Compare commits
4
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e23ca3d1ff | ||
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bcdf542606 | ||
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16f8d3bdfc | ||
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45d8aa0035 |
@@ -29,16 +29,23 @@ class StatisticsController extends Controller
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{
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$type = $request->query('type');
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$query = User::where('type', 'P')
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$leaderboard = User::where('type', 'P')
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->withCount(['wonGames' => function ($query) use ($type) {
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if ($type) {
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$query->where('type', $type);
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}
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}])
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->orderBy('won_games_count', 'desc')
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->take(10);
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->paginate(10);
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$leaderboard = $query->get(['id', 'nickname', 'photo_avatar_filename']);
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$leaderboard->through(function ($user) {
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return [
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'id' => $user->id,
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'nickname' => $user->nickname,
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'photo_avatar_filename' => $user->photo_avatar_filename,
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'won_games_count' => $user->won_games_count,
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];
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});
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return response()->json($leaderboard);
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}
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@@ -54,3 +54,14 @@ Authorization: Bearer {{token}}
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"payment_type": "MBWAY",
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"payment_reference": "912345678"
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}
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### Get public stats
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GET http://localhost:8000/api/v1/leaderboard
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Content-Type: application/json
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Accept: application/json
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### Get me stats
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GET http://localhost:8000/api/v1/statistics/me
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Content-Type: application/json
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Accept: application/json
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Authorization: Bearer {{token}}
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@@ -1,5 +1,6 @@
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<script setup>
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import { ref, onMounted, nextTick } from 'vue'
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import { User, Trophy } from 'lucide-vue-next'
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import { ref, onMounted, nextTick, inject } from 'vue'
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import { Button } from '@/components/ui/button'
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import {
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Card,
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@@ -10,40 +11,51 @@ import {
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} from '@/components/ui/card'
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import { useAPIStore } from '@/stores/api'
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import { useRouter } from 'vue-router'
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import { useAuthStore } from '@/stores/auth'
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const API_BASE_URL = inject('apiBaseURL')
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const apiStore = useAPIStore()
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const router = useRouter()
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const openGames = ref([])
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const selectedMode = ref('9')
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const observerTarget = ref(null);
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const observer = ref(null);
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const isLoading = ref(false);
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const pageCounter = ref(1);
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const gObserverTarget = ref(null);
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const gObserver = ref(null);
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const gLoading = ref(false);
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const gPage = ref(1);
