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2b161e2099
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@@ -80,6 +80,7 @@ frontend/.env.*.local
|
||||
# Websockets: NodeJs (in websockets)
|
||||
# -------------------------
|
||||
/websockets/node_modules/
|
||||
/websockets/.env
|
||||
# -------------------------
|
||||
# Other useful ignores
|
||||
# -------------------------
|
||||
@@ -100,5 +101,8 @@ Desktop.ini
|
||||
# If you have any local secrets or files not to track, add them here:
|
||||
# /path/to/some/file
|
||||
|
||||
package-lock.json
|
||||
/frontend/package-lock.json
|
||||
/websockets/package-lock.json
|
||||
/api/package-lock.json
|
||||
|
||||
.vscode
|
||||
@@ -22,3 +22,5 @@
|
||||
Homestead.json
|
||||
Homestead.yaml
|
||||
Thumbs.db
|
||||
|
||||
composer.lock
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use App\Http\Requests\RegisterRequest;
|
||||
use App\Models\User;
|
||||
use Illuminate\Http\Request;
|
||||
use Illuminate\Support\Facades\Auth;
|
||||
use Illuminate\Validation\ValidationException;
|
||||
use App\Models\User;
|
||||
use App\Http\Requests\RegisterRequest;
|
||||
|
||||
class AuthController extends Controller
|
||||
{
|
||||
@@ -24,6 +24,13 @@ class AuthController extends Controller
|
||||
}
|
||||
|
||||
$user = Auth::user();
|
||||
|
||||
if ($user->blocked) {
|
||||
Auth::logout();
|
||||
|
||||
return response()->json(['message' => 'Your account is blocked. Please contact support.'], 403);
|
||||
}
|
||||
|
||||
$token = $user->createToken('auth-token')->plainTextToken;
|
||||
|
||||
return response()->json([
|
||||
@@ -47,12 +54,24 @@ class AuthController extends Controller
|
||||
return response()->json(['message' => 'Email already registered'], 409);
|
||||
}
|
||||
|
||||
if (User::where('nickname', $request->nickname)->exists()) {
|
||||
return response()->json(['message' => 'Nickname already registered'], 409);
|
||||
}
|
||||
|
||||
$avatarFilename = null;
|
||||
|
||||
if ($request->hasFile('photo_avatar_filename')) {
|
||||
$file = $request->file('photo_avatar_filename');
|
||||
$path = $file->store('photos_avatars', 'public');
|
||||
$avatarFilename = basename($path);
|
||||
}
|
||||
|
||||
$user = User::create([
|
||||
'email' => $request->email,
|
||||
'nickname' => $request->nickname,
|
||||
'name' => $request->name,
|
||||
'password' => bcrypt($request->password),
|
||||
'photo_avatar_filename' => $request->photo,
|
||||
'photo_avatar_filename' => $avatarFilename,
|
||||
'type' => 'P',
|
||||
'blocked' => false,
|
||||
'coins_balance' => 10,
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
<?php
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use App\Http\Controllers\Controller;
|
||||
use App\Models\CoinPurchase;
|
||||
use App\Models\CoinTransaction;
|
||||
use App\Models\CoinTransactionType;
|
||||
use Illuminate\Http\Request;
|
||||
use Illuminate\Support\Facades\DB;
|
||||
|
||||
class CoinPurchaseController extends Controller
|
||||
{
|
||||
public function store(Request $request)
|
||||
{
|
||||
$validated = $request->validate([
|
||||
'euros' => 'required|numeric|min:1|max:100',
|
||||
'payment_type' => 'required|in:MBWAY,MB,VISA,PAYPAL',
|
||||
'payment_reference' => [
|
||||
'required',
|
||||
function ($attribute, $value, $fail) use ($request) {
|
||||
$type = $request->payment_type;
|
||||
$regex = null;
|
||||
|
||||
switch ($type) {
|
||||
case 'MBWAY': $regex = '/^9[0-9]{8}$/'; break;
|
||||
case 'MB': $regex = '/^[0-9]{5}-[0-9]{9}$/'; break;
|
||||
case 'VISA': $regex = '/^4[0-9]{15}$/'; break;
|
||||
case 'PAYPAL':
|
||||
if (!filter_var($value, FILTER_VALIDATE_EMAIL)) {
|
||||
$fail("Invalid PayPal email.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if ($regex && !preg_match($regex, $value)) {
|
||||
$fail("Invalid format for $type.");
|
||||
}
|
||||
},
|
||||
],
|
||||
]);
|
||||
|
||||
$user = $request->user();
|
||||
$coinsAmount = $validated['euros'] * 10;
|
||||
|
||||
return DB::transaction(function () use ($user, $validated, $coinsAmount) {
|
||||
|
||||
$type = CoinTransactionType::firstOrCreate(['name' => 'Coin purchase'], ['type' => 'C']);
|
||||
|
||||
$transaction = CoinTransaction::create([
|
||||
'user_id' => $user->id,
|
||||
'coin_transaction_type_id' => $type->id,
|
||||
'transaction_datetime' => now(),
|
||||
'coins' => $coinsAmount,
|
||||
]);
|
||||
|
||||
$purchase = CoinPurchase::create([
|
||||
'purchase_datetime' => now(),
|
||||
'user_id' => $user->id,
|
||||
'coin_transaction_id' => $transaction->id,
|
||||
'euros' => $validated['euros'],
|
||||
'payment_type' => $validated['payment_type'],
|
||||
'payment_reference' => $validated['payment_reference'],
|
||||
]);
|
||||
|
||||
$user->increment('coins_balance', $coinsAmount);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Purchase successful',
|
||||
'balance' => $user->coins_balance,
|
||||
'transaction_id' => $transaction->id,
|
||||
'purchase' => $purchase,
|
||||
], 201);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -4,16 +4,26 @@ namespace App\Http\Controllers;
|
||||
|
||||
use App\Models\Game;
|
||||
use Illuminate\Http\Request;
|
||||
use App\Http\Requests\StoreGameRequest;
|
||||
use Illuminate\Support\Facades\Auth;
|
||||
use App\Models\MatchGame;
|
||||
|
||||
class GameController extends Controller
|
||||
{
|
||||
const GHOST_ID = 1;
|
||||
|
||||
public function index(Request $request)
|
||||
{
|
||||
$this->authorize('viewAny', Game::class);
|
||||
|
||||
$user = Auth::user();
|
||||
$query = Game::query()->with(["winner", "player1", "player2"]);
|
||||
|
||||
if ($user->type !== 'A') {
|
||||
$query->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
});
|
||||
}
|
||||
|
||||
if ($request->has("type") && in_array($request->type, ["3", "9"])) {
|
||||
$query->where("type", $request->type);
|
||||
}
|
||||
@@ -30,100 +40,70 @@ class GameController extends Controller
|
||||
$query->where("status", $request->status);
|
||||
}
|
||||
|
||||
$query->orderBy("began_at", "desc");
|
||||
if ($request->has("sort_direction") && in_array($request->sort_direction, ["asc", "desc"])) {
|
||||
$query->orderBy("began_at", $request->sort_direction);
|
||||
}else{
|
||||
$query->orderBy("began_at", "desc");
|
||||
}
|
||||
|
||||
return response()->json($query->paginate(15));
|
||||
}
|
||||
|
||||
public function store(Request $request)
|
||||
{
|
||||
$this->authorize('create', Game::class);
|
||||
|
||||
$validated = $request->validate([
|
||||
"type" => "required|in:3,9",
|
||||
]);
|
||||
|
||||
$user = Auth::user();
|
||||
|
||||
$activeMatch = MatchGame::where(function ($q) use ($user) {
|
||||
$q->where("player1_user_id", $user->id)->orWhere(
|
||||
"player2_user_id",
|
||||
$user->id,
|
||||
);
|
||||
})
|
||||
->whereIn("status", ["Pending", "Playing"])
|
||||
->exists();
|
||||
|
||||
$activeGame = Game::where(function ($q) use ($user) {
|
||||
$q->where("player1_user_id", $user->id)->orWhere(
|
||||
"player2_user_id",
|
||||
$user->id,
|
||||
);
|
||||
$q->where("player1_user_id", $user->id)
|
||||
->orWhere("player2_user_id", $user->id);
|
||||
})
|
||||
->whereIn("status", ["Pending", "Playing"])
|
||||
->exists();
|
||||
->whereIn("status", ["Pending", "Playing"])
|
||||
->exists();
|
||||
|
||||
if ($activeMatch || $activeGame) {
|
||||
return response()->json(
|
||||
["message" => "You already have an active game or match."],
|
||||
400,
|
||||
);
|
||||
if ($activeGame) {
|
||||
return response()->json(["message" => "You already have an active game."], 400);
|
||||
}
|
||||
|
||||
$game = Game::create([
|
||||
"type" => $validated["type"],
|
||||
"status" => "Pending",
|
||||
"player1_user_id" => $user->id,
|
||||
"player2_user_id" => null,
|
||||
"winner_user_id" => null,
|
||||
"loser_user_id" => null,
|
||||
"player2_user_id" => self::GHOST_ID,
|
||||
"winner_user_id" => self::GHOST_ID,
|
||||
"loser_user_id" => self::GHOST_ID,
|
||||
"began_at" => now(),
|
||||
"player1_points" => 0,
|
||||
"player2_points" => 0,
|
||||
"custom" => null,
|
||||
]);
|
||||
|
||||
return response()->json(
|
||||
[
|
||||
"message" => "Multiplayer game room created",
|
||||
"game" => $game,
|
||||
],
|
||||
201,
|
||||
);
|
||||
return response()->json([
|
||||
"message" => "Multiplayer game room created",
|
||||
"game" => $game,
|
||||
], 201);
|
||||
}
|
||||
|
||||
public function join(Game $game)
|
||||
{
|
||||
$this->authorize('join', $game);
|
||||
|
||||
$user = Auth::user();
|
||||
|
||||
if ($game->player1_user_id == $user->id) {
|
||||
return response()->json(
|
||||
[
|
||||
"message" => "Waiting for opponent...",
|
||||
"game" => $game,
|
||||
],
|
||||
200,
|
||||
);
|
||||
return response()->json([
|
||||
"message" => "You are the host. Waiting for opponent...",
|
||||
"game" => $game
|
||||
], 200);
|
||||
}
|
||||
|
||||
if ($game->status !== "Pending") {
|
||||
return response()->json(
|
||||
["message" => "Game is full or already started"],
|
||||
400,
|
||||
);
|
||||
}
|
||||
|
||||
$activeGame = Game::where(function ($query) use ($user) {
|
||||
$query
|
||||
->where("player1_user_id", $user->id)
|
||||
->orWhere("player2_user_id", $user->id);
|
||||
})
|
||||
->whereIn("status", ["Pending", "Playing"])
|
||||
->exists();
|
||||
|
||||
if ($activeGame) {
|
||||
return response()->json(
|
||||
["message" => "You are already in another active game."],
|
||||
400,
|
||||
);
|
||||
if ($game->player2_user_id !== self::GHOST_ID) {
|
||||
return response()->json(["message" => "Game is full"], 400);
|
||||
}
|
||||
|
||||
$game->update([
|
||||
@@ -131,23 +111,24 @@ class GameController extends Controller
|
||||
"player2_user_id" => $user->id,
|
||||
]);
|
||||
|
||||
return response()->json(
|
||||
[
|
||||
"message" => "Joined successfully! Game starts now.",
|
||||
"game" => $game,
|
||||
],
|
||||
200,
|
||||
);
|
||||
return response()->json([
|
||||
"message" => "Joined successfully!",
|
||||
"game" => $game,
|
||||
], 200);
|
||||
}
|
||||
|
||||
public function show(Game $game)
|
||||
{
|
||||
$this->authorize('view', $game);
|
||||
|
||||
$game->load(["player1", "player2", "winner"]);
|
||||
return response()->json($game);
|
||||
}
|
||||
|
||||
public function update(Request $request, Game $game)
|
||||
{
|
||||
$this->authorize('update', $game);
|
||||
|
||||
if ($game->status == "Ended") {
|
||||
return response()->json(["message" => "Game already ended"], 400);
|
||||
}
|
||||
@@ -170,4 +151,25 @@ class GameController extends Controller
|
||||
|
||||
return response()->json($game);
|
||||
}
|
||||
|
||||
public function resign(Game $game)
|
||||
{
|
||||
$this->authorize('resign', $game);
|
||||
|
||||
$user = Auth::user();
|
||||
|
||||
$game->update([
|
||||
'status' => 'Ended',
|
||||
'winner_user_id' => $game->player1_user_id === $user->id
|
||||
? $game->player2_user_id
|
||||
: $game->player1_user_id,
|
||||
'loser_user_id' => $user->id,
|
||||
'ended_at' => now(),
|
||||
]);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'You have resigned from the game',
|
||||
'game' => $game->fresh(),
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,9 +4,12 @@ namespace App\Http\Controllers;
|
||||
|
||||
use App\Models\MatchGame;
|
||||
use App\Models\Game;
|
||||
use App\Models\CoinTransaction;
|
||||
use App\Models\CoinTransactionType;
|
||||
use Illuminate\Http\Request;
|
||||
use App\Http\Requests\StoreMatchRequest;
|
||||
use Illuminate\Support\Facades\Auth;
|
||||
use Illuminate\Support\Facades\DB;
|
||||
|
||||
class MatchController extends Controller
|
||||
{
|
||||
@@ -30,42 +33,59 @@ class MatchController extends Controller
|
||||
public function store(StoreMatchRequest $request)
|
||||
{
|
||||
$validated = $request->validated();
|
||||
$user = Auth::user();
|
||||
$user = $request->user();
|
||||
$stake = $validated['stake'];
|
||||
|
||||
if ($user->coins_balance < $stake) {
|
||||
return response()->json(['message' => 'Insufficient coin balance'], 400);
|
||||
}
|
||||
|
||||
$activeMatch = MatchGame::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})->whereIn('status', ['Pending', 'Playing'])->exists();
|
||||
|
||||
$activeGame = Game::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})->whereIn('status', ['Pending', 'Playing'])->exists();
|
||||
|
||||
if ($activeMatch || $activeGame) {
|
||||
return response()->json(['message' => 'You already have an active game or match.'], 400);
|
||||
if ($activeMatch) {
|
||||
return response()->json(['message' => 'You already have an active match.'], 400);
|
||||
}
|
||||
|
||||
$match = MatchGame::create([
|
||||
'type' => $validated['type'],
|
||||
'status' => 'Pending',
|
||||
'player1_user_id' => $user->id,
|
||||
'player2_user_id' => $user->id,
|
||||
'winner_user_id' => $user->id,
|
||||
'loser_user_id' => $user->id,
|
||||
'stake' => $validated['stake'],
|
||||
'began_at' => now(),
|
||||
'player1_marks' => 0,
|
||||
'player2_marks' => 0,
|
||||
'player1_points' => 0,
|
||||
'player2_points' => 0,
|
||||
'custom' => null
|
||||
]);
|
||||
return DB::transaction(function () use ($validated, $user, $stake) {
|
||||
$GHOST_ID = 1;
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Match created successfully',
|
||||
'match' => $match
|
||||
], 201);
|
||||
$user->decrement('coins_balance', $stake);
|
||||
|
||||
$stakeType = CoinTransactionType::firstOrCreate(
|
||||
['name' => 'Match stake'],
|
||||
['type' => 'D'] // Debit
|
||||
);
|
||||
|
||||
$match = MatchGame::create([
|
||||
'type' => $validated['type'],
|
||||
'status' => 'Pending',
|
||||
'player1_user_id' => $user->id,
|
||||
'player2_user_id' => $GHOST_ID,
|
||||
'winner_user_id' => $GHOST_ID,
|
||||
'loser_user_id' => $GHOST_ID,
|
||||
'stake' => $stake,
|
||||
'began_at' => now(),
|
||||
'player1_marks' => 0, 'player2_marks' => 0,
|
||||
'player1_points' => 0, 'player2_points' => 0,
|
||||
]);
|
||||
|
||||
CoinTransaction::create([
|
||||
'user_id' => $user->id,
|
||||
'match_id' => $match->id,
|
||||
'coin_transaction_type_id' => $stakeType->id,
|
||||
'transaction_datetime' => now(),
|
||||
'coins' => -$stake,
|
||||
]);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Match created successfully',
|
||||
'match' => $match,
|
||||
'balance' => $user->coins_balance
|
||||
], 201);
|
||||
});
|
||||
}
|
||||
|
||||
public function show(MatchGame $match)
|
||||
@@ -76,16 +96,19 @@ class MatchController extends Controller
|
||||
|
||||
public function join(MatchGame $match)
|
||||
{
|
||||
$user = Auth::user();
|
||||
$user = request()->user();
|
||||
|
||||
if ($match->player1_user_id == $user->id) {
|
||||
return response()->json(['message' => 'Waiting for opponent...', 'match' => $match]);
|
||||
return response()->json(['message' => 'You cannot join your own match'], 400);
|
||||
}
|
||||
|
||||
if ($match->status !== 'Pending') {
|
||||
return response()->json(['message' => 'Match is full or started'], 400);
|
||||
}
|
||||
|
||||
if ($user->coins_balance < $match->stake) {
|
||||
return response()->json(['message' => 'Insufficient coin balance to join this match'], 400);
|
||||
}
|
||||
|
||||
$activeMatch = MatchGame::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
@@ -95,15 +118,33 @@ class MatchController extends Controller
|
||||
return response()->json(['message' => 'You are already in another active match.'], 400);
|
||||
}
|
||||
|
||||
$match->update([
|
||||
'status' => 'Playing',
|
||||
'player2_user_id' => $user->id
|
||||
]);
|
||||
return DB::transaction(function () use ($match, $user) {
|
||||
$user->decrement('coins_balance', $match->stake);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Joined match successfully!',
|
||||
'match' => $match
|
||||
]);
|
||||
$stakeType = CoinTransactionType::firstOrCreate(
|
||||
['name' => 'Match stake'],
|
||||
['type' => 'D']
|
||||
);
|
||||
|
||||
CoinTransaction::create([
|
||||
'user_id' => $user->id,
|
||||
'match_id' => $match->id,
|
||||
'coin_transaction_type_id' => $stakeType->id,
|
||||
'transaction_datetime' => now(),
|
||||
'coins' => -$match->stake,
|
||||
]);
|
||||
|
||||
$match->update([
|
||||
'status' => 'Playing',
|
||||
'player2_user_id' => $user->id
|
||||
]);
|
||||
|
||||
return response()->json([
|
||||
'message' => 'Joined match successfully!',
|
||||
'match' => $match,
|
||||
'balance' => $user->coins_balance
|
||||
]);
|
||||
});
|
||||
}
|
||||
|
||||
public function update(Request $request, MatchGame $match)
|
||||
@@ -123,12 +164,36 @@ class MatchController extends Controller
|
||||
'total_time' => 'numeric'
|
||||
]);
|
||||
|
||||
if (isset($data['status']) && $data['status'] === 'Ended') {
|
||||
$data['ended_at'] = now();
|
||||
}
|
||||
return DB::transaction(function () use ($match, $data) {
|
||||
|
||||
$match->update($data);
|
||||
if (isset($data['status']) && $data['status'] === 'Ended') {
|
||||
$data['ended_at'] = now();
|
||||
}
|
||||
|
||||
return response()->json($match);
|
||||
$match->update($data);
|
||||
|
||||
if ($match->status === 'Ended' && $match->stake > 0 && $match->winner_user_id) {
|
||||
|
||||
$payoutType = CoinTransactionType::firstOrCreate(
|
||||
['name' => 'Match payout'],
|
||||
['type' => 'C'] // Credit
|
||||
);
|
||||
|
||||
$totalPrize = $match->stake * 2;
|
||||
|
||||
CoinTransaction::create([
|
||||
'user_id' => $match->winner_user_id,
|
||||
'match_id' => $match->id,
|
||||
'coin_transaction_type_id' => $payoutType->id,
|
||||
'transaction_datetime' => now(),
|
||||
'coins' => $totalPrize,
|
||||
]);
|
||||
|
||||
|
||||
$match->winner->increment('coins_balance', $totalPrize);
|
||||
}
|
||||
|
||||
return response()->json($match);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,12 @@
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use Illuminate\Http\Request;
|
||||
use App\Models\User;
|
||||
use Illuminate\Support\Facades\Auth;
|
||||
use Illuminate\Support\Facades\Hash;
|
||||
use Illuminate\Support\Facades\Storage;
|
||||
use Illuminate\Support\Str;
|
||||
|
||||
|
||||
class ProfileController extends Controller
|
||||
{
|
||||
@@ -52,7 +58,7 @@ class ProfileController extends Controller
|
||||
|
||||
$user = $request->user();
|
||||
|
||||
if (!\Hash::check($request->current_password, $user->password)) {
|
||||
if (!Hash::check($request->current_password, $user->password)) {
|
||||
return response()->json(
|
||||
[
|
||||
"message" => "Current password is incorrect",
|
||||
@@ -61,7 +67,7 @@ class ProfileController extends Controller
|
||||
);
|
||||
}
|
||||
|
||||
$user->password = \Hash::make($request->new_password);
|
||||
$user->password = Hash::make($request->new_password);
|
||||
$user->save();
|
||||
|
||||
return response()->json([
|
||||
@@ -69,6 +75,13 @@ class ProfileController extends Controller
|
||||
]);
|
||||
}
|
||||
|
||||
public function getCoins(Request $request)
|
||||
{
|
||||
return response()->json([
|
||||
'coins' => $request->user()->coins_balance
|
||||
]);
|
||||
}
|
||||
|
||||
public function updateAvatar(Request $request)
|
||||
{
|
||||
$request->validate([
|
||||
@@ -78,7 +91,7 @@ class ProfileController extends Controller
|
||||
$user = $request->user();
|
||||
|
||||
if ($user->photo_avatar_filename) {
|
||||
\Storage::disk("public")->delete(
|
||||
Storage::disk("public")->delete(
|
||||
"photos_avatars/" . $user->photo_avatar_filename,
|
||||
);
|
||||
}
|
||||
@@ -87,7 +100,7 @@ class ProfileController extends Controller
|
||||
$filename =
|
||||
str_pad($user->id, 5, "0", STR_PAD_LEFT) .
|
||||
"_" .
|
||||
\Str::random(10) .
|
||||
Str::random(10) .
|
||||
"." .
