlayCard = (card) => {
|
||||
if (!isMyTurn.value || gameOver.value) return
|
||||
visibleHand.value = visibleHand.value.filter(c => c.id !== card.id)
|
||||
wsStore.playCard(gameId.value, card.id)
|
||||
}
|
||||
|
||||
const handleBeforeUnload = (event) => {
|
||||
if (shouldShowBoard.value && !gameOver.value) {
|
||||
event.preventDefault();
|
||||
event.returnValue = '';
|
||||
}
|
||||
};
|
||||
|
||||
// --- FIX: SURRENDER LOGIC ---
|
||||
const handleSurrender = () => {
|
||||
if (confirm('Are you sure you want to surrender? You will lose.')) {
|
||||
wsStore.surrender(gameId.value)
|
||||
}
|
||||
}
|
||||
|
||||
const handleCloseModal = async () => {
|
||||
// 1. If game is still in Lobby (Pending) and I am the Host, DELETE it.
|
||||
if (!shouldShowBoard.value && amIHost.value && !gameOver.value) {
|
||||
try {
|
||||
// This calls Route::delete('/{game}', ...) in your api.php
|
||||
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`);
|
||||
console.log("Lobby cancelled and deleted.");
|
||||
} catch (e) {
|
||||
console.error("Failed to delete pending game:", e);
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Notify server of voluntary exit (to skip the 10s reconnect timer)
|
||||
if (wsStore.socket) {
|
||||
wsStore.socket.emit('notify_disconnect');
|
||||
}
|
||||
|
||||
// 3. Disconnect and go home
|
||||
wsStore.disconnect();
|
||||
router.push({ name: 'home' });
|
||||
}
|
||||
|
||||
// --- LIFECYCLE ---
|
||||
|
||||
onBeforeRouteLeave(async (to, from, next) => {
|
||||
// CASE A: Game is Pending (Waiting Room)
|
||||
if (!shouldShowBoard.value && !gameOver.value) {
|
||||
if (amIHost.value) {
|
||||
// Ask for confirmation to close the lobby
|
||||
const confirmClose = window.confirm("This will cancel the lobby. Are you sure?");
|
||||
if (confirmClose) {
|
||||
try {
|
||||
// Delete the game from DB so it doesn't get stuck as "Pending"
|
||||
await axios.delete(`${API_BASE_URL}/games/${gameId.value}`);
|
||||
} catch (e) { console.error(e) }
|
||||
|
||||
if (wsStore.socket) wsStore.socket.emit('notify_disconnect');
|
||||
wsStore.disconnect();
|
||||
next();
|
||||
} else {
|
||||
next(false); // Stay on page
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
// If I am NOT host (just a guest waiting), just leave
|
||||
if (wsStore.socket) wsStore.socket.emit('notify_disconnect');
|
||||
wsStore.disconnect();
|
||||
next();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// CASE B: Game is Over (Standard exit)
|
||||
if (gameOver.value) {
|
||||
next();
|
||||
return;
|
||||
}
|
||||
|
||||
// CASE C: Game is Active/Playing (The Surrender Logic we built before)
|
||||
const answer = window.confirm(
|
||||
"If you leave, you will be register has 'losing' or 'surrendered', Are you sure you want to leave?"
|
||||
);
|
||||
|
||||
if (answer) {
|
||||
// ... (Your existing surrender logic) ...
|
||||
try { await wsStore.surrender(gameId.value); } catch (e) { }
|
||||
|
||||
if (wsStore.socket) {
|
||||
wsStore.socket.emit('notify_disconnect', () => {
|
||||
wsStore.disconnect();
|
||||
next();
|
||||
});
|
||||
setTimeout(() => { if (wsStore.connected) { wsStore.disconnect(); next(); } }, 500);
|
||||
return;
|
||||
}
|
||||
wsStore.disconnect();
|
||||
next();
|
||||
} else {
|
||||
next(false);
|
||||
}
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
await fetchGameMetadata()
|
||||
wsStore.connect()
|
||||
|
||||
wsStore.onTrickEnd((result) => {
|
||||
const winnerName = result.winnerId == authStore.currentUser?.id ? "You" : "Opponent"
|
||||
toast.success(`${winnerName} won the trick!`, { position: 'top-center', duration: 1500 })
|
||||
})
|
||||
|
||||
wsStore.onGameOver((result) => {
|
||||
gameOver.value = true
|
||||
if (result.isDraw) winnerResult.value = 'draw'
|
||||
else winnerResult.value = result.winnerId == authStore.currentUser?.id ? 'player' : 'opponent'
|
||||
})
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('beforeunload', handleBeforeUnload)
|
||||
|
||||
if (timerInterval.value) clearInterval(timerInterval.value)
|
||||
wsStore.disconnect()
|
||||
})
|
||||
</script>
|
||||
@@ -0,0 +1,362 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, computed, inject, onUnmounted, watch } from 'vue'
|
||||
import { useRoute, useRouter, onBeforeRouteLeave } from 'vue-router'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import { useSocketStore } from '@/stores/socket'
|
||||
import { Coins, Trophy, Frown } from 'lucide-vue-next'
|
||||
import { Button } from '@/components/ui/button'
|
||||
import GameBoard from '@/components/game/GameBoard.vue'
|
||||
import axios from 'axios'
|
||||
import { toast } from 'vue-sonner'
|
||||
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
const route = useRoute()
|
||||
const router = useRouter()
|
||||
const authStore = useAuthStore()
|
||||
const wsStore = useSocketStore()
|
||||
|
||||
// --- FIX: Flag to prevent double cancellation ---
|
||||
const isCancelling = ref(false)
|
||||
|
||||
const matchState = ref({
|
||||
id: route.params.id,
|
||||
wager: 0,
|
||||
myMarks: 0,
|
||||
oppMarks: 0,
|
||||
currentGameId: null,
|
||||
player1: null,
|
||||
player2: null,
|
||||
status: 'Pending'
|
||||
})
|
||||
|
||||
const timeLeft = ref(20)
|
||||
const timerInterval = ref(null)
|
||||
const showSurrenderModal = ref(false)
|
||||
const showTrickResult = ref(false)
|
||||
const lastTrickWinner = ref(null)
|
||||
const showRoundModal = ref(false)
|
||||
const roundData = ref({ winnerId: null, marksAdded: 0, myPoints: 0, oppPoints: 0, reason: '' })
|
||||
|
||||
const myUserId = computed(() => authStore.currentUser?.id)
|
||||
const amIHost = computed(() => matchState.value.player1?.id === myUserId.value)
|
||||
const isPending = computed(() => !matchState.value.player2 || matchState.value.player2.id <= 1)
|
||||
const matchOver = computed(() => matchState.value.myMarks >= 4 || matchState.value.oppMarks >= 4)
|
||||
const iWonMatch = computed(() => matchState.value.myMarks > matchState.value.oppMarks)
|
||||
const isMyTurn = computed(() => String(wsStore.gameState?.currentTurn) === String(myUserId.value))
|
||||
const currentTurnLabel = computed(() => isMyTurn.value ? 'player' : 'opponent')
|
||||
|
||||
const myDisplayName = computed(() => amIHost.value ? matchState.value.player1?.nickname : matchState.value.player2?.nickname)
|
||||
const opponentDisplayName = computed(() => amIHost.value ? matchState.value.player2?.nickname : matchState.value.player1?.nickname)
|
||||
|
||||
const opponentHand = computed(() => {
|
||||
const count = wsStore.gameState?.opponent?.cardCount || 0
|
||||
return Array.from({ length: count }, (_, i) => ({ id: `opp-${i}`, suit: 'back', rank: 0 }))
|
||||
})
|
||||
|
||||
// Timer
|
||||
watch(() => wsStore.gameState?.currentTurn, () => { startTimer() }, { deep: true })
|
||||
const startTimer = () => {
|
||||
if (timerInterval.value) clearInterval(timerInterval.value);
|
||||
timeLeft.value = 20;
|
||||
if(!wsStore.gameState) return;
|
||||
timerInterval.value = setInterval(() => {
|
||||
if(timeLeft.value > 0) timeLeft.value--;
|
||||
else clearInterval(timerInterval.value);
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
const handlePlayCard = (card) => {
|
||||
if (wsStore.socket) wsStore.socket.emit('game:play-card', { matchId: matchState.value.id, cardId: card.id })
|
||||
}
|
||||
|
||||
const openSurrenderModal = () => { showSurrenderModal.value = true }
|
||||
const confirmSurrenderRound = () => {
|
||||
showSurrenderModal.value = false;
|
||||
if (wsStore.socket) wsStore.socket.emit('game:surrender', { matchId: matchState.value.id });
|
||||
}
|
||||
const confirmSurrenderMatch = () => {
|
||||
showSurrenderModal.value = false;
|
||||
if (wsStore.socket) wsStore.socket.emit('match:surrender', { matchId: matchState.value.id });
|
||||
}
|
||||
const closeRoundModal = () => { showRoundModal.value = false; }
|
||||
|
||||
const updateLocalState = (data) => {
|
||||
if (!data) return
|
||||
if (data.player1) matchState.value.player1 = data.player1
|
||||
if (data.player2) matchState.value.player2 = data.player2
|
||||
if (data.stake) matchState.value.wager = data.stake
|
||||
matchState.value.status = data.status
|
||||
|
||||
if (data.marks) {
|
||||
const myId = authStore.currentUser?.id;
|
||||
const oppId = amIHost.value ? matchState.value.player2?.id : matchState.value.player1?.id;
|
||||
matchState.value.myMarks = data.marks[myId] || 0;
|
||||
matchState.value.oppMarks = data.marks[oppId] || 0;
|
||||
}
|
||||
|
||||
if (data.game) {
|
||||
matchState.value.currentGameId = data.game.id;
|
||||
wsStore.gameState = data.game;
|
||||
} else if (data.status === 'Playing') {
|
||||
matchState.value.currentGameId = null;
|
||||
wsStore.gameState = null;
|
||||
}
|
||||
}
|
||||
|
||||
// --- FIX: Cancel Match with Flag ---
|
||||
const cancelMatch = async () => {
|
||||
if (isCancelling.value) return;
|
||||
isCancelling.value = true;
|
||||
|
||||
try {
|
||||
await axios.delete(`${API_BASE_URL}/matches/${matchState.value.id}`)
|
||||
router.push({ name: 'home' })
|
||||
} catch (e) {
|
||||
// Ignore 404s if we just deleted it
|
||||
if (e.response && e.response.status === 404) {
|
||||
router.push({ name: 'home' })
|
||||
} else {
|
||||
isCancelling.value = false; // Reset if legitimate error
|
||||
alert(e.message)
|
||||
}
|
||||
}
|
||||
}
|
||||
const leaveMatch = () => router.push({ name: 'home' })
|
||||
|
||||
const handleBeforeUnload = (e) => {
|
||||
if (matchState.value.status === 'Playing' && !matchOver.value) {
|
||||
const msg = "If you leave now, you will lose the match and your wager.";
|
||||
e.returnValue = msg;
|
||||
return msg;
|
||||
}
|
||||
}
|
||||
|
||||
// --- FIX: Router Guard checks Flag ---
|
||||
onBeforeRouteLeave((to, from, next) => {
|
||||
// If we already clicked cancel, just let it go
|
||||
if (isCancelling.value) {
|
||||
return next();
|
||||
}
|
||||
|
||||
if (matchState.value.status === 'Playing' && !matchOver.value) {
|
||||
if (confirm("⚠️ WARNING: Leaving now triggers an automatic match surrender (Loss).\n\nAre you sure?")) {
|
||||
if(wsStore.socket) wsStore.socket.emit('match:surrender', { matchId: matchState.value.id });
|
||||
next();
|
||||
} else {
|
||||
next(false);
|
||||
}
|
||||
} else if (isPending.value && amIHost.value) {
|
||||
if(confirm("Cancel this lobby?")) {
|
||||
// Mark as cancelling so we don't trigger double requests if cancelMatch is weird
|
||||
isCancelling.value = true;
|
||||
cancelMatch().then(() => next());
|
||||
} else {
|
||||
next(false);
|
||||
}
|
||||
} else {
|
||||
next();
|
||||
}
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
window.addEventListener('beforeunload', handleBeforeUnload)
|
||||
try {
|
||||
const res = await axios.get(`${API_BASE_URL}/matches/${matchState.value.id}`)
|
||||
const d = res.data.data || res.data
|
||||
matchState.value.player1 = d.player1
|
||||
matchState.value.player2 = d.player2
|
||||
matchState.value.wager = d.stake
|
||||
} catch (e) { }
|
||||
|
||||
wsStore.connect()
|
||||
if (wsStore.socket) {
|
||||
wsStore.socket.emit('match:enter', { matchId: matchState.value.id })
|
||||
wsStore.socket.on('match:update', updateLocalState)
|
||||
wsStore.socket.on('match:new-round', (data) => {
|
||||
updateLocalState(data);
|
||||
toast.info("New round started!");
|
||||
})
|
||||
wsStore.socket.on('match:ended', updateLocalState)
|
||||
wsStore.socket.on('game:update', (state) => { wsStore.gameState = state })
|
||||
wsStore.socket.on('game:trick-end', (result) => {
|
||||
lastTrickWinner.value = result.winnerId;
|
||||
showTrickResult.value = true;
|
||||
setTimeout(() => { showTrickResult.value = false }, 2000);
|
||||
});
|
||||
wsStore.socket.on('match:round-ended', (data) => {
|
||||
const myPoints = data.winnerId == myUserId.value ? (data.winnerId == matchState.value.player1.id ? data.p1Points : data.p2Points) : (data.winnerId == matchState.value.player1.id ? data.p2Points : data.p1Points);
|
||||
const oppPoints = data.winnerId != myUserId.value ? (data.winnerId == matchState.value.player1.id ? data.p1Points : data.p2Points) : (data.winnerId == matchState.value.player1.id ? data.p2Points : data.p1Points);
|
||||
|
||||
roundData.value = {
|
||||
winnerId: data.winnerId,
|
||||
marksAdded: data.marksAdded,
|
||||
myPoints: myPoints,
|
||||
oppPoints: oppPoints,
|
||||
reason: data.reason
|
||||
};
|
||||
showRoundModal.value = true;
|
||||
});
|
||||
}
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('beforeunload', handleBeforeUnload)
|
||||
if (wsStore.socket) {
|
||||
wsStore.socket.off('match:update')
|
||||
wsStore.socket.off('match:new-round')
|
||||
wsStore.socket.off('game:trick-end')
|
||||
wsStore.socket.off('match:round-ended')
|
||||
}
|
||||
wsStore.disconnect()