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const showHostModal = ref(false)
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const showJoinModal = ref(false)
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const selectedGame = ref(null)
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const isReady = ref(false)
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const showLeaderboardModal = ref(false)
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const showStatsModal = ref(false)
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const userStats = ref(null)
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const statsLoading = ref(false)
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const leaderboardEntries = ref([])
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const lbLoading = ref(false)
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const lbPage = ref(1)
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const lbObserverTarget = ref(null)
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const lbObserver = ref(null)
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const lbMorePages = ref(true)
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const setupObserver = () => {
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if (observer.value) observer.value.disconnect();
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const setupGamesObserver = () => {
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if (gObserver.value) gObserver.value.disconnect();
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observer.value = new IntersectionObserver((entries) => {
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if (entries[0].isIntersecting && !isLoading.value && openGames.value.length > 0) {
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gObserver.value = new IntersectionObserver((entries) => {
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if (entries[0].isIntersecting && !gLoading.value && openGames.value.length > 0) {
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getPendingGames();
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}
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}, { threshold: 0.1 });
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if (observerTarget.value) {
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observer.value.observe(observerTarget.value);
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if (gObserverTarget.value) {
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gObserver.value.observe(gObserverTarget.value);
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}
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}
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const getPendingGames = async (mode = selectedMode.value) => {
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if (isLoading.value) return;
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isLoading.value = true;
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if (gLoading.value) return;
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gLoading.value = true;
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apiStore.gameQueryParameters.page = pageCounter.value++;
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apiStore.gameQueryParameters.page = gPage.value++;
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apiStore.gameQueryParameters.filters.sort_direction = "asc"
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apiStore.gameQueryParameters.filters.type = mode
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apiStore.gameQueryParameters.filters.status = 'Pending'
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@@ -52,7 +64,66 @@ const getPendingGames = async (mode = selectedMode.value) => {
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const newGames = response.data.data;
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openGames.value = [...openGames.value, ...newGames];
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} finally {
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isLoading.value = false;
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gLoading.value = false;
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}
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}
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const openStats = async () => {
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showStatsModal.value = true
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statsLoading.value = true
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try {
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const response = await apiStore.getCurrentUserStats()
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userStats.value = response.data
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} catch (error) {
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console.error("Failed to fetch stats", error)
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} finally {
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statsLoading.value = false
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}
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}
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const getAvatarUrl = (filename) => {
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return filename