|
||||
$file->extension();
|
||||
$file->storeAs("photos_avatars", $filename, "public");
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
<?php
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use App\Http\Controllers\Controller;
|
||||
use App\Models\Game;
|
||||
use App\Models\User;
|
||||
use Illuminate\Http\Request;
|
||||
use Illuminate\Support\Facades\DB;
|
||||
use App\Models\CoinTransaction;
|
||||
|
||||
class StatisticsController extends Controller
|
||||
{
|
||||
public function getPublicStats()
|
||||
{
|
||||
$totalPlayers = User::where('type', 'P')->count();
|
||||
|
||||
$totalGames = Game::where('status', 'Ended')->count();
|
||||
$activeGames = Game::where('status', 'Playing')->count();
|
||||
|
||||
return response()->json([
|
||||
'total_players' => $totalPlayers,
|
||||
'total_games' => $totalGames,
|
||||
'active_games' => $activeGames,
|
||||
]);
|
||||
}
|
||||
|
||||
public function getLeaderboard(Request $request)
|
||||
{
|
||||
$type = $request->query('type');
|
||||
|
||||
$leaderboard = User::where('type', 'P')
|
||||
->withCount(['wonGames' => function ($query) use ($type) {
|
||||
if ($type) {
|
||||
$query->where('type', $type);
|
||||
}
|
||||
}])
|
||||
->orderBy('won_games_count', 'desc')
|
||||
->paginate(10);
|
||||
|
||||
$leaderboard->through(function ($user) {
|
||||
return [
|
||||
'id' => $user->id,
|
||||
'nickname' => $user->nickname,
|
||||
'photo_avatar_filename' => $user->photo_avatar_filename,
|
||||
'won_games_count' => $user->won_games_count,
|
||||
];
|
||||
});
|
||||
|
||||
return response()->json($leaderboard);
|
||||
}
|
||||
|
||||
public function getPersonalStats(Request $request)
|
||||
{
|
||||
$user = $request->user();
|
||||
|
||||
$totalGames = Game::where('status', 'Ended')
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})
|
||||
->count();
|
||||
|
||||
$totalWins = Game::where('status', 'Ended')
|
||||
->where('winner_user_id', $user->id)
|
||||
->count();
|
||||
|
||||
$totalLosses = $totalGames - $totalWins; // Simplest math
|
||||
|
||||
$winRate = 0;
|
||||
if ($totalGames > 0) {
|
||||
$winRate = round(($totalWins / $totalGames) * 100, 1);
|
||||
}
|
||||
|
||||
return response()->json([
|
||||
'nickname' => $user->nickname,
|
||||
'total_games' => $totalGames,
|
||||
'total_wins' => $totalWins,
|
||||
'total_losses' => $totalLosses,
|
||||
'win_rate' => $winRate . '%',
|
||||
'current_balance' => $user->coins_balance, // Extra info
|
||||
]);
|
||||
}
|
||||
|
||||
public function getAdminStats()
|
||||
{
|
||||
$totalPlayers = User::where('type', 'P')->count();
|
||||
$totalGames = Game::count();
|
||||
$totalBlockedUsers = User::where('blocked', true)->count();
|
||||
|
||||
$gamesByType = Game::select('type', DB::raw('count(*) as total'))
|
||||
->groupBy('type')
|
||||
->get();
|
||||
|
||||
|
||||
$gamesPerMonth = Game::select(
|
||||
DB::raw("strftime('%Y-%m', began_at) as month"),
|
||||
DB::raw('count(*) as total')
|
||||
)
|
||||
->whereNotNull('began_at')
|
||||
->groupBy('month')
|
||||
->orderBy('month', 'desc')
|
||||
->limit(12)
|
||||
->get();
|
||||
|
||||
$totalCoinsPurchased = \App\Models\CoinTransaction::whereHas('type', function($q) {
|
||||
$q->where('name', 'Coin purchase');
|
||||
})
|
||||
->sum('coins');
|
||||
|
||||
$purchasesPerMonth = \App\Models\CoinTransaction::join('coin_transaction_types', 'coin_transactions.coin_transaction_type_id', '=', 'coin_transaction_types.id')
|
||||
->where('coin_transaction_types.name', 'Coin purchase')
|
||||
->select(
|
||||
DB::raw("strftime('%Y-%m', coin_transactions.transaction_datetime) as month"),
|
||||
DB::raw('SUM(coin_transactions.coins) as total_coins')
|
||||
)
|
||||
->groupBy('month')
|
||||
->orderBy('month', 'desc')
|
||||
->limit(12)
|
||||
->get();
|
||||
|
||||
return response()->json([
|
||||
'global_counters' => [
|
||||
'total_players' => $totalPlayers,
|
||||
'total_games' => $totalGames,
|
||||
'blocked_users' => $totalBlockedUsers,
|
||||
'total_coins_purchased' => (int) $totalCoinsPurchased,
|
||||
],
|
||||
'charts' => [
|
||||
'games_by_type' => $gamesByType,
|
||||
'games_per_month' => $gamesPerMonth,
|
||||
'purchases_per_month' => $purchasesPerMonth,
|
||||
]
|
||||
]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
<?php
|
||||
|
||||
namespace App\Http\Controllers;
|
||||
|
||||
use App\Models\CoinTransaction;
|
||||
use Illuminate\Http\Request;
|
||||
|
||||
class TransactionController extends Controller
|
||||
{
|
||||
|
||||
public function index(Request $request)
|
||||
{
|
||||
|
||||
$this->authorize('viewAny', CoinTransaction::class);
|
||||
|
||||
$query = CoinTransaction::with('user:id,nickname,email', 'type:id,name');
|
||||
|
||||
if ($request->has('sort_coins')) {
|
||||
$direction = $request->get('sort_coins') === 'asc' ? 'asc' : 'desc';
|
||||
$query->orderBy('coins', $direction);
|
||||
}
|
||||
|
||||
$dateDirection = $request->get('sort_datetime') === 'asc' ? 'asc' : 'desc';
|
||||
$query->orderBy('transaction_datetime', $dateDirection);
|
||||
|
||||
|
||||
$transactions = $query->paginate(15);
|
||||
|
||||
return response()->json($transactions);
|
||||
}
|
||||
}
|
||||
@@ -17,13 +17,18 @@ class UserController extends Controller
|
||||
*/
|
||||
public function index(Request $request)
|
||||
{
|
||||
$this->authorize('viewAny', User::class);
|
||||
|
||||
$query = User::query();
|
||||
|
||||
// Filtros úteis para o Backoffice
|
||||
if ($request->has('type')) {
|
||||
$query->where('type', $request->type);
|
||||
}
|
||||
|
||||
if ($request->has('blocked')) {
|
||||
$query->where('blocked', $request->type);
|
||||
}
|
||||
|
||||
if ($request->has('search')) {
|
||||
$query->where(function ($q) use ($request) {
|
||||
$q->where('name', 'like', '%'.$request->search.'%')
|
||||
@@ -41,9 +46,10 @@ class UserController extends Controller
|
||||
*/
|
||||
public function store(Request $request)
|
||||
{
|
||||
$this->authorize('create', User::class);
|
||||
|
||||
$validated = $request->validate([
|
||||
'name' => 'required|string|max:255',
|
||||
'nickname' => 'required|string|max:20|unique:users,nickname',
|
||||
'email' => 'required|email|unique:users,email',
|
||||
'password' => 'required|string|min:3',
|
||||
'type' => 'required|in:A,U',
|
||||
@@ -73,7 +79,11 @@ class UserController extends Controller
|
||||
public function show(User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== 'A') {
|
||||
|
||||
// Admins and owners get full profile, others get limited view
|
||||
if ($currentUser->type === 'A' || $currentUser->id === $user->id) {
|
||||
return response()->json($user);
|
||||
} else {
|
||||
return response()->json([
|
||||
'id' => $user->id,
|
||||
'name' => $user->name,
|
||||
@@ -82,8 +92,6 @@ class UserController extends Controller
|
||||
'type' => $user->type,
|
||||
]);
|
||||
}
|
||||
|
||||
return response()->json($user);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -92,11 +100,7 @@ class UserController extends Controller
|
||||
*/
|
||||
public function update(Request $request, User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== 'A') {
|
||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
}
|
||||
$this->authorize('update', $user);
|
||||
|
||||
$validated = $request->validate([
|
||||
'name' => 'sometimes|string|max:255',
|
||||
@@ -112,16 +116,8 @@ class UserController extends Controller
|
||||
Rule::unique('users')->ignore($user->id),
|
||||
],
|
||||
'password' => 'sometimes|string|min:3',
|
||||
'blocked' => 'sometimes|boolean',
|
||||
]);
|
||||
|
||||
if (isset($validated['blocked']) && $currentUser->type !== 'A') {
|
||||
return response()->json(
|
||||
['message' => 'Only admins can block users'],
|
||||
403,
|
||||
);
|
||||
}
|
||||
|
||||
// Lógica de Upload de Foto (Exemplo Básico)
|
||||
// if ($request->hasFile('photo_avatar')) {
|
||||
// $path = $request->file('photo_avatar')->store('avatars', 'public');
|
||||
@@ -133,30 +129,52 @@ class UserController extends Controller
|
||||
return response()->json($user);
|
||||
}
|
||||
|
||||
|
||||
public function updatePassword(Request $request, User $user)
|
||||
{
|
||||
$this->authorize('update', $user);
|
||||
|
||||
$validated = $request->validate([
|
||||
'current_password' => 'required|string',
|
||||
'new_password' => 'required|string|min:3|confirmed',
|
||||
]);
|
||||
|
||||
// Verificar se a password atual está correta
|
||||
if (!Hash::check($validated['current_password'], $user->password)) {
|
||||
return response()->json(['message' => 'Current password is incorrect'], 403);
|
||||
}
|
||||
|
||||
// Atualizar para a nova password
|
||||
$user->password = Hash::make($validated['new_password']);
|
||||
$user->save();
|
||||
|
||||
return response()->json(['message' => 'Password updated successfully']);
|
||||
}
|
||||
|
||||
/**
|
||||
* DELETE /api/users/{user}
|
||||
* Apagar conta (Soft Delete)
|
||||
*/
|
||||
public function destroy(User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
$this->authorize('delete', $user);
|
||||
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== 'A') {
|
||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
// Check if user has transactions or games - if so, soft delete
|
||||
$hasTransactions = $user->transactions()->exists();
|
||||
$hasGames = Game::where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})->exists();
|
||||
|
||||
if ($hasTransactions || $hasGames) {
|
||||
$user->delete(); // Soft delete
|
||||
$message = 'User account deactivated (soft-deleted due to transaction/game history)';
|
||||
} else {
|
||||
$user->forceDelete(); // Hard delete
|
||||
$message = 'User permanently deleted';
|
||||
}
|
||||
|
||||
if ($currentUser->id === $user->id && $currentUser->type === 'A') {
|
||||
if ($user->type === 'A') {
|
||||
return response()->json(
|
||||
['message' => 'Admins cannot delete their own account'],
|
||||
403,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
$user->delete();
|
||||
|
||||
return response()->json(['message' => 'User deleted successfully']);
|
||||
return response()->json(['message' => $message]);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -165,23 +183,124 @@ class UserController extends Controller
|
||||
*/
|
||||
public function getMatches(Request $request, User $user)
|
||||
{
|
||||
$currentUser = Auth::user();
|
||||
$this->authorize('view', $user);
|
||||
|
||||
if ($currentUser->id !== $user->id && $currentUser->type !== 'A') {
|
||||
return response()->json(['message' => 'Unauthorized'], 403);
|
||||
$outcomeSql = "CASE
|
||||
WHEN is_draw = 1 THEN 'DRAW'
|
||||
WHEN winner_user_id = {$user->id} THEN 'WIN'
|
||||
ELSE 'LOSS'
|
||||
END";
|
||||
|
||||
$query = Game::query()
|
||||
->select('*')
|
||||
->selectRaw("($outcomeSql) as outcome_text")
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)
|
||||
->orWhere('player2_user_id', $user->id);
|
||||
})
|
||||
->with(['winner', 'player1', 'player2']);
|
||||
|
||||
if ($request->has('type')) {
|
||||
$query->where('type', $request->type);
|
||||
}
|
||||
|
||||
$matches = Game::query()
|
||||
->where(function ($q) use ($user) {
|
||||
$q->where('player1_user_id', $user->id)->orWhere(
|
||||
'player2_user_id',
|
||||
$user->id,
|
||||
);
|
||||
})
|
||||
->with(['winner', 'player1', 'player2'])
|
||||
->orderBy('began_at', 'desc')
|
||||
->paginate(10);
|
||||
if ($request->has('status')) {
|
||||
$query->where('status', $request->status);
|
||||
}
|
||||
|
||||
if ($request->filled('outcome')) {
|
||||
switch ($request->outcome) {
|
||||
case 'win':
|
||||
$query->where('winner_user_id', $user->id)
|
||||
->where('is_draw', 0);
|
||||
break;
|
||||
case 'loss':
|
||||
case 'forfeit': // Forfeit treated as loss for now
|
||||
$query->where('loser_user_id', $user->id)
|
||||
->where('is_draw', 0);
|
||||
break;
|
||||
case 'draw':
|
||||
$query->where('is_draw', 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ($request->has('date_from')) {
|
||||
$query->whereDate('began_at', '>=', $request->date_from);
|
||||
}
|
||||
|
||||
if ($request->has('date_to')) {
|
||||
$query->whereDate('ended_at', '<=', $request->date_to);
|
||||
}
|
||||
|
||||
$order = $request->get('sort_by', 'began_at');
|
||||
$direction = $request->get('sort_direction', 'desc');
|
||||
|
||||
if ($order === 'outcome') {
|
||||
$query->orderBy('outcome_text', $direction);
|
||||
} else {
|
||||
$query->orderBy($order, $direction);
|
||||
}
|
||||
|
||||
$matches = $query->orderBy($order, $direction)
|
||||
->paginate(10);
|
||||
|
||||
return response()->json($matches);
|
||||
}
|
||||
|
||||
public function block(User $user)
|
||||
{
|
||||
$this->authorize('block', $user);
|
||||
|
||||
$user->blocked = true;
|
||||
$user->save();
|
||||
|
||||
// Revoke all active tokens for immediate effect
|
||||
$user->tokens()->delete();
|
||||
|
||||
return response()->json(['message' => 'User blocked successfully']);
|
||||
}
|
||||
|
||||
public function unblock(User $user)
|
||||
{
|
||||
$this->authorize('unblock', $user);
|
||||
|
||||
$user->blocked = false;
|
||||
$user->save();
|
||||
|
||||
return response()->json(['message' => 'User unblocked successfully']);
|
||||
}
|
||||
|
||||
public function getTransactions(Request $request, User $user)
|
||||
{
|
||||
if ($request->user()->id !== $user->id && $request->user()->type !== 'A') {
|
||||
return response()->json(['message' => 'Forbidden'], 403);
|
||||
}
|
||||
|
||||
$query = $user->transactions()->with('type');
|
||||
|
||||
if ($request->has('type')) {
|
||||
$query->whereHas('type', function ($q) use ($request) {
|
||||
$q->where('type', $request->type);
|
||||
});
|
||||
}
|
||||
|
||||
if ($request->has('date_from')) {
|
||||
$query->whereDate('transaction_datetime', '>=', $request->date_from);
|
||||
}
|
||||
|
||||
if ($request->has('date_to')) {
|
||||
$query->whereDate('transaction_datetime', '<=', $request->date_to);
|
||||
}
|
||||
|
||||
$transactions = $query->orderBy('transaction_datetime', 'desc')
|
||||
->paginate(10);
|
||||
|
||||
return response()->json($transactions);
|
||||
}
|
||||
|
||||
public function getMyTransactions(Request $request)
|
||||
{
|
||||
return $this->getTransactions($request, $request->user());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ class RegisterRequest extends FormRequest
|
||||
'nickname' => 'required|string|max:255',
|
||||
'name' => 'required|string|max:255',
|
||||
'password' => 'required|string|min:3',
|
||||
'photo' => 'nullable|string',
|
||||
'photo' => 'nullable|image|mimes:jpeg,png,jpg,gif|max:2048',
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
<?php
|
||||
|
||||
namespace App\Models;
|
||||
|
||||
use Illuminate\Database\Eloquent\Factories\HasFactory;
|
||||
use Illuminate\Database\Eloquent\Model;
|
||||
|
||||
class CoinPurchase extends Model
|
||||
{
|
||||
use HasFactory;
|
||||
|
||||
protected $table = 'coin_purchases';
|
||||
public $timestamps = false;
|
||||
|
||||
protected $fillable = [
|
||||
'purchase_datetime',
|
||||
'user_id',
|
||||
'coin_transaction_id',
|
||||
'euros',
|
||||
'payment_type',
|
||||
'payment_reference',
|
||||
'custom'
|
||||
];
|
||||
|
||||
protected $casts = [
|
||||
'purchase_datetime' => 'datetime',
|
||||
'custom' => 'array',
|
||||
];
|
||||
|
||||
public function transaction()
|
||||
{
|
||||
return $this->belongsTo(CoinTransaction::class, 'coin_transaction_id');
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
<?php
|
||||
|
||||
namespace App\Models;
|
||||
|
||||
use Illuminate\Database\Eloquent\Factories\HasFactory;
|
||||
use Illuminate\Database\Eloquent\Model;
|
||||
|
||||
class CoinTransaction extends Model
|
||||
{
|
||||
use HasFactory;
|
||||
|
||||
protected $table = 'coin_transactions';
|
||||
|
||||
public $timestamps = false;
|
||||
|
||||
protected $fillable = [
|
||||
'transaction_datetime',
|
||||
'user_id',
|
||||
'match_id',
|
||||
'game_id',
|
||||
'coin_transaction_type_id',
|
||||
'coins',
|
||||
'custom'
|
||||
];
|
||||
|
||||
protected $casts = [
|
||||
'transaction_datetime' => 'datetime',
|
||||
'custom' => 'array',
|
||||
];
|
||||
|
||||
public function type()
|
||||
{
|
||||
return $this->belongsTo(CoinTransactionType::class, 'coin_transaction_type_id');
|
||||
}
|
||||
|
||||
public function user()
|
||||
{
|
||||
return $this->belongsTo(User::class);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
<?php
|
||||
|
||||
namespace App\Models;
|
||||
|
||||
use Illuminate\Database\Eloquent\Factories\HasFactory;
|
||||
use Illuminate\Database\Eloquent\Model;
|
||||
use Illuminate\Database\Eloquent\SoftDeletes;
|
||||
|
||||
class CoinTransactionType extends Model
|
||||
{
|
||||
use HasFactory, SoftDeletes;
|
||||
|
||||
protected $table = 'coin_transaction_types';
|
||||
|
||||
protected $fillable = ['name', 'type', 'custom'];
|
||||
|
||||
protected $casts = [
|
||||
'custom' => 'array',
|
||||
];
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
namespace App\Models;
|
||||
|
||||
use Illuminate\Database\Eloquent\Model;
|
||||
use App\Http\Requests\StoreGameRequest;
|
||||
use Illuminate\Database\Eloquent\Factories\HasFactory;
|
||||
|
||||
|
||||
|
||||
@@ -48,4 +48,19 @@ class User extends Authenticatable
|
||||
'blocked' => 'boolean',
|
||||
'deleted_at' => 'datetime',
|
||||
];
|
||||
|
||||
public function wonGames()
|
||||
{
|
||||
return $this->hasMany(Game::class, 'winner_user_id');
|
||||
}
|
||||
|
||||
public function games()
|
||||
{
|
||||
return $this->hasMany(Game::class, 'player1_user_id')->orWhere('player2_user_id', $this->id);
|
||||
}
|
||||
|
||||
public function transactions()
|
||||
{
|
||||
return $this->hasMany(CoinTransaction::class);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?php
|
||||
|
||||
namespace App\Policies;
|
||||
|
||||
use App\Models\CoinTransaction;
|
||||
use App\Models\User;
|
||||
use Illuminate\Auth\Access\Response;
|
||||
|
||||
class CoinTransactionPolicy
|
||||
{
|
||||
/**
|
||||
* Determine whether the user can view any models.
|
||||
*/
|
||||
public function viewAny(User $user): bool
|
||||
{
|
||||
return $user->type === 'A' ? true : false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
<?php
|
||||
|
||||
namespace App\Policies;
|
||||
|
||||
use App\Models\Game;
|
||||
use App\Models\User;
|
||||
|
||||
class GamePolicy
|
||||
{
|
||||
/**
|
||||
* Determine whether the user can view any models.
|
||||
*/
|
||||
public function viewAny(User $user): bool
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**2
|
||||
* Determine whether the user can view the model.
|
||||
*/
|
||||
public function view(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === "A") {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->player1_user_id === $user->id ||
|
||||
$game->player2_user_id === $user->id
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ($game->status === "Pending") {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can create models.
|
||||
*/
|
||||
public function create(User $user): bool
|
||||
{
|
||||
if ($user->type === "A") {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function join(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === "A") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== "Pending" ||
|
||||
$game->player1_user_id === $user->id
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ($game->player2_user_id !== null && $game->player2_user_id !== 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function resign(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === "A") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== "Playing" ||
|
||||
($game->player1_user_id !== $user->id &&
|
||||
$game->player2_user_id !== $user->id)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can update the model.
|
||||
*/
|
||||
public function update(User $user, Game $game): bool
|
||||
{
|
||||
if ($user->type === "A") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (
|
||||
$game->status !== "Playing" ||
|
||||
($game->player1_user_id !== $user->id &&
|
||||
$game->player2_user_id !== $user->id)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can delete the model.
|
||||
*/
|
||||
public function delete(User $user, Game $game): bool
|
||||
{
|
||||
// Only admins can delete games
|
||||
return $user->type === "A";
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can restore the model.
|
||||
*/
|
||||
public function restore(User $user, Game $game): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can permanently delete the model.
|
||||
*/
|
||||
public function forceDelete(User $user, Game $game): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
<?php
|
||||
|
||||
namespace App\Policies;
|
||||
|
||||
use App\Models\User;
|
||||
|
||||
class UserPolicy
|
||||
{
|
||||
/**
|
||||
* Determine whether the user can view any models.
|
||||
*/
|
||||
public function viewAny(User $user): bool
|
||||
{
|
||||
return $user->type === 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can view the model.
|
||||
*/
|
||||
public function view(User $user, User $model): bool
|
||||
{
|
||||
return $user->id === $model->id || $user->type === 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can create models.
|
||||
*/
|
||||
public function create(User $user): bool
|
||||
{
|
||||
return $user->type === 'A';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can update the model.
|
||||
*/
|
||||
public function update(User $user, User $model): bool
|
||||
{
|
||||
return $user->id === $model->id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can delete the model.
|
||||
*/
|
||||
public function delete(User $user, User $model): bool
|
||||
{
|
||||
return ($user->type === 'A' && $user->id !== $model->id) || ($user->type === 'P' && $user->id === $model->id);
|
||||
}
|
||||
|
||||
public function block(User $user, User $model): bool
|
||||
{
|
||||
return $user->type === 'A' && $user->id !== $model->id && $model->type === 'P';
|
||||
}
|
||||
|
||||
public function unblock(User $user, User $model): bool
|
||||
{
|
||||
return $user->type === 'A' && $user->id !== $model->id && $model->type === 'P';
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can restore the model.
|
||||
*/
|
||||
public function restore(User $user, User $model): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine whether the user can permanently delete the model.