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="relative min-h-screen bg-green-900 text-white overflow-hidden">
|
||||
<div class="fixed top-0 left-0 right-0 z-40 bg-green-950/90 backdrop-blur border-b border-green-800 p-2 shadow-xl">
|
||||
<div class="max-w-4xl mx-auto flex items-center justify-between">
|
||||
<div class="flex flex-col items-start">
|
||||
<div class="flex items-center gap-2">
|
||||
<span class="font-bold text-lg text-white drop-shadow-md">{{ myDisplayName }}</span>
|
||||
<span v-if="matchState.wager > 0" class="flex items-center text-xs text-yellow-300 bg-yellow-900/50 px-2 rounded border border-yellow-700/50">
|
||||
<Coins class="w-3 h-3 mr-1" /> {{ matchState.wager }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="flex gap-1 mt-1">
|
||||
<div v-for="i in 4" :key="i" class="w-3 h-3 rounded-full border border-green-400 bg-green-900"
|
||||
:class="{ '!bg-green-400 shadow-[0_0_10px_rgba(74,222,128,0.5)]': matchState.myMarks >= i }"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col items-center">
|
||||
<span class="text-[10px] uppercase tracking-widest text-green-400 font-bold">Match #{{ matchState.id }}</span>
|
||||
<span class="text-2xl font-black font-mono text-white drop-shadow-md">{{ matchState.myMarks }} - {{ matchState.oppMarks }}</span>
|
||||
</div>
|
||||
<div class="flex flex-col items-end">
|
||||
<span class="font-bold text-lg text-white drop-shadow-md">{{ opponentDisplayName }}</span>
|
||||
<div class="flex gap-1 mt-1">
|
||||
<div v-for="i in 4" :key="i" class="w-3 h-3 rounded-full border border-red-400 bg-green-900"
|
||||
:class="{ '!bg-red-500 shadow-[0_0_10px_rgba(239,68,68,0.5)]': matchState.oppMarks >= i }"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="wsStore.gameState && !matchOver" class="absolute top-24 right-4 z-50">
|
||||
<button @click="openSurrenderModal" class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all hover:scale-105 flex items-center gap-2 text-sm cursor-pointer">
|
||||
<span>🏳️</span> Surrender
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div v-if="wsStore.gameState && !matchOver && isMyTurn" class="absolute top-24 left-1/2 -translate-x-1/2 z-50">
|
||||
<div class="bg-gray-800 px-6 py-2 rounded-lg border-2 shadow-xl transition-colors duration-300" :class="timeLeft <= 5 ? 'border-red-500 bg-red-900/20' : 'border-gray-700'">
|
||||
<div class="flex items-center gap-3">
|
||||
<svg class="w-5 h-5" :class="timeLeft <= 5 ? 'text-red-500 animate-bounce' : 'text-white'" viewBox="0 0 24 24" fill="none" stroke="currentColor">
|
||||
<circle cx="12" cy="12" r="10" stroke-width="2" />
|
||||
<polyline points="12 6 12 12 16 14" stroke-width="2" />
|
||||
</svg>
|
||||
<span :class="['text-2xl font-mono font-bold', timeLeft <= 5 ? 'text-red-500' : 'text-white']">{{ timeLeft }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="pt-20 h-screen">
|
||||
<GameBoard
|
||||
v-if="wsStore.gameState && !matchOver"
|
||||
:game-id="matchState.currentGameId"
|
||||
@play-card="handlePlayCard"
|
||||
:trump-card="wsStore.gameState?.trumpCard"
|
||||
:cards-remaining="wsStore.gameState?.deckCount"
|
||||
:player-hand="wsStore.gameState?.hand"
|
||||
:opponent-hand="opponentHand"
|
||||
:player-score="wsStore.gameState?.points"
|
||||
:opponent-score="wsStore.gameState?.opponent?.points"
|
||||
:current-turn="currentTurnLabel"
|
||||
:current-trick="wsStore.gameState?.table"
|
||||
:is-my-turn="isMyTurn"
|
||||
:player-name="myDisplayName"
|
||||
:opponent-name="opponentDisplayName"
|
||||
/>
|
||||
<div v-else-if="isPending" class="flex h-full items-center justify-center flex-col gap-6">
|
||||
<div class="text-center p-8 bg-green-800/60 rounded-2xl border border-green-600 shadow-2xl backdrop-blur-md max-w-sm w-full mx-4">
|
||||
<div class="relative mx-auto mb-6 h-16 w-16">
|
||||
<div class="absolute inset-0 rounded-full border-4 border-green-700/50"></div>
|
||||
<div class="absolute inset-0 rounded-full border-4 border-t-white border-r-transparent border-b-transparent border-l-transparent animate-spin"></div>
|
||||
</div>
|
||||
<h2 class="text-2xl font-bold mb-2 text-white">Waiting for Opponent</h2>
|
||||
<button v-if="amIHost" @click="cancelMatch" class="bg-red-600 hover:bg-red-700 text-white py-2 px-4 rounded shadow mt-4">Cancel Match</button>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else-if="!matchOver && !wsStore.gameState" class="flex h-full items-center justify-center flex-col gap-4">
|
||||
<div class="text-3xl font-bold animate-pulse text-white drop-shadow">Preparing next round...</div>
|
||||
</div>
|
||||
<div v-if="matchOver" class="absolute inset-0 z-50 flex items-center justify-center bg-black/80 backdrop-blur-md">
|
||||
<div class="text-center space-y-6 p-8 bg-green-900 border-2 border-green-500 rounded-2xl shadow-2xl max-w-md w-full">
|
||||
<Trophy v-if="iWonMatch" class="w-24 h-24 text-yellow-400 mx-auto animate-bounce" />
|
||||
<Frown v-else class="w-24 h-24 text-green-300 mx-auto opacity-75" />
|
||||
<h1 class="text-5xl font-black uppercase mb-2" :class="iWonMatch ? 'text-yellow-400' : 'text-gray-300'">{{ iWonMatch ? 'Victory!' : 'Defeat' }}</h1>
|
||||
<p class="text-green-100 text-lg">Marks: <span class="font-bold">{{ matchState.myMarks }} - {{ matchState.oppMarks }}</span></p>
|
||||
<Button @click="leaveMatch" class="w-full py-6 text-lg bg-purple-600 hover:bg-purple-700">Return to Lobby</Button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="showRoundModal" class="fixed inset-0 z-[100] flex items-center justify-center bg-black/80 backdrop-blur-md">
|
||||
<div class="bg-gray-800 p-8 rounded-2xl border-2 border-yellow-500/50 shadow-2xl max-w-md w-full text-center relative overflow-hidden">
|
||||
<div class="absolute top-0 left-0 w-full h-2 bg-gradient-to-r from-transparent via-yellow-500 to-transparent"></div>
|
||||
<h2 class="text-3xl font-black text-white mb-2 uppercase">Round Over</h2>
|
||||
<p class="text-gray-400 mb-6 uppercase text-xs tracking-widest">{{ roundData.reason === 'surrender' ? 'Opponent Surrendered' : 'Points Limit Reached' }}</p>
|
||||
|
||||
<div class="flex justify-between items-center bg-black/30 p-4 rounded-lg mb-6">
|
||||
<div class="text-left">
|
||||
<p class="text-xs text-gray-500 uppercase">You</p>
|
||||
<p class="text-2xl font-bold text-white">{{ roundData.myPoints }} pts</p>
|
||||
</div>
|
||||
<div class="text-xl font-bold text-yellow-500">VS</div>
|
||||
<div class="text-right">
|
||||
<p class="text-xs text-gray-500 uppercase">Opponent</p>
|
||||
<p class="text-2xl font-bold text-white">{{ roundData.oppPoints }} pts</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-8">
|
||||
<p class="text-lg text-white" v-if="roundData.winnerId == myUserId">
|
||||
You won <span class="text-yellow-400 font-bold">+{{ roundData.marksAdded }} marks</span>!
|
||||
</p>
|
||||
<p class="text-lg text-white" v-else>
|
||||
Opponent won <span class="text-red-400 font-bold">+{{ roundData.marksAdded }} marks</span>.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<button @click="closeRoundModal" class="w-full py-4 bg-emerald-600 hover:bg-emerald-500 text-white font-bold rounded-xl shadow-lg transition-transform hover:scale-105">
|
||||
Ready for Next Round
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="showSurrenderModal" class="fixed inset-0 z-[100] flex items-center justify-center bg-black/70 backdrop-blur-sm">
|
||||
<div class="bg-gray-800 p-6 rounded-lg border border-gray-600 shadow-2xl max-w-sm w-full text-center">
|
||||
<h3 class="text-xl font-bold text-white mb-6">Surrender Options</h3>
|
||||
<div class="space-y-3">
|
||||
<button @click="confirmSurrenderRound" class="w-full px-4 py-3 bg-gray-700 hover:bg-gray-600 rounded text-white font-bold border border-gray-500 flex justify-between items-center group">
|
||||
<span>Surrender Round</span>
|
||||
<span class="text-xs bg-black/40 px-2 py-1 rounded text-gray-300 group-hover:bg-red-500 group-hover:text-white">-2 Marks</span>
|
||||
</button>
|
||||
<button @click="confirmSurrenderMatch" class="w-full px-4 py-3 bg-red-900/50 hover:bg-red-600 rounded text-red-200 hover:text-white font-bold border border-red-800 flex justify-between items-center group">
|
||||
<span>Surrender Match</span>
|
||||
<span class="text-xs bg-black/40 px-2 py-1 rounded text-red-300 group-hover:bg-red-800 group-hover:text-white">Defeat</span>
|
||||
</button>
|
||||
</div>
|
||||
<button @click="showSurrenderModal = false" class="mt-6 text-gray-400 hover:text-white text-sm underline">Cancel</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<Transition enter-active-class="transition-all duration-300 ease-out" enter-from-class="opacity-0 scale-50" enter-to-class="opacity-100 scale-100" leave-active-class="transition-all duration-200 ease-in" leave-from-class="opacity-100 scale-100" leave-to-class="opacity-0 scale-75">
|
||||
<div v-if="showTrickResult" class="fixed top-1/3 left-1/2 -translate-x-1/2 z-[70] pointer-events-none">
|
||||
<div class="bg-black/70 backdrop-blur-md px-8 py-4 rounded-2xl border border-white/10 shadow-2xl text-center">
|
||||
<p class="text-sm uppercase tracking-widest text-gray-300 font-bold mb-1">Trick Winner</p>
|
||||
<h2 class="text-3xl font-black" :class="lastTrickWinner === myUserId ? 'text-green-400' : 'text-red-400'">{{ lastTrickWinner === myUserId ? 'YOU' : 'OPPONENT' }}</h2>
|
||||
</div>
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
</template>
|
||||
@@ -1,6 +1,11 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, nextTick } from 'vue'
|
||||
import { User, Trophy, Coins } from 'lucide-vue-next'
|
||||
import { ref, onMounted, nextTick, inject, computed } from 'vue'
|
||||
import { Button } from '@/components/ui/button'
|
||||
import { Input } from '@/components/ui/input'
|
||||
import { Label } from '@/components/ui/label'
|
||||
import { Switch } from '@/components/ui/switch'
|
||||
import { watch } from 'vue';
|
||||
import {
|
||||
Card,
|
||||
CardContent,
|
||||
@@ -10,233 +15,462 @@ import {
|
||||
} from '@/components/ui/card'
|
||||
import { useAPIStore } from '@/stores/api'
|
||||
import { useRouter } from 'vue-router'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import { useUserStore } from '@/stores/user'
|
||||
import axios from 'axios'
|
||||
import { toast } from 'vue-sonner'
|
||||
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
const apiStore = useAPIStore()
|
||||
const router = useRouter()
|
||||
const openGames = ref([])
|
||||
const selectedMode = ref('9')
|
||||
const observerTarget = ref(null);
|
||||
const observer = ref(null);
|
||||
const isLoading = ref(false);
|
||||
const pageCounter = ref(1);
|
||||
const gObserverTarget = ref(null);
|
||||
const gObserver = ref(null);
|
||||
const gLoading = ref(false);
|
||||
const gPage = ref(1);
|
||||
const openMatches = ref([])
|
||||
const mObserverTarget = ref(null);
|
||||
const mObserver = ref(null);
|
||||
const mLoading = ref(false);
|
||||
const mPage = ref(1);
|
||||
const showHostModal = ref(false)
|
||||
const showJoinModal = ref(false)
|
||||
const selectedGame = ref(null)
|
||||
const isReady = ref(false)
|
||||
const showLeaderboardModal = ref(false)
|
||||
const showStatsModal = ref(false)
|
||||
const userStats = ref(null)
|
||||
const statsLoading = ref(false)
|
||||
const leaderboardEntries = ref([])
|
||||
const lbLoading = ref(false)
|
||||
const lbPage = ref(1)
|
||||
const lbObserverTarget = ref(null)
|
||||
const lbObserver = ref(null)
|
||||
const lbMorePages = ref(true)
|
||||
const publicStats = ref(null)
|
||||
const isLoggedIn = useAuthStore().isLoggedIn
|
||||
const isBestOfThree = ref(false)
|
||||
const wagerAmount = ref(0)
|
||||
const authStore = useAuthStore()
|
||||
const userStore = useUserStore()
|
||||
const userLoggedIn = computed(() => authStore.isLoggedIn)
|
||||
const userCoins = ref(0)
|
||||
const hostLoading = ref(false)
|
||||
const gHasMore = ref(true);
|
||||
const mHasMore = ref(true);
|
||||
|
||||
const setupObserver = () => {
|
||||
if (observer.value) observer.value.disconnect();
|
||||
const setupMatchesObserver = () => {
|
||||
if (mObserver.value) mObserver.value.disconnect();
|
||||
|
||||
observer.value = new IntersectionObserver((entries) => {
|
||||
if (entries[0].isIntersecting && !isLoading.value && openGames.value.length > 0) {
|
||||
mObserver.value = new IntersectionObserver((entries) => {
|
||||
if (entries[0].isIntersecting && !mLoading.value && openMatches.value.length > 0) {
|
||||
getPendingMatches();
|
||||
}
|
||||
}, { threshold: 0.1 });
|
||||
|
||||
if (mObserverTarget.value) {
|
||||
mObserver.value.observe(mObserverTarget.value);
|
||||
}
|
||||
}
|
||||
|
||||
const setupGamesObserver = () => {
|
||||
if (gObserver.value) gObserver.value.disconnect();
|
||||
|
||||
gObserver.value = new IntersectionObserver((entries) => {
|
||||