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? `${API_BASE_URL.replace('/api/v1', '').replace('v1/')}/storage/photos_avatars/${filename}`
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: `${API_BASE_URL.replace('/api/v1', '').replace('v1/')}/storage/photos_avatars/anonymous.png`;
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}
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const fetchLeaderboard = async () => {
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if (lbLoading.value || !lbMorePages.value) return;
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lbLoading.value = true;
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try {
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const response = await apiStore.getLeaderboard({ page: lbPage.value });
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const newEntries = response.data.data;
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if (newEntries.length < 10) {
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lbMorePages.value = false;
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}
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leaderboardEntries.value = [...leaderboardEntries.value, ...newEntries];
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lbPage.value++;
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} finally {
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lbLoading.value = false;
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}
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}
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const openLeaderboard = async () => {
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leaderboardEntries.value = [];
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lbPage.value = 1;
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showLeaderboardModal.value = true;
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await nextTick();
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setupLeaderboardObserver();
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await fetchLeaderboard();
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}
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const setupLeaderboardObserver = () => {
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if (lbObserver.value) lbObserver.value.disconnect();
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lbObserver.value = new IntersectionObserver((entries) => {
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if (entries[0].isIntersecting && !lbLoading.value && leaderboardEntries.value.length > 0) {
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fetchLeaderboard();
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}
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}, { threshold: 0.1 });
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if (lbObserverTarget.value) {
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lbObserver.value.observe(lbObserverTarget.value);
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}
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}
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@@ -60,9 +131,9 @@ const clickMode = async (mode) => {
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if (selectedMode.value === mode) return;
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openGames.value = [];
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selectedMode.value = mode;
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pageCounter.value = 1;
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gPage.value = 1;
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await getPendingGames();
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setupObserver();
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setupGamesObserver();
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}
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const startSingle = () => {
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@@ -86,7 +157,7 @@ const toggleReady = () => {
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onMounted(async () => {
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await getPendingGames();
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await nextTick();
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setupObserver();
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setupGamesObserver();
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})
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</script>
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@@ -171,8 +242,8 @@ onMounted(async () => {
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</div>
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</div>
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<div ref="observerTarget" class="h-10 flex items-center justify-center">
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<span v-if="isLoading" class="text-xs text-purple-500 animate-pulse">Loading
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<div ref="gObserverTarget" class="h-10 flex items-center justify-center">
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<span v-if="gLoading" class="text-xs text-purple-500 animate-pulse">Loading
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more...</span>
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</div>