|
||||
*/
|
||||
public function forceDelete(User $user, User $model): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -102,12 +102,15 @@
|
||||
'Illuminate\\Queue\\Console\\ForgetFailedCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\ListenCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\MonitorCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\PauseCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\PruneBatchesCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\PruneFailedJobsCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\RestartCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\ResumeCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\RetryCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\RetryBatchCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Queue\\Console\\WorkCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Foundation\\Console\\ReloadCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Foundation\\Console\\RouteCacheCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Foundation\\Console\\RouteClearCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
'Illuminate\\Foundation\\Console\\RouteListCommand' => 'Illuminate\\Foundation\\Providers\\ConsoleSupportServiceProvider',
|
||||
|
||||
@@ -4,7 +4,10 @@ use App\Http\Controllers\AuthController;
|
||||
use App\Http\Controllers\GameController;
|
||||
use App\Http\Controllers\MatchController;
|
||||
use App\Http\Controllers\ProfileController;
|
||||
use App\Http\Controllers\StatisticsController;
|
||||
use App\Http\Controllers\UserController;
|
||||
use App\Http\Controllers\CoinPurchaseController;
|
||||
use App\Http\Controllers\TransactionController;
|
||||
use Illuminate\Support\Facades\Route;
|
||||
|
||||
Route::prefix('v1')->group(function () {
|
||||
@@ -12,19 +15,26 @@ Route::prefix('v1')->group(function () {
|
||||
Route::post('/login', [AuthController::class, 'login']);
|
||||
Route::post('/register', [AuthController::class, 'register']);
|
||||
|
||||
Route::get('/statistics/public', [StatisticsController::class, 'getPublicStats']);
|
||||
Route::get('/leaderboard', [StatisticsController::class, 'getLeaderboard']);
|
||||
|
||||
// Authenticated Routes
|
||||
Route::middleware(['auth:sanctum', 'throttle:60,1'])->group(function () {
|
||||
Route::post('/logout', [AuthController::class, 'logout']);
|
||||
|
||||
Route::post('/coin-purchases', [CoinPurchaseController::class, 'store']);
|
||||
Route::get('/statistics/me', [StatisticsController::class, 'getPersonalStats']);
|
||||
Route::prefix('users/me')->group(function () {
|
||||
Route::get('/', [ProfileController::class, 'show']);
|
||||
Route::put('/', [ProfileController::class, 'update']);
|
||||
Route::patch('/password', [ProfileController::class, 'updatePassword']);
|
||||
Route::delete('/', [ProfileController::class, 'destroy']);
|
||||
Route::get('/coins', [ProfileController::class, 'getCoins']);
|
||||
Route::put('/password', [
|
||||
ProfileController::class,
|
||||
'updatePassword',
|
||||
]);
|
||||
Route::post('/avatar', [ProfileController::class, 'uploadAvatar']);
|
||||
Route::get('/transactions', [UserController::class, 'getMyTransactions']);
|
||||
});
|
||||
|
||||
// User Resources
|
||||
@@ -34,6 +44,7 @@ Route::prefix('v1')->group(function () {
|
||||
UserController::class,
|
||||
'getMatches',
|
||||
]);
|
||||
Route::get('/{user}/transactions', [UserController::class, 'getTransactions']);
|
||||
});
|
||||
|
||||
// Game Resources
|
||||
@@ -60,6 +71,8 @@ Route::prefix('v1')->group(function () {
|
||||
Route::middleware('user.type:A')
|
||||
->prefix('admin')
|
||||
->group(function () {
|
||||
Route::get('/statistics', [StatisticsController::class, 'getAdminStats']);
|
||||
Route::get('/transactions', [TransactionController::class, 'index']);
|
||||
Route::prefix('users')->group(function () {
|
||||
Route::get('/', [UserController::class, 'index']);
|
||||
Route::post('/', [UserController::class, 'store']);
|
||||
|
||||
@@ -1,9 +1,84 @@
|
||||
### Get All Students
|
||||
POST http://localhost:8000/api/login
|
||||
content-Type: application/json
|
||||
### Get All Students (Login)
|
||||
# @name login
|
||||
POST http://localhost:8000/api/v1/login
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
{
|
||||
"email": "p[email protected]",
|
||||
"email": "a1@mail.pt",
|
||||
"password": "123"
|
||||
}
|
||||
|
||||
### Capture the token & id
|
||||
@token = {{login.response.body.token}}
|
||||
@id = {{login.response.body.user.id}}
|
||||
|
||||
### Get All matches
|
||||
GET http://localhost:8000/api/v1/games
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get me user
|
||||
GET http://localhost:8000/api/v1/users/me
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get me coins
|
||||
GET http://localhost:8000/api/v1/users/me/coins
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get me matches
|
||||
GET http://localhost:8000/api/v1/users/{{id}}/matches
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get me transactions
|
||||
GET http://localhost:8000/api/v1/users/{{id}}/transactions?type=C
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### post coin-purchases
|
||||
POST http://localhost:8000/api/v1/coin-purchases
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
{
|
||||
"euros": 1,
|
||||
"payment_type": "MBWAY",
|
||||
"payment_reference": "912345678"
|
||||
}
|
||||
|
||||
### Get leaderboard
|
||||
GET http://localhost:8000/api/v1/leaderboard
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
### Get me stats
|
||||
GET http://localhost:8000/api/v1/statistics/me
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get public stats
|
||||
GET http://localhost:8000/api/v1/statistics/public
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
|
||||
### Get admin stats
|
||||
GET http://localhost:8000/api/v1/admin/statistics
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
|
||||
### Get admin stats
|
||||
GET http://localhost:8000/api/v1/admin/users
|
||||
Content-Type: application/json
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
@@ -12,7 +12,7 @@ post {
|
||||
|
||||
body:json {
|
||||
{
|
||||
"email":"a1@mail.pt",
|
||||
"email":"p[email protected]",
|
||||
"password":"123"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
meta {
|
||||
name: Patch Password
|
||||
type: http
|
||||
seq: 3
|
||||
}
|
||||
|
||||
patch {
|
||||
url: {{api_url}}/users/me
|
||||
body: json
|
||||
auth: none
|
||||
}
|
||||
|
||||
headers {
|
||||
Accept: application/json
|
||||
Authorization: Bearer {{token}}
|
||||
}
|
||||
|
||||
body:json {
|
||||
{
|
||||
"current_password":"123",
|
||||
"new_password": "456"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
meta {
|
||||
name: Create Game
|
||||
type: http
|
||||
seq: 3
|
||||
}
|
||||
|
||||
post {
|
||||
url: {{api_url}}/games
|
||||
body: none
|
||||
auth: inherit
|
||||
}
|
||||
|
||||
settings {
|
||||
encodeUrl: true
|
||||
}
|
||||
@@ -1,2 +1,2 @@
|
||||
VITE_API_DOMAIN=localhost:8000
|
||||
VITE_WS_CONNECTION=ws://localhost:3000
|
||||
VITE_WS_CONNECTION=ws://localhost:3001
|
||||
|
||||
@@ -9,13 +9,12 @@
|
||||
"cssVariables": true,
|
||||
"prefix": ""
|
||||
},
|
||||
"iconLibrary": "lucide",
|
||||
"aliases": {
|
||||
"components": "@/components",
|
||||
"composables": "@/composables",
|
||||
"utils": "@/lib/utils",
|
||||
"ui": "@/components/ui",
|
||||
"lib": "@/lib",
|
||||
"composables": "@/composables"
|
||||
"lib": "@/lib"
|
||||
},
|
||||
"registries": {}
|
||||
"iconLibrary": "lucide"
|
||||
}
|
||||
@@ -21,6 +21,7 @@
|
||||
"class-variance-authority": "^0.7.1",
|
||||
"clsx": "^2.1.1",
|
||||
"date-fns": "^4.1.0",
|
||||
"lucide-react": "^0.562.0",
|
||||
"lucide-vue-next": "^0.554.0",
|
||||
"pinia": "^3.0.3",
|
||||
"reka-ui": "^2.6.0",
|
||||
|
||||
|
After Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 255 KiB |
|
After Width: | Height: | Size: 238 KiB |
|
After Width: | Height: | Size: 273 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 242 KiB |
|
After Width: | Height: | Size: 201 KiB |
|
After Width: | Height: | Size: 197 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 36 KiB |
|
After Width: | Height: | Size: 210 KiB |
|
After Width: | Height: | Size: 191 KiB |
|
After Width: | Height: | Size: 260 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 203 KiB |
|
After Width: | Height: | Size: 279 KiB |
|
After Width: | Height: | Size: 257 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 40 KiB |
|
After Width: | Height: | Size: 312 KiB |
@@ -3,8 +3,7 @@
|
||||
<nav class="max-w-full p-5 flex flex-row justify-between align-middle">
|
||||
<div class="align-middle text-xl">
|
||||
<RouterLink to="/"> {{ pageTitle }} </RouterLink>
|
||||
<span class="text-xs" v-if="authStore.currentUser">
|
||||
({{ authStore.currentUser?.name }})
|
||||
<span class="text-xs" v-if="authStore.currentUser"> ({{ authStore.currentUser?.name }})
|
||||
</span>
|
||||
</div>
|
||||
<NavBar @logout="logout" :userLoggedIn="authStore.isLoggedIn" />
|
||||
@@ -17,26 +16,21 @@
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { RouterLink, RouterView } from 'vue-router';
|
||||
import { toast } from 'vue-sonner';
|
||||
import { RouterLink, RouterView } from 'vue-router'
|
||||
import { toast } from 'vue-sonner'
|
||||
import 'vue-sonner/style.css'
|
||||
import { ref, onMounted } from 'vue';
|
||||
import { ref, onMounted } from 'vue'
|
||||
import { Toaster } from '@/components/ui/sonner'
|
||||
import NavBar from './components/layout/NavBar.vue';
|
||||
import { useAuthStore } from './stores/auth';
|
||||
import { useSocketStore } from './stores/socket';
|
||||
import NavBar from './components/layout/NavBar.vue'
|
||||
import { useAuthStore } from './stores/auth'
|
||||
import { useSocketStore } from './stores/socket'
|
||||
|
||||
const authStore = useAuthStore()
|
||||
const socketStore = useSocketStore()
|
||||
|
||||
|
||||
const year = new Date().getFullYear()
|
||||
const pageTitle = ref(`DAD ${year}/${String(year + 1).slice(-2)}`)
|
||||
|
||||
|
||||
const pageTitle = ref(`DAD 2025/26`)
|
||||
|
||||
const logout = () => {
|
||||
|
||||
toast.promise(authStore.logout(), {
|
||||
loading: 'Calling API',
|
||||
success: () => {
|
||||
@@ -44,15 +38,12 @@ const logout = () => {
|
||||
},
|
||||
error: (data) => `[API] Error - ${data?.response?.data?.message}`,
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
await authStore.restoreSession()
|
||||
socketStore.handleConnection()
|
||||
})
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
<style></style>`
|
||||
<style></style>
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
<template>
|
||||
<div class="relative flex items-center justify-center w-64 h-48">
|
||||
<div
|
||||
v-if="trumpCard"
|
||||
class="absolute rotate-90 origin-center transition-all duration-700"
|
||||
:class="[trumpReveal && 'scale-110']"
|
||||
>
|
||||
<div
|
||||
class="ring-2 ring-amber-400/60 ring-offset-2 rounded-lg transition-all duration-700"
|
||||
:class="[
|
||||
trumpReveal &&
|
||||
'ring-4 ring-amber-400 shadow-[0_0_30px_rgba(251,191,36,0.8)] animate-pulse',
|
||||
]"
|
||||
>
|
||||
<GameCard :suit="trumpCard.suit" :rank="trumpCard.rank" />
|
||||
</div>
|
||||
<div
|
||||
v-if="trumpReveal"
|
||||
class="absolute -bottom-8 left-1/2 -translate-x-1/2 bg-amber-500/90 text-white text-[10px] font-bold px-3 py-1 rounded-full whitespace-nowrap animate-pulse"
|
||||
>
|
||||
TRUMP
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
v-if="!isEmpty && cardsRemaining > 0"
|
||||
class="absolute -translate-x-8 -translate-y-4 transition-all duration-300"
|
||||
:class="[cardsRemaining === 0 && 'opacity-0 scale-95', deckPulse && 'scale-105']"
|
||||
>
|
||||
<div class="relative">
|
||||
<div
|
||||
class="absolute inset-0 bg-gray-800 rounded-lg opacity-20 translate-x-1 translate-y-1"
|
||||
></div>
|
||||
<div
|
||||
class="absolute inset-0 bg-gray-800 rounded-lg opacity-15 translate-x-2 translate-y-2"
|
||||
></div>
|
||||
<div
|
||||
class="absolute inset-0 bg-gray-800 rounded-lg opacity-10 translate-x-3 translate-y-3"
|
||||
></div>
|
||||
|
||||
<div class="relative">
|
||||
<GameCard suit="c" :rank="1" :face-down="true" />
|
||||
|
||||
<div
|
||||
class="absolute -top-2 -right-2 bg-blue-600 text-white text-xs font-bold rounded-full w-8 h-8 flex items-center justify-center shadow-lg border-2 border-white transition-all duration-300"
|
||||
>
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-200"
|
||||
enter-from-class="scale-150 opacity-0"
|
||||
enter-to-class="scale-100 opacity-100"
|
||||
leave-active-class="transition-all duration-200"
|
||||
leave-from-class="scale-100 opacity-100"
|
||||
leave-to-class="scale-50 opacity-0"
|
||||
mode="out-in"
|
||||
>
|
||||
<span :key="cardsRemaining">{{ cardsRemaining }}</span>
|
||||
</Transition>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, watch } from 'vue'
|
||||
import GameCard from './GameCard.vue'
|
||||
|
||||
const props = defineProps({
|
||||
trumpCard: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
cardsRemaining: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
isEmpty: {
|
||||
type: Boolean,
|
||||
required: true,
|
||||
},
|
||||
revealTrump: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
})
|
||||
|
||||
const deckPulse = ref(false)
|
||||
const trumpReveal = ref(false)
|
||||
|
||||
// Pulse animation when cards remaining changes
|
||||
watch(
|
||||
() => props.cardsRemaining,
|
||||
() => {
|
||||
deckPulse.value = true
|
||||
setTimeout(() => {
|
||||
deckPulse.value = false
|
||||
}, 300)
|
||||
},
|
||||
)
|
||||
|
||||
// Trump reveal animation
|
||||
watch(
|
||||
() => props.revealTrump,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
trumpReveal.value = true
|
||||
setTimeout(() => {
|
||||
trumpReveal.value = false
|
||||
}, 3000) // Show for 3 seconds
|
||||
}
|
||||
},
|
||||
)
|
||||
</script>
|
||||
@@ -0,0 +1,76 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<div
|
||||
v-if="isVisible"
|
||||
class="fixed pointer-events-none z-[9999]"
|
||||
:style="{
|
||||
left: currentPosition.x + 'px',
|
||||
top: currentPosition.y + 'px',
|
||||
transition: isAnimating ? `all ${duration}ms ease-out` : 'none',
|
||||
}"
|
||||
>
|
||||
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
|
||||
</div>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, onMounted, watch } from 'vue'
|
||||
import GameCard from './GameCard.vue'
|
||||
|
||||
const props = defineProps({
|
||||
card: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
startPosition: {
|
||||
type: Object,
|
||||
required: true,
|
||||
validator: (value) => 'x' in value && 'y' in value,
|
||||
},
|
||||
endPosition: {
|
||||
type: Object,
|
||||
required: true,
|
||||
validator: (value) => 'x' in value && 'y' in value,
|
||||
},
|
||||
duration: {
|
||||
type: Number,
|
||||
default: 500,
|
||||
},
|
||||
faceDown: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
delay: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['complete'])
|
||||
|
||||
const isVisible = ref(false)
|
||||
const isAnimating = ref(false)
|
||||
const currentPosition = ref({ x: 0, y: 0 })
|
||||
|
||||
onMounted(() => {
|
||||
// Start at the deck position
|
||||
currentPosition.value = { ...props.startPosition }
|
||||
isVisible.value = true
|
||||
|
||||
// Wait for delay, then start animation
|
||||
setTimeout(() => {
|
||||
// Force a reflow to ensure starting position is set
|
||||
requestAnimationFrame(() => {
|
||||
isAnimating.value = true
|
||||
currentPosition.value = { ...props.endPosition }
|
||||
|
||||
// After animation completes, emit event and hide
|
||||
setTimeout(() => {
|
||||
emit('complete')
|
||||
isVisible.value = false
|
||||
}, props.duration)
|
||||
})
|
||||
}, props.delay)
|
||||
})
|
||||
</script>
|
||||
@@ -0,0 +1,77 @@
|
||||
<template>
|
||||
<div
|
||||
class="min-h-screen bg-linear-to-br from-green-700 via-green-800 to-green-900 grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8"
|
||||
>
|
||||
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
|
||||
<ScoreDisplay
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
|
||||
<PlayerHand
|
||||
:cards="opponentHand"
|
||||
:face-down="true"
|
||||
:max-cards="maxCards"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
|
||||
<PlayArea
|
||||
:player-card="currentTrick.playerCard"
|
||||
:opponent-card="currentTrick.opponentCard"
|
||||
:winner="currentTrick.winner"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
|
||||
<DeckArea :trump-card="trumpCard" :cards-remaining="cardsRemaining" :is-empty="deckIsEmpty" />
|
||||
</div>
|
||||
|
||||
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
|
||||
<PlayerHand
|
||||
:cards="playerHand"
|
||||
:face-down="false"
|
||||
:max-cards="maxCards"
|
||||
@card-clicked="handleCardClick"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import PlayerHand from './PlayerHand.vue'
|
||||
import PlayArea from './PlayArea.vue'
|
||||
import DeckArea from './DeckArea.vue'
|
||||
import ScoreDisplay from './ScoreDisplay.vue'
|
||||
|
||||
const props = defineProps({
|
||||
playerHand: { type: Array, default: () => [] },
|
||||
opponentHand: { type: Array, default: () => [] },
|
||||
currentTrick: {
|
||||
type: Object,
|
||||
default: () => ({ playerCard: null, opponentCard: null, winner: null }),
|
||||
},
|
||||
trumpCard: { type: Object, required: true },
|
||||
cardsRemaining: { type: Number, default: 0 },
|
||||
deckIsEmpty: { type: Boolean, default: false },
|
||||
maxCards: { type: Number, default: 3 },
|
||||
// REMOVIDO: playableCardIndices (já não precisamos dele)
|
||||
playerScore: { type: Number, default: 0 },
|
||||
opponentScore: { type: Number, default: 0 },
|
||||
currentTurn: {
|
||||
type: String,
|
||||
default: 'player',
|
||||
validator: (value) => ['player', 'opponent'].includes(value),
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['play-card'])
|
||||
|
||||
const handleCardClick = (payload) => {
|
||||
emit('play-card', payload.card)
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,39 @@
|
||||
<template>
|
||||
<div
|
||||
class="relative w-32 aspect-[2.5/3.5] cursor-pointer transition-all duration-300 ease-in-out hover:scale-105 hover:-translate-y-2 hover:shadow-2xl"
|
||||
>
|
||||
<img
|
||||
:src="cardImage"
|
||||
:alt="faceDown ? 'Card back' : `${suit} ${rank}`"
|
||||
class="w-full h-full object-cover rounded-lg shadow-lg select-none"
|
||||
draggable="false"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
suit: {
|
||||
type: String,
|
||||
required: true,
|
||||
},
|
||||
rank: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
faceDown: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
})
|
||||
|
||||
const cardImage = computed(() => {
|
||||
if (props.faceDown) {
|
||||
return '/cards/semFace.png'
|
||||
} else {
|
||||
return `/cards/${props.suit}${props.rank}.png`
|
||||
}
|
||||
})
|
||||
</script>
|
||||
@@ -0,0 +1,308 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-500 ease-out"
|
||||
enter-from-class="opacity-0"
|
||||
enter-to-class="opacity-100"
|
||||
leave-active-class="transition-all duration-300 ease-in"
|
||||
leave-from-class="opacity-100"
|
||||
leave-to-class="opacity-0"
|
||||
>
|
||||
<div
|
||||
v-if="isVisible"
|
||||
class="fixed inset-0 bg-black/70 backdrop-blur-sm z-[9998] flex items-center justify-center p-4"
|
||||
@click.self="handleClose"
|
||||
>
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-500 ease-out delay-100"
|
||||
enter-from-class="opacity-0 scale-75 -translate-y-10"
|
||||
enter-to-class="opacity-100 scale-100 translate-y-0"
|
||||
leave-active-class="transition-all duration-300 ease-in"
|
||||
leave-from-class="opacity-100 scale-100"
|
||||
leave-to-class="opacity-0 scale-90"
|
||||
>
|
||||
<div
|
||||
v-if="isVisible"
|
||||
class="bg-gradient-to-br from-gray-900 via-gray-800 to-gray-900 rounded-2xl shadow-2xl border-2 max-w-md w-full p-8 relative overflow-hidden"
|
||||
:class="[
|
||||
winner === 'player'
|
||||
? 'border-emerald-500/50'
|
||||
: winner === 'opponent'
|
||||
? 'border-rose-500/50'
|
||||
: 'border-gray-600/50',
|
||||
]"
|
||||
>
|
||||
<!-- Confetti Effect (if player wins) -->
|
||||
<div
|
||||
v-if="winner === 'player' && showConfetti"
|
||||
class="absolute inset-0 pointer-events-none"
|
||||
>
|
||||
<div
|
||||
v-for="i in 30"
|
||||
:key="i"
|
||||
class="absolute w-2 h-2 animate-confetti"
|
||||
:style="{
|
||||
left: Math.random() * 100 + '%',
|
||||
top: '-10px',
|
||||
backgroundColor: ['#fbbf24', '#34d399', '#60a5fa', '#f472b6', '#a78bfa'][
|
||||
Math.floor(Math.random() * 5)
|
||||
],
|
||||
animationDelay: Math.random() * 2 + 's',
|
||||
animationDuration: 3 + Math.random() * 2 + 's',
|
||||
}"
|
||||
></div>
|
||||
</div>
|
||||
|
||||
<!-- Winner Icon/Badge -->
|
||||
<div class="flex justify-center mb-6">
|
||||
<div
|
||||
class="relative"
|
||||
:class="[winner === 'player' ? 'animate-bounce' : 'animate-pulse']"
|
||||
>
|
||||
<div
|
||||
v-if="winner === 'player'"
|
||||
class="w-24 h-24 rounded-full bg-gradient-to-br from-emerald-400 to-emerald-600 flex items-center justify-center shadow-lg shadow-emerald-500/50"
|
||||
>
|
||||
<span class="text-5xl">🏆</span>
|
||||
</div>
|
||||
<div
|
||||
v-else-if="winner === 'opponent'"
|
||||
class="w-24 h-24 rounded-full bg-gradient-to-br from-rose-400 to-rose-600 flex items-center justify-center shadow-lg shadow-rose-500/50"
|
||||
>
|
||||
<span class="text-5xl">😔</span>
|
||||
</div>
|
||||
<div
|
||||
v-else
|
||||
class="w-24 h-24 rounded-full bg-gradient-to-br from-gray-400 to-gray-600 flex items-center justify-center shadow-lg"
|
||||
>
|
||||
<span class="text-5xl">🤝</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Title -->
|
||||
<h2
|
||||
class="text-4xl font-black text-center mb-2 bg-clip-text text-transparent bg-gradient-to-r"
|
||||
:class="[
|
||||
winner === 'player'
|
||||
? 'from-emerald-300 to-emerald-500'
|
||||
: winner === 'opponent'
|
||||
? 'from-rose-300 to-rose-500'
|
||||
: 'from-gray-300 to-gray-500',
|
||||
]"
|
||||
>
|
||||
{{ title }}
|
||||
</h2>
|
||||
|
||||
<!-- Subtitle -->
|
||||
<p class="text-center text-gray-400 mb-8">{{ subtitle }}</p>
|
||||
|
||||
<!-- Scores -->
|
||||
<div class="bg-black/30 rounded-xl p-6 mb-8 space-y-4">
|
||||
<div class="flex items-center justify-between">
|
||||
<span class="text-gray-300 font-medium">{{ playerName }}</span>
|
||||
<span
|
||||
class="text-3xl font-black tabular-nums transition-all duration-500"
|
||||
:class="[
|
||||
playerScore > opponentScore
|
||||
? 'text-emerald-400 drop-shadow-[0_0_12px_rgba(52,211,153,0.6)]'
|
||||
: 'text-white',
|
||||
]"
|
||||
>
|
||||
{{ displayPlayerScore }}
|
||||
</span>
|
||||
</div>
|
||||
<div class="h-px bg-gray-700"></div>
|
||||
<div class="flex items-center justify-between">
|
||||
<span class="text-gray-300 font-medium">{{ opponentName }}</span>
|
||||
<span
|
||||
class="text-3xl font-black tabular-nums transition-all duration-500"
|
||||
:class="[
|
||||
opponentScore > playerScore
|
||||
? 'text-rose-400 drop-shadow-[0_0_12px_rgba(251,113,133,0.6)]'
|
||||
: 'text-white',
|
||||
]"
|
||||
>
|
||||
{{ displayOpponentScore }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Stats (optional) -->
|
||||
<div v-if="stats" class="grid grid-cols-2 gap-4 mb-8">
|
||||
<div class="bg-black/20 rounded-lg p-3 text-center">
|
||||
<p class="text-gray-400 text-xs mb-1">Your Tricks</p>
|
||||
<p class="text-2xl font-bold text-white">{{ stats.playerTricks }}</p>
|
||||
</div>
|
||||
<div class="bg-black/20 rounded-lg p-3 text-center">
|
||||
<p class="text-gray-400 text-xs mb-1">Opponent Tricks</p>
|
||||
<p class="text-2xl font-bold text-white">{{ stats.opponentTricks }}</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Actions -->
|
||||
<div class="flex gap-3">
|
||||
<button
|
||||
v-if="!isLoggingOut"
|
||||
@click="$emit('play-again')"
|
||||
class="flex-1 bg-gradient-to-r from-emerald-500 to-emerald-600 hover:from-emerald-600 hover:to-emerald-700 text-white font-bold py-3 px-6 rounded-lg transition-all shadow-lg"
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
<button
|
||||
v-if="!hideClose"
|
||||
@click="handleClose"
|
||||
class="flex-1 font-bold py-3 px-6 rounded-lg transition-all"
|
||||
:class="[
|
||||
isLoggingOut
|
||||
? 'bg-red-600 hover:bg-red-700 text-white w-full'
|
||||
: 'bg-gray-700 hover:bg-gray-600 text-white',
|
||||
]"
|
||||
>
|
||||
{{ isLoggingOut ? 'Confirm Logout' : 'Close' }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
</Transition>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, watch, onMounted } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
isVisible: {
|
||||
type: Boolean,
|
||||
required: true,
|
||||
},
|
||||
winner: {
|
||||
type: String,
|
||||
required: true,
|
||||
validator: (value) => ['player', 'opponent', 'draw'].includes(value),
|
||||
},
|
||||
playerScore: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
opponentScore: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
playerName: {
|
||||
type: String,
|
||||
default: 'You',
|
||||
},
|
||||
opponentName: {
|
||||
type: String,
|
||||
default: 'Bot',
|
||||
},
|
||||
stats: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
hideClose: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isLoggingOut: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['close', 'play-again'])
|
||||
|
||||
const showConfetti = ref(false)
|
||||
const displayPlayerScore = ref(0)
|
||||
const displayOpponentScore = ref(0)
|
||||
|
||||
// Computed title based on winner
|
||||
const title = computed(() => {
|
||||
if (props.winner === 'player') return 'Victory!'