if (entries[0].isIntersecting && !gLoading.value && openGames.value.length > 0) {
|
||||
getPendingGames();
|
||||
}
|
||||
}, { threshold: 0.1 });
|
||||
|
||||
if (observerTarget.value) {
|
||||
observer.value.observe(observerTarget.value);
|
||||
if (gObserverTarget.value) {
|
||||
gObserver.value.observe(gObserverTarget.value);
|
||||
}
|
||||
}
|
||||
|
||||
const getPendingGames = async (mode = selectedMode.value) => {
|
||||
if (isLoading.value) return;
|
||||
isLoading.value = true;
|
||||
if (gLoading.value || !gHasMore.value) return;
|
||||
gLoading.value = true;
|
||||
|
||||
|
||||
apiStore.gameQueryParameters.page = pageCounter.value++;
|
||||
apiStore.gameQueryParameters.filters.sort_direction = "asc"
|
||||
apiStore.gameQueryParameters.filters.type = mode
|
||||
apiStore.gameQueryParameters.filters.status = 'Pending'
|
||||
try {
|
||||
const response = await apiStore.getGames();
|
||||
const response = await axios.get(`${API_BASE_URL}/games/open`, {
|
||||
params: { type: mode, page: gPage.value }
|
||||
});
|
||||
const newGames = response.data.data;
|
||||
if (newGames.length === 0) {
|
||||
gHasMore.value = false;
|
||||
} else {
|
||||
openGames.value = [...openGames.value, ...newGames];
|
||||
gPage.value++;
|
||||
}
|
||||
} finally {
|
||||
isLoading.value = false;
|
||||
gLoading.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
const getPendingMatches = async (mode = selectedMode.value) => {
|
||||
if (mLoading.value || !mHasMore.value) return;
|
||||
mLoading.value = true;
|
||||
|
||||
try {
|
||||
const response = await axios.get(`${API_BASE_URL}/matches/open`, {
|
||||
params: { type: mode, page: mPage.value }
|
||||
});
|
||||
const newMatches = response.data.data;
|
||||
if (newMatches.length === 0) {
|
||||
mHasMore.value = false;
|
||||
} else {
|
||||
openMatches.value = [...openMatches.value, ...newMatches];
|
||||
mPage.value++;
|
||||
}
|
||||
} finally {
|
||||
mLoading.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
const fetchPublicStats = async () => {
|
||||
try {
|
||||
const response = await apiStore.getPublicStats()
|
||||
publicStats.value = response.data
|
||||
} catch (error) {
|
||||
console.error("Failed to fetch public stats", error)
|
||||
}
|
||||
}
|
||||
|
||||
const openStats = async () => {
|
||||
showStatsModal.value = true
|
||||
statsLoading.value = true
|
||||
try {
|
||||
const response = await apiStore.getCurrentUserStats()
|
||||
userStats.value = response.data
|
||||
} catch (error) {
|
||||
console.error("Failed to fetch stats", error)
|
||||
} finally {
|
||||
statsLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
const getAvatarUrl = (filename) => {
|
||||
return filename
|
||||
? `${API_BASE_URL.replace('/api/v1', '').replace('v1/', '')}/storage/photos_avatars/${filename}`
|
||||
: `${API_BASE_URL.replace('/api/v1', '').replace('v1/', '')}/storage/photos_avatars/anonymous.png`;
|
||||
}
|
||||
|
||||
const fetchLeaderboard = async () => {
|
||||
if (lbLoading.value || !lbMorePages.value) return;
|
||||
lbLoading.value = true;
|
||||
try {
|
||||
const response = await apiStore.getLeaderboard({ page: lbPage.value });
|
||||
const newEntries = response.data.data;
|
||||
if (newEntries.length < 10) {
|
||||
lbMorePages.value = false;
|
||||
}
|
||||
leaderboardEntries.value = [...leaderboardEntries.value, ...newEntries];
|
||||
lbPage.value++;
|
||||
} finally {
|
||||
lbLoading.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
const openLeaderboard = async () => {
|
||||
leaderboardEntries.value = [];
|
||||
lbPage.value = 1;
|
||||
showLeaderboardModal.value = true;
|
||||
await nextTick();
|
||||
setupLeaderboardObserver();
|
||||
await fetchLeaderboard();
|
||||
}
|
||||
|
||||
const setupLeaderboardObserver = () => {
|
||||
if (lbObserver.value) lbObserver.value.disconnect();
|
||||
lbObserver.value = new IntersectionObserver((entries) => {
|
||||
if (entries[0].isIntersecting && !lbLoading.value && leaderboardEntries.value.length > 0) {
|
||||
fetchLeaderboard();
|
||||
}
|
||||
}, { threshold: 0.1 });
|
||||
if (lbObserverTarget.value) {
|
||||
lbObserver.value.observe(lbObserverTarget.value);
|
||||
}
|
||||
}
|
||||
|
||||
const clickMode = async (mode) => {
|
||||
if (selectedMode.value === mode) return;
|
||||
openGames.value = [];
|
||||
selectedMode.value = mode;
|
||||
pageCounter.value = 1;
|
||||
await getPendingGames();
|
||||
setupObserver();
|
||||
openGames.value = [];
|
||||
openMatches.value = [];
|
||||
gPage.value = 1;
|
||||
mPage.value = 1;
|
||||
gHasMore.value = true;
|
||||
mHasMore.value = true;
|
||||
await Promise.all([getPendingGames(), getPendingMatches()]);
|
||||
setupGamesObserver();
|
||||
setupMatchesObserver();
|
||||
}
|
||||
|
||||
const startSingle = () => {
|
||||
router.push({ name: 'bisca' + selectedMode.value });
|
||||
}
|
||||
|
||||
const JoinGameModal = (game) => {
|
||||
selectedGame.value = game
|
||||
isReady.value = false
|
||||
showJoinModal.value = true
|
||||
// --- FIX: Correct Wager Logic ---
|
||||
const joinMatch = async (match) => {
|
||||
// Use 'stake' because that's what the API returns
|
||||
const cost = match.stake || match.wager || 0;
|
||||
|
||||
if (cost > userCoins.value) {
|
||||
toast.error(`Insufficient funds! You need ${cost} coins.`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!confirm(`Join match for ${cost} coins?`)) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
await axios.post(`${API_BASE_URL}/matches/${match.id}/join`)
|
||||
router.push({
|
||||
name: 'multiplayer-match',
|
||||
params: { id: match.id },
|
||||
query: { type: selectedMode.value }
|
||||
})
|
||||
} catch (error) {
|
||||
toast.error(error.response?.data?.message || 'Failed to join match');
|
||||
}
|
||||
}
|
||||
|
||||
const hostGameModal = () => {
|
||||
showHostModal.value = true
|
||||
const hostGame = async () => {
|
||||
if (isBestOfThree.value) {
|
||||
if (wagerAmount.value <= 0) {
|
||||
toast.error("Stake must be at least 1 coin.");
|
||||
return;
|
||||
}
|
||||
if (wagerAmount.value > userCoins.value) {
|
||||
toast.error("Insufficient coins!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
hostLoading.value = true;
|
||||
const endpoint = isBestOfThree.value ? '/matches/host' : '/games/host'
|
||||
const payload = isBestOfThree.value
|
||||
? { type: parseInt(selectedMode.value), stake: parseInt(wagerAmount.value) }
|
||||
: { type: parseInt(selectedMode.value) }
|
||||
|
||||
try {
|
||||
const response = await axios.post(`${API_BASE_URL}${endpoint}`, payload)
|
||||
const resultId = response.data.match?.id || response.data.id || response.data.data?.id;
|
||||
|
||||
if (!resultId) throw new Error("Missing ID");
|
||||
|
||||
showHostModal.value = false;
|
||||
router.push({
|
||||
name: isBestOfThree.value ? 'multiplayer-match' : 'multiplayer-game',
|
||||
params: { id: resultId },
|
||||
query: { type: selectedMode.value }
|
||||
})
|
||||
} catch (error) {
|
||||
if (error.response?.data?.message) {
|
||||
toast.error(error.response.data.message);
|
||||
} else {
|
||||
toast.error('Failed to host game');
|
||||
}
|
||||
} finally {
|
||||
hostLoading.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
const toggleReady = () => {
|
||||
isReady.value = !isReady.value
|
||||
const joinGame = async (game) => {
|
||||
try {
|
||||
await axios.post(`${API_BASE_URL}/games/${game.id}/join`)
|
||||
router.push({
|
||||
name: 'multiplayer-game',
|
||||
params: { id: game.id },
|
||||
query: { type: selectedMode.value }
|
||||
})
|
||||
} catch (error) {
|
||||
toast.error(error.response?.data?.message || 'Failed to join game');
|
||||
}
|
||||
}
|
||||
|
||||
const openHostModal = (forMatch) => {
|
||||
isBestOfThree.value = forMatch;
|
||||
showHostModal.value = true;
|
||||
wagerAmount.value = 0;
|
||||
}
|
||||
|
||||
watch(() => userLoggedIn, async (isLoggedIn) => {
|
||||
if (isLoggedIn) {
|
||||
await userStore.fetchCoins()
|
||||
userCoins.value = userStore.coins
|
||||
} else {
|
||||
userStore.coins = 0
|
||||
}
|
||||
}, { immediate: true })
|
||||
|
||||
onMounted(async () => {
|
||||
await getPendingGames();
|
||||
await fetchPublicStats();
|
||||
if (isLoggedIn) {
|
||||
await Promise.all([getPendingGames(), getPendingMatches()]);
|
||||
await nextTick();
|
||||
setupObserver();
|
||||
setupGamesObserver();
|
||||
setupMatchesObserver();
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="min-h-screen bg-cover bg-center transition-all duration-700">
|
||||
<div class="flex flex-col justify-center items-center gap-5 pt-10 pb-10 px-4">
|
||||
|
||||
<div class="flex flex-col justify-center items-center gap-5 pt-10 px-4">
|
||||
<Card v-if="publicStats" class="w-full max-w-2xl border-[#a855f7] bg-[#f8f0ff] shadow-sm">
|
||||
<CardContent class="p-4">
|
||||
<div class="flex justify-around items-center">
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Players</p>
|
||||
<p class="text-xl font-black">{{ publicStats.total_players }}</p>
|
||||
</div>
|
||||
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Total Games</p>
|
||||
<p class="text-xl font-black">{{ publicStats.total_games }}</p>
|
||||
</div>
|
||||
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Active</p>
|
||||
<p class="text-xl font-black">{{ publicStats.active_games }}</p>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<div class="relative w-full max-w-md bg-card rounded-lg border shadow-sm overflow-hidden">
|
||||
<div class="relative h-14 flex items-center">
|
||||
|
||||
<button @click="clickMode('9')"
|
||||
class="h-full flex items-center justify-center font-semibold transition-all duration-500 ease-in-out border-r last:border-r-0"
|
||||
:class="{
|
||||
'w-2/3 z-10 text-purple-600 dark:text-purple-400 bg-purple-500/10': selectedMode === '9',
|
||||
'w-1/3 z-0 text-muted-foreground/40 bg-transparent': selectedMode !== '9'
|
||||
}">
|
||||
:class="{ 'w-2/3 z-10 text-purple-600 bg-purple-500/10': selectedMode === '9', 'w-1/3 z-0 text-muted-foreground/40': selectedMode !== '9' }">
|
||||
<span>Bisca de 9</span>
|
||||
</button>
|
||||
|
||||
<button @click="clickMode('3')"
|
||||
class="h-full flex items-center justify-center font-semibold transition-all duration-500 ease-in-out"
|
||||
:class="{
|
||||
'w-2/3 z-10 text-purple-600 dark:text-purple-400 bg-purple-500/10': selectedMode === '3',
|
||||
'w-1/3 z-0 text-muted-foreground/40 bg-transparent': selectedMode !== '3'
|
||||
}">
|
||||
:class="{ 'w-2/3 z-10 text-purple-600 bg-purple-500/10': selectedMode === '3', 'w-1/3 z-0 text-muted-foreground/40': selectedMode !== '3' }">
|
||||
<span>Bisca de 3</span>
|
||||
</button>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col items-center gap-5 w-[100vw]">
|
||||
<Card class="w-full max-w-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-3xl font-bold text-center">
|
||||
Single Player
|
||||
</CardTitle>
|
||||
<CardDescription class="text-center">
|
||||
Go against one of our bots!
|
||||
</CardDescription>
|
||||
<CardTitle class="text-3xl font-bold text-center">Single Player</CardTitle>
|
||||
<CardDescription class="text-center">Go against one of our bots!</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-6">
|
||||
<div class="flex justify-center">
|
||||
<Button @click="startSingle()" size="lg" variant="secondary"
|
||||
class="hover:bg-purple-500 hover:text-slate-200">
|
||||
<Button @click="startSingle()" size="lg" variant="secondary" class="hover:bg-purple-500 hover:text-slate-200">
|
||||
Start Game
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<Card class="w-full max-w-2xl">
|
||||
|
||||
<Card class="w-full max-w-2xl flex flex-col">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-3xl font-bold text-center">
|
||||
MultiPlayer
|
||||
</CardTitle>
|
||||
<CardDescription class="text-center">
|
||||
Go one on one with another player!
|
||||
</CardDescription>
|
||||
<CardTitle class="text-3xl font-bold text-center">Multi Player</CardTitle>
|
||||
<CardDescription class="text-center">Go one on one with another player!</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-6">
|
||||
<label class="text-sm font-medium">Open games (oldest first)</label>
|
||||
<CardContent class="flex-1 flex flex-col space-y-6">
|
||||
|
||||
<div class="flex flex-col flex-1">
|
||||
<div class="flex justify-between items-end mb-2">
|
||||
<label class="text-sm font-bold uppercase tracking-wider text-muted-foreground">Open Matches (Best of 3)</label>
|
||||
<Button v-if="isLoggedIn" @click="openHostModal(true)" size="sm" variant="outline" class="border-purple-500 text-purple-500 hover:bg-purple-500 hover:text-white font-bold">
|
||||
Host
|
||||
</Button>
|
||||
</div>
|
||||
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
|
||||
<div v-if="openGames.length === 0" class="p-6 text-center text-sm text-muted-foreground">
|
||||
No open games yet. Try hosting one!