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</div>
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@@ -238,5 +309,117 @@ onMounted(async () => {
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</CardContent>
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</Card>
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</div>
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<div v-if="showStatsModal"
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class="fixed inset-0 z-[60] flex items-center justify-center bg-black/60 backdrop-blur-sm p-4">
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<Card class="w-full max-w-sm max-h-2/3 border-purple-500 shadow-2xl">
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<CardHeader class="border-b bg-muted/20">
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<div class="flex justify-between items-center">
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<CardTitle class="flex items-center gap-2">
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<User class="text-yellow-500" /> My Statistics
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</CardTitle>
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<Button variant="ghost" size="sm" @click="showStatsModal = false">X</Button>
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</div>
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</CardHeader>
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<CardContent class="py-6">
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<div v-if="statsLoading" class="flex flex-col items-center py-10 gap-4">
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<div class="h-8 w-8 animate-spin rounded-full border-4 border-purple-500 border-t-transparent">
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</div>
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<p class="text-sm text-muted-foreground">Calculating your glory...</p>
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</div>
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<div v-else-if="userStats" class="space-y-6">
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<div class="text-center">
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<h3 class="text-2xl font-bold text-purple-600">{{ userStats.nickname }}</h3>
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<p class="text-sm text-muted-foreground">Performance Overview</p>
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</div>
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<div class="grid grid-cols-2 gap-4">
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<div
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class="rounded-lg bg-muted/50 p-4 text-center border border-transparent hover:border-purple-500/30 transition-all">
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<p class="text-xs uppercase text-muted-foreground font-semibold">Total Games</p>
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<p class="text-2xl font-bold">{{ userStats.total_games }}</p>
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</div>
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<div class="rounded-lg bg-purple-500/10 p-4 text-center border border-purple-500/20">
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<p class="text-xs uppercase text-purple-600 font-semibold">Win Rate</p>
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<p class="text-2xl font-bold text-purple-600">{{ userStats.win_rate }}</p>
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</div>
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<div class="rounded-lg bg-green-500/10 p-4 text-center border border-green-500/20">
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<p class="text-xs uppercase text-green-600 font-semibold">Wins</p>
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<p class="text-2xl font-bold text-green-600">{{ userStats.total_wins }}</p>
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</div>
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<div class="rounded-lg bg-red-500/10 p-4 text-center border border-red-500/20">
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<p class="text-xs uppercase text-red-600 font-semibold">Losses</p>
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<p class="text-2xl font-bold text-red-600">{{ userStats.total_losses }}</p>
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</div>
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</div>
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<div class="space-y-2">
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<div class="flex justify-between text-xs font-medium">
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<span>Win/Loss Ratio</span>
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<span>{{ userStats.total_wins }}W - {{ userStats.total_losses }}L</span>
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</div>
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<div class="h-2 w-full bg-red-500/20 rounded-full overflow-hidden flex">
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<div class="bg-green-500 h-full" :style="{ width: userStats.win_rate }"></div>
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</div>
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</div>
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</div>
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</CardContent>