|
||||
if (props.winner === 'opponent') return 'Defeat'
|
||||
return 'Draw!'
|
||||
})
|
||||
|
||||
// Computed subtitle
|
||||
const subtitle = computed(() => {
|
||||
if (props.winner === 'player') return 'Congratulations! You won the game!'
|
||||
if (props.winner === 'opponent') return 'Better luck next time!'
|
||||
return 'The game ended in a draw'
|
||||
})
|
||||
|
||||
// Animate score count-up
|
||||
const animateScore = (fromValue, toValue, callback) => {
|
||||
const duration = 1000
|
||||
const steps = 30
|
||||
const stepDuration = duration / steps
|
||||
const increment = (toValue - fromValue) / steps
|
||||
|
||||
let current = fromValue
|
||||
let step = 0
|
||||
|
||||
const interval = setInterval(() => {
|
||||
step++
|
||||
current += increment
|
||||
|
||||
if (step >= steps) {
|
||||
current = toValue
|
||||
clearInterval(interval)
|
||||
}
|
||||
|
||||
callback(Math.round(current))
|
||||
}, stepDuration)
|
||||
}
|
||||
|
||||
// Watch for visibility and trigger animations
|
||||
watch(
|
||||
() => props.isVisible,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
// Start confetti if player wins
|
||||
if (props.winner === 'player') {
|
||||
setTimeout(() => {
|
||||
showConfetti.value = true
|
||||
}, 300)
|
||||
}
|
||||
|
||||
// Animate scores counting up
|
||||
setTimeout(() => {
|
||||
animateScore(0, props.playerScore, (value) => {
|
||||
displayPlayerScore.value = value
|
||||
})
|
||||
animateScore(0, props.opponentScore, (value) => {
|
||||
displayOpponentScore.value = value
|
||||
})
|
||||
}, 400)
|
||||
} else {
|
||||
showConfetti.value = false
|
||||
displayPlayerScore.value = 0
|
||||
displayOpponentScore.value = 0
|
||||
}
|
||||
},
|
||||
{ immediate: true },
|
||||
)
|
||||
|
||||
const handleClose = () => {
|
||||
emit('close')
|
||||
}
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
@keyframes confetti {
|
||||
0% {
|
||||
transform: translateY(0) rotate(0deg);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: translateY(100vh) rotate(720deg);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.animate-confetti {
|
||||
animation: confetti linear forwards;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,100 @@
|
||||
<template>
|
||||
<div class="flex items-center justify-center h-64 relative">
|
||||
<div class="relative w-96 h-full flex items-center justify-center">
|
||||
<!-- Opponent Card Slot -->
|
||||
<div
|
||||
class="absolute top-4"
|
||||
:class="[
|
||||
winner === 'opponent' && 'ring-4 ring-green-400 ring-offset-4 rounded-lg animate-pulse',
|
||||
]"
|
||||
:style="{ zIndex: opponentCard ? (firstPlayer === 'opponent' ? 1 : 2) : 0 }"
|
||||
>
|
||||
<div
|
||||
v-if="!opponentCard"
|
||||
class="w-32 aspect-[2.5/3.5] border-4 border-dashed border-gray-400/40 rounded-lg bg-gray-100/20 flex items-center justify-center"
|
||||
>
|
||||
<span class="text-gray-400 text-xs font-medium">Opponent</span>
|
||||
</div>
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-500 ease-out"
|
||||
enter-from-class="opacity-0 -translate-y-[200px] scale-75"
|
||||
enter-to-class="opacity-100 translate-y-0 scale-100 rotate-6"
|
||||
leave-active-class="transition-all duration-500 ease-in"
|
||||
:leave-from-class="`opacity-100 translate-y-0 scale-100 rotate-6`"
|
||||
:leave-to-class="
|
||||
winner === 'opponent'
|
||||
? 'opacity-0 -translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||
: 'opacity-0 translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||
"
|
||||
mode="out-in"
|
||||
>
|
||||
<div
|
||||
v-if="opponentCard"
|
||||
:key="`${opponentCard.suit}-${opponentCard.rank}`"
|
||||
class="rotate-6"
|
||||
>
|
||||
<GameCard :suit="opponentCard.suit" :rank="opponentCard.rank" />
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
|
||||
<!-- Player Card Slot -->
|
||||
<div
|
||||
class="absolute bottom-4"
|
||||
:class="[
|
||||
winner === 'player' && 'ring-4 ring-green-400 ring-offset-4 rounded-lg animate-pulse',
|
||||
]"
|
||||
:style="{ zIndex: playerCard ? (firstPlayer === 'player' ? 1 : 2) : 0 }"
|
||||
>
|
||||
<div
|
||||
v-if="!playerCard"
|
||||
class="w-32 aspect-[2.5/3.5] border-4 border-dashed border-gray-400/40 rounded-lg bg-gray-100/20 flex items-center justify-center"
|
||||
>
|
||||
<span class="text-gray-400 text-xs font-medium">You</span>
|
||||
</div>
|
||||
<Transition
|
||||
enter-active-class="transition-all duration-500 ease-out"
|
||||
enter-from-class="opacity-0 translate-y-[200px] scale-75"
|
||||
enter-to-class="opacity-100 translate-y-0 scale-100 -rotate-6"
|
||||
leave-active-class="transition-all duration-500 ease-in"
|
||||
:leave-from-class="`opacity-100 translate-y-0 scale-100 -rotate-6`"
|
||||
:leave-to-class="
|
||||
winner === 'opponent'
|
||||
? 'opacity-0 -translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||
: 'opacity-0 translate-y-[200px] translate-x-[300px] scale-50 rotate-0'
|
||||
"
|
||||
mode="out-in"
|
||||
>
|
||||
<div v-if="playerCard" :key="`${playerCard.suit}-${playerCard.rank}`" class="-rotate-6">
|
||||
<GameCard :suit="playerCard.suit" :rank="playerCard.rank" />
|
||||
</div>
|
||||
</Transition>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import GameCard from './GameCard.vue'
|
||||
|
||||
const props = defineProps({
|
||||
playerCard: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
opponentCard: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
winner: {
|
||||
type: String,
|
||||
default: null,
|
||||
validator: (value) => [null, 'player', 'opponent'].includes(value),
|
||||
},
|
||||
firstPlayer: {
|
||||
type: String,
|
||||
default: null,
|
||||
validator: (value) => [null, 'player', 'opponent'].includes(value),
|
||||
},
|
||||
})
|
||||
</script>
|
||||
@@ -0,0 +1,108 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-end relative h-40">
|
||||
<TransitionGroup
|
||||
enter-active-class="transition-all duration-500 ease-out"
|
||||
enter-from-class="opacity-0 -translate-y-8 scale-75"
|
||||
enter-to-class="opacity-100 translate-y-0 scale-100"
|
||||
>
|
||||
<div
|
||||
v-for="(card, index) in cards"
|
||||
:key="`${card.suit}-${card.rank}-${index}`"
|
||||
class="absolute transition-all duration-300 ease-out"
|
||||
:style="getCardStyle(index)"
|
||||
@mouseenter="hoveredIndex = index"
|
||||
@mouseleave="hoveredIndex = null"
|
||||
@click="handleCardClick(card, index)"
|
||||
>
|
||||
<div
|
||||
:class="[
|
||||
'transition-all duration-300 rounded-lg',
|
||||
isValid(card)
|
||||
? 'cursor-pointer hover:shadow-xl ring-2 ring-transparent hover:ring-yellow-400/50'
|
||||
: 'cursor-not-allowed opacity-60 grayscale brightness-75',
|
||||
hoveredIndex === index && isValid(card) && 'scale-110 -translate-y-4 z-50',
|
||||
]"
|
||||
>
|
||||
<GameCard :suit="card.suit" :rank="card.rank" :face-down="faceDown" />
|
||||
</div>
|
||||
</div>
|
||||
</TransitionGroup>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed } from 'vue'
|
||||
import GameCard from './GameCard.vue'
|
||||
import { toast } from 'vue-sonner'
|
||||
import { useBiscaStore } from '@/stores/bisca'
|
||||
|
||||
const props = defineProps({
|
||||
cards: {
|
||||
type: Array,
|
||||
required: true,
|
||||
default: () => [],
|
||||
},
|
||||
faceDown: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
maxCards: {
|
||||
type: Number,
|
||||
default: 3,
|
||||
validator: (value) => [3, 9].includes(value),
|
||||
},
|
||||
})
|
||||
|
||||
const emit = defineEmits(['card-clicked'])
|
||||
const store = useBiscaStore()
|
||||
|
||||
const hoveredIndex = ref(null)
|
||||
|
||||
const isValid = (card) => {
|
||||
if (props.faceDown) return false
|
||||
return store.canPlayCard(card)
|
||||
}
|
||||
|
||||
const handleCardClick = (card, index) => {
|
||||
if (props.faceDown) return
|
||||
|
||||
if (store.canPlayCard(card)) {
|
||||
emit('card-clicked', { card, index })
|
||||
} else {
|
||||
toast.warning('Jogada Inválida', {
|
||||
description: 'Tens de assistir ao naipe jogado!',
|
||||
duration: 2000,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const overlapPercentage = computed(() => {
|
||||
return props.maxCards === 3 ? 0.7 : 0.85
|
||||
})
|
||||
|
||||
const cardWidth = 128
|
||||
const getCardStyle = (index) => {
|
||||
const totalCards = props.cards.length
|
||||
const overlapOffset = cardWidth * (1 - overlapPercentage.value)
|
||||
const totalWidth = cardWidth + (totalCards - 1) * overlapOffset
|
||||
const startOffset = -totalWidth / 2 + cardWidth / 2
|
||||
|
||||
let left = startOffset + index * overlapOffset
|
||||
|
||||
if (hoveredIndex.value !== null && hoveredIndex.value !== index) {
|
||||
if (isValid(props.cards[hoveredIndex.value])) {
|
||||
if (index < hoveredIndex.value) {
|
||||
left -= 10
|
||||
} else if (index > hoveredIndex.value) {
|
||||
left += 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
left: `calc(50% + ${left}px)`,
|
||||
zIndex: hoveredIndex.value === index ? 50 : index + 1,
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,176 @@
|
||||
<template>
|
||||
<div
|
||||
class="inline-flex bg-gray-900/80 backdrop-blur-sm border border-gray-700/50 shadow-xl rounded-md px-4 py-1.5 items-center gap-4"
|
||||
>
|
||||
<!-- Opponent Score (Left) -->
|
||||
<div class="flex items-center gap-2">
|
||||
<div class="flex flex-col items-start">
|
||||
<span class="text-gray-400 text-[10px] uppercase tracking-wide mb-0.5">{{
|
||||
opponentName
|
||||
}}</span>
|
||||
<span
|
||||
class="text-2xl font-black tabular-nums transition-all duration-300"
|
||||
:class="[
|
||||
opponentScore > playerScore
|
||||
? 'text-amber-400 drop-shadow-[0_0_12px_rgba(251,191,36,0.6)]'
|
||||
: 'text-white',
|
||||
scoreChanged === 'opponent' && 'scale-110',
|
||||
]"
|
||||
>
|
||||
{{ displayOpponentScore }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center Turn Indicator -->
|
||||
<div class="flex flex-col items-center gap-1">
|
||||
<div
|
||||
class="px-3 py-0.5 rounded-full text-[9px] font-bold uppercase tracking-wider transition-all duration-300"
|
||||
:class="[
|
||||
currentTurn === 'player'
|
||||
? 'bg-emerald-500/20 text-emerald-400 border border-emerald-500/40 shadow-[0_0_10px_rgba(52,211,153,0.4)]'
|
||||
: 'bg-rose-500/20 text-rose-400 border border-rose-500/40 shadow-[0_0_10px_rgba(251,113,133,0.4)]',
|
||||
turnChanged && 'animate-pulse',
|
||||
]"
|
||||
>
|
||||
{{ currentTurn === 'player' ? 'Your Turn' : "Bot's Turn" }}
|
||||
</div>
|
||||
<span v-if="roundNumber" class="text-gray-500 text-[10px] font-medium">
|
||||
Round {{ roundNumber }}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- Player Score (Right) -->
|
||||
<div class="flex items-center gap-2">
|
||||
<div class="flex flex-col items-end">
|
||||
<span class="text-gray-400 text-[10px] uppercase tracking-wide mb-0.5">{{
|
||||
playerName
|
||||
}}</span>
|
||||
<span
|
||||
class="text-2xl font-black tabular-nums transition-all duration-300"
|
||||
:class="[
|
||||
playerScore > opponentScore
|
||||
? 'text-amber-400 drop-shadow-[0_0_12px_rgba(251,191,36,0.6)]'
|
||||
: 'text-white',
|
||||
scoreChanged === 'player' && 'scale-110',
|
||||
]"
|
||||
>
|
||||
{{ displayPlayerScore }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, watch, computed } from 'vue'
|
||||
|
||||
const props = defineProps({
|
||||
playerScore: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
opponentScore: {
|
||||
type: Number,
|
||||
required: true,
|
||||
},
|
||||
playerName: {
|
||||
type: String,
|
||||
default: 'You',
|
||||
},
|
||||
opponentName: {
|
||||
type: String,
|
||||
default: 'Bot',
|
||||
},
|
||||
currentTurn: {
|
||||
type: String,
|
||||
default: 'player',
|
||||
validator: (value) => ['player', 'opponent'].includes(value),
|
||||
},
|
||||
roundNumber: {
|
||||
type: Number,
|
||||
default: null,
|
||||
},
|
||||
})
|
||||
|
||||
const scoreChanged = ref(null)
|
||||
const turnChanged = ref(false)
|
||||
const displayPlayerScore = ref(props.playerScore)
|
||||
const displayOpponentScore = ref(props.opponentScore)
|
||||
|
||||
// Animate score count-up
|
||||
const animateScore = (fromValue, toValue, callback) => {
|
||||
const duration = 500 // Total animation duration in ms
|
||||
const steps = 20 // Number of increments
|
||||
const stepDuration = duration / steps
|
||||
const increment = (toValue - fromValue) / steps
|
||||
|
||||
let current = fromValue
|
||||
let step = 0
|
||||
|
||||
const interval = setInterval(() => {
|
||||
step++
|
||||
current += increment
|
||||
|
||||
if (step >= steps) {
|
||||
current = toValue
|
||||
clearInterval(interval)
|
||||
}
|
||||
|
||||
callback(Math.round(current))
|
||||
}, stepDuration)
|
||||
}
|
||||
|
||||
// Watch for player score changes and trigger count-up animation
|
||||
watch(
|
||||
() => props.playerScore,
|
||||
(newScore, oldScore) => {
|
||||
scoreChanged.value = 'player'
|
||||
|
||||
if (oldScore !== undefined && newScore !== oldScore) {
|
||||
animateScore(oldScore, newScore, (value) => {
|
||||
displayPlayerScore.value = value
|
||||
})
|
||||
} else {
|
||||
displayPlayerScore.value = newScore
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
scoreChanged.value = null
|
||||
}, 300)
|
||||
},
|
||||
{ immediate: true },
|
||||
)
|
||||
|
||||
// Watch for opponent score changes and trigger count-up animation
|
||||
watch(
|
||||
() => props.opponentScore,
|
||||
(newScore, oldScore) => {
|
||||
scoreChanged.value = 'opponent'
|
||||
|
||||
if (oldScore !== undefined && newScore !== oldScore) {
|
||||
animateScore(oldScore, newScore, (value) => {
|
||||
displayOpponentScore.value = value
|
||||
})
|
||||
} else {
|
||||
displayOpponentScore.value = newScore
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
scoreChanged.value = null
|
||||
}, 300)
|
||||
},
|
||||
{ immediate: true },
|
||||
)
|
||||
|
||||
// Watch for turn changes and trigger pulse animation
|
||||
watch(
|
||||
() => props.currentTurn,
|
||||
() => {
|
||||
turnChanged.value = true
|
||||
setTimeout(() => {
|
||||
turnChanged.value = false
|
||||
}, 1000)
|
||||
},
|
||||
)
|
||||
</script>
|
||||
@@ -15,18 +15,30 @@
|
||||
</li>
|
||||
</NavigationMenuContent>
|
||||
</NavigationMenuItem>
|
||||
|
||||
<NavigationMenuItem v-if="!userLoggedIn">
|
||||
<NavigationMenuLink>
|
||||
<RouterLink to="/login">Login</RouterLink>
|
||||
</NavigationMenuLink>
|
||||
</NavigationMenuItem>
|
||||
<NavigationMenuItem v-else>
|
||||
<NavigationMenuLink>
|
||||
<a @click.prevent="logoutClickHandler">Logout</a>
|
||||
|
||||
<NavigationMenuItem v-else class="flex flex-row gap-4">
|
||||
<NavigationMenuLink v-if="userStore.coins > 0" href="/coins-purchase"
|
||||
class="flex flex-row items-center gap-1">
|
||||
<div class="flex items-center justify-center w-5 h-5 bg-purple-400 rounded-full shadow-sm">
|
||||
<span class="text-[10px] font-bold text-purple-900">$</span>
|
||||
</div>
|
||||
|
||||
<span class="text-sm font-medium tabular-nums">
|
||||
{{ userStore.coins }} <span class="text-muted-foreground text-xs">Coins</span>
|
||||
</span>
|
||||
</NavigationMenuLink>
|
||||
<NavigationMenuLink>
|
||||
<RouterLink to="/user">Profile</RouterLink>
|
||||
</NavigationMenuLink>
|
||||
<NavigationMenuLink>
|
||||
<a href="/home" @click.prevent="logoutClickHandler" class="cursor-pointer">Logout</a>
|
||||
</NavigationMenuLink>
|
||||
</NavigationMenuItem>
|
||||
</NavigationMenuList>
|
||||
</NavigationMenu>
|
||||
@@ -34,6 +46,7 @@
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { useBiscaStore } from '@/stores/bisca'
|
||||
import {
|
||||
NavigationMenu,
|
||||
NavigationMenuContent,
|
||||
@@ -43,13 +56,40 @@ import {
|
||||
NavigationMenuTrigger,
|
||||
} from '@/components/ui/navigation-menu'
|
||||
import router from '@/router';
|
||||
import { watch } from 'vue';
|
||||
import { useUserStore } from '@/stores/user';
|
||||
|
||||
|
||||
const emits = defineEmits(['logout'])
|
||||
const { userLoggedIn } = defineProps(['userLoggedIn'])
|
||||
|
||||
const biscaStore = useBiscaStore()
|
||||
|
||||
const logoutClickHandler = () => {
|
||||
if (biscaStore.isGameRunning) {
|
||||
const confirmLogout = window.confirm(
|
||||
'If you leave now this game will count as "FORFEIT". Are you sure you want to logout?'