|
||||
<div v-if="openMatches.length === 0" class="p-6 text-center text-sm text-muted-foreground">
|
||||
No open matches.
|
||||
</div>
|
||||
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
||||
|
||||
<div v-for="(game, index) in openGames" :key="game.id" @click="JoinGameModal(game)"
|
||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||
|
||||
<div v-for="(match, index) in openMatches" :key="match.id" @click="joinMatch(match)"
|
||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg cursor-pointer transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||
<div class="flex items-center gap-3">
|
||||
<div
|
||||
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-green-100 text-green-700">
|
||||
<div class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-red-100 text-red-700">
|
||||
{{ index + 1 }}
|
||||
</div>
|
||||
<div>
|
||||
<div class="font-medium text-sm">Started: {{ game.began_at }}</div>
|
||||
<div class="text-xs text-muted-foreground">host: {{
|
||||
game.player1?.nickname || 'Anonymous' }}</div>
|
||||
<div class="font-medium text-sm flex items-center gap-2">
|
||||
Match #{{ match.id }}
|
||||
<span class="flex items-center text-xs bg-yellow-100 text-yellow-700 px-2 py-0.5 rounded-full">
|
||||
<Coins class="w-3 h-3 mr-1" /> {{ match.stake || match.wager }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="text-[10px] text-muted-foreground">Host: {{ match.player1?.nickname || 'Unknown' }}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div ref="mObserverTarget" class="h-10 flex items-center justify-center">
|
||||
<span v-if="mLoading" class="text-xs text-purple-500 animate-pulse">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div ref="observerTarget" class="h-10 flex items-center justify-center">
|
||||
<span v-if="isLoading" class="text-xs text-purple-500 animate-pulse">Loading
|
||||
more...</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex justify-center">
|
||||
<Button @click="hostGameModal()" size="lg" variant="secondary"
|
||||
class="hover:bg-purple-500 hover:text-slate-200">
|
||||
Host Game
|
||||
<div class="flex flex-col flex-1">
|
||||
<div class="flex justify-between items-end mb-2">
|
||||
<label class="text-sm font-medium uppercase tracking-wider text-muted-foreground">Open Games (Single)</label>
|
||||
<Button v-if="isLoggedIn" @click="openHostModal(false)" size="sm" variant="outline" class="border-purple-500 text-purple-500 hover:bg-purple-500 hover:text-white font-bold">
|
||||
Host
|
||||
</Button>
|
||||
</div>
|
||||
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
|
||||
<div v-if="openGames.length === 0" class="p-6 text-center text-sm text-muted-foreground">
|
||||
No open games.
|
||||
</div>
|
||||
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
||||
<div v-for="(game, index) in openGames" :key="game.id" @click="joinGame(game)"
|
||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg cursor-pointer transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||
<div class="flex items-center gap-3">
|
||||
<div class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-green-100 text-green-700">
|
||||
{{ index + 1 }}
|
||||
</div>
|
||||
<div>
|
||||
<div class="font-medium text-sm">Host: {{ game.player1?.nickname || 'Anonymous' }}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div ref="gObserverTarget" class="h-10 flex items-center justify-center">
|
||||
<span v-if="gLoading" class="text-xs text-purple-500 animate-pulse">Loading...</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="showHostModal"
|
||||
class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 backdrop-blur-sm">
|
||||
|
||||
<div v-if="showHostModal" class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 backdrop-blur-sm">
|
||||
<Card class="w-full max-w-sm border-purple-500 shadow-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-center">Hosting Game</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent class="flex flex-col items-center gap-6 py-10">
|
||||
<CardHeader><CardTitle class="text-center">{{ isBestOfThree ? 'Host Match (Best of 3)' : 'Host Game' }}</CardTitle></CardHeader>
|
||||
<CardContent class="flex flex-col gap-6 py-4">
|
||||
<div v-if="isBestOfThree" class="space-y-2">
|
||||
<Label>Wager (Coins)</Label>
|
||||
<div class="relative">
|
||||
<div
|
||||
class="h-16 w-16 animate-spin rounded-full border-4 border-purple-500 border-t-transparent">
|
||||
<Coins class="absolute left-3 top-2.5 h-4 w-4 text-yellow-500" />
|
||||
<Input v-model="wagerAmount" type="number" min="0" class="pl-9" />
|
||||
</div>
|
||||
<p class="text-xs text-muted-foreground text-right">Balance: {{ userCoins }}</p>
|
||||
</div>
|
||||
<p class="animate-pulse text-lg font-medium text-muted-foreground">Waiting for opponents...</p>
|
||||
<Button variant="outline" @click="showHostModal = false">Cancel Hosting</Button>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
<div v-if="showJoinModal"
|
||||
class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 backdrop-blur-sm">
|
||||
<Card class="w-full max-w-md border-purple-500 shadow-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle>Join Game</CardTitle>
|
||||
<CardDescription v-if="selectedGame">
|
||||
Hosted by {{ selectedGame.player1?.nickname || 'Anonymous' }}
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
|
||||
<CardContent class="space-y-4">
|
||||
<div class="rounded-lg bg-muted p-4 text-sm">
|
||||
<p><strong>Game Type:</strong> Bisca de {{ selectedMode }}</p>
|
||||
<p><strong>Started at:</strong> {{ selectedGame?.began_at }}</p>
|
||||
</div>
|
||||
|
||||
<div v-if="isReady"
|
||||
class="flex items-center justify-center rounded-md bg-green-500/10 p-3 text-green-600 dark:text-green-400">
|
||||
<span class="animate-pulse font-semibold">Waiting for the host to start...</span>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 pt-4">
|
||||
<Button variant="destructive" class="flex-1" @click="showJoinModal = false">
|
||||
Leave
|
||||
</Button>
|
||||
|
||||
<Button class="flex-1 transition-all duration-300" :variant="isReady ? 'outline' : 'default'"
|
||||
:class="!isReady ? 'bg-purple-600 hover:bg-purple-700' : ''" @click="toggleReady">
|
||||
{{ isReady ? 'Cancel Ready' : 'Ready up' }}
|
||||
<div class="flex gap-2">
|
||||
<Button variant="outline" class="flex-1" @click="showHostModal = false" :disabled="hostLoading">Cancel</Button>
|
||||
<Button class="flex-1 bg-purple-600 hover:bg-purple-700" @click="hostGame" :disabled="hostLoading">
|
||||
{{ hostLoading ? 'Creating...' : 'Create' }}
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
<template>
|
||||
<div class="flex min-h-screen items-center justify-center px-4 py-12 sm:px-6 lg:px-8">
|
||||
<div class="w-full max-w-md space-y-8">
|
||||
<div>
|
||||
<h2 class="mt-6 text-center text-3xl font-bold tracking-tight text-gray-900">Buy Coins</h2>
|
||||
<p class="mt-2 text-center text-sm text-gray-600">€1.00 = 10 Coins</p>
|
||||
</div>
|
||||
|
||||
<form class="mt-8 space-y-4" @submit.prevent="handleSubmit">
|
||||
<div>
|
||||
<label class="block text-sm font-medium text-gray-700 mb-1">Amount (Euros)</label>
|
||||
<Input v-model.number="formData.euros" type="number" min="1" max="100" placeholder="Ex: 10"
|
||||
required />
|
||||
<p class="mt-1 text-xs text-blue-600 font-medium">
|
||||
You will receive: {{ formData.euros * 10 }} coins
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label class="block text-sm font-medium text-gray-700 mb-1">Payment Method</label>
|
||||
<select v-model="formData.payment_type"
|
||||
class="flex h-10 w-full rounded-md border border-input bg-background px-3 py-2 text-sm ring-offset-background focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring focus-visible:ring-offset-2">
|
||||
<option value="MBWAY">MB WAY</option>
|
||||
<option value="MB">Multibanco (MB)</option>
|
||||
<option value="VISA">VISA</option>
|
||||
<option value="PAYPAL">PayPal</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label class="block text-sm font-medium text-gray-700 mb-1">
|
||||
{{ referenceLabel }}
|
||||
</label>
|
||||
<Input v-model="formData.payment_reference" type="text" :placeholder="referencePlaceholder"
|
||||
required />
|
||||
<p v-if="errors.payment_reference" class="mt-1 text-xs text-red-500">
|
||||
{{ errors.payment_reference }}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="pt-4">
|
||||
<Button type="submit" class="w-full">
|
||||
Confirm Purchase (€{{ formData.euros }})
|
||||
</Button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed } from 'vue'
|
||||
import { Input } from '@/components/ui/input'
|
||||
import { Button } from '@/components/ui/button'
|
||||
import { usePurchaseStore } from '@/stores/purchase'
|
||||
import { useRouter } from 'vue-router'
|
||||
import { toast } from 'vue-sonner'
|
||||
import { useUserStore } from '@/stores/user'
|
||||
|
||||
const purchaseStore = usePurchaseStore()
|
||||
const router = useRouter()
|
||||
|
||||
const formData = ref({
|
||||
euros: 1,
|
||||
payment_type: 'MBWAY',
|
||||
payment_reference: ''
|
||||
})
|
||||
|
||||
const errors = ref({})
|
||||
|
||||
const referenceLabel = computed(() => {
|
||||
const labels = {
|
||||
MBWAY: 'Phone Number',
|
||||
MB: 'Entity-Reference',
|
||||
VISA: 'Card Number',
|
||||
PAYPAL: 'PayPal Email'
|
||||
}
|
||||
return labels[formData.value.payment_type]
|
||||
})
|
||||
|
||||
const referencePlaceholder = computed(() => {
|
||||
const placeholders = {
|
||||
MBWAY: '912345678',
|
||||
MB: '12345-123456789',
|
||||
VISA: '1234 5678 9012 3456',
|
||||
PAYPAL: '[email protected]'
|
||||
}
|
||||
return placeholders[formData.value.payment_type]
|
||||
})
|
||||
|
||||
const validateForm = () => {
|
||||
errors.value = {}
|
||||
const type = formData.value.payment_type
|
||||
const refValue = formData.value.payment_reference
|
||||
|
||||
const patterns = {
|
||||
MBWAY: /^9[0-9]{8}$/,
|
||||
MB: /^[0-9]{5}-[0-9]{9}$/,
|
||||
VISA: /^4[0-9]{15}$/,
|
||||
PAYPAL: /^[^\s@]+@[^\s@]+\.[^\s@]+$/
|
||||
}
|
||||
|
||||
if (!patterns[type].test(refValue)) {
|
||||
errors.value.payment_reference = `Invalid format for ${type}`
|
||||
return false
|
||||
}
|
||||
|
||||
if (formData.value.euros < 1 || formData.value.euros > 100) {
|
||||
toast.error("Amount must be between 1 and 100")
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
const userStore = useUserStore()
|
||||
|
||||
const handleSubmit = async () => {
|
||||
if (!validateForm()) return
|
||||
|
||||
const promise = purchaseStore.purchase(formData.value)
|
||||
|
||||
toast.promise(promise, {
|
||||
loading: 'Processing transaction...',
|
||||
success: (res) => {
|
||||
userStore.fetchCoins()
|
||||
router.push('/')
|
||||
return `Purchase successful! New balance: ${res.data.balance} coins`
|
||||
},
|
||||
error: (error) => {
|
||||
if (error.response?.status === 422) {
|
||||
errors.value = error.response.data.errors
|
||||
return "Please check the highlighted fields"
|
||||
}
|
||||
return error.response?.data?.message || "Transaction failed"
|
||||
}
|
||||
})
|
||||
}
|
||||
</script>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,15 +1,14 @@
|
||||
import HomePage from '@/pages/home/HomePage.vue'
|
||||
import LoginPage from '@/pages/login/LoginPage.vue'
|
||||
import LaravelPage from '@/pages/testing/LaravelPage.vue'
|
||||
import WebsocketsPage from '@/pages/testing/WebsocketsPage.vue'
|
||||
import UserPage from '@/pages/user/UserPage.vue'
|
||||
import { createRouter, createWebHistory } from 'vue-router'
|
||||
import TestAnimations from '@/pages/TestAnimations.vue'
|
||||
import TestDealing from '@/pages/TestDealing.vue'
|
||||
import TestAllAnimations from '@/pages/TestAllAnimations.vue'
|
||||
import TestGameBoard from '@/pages/TestGameBoard.vue'
|
||||
import SinglePlayerGamePage from '@/pages/game/SinglePlayerGamePage.vue'
|
||||
import MultiplayerGamePage from '@/pages/game/MultiplayerGamePage.vue'
|
||||
import MultiplayerMatchPage from '@/pages/game/MultiplayerMatchPage.vue'
|
||||
import RegisterPage from '@/pages/register/RegisterPage.vue'
|
||||
import CoinsPurchasePage from '@/pages/purchase/CoinPurchasePage.vue'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import AdminPage from '@/pages/admin/AdminPage.vue'
|
||||
|
||||
const router = createRouter({
|
||||
history: createWebHistory(import.meta.env.BASE_URL),
|
||||
@@ -18,6 +17,7 @@ const router = createRouter({
|
||||
path: '/',
|
||||
name: 'home',
|
||||
component: HomePage,
|
||||
meta: { requiresAdmin: false },
|
||||
},
|
||||
{
|
||||
path: '/login',
|
||||
@@ -34,7 +34,7 @@ const router = createRouter({
|
||||
name: 'bisca3',