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</Card>
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</div>
|
||||
|
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<div v-if="showLeaderboardModal"
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class="fixed inset-0 z-[60] flex items-center justify-center bg-black/60 backdrop-blur-sm p-4">
|
||||
<Card class="w-full max-w-lg max-h-1/2 h-[80vh] flex flex-col border-purple-500 shadow-2xl">
|
||||
<CardHeader class="border-b">
|
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<div class="flex justify-between items-center">
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<CardTitle class="flex items-center gap-2">
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<Trophy class="text-purple-500" /> Leaderboard
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</CardTitle>
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<Button variant="ghost" size="sm" @click="showLeaderboardModal = false">X</Button>
|
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</div>
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</CardHeader>
|
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|
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<CardContent class="flex-1 overflow-y-auto custom-scrollbar p-0">
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<div v-for="(user, index) in leaderboardEntries" :key="user.id"
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class="flex items-center justify-between p-4 border-b last:border-0 hover:bg-muted/30 transition-colors">
|
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|
||||
<div class="flex items-center gap-4">
|
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<span class="font-bold text-muted-foreground w-6 text-center"
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:class="{ 'text-yellow-500': index === 0, 'text-slate-400': index === 1, 'text-orange-400': index === 2 }">
|
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#{{ index + 1 }}
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</span>
|
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<img :src="getAvatarUrl(user.photo_avatar_filename)"
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class="h-10 w-10 rounded-full border border-purple-200 object-cover" alt="Avatar" />
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<div>
|
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<p class="font-semibold text-sm">{{ user.nickname }}</p>
|
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<p class="text-[10px] text-muted-foreground uppercase tracking-wider">Player</p>
|
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</div>
|
||||
</div>
|
||||
|
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<div class="text-right">
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<p class="text-lg font-bold text-purple-600">{{ user.won_games_count }}</p>
|
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<p class="text-[10px] text-muted-foreground uppercase">Wins</p>
|
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</div>
|
||||
</div>
|
||||
|
||||
<div ref="lbObserverTarget" class="h-20 flex items-center justify-center">
|
||||
<span v-if="lbLoading" class="text-purple-500 animate-bounce">Loading rankings...</span>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
|
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<div class="fixed right-4 top-1/2 -translate-y-1/2 flex flex-col gap-4 z-40">
|
||||
<Button @click="openLeaderboard" variant="outline" size="icon"
|
||||
class="h-12 w-12 rounded-full shadow-lg border-purple-500 bg-card hover:bg-purple-500 hover:text-white transition-all">
|
||||
<Trophy class="h-6 w-6" />
|
||||
</Button>
|
||||
<Button v-if="useAuthStore().isLoggedIn" @click="openStats" variant="outline" size="icon"
|
||||
class="h-12 w-12 rounded-full shadow-lg border-purple-500 bg-card hover:bg-purple-500 hover:text-white transition-all">
|
||||
<User class="h-6 w-6" />
|
||||
</Button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -102,6 +102,18 @@ export const useAPIStore = defineStore('api', () => {
|
||||
return axios.get(`${API_BASE_URL}/users/${authStore.currentUserID}/transactions?${queryParams}`)
|
||||
}
|
||||
|
||||
const getLeaderboard = (params = {}) => {
|
||||
const queryParams = new URLSearchParams({
|
||||
page: params.page || 1,
|
||||
}).toString()
|
||||
|
||||
return axios.get(`${API_BASE_URL}/leaderboard?${queryParams}`)
|
||||
}
|
||||
|
||||
const getCurrentUserStats = () => {
|
||||
return axios.get(`${API_BASE_URL}/statistics/me`)
|
||||
}
|
||||
|
||||
return {
|
||||
postLogin,
|
||||
postLogout,
|
||||
@@ -109,6 +121,8 @@ export const useAPIStore = defineStore('api', () => {
|
||||
getGames,
|
||||
getCurrentUserMatches,
|
||||
getCurrentUserTransactions,
|
||||
getCurrentUserStats,
|
||||
getLeaderboard,
|
||||
gameQueryParameters,
|
||||
}
|
||||
})
|
||||
|
||||
@@ -6,6 +6,9 @@ class BiscaGame {
|
||||
this.deck = [];
|
||||
this.trumpCard = null;
|
||||
this.trumpSuit = null;
|
||||
this.timer = null;
|
||||
this.turnDeadline = null;
|
||||
this.timeoutCallback = null;
|
||||
|
||||
this.table = {
|
||||
playerCard: null,
|
||||
@@ -50,6 +53,44 @@ class BiscaGame {
|
||||
this.status = "playing";
|
||||
}
|
||||
|
||||
startTurnTimer(callback) {
|
||||
if (this.timer) clearTimeout(this.timer);
|
||||
|
||||
this.timeoutCallback = callback;
|
||||