|
||||
)
|
||||
if (!confirmLogout) return
|
||||
|
||||
biscaStore.isLoggingOut = true
|
||||
|
||||
biscaStore.quitGame()
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
emits('logout')
|
||||
router.push('/login')
|
||||
}
|
||||
|
||||
const userStore = useUserStore()
|
||||
|
||||
watch(() => userLoggedIn, async (isLoggedIn) => {
|
||||
if (isLoggedIn) {
|
||||
await userStore.fetchCoins()
|
||||
} else {
|
||||
userStore.coins = 0
|
||||
}
|
||||
}, { immediate: true })
|
||||
</script>
|
||||
@@ -0,0 +1,21 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
data-slot="card"
|
||||
:class="
|
||||
cn(
|
||||
'bg-card text-card-foreground flex flex-col gap-6 rounded-xl border py-6 shadow-sm',
|
||||
props.class,
|
||||
)
|
||||
"
|
||||
>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,21 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
data-slot="card-action"
|
||||
:class="
|
||||
cn(
|
||||
'col-start-2 row-span-2 row-start-1 self-start justify-self-end',
|
||||
props.class,
|
||||
)
|
||||
"
|
||||
>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,13 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div data-slot="card-content" :class="cn('px-6', props.class)">
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,16 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<p
|
||||
data-slot="card-description"
|
||||
:class="cn('text-muted-foreground text-sm', props.class)"
|
||||
>
|
||||
<slot />
|
||||
</p>
|
||||
</template>
|
||||
@@ -0,0 +1,16 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
data-slot="card-footer"
|
||||
:class="cn('flex items-center px-6 [.border-t]:pt-6', props.class)"
|
||||
>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,21 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
data-slot="card-header"
|
||||
:class="
|
||||
cn(
|
||||
'@container/card-header grid auto-rows-min grid-rows-[auto_auto] items-start gap-1.5 px-6 has-data-[slot=card-action]:grid-cols-[1fr_auto] [.border-b]:pb-6',
|
||||
props.class,
|
||||
)
|
||||
"
|
||||
>
|
||||
<slot />
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,16 @@
|
||||
<script setup>
|
||||
import { cn } from "@/lib/utils";
|
||||
|
||||
const props = defineProps({
|
||||
class: { type: null, required: false },
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<h3
|
||||
data-slot="card-title"
|
||||
:class="cn('leading-none font-semibold', props.class)"
|
||||
>
|
||||
<slot />
|
||||
</h3>
|
||||
</template>
|
||||
@@ -0,0 +1,7 @@
|
||||
export { default as Card } from "./Card.vue";
|
||||
export { default as CardAction } from "./CardAction.vue";
|
||||
export { default as CardContent } from "./CardContent.vue";
|
||||
export { default as CardDescription } from "./CardDescription.vue";
|
||||
export { default as CardFooter } from "./CardFooter.vue";
|
||||
export { default as CardHeader } from "./CardHeader.vue";
|
||||
export { default as CardTitle } from "./CardTitle.vue";
|
||||
@@ -39,6 +39,9 @@
|
||||
--color-sidebar-accent-foreground: var(--sidebar-accent-foreground);
|
||||
--color-sidebar-border: var(--sidebar-border);
|
||||
--color-sidebar-ring: var(--sidebar-ring);
|
||||
--radius-2xl: calc(var(--radius) + 8px);
|
||||
--radius-3xl: calc(var(--radius) + 12px);
|
||||
--radius-4xl: calc(var(--radius) + 16px);
|
||||
}
|
||||
|
||||
:root {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { clsx } from "clsx";
|
||||
import { twMerge } from "tailwind-merge";
|
||||
import { twMerge } from "tailwind-merge"
|
||||
|
||||
export function cn(...inputs) {
|
||||
return twMerge(clsx(inputs));
|
||||
|
||||
@@ -15,7 +15,7 @@ const app = createApp(App)
|
||||
|
||||
//app.provide('socket', io(wsConnection))
|
||||
app.provide('serverBaseURL', `http://${apiDomain}`)
|
||||
app.provide('apiBaseURL', `http://${apiDomain}/api`)
|
||||
app.provide('apiBaseURL', `http://${apiDomain}/api/v1`)
|
||||
|
||||
app.use(createPinia())
|
||||
app.use(router)
|
||||
|
||||
@@ -0,0 +1,342 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-6xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">
|
||||
All Animations Test Page
|
||||
</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
|
||||
<!-- Score Animation Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-emerald-400 font-semibold mb-3">Score Count-Up Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="increasePlayerScore"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
+10 Player Score
|
||||
</button>
|
||||
<button
|
||||
@click="increaseOpponentScore"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
+10 Opponent Score
|
||||
</button>
|
||||
<button
|
||||
@click="resetScores"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reset Scores
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Turn Transition Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-blue-400 font-semibold mb-3">Turn Transition Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="toggleTurn"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Switch Turn
|
||||
</button>
|
||||
<button
|
||||
@click="currentTurn = 'player'"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Your Turn
|
||||
</button>
|
||||
<button
|
||||
@click="currentTurn = 'opponent'"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Bot's Turn
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Trump Reveal Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-amber-400 font-semibold mb-3">Trump Reveal Animation</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="triggerTrumpReveal"
|
||||
class="px-4 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reveal Trump
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Over Tests -->
|
||||
<div class="mb-6">
|
||||
<h3 class="text-purple-400 font-semibold mb-3">Game Over Screen</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="showGameOverPlayerWin"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Player Wins
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOverOpponentWin"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Opponent Wins
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOverDraw"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Draw
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Full Sequence -->
|
||||
<div>
|
||||
<h3 class="text-pink-400 font-semibold mb-3">Complete Sequence</h3>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="runFullSequence"
|
||||
:disabled="isRunningSequence"
|
||||
class="px-4 py-2 bg-pink-600 hover:bg-pink-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Run Full Animation Sequence
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Board Preview -->
|
||||
<div class="grid grid-rows-[auto_1fr] gap-8">
|
||||
<!-- Score Display -->
|
||||
<div class="flex justify-center">
|
||||
<ScoreDisplay
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Deck Area (with trump) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-6">
|
||||
<h3 class="text-white text-sm font-semibold mb-4 text-center">Trump Card</h3>
|
||||
<DeckArea
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="false"
|
||||
:reveal-trump="revealTrump"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li>
|
||||
<strong>Score Count-Up:</strong> Click "+10" buttons to see scores animate smoothly
|
||||
from old to new value
|
||||
</li>
|
||||
<li>
|
||||
<strong>Turn Transition:</strong> Switch turns to see the indicator pulse and glow with
|
||||
color change
|
||||
</li>
|
||||
<li>
|
||||
<strong>Trump Reveal:</strong> Triggers a 3-second pulse/glow animation on the trump
|
||||
card with label
|
||||
</li>
|
||||
<li>
|
||||
<strong>Game Over:</strong> Shows victory/defeat modal with score count-up and confetti
|
||||
(on win)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Full Sequence:</strong> Runs all animations in order: trump reveal → turn
|
||||
changes → score updates → game over
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Over Modal -->
|
||||
<GameOver
|
||||
:is-visible="gameOverVisible"
|
||||
:winner="gameOverWinner"
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:stats="gameOverStats"
|
||||
@close="gameOverVisible = false"
|
||||
@play-again="handlePlayAgain"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue'
|
||||
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
// Game state
|
||||
const playerScore = ref(23)
|
||||
const opponentScore = ref(15)
|
||||
const currentTurn = ref('player')
|
||||
const cardsRemaining = ref(30)
|
||||
const revealTrump = ref(false)
|
||||
const isRunningSequence = ref(false)
|
||||
|
||||
// Trump card
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Game Over state
|
||||
const gameOverVisible = ref(false)
|
||||
const gameOverWinner = ref('player')
|
||||
const gameOverStats = ref({
|
||||
playerTricks: 8,
|
||||
opponentTricks: 6,
|
||||
})
|
||||
|
||||
// Score manipulation
|
||||
const increasePlayerScore = () => {
|
||||
playerScore.value += 10
|
||||
}
|
||||
|
||||
const increaseOpponentScore = () => {
|
||||
opponentScore.value += 10
|
||||
}
|
||||
|
||||
const resetScores = () => {
|
||||
playerScore.value = 0
|
||||
opponentScore.value = 0
|
||||
}
|
||||
|
||||
// Turn control
|
||||
const toggleTurn = () => {
|
||||
currentTurn.value = currentTurn.value === 'player' ? 'opponent' : 'player'
|
||||
}
|
||||
|
||||
// Trump reveal
|
||||
const triggerTrumpReveal = () => {
|
||||
revealTrump.value = true
|
||||
setTimeout(() => {
|
||||
revealTrump.value = false
|
||||
}, 100)
|
||||
}
|
||||
|
||||
// Game Over screens
|
||||
const showGameOverPlayerWin = () => {
|
||||
playerScore.value = 67
|
||||
opponentScore.value = 53
|
||||
gameOverWinner.value = 'player'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 11,
|
||||
opponentTricks: 9,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const showGameOverOpponentWin = () => {
|
||||
playerScore.value = 45
|
||||
opponentScore.value = 75
|
||||
gameOverWinner.value = 'opponent'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 7,
|
||||
opponentTricks: 13,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const showGameOverDraw = () => {
|
||||
playerScore.value = 60
|
||||
opponentScore.value = 60
|
||||
gameOverWinner.value = 'draw'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 10,
|
||||
opponentTricks: 10,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
const handlePlayAgain = () => {
|
||||
gameOverVisible.value = false
|
||||
resetScores()
|
||||
currentTurn.value = 'player'
|
||||
cardsRemaining.value = 40
|
||||
}
|
||||
|
||||
// Full animation sequence
|
||||
const runFullSequence = async () => {
|
||||
if (isRunningSequence.value) return
|
||||
isRunningSequence.value = true
|
||||
|
||||
// Reset everything
|
||||
resetScores()
|
||||
currentTurn.value = 'player'
|
||||
gameOverVisible.value = false
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
|
||||
// 1. Trump Reveal
|
||||
console.log('1. Trump Reveal')
|
||||
triggerTrumpReveal()
|
||||
await new Promise((resolve) => setTimeout(resolve, 3500))
|
||||
|
||||
// 2. First turn
|
||||
console.log('2. Player turn')
|
||||
currentTurn.value = 'player'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 3. Player scores
|
||||
console.log('3. Player scores')
|
||||
playerScore.value = 11
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// 4. Switch turn
|
||||
console.log('4. Switch to opponent turn')
|
||||
currentTurn.value = 'opponent'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 5. Opponent scores
|
||||
console.log('5. Opponent scores')
|
||||
opponentScore.value = 10
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// 6. Back to player
|
||||
console.log('6. Back to player')
|
||||
currentTurn.value = 'player'
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
|
||||
// 7. More scoring
|
||||
console.log('7. More scoring')
|
||||
playerScore.value = 23
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
opponentScore.value = 19
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
playerScore.value = 34
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// 8. Final scores and game over
|
||||
console.log('8. Game over')
|
||||
playerScore.value = 67
|
||||
opponentScore.value = 53
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// Show game over
|
||||
gameOverWinner.value = 'player'
|
||||
gameOverStats.value = {
|
||||
playerTricks: 11,
|
||||
opponentTricks: 9,
|
||||
}
|
||||
gameOverVisible.value = true
|
||||
|
||||
isRunningSequence.value = false
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,252 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-4xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">Animation Test Page</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<button
|
||||
@click="playPlayerCard"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Player Card
|
||||
</button>
|
||||
<button
|
||||
@click="playOpponentCard"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Opponent Card
|
||||
</button>
|
||||
<button
|
||||
@click="playBothCards"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Play Both Cards
|
||||
</button>
|
||||
<button
|
||||
@click="clearCards"
|
||||
class="px-4 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Clear Cards
|
||||
</button>
|
||||
<button
|
||||
@click="setPlayerWinner"
|
||||
class="px-4 py-2 bg-emerald-600 hover:bg-emerald-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Player Wins
|
||||
</button>
|
||||
<button
|
||||
@click="setOpponentWinner"
|
||||
class="px-4 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Opponent Wins
|
||||
</button>
|
||||
<button
|
||||
@click="fullSequence"
|
||||
class="px-4 py-2 bg-purple-600 hover:bg-purple-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Full Trick Sequence
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrickPlayerWins"
|
||||
:disabled="!playerCard || !opponentCard"
|
||||
class="px-4 py-2 bg-cyan-600 hover:bg-cyan-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Collect Trick (Player Wins)
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrickOpponentWins"
|
||||
:disabled="!playerCard || !opponentCard"
|
||||
class="px-4 py-2 bg-orange-600 hover:bg-orange-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Collect Trick (Opponent Wins)
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Current State Display -->
|
||||
<div class="mt-4 text-gray-300 text-sm">
|
||||
<p>
|
||||
<strong>Player Card:</strong>
|
||||
{{ playerCard ? `${playerCard.suit}${playerCard.rank}` : 'None' }}
|
||||
</p>
|
||||
<p>
|
||||
<strong>Opponent Card:</strong>
|
||||
{{ opponentCard ? `${opponentCard.suit}${opponentCard.rank}` : 'None' }}
|
||||
</p>
|
||||
<p><strong>Winner:</strong> {{ winner || 'None' }}</p>
|
||||
<p><strong>First Player:</strong> {{ firstPlayer || 'None' }}</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- PlayArea Component -->
|
||||
<div class="bg-gray-800/50 rounded-lg p-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4 text-center">Play Area</h2>
|
||||
<PlayArea
|
||||
:player-card="playerCard"
|
||||
:opponent-card="opponentCard"
|
||||
:winner="winner"
|
||||
:first-player="firstPlayer"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li><strong>Play Player Card:</strong> Animates a card from bottom (player's hand)</li>
|
||||
<li><strong>Play Opponent Card:</strong> Animates a card from top (opponent's hand)</li>
|
||||
<li><strong>Play Both Cards:</strong> Both cards animate in simultaneously</li>
|
||||
<li><strong>Clear Cards:</strong> Triggers exit animations (cards slide out)</li>
|
||||
<li>
|
||||
<strong>Winner Buttons:</strong> Add glowing ring effect to winning card (play cards
|
||||
first)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Full Trick Sequence:</strong> Plays both cards → shows winner → clears (2 second
|
||||
delay)
|
||||
</li>
|
||||
<li>
|
||||
<strong>Collect Trick (Player Wins):</strong> Sets player as winner, waits 1.5s, then
|
||||
cards slide DOWN toward player area
|
||||
</li>
|
||||
<li>
|
||||
<strong>Collect Trick (Opponent Wins):</strong> Sets opponent as winner, waits 1.5s,
|
||||
then cards slide UP toward opponent area
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue'
|
||||
import PlayArea from '@/components/game/PlayArea.vue'
|
||||
|
||||
// Reactive state
|
||||
const playerCard = ref(null)
|
||||
const opponentCard = ref(null)
|
||||
const winner = ref(null)
|
||||
const firstPlayer = ref(null)
|
||||
|
||||
// Sample cards to test with
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
]
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Control functions
|
||||
const playPlayerCard = () => {
|
||||
if (!playerCard.value && !opponentCard.value) {
|
||||
firstPlayer.value = 'player'
|
||||
}
|
||||
playerCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const playOpponentCard = () => {
|
||||
if (!playerCard.value && !opponentCard.value) {
|
||||
firstPlayer.value = 'opponent'
|
||||
}
|
||||
opponentCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const playBothCards = () => {
|
||||
firstPlayer.value = 'player' // Player plays first in this scenario
|
||||
playerCard.value = getRandomCard()
|
||||
opponentCard.value = getRandomCard()
|
||||
winner.value = null
|
||||
}
|
||||
|
||||
const clearCards = () => {
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
|
||||
const setPlayerWinner = () => {
|
||||
if (playerCard.value) {
|
||||
winner.value = 'player'
|
||||
}
|
||||
}
|
||||
|
||||
const setOpponentWinner = () => {
|
||||
if (opponentCard.value) {
|
||||
winner.value = 'opponent'
|
||||
}
|
||||
}
|
||||
|
||||
const fullSequence = async () => {
|
||||
// Clear first
|
||||
clearCards()
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
|
||||
// Play both cards
|
||||
playBothCards()
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
|
||||
// Show winner (randomly)
|
||||
winner.value = Math.random() > 0.5 ? 'player' : 'opponent'
|
||||
await new Promise((resolve) => setTimeout(resolve, 2000))
|
||||
|
||||
// Clear cards
|
||||
clearCards()
|
||||
}
|
||||
|
||||
// Collect trick with player winning
|
||||
const collectTrickPlayerWins = async () => {
|
||||
if (!playerCard.value || !opponentCard.value) return
|
||||
|
||||
// Set player as winner
|
||||
winner.value = 'player'
|
||||
|
||||
// Wait 1.5 seconds to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Clear cards (triggers exit animation toward player)
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
|
||||
// Reset after animation completes
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
|
||||
// Collect trick with opponent winning
|
||||
const collectTrickOpponentWins = async () => {
|
||||
if (!playerCard.value || !opponentCard.value) return
|
||||
|
||||
// Set opponent as winner
|
||||
winner.value = 'opponent'
|
||||
|
||||
// Wait 1.5 seconds to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Clear cards (triggers exit animation toward opponent)
|
||||
playerCard.value = null
|
||||
opponentCard.value = null
|
||||
|
||||
// Reset after animation completes
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
winner.value = null
|
||||
firstPlayer.value = null
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,275 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900 p-8">
|
||||
<div class="max-w-6xl mx-auto">
|
||||
<!-- Title -->
|
||||
<h1 class="text-white text-3xl font-bold mb-8 text-center">Card Dealing Test Page</h1>
|
||||
|
||||
<!-- Control Panel -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mb-8">
|
||||
<h2 class="text-white text-xl font-semibold mb-4">Controls</h2>
|
||||
<div class="flex flex-wrap gap-3 mb-4">
|
||||
<button
|
||||
@click="startDealing"
|
||||
:disabled="isDealing"
|
||||
class="px-4 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Start Dealing
|
||||
</button>
|
||||
<button
|
||||
@click="dealSingleCard"
|
||||
:disabled="isDealing || cardsRemaining === 0"
|
||||
class="px-4 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 disabled:cursor-not-allowed text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Deal One Card
|
||||
</button>
|
||||
<button
|
||||
@click="reset"
|
||||
class="px-4 py-2 bg-red-600 hover:bg-red-700 text-white rounded-lg font-medium transition-colors"
|
||||
>
|
||||
Reset
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Current State Display -->
|
||||
<div class="grid grid-cols-3 gap-4 text-gray-300 text-sm">
|
||||
<div>
|
||||
<p><strong>Player Hand:</strong> {{ playerHand.length }} cards</p>
|
||||
<p><strong>Opponent Hand:</strong> {{ opponentHand.length }} cards</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><strong>Cards Remaining:</strong> {{ cardsRemaining }}</p>
|
||||
<p><strong>Dealing:</strong> {{ isDealing ? 'Yes' : 'No' }}</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><strong>Next Recipient:</strong> {{ nextRecipient }}</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Game Board Layout -->
|
||||
<div class="grid grid-rows-[auto_1fr_auto] gap-8">
|
||||
<!-- Opponent Hand (Top) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-4">
|
||||
<h3 class="text-white text-sm font-semibold mb-2 text-center">Opponent Hand</h3>
|
||||
<PlayerHand
|
||||
ref="opponentHandRef"
|
||||
:cards="opponentHand"
|
||||
:face-down="true"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Center Area (Deck) -->
|
||||
<div class="flex items-center justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-6">
|
||||
<h3 class="text-white text-sm font-semibold mb-4 text-center">Deck</h3>
|
||||
<DeckArea
|
||||
ref="deckRef"
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="cardsRemaining === 0"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Player Hand (Bottom) -->
|
||||
<div class="flex justify-center">
|
||||
<div class="bg-gray-800/30 rounded-lg p-4">
|
||||
<h3 class="text-white text-sm font-semibold mb-2 text-center">Your Hand</h3>
|
||||
<PlayerHand
|
||||
ref="playerHandRef"
|
||||
:cards="playerHand"
|
||||
:face-down="false"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Instructions -->
|
||||
<div class="bg-gray-900/80 rounded-lg p-6 mt-8 text-gray-300">
|
||||
<h3 class="text-white font-semibold mb-2">Instructions:</h3>
|
||||
<ul class="list-disc list-inside space-y-1 text-sm">
|
||||
<li><strong>Start Dealing:</strong> Automatically deals 6 cards (3 to each player) with 200ms delay</li>
|
||||
<li><strong>Deal One Card:</strong> Manually deal a single card to the next recipient</li>
|
||||
<li><strong>Reset:</strong> Clear all hands and reset the deck to 40 cards</li>
|
||||
<li>Watch the FlyingCard animation as cards move from deck to hands</li>
|
||||
<li>Notice the deck counter decreasing and the pulse effect</li>
|
||||
<li>Cards appear in hands with a fade-in animation</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Flying Cards Container -->
|
||||
<FlyingCard
|
||||
v-for="flyingCard in flyingCards"
|
||||
:key="flyingCard.id"
|
||||
:card="flyingCard.card"
|
||||
:start-position="flyingCard.startPosition"
|
||||
:end-position="flyingCard.endPosition"
|
||||
:duration="500"
|
||||
:face-down="flyingCard.faceDown"