|
||||
component: SinglePlayerGamePage,
|
||||
props: { gameType: 3 },
|
||||
meta: { requiresAuth: true },
|
||||
meta: { requiresAuth: true, requiresAdmin: false },
|
||||
},
|
||||
{
|
||||
path: '/game/9',
|
||||
@@ -43,44 +43,40 @@ const router = createRouter({
|
||||
props: { gameType: 9 },
|
||||
meta: { requiresAuth: true },
|
||||
},
|
||||
{
|
||||
path: '/game/multiplayer/:id',
|
||||
name: 'multiplayer-game',
|
||||
component: MultiplayerGamePage,
|
||||
meta: { requiresAuth: true },
|
||||
},
|
||||
{
|
||||
path: '/match/:id',
|
||||
name: 'multiplayer-match',
|
||||
component: MultiplayerMatchPage,
|
||||
meta: { requiresAuth: true }
|
||||
},
|
||||
{
|
||||
path: '/user',
|
||||
component: UserPage,
|
||||
meta: { requiresAuth: true },
|
||||
},
|
||||
{
|
||||
path: '/testing',
|
||||
children: [
|
||||
{
|
||||
path: 'laravel',
|
||||
component: LaravelPage,
|
||||
path: '/coins-purchase',
|
||||
component: CoinsPurchasePage,
|
||||
meta: { requiresAuth: true },
|
||||
},
|
||||
{
|
||||
path: 'websockets',
|
||||
component: WebsocketsPage,
|
||||
},
|
||||
{
|
||||
path: 'animations',
|
||||
component: TestAnimations,
|
||||
},
|
||||
{
|
||||
path: 'dealing',
|
||||
component: TestDealing,
|
||||
},
|
||||
{
|
||||
path: 'all-animations',
|
||||
component: TestAllAnimations,
|
||||
},
|
||||
{
|
||||
path: 'gameboard',
|
||||
component: TestGameBoard,
|
||||
},
|
||||
],
|
||||
path: '/admin',
|
||||
name: 'admin',
|
||||
component: AdminPage,
|
||||
meta: { requiresAuth: true, requiresAdmin: true },
|
||||
},
|
||||
],
|
||||
})
|
||||
|
||||
router.beforeEach((to, from, next) => {
|
||||
const requiresAuth = to.matched.some((record) => record.meta.requiresAuth)
|
||||
const requiresAdmin = to.matched.some((record) => record.meta.requiresAdmin)
|
||||
|
||||
if (requiresAuth) {
|
||||
const token = localStorage.getItem('token')
|
||||
@@ -89,6 +85,10 @@ router.beforeEach((to, from, next) => {
|
||||
return next({ name: 'login' })
|
||||
}
|
||||
}
|
||||
|
||||
if (useAuthStore().isAdmin && to.name === 'home') return next({ name: 'admin' })
|
||||
if (requiresAdmin && !useAuthStore().isAdmin) return next({ name: 'home' })
|
||||
|
||||
next()
|
||||
})
|
||||
|
||||
|
||||
+106
-2
@@ -76,6 +76,23 @@ export const useAPIStore = defineStore('api', () => {
|
||||
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
|
||||
}
|
||||
|
||||
// --- ADICIONADO: Função que faltava ---
|
||||
const getCurrentUserGames = (params = {}) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.type && { type: params.type }),
|
||||
...(params.outcome && { outcome: params.outcome }),
|
||||
...(params.status && { status: params.status }),
|
||||
...(params.date_from && { date_from: params.date_from }),
|
||||
...(params.date_to && { date_to: params.date_to }),
|
||||
sort_by: params.sort_by || 'began_at',
|
||||
sort_direction: params.sort_direction || 'desc',
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/games?${queryParams}`)
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
const getCurrentUserMatches = (params = {}) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
@@ -95,20 +112,107 @@ export const useAPIStore = defineStore('api', () => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.type && { type: params.type }),
|
||||
...(params.date_from && { date_from: params.date_from }),
|
||||
...(params.date_to && { date_to: params.date_to }),
|
||||
...(params.blocked && { blocked: params.blocked }),
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/transactions?${queryParams}`)
|
||||
}
|
||||
|
||||
const getLeaderboard = (params = {}) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/leaderboard?${queryParams}`)
|
||||
}
|
||||
|
||||
const getCurrentUserStats = () => {
|
||||
return axios.get(`${API_BASE_URL}/statistics/me`)
|
||||
}
|
||||
|
||||
const getPublicStats = () => {
|
||||
return axios.get(`${API_BASE_URL}/statistics/public`)
|
||||
}
|
||||
|
||||
const getAdminStats = () => {
|
||||
return axios.get(`${API_BASE_URL}/admin/statistics`)
|
||||
}
|
||||
|
||||
const getAdminUsers = (params) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.type && { type: params.type }),
|
||||
...(params.blocked && { blocked: params.blocked }),
|
||||
}).toString()
|
||||
return axios.get(`${API_BASE_URL}/admin/users?${queryParams}`)
|
||||
}
|
||||
|
||||
const blockUser = (user) => {
|
||||
return axios.post(`${API_BASE_URL}/admin/users/${user.id}/block`)
|
||||
}
|
||||
|
||||
const unblockUser = (user) => {
|
||||
return axios.post(`${API_BASE_URL}/admin/users/${user.id}/unblock`)
|
||||
}
|
||||
|
||||
const deleteUser = (user) => {
|
||||
return axios.delete(`${API_BASE_URL}/admin/users/${user.id}`)
|
||||
}
|
||||
|
||||
const getAdminTransactions = (params) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.sort_datetime == 'asc' && { sort_datetime: 'asc' }),
|
||||
...(params.sort_coins && { sort_coins: params.sort_coins }),
|
||||
}).toString()
|
||||
return axios.get(`${API_BASE_URL}/admin/transactions?${queryParams}`)
|
||||
}
|
||||
|
||||
const getAdminGames = (params) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.sort_direction == 'asc' && { sort_direction: 'asc' }),
|
||||
...(params.type && { type: params.type }),
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/games?${queryParams}`)
|
||||
}
|
||||
|
||||
const getAdminMatches = (params = {}) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
...(params.sort_direction == 'asc' && { sort_direction: 'asc' }),
|
||||
...(params.type && { type: params.type }),
|
||||
...(params.pot && { pot: params.pot }),
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/matches?${queryParams}`)
|
||||
}
|
||||
|
||||
const postAdmin = async (credentials) => {
|
||||
return axios.post(`${API_BASE_URL}/admin/users`, credentials)
|
||||
}
|
||||
|
||||
return {
|
||||
postLogin,
|
||||
postLogout,
|
||||
getAuthUser,
|
||||
getGames,
|
||||
getCurrentUserGames,
|
||||
getCurrentUserMatches,
|
||||
getCurrentUserTransactions,
|
||||
getCurrentUserStats,
|
||||
getLeaderboard,
|
||||
getPublicStats,
|
||||
getAdminStats,
|
||||
getAdminUsers,
|
||||
blockUser,
|
||||
unblockUser,
|
||||
deleteUser,
|
||||
getAdminTransactions,
|
||||
getAdminGames,
|
||||
getAdminMatches,
|
||||
postAdmin,
|
||||
gameQueryParameters,
|
||||
}
|
||||
})
|
||||
|
||||
@@ -4,7 +4,7 @@ import { useAPIStore } from './api'
|
||||
|
||||
export const useAuthStore = defineStore('auth', () => {
|
||||
|
||||
const DEFAULT_TIMEOUT = 5 * 60 * 1000
|
||||
const DEFAULT_TIMEOUT = 30 * 60 * 1000
|
||||
const REMEMBER_ME_TIMEOUT = 365 * 24 * 60 * 60 * 1000
|
||||
|
||||
const currentUser = ref(undefined)
|
||||
@@ -20,6 +20,10 @@ export const useAuthStore = defineStore('auth', () => {
|
||||
return currentUser.value?.id
|
||||
})
|
||||
|
||||
const isAdmin = computed(() => {
|
||||
return currentUser.value?.type === 'A'
|
||||
})
|
||||
|
||||
const isTokenAlmostExpired = () => {
|
||||
if (!tokenExpiry.value) return false;
|
||||
return Date.now() > (tokenExpiry.value - 60 * 1000);
|
||||
@@ -112,10 +116,16 @@ export const useAuthStore = defineStore('auth', () => {
|
||||
return true
|
||||
}
|
||||
|
||||
const updateCurrentUserCoins = (coins) => {
|
||||
if (!currentUser.value) return;
|
||||
currentUser.value.coins_balance = coins
|
||||
}
|
||||
|
||||
return {
|
||||
currentUser,
|
||||
isLoggedIn,
|
||||
currentUserID,
|
||||
isAdmin,
|
||||
token,
|
||||
rememberMe,
|
||||
getToken,
|
||||
@@ -124,5 +134,6 @@ export const useAuthStore = defineStore('auth', () => {
|
||||
resetTokenExpiry,
|
||||
isTokenAlmostExpired,
|
||||
restoreSession,
|
||||
updateCurrentUserCoins,
|
||||
}
|
||||
})
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
import axios from 'axios'
|
||||
import { defineStore } from 'pinia'
|
||||
import { inject } from 'vue'
|
||||
|
||||
export const usePurchaseStore = defineStore('purchase', () => {
|
||||
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
|
||||
const purchase = async (data) => {
|
||||
return await axios.post(`${API_BASE_URL}/coin-purchases`, data)
|
||||
}
|
||||
|
||||
return {
|
||||
purchase,
|
||||
}
|
||||
})
|
||||
+118
-13
@@ -1,24 +1,129 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { inject } from 'vue'
|
||||
import { ref } from 'vue'
|
||||
import { io } from 'socket.io-client'
|
||||
import { useAuthStore } from './auth'
|
||||
|
||||
export const useSocketStore = defineStore('socket', () => {
|
||||
const socket = inject('socket')
|
||||
export const useSocketStore = defineStore('websocket', () => {
|
||||
const authStore = useAuthStore()
|
||||
|
||||
const handleConnection = () => {
|
||||
try {
|
||||
socket.on('connect', () => {
|
||||
console.log(`[Socket] Connected -- ${socket.id}`)
|
||||
const socket = ref(null)
|
||||
const connected = ref(false)
|
||||
const gameState = ref(null)
|
||||
const lastError = ref(null)
|
||||
const currentGameId = ref(null)
|
||||
|
||||
const WS_URL = 'http://localhost:3000'
|
||||
|
||||
const connect = () => {
|
||||
if (socket.value?.connected) return
|
||||
|
||||
const token = authStore.getToken()
|
||||
if (!token) {
|
||||
console.error('No token available for WebSocket connection')
|
||||
return
|
||||
}
|
||||
|
||||
socket.value = io(WS_URL, {
|
||||
auth: { token: `Bearer ${token}` },
|
||||
reconnection: true,
|
||||
reconnectionAttempts: 5,
|
||||
reconnectionDelay: 1000
|
||||
})
|
||||
socket.on('disconnect', () => {
|
||||
console.log(`[Socket] Disconnected -- ${socket.id}`)
|
||||
|
||||
socket.value.on('connect', () => {
|
||||
if (currentGameId.value) {
|
||||
console.log("Reconnected to socket. Rejoining game...");
|
||||
socket.emit("join-game", { gameId: currentGameId.value });
|
||||
}
|
||||
|
||||
connected.value = true
|
||||
console.log('[WebSocket] Connected:', socket.value.id)
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('[Socket] Connection error:', error)
|
||||
|
||||
socket.value.on('disconnect', (reason) => {
|
||||
connected.value = false
|
||||
console.log('[WebSocket] Disconnected:', reason)
|
||||
})
|
||||
|
||||
socket.value.on('connect_error', (error) => {
|
||||
console.error('[WebSocket] Connection error:', error.message)
|
||||
lastError.value = error.message
|
||||
})
|
||||
|
||||
socket.value.on('heartbeat', () => {
|
||||
socket.value.emit('heartbeat_ack')
|
||||
})
|
||||
|
||||
socket.value.on('game-state', (state) => {
|
||||
gameState.value = state
|
||||
})
|
||||
|
||||
socket.value.on('game-error', (data) => {
|
||||
lastError.value = data.message
|
||||
console.error('[Game] Error:', data.message)
|
||||
})
|
||||
|
||||
socket.value.on('error', (data) => {
|
||||
lastError.value = data.message
|
||||
console.error('[Socket] Error:', data.message)
|
||||
})
|
||||
}
|
||||
|
||||
const disconnect = () => {
|
||||
if (socket.value) {
|
||||
socket.value.disconnect()
|
||||
socket.value = null
|
||||
connected.value = false
|
||||
gameState.value = null
|
||||
lastError.value = null
|
||||
currentGameId.value = null
|
||||
}
|
||||
}
|
||||
|
||||
const joinGame = (gameId) => {
|
||||
currentGameId.value = gameId
|
||||
if (!socket.value?.connected) return
|
||||
console.log('[Game] Joining game:', gameId)
|
||||
socket.value.emit('join-game', { gameId })
|
||||
}
|
||||
|
||||
const playCard = (gameId, cardId) => {
|
||||
if (!socket.value?.connected) return
|
||||
socket.value.emit('play-card', { gameId, cardId })
|
||||
}
|
||||
|
||||
const surrender = (gameId) => {
|
||||
if (!socket.value?.connected) return
|
||||
console.log('[Game] Surrendering:', gameId)
|
||||
socket.value.emit('surrender', { gameId })
|
||||
}
|
||||
|
||||
const onTrickEnd = (callback) => {
|
||||
if (socket.value) {
|
||||
socket.value.off('trick-end')
|
||||
socket.value.on('trick-end', callback)
|
||||
}
|
||||
}
|
||||
|
||||
const onGameOver = (callback) => {
|
||||
if (socket.value) {
|
||||
socket.value.off('game-over')
|
||||
socket.value.on('game-over', callback)
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
handleConnection,
|
||||
socket,
|
||||
connected,
|
||||
gameState,
|
||||
lastError,
|
||||
currentGameId,
|
||||
connect,
|
||||
disconnect,
|
||||
joinGame,
|
||||
playCard,
|
||||
surrender, // Exported
|
||||
onTrickEnd,
|
||||
onGameOver
|
||||
}
|
||||
|
||||
})
|
||||
|
||||
@@ -1,16 +1,26 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import axios from 'axios'
|
||||
import { inject } from 'vue'
|
||||
import { inject, ref } from 'vue'
|
||||
import { useAuthStore } from './auth'
|
||||
|
||||
export const useUserStore = defineStore('user', () => {
|
||||
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