const DURATION_MS = 20000;
|
||||
this.turnDeadline = Date.now() + DURATION_MS;
|
||||
|
||||
console.log(`[Game ${this.id}] Timer started for User ${this.currentTurn}`);
|
||||
|
||||
this.timer = setTimeout(() => {
|
||||
this.handleTimeout();
|
||||
}, DURATION_MS);
|
||||
}
|
||||
|
||||
stopTimer() {
|
||||
if (this.timer) clearTimeout(this.timer);
|
||||
this.timer = null;
|
||||
this.turnDeadline = null;
|
||||
}
|
||||
|
||||
handleTimeout() {
|
||||
console.log(`[Game ${this.id}] Timeout! Auto-playing for ${this.currentTurn}`);
|
||||
|
||||
const lowestCard = this.getLowestCard(this.currentTurn);
|
||||
|
||||
if (lowestCard && this.timeoutCallback) {
|
||||
this.timeoutCallback(this.currentTurn, lowestCard.id);
|
||||
}
|
||||
}
|
||||
|
||||
getLowestCard(userId) {
|
||||
const hand = this.players[userId].hand;
|
||||
if (!hand || hand.length === 0) return null;
|
||||
|
||||
const sortedHand = [...hand].sort((a, b) => a.strength - b.strength);
|
||||
return sortedHand[0];
|
||||
}
|
||||
|
||||
createDeck() {
|
||||
const suits = ["c", "e", "o", "p"];
|
||||
const ranks = [1, 2, 3, 4, 5, 6, 7, 11, 12, 13];
|
||||
@@ -105,6 +146,8 @@ class BiscaGame {
|
||||
}
|
||||
}
|
||||
|
||||
this.stopTimer();
|
||||
|
||||
player.hand.splice(cardIndex, 1);
|
||||
|
||||
if (!this.table.playerCard) {
|
||||
@@ -152,6 +195,7 @@ class BiscaGame {
|
||||
|
||||
if (this.players[winnerId].hand.length === 0) {
|
||||
this.status = "finished";
|
||||
this.stopTimer();
|
||||
|
||||
const pIds = Object.keys(this.players);
|
||||
const p1Obj = this.players[pIds[0]];
|
||||
@@ -205,6 +249,7 @@ class BiscaGame {
|
||||
points: this.players[oppId].points,
|
||||
cardCount: this.players[oppId].hand.length,
|
||||
},
|
||||
turnDeadline: this.turnDeadline,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -27,20 +27,17 @@ export const handleConnectionEvents = (io, socket) => {
|
||||
socket.on("join", (user) => {
|
||||
addUser(socket, user);
|
||||
console.log(`[Connection] User ${user.name} has joined the server`);
|
||||
console.log(`[Connection] ${getUserCount()} users online`);
|
||||
});
|
||||
|
||||
socket.on("leave", () => {
|
||||
const user = removeUser(socket.id);
|
||||
if (user) {
|
||||
console.log(`[Connection] User ${user.name} has left the server`);
|
||||
console.log(`[Connection] ${getUserCount()} users online`);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
console.log("Connection Lost:", socket.id);
|
||||
removeUser(socket.id);
|
||||
console.log(`[Connection] ${getUserCount()} users online`);
|
||||
});
|
||||
};
|
||||
|
||||
+154
-11
@@ -28,6 +28,78 @@ async function saveGameResult(gameId, result, token) {
|
||||
}
|
||||
}
|
||||
|
||||
const handleGameMove = (io, gameId, userId, cardId) => {
|
||||
const game = getGame(gameId);
|
||||
if (!game) return;
|
||||
|
||||
const result = game.playCard(userId, cardId);
|
||||
|
||||
if (result.error) {
|
||||
console.log(`[Game Error] ${result.error}`);
|
||||
return;
|
||||
}
|
||||
|
||||
const roomName = `game_${gameId}`;
|
||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||
|
||||
if (socketsInRoom) {
|
||||
for (const socketId of socketsInRoom) {
|
||||
const s = io.sockets.sockets.get(socketId);
|
||||
const u = getUser(socketId);
|
||||
if (u && game.players[u.id]) {
|
||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result.action === "trick_resolved") {
|
||||
io.to(roomName).emit("trick-end", result.trickResult);
|
||||
}
|
||||
|
||||
if (result.action === "game_ended") {
|
||||
io.to(roomName).emit("game-over", {
|
||||
winnerId: result.winnerId,
|
||||
isDraw: result.isDraw,
|
||||
p1Points: result.player1_points,
|
||||
p2Points: result.player2_points,
|
||||
});
|
||||
|
||||
let tokenToUse = null;
|
||||
const playerIds = Object.keys(game.players);
|
||||
|
||||
for (const pid of playerIds) {
|
||||
if (game.players[pid] && game.players[pid].token) {
|
||||
tokenToUse = game.players[pid].token;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (tokenToUse) {
|
||||
saveGameResult(gameId, result, tokenToUse);
|
||||
console.log(`[DB] Jogo salvo usando o token de um dos jogadores.`);
|
||||
} else {
|
||||
console.error(
|
||||
`[DB Error] CRÍTICO: Nenhum jogador tem token. O jogo ${gameId} não foi salvo.`
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (result.action === "next_turn" || result.action === "trick_resolved") {
|
||||
game.startTurnTimer((timeoutUserId, timeoutCardId) => {
|
||||
handleGameMove(io, gameId, timeoutUserId, timeoutCardId);
|
||||
});
|
||||
|
||||
if (socketsInRoom) {
|
||||
for (const socketId of socketsInRoom) {
|
||||
const s = io.sockets.sockets.get(socketId);
|
||||
const u = getUser(socketId);
|
||||
if (u && game.players[u.id])
|
||||
s.emit("game-state", game.getStateForPlayer(u.id));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export default (io, socket) => {
|
||||
socket.on("join-game", async ({ gameId }) => {
|
||||
const user = getUser(socket.id);
|
||||
@@ -47,6 +119,39 @@ export default (io, socket) => {
|
||||
|
||||
const gameData = response.data.data || response.data;
|
||||
|
||||
console.log(
|
||||
`[Join Debug] API Data recebida para Jogo ${gameId}:`,
|
||||
gameData ? "OK" : "NULL"
|
||||
);
|
||||
|
||||
if (
|
||||
gameData.player2_user_id == 1 &&
|
||||
user.id != gameData.player1_user_id
|
||||
) {
|
||||
try {
|
||||
console.log(
|
||||
`[API Sync] A oficializar User ${user.id} como Player 2 na BD...`