|
||||
:delay="flyingCard.delay"
|
||||
@complete="onFlyingCardComplete(flyingCard)"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, nextTick } from 'vue'
|
||||
import PlayerHand from '@/components/game/PlayerHand.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import FlyingCard from '@/components/game/FlyingCard.vue'
|
||||
|
||||
// Refs for components
|
||||
const playerHandRef = ref(null)
|
||||
const opponentHandRef = ref(null)
|
||||
const deckRef = ref(null)
|
||||
|
||||
// Game state
|
||||
const playerHand = ref([])
|
||||
const opponentHand = ref([])
|
||||
const cardsRemaining = ref(40)
|
||||
const isDealing = ref(false)
|
||||
const flyingCards = ref([])
|
||||
let flyingCardIdCounter = 0
|
||||
|
||||
// Trump card (fixed for testing)
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Sample deck
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 2 },
|
||||
{ suit: 'c', rank: 3 },
|
||||
{ suit: 'c', rank: 4 },
|
||||
{ suit: 'c', rank: 5 },
|
||||
{ suit: 'c', rank: 6 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 11 },
|
||||
{ suit: 'c', rank: 12 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 1 },
|
||||
{ suit: 'e', rank: 2 },
|
||||
{ suit: 'e', rank: 3 },
|
||||
{ suit: 'e', rank: 4 },
|
||||
{ suit: 'e', rank: 5 },
|
||||
{ suit: 'e', rank: 6 },
|
||||
{ suit: 'e', rank: 7 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'e', rank: 13 },
|
||||
{ suit: 'o', rank: 1 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'o', rank: 4 },
|
||||
{ suit: 'o', rank: 5 },
|
||||
{ suit: 'o', rank: 6 },
|
||||
{ suit: 'p', rank: 1 },
|
||||
{ suit: 'p', rank: 2 },
|
||||
{ suit: 'p', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 5 },
|
||||
{ suit: 'p', rank: 6 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
{ suit: 'p', rank: 11 },
|
||||
{ suit: 'p', rank: 12 },
|
||||
{ suit: 'p', rank: 13 },
|
||||
]
|
||||
|
||||
// Computed
|
||||
const nextRecipient = computed(() => {
|
||||
const totalDealt = playerHand.value.length + opponentHand.value.length
|
||||
return totalDealt % 2 === 0 ? 'Player' : 'Opponent'
|
||||
})
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Get position of an element
|
||||
const getElementPosition = (el) => {
|
||||
if (!el) return { x: 0, y: 0 }
|
||||
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
|
||||
return {
|
||||
x: rect.left + rect.width / 2 - 64, // Center, minus half card width
|
||||
y: rect.top + rect.height / 2 - 89, // Center, minus half card height
|
||||
}
|
||||
}
|
||||
|
||||
// Deal a single card
|
||||
const dealSingleCard = async () => {
|
||||
if (cardsRemaining.value === 0) return
|
||||
|
||||
await nextTick()
|
||||
|
||||
// Determine recipient
|
||||
const totalDealt = playerHand.value.length + opponentHand.value.length
|
||||
const isPlayer = totalDealt % 2 === 0
|
||||
|
||||
// Get positions
|
||||
const startPos = getElementPosition(deckRef.value)
|
||||
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
|
||||
|
||||
// Create flying card
|
||||
const card = getRandomCard()
|
||||
const flyingCard = {
|
||||
id: flyingCardIdCounter++,
|
||||
card,
|
||||
startPosition: startPos,
|
||||
endPosition: endPos,
|
||||
faceDown: !isPlayer, // Face down for opponent
|
||||
delay: 0,
|
||||
recipient: isPlayer ? 'player' : 'opponent',
|
||||
}
|
||||
|
||||
flyingCards.value.push(flyingCard)
|
||||
cardsRemaining.value--
|
||||
}
|
||||
|
||||
// Flying card animation complete
|
||||
const onFlyingCardComplete = (flyingCard) => {
|
||||
// Add card to appropriate hand
|
||||
if (flyingCard.recipient === 'player') {
|
||||
playerHand.value.push(flyingCard.card)
|
||||
} else {
|
||||
opponentHand.value.push(flyingCard.card)
|
||||
}
|
||||
|
||||
// Remove flying card
|
||||
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
|
||||
}
|
||||
|
||||
// Start automatic dealing sequence
|
||||
const startDealing = async () => {
|
||||
if (isDealing.value) return
|
||||
|
||||
isDealing.value = true
|
||||
|
||||
// Deal 6 cards (3 to each player)
|
||||
for (let i = 0; i < 6; i++) {
|
||||
if (cardsRemaining.value === 0) break
|
||||
|
||||
await dealSingleCard()
|
||||
|
||||
// Wait 200ms before next card
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
}
|
||||
|
||||
isDealing.value = false
|
||||
}
|
||||
|
||||
// Reset everything
|
||||
const reset = () => {
|
||||
playerHand.value = []
|
||||
opponentHand.value = []
|
||||
cardsRemaining.value = 40
|
||||
flyingCards.value = []
|
||||
isDealing.value = false
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,444 @@
|
||||
<template>
|
||||
<div class="min-h-screen bg-gradient-to-br from-green-700 via-green-800 to-green-900">
|
||||
<!-- Control Panel (Floating) -->
|
||||
<div class="fixed top-4 left-4 bg-gray-900/95 rounded-lg p-4 max-w-xs z-50 shadow-2xl">
|
||||
<h3 class="text-white font-bold mb-3 text-sm">Test Controls</h3>
|
||||
<div class="space-y-2">
|
||||
<button
|
||||
@click="dealInitialCards"
|
||||
:disabled="isDealing"
|
||||
class="w-full px-3 py-2 bg-blue-600 hover:bg-blue-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Deal Cards
|
||||
</button>
|
||||
<button
|
||||
@click="playRandomCards"
|
||||
:disabled="playerHand.length === 0"
|
||||
class="w-full px-3 py-2 bg-green-600 hover:bg-green-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Play Both Cards
|
||||
</button>
|
||||
<button
|
||||
@click="collectTrick"
|
||||
:disabled="!currentTrick.playerCard || !currentTrick.opponentCard"
|
||||
class="w-full px-3 py-2 bg-purple-600 hover:bg-purple-700 disabled:bg-gray-600 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Collect Trick
|
||||
</button>
|
||||
<button
|
||||
@click="revealTrump = !revealTrump"
|
||||
class="w-full px-3 py-2 bg-amber-600 hover:bg-amber-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
{{ revealTrump ? 'Hide' : 'Reveal' }} Trump
|
||||
</button>
|
||||
<button
|
||||
@click="showGameOver"
|
||||
class="w-full px-3 py-2 bg-rose-600 hover:bg-rose-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Show Game Over
|
||||
</button>
|
||||
<button
|
||||
@click="resetGame"
|
||||
class="w-full px-3 py-2 bg-gray-600 hover:bg-gray-700 text-white rounded text-xs font-medium transition-colors"
|
||||
>
|
||||
Reset Game
|
||||
</button>
|
||||
<div class="pt-2 border-t border-gray-700 mt-2 text-gray-400 text-xs">
|
||||
<p><strong>Turn:</strong> {{ currentTurn === 'player' ? 'You' : 'Bot' }}</p>
|
||||
<p><strong>Deck:</strong> {{ cardsRemaining }} cards</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Main Game Board -->
|
||||
<div
|
||||
class="grid grid-rows-[auto_auto_1fr_auto] grid-cols-[1fr_3fr_1fr] gap-6 p-8 min-h-screen"
|
||||
>
|
||||
<!-- Score Display (Top Left) -->
|
||||
<div class="col-start-1 col-end-4 row-start-1 flex justify-start items-start">
|
||||
<ScoreDisplay
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:current-turn="currentTurn"
|
||||
:round-number="1"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Opponent Hand -->
|
||||
<div class="col-start-2 col-end-3 row-start-2 flex justify-center">
|
||||
<PlayerHand
|
||||
ref="opponentHandRef"
|
||||
:cards="opponentHand"
|
||||
:face-down="true"
|
||||
:max-cards="3"
|
||||
:playable-cards="[]"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Play Area -->
|
||||
<div class="col-start-2 col-end-3 row-start-3 flex items-center justify-center">
|
||||
<PlayArea
|
||||
:player-card="currentTrick.playerCard"
|
||||
:opponent-card="currentTrick.opponentCard"
|
||||
:winner="currentTrick.winner"
|
||||
:first-player="currentTrick.firstPlayer"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Deck Area -->
|
||||
<div class="col-start-3 col-end-4 row-start-3 flex items-center justify-center">
|
||||
<DeckArea
|
||||
ref="deckRef"
|
||||
:trump-card="trumpCard"
|
||||
:cards-remaining="cardsRemaining"
|
||||
:is-empty="cardsRemaining === 0"
|
||||
:reveal-trump="revealTrump"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<!-- Player Hand -->
|
||||
<div class="col-start-2 col-end-3 row-start-4 flex justify-center">
|
||||
<PlayerHand
|
||||
ref="playerHandRef"
|
||||
:cards="playerHand"
|
||||
:face-down="false"
|
||||
:max-cards="3"
|
||||
:playable-cards="playableCards"
|
||||
@card-clicked="handleCardClick"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Flying Cards Container -->
|
||||
<FlyingCard
|
||||
v-for="flyingCard in flyingCards"
|
||||
:key="flyingCard.id"
|
||||
:card="flyingCard.card"
|
||||
:start-position="flyingCard.startPosition"
|
||||
:end-position="flyingCard.endPosition"
|
||||
:duration="500"
|
||||
:face-down="flyingCard.faceDown"
|
||||
:delay="flyingCard.delay"
|
||||
@complete="onFlyingCardComplete(flyingCard)"
|
||||
/>
|
||||
|
||||
<!-- Game Over Modal -->
|
||||
<GameOver
|
||||
:is-visible="gameOverVisible"
|
||||
:winner="gameOverWinner"
|
||||
:player-score="playerScore"
|
||||
:opponent-score="opponentScore"
|
||||
:stats="gameOverStats"
|
||||
@close="gameOverVisible = false"
|
||||
@play-again="resetGame"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, computed, nextTick } from 'vue'
|
||||
import GameBoard from '@/components/game/GameBoard.vue'
|
||||
import ScoreDisplay from '@/components/game/ScoreDisplay.vue'
|
||||
import PlayerHand from '@/components/game/PlayerHand.vue'
|
||||
import PlayArea from '@/components/game/PlayArea.vue'
|
||||
import DeckArea from '@/components/game/DeckArea.vue'
|
||||
import FlyingCard from '@/components/game/FlyingCard.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
// Component refs
|
||||
const playerHandRef = ref(null)
|
||||
const opponentHandRef = ref(null)
|
||||
const deckRef = ref(null)
|
||||
|
||||
// Game state
|
||||
const playerHand = ref([])
|
||||
const opponentHand = ref([])
|
||||
const playerScore = ref(0)
|
||||
const opponentScore = ref(0)
|
||||
const currentTurn = ref('player')
|
||||
const cardsRemaining = ref(40)
|
||||
const isDealing = ref(false)
|
||||
const revealTrump = ref(false)
|
||||
|
||||
// Trump card
|
||||
const trumpCard = ref({ suit: 'o', rank: 7 })
|
||||
|
||||
// Current trick
|
||||
const currentTrick = ref({
|
||||
playerCard: null,
|
||||
opponentCard: null,
|
||||
winner: null,
|
||||
firstPlayer: null,
|
||||
})
|
||||
|
||||
// Flying cards for dealing animation
|
||||
const flyingCards = ref([])
|
||||
let flyingCardIdCounter = 0
|
||||
|
||||
// Game Over
|
||||
const gameOverVisible = ref(false)
|
||||
const gameOverWinner = ref('player')
|
||||
const gameOverStats = ref({
|
||||
playerTricks: 0,
|
||||
opponentTricks: 0,
|
||||
})
|
||||
|
||||
// Sample deck
|
||||
const sampleCards = [
|
||||
{ suit: 'c', rank: 1 },
|
||||
{ suit: 'c', rank: 2 },
|
||||
{ suit: 'c', rank: 3 },
|
||||
{ suit: 'c', rank: 4 },
|
||||
{ suit: 'c', rank: 5 },
|
||||
{ suit: 'c', rank: 6 },
|
||||
{ suit: 'c', rank: 7 },
|
||||
{ suit: 'c', rank: 11 },
|
||||
{ suit: 'c', rank: 12 },
|
||||
{ suit: 'c', rank: 13 },
|
||||
{ suit: 'e', rank: 1 },
|
||||
{ suit: 'e', rank: 2 },
|
||||
{ suit: 'e', rank: 3 },
|
||||
{ suit: 'e', rank: 4 },
|
||||
{ suit: 'e', rank: 5 },
|
||||
{ suit: 'e', rank: 6 },
|
||||
{ suit: 'e', rank: 7 },
|
||||
{ suit: 'e', rank: 11 },
|
||||
{ suit: 'e', rank: 12 },
|
||||
{ suit: 'e', rank: 13 },
|
||||
{ suit: 'o', rank: 1 },
|
||||
{ suit: 'o', rank: 2 },
|
||||
{ suit: 'o', rank: 3 },
|
||||
{ suit: 'o', rank: 4 },
|
||||
{ suit: 'o', rank: 5 },
|
||||
{ suit: 'o', rank: 6 },
|
||||
{ suit: 'p', rank: 1 },
|
||||
{ suit: 'p', rank: 2 },
|
||||
{ suit: 'p', rank: 3 },
|
||||
{ suit: 'p', rank: 4 },
|
||||
{ suit: 'p', rank: 5 },
|
||||
{ suit: 'p', rank: 6 },
|
||||
{ suit: 'p', rank: 7 },
|
||||
{ suit: 'p', rank: 11 },
|
||||
{ suit: 'p', rank: 12 },
|
||||
{ suit: 'p', rank: 13 },
|
||||
]
|
||||
|
||||
// Playable cards (all cards in hand for testing)
|
||||
const playableCards = computed(() => {
|
||||
return playerHand.value.map((_, index) => index)
|
||||
})
|
||||
|
||||
// Get random card
|
||||
const getRandomCard = () => {
|
||||
return sampleCards[Math.floor(Math.random() * sampleCards.length)]
|
||||
}
|
||||
|
||||
// Get element position
|
||||
const getElementPosition = (el) => {
|
||||
if (!el) return { x: 0, y: 0 }
|
||||
const rect = el.$el?.getBoundingClientRect() || el.getBoundingClientRect()
|
||||
return {
|
||||
x: rect.left + rect.width / 2 - 64,
|
||||
y: rect.top + rect.height / 2 - 89,
|
||||
}
|
||||
}
|
||||
|
||||
// Deal a single card
|
||||
const dealSingleCard = async (isPlayer) => {
|
||||
if (cardsRemaining.value === 0) return
|
||||
|
||||
await nextTick()
|
||||
|
||||
const startPos = getElementPosition(deckRef.value)
|
||||
const endPos = getElementPosition(isPlayer ? playerHandRef.value : opponentHandRef.value)
|
||||
|
||||
const card = getRandomCard()
|
||||
const flyingCard = {
|
||||
id: flyingCardIdCounter++,
|
||||
card,
|
||||
startPosition: startPos,
|
||||
endPosition: endPos,
|
||||
faceDown: !isPlayer,
|
||||
delay: 0,
|
||||
recipient: isPlayer ? 'player' : 'opponent',
|
||||
}
|
||||
|
||||
flyingCards.value.push(flyingCard)
|
||||
cardsRemaining.value--
|
||||
}
|
||||
|
||||
// Flying card complete
|
||||
const onFlyingCardComplete = (flyingCard) => {
|
||||
if (flyingCard.recipient === 'player') {
|
||||
playerHand.value.push(flyingCard.card)
|
||||
} else {
|
||||
opponentHand.value.push(flyingCard.card)
|
||||
}
|
||||
flyingCards.value = flyingCards.value.filter((fc) => fc.id !== flyingCard.id)
|
||||
}
|
||||
|
||||
// Deal initial cards
|
||||
const dealInitialCards = async () => {
|
||||
if (isDealing.value) return
|
||||
isDealing.value = true
|
||||
|
||||
// Reveal trump at start
|
||||
revealTrump.value = true
|
||||
await new Promise((resolve) => setTimeout(resolve, 1000))
|
||||
revealTrump.value = false
|
||||
|
||||
// Deal 6 cards (3 to each player)
|
||||
for (let i = 0; i < 6; i++) {
|
||||
if (cardsRemaining.value === 0) break
|
||||
const isPlayer = i % 2 === 0
|
||||
await dealSingleCard(isPlayer)
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
}
|
||||
|
||||
isDealing.value = false
|
||||
}
|
||||
|
||||
// Handle card click from player hand
|
||||
const handleCardClick = ({ card, index }) => {
|
||||
if (currentTurn.value !== 'player') return
|
||||
if (currentTrick.value.playerCard) return
|
||||
|
||||
// Set first player if no cards played yet
|
||||
if (!currentTrick.value.opponentCard) {
|
||||
currentTrick.value.firstPlayer = 'player'
|
||||
}
|
||||
|
||||
// Play the card
|
||||
currentTrick.value.playerCard = card
|
||||
playerHand.value.splice(index, 1)
|
||||
|
||||
// Switch turn
|
||||
currentTurn.value = 'opponent'
|
||||
|
||||
// Auto-play opponent card after delay
|
||||
setTimeout(() => {
|
||||
if (opponentHand.value.length > 0 && !currentTrick.value.opponentCard) {
|
||||
playOpponentCard()
|
||||
}
|
||||
}, 1000)
|
||||
}
|
||||
|
||||
// Play opponent card
|
||||
const playOpponentCard = () => {
|
||||
if (opponentHand.value.length === 0) return
|
||||
|
||||
// Set first player if no cards played yet
|
||||
if (!currentTrick.value.playerCard) {
|
||||
currentTrick.value.firstPlayer = 'opponent'
|
||||
}
|
||||
|
||||
// Play random card
|
||||
const randomIndex = Math.floor(Math.random() * opponentHand.value.length)
|
||||
const card = opponentHand.value[randomIndex]
|
||||
currentTrick.value.opponentCard = card
|
||||
opponentHand.value.splice(randomIndex, 1)
|
||||
|
||||
// Switch turn
|
||||
currentTurn.value = 'player'
|
||||
}
|
||||
|
||||
// Play random cards from both players
|
||||
const playRandomCards = () => {
|
||||
if (playerHand.value.length === 0) return
|
||||
|
||||
// Player plays first
|
||||
currentTrick.value.firstPlayer = 'player'
|
||||
const playerCard = playerHand.value[0]
|
||||
currentTrick.value.playerCard = playerCard
|
||||
playerHand.value.shift()
|
||||
|
||||
// Opponent plays after delay
|
||||
setTimeout(() => {
|
||||
if (opponentHand.value.length > 0) {
|
||||
const opponentCard = opponentHand.value[0]
|
||||
currentTrick.value.opponentCard = opponentCard
|
||||
opponentHand.value.shift()
|
||||
}
|
||||
}, 600)
|
||||
}
|
||||
|
||||
// Collect trick
|
||||
const collectTrick = async () => {
|
||||
if (!currentTrick.value.playerCard || !currentTrick.value.opponentCard) return
|
||||
|
||||
// Randomly determine winner
|
||||
const winner = Math.random() > 0.5 ? 'player' : 'opponent'
|
||||
currentTrick.value.winner = winner
|
||||
|
||||
// Wait to show winner glow
|
||||
await new Promise((resolve) => setTimeout(resolve, 1500))
|
||||
|
||||
// Update score (random points)
|
||||
const points = Math.floor(Math.random() * 15) + 5
|
||||
if (winner === 'player') {
|
||||
playerScore.value += points
|
||||
gameOverStats.value.playerTricks++
|
||||
} else {
|
||||
opponentScore.value += points
|
||||
gameOverStats.value.opponentTricks++
|
||||
}
|
||||
|
||||
// Clear cards (triggers collection animation)
|
||||
currentTrick.value.playerCard = null
|
||||
currentTrick.value.opponentCard = null
|
||||
|
||||
// Reset after animation
|
||||
await new Promise((resolve) => setTimeout(resolve, 600))
|
||||
currentTrick.value.winner = null
|
||||
currentTrick.value.firstPlayer = null
|
||||
|
||||
// Deal new cards if deck has cards
|
||||
if (cardsRemaining.value >= 2 && playerHand.value.length < 3) {
|
||||
await new Promise((resolve) => setTimeout(resolve, 500))
|
||||
await dealSingleCard(winner === 'player')
|
||||
await new Promise((resolve) => setTimeout(resolve, 700))
|
||||
await dealSingleCard(winner === 'opponent')
|
||||
}
|
||||
|
||||
// Switch turn to winner
|
||||
currentTurn.value = winner
|
||||
}
|
||||
|
||||
// Show game over
|
||||
const showGameOver = () => {
|
||||
// Make player win for demo
|
||||
if (playerScore.value <= opponentScore.value) {
|
||||
playerScore.value = opponentScore.value + 10
|
||||
}
|
||||
gameOverWinner.value =
|
||||
playerScore.value > opponentScore.value
|
||||
? 'player'
|
||||
: opponentScore.value > playerScore.value
|
||||
? 'opponent'
|
||||
: 'draw'
|
||||
gameOverVisible.value = true
|
||||
}
|
||||
|
||||
// Reset game
|
||||
const resetGame = () => {
|
||||
playerHand.value = []
|
||||
opponentHand.value = []
|
||||
playerScore.value = 0
|
||||
opponentScore.value = 0
|
||||
currentTurn.value = 'player'
|
||||
cardsRemaining.value = 40
|
||||
currentTrick.value = {
|
||||
playerCard: null,
|
||||
opponentCard: null,
|
||||
winner: null,
|
||||
firstPlayer: null,
|
||||
}
|
||||
flyingCards.value = []
|
||||
gameOverVisible.value = false
|
||||
gameOverStats.value = {
|
||||
playerTricks: 0,
|
||||
opponentTricks: 0,
|
||||
}
|
||||
revealTrump.value = false
|
||||
}
|
||||
</script>
|
||||
@@ -0,0 +1,752 @@
|
||||
<template>
|
||||
<div class="min-h-screen p-4 md:p-8 flex flex-col items-center font-sans text-black">
|
||||
|
||||
<div class="max-w-7xl w-full mb-8">
|
||||
<div class="flex flex-col md:flex-row md:justify-between md:items-end gap-6 mb-8">
|
||||
<div>
|
||||
<h1 class="text-4xl font-black uppercase tracking-tighter">Admin Panel</h1>
|
||||
<p class="text-gray-500 text-xs mt-1 uppercase tracking-[0.2em] font-bold">Platform Oversight</p>
|
||||
</div>
|
||||
<button @click="showCreateModal = true"
|
||||
class="px-6 py-3 bg-black text-white text-xs font-bold uppercase tracking-widest hover:bg-gray-800 transition-all active:scale-95 border border-black">
|
||||
+ Create Admin
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-4">
|
||||
<div class="bg-white border border-gray-300 p-6 shadow-sm">
|
||||
<span class="text-[10px] font-bold uppercase tracking-widest text-gray-400 block mb-1">Total
|
||||
Players</span>
|
||||
<span class="text-3xl font-black">{{ stats.global_counters?.total_players ?? 'Loading' }}</span>
|
||||
</div>
|
||||
|
||||
<div class="bg-white border border-gray-300 p-6 shadow-sm">
|
||||
<span class="text-[10px] font-bold uppercase tracking-widest text-gray-400 block mb-1">Active
|
||||
Games</span>
|
||||
<span class="text-3xl font-black">{{ stats.global_counters?.active_games ?? 'Loading' }}</span>
|
||||
</div>
|
||||
|
||||
<div @click="openChart('games')"
|
||||
class="bg-white border border-gray-300 p-6 shadow-sm cursor-pointer hover:border-black transition-colors group">
|
||||
<div class="flex justify-between items-start">
|
||||
<span class="text-[10px] font-bold uppercase tracking-widest text-gray-400 mb-1">Total
|
||||
Games</span>
|
||||
<svg class="w-4 h-4 text-gray-300 group-hover:text-black" fill="none" stroke="currentColor"
|
||||
viewBox="0 0 24 24">
|
||||
<path d="M7 12l5 5L22 7"></path>
|
||||
</svg>
|
||||
</div>
|
||||
<span class="text-3xl font-black">{{ stats.global_counters?.total_games ?? 'Loading' }}</span>
|
||||
<span
|
||||
class="block text-[10px] mt-2 underline opacity-0 group-hover:opacity-100 transition-opacity">View
|
||||
Volume Chart</span>
|
||||
</div>
|
||||
|
||||
<div @click="openChart('revenue')"
|
||||
class="bg-black text-white p-6 shadow-lg cursor-pointer hover:bg-gray-900 transition-colors group">
|
||||
<div class="flex justify-between items-start">
|
||||
<span class="text-[10px] font-bold uppercase tracking-widest opacity-60 mb-1">Estimated
|
||||
Revenue</span>
|
||||
<svg class="w-4 h-4 opacity-40 group-hover:opacity-100" fill="none" stroke="currentColor"
|
||||
viewBox="0 0 24 24">
|
||||
<path
|
||||
d="M12 8c-1.657 0-3 .895-3 2s1.343 2 3 2 3 .895 3 2-1.343 2-3 2m0-8c1.11 0 2.08.402 2.599 1M12 8V7m0 1v8m0 0v1m0-1c-1.11 0-2.08-.402-2.599-1M21 12a9 9 0 11-18 0 9 9 0 0118 0z">
|
||||
</path>
|
||||
</svg>
|
||||
</div>
|
||||
<span class="text-3xl font-black">€ {{ (stats.global_counters?.total_coins_purchased /
|
||||
10).toLocaleString() ?? 'Loading' }}</span>
|
||||
<span
|
||||
class="block text-[10px] mt-2 underline opacity-60 group-hover:opacity-100 transition-opacity">View
|
||||
Purchase History</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="activeChart"
|
||||
class="fixed inset-0 bg-black/80 backdrop-blur-md z-[60] flex items-center justify-center p-4"
|
||||
@click.self="activeChart = null">
|
||||
<div class="bg-white border border-gray-300 w-full max-w-5xl overflow-hidden shadow-2xl">
|
||||
|
||||
<div class="p-6 border-b border-gray-300 flex justify-between items-center bg-white">
|
||||
<div>
|
||||
<h3 class="text-2xl font-black uppercase tracking-tighter">
|
||||
{{ activeChart === 'games' ? 'Games Volume' : 'Purchases History' }}
|
||||
</h3>
|
||||
<p class="text-[10px] font-bold text-gray-400 uppercase tracking-[0.2em]">Last 12 Months
|
||||
Activity</p>
|
||||
</div>
|
||||
<button @click="activeChart = null"
|
||||
class="w-12 h-12 flex items-center justify-center border border-black hover:bg-black hover:text-white transition-all group">
|
||||
<span class="text-xl group-hover:rotate-90 transition-transform">✕</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="p-12 min-h-[400px] flex flex-col justify-end">
|
||||
|
||||
<div v-if="chartData.length > 0" class="flex items-end gap-3 h-64 w-full">
|
||||
<div v-for="(data, index) in chartData" :key="data.month"
|
||||
class="flex-1 flex flex-col items-center group relative h-full justify-end">