const coins = ref(0)
|
||||
|
||||
const getCoins = async () => {
|
||||
return await axios.get(`${API_BASE_URL}/users/me/coins`)
|
||||
const fetchCoins = async () => {
|
||||
try {
|
||||
const response = await axios.get(`${API_BASE_URL}/users/me/coins`)
|
||||
coins.value = response.data?.coins || 0
|
||||
useAuthStore().updateCurrentUserCoins(coins.value)
|
||||
return response
|
||||
} catch (error) {
|
||||
console.error('Error fetching coins', error)
|
||||
throw error
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
getCoins,
|
||||
coins,
|
||||
fetchCoins,
|
||||
}
|
||||
})
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "DADProject",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {}
|
||||
}
|
||||
@@ -1,11 +1,16 @@
|
||||
class BiscaGame {
|
||||
constructor(id, type, player1, player2) {
|
||||
constructor(id, type, player1, player2, dbId = null, onGameEnd = null) {
|
||||
this.id = id;
|
||||
this.dbId = dbId;
|
||||
this.type = type;
|
||||
this.onGameEnd = onGameEnd;
|
||||
|
||||
this.deck = [];
|
||||
this.trumpCard = null;
|
||||
this.trumpSuit = null;
|
||||
this.timer = null;
|
||||
this.turnDeadline = null;
|
||||
this.timeoutCallback = null;
|
||||
|
||||
this.table = {
|
||||
playerCard: null,
|
||||
@@ -50,6 +55,46 @@ class BiscaGame {
|
||||
this.status = "playing";
|
||||
}
|
||||
|
||||
startTurnTimer(callback) {
|
||||
if (this.timer) clearTimeout(this.timer);
|
||||
|
||||
this.timeoutCallback = callback;
|
||||
const DURATION_MS = 20000;
|
||||
this.turnDeadline = Date.now() + DURATION_MS;
|
||||
|
||||
console.log(`[Game ${this.id}] Timer started for User ${this.currentTurn}`);
|
||||
|
||||
this.timer = setTimeout(() => {
|
||||
this.handleTimeout();
|
||||
}, DURATION_MS);
|
||||
}
|
||||
|
||||
stopTimer() {
|
||||
if (this.timer) clearTimeout(this.timer);
|
||||
this.timer = null;
|
||||
this.turnDeadline = null;
|
||||
}
|
||||
|
||||
handleTimeout() {
|
||||
console.log(
|
||||
`[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`
|
||||
);
|
||||
|
||||
const lowestCard = this.getLowestCard(this.currentTurn);
|
||||
|
||||
if (lowestCard && this.timeoutCallback) {
|
||||
this.timeoutCallback(this.currentTurn, lowestCard.id);
|
||||
}
|
||||
}
|
||||
|
||||
getLowestCard(userId) {
|
||||
const hand = this.players[userId].hand;
|
||||
if (!hand || hand.length === 0) return null;
|
||||
|
||||
const sortedHand = [...hand].sort((a, b) => a.strength - b.strength);
|
||||
return sortedHand[0];
|
||||
}
|
||||
|
||||
createDeck() {
|
||||
const suits = ["c", "e", "o", "p"];
|
||||
const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13];
|
||||
@@ -105,6 +150,8 @@ class BiscaGame {
|
||||
}
|
||||
}
|
||||
|
||||
this.stopTimer();
|
||||
|
||||
player.hand.splice(cardIndex, 1);
|
||||
|
||||
if (!this.table.playerCard) {
|
||||
@@ -142,7 +189,9 @@ class BiscaGame {
|
||||
this.players[winnerId].tricks += 1;
|
||||
this.currentTurn = winnerId;
|
||||
|
||||
if (this.type == 3) {
|
||||
// --- CRITICAL FIX: Always draw if cards remain ---
|
||||
// Removed "if (this.type == 3)" check
|
||||
if (this.deck.length > 0 || this.trumpCard) {
|
||||
this.drawCard(winnerId);
|
||||
this.drawCard(this.getOpponentId(winnerId));
|
||||
}
|
||||
@@ -152,6 +201,7 @@ class BiscaGame {
|
||||
|
||||
if (this.players[winnerId].hand.length === 0) {
|
||||
this.status = "finished";
|
||||
this.stopTimer();
|
||||
|
||||
const pIds = Object.keys(this.players);
|
||||
const p1Obj = this.players[pIds[0]];
|
||||
@@ -173,7 +223,7 @@ class BiscaGame {
|
||||
? p2Obj.id
|
||||
: p1Obj.id;
|
||||
|
||||
return {
|
||||
const result = {
|
||||
action: "game_ended",
|
||||
trickResult,
|
||||
winnerId: finalWinner,
|
||||
@@ -185,6 +235,11 @@ class BiscaGame {
|
||||
player2_points: p2Obj.points,
|
||||
totalTime: totalTime,
|
||||
};
|
||||
|
||||
if (this.onGameEnd) {
|
||||
this.onGameEnd(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
return { action: "trick_resolved", trickResult };
|
||||
@@ -194,6 +249,7 @@ class BiscaGame {
|
||||
const oppId = this.getOpponentId(userId);
|
||||
return {
|
||||
id: this.id,
|
||||
dbId: this.dbId,
|
||||
trumpCard: this.trumpCard,
|
||||
trumpSuit: this.trumpSuit,
|
||||
deckCount: this.deck.length + (this.trumpCard ? 1 : 0),
|
||||
@@ -205,6 +261,7 @@ class BiscaGame {
|
||||
points: this.players[oppId].points,
|
||||
cardCount: this.players[oppId].hand.length,
|
||||
},
|
||||
turnDeadline: this.turnDeadline,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -232,4 +289,4 @@ class BiscaGame {
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = BiscaGame;
|
||||
export default BiscaGame;
|
||||
|
||||
@@ -0,0 +1,239 @@
|
||||
import BiscaGame from "../classes/BiscaGame.js";
|
||||
import axios from "axios";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
|
||||
class BiscaMatch {
|
||||
// FIX: Added autoPlayCallback parameter
|
||||
constructor(apiData, emitStateCallback, token, autoPlayCallback) {
|
||||
this.id = apiData.id;
|
||||
this.emitStateCallback = emitStateCallback;
|
||||
this.autoPlayCallback = autoPlayCallback;
|
||||
this.token = token;
|
||||
this.stake = apiData.stake;
|
||||
this.type = apiData.type;
|
||||
this.status = apiData.status;
|
||||
|
||||
this.player1Id = apiData.player1_user_id;
|
||||
this.player2Id = apiData.player2_user_id;
|
||||
this.player1 = apiData.player1;
|
||||
this.player2 = apiData.player2;
|
||||
|
||||
this.marks = {
|
||||
[this.player1Id]: apiData.player1_marks || 0,
|
||||
[this.player2Id]: apiData.player2_marks || 0,
|
||||
};
|
||||
|
||||
this.points = {
|
||||
[this.player1Id]: apiData.player1_points || 0,
|
||||
[this.player2Id]: apiData.player2_points || 0,
|
||||
};
|
||||
|
||||
this.currentGame = null;
|
||||
this.GHOST_ID = 1;
|
||||
|
||||
if (this.status === "Playing" && this.player2Id !== this.GHOST_ID) {
|
||||
this.startNewGame();
|
||||
}
|
||||
}
|
||||
|
||||
async joinPlayer(userId, user) {
|
||||
if (this.player2Id !== this.GHOST_ID) return false;
|
||||
if (userId === this.player1Id) return false;
|
||||
|
||||
this.player2Id = userId;
|
||||
this.player2 = user;
|
||||
this.marks[userId] = 0;
|
||||
this.points[userId] = 0;
|
||||
this.status = "Playing";
|
||||
|
||||
await this.startNewGame();
|
||||
return true;
|
||||
}
|
||||
|
||||
getAuthHeaders() {
|
||||
return {
|
||||
headers: {
|
||||
Authorization: this.token,
|
||||
"Content-Type": "application/json",
|
||||
"Accept": "application/json"
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
async startNewGame() {
|
||||
console.log(`[Match ${this.id}] Starting new round...`);
|
||||
let newGameDbId = null;
|
||||
try {
|
||||
const payload = {
|
||||
type: this.type,
|
||||
player1_user_id: this.player1Id,
|
||||
player2_user_id: this.player2Id,
|
||||
match_id: this.id,
|
||||
status: "Playing",
|
||||
began_at: new Date().toISOString(),
|
||||
};
|
||||
|
||||
const res = await axios.post(`${API_URL}/games`, payload, this.getAuthHeaders());
|
||||
const gameData = res.data.game || res.data.data || res.data;
|
||||
newGameDbId = gameData.id;
|
||||
|
||||
const p1Name = this.player1?.nickname || `User ${this.player1Id}`;
|
||||
const p2Name = this.player2?.nickname || `User ${this.player2Id}`;
|
||||
|
||||
this.currentGame = new BiscaGame(
|
||||
this.id,
|
||||
this.type,
|
||||
{ id: this.player1Id, name: p1Name },
|
||||
{ id: this.player2Id, name: p2Name },
|
||||
newGameDbId,
|
||||
(result) => { this.handleGameEnd(result); }
|
||||
);
|
||||
|
||||
this.currentGame.init();
|
||||
|
||||
// FIX: Start Timer & Connect Callback
|
||||
this.currentGame.startTurnTimer((uid, cid) => {
|
||||
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
||||
});
|
||||
|
||||
if (this.emitStateCallback) {
|
||||
this.emitStateCallback("match:new-round-start", null);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error(`❌ Start Game Error: ${e.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
// --- FIX: Close DB Game row on surrender ---
|
||||
async abortCurrentGame(loserId) {
|
||||
if (this.currentGame && this.currentGame.dbId) {
|
||||
console.log(`[Match ${this.id}] Aborting Game #${this.currentGame.dbId}`);
|
||||
try {
|
||||
// Determine winner for the DB record based on who DIDN'T lose
|
||||
const winnerId = loserId == this.player1Id ? this.player2Id : this.player1Id;
|
||||
|
||||
const payload = {
|
||||
status: "Ended",
|
||||
winner_user_id: winnerId,
|
||||
loser_user_id: loserId,
|
||||
is_draw: false,
|
||||
ended_at: new Date().toISOString(),
|
||||
};
|
||||
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
|
||||
} catch(e) { console.error("Error aborting game:", e.message); }
|
||||
}
|
||||
}
|
||||
|
||||
async handleGameEnd(result) {
|
||||
console.log(`[Match ${this.id}] Round ended. Winner: ${result.winnerId}`);
|
||||
|
||||
if (this.points[result.player1_id] !== undefined) this.points[result.player1_id] += result.player1_points;
|
||||
if (this.points[result.player2_id] !== undefined) this.points[result.player2_id] += result.player2_points;
|
||||
|
||||
if (this.currentGame && this.currentGame.dbId) {
|
||||
try {
|
||||
const payload = {
|
||||
status: "Ended",
|
||||
winner_user_id: result.winnerId,
|
||||
loser_user_id: result.loserId,
|
||||
is_draw: result.isDraw,
|
||||
player1_points: result.player1_points,
|
||||
player2_points: result.player2_points,
|
||||
ended_at: new Date().toISOString(),
|
||||
};
|
||||
await axios.put(`${API_URL}/games/${this.currentGame.dbId}`, payload, this.getAuthHeaders());
|
||||
} catch (e) { console.error("DB Game Update Error:", e.message); }
|
||||
}
|
||||
|
||||
let marksToAdd = 0;
|
||||
let roundWinnerId = result.winnerId;
|
||||
|
||||
if (roundWinnerId) {
|
||||
const winningScore = roundWinnerId == result.player1_id ? result.player1_points : result.player2_points;
|
||||
if (winningScore === 120) marksToAdd = 4;
|
||||
else if (winningScore > 90) marksToAdd = 2;
|
||||
else if (winningScore >= 60) marksToAdd = 1;
|
||||
|
||||
if (this.marks[roundWinnerId] !== undefined) this.marks[roundWinnerId] += marksToAdd;
|
||||
}
|
||||
|
||||
if (this.emitStateCallback) {
|
||||
this.emitStateCallback("match:round-ended", {
|
||||
winnerId: roundWinnerId,
|
||||
marksAdded: marksToAdd,
|
||||
p1Points: result.player1_points,
|
||||
p2Points: result.player2_points,
|
||||
p1Marks: this.marks[this.player1Id],
|
||||
p2Marks: this.marks[this.player2Id],
|
||||
reason: result.reason || 'points'
|
||||
});
|
||||
}
|
||||
|
||||
if (this.marks[this.player1Id] >= 4 || this.marks[this.player2Id] >= 4) {
|
||||
await this.finishMatch();
|
||||
if (this.emitStateCallback) this.emitStateCallback("match:ended-signal", null);
|
||||
} else {
|
||||
setTimeout(() => {
|
||||
this.startNewGame();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
async finishMatch() {
|
||||
this.status = "Ended";
|
||||
const winnerId = this.marks[this.player1Id] >= 4 ? this.player1Id : this.player2Id;
|
||||
const loserId = winnerId == this.player1Id ? this.player2Id : this.player1Id;
|
||||
|
||||
const payload = {
|
||||
status: "Ended",
|
||||
winner_user_id: winnerId,
|
||||
loser_user_id: loserId,
|
||||
player1_marks: this.marks[this.player1Id],
|
||||
player2_marks: this.marks[this.player2Id],
|
||||
player1_points: this.points[this.player1Id],
|
||||
player2_points: this.points[this.player2Id],
|
||||
};
|
||||
|
||||
try {
|
||||
await axios.put(`${API_URL}/matches/${this.id}`, payload, this.getAuthHeaders());
|
||||
console.log(`[Match ${this.id}] Match Closed in DB.`);
|
||||
} catch (e) {
|
||||
console.error(`Match Close Error: ${e.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
playCard(userId, cardId) {
|
||||
if (!this.currentGame || this.status !== "Playing") return;
|
||||
|
||||
const result = this.currentGame.playCard(userId, cardId);
|
||||
|
||||
// FIX: Restart timer if game continues
|
||||
if (result && (result.action === 'next_turn' || result.action === 'trick_resolved')) {
|
||||
this.currentGame.startTurnTimer((uid, cid) => {
|
||||
if (this.autoPlayCallback) this.autoPlayCallback(uid, cid);
|
||||
});
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
getGameState(userId) {
|
||||
if (!this.currentGame) return null;
|
||||
if (this.currentGame.players[userId]) return this.currentGame.getStateForPlayer(userId);
|
||||
return null;
|
||||
}
|
||||
|
||||
getPublicState() {
|
||||
return {
|
||||
matchId: this.id,
|
||||
status: this.status,
|
||||
marks: this.marks,
|
||||
points: this.points,
|
||||
player1: this.player1,
|
||||
player2: this.player2
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export default BiscaMatch;