|
||||
);
|
||||
await axios.post(
|
||||
`${API_URL}/games/${gameId}/join`,
|
||||
{},
|
||||
{
|
||||
headers: { Authorization: token },
|
||||
}
|
||||
);
|
||||
console.log(`[API Sync] Sucesso! O jogo passou a 'Playing' na BD.`);
|
||||
|
||||
gameData.player2_user_id = user.id;
|
||||
gameData.player2 = { name: user.name };
|
||||
gameData.status = "Playing";
|
||||
} catch (joinError) {
|
||||
console.error(
|
||||
`[API Sync Error] Falha ao fazer join na BD:`,
|
||||
joinError.message
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (gameData.status === "Ended") {
|
||||
socket.emit("error", { message: "Game already finished." });
|
||||
return;
|
||||
@@ -71,7 +176,18 @@ export default (io, socket) => {
|
||||
{ id: gameData.player1_user_id, name: p1Name },
|
||||
{ id: gameData.player2_user_id, name: p2Name }
|
||||
);
|
||||
console.log(
|
||||
`[Join Debug] Jogo criado?`,
|
||||
game ? "SIM" : "NÃO (Undefined)"
|
||||
);
|
||||
} catch (error) {
|
||||
if (error.response) {
|
||||
console.error(`[Join Error] Status: ${error.response.status}`);
|
||||
console.error(`[Join Error] Data:`, error.response.data);
|
||||
} else {
|
||||
console.error(`[Join Error] Message:`, error.message);
|
||||
}
|
||||
|
||||
socket.emit("error", { message: "Failed to join game." });
|
||||
return;
|
||||
}
|
||||
@@ -80,17 +196,37 @@ export default (io, socket) => {
|
||||
const GHOST_ID = 1;
|
||||
|
||||
if (game && game.players) {
|
||||
if (!game.players[user.id]) {
|
||||
if (game.players[GHOST_ID]) {
|
||||
delete game.players[GHOST_ID];
|
||||
game.players[user.id] = {
|
||||
id: user.id,
|
||||
name: user.name,
|
||||
hand: [],
|
||||
points: 0,
|
||||
tricks: 0,
|
||||
};
|
||||
}
|
||||
if (game.players[user.id]) {
|
||||
game.players[user.id].token = socket.handshake.auth.token;
|
||||
}
|
||||
|
||||
if (!game.players[user.id] && game.players[GHOST_ID]) {
|
||||
console.log(`[Ghost Swap] User ${user.name} substituiu o Fantasma.`);
|
||||
|
||||
delete game.players[GHOST_ID];
|
||||
game.players[user.id] = {
|
||||
id: user.id,
|
||||
name: user.name,
|
||||
hand: [],
|
||||
points: 0,
|
||||
tricks: 0,
|
||||
token: socket.handshake.auth.token,
|
||||
};
|
||||
|
||||
const token = socket.handshake.auth.token;
|
||||
|
||||
axios
|
||||
.post(
|
||||
`${API_URL}/games/${gameId}/join`,
|
||||
{},
|
||||
{
|
||||
headers: { Authorization: token },
|
||||
}
|
||||
)
|
||||
.then(() =>
|
||||
console.log(`[API Sync] Sucesso! BD atualizada para 'Playing'.`)
|
||||
)
|
||||
.catch((err) => console.error(`[API Sync Error]`, err.message));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,6 +235,11 @@ export default (io, socket) => {
|
||||
if (game && game.players[user.id]) {
|
||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
||||
console.log(`--> Estado enviado para User ${user.id}`);
|
||||
game.players[user.id].token = socket.handshake.auth.token;
|
||||
if (!game.timer && game.status === "playing") {
|
||||
game.startTurnTimer((uId, cId) => handleGameMove(io, gameId, uId, cId));
|
||||
}
|
||||
socket.emit("game-state", game.getStateForPlayer(user.id));
|
||||
} else {
|
||||
socket.emit("error", { message: "Error joining game state." });
|
||||
}
|
||||
@@ -117,6 +258,8 @@ export default (io, socket) => {
|
||||
return;
|
||||
}
|
||||
|
||||
handleGameMove(io, gameId, user.id, cardId);
|
||||
|
||||
const roomName = `game_${gameId}`;
|
||||
const socketsInRoom = io.sockets.adapter.rooms.get(roomName);
|
||||
if (socketsInRoom) {
|
||||
|
||||
+12
-5
@@ -18,15 +18,22 @@ export const serverStart = (port) => {
|
||||
});
|
||||
|
||||
server.io.use(async (socket, next) => {
|
||||
const token = socket.handshake.auth.token;
|
||||
let token = socket.handshake.auth.token;
|
||||
|
||||
if (!token) {
|
||||
return next(new Error("Authentication error: No token provided"));
|
||||
}
|
||||
|
||||
if (!token.startsWith("Bearer ")) {
|
||||
token = "Bearer " + token;
|
||||
}
|
||||
|
||||
try {
|
||||
const response = await axios.get(`${API_URL}/users/me`, {
|
||||
headers: { Authorization: token },
|
||||
headers: {
|
||||
Authorization: token,
|
||||
Accept: "application/json"
|
||||
},
|
||||
});
|
||||
|
||||
const user = response.data.data || response.data;
|
||||
@@ -35,6 +42,9 @@ export const serverStart = (port) => {
|
||||
return next(new Error("Authentication error: User data not found"));
|
||||
}
|
||||
|
||||
socket.user = user;
|
||||
socket.handshake.auth.token = token;
|
||||
|
||||
addUser(socket.id, user);
|
||||
|
||||
next();
|
||||
@@ -53,15 +63,12 @@ export const serverStart = (port) => {
|
||||
});
|
||||
|
||||
server.io.on("connection", (socket) => {
|
||||
console.log("New connection:", socket.id);
|
||||
|
||||
gameEvents(server.io, socket);
|
||||
|
||||
handleConnectionEvents(server.io, socket);
|
||||
|
||||
socket.on("disconnect", () => {
|
||||
removeUser(socket.id);
|
||||
console.log("Disconnected:", socket.id);
|
||||
});
|
||||
});
|
||||
};
|
||||
@@ -18,8 +18,12 @@ const getGame = (id) => {
|
||||
};
|
||||
|
||||
const removeGame = (id) => {
|
||||
activeGames.delete(id);
|
||||
console.log(`[Game State] Game removed: ${id}`);
|
||||
const game = activeGames.get(id);
|
||||
if (game) {
|
||||
game.stopTimer();
|
||||
activeGames.delete(id);
|
||||
console.log(`[Game State] Game removed: ${id}`);
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = {
|
||||
|
||||
Reference in New Issue
Block a user