|
||||
|
||||
<div
|
||||
class="absolute -top-12 bg-black text-white text-[10px] py-2 px-3 opacity-0 group-hover:opacity-100 transition-opacity pointer-events-none z-10 font-bold">
|
||||
{{ data.total || data.total_coins }}
|
||||
<div class="absolute -bottom-1 left-1/2 -translate-x-1/2 w-2 h-2 bg-black rotate-45">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="w-full bg-black hover:bg-gray-700 transition-all ease-out" :style="{
|
||||
height: showBars ? `${calculateHeight(data.total || data.total_coins)}%` : '0%',
|
||||
transitionDelay: `${index * 50}ms`,
|
||||
transitionDuration: '800ms'
|
||||
}"></div>
|
||||
|
||||
<div class="h-8 flex items-center">
|
||||
<span class="text-[9px] font-black uppercase text-gray-400">
|
||||
{{ formatMonth(data.month) }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-else
|
||||
class="h-64 flex flex-col items-center justify-center text-gray-400 border-2 border-dashed border-gray-100">
|
||||
<p class="text-xs font-bold uppercase tracking-widest">No data available for this period</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="bg-gray-50 p-8 border-t border-gray-300 flex justify-between items-center">
|
||||
<div class="flex gap-12">
|
||||
<div v-if="activeChart === 'games'" v-for="gt in stats.charts.games_by_type" :key="gt.type">
|
||||
<span class="text-[10px] font-bold uppercase text-gray-400 block tracking-widest">Bisca {{
|
||||
gt.type }}</span>
|
||||
<span class="text-2xl font-black">{{ gt.total.toLocaleString() }}</span>
|
||||
</div>
|
||||
<div v-if="activeChart === 'revenue'">
|
||||
<span class="text-[10px] font-bold uppercase text-gray-400 block tracking-widest">Total
|
||||
Period Volume</span>
|
||||
<span class="text-2xl font-black">{{
|
||||
stats.global_counters.total_coins_purchased.toLocaleString() }} Coins</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="text-[10px] font-bold text-gray-400 uppercase italic">
|
||||
* Admin Full-Access View
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="bg-white border border-gray-300 shadow-2xl max-w-7xl w-full overflow-hidden">
|
||||
<div class="flex border-b border-gray-300 bg-gray-50 overflow-x-auto scrollbar-hide">
|
||||
<button v-for="tab in tabs" :key="tab.id" @click="activeTab = tab.id" :class="[
|
||||
'flex-1 min-w-[150px] p-5 text-xs font-bold uppercase tracking-widest transition-all outline-none',
|
||||
activeTab === tab.id
|
||||
? 'bg-white border-b-2 border-black text-black'
|
||||
: 'text-gray-400 hover:text-black hover:bg-gray-100 border-b-2 border-transparent'
|
||||
]">
|
||||
{{ tab.name }}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="min-h-[400px]">
|
||||
<div v-if="activeTab === 'users'" class="animate-in fade-in slide-in-from-bottom-2 duration-300">
|
||||
<div class="overflow-x-auto">
|
||||
<div id="table-scroll-container"
|
||||
class="overflow-y-auto h-[500px] scrollbar-thin scrollbar-thumb-black">
|
||||
<table class="w-full text-left border-collapse sticky-header">
|
||||
<thead class="bg-gray-50 border-b border-gray-300">
|
||||
<tr>
|
||||
<th
|
||||
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||
Name</th>
|
||||
<th
|
||||
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||
Coins</th>
|
||||
<th @click="handleSort('type')"
|
||||
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||
Role
|
||||
<span class="ml-1">
|
||||
<template v-if="filters.type === 'A'"> (Admins)</template>
|
||||
<template v-else-if="filters.type === 'P'"> (Players)</template>
|
||||
<template v-else> ↕</template>
|
||||
</span>
|
||||
</th>
|
||||
|
||||
<th @click="handleSort('blocked')"
|
||||
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||
Status
|
||||
<span class="ml-1">
|
||||
<template v-if="filters.blocked === true"> (Blocked)</template>
|
||||
<template v-else-if="filters.blocked === false"> (Active)</template>
|
||||
<template v-else> ↕</template>
|
||||
</span>
|
||||
</th>
|
||||
<th></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="divide-y divide-gray-100">
|
||||
<template v-if="filteredUsers.length > 0">
|
||||
<tr v-for="user in filteredUsers" :key="user.id"
|
||||
class="hover:bg-gray-50/80 transition-colors">
|
||||
<td class="p-4">
|
||||
<div class="flex items-center gap-3">
|
||||
<div
|
||||
class="w-10 h-10 bg-black text-white flex items-center justify-center font-bold text-sm border-2 border-black">
|
||||
{{ user.name.charAt(0) }}
|
||||
</div>
|
||||
<div>
|
||||
<div class="text-sm font-bold">{{ user.name }}</div>
|
||||
<div v-if="user.nickname"
|
||||
class="text-xs text-gray-500 font-mono">@{{ user.nickname
|
||||
}}</div>
|
||||
<div class="text-xs text-gray-500 font-mono">{{ user.email }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</td>
|
||||
<td class="p-4">
|
||||
<div v-if="user.coins_balance" class="flex items-center gap-2">
|
||||
<div
|
||||
class="flex items-center justify-center w-5 h-5 bg-purple-400 rounded-full shadow-sm">
|
||||
<span class="text-[10px] font-bold text-purple-900">$</span>
|
||||
</div>
|
||||
<span class="text-[10px] uppercase font-bold tracking-tight">{{
|
||||
user.coins_balance }}</span>
|
||||
</div>
|
||||
</td>
|
||||
<td class="p-4">
|
||||
<span :class="[
|
||||
'px-2 py-1 text-[10px] font-bold border',
|
||||
user.type === 'A' ? 'bg-black text-white border-black' : 'bg-white text-gray-600 border-gray-300'
|
||||
]">
|
||||
{{ user.type === 'A' ? 'ADMIN' : 'PLAYER' }}
|
||||
</span>
|
||||
</td>
|
||||
<td class="p-4">
|
||||
<div class="flex items-center gap-2">
|
||||
<div
|
||||
:class="['w-2 h-2 rounded-full', user.blocked ? 'bg-red-600' : 'bg-green-500']">
|
||||
</div>
|
||||
<span class="text-[10px] uppercase font-bold tracking-tight">{{
|
||||
user.blocked
|
||||
? 'Blocked' : 'Active' }}</span>
|
||||
</div>
|
||||
</td>
|
||||
<td class="p-4 text-right">
|
||||
<div v-if="user.type != 'A'" class="space-x-2 flex justify-end">
|
||||
<button @click="toggleBlock(user)"
|
||||
class="text-[10px] font-bold uppercase tracking-tighter border-2 border-black px-3 py-1 hover:bg-black hover:text-white transition-all">{{
|
||||
user.blocked ? 'Unblock' : 'Block' }}</button>
|
||||
<button @click=" confirmDelete(user)"
|
||||
class="text-[10px] font-bold uppercase tracking-tighter bg-red-600 text-white border-2 border-red-600 px-3 py-1 hover:bg-red-700 transition-all">Remove</button>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</template>
|
||||
<tr v-else-if="!isLoading">
|
||||
<td colspan="3"
|
||||
class="p-12 text-center text-gray-400 uppercase text-xs font-bold tracking-widest">
|
||||
No users found
|
||||
</td>
|
||||
</tr>
|
||||
<tr ref="loadMoreTrigger">
|
||||
<td colspan="4" class="p-4 text-center">
|
||||
<span v-if="isLoading"
|
||||
class="text-[10px] font-bold uppercase animate-pulse">Loading
|
||||
more...</span>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else-if="activeTab === 'transactions'"
|
||||
class="animate-in fade-in slide-in-from-bottom-2 duration-300">
|
||||
<div class="overflow-x-auto">
|
||||
<div id="table-scroll-container"
|
||||
class="overflow-y-auto h-[500px] scrollbar-thin scrollbar-thumb-black">
|
||||
<table class="w-full text-left border-collapse sticky-header">
|
||||
<thead class="bg-gray-50 border-b border-gray-300">
|
||||
<tr>
|
||||
<th @click="handleSort('datetime')"
|
||||
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||
Date Time
|
||||
<span>{{ filters.sort_datetime === 'desc' ? ' ↓' : ' ↑' }}</span>
|
||||
</th>
|
||||
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||
User
|
||||
</th>
|
||||
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||
Transaction type
|
||||
</th>
|
||||
<th @click="handleSort('coins')"
|
||||
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||
Coins
|
||||
<span v-if="filters.sort_coins">
|
||||
{{ filters.sort_coins === 'desc' ? ' ↓' : '↑' }}</span>
|
||||
<span v-else> ↕</span>
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="divide-y divide-gray-100">
|
||||
<template v-if="transactions.length > 0">
|
||||
<tr v-for="tx in transactions" :key="tx.id"
|
||||
class="hover:bg-gray-50/80 transition-colors">
|
||||
<td class="p-4 text-xs font-mono text-gray-600">
|
||||
{{ new Date(tx.transaction_datetime).toLocaleDateString() }} •
|
||||
{{ new Date(tx.transaction_datetime).toLocaleTimeString([], {
|
||||
hour:
|
||||
'2-digit', minute: '2-digit'
|
||||
}) }}
|
||||
</td>
|
||||
<td class="p-4">
|
||||
<div class="text-sm font-bold">{{ tx.user?.nickname || 'Guest' }}</div>
|
||||
<div class="text-[10px] text-gray-500 font-mono">{{ tx.user?.email }}
|
||||
</div>
|
||||
</td>
|
||||
<td class="p-4">
|
||||
<div class="flex items-center gap-4">
|
||||
<div
|
||||
class="px-2 py-1 bg-gray-100 border border-gray-300 text-[9px] font-black uppercase tracking-tighter text-gray-500 min-w-[80px] text-center">
|
||||
{{ tx.type?.name || 'Manual' }}
|
||||
</div>
|
||||
</div>
|
||||
</td>
|
||||
<td class="p-4">
|
||||
<div class="inline-flex items-center gap-2">
|
||||
<span :class="[
|
||||
'text-sm font-black tracking-tighter',
|
||||
tx.coins >= 0 ? 'text-green-400' : 'text-red-400'
|
||||
]">
|
||||
{{ tx.coins > 0 ? '+' : '' }}{{ tx.coins.toLocaleString() }}
|
||||
</span>
|
||||
|
||||
<span
|
||||
class="text-[10px] font-bold text-gray-400 uppercase tracking-widest">Coins</span>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</template>
|
||||
<tr v-else-if="!isLoading">
|
||||
<td colspan="3"
|
||||
class="w-1 p-12 text-center text-gray-400 uppercase text-xs font-bold tracking-widest">
|
||||
No transactions found
|
||||
</td>
|
||||
</tr>
|
||||
<tr ref="loadMoreTrigger">
|
||||
<td colspan="4" class="p-4 text-center">
|
||||
<span v-if="isLoading"
|
||||
class="text-[10px] font-bold uppercase animate-pulse">Loading
|
||||
more...</span>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-else-if="activeTab === 'games'" class="animate-in fade-in slide-in-from-bottom-2 duration-300">
|
||||
<div class="overflow-x-auto">
|
||||
<div id="table-scroll-container"
|
||||
class="overflow-y-auto h-[500px] scrollbar-thin scrollbar-thumb-black">
|
||||
<table class="w-full text-left border-collapse sticky-header">
|
||||
<thead class="bg-gray-50 border-b border-gray-300">
|
||||
<tr>
|
||||
<th @click="handleSort('date')"
|
||||
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||
Timeline
|
||||
<span>{{ filters.game_sort_date === 'desc' ? ' ↓' : ' ↑' }}</span>
|
||||
</th>
|
||||
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||
Player 1</th>
|
||||
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||
Player 2</th>
|
||||
<th class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500">
|
||||
Result</th>
|
||||
<th @click="handleSort('type')"
|
||||
class="p-4 text-[10px] font-bold uppercase tracking-widest text-gray-500 cursor-pointer hover:text-black transition-colors">
|
||||
Variant
|
||||
<span v-if="filters.game_filter_type"> (Bisca {{ filters.game_filter_type
|
||||
}})</span>
|
||||
<span v-else> ↕</span>
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="divide-y divide-gray-100">
|
||||
<template v-if="games.length > 0">
|
||||
<tr v-for="game in games" :key="game.id"
|
||||
class="hover:bg-gray-50/80 transition-colors">
|
||||
<td class="p-4">
|
||||
<div class="text-[10px] font-mono text-black font-bold">
|
||||
{{ new Date(game.began_at).toLocaleDateString() }}</div>
|
||||
<div class="text-[10px] font-mono text-gray-400 italic">
|
||||
{{ new Date(game.began_at).toLocaleTimeString([], {
|
||||
hour: '2-digit',
|
||||
minute: '2-digit'
|
||||
}) }} •
|
||||
{{ new Date(game.ended_at).toLocaleTimeString([], {
|
||||
hour: '2-digit',
|
||||
minute: '2-digit'
|
||||
}) }}
|
||||
</div>
|
||||
</td>
|
||||
|
||||
<td class="p-4">
|
||||
<div class="text-sm font-bold text-black">{{ game.player1?.nickname }}
|
||||
</div>
|
||||
<div
|
||||
class="text-[10px] font-black text-gray-400 uppercase tracking-tighter">
|
||||
{{ game.player1_points }} Points
|
||||
</div>
|
||||
</td>
|
||||
|
||||
<td class="p-4">
|
||||
<div class="text-sm font-bold text-black">{{ game.player2?.nickname }}
|
||||
</div>
|
||||
<div
|
||||
class="text-[10px] font-black text-gray-400 uppercase tracking-tighter">
|
||||
{{ game.player2_points }} Points
|
||||
</div>
|
||||
</td>
|
||||
|
||||
<td class="p-4">
|
||||
<div v-if="game.is_draw" class="text-xs font-bold text-gray-400">— Draw
|
||||
—</div>
|
||||
<div v-else class="flex flex-col">
|
||||
<span
|
||||
class="text-[9px] font-bold uppercase text-gray-400 tracking-widest mb-0.5">Winner</span>
|
||||
<span
|
||||
class="text-xs font-black bg-black text-white px-2 py-0.5 w-fit uppercase tracking-tighter">
|
||||
{{ game.winner_user_id === game.player1_user_id ?
|
||||
game.player1?.nickname : game.player2?.nickname }}
|
||||
</span>
|
||||
</div>
|
||||
</td>
|
||||
|
||||
<td class="p-4">
|
||||
<div
|
||||
class="px-2 py-1 bg-gray-100 border border-gray-300 text-[10px] font-black text-center w-20">
|
||||
BISCA {{ game.type }}
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr ref="loadMoreTrigger">
|
||||
<td colspan="5" class="p-8 text-center border-none">
|
||||
<div v-if="isLoading" class="flex flex-col items-center gap-2">
|
||||
<div
|
||||
class="w-5 h-5 border-2 border-black border-t-transparent rounded-full animate-spin">
|
||||
</div>
|
||||
<span
|
||||
class="text-[10px] font-black uppercase tracking-[0.2em]">Retrieving
|
||||
match data...</span>
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
</template>
|
||||
<tr v-else-if="!isLoading">
|
||||
<td colspan="5"
|
||||
class="p-12 text-center text-gray-400 uppercase text-xs font-bold tracking-widest border-none">
|
||||
No match history found
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-else class="p-12 text-center animate-in fade-in duration-500">
|
||||
<svg class="w-12 h-12 mx-auto mb-4 text-gray-300" fill="none" stroke="currentColor"
|
||||
viewBox="0 0 24 24">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="1"
|
||||
d="M9 17v-2m3 2v-4m3 4v-6m2 10H7a2 2 0 01-2-2V5a2 2 0 012-2h5.586a1 1 0 01.707.293l5.414 5.414a1 1 0 01.293.707V19a2 2 0 01-2 2z" />
|
||||
</svg>
|
||||
<h2 class="text-sm font-bold uppercase tracking-widest text-gray-400">Detailed logs for {{ activeTab
|
||||
}} pending API</h2>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="showCreateModal"
|
||||
class="fixed inset-0 bg-black/60 backdrop-blur-sm z-50 flex items-center justify-center p-4">
|
||||
<div class="bg-white border border-gray-300 w-full max-w-md shadow-2xl animate-in zoom-in-95 duration-200">
|
||||
<div class="p-6 border-b border-gray-300 bg-black text-white">
|
||||
<h3 class="text-xl font-black uppercase tracking-tighter">New Admin</h3>
|
||||
</div>
|
||||
<form @submit.prevent="handleSubmitAdmin" class="p-6 space-y-4">
|
||||
<div>
|
||||
<label class="block text-[10px] font-bold uppercase text-gray-500 mb-1">Full Name</label>
|
||||
<input v-model="adminForm.name" type="text" required
|
||||
class="w-full border border-gray-300 p-3 text-sm focus:border-black outline-none transition-colors" />
|
||||
</div>
|
||||
<div>
|
||||
<label class="block text-[10px] font-bold uppercase text-gray-500 mb-1">Email Address</label>
|
||||
<input v-model="adminForm.email" type="email" required
|
||||
class="w-full border border-gray-300 p-3 text-sm focus:border-black outline-none transition-colors" />
|
||||
</div>
|
||||
<div class="flex gap-3 pt-4">
|
||||
<button type="button" @click="showCreateModal = false"
|
||||
class="flex-1 px-4 py-3 border border-gray-300 font-bold uppercase text-xs hover:bg-gray-50 transition-all">Cancel</button>
|
||||
<button type="submit"
|
||||
class="flex-1 px-4 py-3 bg-black text-white font-bold uppercase text-xs hover:bg-gray-800 transition-all">Create
|
||||
Account</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, reactive, computed, onMounted, watch, nextTick } from 'vue'
|
||||
import { useAPIStore } from '@/stores/api'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import { toast } from 'vue-sonner'
|
||||
|
||||
const activeTab = ref('users')
|
||||
const showCreateModal = ref(false)
|
||||
const activeChart = ref(null)
|
||||
const showBars = ref(false)
|
||||
const stats = ref({})
|
||||
const users = ref([])
|
||||
const transactions = ref([])
|
||||
const games = ref([])
|
||||
const isLoading = ref(false)
|
||||
const loadMoreTrigger = ref(null)
|
||||
|
||||
const apiStore = useAPIStore()
|
||||
|
||||
const pagination = reactive({
|
||||
users: { page: 1, lastPage: 1 },
|
||||
transactions: { page: 1, lastPage: 1 },
|
||||
games: { page: 1, lastPage: 1 }
|
||||
})
|
||||
|
||||
const filters = reactive({
|
||||
type: null,
|
||||
blocked: null,
|
||||
sort_datetime: 'desc',
|
||||
sort_coins: null,
|
||||
game_sort_direction: 'desc',
|
||||
game_type: null
|
||||
})
|
||||
|
||||
watch(activeTab, async () => {
|
||||
resetPagination();
|
||||
await fetchData();
|
||||
await nextTick();
|
||||
setupObserver();
|
||||
});
|
||||
|
||||
const tabs = [
|
||||
{ id: 'users', name: 'User Management' },
|
||||
{ id: 'transactions', name: 'Transactions' },
|
||||
{ id: 'games', name: 'Games History' }
|
||||
]
|
||||
|
||||
const chartData = computed(() => {
|
||||
if (!stats.value) return []
|
||||
if (activeChart.value === 'games') return [...stats.value.charts.games_per_month].reverse()
|
||||
if (activeChart.value === 'revenue') return [...stats.value.charts.purchases_per_month].reverse()
|
||||
return []
|
||||
})
|
||||
|
||||
const openChart = (type) => {
|
||||
activeChart.value = type
|
||||
showBars.value = false
|
||||
|
||||
setTimeout(() => {
|
||||
showBars.value = true
|
||||
}, 50);
|
||||
}
|
||||
|
||||
const calculateHeight = (value) => {
|
||||
const max = Math.max(...chartData.value.map(d => d.total || d.total_coins))
|
||||
return (value / max) * 100
|
||||
}
|
||||
|
||||
const formatMonth = (monthStr) => {
|
||||
const [_, month] = monthStr.split('-')
|
||||
const months = ['JAN', 'FEB', 'MAR', 'APR', 'MAY', 'JUN', 'JUL', 'AUG', 'SEP', 'OCT', 'NOV', 'DEC']
|
||||
return months[parseInt(month) - 1]
|
||||
}
|
||||
|
||||
const adminForm = reactive({ name: '', nickname: '', email: '' })
|
||||
|
||||
const toggleBlock = (user) => {
|
||||
user.blocked == false ? apiStore.blockUser(user) : apiStore.unblockUser(user)
|
||||
user.blocked = !user.blocked
|
||||
}
|
||||
|
||||
const confirmDelete = (user) => {
|
||||
if (confirm(`Remove ${user.name}? This action follows platform rules for ${user.type === 'P' ? 'soft-deletion' : 'permanent removal'}.`)) {
|
||||
apiStore.deleteUser(user)
|
||||
users.value = users.value.filter(u => u.id !== user.id)
|
||||
}
|
||||
}
|
||||
|
||||
const handleSubmitAdmin = () => {
|
||||
adminForm.type = 'A'
|
||||
adminForm.password = '123'
|
||||
adminForm.blocked = false
|
||||
|
||||
const promise = apiStore.postAdmin(adminForm)
|
||||
toast.promise(promise, {
|
||||
loading: 'Calling API',
|
||||
success: () => {
|
||||
return `Admin created with success`
|
||||
},
|
||||
error: (error) =>
|
||||
error.response?.data?.message
|
||||
})
|
||||
|
||||
showCreateModal.value = false
|
||||
adminForm.name = ''; adminForm.email = '';
|
||||
}
|
||||
|
||||
const resetPagination = () => {
|
||||
pagination[activeTab.value].page = 1
|
||||
if (activeTab.value === 'users') users.value = []
|
||||
if (activeTab.value === 'transactions') transactions.value = []
|
||||
if (activeTab.value === 'games') games.value = []
|
||||
}
|
||||
|
||||
const filteredUsers = computed(() => {
|
||||
return users.value.filter(user => user.id !== useAuthStore().currentUserID);
|
||||
});
|
||||
|
||||
const fetchData = async () => {
|
||||
if (isLoading.value) return
|
||||
const currentTab = activeTab.value
|
||||
if (pagination[currentTab].page > pagination[currentTab].lastPage && pagination[currentTab].page !== 1) return
|
||||
|
||||
isLoading.value = true
|
||||
try {
|
||||
let response
|
||||
if (currentTab === 'users') {
|
||||
const params = { page: pagination[currentTab].page, type: filters.type, blocked: filters.blocked };
|
||||
response = await apiStore.getAdminUsers(params);
|
||||
users.value.push(...response.data.data);
|
||||
}
|
||||
else if (currentTab === 'transactions') {
|
||||
const params = {
|
||||
page: pagination[currentTab].page,
|
||||
sort_datetime: filters.sort_datetime,
|
||||
sort_coins: filters.sort_coins
|
||||
};
|
||||
response = await apiStore.getAdminTransactions(params);
|
||||
transactions.value.push(...response.data.data);
|
||||
}
|
||||
else if (currentTab === 'games') {
|
||||
const params = {
|
||||
page: pagination[currentTab].page,
|
||||
sort_direction: filters.game_sort_direction,
|
||||
type: filters.game_type
|
||||
};
|
||||
response = await apiStore.getAdminGames(params);
|
||||
games.value.push(...response.data.data);
|
||||
}
|
||||
|
||||
|
||||
pagination[currentTab].lastPage = response.data.last_page
|
||||
pagination[currentTab].page++
|
||||
} catch (error) {
|
||||
console.error("Fetch failed", error)
|
||||
} finally {
|
||||
isLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
const handleSort = async (column) => {
|
||||
if (activeTab.value === 'users') {
|
||||
if (column === 'type') {
|
||||
filters.type = filters.type === null ? 'A' : (filters.type === 'A' ? 'P' : null);
|
||||
} else if (column === 'blocked') {
|
||||
filters.blocked = filters.blocked === null ? true : (filters.blocked === true ? false : null);
|
||||
}
|
||||
}
|
||||
|
||||
else if (activeTab.value === 'transactions') {
|
||||
if (column === 'datetime') {
|
||||
filters.sort_datetime = filters.sort_datetime === 'desc' ? 'asc' : 'desc';
|
||||
} else if (column === 'coins') {
|
||||
if (filters.sort_coins === null) filters.sort_coins = 'desc';
|
||||
else if (filters.sort_coins === 'desc') filters.sort_coins = 'asc';
|
||||
else filters.sort_coins = null;
|
||||
}
|
||||
}
|
||||
|
||||
else if (activeTab.value === 'games') {
|
||||
if (column === 'date') {
|
||||
filters.game_sort_direction = filters.game_sort_direction === 'desc' ? 'asc' : 'desc';
|
||||
} else if (column === 'type') {
|
||||
if (filters.game_type === null) filters.game_type = '9';
|
||||
else if (filters.game_type === '9') filters.game_type = '3';
|
||||
else filters.game_type = null;
|
||||
}
|
||||
}
|
||||
|
||||
resetPagination();
|
||||
await fetchData();
|
||||
await nextTick();
|
||||
setupObserver();
|
||||
};
|
||||
|
||||
const setupObserver = () => {
|
||||
if (window.adminTableObserver) window.adminTableObserver.disconnect();
|
||||
|
||||
const container = document.querySelector('#table-scroll-container');
|
||||
|
||||
const observer = new IntersectionObserver((entries) => {
|
||||
const currentTab = activeTab.value;
|
||||
const hasMore = pagination[currentTab].page <= pagination[currentTab].lastPage;
|
||||
|
||||
if (entries[0].isIntersecting && !isLoading.value && hasMore) {
|
||||
fetchData();
|
||||
}
|
||||
}, {
|
||||
root: container,
|
||||
threshold: 0.1,
|
||||
rootMargin: '100px'
|
||||
});
|
||||
|
||||
if (loadMoreTrigger.value) {
|
||||
observer.observe(loadMoreTrigger.value);
|
||||
window.adminTableObserver = observer;