|
||||
@@ -1,4 +1,4 @@
|
||||
import { addUser, removeUser } from "../state/connection";
|
||||
import { addUser, removeUser } from "../state/connection.js";
|
||||
|
||||
const HEARTBEAT_INTERVAL = 30000; // 30 seconds
|
||||
const HEARTBEAT_TIMEOUT = 10000; // 10 seconds
|
||||
@@ -27,20 +27,17 @@ export const handleConnectionEvents = (io, socket) => {
|
||||
socket.on("join", (user) => {
|
||||
addUser(socket, user);
|
||||
console.log(`[Connection] User ${user.name} has joined the server`);
|
||||
console.log(`[Connection] ${getUserCount()} users online`);
|
||||
});
|
||||
|
||||
socket.on("leave", () => {
|
||||
const user = removeUser(socket.id);
|
||||
if (user) {
|
||||
console.log(`[Connection] User ${user.name} has left the server`);
|
||||
console.log(`[Connection] ${getUserCount()} users online`);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
console.log("Connection Lost:", socket.id);
|
||||
removeUser(socket.id);
|
||||
console.log(`[Connection] ${getUserCount()} users online`);
|
||||
});
|
||||
};
|
||||
|
||||
+211
-75
@@ -4,6 +4,71 @@ import { getUser } from "../state/connection.js";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
|
||||
// --- HELPER: Card Strength for Auto-Play ---
|
||||
const getStrength = (rank) => {
|
||||
const strengthMap = { 1: 10, 7: 9, 13: 8, 11: 7, 12: 6, 6: 5, 5: 4, 4: 3, 3: 2, 2: 1 };
|
||||
return strengthMap[rank] || 0;
|
||||
};
|
||||
|
||||
// --- HELPER: Draw Card Logic ---
|
||||
const drawCard = (game, playerId) => {
|
||||
const player = game.players[playerId];
|
||||
if (!player) return;
|
||||
|
||||
if (game.deck && game.deck.length > 0) {
|
||||
const card = game.deck.pop();
|
||||
player.hand.push(card);
|
||||
} else if (game.trumpCard) {
|
||||
player.hand.push(game.trumpCard);
|
||||
game.trumpCard = null;
|
||||
}
|
||||
};
|
||||
|
||||
// --- HELPER: Sanitize Data ---
|
||||
const sanitizeState = (state, game) => {
|
||||
if (!state) return null;
|
||||
const p1 = game.player1 || state.player1 || {};
|
||||
const p2 = game.player2 || state.player2 || {};
|
||||
|
||||
return {
|
||||
id: state.id,
|
||||
status: state.status || game.status,
|
||||
player1: { id: p1.id, name: p1.name },
|
||||
player2: { id: p2.id, name: p2.name },
|
||||
players: state.players,
|
||||
hand: state.hand,
|
||||
points: state.points,
|
||||
opponent: {
|
||||
id: state.opponent?.id,
|
||||
name: state.opponent?.name,
|
||||
points: state.opponent?.points,
|
||||
cardCount: state.opponent?.cardCount
|
||||
},
|
||||
table: state.table,
|
||||
trumpCard: state.trumpCard,
|
||||
deckCount: game.deck ? game.deck.length : (state.deckCount || 0),
|
||||
currentTurn: state.currentTurn,
|
||||
turnStartedAt: state.turnStartedAt
|
||||
};
|
||||
};
|
||||
|
||||
const broadcastState = (io, gameId, game) => {
|
||||
const roomName = `game_${gameId}`;
|
||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||
|
||||
if (socketsInRoom) {
|
||||
for (const socketId of socketsInRoom) {
|
||||
const s = io.sockets.sockets.get(socketId);
|
||||
const u = getUser(socketId);
|
||||
if (u && game.players[u.id]) {
|
||||
const rawState = game.getStateForPlayer(u.id);
|
||||
const cleanState = sanitizeState(rawState, game);
|
||||
s.emit("game-state", cleanState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function saveGameResult(gameId, result, token) {
|
||||
try {
|
||||
const payload = {
|
||||
@@ -13,21 +78,109 @@ async function saveGameResult(gameId, result, token) {
|
||||
player1_points: result.player1_points,
|
||||
player2_points: result.player2_points,
|
||||
};
|
||||
|
||||
if (!result.isDraw && result.winnerId) {
|
||||
payload.winner_user_id = result.winnerId;
|
||||
payload.loser_user_id = result.loserId;
|
||||
}
|
||||
|
||||
await axios.put(`${API_URL}/games/${gameId}`, payload, {
|
||||
headers: { Authorization: token },
|
||||
});
|
||||
console.log(`[DB] Game ${gameId} saved.`);
|
||||
} catch (error) {
|
||||
console.error(`[DB Error] Game ${gameId}:`, error.message);
|
||||
}
|
||||
}
|
||||
|
||||
// --- SHARED END GAME LOGIC ---
|
||||
const performGameEnd = (io, game, gameId, winnerId, loserId, reason) => {
|
||||
const result = {
|
||||
action: "game_ended",
|
||||
winnerId: parseInt(winnerId),
|
||||
loserId: parseInt(loserId),
|
||||
totalTime: game.startTime ? Math.floor((Date.now() - game.startTime) / 1000) : 0,
|
||||
isDraw: false,
|
||||
player1_points: game.players[Object.keys(game.players)[0]]?.points || 0,
|
||||
player2_points: game.players[Object.keys(game.players)[1]]?.points || 0,
|
||||
reason: reason
|
||||
};
|
||||
|
||||
game.status = "ended";
|
||||
if (game.timer) clearInterval(game.timer);
|
||||
|
||||
io.to(`game_${gameId}`).emit("game-over", {
|
||||
winnerId: result.winnerId,
|
||||
isDraw: result.isDraw,
|
||||
p1Points: result.player1_points,
|
||||
p2Points: result.player2_points,
|
||||
message: reason === "surrender" ? "Opponent Surrendered!" : "Game Over"
|
||||
});
|
||||
|
||||
const anyId = Object.keys(game.players)[0];
|
||||
const token = game.players[anyId]?.token;
|
||||
if (token) saveGameResult(gameId, result, token);
|
||||
}
|
||||
|
||||
const handleTimeout = (io, gameId, userId) => {
|
||||
const game = getGame(gameId);
|
||||
if (!game || game.status === 'ended') return;
|
||||
|
||||
console.log(`[Timeout] User ${userId} auto-playing lowest card.`);
|
||||
|
||||
const player = game.players[userId];
|
||||
if (!player || !player.hand || player.hand.length === 0) return;
|
||||
|
||||
const trumpSuit = game.trumpCard?.suit || '';
|
||||
|
||||
const sortedHand = [...player.hand].sort((a, b) => {
|
||||
const strengthA = getStrength(a.rank) + (a.suit === trumpSuit ? 100 : 0);
|
||||
const strengthB = getStrength(b.rank) + (b.suit === trumpSuit ? 100 : 0);
|
||||
return strengthA - strengthB;
|
||||
});
|
||||
|
||||
const cardToPlay = sortedHand[0];
|
||||
if (cardToPlay) {
|
||||
handleGameMove(io, gameId, userId, cardToPlay.id);
|
||||
}
|
||||
};
|
||||
|
||||
const handleGameMove = (io, gameId, userId, cardId) => {
|
||||
const game = getGame(gameId);
|
||||
if (!game) return;
|
||||
|
||||
const result = game.playCard(userId, cardId);
|
||||
const roomName = `game_${gameId}`;
|
||||
|
||||
broadcastState(io, gameId, game);
|
||||
|
||||
if (result.action === "trick_resolved") {
|
||||
io.to(roomName).emit("trick-end", result.trickResult);
|
||||
|
||||
setTimeout(() => {
|
||||
if (game.status !== "ended") {
|
||||
const canDraw = (game.deck && game.deck.length > 0) || game.trumpCard !== null;
|
||||
|
||||
if (canDraw) {
|
||||
const winnerId = result.trickResult.winnerId;
|
||||
const loserId = Object.keys(game.players).find(id => String(id) !== String(winnerId));
|
||||
|
||||
if (winnerId) drawCard(game, winnerId);
|
||||
if (loserId) drawCard(game, loserId);
|
||||
}
|
||||
broadcastState(io, gameId, game);
|
||||
}
|
||||
}, 1500);
|
||||
}
|
||||
|
||||
if (result.action === "game_ended") {
|
||||
performGameEnd(io, game, gameId, result.winnerId, result.loserId, "points");
|
||||
}
|
||||
|
||||
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
||||
game.startTurnTimer((timeoutUserId) => {
|
||||
handleTimeout(io, gameId, timeoutUserId);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
export default (io, socket) => {
|
||||
socket.on("join-game", async ({ gameId }) => {
|
||||
const user = getUser(socket.id);
|
||||
@@ -37,110 +190,93 @@ export default (io, socket) => {
|
||||
}
|
||||
|
||||
let game = getGame(gameId);
|
||||
let gameData = null;
|
||||
|
||||
if (!game) {
|
||||
try {
|
||||
const token = socket.handshake.auth.token;
|
||||
const response = await axios.get(`${API_URL}/games/${gameId}`, {
|
||||
headers: { Authorization: token },
|
||||
});
|
||||
gameData = response.data.data || response.data;
|
||||
} catch (e) { console.error("DB Sync Failed"); }
|
||||
|
||||
const gameData = response.data.data || response.data;
|
||||
|
||||
if (gameData.status === "Ended") {
|
||||
socket.emit("error", { message: "Game already finished." });
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
gameData.player1_user_id != user.id &&
|
||||
gameData.player2_user_id != user.id &&
|
||||
gameData.player2_user_id !== 1
|
||||
) {
|
||||
socket.emit("error", { message: "You are not in this game." });
|
||||
return;
|
||||
}
|
||||
|
||||
const p1Name = gameData.player1?.name || "Player 1";
|
||||
const p2Name = gameData.player2?.name || "Player 2";
|
||||
if (!game && gameData) {
|
||||
const p1Name = gameData.player1?.nickname || "Player 1";
|
||||
const p2Name = gameData.player2?.nickname || "Player 2";
|
||||
const type = gameData.type == "9" ? 9 : 3;
|
||||
|
||||
game = createGame(
|
||||
gameId,
|
||||
type,
|
||||
{ id: gameData.player1_user_id, name: p1Name },
|
||||
{ id: gameData.player2_user_id, name: p2Name }
|
||||
);
|
||||
} catch (error) {
|
||||
socket.emit("error", { message: "Failed to join game." });
|
||||
game.status = gameData.status === 'Playing' ? 'playing' : 'pending';
|
||||
}
|
||||
|
||||
if (!game) {
|
||||
socket.emit("error", { message: "Game not found." });
|
||||
return;
|
||||
}
|
||||
|
||||
const myId = user.id;
|
||||
const ghostKey = Object.keys(game.players).find(key => key == 1);
|
||||
const amIDbPlayer2 = gameData && gameData.player2_user_id == myId;
|
||||
|
||||
if (!game.players[myId] && (ghostKey || amIDbPlayer2)) {
|
||||
let ghostHand = [];
|
||||
let ghostPoints = 0;
|
||||
let ghostTricks = 0;
|
||||
if (ghostKey && game.players[ghostKey]) {
|
||||
ghostHand = game.players[ghostKey].hand || [];
|
||||
ghostPoints = game.players[ghostKey].points || 0;
|
||||
ghostTricks = game.players[ghostKey].tricks || 0;
|
||||
delete game.players[ghostKey];
|
||||
}
|
||||
|
||||
const GHOST_ID = 1;
|
||||
|
||||
if (game && game.players) {
|
||||
if (!game.players[user.id]) {
|
||||
if (game.players[GHOST_ID]) {
|
||||
delete game.players[GHOST_ID];
|
||||
game.players[user.id] = {
|
||||
id: user.id,
|
||||
name: user.name,
|
||||
hand: [],
|
||||
points: 0,
|
||||
tricks: 0,
|
||||
game.players[myId] = {
|
||||
id: myId,
|
||||
name: user.nickname,
|
||||
hand: ghostHand,
|
||||
points: ghostPoints,
|
||||
tricks: ghostTricks,
|
||||
token: socket.handshake.auth.token,
|
||||
};
|
||||
}
|
||||
game.player2 = { id: myId, name: user.nickname };
|
||||
game.status = 'playing';
|
||||
if(!game.timer) {
|
||||
game.startTurnTimer((timeoutUserId) => handleTimeout(io, gameId, timeoutUserId));
|
||||
}
|
||||
}
|
||||
|
||||
socket.join(`game_${gameId}`);
|
||||
socket.activeGameId = gameId;
|
||||
|
||||
if (game && game.players[user.id]) {
|
||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
||||
console.log(`--> Estado enviado para User ${user.id}`);
|
||||
} else {
|
||||
socket.emit("error", { message: "Error joining game state." });
|
||||
if (game.players[myId]) {
|
||||
game.players[myId].token = socket.handshake.auth.token;
|
||||
|
||||
const rawState = game.getStateForPlayer(myId);
|
||||
const cleanState = sanitizeState(rawState, game);
|
||||
|
||||
socket.emit("game-state", cleanState);
|
||||
broadcastState(io, gameId, game);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("play-card", ({ gameId, cardId }) => {
|
||||
const user = getUser(socket.id);
|
||||
if (user) handleGameMove(io, gameId, user.id, cardId);
|
||||
});
|
||||
|
||||
// --- NEW: SURRENDER HANDLER ---
|
||||
socket.on("surrender", ({ gameId }) => {
|
||||
const user = getUser(socket.id);
|
||||
const game = getGame(gameId);
|
||||
|
||||
if (!game || !user) return;
|
||||
if (!game || !user || !game.players[user.id]) return;
|
||||
|
||||
const result = game.playCard(user.id, cardId);
|
||||
console.log(`[Game] User ${user.nickname} surrendered.`);
|
||||
|
||||
if (result.error) {
|
||||
socket.emit("game-error", { message: result.error });
|
||||
return;
|
||||
}
|
||||
|
||||
const roomName = `game_${gameId}`;
|
||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||
if (socketsInRoom) {
|
||||
for (const socketId of socketsInRoom) {
|
||||
const s = io.sockets.sockets.get(socketId);
|
||||
const u = getUser(socketId);
|
||||
if (u && game.players[u.id]) {
|
||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result.action === "trick_resolved") {
|
||||
io.to(roomName).emit("trick-end", result.trickResult);
|
||||
}
|
||||
|
||||
if (result.action === "game_ended") {
|
||||
io.to(roomName).emit("game-over", {
|
||||
winnerId: result.winnerId,
|
||||
isDraw: result.isDraw,
|
||||
p1Points: result.player1_points,
|
||||
p2Points: result.player2_points,
|
||||
});
|
||||
saveGameResult(gameId, result, socket.handshake.auth.token);
|
||||
}
|
||||
const winnerId = Object.keys(game.players).find(id => String(id) !== String(user.id));
|
||||
performGameEnd(io, game, gameId, winnerId, user.id, "surrender");
|
||||
});
|
||||
};
|
||||
|
||||
@@ -0,0 +1,158 @@
|
||||
import { getMatch, addMatch } from "../state/match.js";
|
||||
import BiscaMatch from "../classes/BiscaMatch.js";
|
||||
import axios from "axios";
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
|
||||
export default (io, socket) => {
|
||||
|
||||
const broadcastMatchUpdate = (matchId, match) => {
|
||||
const roomName = `match_${matchId}`;
|
||||
const room = io.sockets.adapter.rooms.get(roomName);
|
||||
if (room) {
|
||||
for (const socketId of room) {
|
||||
const clientSocket = io.sockets.sockets.get(socketId);
|
||||
if (!clientSocket || !clientSocket.user) continue;
|
||||
const userId = clientSocket.user.id;
|
||||
const publicState = match.getPublicState();
|
||||
const gameState = match.getGameState(userId);
|
||||
clientSocket.emit("match:update", { ...publicState, game: gameState });
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const createMatchEmitter = (matchId) => (eventName, payload) => {
|
||||
const match = getMatch(matchId);
|
||||
if (!match) return;
|
||||
|
||||
if (eventName === 'match:new-round-start' || eventName === 'match:ended-signal') {
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
} else if (eventName === 'match:round-ended') {
|
||||
io.to(`match_${matchId}`).emit('match:round-ended', payload);
|
||||
} else {
|
||||
io.to(`match_${matchId}`).emit(eventName, payload);
|
||||
}
|
||||
};
|
||||
|
||||
// --- FIX: Timer Callback ---
|
||||
const handleAutoPlay = (matchId) => (userId, cardId) => {
|
||||
const match = getMatch(matchId);
|
||||
if (!match || match.status !== "Playing") return;
|
||||
|
||||
console.log(`[Match ${matchId}] Auto-playing for User ${userId}`);
|
||||
const result = match.playCard(userId, cardId);
|
||||
|
||||
if (result && result.action === "trick_resolved") {
|
||||
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
||||
setTimeout(() => { broadcastMatchUpdate(matchId, match); }, 1500);
|
||||
} else {
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
}
|
||||
};
|
||||
|
||||
socket.on("match:enter", async (data) => {
|
||||
const { matchId } = data;
|
||||
if (!socket.user || !socket.user.id) return socket.emit("error", { message: "Auth failed" });
|
||||
const userId = socket.user.id;
|
||||
socket.activeMatchId = matchId;
|
||||
|
||||
const room = `match_${matchId}`;
|
||||
let match = getMatch(matchId);
|
||||
|
||||
if (!match) {
|
||||
try {
|
||||
const res = await axios.get(`${API_URL}/matches/${matchId}`, {
|
||||
headers: { Authorization: socket.token || socket.handshake.auth.token },
|
||||
});
|
||||
const matchData = res.data.data || res.data;
|
||||
|
||||
// Pass handleAutoPlay to constructor
|
||||
match = new BiscaMatch(
|
||||
matchData,
|
||||
createMatchEmitter(matchId),
|
||||
socket.token,
|
||||
handleAutoPlay(matchId)
|
||||
);
|
||||
addMatch(match);
|
||||
} catch (e) {
|
||||
return socket.emit("error", "Match not found");
|
||||
}
|
||||
}
|
||||
match.emitStateCallback = createMatchEmitter(matchId);
|
||||
if (userId !== match.player1Id && match.player2Id === 1) await match.joinPlayer(userId, socket.user);
|
||||
|
||||
socket.join(room);
|
||||
const publicState = match.getPublicState();
|
||||
const gameState = match.getGameState(userId);
|
||||
socket.emit("match:update", { ...publicState, game: gameState });
|
||||
if (match.status === 'Playing') broadcastMatchUpdate(matchId, match);
|
||||
});
|
||||
|
||||
socket.on("game:play-card", (data) => {
|
||||
const { matchId, cardId } = data;
|
||||
const match = getMatch(matchId);
|
||||
if (!match || match.status !== "Playing") return;
|
||||
const result = match.playCard(socket.user.id, cardId);
|
||||
if (result && result.error) return socket.emit("error", { message: result.error });
|
||||
if (result && result.action === "trick_resolved") {
|
||||
io.to(`match_${matchId}`).emit("game:trick-end", result.trickResult);
|
||||
setTimeout(() => { broadcastMatchUpdate(matchId, match); }, 1500);
|
||||
} else {
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("game:surrender", async ({ matchId }) => {
|
||||
const match = getMatch(matchId);
|
||||
if(!match || match.status !== "Playing") return;
|
||||
const userId = socket.user.id;
|
||||
console.log(`[Match ${matchId}] User ${userId} surrendered ROUND.`);
|
||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
const result = {
|
||||
winnerId: opponentId,
|
||||
loserId: userId,
|
||||
isDraw: false,
|
||||
player1_id: match.player1Id,
|
||||
player2_id: match.player2Id,
|
||||
player1_points: match.player1Id == opponentId ? 91 : 0,
|
||||
player2_points: match.player2Id == opponentId ? 91 : 0,
|
||||
reason: 'surrender'
|
||||
};
|
||||
await match.handleGameEnd(result);
|
||||
});
|
||||
|
||||
socket.on("match:surrender", async ({ matchId }) => {
|
||||
const match = getMatch(matchId);
|
||||
if(!match || match.status !== "Playing") return;
|
||||
const userId = socket.user.id;
|
||||
|
||||
// FIX: Abort current game to remove ghost
|
||||
await match.abortCurrentGame(userId);
|
||||
|
||||
console.log(`[Match ${matchId}] User ${userId} surrendered MATCH.`);
|
||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
match.marks[opponentId] = 4;
|
||||
await match.finishMatch();
|
||||
broadcastMatchUpdate(matchId, match);
|
||||
});
|
||||
|
||||
socket.on("disconnect", async () => {
|
||||
if (socket.activeMatchId) {
|
||||
const match = getMatch(socket.activeMatchId);
|
||||
if (match && match.status === 'Playing') {
|
||||
const userId = socket.user?.id;
|
||||
if (userId === match.player1Id || userId === match.player2Id) {
|
||||
console.log(`[Match ${match.id}] Player ${userId} disconnected.`);
|
||||
|
||||
// FIX: Abort current game
|
||||
await match.abortCurrentGame(userId);
|
||||
|
||||
const opponentId = match.player1Id == userId ? match.player2Id : match.player1Id;
|
||||
match.marks[opponentId] = 4;
|
||||
await match.finishMatch();
|
||||
broadcastMatchUpdate(match.id, match);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
@@ -2,6 +2,7 @@
|
||||
"name": "websockets",
|
||||
"version": "1.0.0",
|
||||
"main": "index.js",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "nodemon index.js",
|
||||
"start": "bun index.js "
|
||||
|
||||
+80
-5
@@ -3,6 +3,7 @@ import axios from "axios";
|
||||
import { handleConnectionEvents } from "./events/connection.js";
|
||||
import { addUser, removeUser } from "./state/connection.js";
|
||||
import gameEvents from "./events/game.js";
|
||||
import matchEvents from "./events/match.js";
|
||||
|
||||
export const server = {
|
||||
io: null,
|
||||
@@ -10,6 +11,11 @@ export const server = {
|
||||
|
||||
const API_URL = "http://localhost:8000/api/v1";
|
||||
|
||||
const disconnectTimers = new Map();
|
||||
const RECONNECT_GRACE_PERIOD = 1 * 60 * 1000; // 1 minutes
|
||||
|
||||
const userId = (socket) => socket.user && socket.user.id;
|
||||
|
||||
export const serverStart = (port) => {
|
||||
server.io = new Server(port, {
|
||||
cors: {
|
||||
@@ -18,15 +24,22 @@ export const serverStart = (port) => {
|
||||
});
|
||||
|
||||
server.io.use(async (socket, next) => {
|
||||
const token = socket.handshake.auth.token;
|
||||
let token = socket.handshake.auth.token;
|
||||
|
||||
if (!token) {
|
||||
return next(new Error("Authentication error: No token provided"));
|
||||
}
|
||||
|
||||
if (!token.startsWith("Bearer ")) {
|
||||
token = "Bearer " + token;
|
||||
}
|
||||
|
||||
try {
|
||||
const response = await axios.get(`${API_URL}/users/me`, {
|
||||
headers: { Authorization: token },
|
||||
headers: {
|
||||
Authorization: token,
|
||||
Accept: "application/json"
|
||||
},
|
||||
});
|
||||
|
||||
const user = response.data.data || response.data;
|
||||
@@ -35,6 +48,16 @@ export const serverStart = (port) => {
|
||||
return next(new Error("Authentication error: User data not found"));
|
||||
}
|
||||
|
||||
socket.user = user;
|
||||
socket.token = token;
|
||||
socket.handshake.auth.token = token;
|
||||
|
||||
if (disconnectTimers.has(user.id)) {
|
||||
console.log(`[Connection] User ${user.id} reconnected! Cancelling surrender timer.`);
|
||||
clearTimeout(disconnectTimers.get(user.id));
|
||||
disconnectTimers.delete(user.id);
|
||||
}
|
||||
|
||||
addUser(socket.id, user);
|
||||
|
||||
next();
|
||||
@@ -53,15 +76,67 @@ export const serverStart = (port) => {
|
||||
});
|
||||
|
||||
server.io.on("connection", (socket) => {
|
||||
console.log("New connection:", socket.id);
|
||||
|
||||
gameEvents(server.io, socket);
|
||||
matchEvents(server.io, socket);
|
||||
|
||||
handleConnectionEvents(server.io, socket);
|
||||
|
||||
socket.on("notify_disconnect", () => {
|
||||
socket.isVoluntaryDisconnect = true;
|
||||
});
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
// Remove from active socket list
|
||||
removeUser(socket.id);
|
||||
console.log("Disconnected:", socket.id);
|
||||
|
||||
if (socket.isVoluntaryDisconnect) {
|
||||
console.log(`[Disconnect] User ${userId} disconnected voluntarily. No surrender needed.`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (userId) {
|
||||
console.log(`[Disconnect] User ${userId} disconnected. Waiting ${RECONNECT_GRACE_PERIOD / 1000}s...`);
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// 2. START SURRENDER TIMER
|
||||
// -----------------------------------------------------------
|
||||
const timer = setTimeout(async () => {
|
||||
console.log(`[Timeout] User ${userId} did not return. Forcing surrender.`);
|
||||
|
||||
// A. Find the Game ID this user is playing (You need a way to look this up)
|
||||
// Ideally, your 'socket' object or a global map knows which gameID the user is in.
|
||||
// For this example, let's assume you stored `socket.activeGameId` when they joined.
|
||||
const gameId = socket.activeGameId;
|
||||
|
||||
if (gameId) {
|
||||
try {
|
||||
// B. Call Laravel API to resign on their behalf
|
||||
// We use the token we saved during the handshake
|
||||
await axios.post(`${API_URL}/games/${gameId}/resign`, {}, {
|
||||
headers: {
|
||||
Authorization: socket.handshake.auth.token,
|
||||
Accept: "application/json"
|
||||
}
|
||||
});
|
||||
|
||||
// C. Notify the room (The API likely triggers a Pusher/Socket event,
|
||||
// but we can also emit locally if needed)
|
||||
server.io.to(gameId).emit("game_over", {
|
||||
winner: "opponent",
|
||||
reason: "disconnect"
|
||||
});
|
||||
|
||||
console.log(`[Timeout] Successfully resigned game ${gameId} for user ${userId}`);
|
||||
} catch (err) {
|
||||
console.error(`[Timeout] Failed to resign game for user ${userId}:`, err.message);
|
||||
}
|
||||
}
|
||||
|
||||
disconnectTimers.delete(userId);
|
||||
}, RECONNECT_GRACE_PERIOD);
|
||||
|
||||
disconnectTimers.set(userId, timer);
|
||||
}
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
@@ -1,8 +1,15 @@
|
||||
const BiscaGame = require("../classes/BiscaGame");
|
||||
import BiscaGame from "../classes/BiscaGame.js";
|
||||
|
||||
const activeGames = new Map();
|
||||
|
||||
const createGame = (id, type, player1, player2) => {
|
||||
export const createGame = (id, type, player1, player2) => {
|
||||
const existingGame = activeGames.get(id);
|
||||
if (existingGame) {
|
||||
console.log(
|
||||
`[Game State] Game ${id} already exists, returning existing instance`
|
||||
);
|
||||
return existingGame;
|
||||
}
|
||||
const game = new BiscaGame(id, type, player1, player2);
|
||||
|
||||
game.init();
|
||||
@@ -13,17 +20,16 @@ const createGame = (id, type, player1, player2) => {
|
||||
return game;
|
||||
};
|
||||
|
||||
const getGame = (id) => {
|
||||
export const getGame = (id) => {
|
||||
return activeGames.get(id);
|
||||
};
|
||||
|
||||
const removeGame = (id) => {
|
||||
export const removeGame = (id) => {
|
||||
const game = activeGames.get(id);
|
||||
if (game) {
|
||||
game.stopTimer();
|
||||
activeGames.delete(id);
|
||||
console.log(`[Game State] Game removed: ${id}`);
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = {
|
||||
createGame,
|
||||
getGame,
|
||||
removeGame,
|
||||
};
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
const matches = new Map();
|
||||
|
||||
export const addMatch = (match) => {
|
||||
matches.set(parseInt(match.id), match);
|
||||
return match;
|
||||
};
|
||||
|
||||
export const getMatch = (id) => {
|
||||
return matches.get(parseInt(id));
|
||||
};
|
||||
|
||||
export const removeMatch = (id) => {
|
||||
matches.delete(parseInt(id));
|
||||
};
|
||||
|
||||
export { matches };
|
||||
Reference in New Issue
Block a user