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const statsResponse = await apiStore.getAdminStats()
|
||||
const globalResponse = await apiStore.getPublicStats()
|
||||
stats.value = statsResponse.data
|
||||
stats.value.global_counters.active_games = globalResponse.data.active_games
|
||||
|
||||
await fetchData()
|
||||
await nextTick()
|
||||
setupObserver()
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.sticky-header thead th {
|
||||
position: sticky;
|
||||
top: 0;
|
||||
background-color: #f9fafb;
|
||||
box-shadow: inset 0 -1px 0 #d1d5db;
|
||||
}
|
||||
|
||||
#table-scroll-container::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
}
|
||||
|
||||
#table-scroll-container::-webkit-scrollbar-thumb {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
#table-scroll-container::-webkit-scrollbar-track {
|
||||
background-color: #f3f4f6;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,142 @@
|
||||
<template>
|
||||
<div class="relative min-h-screen overflow-hidden">
|
||||
<div v-if="store.isGameRunning" class="absolute top-4 right-4 z-50">
|
||||
<button
|
||||
@click="handleSurrender"
|
||||
class="bg-red-600 hover:bg-red-700 text-white font-bold py-2 px-4 rounded-lg shadow-lg border-2 border-red-800 transition-all transform hover:scale-105 flex items-center gap-2"
|
||||
>
|
||||
<span>🏳️</span> Surrender
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div v-if="store.isGameRunning">
|
||||
<GameBoard
|
||||
:trump-card="store.trumpCard"
|
||||
:cards-remaining="store.deck.length + (store.trumpCard ? 1 : 0)"
|
||||
:player-hand="store.playerHand"
|
||||
:opponent-hand="store.opponentHand"
|
||||
:player-score="store.playerScore"
|
||||
:opponent-score="store.opponentScore"
|
||||
:current-turn="store.currentTurn"
|
||||
:current-trick="store.table"
|
||||
@play-card="handlePlayCard"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div v-else class="flex h-screen items-center justify-center bg-green-900 text-white">
|
||||
<div class="animate-pulse text-xl">Preparing game...</div>
|
||||
</div>
|
||||
|
||||
<GameOver
|
||||
:is-visible="store.isGameOver"
|
||||
:winner="store.winner || 'draw'"
|
||||
:player-score="store.playerScore"
|
||||
:opponent-score="store.opponentScore"
|
||||
:stats="{ playerTricks: store.playerTricks, opponentTricks: store.opponentTricks }"
|
||||
:is-logging-out="store.isLoggingOut"
|
||||
@play-again="handlePlayAgain"
|
||||
@close="handleCloseModal"
|
||||
/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { onMounted, onUnmounted, onBeforeMount } from 'vue'
|
||||
import { useRouter, onBeforeRouteLeave } from 'vue-router'
|
||||
import { toast } from 'vue-sonner' // Import Toast for feedback
|
||||
import { useBiscaStore } from '@/stores/bisca'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
import GameBoard from '@/components/game/GameBoard.vue'
|
||||
import GameOver from '@/components/game/GameOver.vue'
|
||||
|
||||
const props = defineProps({
|
||||
gameType: {
|
||||
type: Number,
|
||||
default: 3,
|
||||
},
|
||||
})
|
||||
|
||||
const store = useBiscaStore()
|
||||
const router = useRouter()
|
||||
const authStore = useAuthStore()
|
||||
|
||||
onBeforeMount(() => {
|
||||
store.isGameOver = false
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
store.startGame(props.gameType)
|
||||
window.addEventListener('beforeunload', handleBrowserUnload)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener('beforeunload', handleBrowserUnload)
|
||||
|
||||
store.isGameOver = false
|
||||
store.isGameRunning = false
|
||||
store.isLoggingOut = false
|
||||
})
|
||||
|
||||
const handlePlayCard = (card) => {
|
||||
store.playerPlayCard(card)
|
||||
}
|
||||
|
||||
const handlePlayAgain = () => {
|
||||
store.startGame(props.gameType)
|
||||
}
|
||||
|
||||
const handleSurrender = () => {
|
||||
const confirmSurrender = window.confirm(
|
||||
'Are you sure you want to surrender? Your opponent will be awarded the win.',
|
||||
)
|
||||
|
||||
if (!confirmSurrender) return
|
||||
|
||||
store.quitGame()
|
||||
|
||||
toast.error('Game Surrendered', {
|
||||
description: 'You forfeited the match.',
|
||||
})
|
||||
|
||||
router.push({ name: 'home' })
|
||||
}
|
||||
|
||||
const handleCloseModal = () => {
|
||||
if (store.isLoggingOut) {
|
||||
localStorage.removeItem('token')
|
||||
authStore.logout()
|
||||
store.$reset()
|
||||
router.push({ name: 'login' })
|
||||
return
|
||||
}
|
||||
|
||||
store.isGameRunning = false
|
||||
store.isGameOver = false
|
||||
router.push({ name: 'home' })
|
||||
}
|
||||
|
||||
const handleBrowserUnload = (event) => {
|
||||
if (store.isGameRunning) {
|
||||
event.preventDefault()
|
||||
event.returnValue = ''
|
||||
}
|
||||
}
|
||||
|
||||
onBeforeRouteLeave((to, from, next) => {
|
||||
if (!store.isGameRunning) {
|
||||
next()
|
||||
return
|
||||
}
|
||||
|
||||
const confirmExit = window.confirm(
|
||||
'⚠️ Game in Progress!\n\nIf you leave now, the game will be cancelled and recorded as a LOSS.\n\nAre you sure you want to leave?',
|
||||
)
|
||||
|
||||
if (confirmExit) {
|
||||
store.quitGame()
|
||||
next()
|
||||
} else {
|
||||
next(false)
|
||||
}
|
||||
})
|
||||
</script>
|
||||
@@ -1,11 +1,457 @@
|
||||
<template>
|
||||
<div>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { User, Trophy } from 'lucide-vue-next'
|
||||
import { ref, onMounted, nextTick, inject } from 'vue'
|
||||
import { Button } from '@/components/ui/button'
|
||||
import {
|
||||
Card,
|
||||
CardContent,
|
||||
CardDescription,
|
||||
CardHeader,
|
||||
CardTitle
|
||||
} from '@/components/ui/card'
|
||||
import { useAPIStore } from '@/stores/api'
|
||||
import { useRouter } from 'vue-router'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
|
||||
const API_BASE_URL = inject('apiBaseURL')
|
||||
const apiStore = useAPIStore()
|
||||
const router = useRouter()
|
||||
const openGames = ref([])
|
||||
const selectedMode = ref('9')
|
||||
const gObserverTarget = ref(null);
|
||||
const gObserver = ref(null);
|
||||
const gLoading = ref(false);
|
||||
const gPage = ref(1);
|
||||
const showHostModal = ref(false)
|
||||
const showJoinModal = ref(false)
|
||||
const selectedGame = ref(null)
|
||||
const isReady = ref(false)
|
||||
const showLeaderboardModal = ref(false)
|
||||
const showStatsModal = ref(false)
|
||||
const userStats = ref(null)
|
||||
const statsLoading = ref(false)
|
||||
const leaderboardEntries = ref([])
|
||||
const lbLoading = ref(false)
|
||||
const lbPage = ref(1)
|
||||
const lbObserverTarget = ref(null)
|
||||
const lbObserver = ref(null)
|
||||
const lbMorePages = ref(true)
|
||||
const publicStats = ref(null)
|
||||
|
||||
const setupGamesObserver = () => {
|
||||
if (gObserver.value) gObserver.value.disconnect();
|
||||
|
||||
gObserver.value = new IntersectionObserver((entries) => {
|
||||
if (entries[0].isIntersecting && !gLoading.value && openGames.value.length > 0) {
|
||||
getPendingGames();
|
||||
}
|
||||
}, { threshold: 0.1 });
|
||||
|
||||
if (gObserverTarget.value) {
|
||||
gObserver.value.observe(gObserverTarget.value);
|
||||
}
|
||||
}
|
||||
|
||||
const getPendingGames = async (mode = selectedMode.value) => {
|
||||
if (gLoading.value) return;
|
||||
gLoading.value = true;
|
||||
|
||||
apiStore.gameQueryParameters.page = gPage.value++;
|
||||
apiStore.gameQueryParameters.filters.sort_direction = "asc"
|
||||
apiStore.gameQueryParameters.filters.type = mode
|
||||
apiStore.gameQueryParameters.filters.status = 'Pending'
|
||||
try {
|
||||
const response = await apiStore.getGames();
|
||||
const newGames = response.data.data;
|
||||
openGames.value = [...openGames.value, ...newGames];
|
||||
} finally {
|
||||
gLoading.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
const fetchPublicStats = async () => {
|
||||
try {
|
||||
const response = await apiStore.getPublicStats()
|
||||
publicStats.value = response.data
|
||||
} catch (error) {
|
||||
console.error("Failed to fetch public stats", error)
|
||||
}
|
||||
}
|
||||
|
||||
const openStats = async () => {
|
||||
showStatsModal.value = true
|
||||
statsLoading.value = true
|
||||
try {
|
||||
const response = await apiStore.getCurrentUserStats()
|
||||
userStats.value = response.data
|
||||
} catch (error) {
|
||||
console.error("Failed to fetch stats", error)
|
||||
} finally {
|
||||
statsLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
const getAvatarUrl = (filename) => {
|
||||
return filename
|
||||
? `${API_BASE_URL.replace('/api/v1', '').replace('v1/')}/storage/photos_avatars/${filename}`
|
||||
: `${API_BASE_URL.replace('/api/v1', '').replace('v1/')}/storage/photos_avatars/anonymous.png`;
|
||||
}
|
||||
|
||||
const fetchLeaderboard = async () => {
|
||||
if (lbLoading.value || !lbMorePages.value) return;
|
||||
lbLoading.value = true;
|
||||
try {
|
||||
const response = await apiStore.getLeaderboard({ page: lbPage.value });
|
||||
const newEntries = response.data.data;
|
||||
|
||||
if (newEntries.length < 10) {
|
||||
lbMorePages.value = false;
|
||||
}
|
||||
|
||||
leaderboardEntries.value = [...leaderboardEntries.value, ...newEntries];
|
||||
lbPage.value++;
|
||||
} finally {
|
||||
lbLoading.value = false;
|
||||
}
|
||||
}
|
||||
|
||||
const openLeaderboard = async () => {
|
||||
leaderboardEntries.value = [];
|
||||
lbPage.value = 1;
|
||||
showLeaderboardModal.value = true;
|
||||
await nextTick();
|
||||
setupLeaderboardObserver();
|
||||
await fetchLeaderboard();
|
||||
}
|
||||
|
||||
const setupLeaderboardObserver = () => {
|
||||
if (lbObserver.value) lbObserver.value.disconnect();
|
||||
lbObserver.value = new IntersectionObserver((entries) => {
|
||||
if (entries[0].isIntersecting && !lbLoading.value && leaderboardEntries.value.length > 0) {
|
||||
fetchLeaderboard();
|
||||
}
|
||||
}, { threshold: 0.1 });
|
||||
|
||||
if (lbObserverTarget.value) {
|
||||
lbObserver.value.observe(lbObserverTarget.value);
|
||||
}
|
||||
}
|
||||
|
||||
const clickMode = async (mode) => {
|
||||
if (selectedMode.value === mode) return;
|
||||
openGames.value = [];
|
||||
selectedMode.value = mode;
|
||||
gPage.value = 1;
|
||||
await getPendingGames();
|
||||
setupGamesObserver();
|
||||
}
|
||||
|
||||
const startSingle = () => {
|
||||
router.push({ name: 'bisca' + selectedMode.value });
|
||||
}
|
||||
|
||||
const JoinGameModal = (game) => {
|
||||
selectedGame.value = game
|
||||
isReady.value = false
|
||||
showJoinModal.value = true
|
||||
}
|
||||
|
||||
const hostGameModal = () => {
|
||||
showHostModal.value = true
|
||||
}
|
||||
|
||||
const toggleReady = () => {
|
||||
isReady.value = !isReady.value
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
await fetchPublicStats();
|
||||
await getPendingGames();
|
||||
await nextTick();
|
||||
setupGamesObserver();
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped></style>`
|
||||
<template>
|
||||
<div class="min-h-screen bg-cover bg-center transition-all duration-700">
|
||||
|
||||
<div class="flex flex-col justify-center items-center gap-5 pt-10 px-4">
|
||||
|
||||
<Card v-if="publicStats" class="w-full max-w-2xl border-[#a855f7] bg-[#f8f0ff] shadow-sm">
|
||||
<CardContent class="p-4">
|
||||
<div class="flex justify-around items-center">
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Players</p>
|
||||
<p class="text-xl font-black">{{ publicStats.total_players }}</p>
|
||||
</div>
|
||||
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Total Games</p>
|
||||
<p class="text-xl font-black">{{ publicStats.total_games }}</p>
|
||||
</div>
|
||||
<div class="h-8 w-[1px] bg-[#a855f7]/20"></div>
|
||||
<div class="text-center">
|
||||
<p class="text-xs uppercase font-bold opacity-70">Active</p>
|
||||
<p class="text-xl font-black">{{ publicStats.active_games }}</p>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
|
||||
<div class="relative w-full max-w-md bg-card rounded-lg border shadow-sm overflow-hidden">
|
||||
<div class="relative h-14 flex items-center">
|
||||
|
||||
<button @click="clickMode('9')"
|
||||
class="h-full flex items-center justify-center font-semibold transition-all duration-500 ease-in-out border-r last:border-r-0"
|
||||
:class="{
|
||||
'w-2/3 z-10 text-purple-600 dark:text-purple-400 bg-purple-500/10': selectedMode === '9',
|
||||
'w-1/3 z-0 text-muted-foreground/40 bg-transparent': selectedMode !== '9'
|
||||
}">
|
||||
<span>Bisca de 9</span>
|
||||
</button>
|
||||
|
||||
<button @click="clickMode('3')"
|
||||
class="h-full flex items-center justify-center font-semibold transition-all duration-500 ease-in-out"
|
||||
:class="{
|
||||
'w-2/3 z-10 text-purple-600 dark:text-purple-400 bg-purple-500/10': selectedMode === '3',
|
||||
'w-1/3 z-0 text-muted-foreground/40 bg-transparent': selectedMode !== '3'
|
||||
}">
|
||||
<span>Bisca de 3</span>
|
||||
</button>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col items-center gap-5 w-[100vw]">
|
||||
<Card class="w-full max-w-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-3xl font-bold text-center">
|
||||
Single Player
|
||||
</CardTitle>
|
||||
<CardDescription class="text-center">
|
||||
Go against one of our bots!
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-6">
|
||||
<div class="flex justify-center">
|
||||
<Button @click="startSingle()" size="lg" variant="secondary"
|
||||
class="hover:bg-purple-500 hover:text-slate-200">
|
||||
Start Game
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
<Card class="w-full max-w-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-3xl font-bold text-center">
|
||||
MultiPlayer
|
||||
</CardTitle>
|
||||
<CardDescription class="text-center">
|
||||
Go one on one with another player!
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
<CardContent class="space-y-6">
|
||||
<label class="text-sm font-medium">Open games (oldest first)</label>
|
||||
<div class="rounded-lg border bg-card text-card-foreground shadow-sm">
|
||||
<div v-if="openGames.length === 0" class="p-6 text-center text-sm text-muted-foreground">
|
||||
No open games yet. Try hosting one!
|
||||
</div>
|
||||
<div v-else class="max-h-[350px] overflow-y-auto custom-scrollbar p-1">
|
||||
|
||||
<div v-for="(game, index) in openGames" :key="game.id" @click="JoinGameModal(game)"
|
||||
class="flex items-center justify-between p-3 mb-2 border border-transparent rounded-lg transition-all hover:bg-muted/50 hover:border-purple-500">
|
||||
|
||||
<div class="flex items-center gap-3">
|
||||
<div
|
||||
class="flex h-8 w-8 items-center justify-center rounded-full text-xs font-bold bg-green-100 text-green-700">
|
||||
{{ index + 1 }}
|
||||
</div>
|
||||
<div>
|
||||
<div class="font-medium text-sm">Started: {{ game.began_at }}</div>
|
||||
<div class="text-xs text-muted-foreground">host: {{
|
||||
game.player1?.nickname || 'Anonymous' }}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div ref="gObserverTarget" class="h-10 flex items-center justify-center">
|
||||
<span v-if="gLoading" class="text-xs text-purple-500 animate-pulse">Loading
|
||||
more...</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex justify-center">
|
||||
<Button @click="hostGameModal()" size="lg" variant="secondary"
|
||||
class="hover:bg-purple-500 hover:text-slate-200">
|
||||
Host Game
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="showHostModal"
|
||||
class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 backdrop-blur-sm">
|
||||
<Card class="w-full max-w-sm border-purple-500 shadow-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle class="text-center">Hosting Game</CardTitle>
|
||||
</CardHeader>
|
||||
<CardContent class="flex flex-col items-center gap-6 py-10">
|
||||
<div class="relative">
|
||||
<div
|
||||
class="h-16 w-16 animate-spin rounded-full border-4 border-purple-500 border-t-transparent">
|
||||
</div>
|
||||
</div>
|
||||
<p class="animate-pulse text-lg font-medium text-muted-foreground">Waiting for opponents...</p>
|
||||
<Button variant="outline" @click="showHostModal = false">Cancel Hosting</Button>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
<div v-if="showJoinModal"
|
||||
class="fixed inset-0 z-50 flex items-center justify-center bg-black/50 backdrop-blur-sm">
|
||||
<Card class="w-full max-w-md border-purple-500 shadow-2xl">
|
||||
<CardHeader>
|
||||
<CardTitle>Join Game</CardTitle>
|
||||
<CardDescription v-if="selectedGame">
|
||||
Hosted by {{ selectedGame.player1?.nickname || 'Anonymous' }}
|
||||
</CardDescription>
|
||||
</CardHeader>
|
||||
|
||||
<CardContent class="space-y-4">
|
||||
<div class="rounded-lg bg-muted p-4 text-sm">
|
||||
<p><strong>Game Type:</strong> Bisca de {{ selectedMode }}</p>
|
||||
<p><strong>Started at:</strong> {{ selectedGame?.began_at }}</p>
|
||||
</div>
|
||||
|
||||
<div v-if="isReady"
|
||||
class="flex items-center justify-center rounded-md bg-green-500/10 p-3 text-green-600 dark:text-green-400">
|
||||
<span class="animate-pulse font-semibold">Waiting for the host to start...</span>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 pt-4">
|
||||
<Button variant="destructive" class="flex-1" @click="showJoinModal = false">
|
||||
Leave
|
||||
</Button>
|
||||
|
||||
<Button class="flex-1 transition-all duration-300" :variant="isReady ? 'outline' : 'default'"
|
||||
:class="!isReady ? 'bg-purple-600 hover:bg-purple-700' : ''" @click="toggleReady">
|
||||
{{ isReady ? 'Cancel Ready' : 'Ready up' }}
|
||||
</Button>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
|
||||
<div v-if="showStatsModal"
|
||||
class="fixed inset-0 z-[60] flex items-center justify-center bg-black/60 backdrop-blur-sm p-4">
|
||||
<Card class="w-full max-w-sm max-h-2/3 border-purple-500 shadow-2xl">
|
||||
<CardHeader class="border-b bg-muted/20">
|
||||
<div class="flex justify-between items-center">
|
||||
<CardTitle class="flex items-center gap-2">
|
||||
<User class="text-yellow-500" /> My Statistics
|
||||
</CardTitle>
|
||||
<Button variant="ghost" size="sm" @click="showStatsModal = false">X</Button>
|
||||
</div>
|
||||
</CardHeader>
|
||||
|
||||
<CardContent class="py-6">
|
||||
<div v-if="statsLoading" class="flex flex-col items-center py-10 gap-4">
|
||||
<div class="h-8 w-8 animate-spin rounded-full border-4 border-purple-500 border-t-transparent">
|
||||
</div>
|
||||
<p class="text-sm text-muted-foreground">Calculating your glory...</p>
|
||||
</div>
|
||||
|
||||
<div v-else-if="userStats" class="space-y-6">
|
||||
<div class="text-center">
|
||||
<h3 class="text-2xl font-bold text-purple-600">{{ userStats.nickname }}</h3>
|
||||
<p class="text-sm text-muted-foreground">Performance Overview</p>
|
||||
</div>
|
||||
|
||||
<div class="grid grid-cols-2 gap-4">
|
||||
<div
|
||||
class="rounded-lg bg-muted/50 p-4 text-center border border-transparent hover:border-purple-500/30 transition-all">
|
||||
<p class="text-xs uppercase text-muted-foreground font-semibold">Total Games</p>
|
||||
<p class="text-2xl font-bold">{{ userStats.total_games }}</p>
|
||||
</div>
|
||||
<div class="rounded-lg bg-purple-500/10 p-4 text-center border border-purple-500/20">
|
||||
<p class="text-xs uppercase text-purple-600 font-semibold">Win Rate</p>
|
||||
<p class="text-2xl font-bold text-purple-600">{{ userStats.win_rate }}</p>
|
||||
</div>
|
||||
<div class="rounded-lg bg-green-500/10 p-4 text-center border border-green-500/20">
|
||||
<p class="text-xs uppercase text-green-600 font-semibold">Wins</p>
|
||||
<p class="text-2xl font-bold text-green-600">{{ userStats.total_wins }}</p>
|
||||
</div>
|
||||
<div class="rounded-lg bg-red-500/10 p-4 text-center border border-red-500/20">
|
||||
<p class="text-xs uppercase text-red-600 font-semibold">Losses</p>
|
||||
<p class="text-2xl font-bold text-red-600">{{ userStats.total_losses }}</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="space-y-2">
|
||||
<div class="flex justify-between text-xs font-medium">
|
||||
<span>Win/Loss Ratio</span>
|
||||
<span>{{ userStats.total_wins }}W - {{ userStats.total_losses }}L</span>
|
||||
</div>
|
||||
<div class="h-2 w-full bg-red-500/20 rounded-full overflow-hidden flex">
|
||||
<div class="bg-green-500 h-full" :style="{ width: userStats.win_rate }"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
|
||||
<div v-if="showLeaderboardModal"
|
||||
class="fixed inset-0 z-[60] flex items-center justify-center bg-black/60 backdrop-blur-sm p-4">
|
||||
<Card class="w-full max-w-lg max-h-1/2 h-[80vh] flex flex-col border-purple-500 shadow-2xl">
|
||||
<CardHeader class="border-b">
|
||||
<div class="flex justify-between items-center">
|
||||
<CardTitle class="flex items-center gap-2">
|
||||
<Trophy class="text-purple-500" /> Leaderboard
|
||||
</CardTitle>
|
||||
<Button variant="ghost" size="sm" @click="showLeaderboardModal = false">X</Button>
|
||||
</div>
|
||||
</CardHeader>
|
||||
|
||||
<CardContent class="flex-1 overflow-y-auto custom-scrollbar p-0">
|
||||
<div v-for="(user, index) in leaderboardEntries" :key="user.id"
|
||||
class="flex items-center justify-between p-4 border-b last:border-0 hover:bg-muted/30 transition-colors">
|
||||
|
||||
<div class="flex items-center gap-4">
|
||||
<span class="font-bold text-muted-foreground w-6 text-center"
|
||||
:class="{ 'text-yellow-500': index === 0, 'text-slate-400': index === 1, 'text-orange-400': index === 2 }">
|
||||
#{{ index + 1 }}
|
||||
</span>
|
||||
<img :src="getAvatarUrl(user.photo_avatar_filename)"
|
||||
class="h-10 w-10 rounded-full border border-purple-200 object-cover" alt="Avatar" />
|
||||
<div>
|
||||
<p class="font-semibold text-sm">{{ user.nickname }}</p>
|
||||
<p class="text-[10px] text-muted-foreground uppercase tracking-wider">Player</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="text-right">
|
||||
<p class="text-lg font-bold text-purple-600">{{ user.won_games_count }}</p>
|
||||
<p class="text-[10px] text-muted-foreground uppercase">Wins</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div ref="lbObserverTarget" class="h-20 flex items-center justify-center">
|
||||
<span v-if="lbLoading" class="text-purple-500 animate-bounce">Loading rankings...</span>
|
||||
</div>
|
||||
</CardContent>
|
||||
</Card>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="fixed right-4 top-1/2 -translate-y-1/2 flex flex-col gap-4 z-40">
|
||||
<Button @click="openLeaderboard" variant="outline" size="icon"
|
||||
class="h-12 w-12 rounded-full shadow-lg border-purple-500 bg-card hover:bg-purple-500 hover:text-white transition-all">
|
||||
<Trophy class="h-6 w-6" />
|
||||
</Button>
|
||||
<Button v-if="useAuthStore().isLoggedIn" @click="openStats" variant="outline" size="icon"
|
||||
class="h-12 w-12 rounded-full shadow-lg border-purple-500 bg-card hover:bg-purple-500 hover:text-white transition-all">
|
||||
<User class="h-6 w-6" />
|
||||
</Button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
<div class="text-center text-sm">
|
||||
<span class="text-gray-600">Don't have an account? </span>
|
||||
<a href="#" class="font-medium text-blue-600 hover:text-blue-500">
|
||||
<a href="/register" class="font-medium text-blue-600 hover:text-blue-500">
|
||||
Sign up
|
||||
</a>
|
||||
</div>
|
||||
|
||||